(…At least, as close as you can get it.)
First, I’d recommend trying to change the renderer.
In the launch options of your game (Right-click in Steam library -> Properties -> Text box at the bottom), add this command:
This will render the game in DirectX 11. If this doesn’t work for you, try
to render the game in OpenGL.
If this doesn’t help your stuttering, or your game is crashing with these launch commands:
Go into Options -> Open Video Settings… in game. Disable Vertical Sync in video settings, and set Window Mode to Borderless. Then, go back and set Max FPS to Unlimited. If you are getting noticeable screen-tearing, cap your FPS with NVidia Control Panel or any applicable program.
(Note: I’ve had to repeat this step on rare occasion when re-opening the game for some reason, by enabling V-Sync and disabling it again.)
There may be another fix to the game feeling off that you may attribute to stuttering, which I’ll detail below.
Any people who have played Quake 1 in other forms before (or just notice awkward movement in general!) may have noticed the player speed is off. This makes it difficult to strafe jump. There are commands to help remedy this. (Please make these default in an update soon, Bethesda!)
Open the in-game console with the ~ key, and input these three commands:
They should save even between game restarts. If not, you can add them to launch options in the same format as the renderers above.
If you end up having issues with movement in multiplayer, or want to return to the original movement settings, these are the default values as of the launch version of this port:
Fix Blurry Visuals
If your game looks blurrier to you than it should, or the colors are muddy, I recommend turning
Texture Smoothing and Antialiasing to OFF.
The AA solution in this port just blurs the whole screen, and Texture Smoothing (which is on by default) blurs the floor textures and makes them look super muddy. Everything is a lot crisper with them switched off. Also, changing Fog, Depth of Field, and Ambient Occlusion to OFF may help as well.
Note for Quake 64:
Quake 64 has a built-in CRT filter.
You can disable this with r_crtmode 0 in the console with the mod loaded.
Hope more fixes will come! Happy Quakeiversary!
Hope you enjoy the post for Quake How to Fix Stutter, Movement, Blurry Visuals in Quake, If you think we should update the post or something is wrong please let us know via comment and we will fix it how fast as possible! Thank you and have a great day!
- Check All Quake Posts List