If you’re a new player, I will teach you all the common mistakes that new players make, and I’ll show you basic ways of how to avoid them
Hey there (and basic stuff)
Are you a new player? Or are you somebody who just wants to read something? Do you wanna learn how those sweaty idiots on casual servers are stomping your team? I’ll tell you the basics to how they do it, and how to improve as a player.
I’ll also include very important lessons here such as:
“Do we have too many spies?”
For team composition I’ll include a sample I made:
What is wrong with this team?
If your answer is “We don’t have enough spies?” then you’re wrong. REALLY wrong.
The answer is
- Too many support classes like Spy, and Sniper and not enough power classes, like Heavy, Demoman, and Soldier.
- No Medic to heal your team, this means your team will likely lose without a healler providing health and Ubercharges.
So let’s say you win the round with this team composition and you think “Hey you’re wrong, this team is completely viable in Casual And Competitive!” well you’re still wrong. In Competitive don’t even bother with 2 Snipers because you’ll instantly lose. Well let’s move on to the next lesson…
“We’re losing and we don’t have a Medic, I think I’ll pick Pyro, that’ll help.”
For this lesson, I’ll still use the picture above that I used for Team Composition.
Crucial picks means picking important classes to help your team as much as you can. So for the picture above, for the team to win they need to pick an important class such as
- A Medic (or 2) to heal your team and provide Ubers, or Crits. Very Important
- A Heavy (or 2) to absorb damage for your team and deal high dps and shred sentries. Very important for both teams on Attack/Defense and for Payload Defense. (maybe Offense too)
- A Demoman to defend chokepoints from being pushed in. Area control is good for your team to capture points.
This concludes Introduction
Use your mobility to dodge, confuse, and out-maneuver enemies. This is really crucial to be a scout player. Don’t use your fast movement to just walk forward and shoot the enemies at point-blank. It can work, but it doesn’t most of the time. You need to run and shoot, never shoot while standing still, you will die immediately
Example 1: Walking straight-forward at a revved-up heavy.
Example 2: Circling the enemies to confuse them, and throw off their aim.
Support weapons are important too. Help your team and not just you.
- Items like the BONK! Atomic Punch to distract sentries and absorb damage for your team is good, you’ll die but your team will win and they’ll be thankful.
- An item like the Mad Milk can be very helpful for you and your team, it helps your fellow Heavies to regenerate their health through their Minigun damage.
- And the Boston Basher to help your Medics help build ÜberCharge by damaging yourself. (Medics build Über faster if the teammate they’re healing is hurt, and not overhealed.)
Also try to flank enemies from behind. Head-to-head combat can work, but if it’s an overhealed heavy with 2 more enemies you have to deal with, then you’re dead. If you flank however, you can kill a majority, if not all of them, and still run away to fight another day. Remember distracted enemies are the perfect targets. That goes for any class too.
This concludes the Scout Section
Take the high ground against enemies. Your splash damage will do the rest, Kinda the basic rule for soldiers.
Having a shotgun is necessary against an airblast-happy Pyro. They’ll instantly kill you if you don’t have a shotgun ready at a minute’s notice, worse is they might airblast it into your team and kill them. The Panic Attack is preferable for quick-switch action, but the stock Shotgun is good for damage. The Roamer Soldier (Soldier with Gunboats) is still a viable strategy and you can avoid Pyros by just not running into them and running away from them, but if you’re a Pocket Soldier you need a Shotgun because you’ll most likely not rocket jump around too much.
(Just imagine the Pyro is BLU)
Support items like Banners are good, Help maggots out
They will be thankful for your help, Every banner has its strengths:
- The Buff Banner is good for dps, mini-crits are useful on any power classes like Heavy and Demos.
- The Battalion’s Backup is good for tanking damage, your team will be near-unkillable if you can push in, coordinated. It negates all sources of critical hits, including random crits. Headshots, Kritzkriegs, and anything else that can deal critical hits are completely negated. It also adds a passive +20 hp to you, you can finally survive 2 direct hit pipes. Nice.
- The Concheror allows you (& your teammates) to heal back damage you deal and grants you a speed buff. It also regenerates 1 hp/s and it’s passive too. Just don’t run it with the Black Box. Please.
I know this sounds really complicated but it’ll come to you naturally if you experiment with all 3
This concludes the Soldier Section
Don’t WM1 everytime don’t be braindead. Please. Use your brain sometimes. Actually, the Backburner is /kinda/ acceptable but still, use your airblast sometimes. Please. Don’t train yourself to do this strategy everytime. You’ll have a pretty bad time trying to learn to aim later in the game.
Here we come to an end for Team Fortress 2 Useful Tips How to Play Team Fortress 2 for New Players hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
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