Quake Modding Crosshair PAK0.PAK Enhanced & Vanilla

Quake Modding Crosshair PAK0.PAK Enhanced & Vanilla 1 - steamsplay.com
Quake Modding Crosshair PAK0.PAK Enhanced & Vanilla 1 - steamsplay.com

the rendering quake 1 font

https://quakewiki.org/wiki/Quake_font - [quakewiki.org]

The image data is stored in gfx.wad by default but can also can be placed in gfx/conchars.lmp.

unicode #43 == + symbol

steamsplay com

When creating a WAD, stores the images in Quake PIC format instead of MIPTEX format.

NOTE: this option is automatically enabled when the output file is called “gfx.wad” (or “GFX.WAD”, case is not significant).

NOTE 2: the CONCHARS and TINYFONT lumps are special, and are always created as a raw blocks of pixels.

http://www.bullseyecrosshairs.com/q1sites.shtm - [bullseyecrosshairs.com]

Red Crosshair examples:

1 steamsplay com

scr_screenscale 0

Quake Modding Crosshair PAK0.PAK Enhanced & Vanilla - - 7298E6C

scr_screenscale 1.314

Quake Modding Crosshair PAK0.PAK Enhanced & Vanilla - - 963E2A1

use slade v3

youre modifying the unicode char map for the file CONCHARS.dat aka CONCHARS #141

this is located in PAK0.PAK/gfx.wad do not modify PAK0.PAK

create a pak called PAK1.PAK <— anything in here will override the same files inside PAK0.PAK

2 steamsplay com

in slade create a new PAK1.PAK (or pak2.pak if you already have a pak1.pak)

import gfx.wad with your modified conchars.dat

all the other files in gfx.wad must be present

save

run quake KEX enhanced — or vanilla or source port

Centering crosshair

adjust your crosshair

take a screenshot and use an image editor to find the center of the screen

cl_crossx 0

X = left and right position

-1 is left one pixel, 5 is right 5 pixels.

cl_crossy 0

Y = up and down position

-1 is up one pixel, 8 is down 8 pixels

your coordinates start at 0x0 top left.

my center was x=1.5 & y=20

1920/2 = 960 centered

1080/2 = 540. you do not shoot at the center of the screen, optimally 15-20 pixels above the center

default crosshair is not centered

your resolution and scr_screenscale 0 effects the position of the crosshair…

Written by catbox

This is all for Quake Modding Crosshair PAK0.PAK Enhanced & Vanilla hope you enjoy the post. If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible! Have a great day!


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