Guide to Rome: Total War How to Deal Eastern Roman Empire and advanced tips.
A discussion of the Eastern Roman Empire
They’ll try to steal Aquincum and Salona from you. You could give them the power, but it’s best to force them to fight for it. Many troops will not defend these cities, and even if you do have a few who are there, what’s the point of them there? Aquincum is located right in the middle of the Horde Highway. It will be a junction for almost all the factions of the Horde and they’ll attempt to eliminate it at one point. The Huns, Vandals, Roxolani, Sarmatians, Goths, Ostrogoths and with some luck, even the Slavs will all come through and make a pitstop at Aquincum. Let the Eastern Empire handle that.
If they wish to expand into your territories further, The Eastern Empire can easily be defeated. The pathways to Carnuntum, Mediolanium, and Carnuntum are narrow. Small forces can be able to defend them and forts can be used to block their access. Forts are a great method of slowing down an opponent, especially if built in narrow pa*sageways. They are impracticable to move around, so they should be taken. Even if there’s just one peasant in the fort, the enemy has to make several turns to take it. This will give you time to prepare the city they are trying to attack. With these precautions in place wait out the storm a little bit and you’ll be able to put your money into constructing appropriate legions to launch an attack that counters.
The narrow pa*sageways leading to it make it much easier to defend your land West-of-Aquincum against the Eastern Empire (and the hordes).
A rather basic legion like this can easily deal with a large Eastern Empire legion.
Try to strike the Eastern Empire where it hurts the most when taking on the Eastern Empire. You could go for a frontal a*sault and then go up against the big legions of the East or a more sophisticated approach may be better in this situation. Take on their lands in Greece and Asia Minor, or through Lybia to Egypt and Palastina. All legions of the Eastern Empire will be at Aquincum or in its vicinity, dealing with the Hordes. And in the East dealing with the Sa*sanids. Anywhere in between (all prosperous settlements) will most likely be very weakly defended. You’ll be able to strike them in the financial heart if you get them there. These cities will disappear and they’ll not have the money to pay all the legions they have at their borders. They’ll be able recall their legions to help you in your invasion.
Consider this when you are planning an invasion of the Eastern Empire. You could take on the Eastern Empire’s most powerful troops head-to-head, but is that the most effective or fastest method to take them down? Remember that campaigns are not the same. Your situation might require a different strategy due to the Eastern Empire’s troop concentrations and hordes of troops are in different areas.
While Aquincum is constantly under attack from hoards (in the case of the Huns), it is the Eastern Empire that has to defend it.
Meanwhile Athens is a very affluent settlement, is protected like this.
If the Eastern Empire or any other faction that you are fighting to be their client state, you should accept but demand that they pay regular tribute of around a few thousand dollars for a bunch turns. The AI will likely accept this but then declare war on you a few turns later and you’ll have some money for a lot of turns. Be sure to accept va*salisation in Rome 1 as it doesn’t make a huge difference. There is no need to fret about how much cash you have in the bank. If you are a client of a state, any money that is more than 10.000 denarii will be given to your protector at the end of the turn. Therefore, make sure before you finish your turn, you quench the buildings of a few cities to get under 10k. You can also cancel any buildings qued up after the turn has ended and get your money back. Accepting someone’s client state is only acceptable when it helps you. Not them. You don’t have to accept being a client state of someone else if you already have substantial money and good troops.
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