Welcome. This Exo One Walkthrough and Basic Strategies Guide was written to be helpful to you, and we genuinely hope that you do.
This manual guide is intended for a player who has completed at least two game playthroughs and is trying a speedrun. You can achieve a competitive time by using these simple methods without mastering complex strategies.
[These are my notes in preparation for a tutorial video. Watch some runs, and you’ll see the land features. They ignore advanced strategies like boom strats and ground effect.]
Disk mode accounts to more than 90% of the speedruns.
Technique for recharging your battery: glide, gravity, bounce off the ground. Double-jump, repeat every two second or so
When you’re supersonic and smokey, don’t touch the ground.
As a ball, dive down until you reach the top.
Dive into the clouds without landing on the ground and get to the powerup
Go to the right, and you will see the mountain.
Find the crater.
Fly through clouds to find the tall peak
Go up, glide, look down, and dive as a ball
Fly straight up to the goal, and bounce when boom goes.
Watch out for monoliths.
Roll down the slope and glide by the gates
Do not touch the ground. Check the amount of smoke from the craft to see how fast you are going.
Take the wind and glide towards the powerup
Dive into the canyon until the canyon floor is visible.
Tap the canyon floor for climbing
Fly to the left wind
Through the gates
Roll down and keep as a ball. Roll up again, glide for heights, dive into the cloud, and repeat.
Hit the right booster for a shallow dive to the clouds and you will be able to enter the gate
For visibility, glide up and along the ridge left to the right.
You can take a dive down the slope towards the valley for a boom
Never touch anything
Roll up to the booster for an upwards ramp
To grab it, slow down until you are above the power-up.
Hold on to the boom and dive deep into the clouds
Fly through the lava flow to the first geyser, which is a bit to your left.
You can find the lava hotspot that goes through two clouds. Next, dive.
Find the volcano geyser. Next, throw the ball into the bowl.
Hop technique on the water.
Avoid going underwater
Near the end of the level, locate the booster
Hold the glider and glide through booster
To aim for the power up, take little steps
More water-hopping to light beam
The goal has a horizontal line.
You should be in the zone between 5:30 and 15 minutes for the level timer.
Jump to powerup rock
Tap jump, and you can ramp up your rock. If you’re really lucky, you’ll be able to go straight to the power up
Dive onto the water, jump over the rock, then hop to the blue orb.
Follow the cliff to reach the booster, then the second blue obb.
Slide for a while and then glide down the hill. When you get to the bottom, glide down and hang left
To find the last orb, continue following the cliff on the left
Go to the goal
Roll down the treehill and hop to it
To glide up the left, glide toward the bump at one end of your pond
Roll up the hill.
Left and dive down. Keep an ear on the canyon atop you
Do not drop too low, otherwise you will be flipping!
Tractor beam will lift you up to a map near the goal
Bonus points if you glide to the second Log
Hop to the end of the log by rolling it up
Glide around the valley
Optional after gaining speed glide through belt
Find the direction of the next asteroid, double-jump and keep gliding
You should not touch any asteroids. However you can hold gravity fast if you are sucked inside for a little speed booster
If you touch something, bounce off it and do a double-jump.
You can bounce the cigar-asteroid along
Sojo: Double jump while it’s loading
To reach the bowl of twin peaks, bounce with your wind!
Wind will guide you straight. To help steer, use a little slope
Roll down underwater and leap up the slope
pray for lightning
As a disk, find water and dive into the water.
You can climb to the top and then dive into deepest clouds
Stroll in the Clouds
Find the next source of water and go again
Look for the tallest peaks. Then, ramp down the rears for height.
If possible hover in the sky or bounce on to the ground
You can bounce on the water to the initial booster
You will reach the clouds by gliding through the first booster
Dive into the water and then use the second booster
Lift through the hole, and the wind
Navigate to the power-up
You can glide under the ledge and dive under it to gain a boom.
glide up to final ramp cube. Then roll down, glide for a short boom
Find the first cube and go up the hill.
You can either ramp up the second steeple or roll up to the wind on the straight ramp.
Fly through the wind
Take a booster as needed, but then continue to the left and dive in the clouds
The clouds are your guide.
Simply glide when you reach your last cube. So the updraft takes you up the windy cube.
Navigate through the right breeze to the boosters
Try to glide through boosters
You should ignore booster 3 because it’s to your left
Roll down the hill to glide
Keep your head low when it is windy
You should stay on the ground if you can, as bouncing around on water can slow your progress.
Look for the orb beam. Stay left in canyons.
Slide up the hill to reach the orb, then turn around and glide down the other side
Get on the booster and let it take over (remember not to hold the glide)
Wait for wind and climb down the last valleys
Find the two long hills. You can glide up one hill and then slide down the other.
If you’re really lucky, there might be a boom
You can glide and not bounce, until it slows down or gets windy. After that, you can begin hopping
Roll towards the gate until things get slow. Wind can also slow your progress
When you slow down, stop. If you’re successful, it won’t allow you to continue moving forward.
During the cutscene, don’t press anything
Glide up through clouds and dive down through crevices
Find the big clearing. Go through the cloud. Hang right (top firework optional).
You can dive down to your lower one, then charge it to maximum. Then you can release the boost to go straight ahead
Then, hit the next firework in purple and continue to do so.
When the sky is clear, glide straight toward an updraft
The end time is indicated in the text at the bottom of the page. When submitting your run you should use this IGT Time.
This guide will help you improve your speed, which is closer to 32 minutes for beginners.
Thank you for reading the Exo One Walkthrough and Basic Strategies, and we sincerely hope that you found them to be of use. We encourage you to report any mistakes or ideas for enhancements in the section below, and we will fix them as quickly as possible. Today, I send you my very best wishes. Don’t forget to add us to your bookmarks if you like the post; we update regularly with fresh stuff.
- Check All Exo One Posts List
Leave a Reply