The Witcher 3: Wild Hunt Optimized Graphics settings for significantly higher FPS

The Witcher 3: Wild Hunt Optimized Graphics settings for significantly higher FPS 1 - steamsplay.com
The Witcher 3: Wild Hunt Optimized Graphics settings for significantly higher FPS 1 - steamsplay.com
Video settings for medium and low spec PC.

 
 

Setting impact on FPS

 
HairWorks 
HairWorks is among the single, hardest-hitting aspects to gaming performance. 
The Witcher 3: Wild Hunt Optimized Graphics settings for significantly higher FPS 
 
Foliage Visibility Range 
Foliage viewing distance is the next biggest FPS limiter in the Witcher 3. Foliage viewing distance was updated with 1.03 to better “pop” grass into the viewing space, and has had a somewhat noticeable performance improvement since launch. 
 
Ambient Occlusion 
Ambient Occlusion is a term used for describing how light interacts with objects of varying materials and translucency. AO is best seen in-game when walking within a windowed building that casts rays of light into the room. AO increases shadow contrast between connected surfaces, adding an apparent depth to surfaces when required. 
 
Shadow Quality 
Shadow quality settings increase the darkness and frequency of shadows applied to the environment. Lowering this setting will lighten shadows and limit the appearance of smaller shadows (shadows of insignificant objects, like a tree branch). Lower shadow settings will also produce more “shimmering” of character shadows on some surfaces, like the shadow of Geralt’s sheathed swords against a nearby wall. 
 
Grass Density Level & Quality 
Although we originally suspected grass density would have severe impact on the Witcher’s performance – as it did in GTA V – the framerate dips are almost immeasurably low in our tested environments. 
 
Anti-Aliasing 
The Witcher 3 institutes a custom version of anti-aliasing technology, using temporal filtering to primarily target shimmering edges of objects like grass and branches. We found the Witcher’s AA to have minimal impact on FPS 
 
Texture Quality 
Texture quality has effectively no impact on FPS, but a large visible impact at the low-end of the settings spectrum. High and Ultra have few differences and are more noticeable temporally. 
 
Detail Level 
Detail level governs the duration of display and count of decals rendered to the screen post-conflict. Scorched earth marks and blood splatters are two examples of items impacted by Detail Level. Increasing detail level will lengthen the display of these decals.Have negligible impact on FPS output. 
 
Water Quality 
Ultra water quality features splashes from stepping or diving into water, along with splashes from swimming and wading. A wake and ripples emanate from the player character when swimming with ultra quality settings. Dropping settings to lower values will create what appears to be a static animation of rolling waves in the water, with no ripple or wake effects from player interaction. 
There is minimal FPS impact. 
 
 

Graphic settings for medium level GPU

 
If you have something like RX 580 or GTX 1060,these settings will be fine. 
(These are changes from Ultra preset) 
NVIDIA Hairsworks: OFF 
 
NVIDIA Hairsworks AA: OFF 
 
Nvidia Hairsworks preset: Low 
 
Shadow quality: High 
 
Water Quality: High 
 
Foliage Visibility Range: Medium 
 
Detail Level: High 
 
and in the postprocessing Tab:(Changes from high preset) 
 
Motion blur: OFF 
 
Blur: OFF 
 
Sharpening: Low 
 
Ambient Occlusion: None 
 
The Witcher 3: Wild Hunt Optimized Graphics settings for significantly higher FPS 
 
 

Graphic settings for low end GPU.

 
Settings for GPU with 1-2 gb memory.(Lower than gtx 1050) 
 
VSync: On (to prevent screen tearing) 
Maximum Frames Per Second: Unlimited 
Display Mode: Full Screen 
NVIDIA HairWorks: Off 
Number of Background Characters: Low 
Shadow Quality: Low 
Terrain Quality: Medium 
Water Quality: High 
Grass Density: Low 
Texture Quality: Medium 
Foliage Visibility Range: Medium 
Detail Level: High 
Hardware Cursor: On 
 
POSTPROCESSING 
Motion Blur: Off 
Blur: Off 
Anti-aliasing: Off 
Bloom: Off 
Sharpening: Off 
Ambient Occlusion: Off 
Depth of Field: On 
Chromatic Aberration: Off 
Vignetting: Off 
Light Shafts: On 
 

Written by Dante1337

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