How to open the console and getting started.
Most of the commands will require you to put this command in before to work: sv_cheats 1
Now go mess your game!
Cheats
Spawn list
Companion Cube: ent_create_portal_companion_cube
Cube: ent_create_portal_weighted_cube
Reflector Cube: ent_create_portal_reflector_cube
Old Cube: ent_create_portal_weighted_antique
Edgeless Safety Cube: ent_create_portal_weighted_sphere
Turret: npc_create npc_portal_turret_floor
Frankenturret: ent_create prop_monster_box
Wheatley : ent_create npc_personality_core
UNUSED Wheatley GLaDOS: prop_dynamic_create npcs/glados/glados_wheatley
Wheatley GLaDOS: prop_dynamic_create npcs/glados/glados_wheatley_newbody
Wheatley GLaDOS boss (May not work! I am testing it): prop_dynamic_create npcs/glados/glados_wheatley_boss
GLaDOS: prop_dynamic_create npcs/glados/glados_animation
Water: ent_create_paint_bomb_erase
Repulsion Gel: ent_create_paint_bomb_jump
Propulsion Gel: ent_create_paint_bomb_speed
Conversion Gel: ent_create_paint_bomb_portal
Rocket: fire_rocket_projectile
Energy Pellet: fire_energy_ball
Door: give prop_testchamber_door
Laser: ent_create env_portal_laser (Always faces one way, use reflector cube)
Funnel Emitter (Does not include funnel): ent_create prop_tractor_beam
Camera Security Camera: ent_create npc_security_camera
Pedestal Button: ent_create prop_button
Error: ent_create prop_dynamic
Environmental cheats
Portals Work Anywhere: sv_portal_placement_never_fail (0=off, 1=on)
Change Portal Size: portals_resizeall (width) (hight) (default is 33 55)
Change Gravity: sv_gravity (600=default)
Change Game Speed: host_timescale (default is 1)
Change Frankenturret Velocity: sv_monster_turret_velocity (default is 100)
Turrets Target Cameras: ent_fire !picker addoutput “spawnflags 512” (I haven’t used this, I found this in a guide)
Remove Objects (can crash game): ent_remove
Change current level: changelevel “map name” (List of maps: https://wiki.sourceruns.org/wiki/Portal_2_Maps)
Enter a level: Map “map name”
Ent_fire commands
Ignite things: ent_fire !picker ignite
Change the colour of things: ent_fire !picker colour r g b (r = red g = green b = blue
Enable funnels: ent_fire !picker enable
Turrets shoot cameras: ent_fire !picker addoutput “spawnflags 512” (I have never used this, found it in a guide.)
Fizzle portals: ent_fire prop_portal fizzle
Change an objects skin: ent_fire !picker skin (example: (while looking at wheatley) ent_fire !picker skin 1
More coming soon
Stay tuned, just taking a break.
Ask any questions and I will answer.
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