A guide to creating ideal combinations for tuning concepts. If you don’t want to explore everything on your own, here you will find the right combinations. As well as suitable topics. Added various release dates – maybe useful to someone. And also, for those who use my Realism Mod For MGT2 – [steamcommunity.com] – this guide will find information on the functions from the mod.
Гайд на Русском языке – [steamcommunity.com]
The guide will be constantly updated, add to favorites for convenience.
Skill Game
Release date: January 1976
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Children Teenagers Adults Seniors All | Puzzle Game Action Platformer | Game length: 5 Game Depth: 2 Beginner-friendly: 8 Innovation: 5 Story: 2 Character Design: 3 Level Design: 8 Mission Design: 7 | Hardcore: 7 Cruelty: 1 Complexity: 7 | Gameplay: 40% Graphics: 10% Sound: 10% Control: 40% |
Suitable topics:
Agriculture, Animals, Archaeology, Art, Baseball, Basketball, Birds, Building Blocks, Candy, Cars, Casinos, Cats, Chemistry, Chickens, Cities, Climbing, Cooking, Cyberpunk, Cyberspace, Dancing, Digging, Diving, Dogs, Dragons, Drawing, Dreams, Education, Elements, Espionage, Everyday Life, Evolution, Expeditions, Factories, Fairies, Fantasy, Fashion, Fish, Fishing, Fitness, Food, Frogs, Fruits, Gambling, Ghosts, Goats, Hacking, Handball, Healthcare, Hospital, Insects, Jet Ski, Kids, Mathematics, Middle Ages, Mining, Movies, Mushrooms, Music, Octopus, Orcs, Parallel Worlds, Parlor Games, Physics, Pinball, Planets, Plants, Playing Cards, Plumber, Portals, Prison, Puzzles, Quiz Show, Rabbits, Renovation, Riding, Rockstars, Sailing, School, Science, Sheep, Singing, Skydiving, Soccer, Space, Sports, Steampunk, Stone Age, Stones, Swimming, Table Tennis, Tennis, Theme Parks, Thieves, Time Travel, Toys, Trains, Transportation, Treasure, Viruses, Wizards, Worms, Zoo, Pets.
Skill Game +
Game length: 5
Game Depth: 3
Beginner-friendly: 7
Innovation: 5
Story: 3
Character Design: 3
Level Design: 9
Mission Design: 5
Hardcore: 6
Cruelty: 4
Complexity: 8
Game length: 6
Game Depth: 1
Beginner-friendly: 9
Innovation: 5
Story: 2
Character Design: 4
Level Design: 9
Mission Design: 4
Hardcore: 7
Cruelty: 2
Complexity: 6
Game length: 6
Game Depth: 6
Beginner-friendly: 4
Innovation: 6
Story: 1
Character Design: 2
Level Design: 7
Mission Design: 8
Hardcore: 3
Cruelty: 4
Complexity: 7
Game length: 6
Game Depth: 3
Beginner-friendly: 9
Innovation: 6
Story: 2
Character Design: 3
Level Design: 5
Mission Design: 6
Hardcore: 7
Cruelty: 0
Complexity: 5
Game length: 8
Game Depth: 6
Beginner-friendly: 4
Innovation: 7
Story: 1
Character Design: 2
Level Design: 6
Mission Design: 6
Hardcore: 3
Cruelty: 1
Complexity: 7
Game length: 6
Game Depth: 2
Beginner-friendly: 9
Innovation: 3
Story: 3
Character Design: 6
Level Design: 7
Mission Design: 4
Hardcore: 6
Cruelty: 5
Complexity: 7
Game length: 8
Game Depth: 7
Beginner-friendly: 5
Innovation: 6
Story: 1
Character Design: 2
Level Design: 6
Mission Design: 5
Hardcore: 4
Cruelty: 2
Complexity: 6
Game length: 5
Game Depth: 2
Beginner-friendly: 8
Innovation: 4
Story: 3
Character Design: 3
Level Design: 9
Mission Design: 6
Hardcore: 5
Cruelty: 5
Complexity: 7
Game length: 6
Game Depth: 3
Beginner-friendly: 6
Innovation: 4
Story: 3
Character Design: 4
Level Design: 8
Mission Design: 6
Hardcore: 5
Cruelty: 4
Complexity: 6
Game length: 5
Game Depth: 3
Beginner-friendly: 7
Innovation: 4
Story: 6
Character Design: 6
Level Design: 5
Mission Design: 4
Hardcore: 7
Cruelty: 4
Complexity: 5
Game length: 6
Game Depth: 6
Beginner-friendly: 5
Innovation: 4
Story: 2
Character Design: 2
Level Design: 8
Mission Design: 7
Hardcore: 4
Cruelty: 3
Complexity: 7
Game length: 6
Game Depth: 3
Beginner-friendly: 7
Innovation: 3
Story: 6
Character Design: 6
Level Design: 5
Mission Design: 4
Hardcore: 7
Cruelty: 2
Complexity: 4
Game length: 5
Game Depth: 4
Beginner-friendly: 7
Innovation: 5
Story: 1
Character Design: 5
Level Design: 8
Mission Design: 5
Hardcore: 6
Cruelty: 2
Complexity: 7
Puzzle Game | Racing | Adventure | Strategy | RPG |
---|---|---|---|---|
Game length: 7 Game Depth: 3 Beginner-friendly: 7 Innovation: 4 Story: 3 Character Design: 2 Level Design: 7 Mission Design: 7 Hardcore: 7 Cruelty: 0 Complexity: 7 | Game length: 7 Game Depth: 4 Beginner-friendly: 8 Innovation: 5 Story: 1 Character Design: 2 Level Design: 8 Mission Design: 5 Hardcore: 7 Cruelty: 0 Complexity: 5 | Game length: 4 Game Depth: 2 Beginner-friendly: 6 Innovation: 3 Story: 6 Character Design: 6 Level Design: 7 Mission Design: 6 Hardcore: 6 Cruelty: 3 Complexity: 7 | Game length: 7 Game Depth: 7 Beginner-friendly: 4 Innovation: 4 Story: 1 Character Design: 2 Level Design: 7 Mission Design: 8 Hardcore: 3 Cruelty: 3 Complexity: 7 | Game length: 7 Game Depth: 4 Beginner-friendly: 5 Innovation: 3 Story: 5 Character Design: 5 Level Design: 6 Mission Design: 5 Hardcore: 4 Cruelty: 3 Complexity: 7 |
Action | Platformer | Simulation | Sports Game | Economic Simulation |
Fighting Game | Building Game | FPS | TPS | Interactive Movie |
Real-Time Strategy | Visual Novel | Battle Royale |
Puzzle Game
Release date: January 1976
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Teenagers Adults Seniors | Skill Game Platformer Interactive Movie Visual Novel | Game length: 7 Game Depth: 2 Beginner-friendly: 7 Innovation: 4 Story: 4 Character Design: 2 Level Design: 6 Mission Design: 8 | Hardcore: 8 Cruelty: 0 Complexity: 8 | Gameplay: 50% Graphics: 10% Sound: 10% Control: 30% |
Suitable topics:
Agriculture, Animals, Archaeology, Art, Building Blocks, Candy, Casinos, Chemistry, Cities, Conspiracies, Cooking, Cyberpunk, Cyberspace, Dancing, Dating, Detective, Digging, Diving, Dragons, Drawing, Dreams, Education, Elements, Erotica, Espionage, Everyday Life, Evolution, Expeditions, Fairies, Fantasy, Fashion, Fish, Fitness, Food, Fruits, Gambling, Ghosts, Hacking, Horror, Hospital, Kids, Mathematics, Middle Ages, Mining, Movies, Music, Octopus, Parallel Worlds, Parlor Games, Physics, Planets, Plants, Playing Cards, Plumber, Portals, Prison, Puzzles, Quiz Show, Rockstars, Romans, School, Science, Ships, Singing, Skateboards, Space, Steampunk, Stone Age, Stones, Television, Theme Parks, Time Travel, Toys, Trains, Transportation, Treasure, Viruses, Wizards, Worms, Zoo, Pets.
Puzzle Game +
Game length: 5
Game Depth: 2
Beginner-friendly: 7
Innovation: 5
Story: 4
Character Design: 3
Level Design: 8
Mission Design: 6
Hardcore: 6
Cruelty: 3
Complexity: 8
Game length: 7
Game Depth: 2
Beginner-friendly: 8
Innovation: 4
Story: 3
Character Design: 3
Level Design: 8
Mission Design: 5
Hardcore: 8
Cruelty: 1
Complexity: 6
Game length: 7
Game Depth: 5
Beginner-friendly: 4
Innovation: 5
Story: 2
Character Design: 2
Level Design: 6
Mission Design: 9
Hardcore: 4
Cruelty: 3
Complexity: 8
Game length: 7
Game Depth: 3
Beginner-friendly: 9
Innovation: 6
Story: 3
Character Design: 2
Level Design: 4
Mission Design: 6
Hardcore: 7
Cruelty: 0
Complexity: 6
Game length: 9
Game Depth: 7
Beginner-friendly: 4
Innovation: 6
Story: 2
Character Design: 1
Level Design: 5
Mission Design: 6
Hardcore: 4
Cruelty: 1
Complexity: 7
Game length: 7
Game Depth: 2
Beginner-friendly: 8
Innovation: 3
Story: 4
Character Design: 6
Level Design: 6
Mission Design: 4
Hardcore: 7
Cruelty: 4
Complexity: 8
Game length: 9
Game Depth: 7
Beginner-friendly: 4
Innovation: 6
Story: 2
Character Design: 1
Level Design: 5
Mission Design: 6
Hardcore: 5
Cruelty: 2
Complexity: 7
Game length: 6
Game Depth: 1
Beginner-friendly: 7
Innovation: 4
Story: 4
Character Design: 3
Level Design: 8
Mission Design: 7
Hardcore: 5
Cruelty: 4
Complexity: 7
Game length: 7
Game Depth: 2
Beginner-friendly: 6
Innovation: 3
Story: 4
Character Design: 4
Level Design: 7
Mission Design: 7
Hardcore: 6
Cruelty: 3
Complexity: 6
Game length: 6
Game Depth: 2
Beginner-friendly: 7
Innovation: 3
Story: 7
Character Design: 6
Level Design: 4
Mission Design: 5
Hardcore: 7
Cruelty: 3
Complexity: 5
Game length: 7
Game Depth: 5
Beginner-friendly: 4
Innovation: 4
Story: 3
Character Design: 2
Level Design: 7
Mission Design: 8
Hardcore: 5
Cruelty: 3
Complexity: 7
Game length: 7
Game Depth: 2
Beginner-friendly: 6
Innovation: 3
Story: 7
Character Design: 6
Level Design: 4
Mission Design: 5
Hardcore: 7
Cruelty: 2
Complexity: 5
Game length: 6
Game Depth: 4
Beginner-friendly: 6
Innovation: 5
Story: 2
Character Design: 4
Level Design: 7
Mission Design: 6
Hardcore: 7
Cruelty: 2
Complexity: 8
Skill Game | Racing | Adventure | Strategy | RPG |
---|---|---|---|---|
Game length: 7 Game Depth: 3 Beginner-friendly: 7 Innovation: 4 Story: 3 Character Design: 2 Level Design: 7 Mission Design: 7 Hardcore: 7 Cruelty: 0 Complexity: 7 | Game length: 8 Game Depth: 3 Beginner-friendly: 7 Innovation: 5 Story: 2 Character Design: 2 Level Design: 7 Mission Design: 6 Hardcore: 8 Cruelty: 0 Complexity: 6 | Game length: 5 Game Depth: 2 Beginner-friendly: 7 Innovation: 2 Story: 7 Character Design: 5 Level Design: 6 Mission Design: 6 Hardcore: 6 Cruelty: 2 Complexity: 7 | Game length: 8 Game Depth: 7 Beginner-friendly: 3 Innovation: 4 Story: 2 Character Design: 1 Level Design: 6 Mission Design: 9 Hardcore: 4 Cruelty: 3 Complexity: 8 | Game length: 8 Game Depth: 4 Beginner-friendly: 3 Innovation: 3 Story: 6 Character Design: 5 Level Design: 5 Mission Design: 6 Hardcore: 5 Cruelty: 3 Complexity: 7 |
Action | Platformer | Simulation | Sports Game | Economic Simulation |
Fighting Game | Building Game | FPS | TPS | Interactive Movie |
Real-Time Strategy | Visual Novel | Battle Royale |
Racing
Release date: January 1976
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Children Teenagers Adults Seniors All | Action Simulation Sports game | Game length: 7 Game Depth: 4 Beginner-friendly: 8 Innovation: 6 Story: 1 Character Design: 2 Level Design: 8 Mission Design: 4 | Hardcore: 8 Cruelty: 0 Complexity: 4 | Gameplay: 10% Graphics: 40% Sound: 30% Control: 20% |
Suitable topics:
Airplanes, Bicycle, Cabs, Cars, Economy, Jet Ski, Motorcycles, Motorsports, Riding, Sailing, Skateboards, Skydiving, Sports, Transportation, Trucks.
Racing +
Game length: 6
Game Depth: 3
Beginner-friendly: 7
Innovation: 6
Story: 2
Character Design: 3
Level Design: 9
Mission Design: 4
Hardcore: 6
Cruelty: 3
Complexity: 6
Game length: 7
Game Depth: 3
Beginner-friendly: 9
Innovation: 5
Story: 1
Character Design: 3
Level Design: 9
Mission Design: 3
Hardcore: 8
Cruelty: 1
Complexity: 4
Game length: 7
Game Depth: 6
Beginner-friendly: 4
Innovation: 6
Story: 1
Character Design: 2
Level Design: 7
Mission Design: 7
Hardcore: 4
Cruelty: 3
Complexity: 6
Game length: 7
Game Depth: 4
Begin-friendly: 10
Innovation: 7
Story: 1
Character Design: 2
Level Design: 5
Mission Design: 4
Hardcore: 7
Cruelty: 0
Complexity: 4
Game length: 9
Game Depth: 8
Beginner-friendly: 4
Innovation: 7
Story: 1
Character Design: 1
Level Design: 6
Mission Design: 4
Hardcore: 4
Cruelty: 1
Complexity: 5
Game length: 7
Game Depth: 3
Beginner-friendly: 9
Innovation: 4
Story: 2
Character Design: 6
Level Design: 7
Mission Design: 2
Hardcore: 7
Cruelty: 4
Complexity: 6
Game length: 9
Game Depth: 8
Beginner-friendly: 4
Innovation: 7
Story: 1
Character Design: 1
Level Design: 6
Mission Design: 4
Hardcore: 5
Cruelty: 2
Complexity: 5
Game length: 6
Game Depth: 3
Beginner-friendly: 7
Innovation: 5
Story: 2
Character Design: 3
Level Design: 9
Mission Design: 5
Hardcore: 5
Cruelty: 4
Complexity: 5
Game length: 7
Game Depth: 3
Beginner-friendly: 6
Innovation: 4
Story: 3
Character Design: 4
Level Design: 8
Mission Design: 5
Hardcore: 6
Cruelty: 3
Complexity: 4
Game length: 6
Game Depth: 4
Beginner-friendly: 7
Innovation: 4
Story: 5
Character Design: 6
Level Design: 5
Mission Design: 3
Hardcore: 7
Cruelty: 3
Complexity: 3
Game length: 7
Game Depth: 6
Beginner-friendly: 4
Innovation: 5
Story: 2
Character Design: 2
Level Design: 8
Mission Design: 6
Hardcore: 5
Cruelty: 3
Complexity: 5
Game length: 7
Game Depth: 3
Beginner-friendly: 7
Innovation: 4
Story: 5
Character Design: 6
Level Design: 5
Mission Design: 3
Hardcore: 7
Cruelty: 2
Complexity: 3
Game length: 6
Game Depth: 4
Beginner-friendly: 7
Innovation: 6
Story: 1
Character Design: 4
Level Design: 8
Mission Design: 4
Hardcore: 7
Cruelty: 2
Complexity: 6
Skill Game | Puzzle Game | Adventure | Strategy | RPG |
---|---|---|---|---|
Game length: 7 Game Depth: 4 Beginner-friendly: 8 Innovation: 5 Story: 1 Character Design: 2 Level Design: 8 Mission Design: 5 Hardcore: 7 Cruelty: 0 Complexity: 5 | Game length: 8 Game Depth: 3 Beginner-friendly: 7 Innovation: 5 Story: 2 Character Design: 2 Level Design: 7 Mission Design: 6 Hardcore: 8 Cruelty: 0 Complexity: 6 | Game length: 5 Game Depth: 3 Beginner-friendly: 7 Innovation: 4 Story: 5 Character Design: 5 Level Design: 7 Mission Design: 4 Hardcore: 6 Cruelty: 2 Complexity: 5 | Game length: 8 Game Depth: 7 Beginner-friendly: 4 Innovation: 5 Story: 1 Character Design: 1 Level Design: 7 Mission Design: 7 Hardcore: 4 Cruelty: 3 Complexity: 6 | Game length: 8 Game Depth: 5 Beginner-friendly: 4 Innovation: 4 Story: 4 Character Design: 5 Level Design: 6 Mission Design: 4 Hardcore: 5 Cruelty: 3 Complexity: 5 |
Action | Platformer | Simulation | Sports Game | Economic Simulation |
Fighting Game | Building Game | FPS | TPS | Interactive Movie |
Real-Time Strategy | Visual Novel | Battle Royale |
Adventure
Release date: January 1976
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Adults Seniors | Puzzle Game Platformer Interactive Movie Visual Novel Third-Person Shooter | Game length: 2 Game Depth: 1 Beginner-friendly: 5 Innovation: 1 Story: 10 Character Design: 9 Level Design: 7 Mission Design: 5 | Hardcore: 5 Cruelty: 5 Complexity: 7 | Gameplay: 40% Graphics: 30% Sound: 15% Control: 15% |
Suitable topics:
Agents, Androids, Angels, Anime, Apocalypse, Archaeology, Comedy, Crime, Cyberpunk, Cyborgs, Dating, Demons, Detective, Devils, Dragons, Dreams, Druids, Dungeons, Dwarfs, Elves, End Times, Erotica, Everyday Life, Expeditions, Fairies, Fantasy, Ghosts, Gods, Hell, Historical, Horror, Ice Age, Islands, Kids, Knights, Middle Ages, Monkeys, Monster, Noble Houses, Orcs, Parallel Worlds, Pirates, Planets, Police, Radioactivity, Religion, Reporters, Romans, Saboteurs, Skeletons, Space, Steampunk, Stone Age, Super Villains, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars,
Adventure +
Game length: 3
Game Depth: 2
Beginner-friendly: 7
Innovation: 3
Story: 7
Character Design: 6
Level Design: 8
Mission Design: 4
Hardcore: 5
Cruelty: 6
Complexity: 8
Game length: 4
Game Depth: 2
Beginner-friendly: 7
Innovation: 3
Story: 6
Character Design: 7
Level Design: 8
Mission Design: 3
Hardcore: 6
Cruelty: 4
Complexity: 6
Game length: 4
Game Depth: 5
Beginner-friendly: 4
Innovation: 4
Story: 5
Character Design: 5
Level Design: 6
Mission Design: 7
Hardcore: 2
Cruelty: 6
Complexity: 7
Game length: 5
Game Depth: 2
Beginner-friendly: 7
Innovation: 4
Story: 6
Character Design: 6
Level Design: 5
Mission Design: 5
Hardcore: 6
Cruelty: 2
Complexity: 5
Game length: 7
Game Depth: 6
Beginner-friendly: 2
Innovation: 5
Story: 5
Character Design: 5
Level Design: 5
Mission Design: 5
Hardcore: 2
Cruelty: 3
Complexity: 7
Game length: 4
Game Depth: 2
Beginner-friendly: 8
Innovation: 1
Story: 7
Character Design: 9
Level Design: 6
Mission Design: 3
Hardcore: 5
Cruelty: 7
Complexity: 7
Game length: 7
Game Depth: 6
Beginner-friendly: 3
Innovation: 4
Story: 5
Character Design: 5
Level Design: 6
Mission Design: 4
Hardcore: 3
Cruelty: 4
Complexity: 6
Game length: 4
Game Depth: 2
Beginner-friendly: 6
Innovation: 2
Story: 7
Character Design: 6
Level Design: 8
Mission Design: 5
Hardcore: 4
Cruelty: 7
Complexity: 7
Game length: 4
Game Depth: 2
Beginner-friendly: 6
Innovation: 2
Story: 7
Character Design: 7
Level Design: 7
Mission Design: 5
Hardcore: 4
Cruelty: 6
Complexity: 6
Game length: 3
Game Depth: 2
Beginner-friendly: 6
Innovation: 2
Story: 10
Character Design: 9
Level Design: 5
Mission Design: 3
Hardcore: 6
Cruelty: 6
Complexity: 5
Game length: 5
Game Depth: 5
Beginner-friendly: 4
Innovation: 2
Story: 6
Character Design: 5
Level Design: 7
Mission Design: 6
Hardcore: 3
Cruelty: 5
Complexity: 7
Game length: 4
Game Depth: 2
Beginner-friendly: 6
Innovation: 1
Story: 10
Character Design: 9
Level Design: 5
Mission Design: 3
Hardcore: 6
Cruelty: 4
Complexity: 4
Game length: 4
Game Depth: 3
Beginner-friendly: 6
Innovation: 3
Story: 5
Character Design: 8
Level Design: 7
Mission Design: 4
Hardcore: 5
Cruelty: 4
Complexity: 7
Skill Game | Puzzle Game | Racing | Strategy | RPG |
---|---|---|---|---|
Game length: 4 Game Depth: 2 Beginner-friendly: 6 Innovation: 3 Story: 6 Character Design: 6 Level Design: 7 Mission Design: 6 Hardcore: 6 Cruelty: 3 Complexity: 7 | Game length: 5 Game Depth: 2 Beginner-friendly: 7 Innovation: 2 Story: 7 Character Design: 5 Level Design: 6 Mission Design: 6 Hardcore: 6 Cruelty: 2 Complexity: 7 | Game length: 5 Game Depth: 3 Beginner-friendly: 7 Innovation: 4 Story: 5 Character Design: 5 Level Design: 7 Mission Design: 4 Hardcore: 6 Cruelty: 2 Complexity: 5 | Game length: 6 Game Depth: 6 Beginner-friendly: 3 Innovation: 2 Story: 5 Character Design: 5 Level Design: 6 Mission Design: 7 Hardcore: 2 Cruelty: 5 Complexity: 7 | Game length: 6 Game Depth: 4 Beginner-friendly: 2 Innovation: 1 Story: 9 Character Design: 8 Level Design: 6 Mission Design: 4 Hardcore: 3 Cruelty: 5 Complexity: 7 |
Action | Platformer | Simulation | Sports Game | Economic Simulation |
Fighting Game | Building Game | FPS | TPS | Interactive Movie |
Real-Time Strategy | Visual Novel | Battle Royale |
Role-Playing Game
Release date: May 1977
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Adults Seniors | Puzzle Game Adventure Action Platformer Real-Time Strategy First-Person Shooter Third-Person Shooter | Game length: 8 Game Depth: 5 Beginner-friendly: 0 Innovation: 2 Story: 8 Character Design: 8 Level Design: 5 Mission Design: 4 | Hardcore: 2 Cruelty: 6 Complexity: 7 | Gameplay: 40% Graphics: 30% Sound: 15% Control: 15% |
Suitable topics:
Androids, Angels, Anime, Apocalypse, Barbarians, Castles, Cyberpunk, Cyborgs, Demons, Devils, Dragons, Druids, Dungeons, Dwarfs, Elves, End Times, Fairies, Fantasy, Ghosts, Gods, Hell, Hunting, Islands, Knights, Martial Arts, Middle Ages, Monster, Noble Houses, Orcs, Pirates, Planets, Radioactivity, Romans, Samurai, Sandbox, Skeletons, Space, Space Stations, Steampunk, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, Vampires, Vikings, Werewolves, Witches, Wizards.
Role-Playing Game +
Game length: 9
Game Depth: 8
Beginner-friendly: 0
Innovation: 3
Story: 4
Character Design: 4
Level Design: 5
Mission Design: 7
Hardcore: 1
Cruelty: 6
Complexity: 7
Game length: 7
Game Depth: 4
Beginner-friendly: 5
Innovation: 3
Story: 5
Character Design: 6
Level Design: 7
Mission Design: 3
Hardcore: 5
Cruelty: 4
Complexity: 6
Game length: 7
Game Depth: 7
Beginner-friendly: 1
Innovation: 4
Story: 4
Character Design: 5
Level Design: 5
Mission Design: 7
Hardcore: 1
Cruelty: 6
Complexity: 7
Game length: 8
Game Depth: 4
Beginner-friendly: 5
Innovation: 5
Story: 5
Character Design: 5
Level Design: 4
Mission Design: 4
Hardcore: 4
Cruelty: 3
Complexity: 5
Game length: 10
Game Depth: 8
Beginner-friendly: 1
Innovation: 5
Story: 4
Character Design: 4
Level Design: 4
Mission Design: 4
Hardcore: 1
Cruelty: 4
Complexity: 7
Game length: 7
Game Depth: 4
Beginner-friendly: 5
Innovation: 2
Story: 6
Character Design: 9
Level Design: 5
Mission Design: 2
Hardcore: 4
Cruelty: 7
Complexity: 7
Game length: 10
Game Depth: 8
Beginner-friendly: 0
Innovation: 5
Story: 4
Character Design: 4
Level Design: 5
Mission Design: 4
Hardcore: 2
Cruelty: 5
Complexity: 6
Game length: 7
Game Depth: 3
Beginner-friendly: 3
Innovation: 3
Story: 6
Character Design: 6
Level Design: 7
Mission Design: 5
Hardcore: 2
Cruelty: 7
Complexity: 7
Game length: 7
Game Depth: 4
Beginner-friendly: 3
Innovation: 2
Story: 6
Character Design: 7
Level Design: 6
Mission Design: 5
Hardcore: 3
Cruelty: 6
Complexity: 6
Game length: 6
Game Depth: 4
Beginner-friendly: 3
Innovation: 2
Story: 9
Character Design: 9
Level Design: 4
Mission Design: 3
Hardcore: 4
Cruelty: 6
Complexity: 5
Game length: 8
Game Depth: 7
Beginner-friendly: 0
Innovation: 3
Story: 5
Character Design: 5
Level Design: 6
Mission Design: 6
Hardcore: 2
Cruelty: 6
Complexity: 7
Game length: 7
Game Depth: 3
Beginner-friendly: 3
Innovation: 2
Story: 9
Character Design: 9
Level Design: 4
Mission Design: 3
Hardcore: 4
Cruelty: 5
Complexity: 4
Game length: 7
Game Depth: 5
Beginner-friendly: 3
Innovation: 4
Story: 4
Character Design: 7
Level Design: 6
Mission Design: 4
Hardcore: 4
Cruelty: 5
Complexity: 7
Action | Skill Game | Puzzle Game | Racing | Adventure |
---|---|---|---|---|
Game length: 6 Game Depth: 4 Beginner-friendly: 3 Innovation: 4 Story: 6 Character Design: 6 Level Design: 7 Mission Design: 4 Hardcore: 3 Cruelty: 6 Complexity: 8 | Game length: 7 Game Depth: 4 Beginner-friendly: 5 Innovation: 3 Story: 5 Character Design: 5 Level Design: 6 Mission Design: 5 Hardcore: 4 Cruelty: 3 Complexity: 7 | Game length: 8 Game Depth: 4 Beginner-friendly: 3 Innovation: 3 Story: 6 Character Design: 5 Level Design: 5 Mission Design: 6 Hardcore: 5 Cruelty: 3 Complexity: 7 | Game length: 8 Game Depth: 5 Beginner-friendly: 4 Innovation: 4 Story: 4 Character Design: 5 Level Design: 6 Mission Design: 4 Hardcore: 5 Cruelty: 3 Complexity: 5 | Game length: 6 Game Depth: 4 Beginner-friendly: 2 Innovation: 1 Story: 9 Character Design: 8 Level Design: 6 Mission Design: 4 Hardcore: 3 Cruelty: 5 Complexity: 7 |
Strategy | Platformer | Simulation | Sports Game | Economic Simulation |
Fighting Game | Building Game | FPS | TPS | Interactive Movie |
Real-Time Strategy | Visual Novel | Battle Royale |
Strategy
Release date: July 1978
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Adults Seniors | Role-Playing Game Action Economic Simulation Building Game Real-Time Strategy | Game length: 8 Game Depth: 10 Beginner-friendly: 0 Innovation: 4 Story: 1 Character Design: 1 Level Design: 6 Mission Design: 10 | Hardcore: 0 Cruelty: 6 Complexity: 8 | Gameplay: 50% Graphics: 10% Sound: 10% Control: 30% |
Suitable topics:
Agriculture, Airplanes, Aliens, Androids, Apocalypse, Barbarians, Building Blocks, Bunker, Castles, Chemistry, Cinema, Cities, Civilizations, Colonization, Companies, Conquest, Cooking, Crime, Digging, Dragons, Dwarfs, Economy, Education, Elements, End Times, Espionage, Everyday Life, Evolution, Expeditions, Factories, Fantasy, Fire Department, Food, Gambling, Game Development, Gangsters, Healthcare, Historical, Hospital, Industrialization, Knights, Mafia, Mecha, Mercenary, Middle Ages, Military, Mining, Noble Houses, Parlor Games, Physics, Planets, Playing Cards, Police, Politics, Radioactivity, Renovation, Revolution, Robots, Romans, Saboteurs, Sailing, Science, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stones, Submarines, Tanks, Television, Theme Parks, Trains, Transportation, Trucks, UFOs, Vacation, Vikings, Wild West, Wizards, World Wars, Zoo.
Strategy +
Game length: 6
Game Depth: 7
Beginner-friendly: 3
Innovation: 5
Story: 2
Character Design: 2
Level Design: 8
Mission Design: 7
Hardcore: 2
Cruelty: 6
Complexity: 8
Game length: 7
Game Depth: 6
Beginner-friendly: 5
Innovation: 4
Story: 1
Character Design: 3
Level Design: 8
Mission Design: 6
Hardcore: 4
Cruelty: 4
Complexity: 6
Game length: 7
Game Depth: 10
Beginner-friendly: 0
Innovation: 5
Story: 1
Character Design: 1
Level Design: 6
Mission Design: 10
Hardcore: 0
Cruelty: 6
Complexity: 8
Game length: 8
Game Depth: 7
Beginner-friendly: 5
Innovation: 6
Story: 1
Character Design: 2
Level Design: 4
Mission Design: 7
Hardcore: 3
Cruelty: 3
Complexity: 6
Game length: 10
Game Depth: 10
Beginner-friendly: 0
Innovation: 6
Story: 1
Character Design: 1
Level Design: 5
Mission Design: 7
Hardcore: 0
Cruelty: 4
Complexity: 7
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Skill Game | Puzzle Game | Racing | Adventure | RPG |
---|---|---|---|---|
Game length: 7 Game Depth: 7 Beginner-friendly: 4 Innovation: 4 Story: 1 Character Design: 2 Level Design: 7 Mission Design: 8 Hardcore: 3 Cruelty: 3 Complexity: 7 | Game length: 8 Game Depth: 7 Beginner-friendly: 3 Innovation: 4 Story: 2 Character Design: 1 Level Design: 6 Mission Design: 9 Hardcore: 4 Cruelty: 3 Complexity: 8 | Game length: 8 Game Depth: 7 Beginner-friendly: 4 Innovation: 5 Story: 1 Character Design: 1 Level Design: 7 Mission Design: 7 Hardcore: 4 Cruelty: 3 Complexity: 6 | Game length: 6 Game Depth: 6 Beginner-friendly: 3 Innovation: 2 Story: 5 Character Design: 5 Level Design: 6 Mission Design: 7 Hardcore: 2 Cruelty: 5 Complexity: 7 | Game length: 9 Game Depth: 8 Beginner-friendly: 0 Innovation: 3 Story: 4 Character Design: 4 Level Design: 5 Mission Design: 7 Hardcore: 1 Cruelty: 6 Complexity: 7 |
Action | Platformer | Simulation | Sports Game | Economic Simulation |
Empty | Empty | Empty | Empty | Empty |
Empty | Empty | Empty |
Action
Release date: August 1979
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Teenagers Adults | Skill Game Adventure Role-Playing Game Platformer Fighting Game First-Person Shooter Third-Person Shooter | Game length: 3 Game Depth: 2 Beginner-friendly: 7 Innovation: 6 Story: 4 Character Design: 4 Level Design: 10 Mission Design: 4 | Hardcore: 5 Cruelty: 7 Complexity: 9 | Gameplay: 10% Graphics: 40% Sound: 30% Control: 20% |
Suitable topics:
Agents, Airplanes, Aliens, Androids, Angels, Animals, Anime, Apocalypse, Assa*sins, Barbarians, Bounty Hunter, Boxing, Bunker, Castles, Climbing, Comedy, Conquest, Conspiracies, Contract Killer, Cowboys, Crime, Crocodiles, Cyberpunk, Cyberspace, Cyborgs, Demons, Detective, Devils, Digging, Dinosaurs, Diving, Dragons, Dungeons, Dwarfs, Elves, End Times, Espionage, Fantasy, Fire Department, Gangsters, Ghosts, Gods, Helicopters, Hell, Historical, Horror, Hunting, Ice Age, Insects, Karate, Knights, Mafia, Martial Arts, Mecha, Mercenary, Middle Ages, Military, Monkeys, Monster, Ninjas, Orcs, Paintball, Parallel Worlds, Pirates, Planets, Plants, Police, Portals, Predators, Prison, Puzzles, Radioactivity, Revolution, Robots, Romans, Saboteurs, Samurai, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Squirrels, Steampunk, Stone Age, Stones, Submarines, Super Villains, Superheroes, Survival, Tanks, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Viruses, Werewolves, Wild West, Witches, Wizards, World Wars, Worms, Wrestling, Zombies, Pets.
Action +
Game length: 3
Game Depth: 2
Beginner-friendly: 7
Innovation: 3
Story: 7
Character Design: 6
Level Design: 8
Mission Design: 4
Hardcore: 5
Cruelty: 6
Complexity: 8
Game length: 6
Game Depth: 7
Beginner-friendly: 3
Innovation: 5
Story: 2
Character Design: 2
Level Design: 8
Mission Design: 7
Hardcore: 2
Cruelty: 6
Complexity: 8
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RPG | FPS | Skill Game | Puzzle Game | Racing |
---|---|---|---|---|
Game length: 6 Game Depth: 4 Beginner-friendly: 3 Innovation: 4 Story: 6 Character Design: 6 Level Design: 7 Mission Design: 4 Hardcore: 3 Cruelty: 6 Complexity: 8 | Game length: 4 Game Depth: 1 Beginner-friendly: 7 Innovation: 5 Story: 4 Character Design: 4 Level Design: 10 Mission Design: 5 Hardcore: 4 Cruelty: 8 Complexity: 8 | Game length: 5 Game Depth: 3 Beginner-friendly: 7 Innovation: 5 Story: 3 Character Design: 3 Level Design: 9 Mission Design: 5 Hardcore: 6 Cruelty: 4 Complexity: 8 | Game length: 5 Game Depth: 2 Beginner-friendly: 7 Innovation: 5 Story: 4 Character Design: 3 Level Design: 8 Mission Design: 6 Hardcore: 6 Cruelty: 3 Complexity: 8 | Game length: 6 Game Depth: 3 Beginner-friendly: 7 Innovation: 6 Story: 2 Character Design: 3 Level Design: 9 Mission Design: 4 Hardcore: 6 Cruelty: 3 Complexity: 6 |
Adventure | Strategy | Empty | Empty | Empty |
Empty | Empty | Empty | Empty | Empty |
Empty | Empty | Empty |
Platformer
Release date: October 1980
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Children Teenagers | Skill Game Puzzle Game Role-Playing Game Adventure Action Fighting Game | Game length: 5 Game Depth: 1 Beginner-friendly: 10 Innovation: 5 Story: 2 Character Design: 5 Level Design: 10 Mission Design: 2 | Hardcore: 8 Cruelty: 3 Complexity: 5 | Gameplay: 25% Graphics: 25% Sound: 25% Control: 25% |
Suitable topics:
Agents, Androids, Angels, Animals, Anime, Assa*sins, Barbarians, Birds, Boxing, Building Blocks, Candy, Castles, Cats, Chickens, Climbing, Comedy, Contract Killer, Cowboys, Crocodiles, Cyberpunk, Cyberspace, Cyborgs, Dancing, Demons, Detective, Devils, Digging, Dinosaurs, Dogs, Dragons, Drawing, Dreams, Druids, Dungeons, Dwarfs, Elements, Elves, End Times, Espionage, Everyday Life, Evolution, Extreme Sports, Fairies, Fantasy, Fire Department, Fish, Fitness, Frogs, Fruits, Gangsters, Ghosts, Goats, Gods, Hell, Horror, Horses, Hunting, Ice Age, Insects, Islands, Karate, Kids, Knights, Martial Arts, Mercenary, Middle Ages, Monkeys, Monster, Mushrooms, Music, Ninjas, Octopus, Orcs, Paintball, Parallel Worlds, Pinball, Pirates, Plants, Plumber, Police, Portals, Predators, Prison, Puzzles, Rabbits, Reporters, Revolution, Riding, Robots, Romans, Saboteurs, Samurai, School, Sheep, Skateboards, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Squirrels, Steampunk, Stone Age, Stones, Super Villains, Superheroes, Survival, Thieves, Time Travel, Toys, Treasure, Treasure Hunters, Trolls, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars, Zombies, Pets.
Platformer +
Game length: 7
Game Depth: 6
Beginner-friendly: 5
Innovation: 4
Story: 1
Character Design: 3
Level Design: 8
Mission Design: 6
Hardcore: 4
Cruelty: 4
Complexity: 6
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Skill Game | Puzzle Game | Racing | Adventure | RPG |
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Game length: 6 Game Depth: 1 Beginner-friendly: 9 Innovation: 5 Story: 2 Character Design: 4 Level Design: 9 Mission Design: 4 Hardcore: 7 Cruelty: 2 Complexity: 6 | Game length: 7 Game Depth: 2 Beginner-friendly: 8 Innovation: 4 Story: 3 Character Design: 3 Level Design: 8 Mission Design: 5 Hardcore: 8 Cruelty: 1 Complexity: 6 | Game length: 7 Game Depth: 3 Beginner-friendly: 9 Innovation: 5 Story: 1 Character Design: 3 Level Design: 9 Mission Design: 3 Hardcore: 8 Cruelty: 1 Complexity: 4 | Game length: 4 Game Depth: 2 Beginner-friendly: 7 Innovation: 3 Story: 6 Character Design: 7 Level Design: 8 Mission Design: 3 Hardcore: 6 Cruelty: 4 Complexity: 6 | Game length: 7 Game Depth: 4 Beginner-friendly: 5 Innovation: 3 Story: 5 Character Design: 6 Level Design: 7 Mission Design: 3 Hardcore: 5 Cruelty: 4 Complexity: 6 |
Strategy | Empty | Empty | Empty | Empty |
Empty | Empty | Empty | Empty | Empty |
Empty | Empty | Empty |
Simulation
Release date: December 1981
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Teenagers Adults | Strategy Action Sports Game First-Person Shooter Racing | Game length: 5 Game Depth: 8 Beginner-friendly: 1 Innovation: 7 Story: 1 Character Design: 2 Level Design: 6 Mission Design: 10 | Hardcore: 0 Cruelty: 7 Complexity: 8 | Gameplay: 10% Graphics: 40% Sound: 20% Control: 30% |
Suitable topics:
Agriculture, Airplanes, Animals, Bicycle, Cabs, Cars, Casinos, Cities, Climbing, Companies, Cooking, Doctors, Evolution, Extreme Sports, Fire Department, Fish, Fishing, Gambling, Healthcare, Helicopters, Historical, Horses, Insects, Jet Ski, Mecha, Mercenary, Military, Mining, Motorcycles, Motorsports, Paintball, Pinball, Planets, Police, Politics, Predators, Renovation, Robots, Sailing, Sandbox, Ships, Skateboards, Skydiving, Soccer, Space, Space Stations, Spaceships, Sports, Submarines, Survival, Swimming, Tanks, Theme Parks, Trains, Transportation, Trucks, UFOs, Vacation, World Wars, Wrestling, Zoo.
Simulation +
Game length: 7
Game Depth: 10
Beginner-friendly: 0
Innovation: 5
Story: 1
Character Design: 1
Level Design: 6
Mission Design: 10
Hardcore: 0
Cruelty: 6
Complexity: 8
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Skill Game | Puzzle Game | Racing | Adventure | RPG |
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Game length: 6 Game Depth: 6 Beginner-friendly: 4 Innovation: 6 Story: 1 Character Design: 2 Level Design: 7 Mission Design: 8 Hardcore: 3 Cruelty: 4 Complexity: 7 | Game length: 7 Game Depth: 5 Beginner-friendly: 4 Innovation: 5 Story: 2 Character Design: 2 Level Design: 6 Mission Design: 9 Hardcore: 4 Cruelty: 3 Complexity: 8 | Game length: 7 Game Depth: 6 Beginner-friendly: 4 Innovation: 6 Story: 1 Character Design: 2 Level Design: 7 Mission Design: 7 Hardcore: 4 Cruelty: 3 Complexity: 6 | Game length: 4 Game Depth: 5 Beginner-friendly: 4 Innovation: 4 Story: 5 Character Design: 5 Level Design: 6 Mission Design: 7 Hardcore: 2 Cruelty: 6 Complexity: 7 | Game length: 7 Game Depth: 7 Beginner-friendly: 1 Innovation: 4 Story: 4 Character Design: 5 Level Design: 5 Mission Design: 7 Hardcore: 1 Cruelty: 6 Complexity: 7 |
Strategy | Empty | Empty | Empty | Empty |
Empty | Empty | Empty | Empty | Empty |
Empty | Empty | Empty |
Sports Game
Release date: January 1982
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Children Teenagers Adults | Strategy Action Simulation Economic Simulation Fighting Game | Game length: 6 Game Depth: 3 Beginner-friendly: 10 Innovation: 8 Story: 2 Character Design: 3 Level Design: 3 Mission Design: 5 | Hardcore: 7 Cruelty: 0 Complexity: 4 | Gameplay: 20% Graphics: 30% Sound: 10% Control: 40% |
Suitable topics:
Airplanes, American Football, Animals, Baseball, Basketball, Bicycle, Boxing, Cars, Climbing, Companies, Cricket, Cyborgs, Dancing, Diving, Economy, Extreme Sports, Fish, Fishing, Fitness, Golf, Handball, Historical, Horses, Ice Hockey, Jet Ski, Karate, Kids, Knights, Martial Arts, Motorcycles, Motorsports, Orcs, Paintball, Romans, Rugby, Sailing, Ships, Skateboards, Skydiving, Soccer, Space Stations, Sports, Swimming, Table Tennis, Tennis, Trucks, Vacation, Wrestling.
Sports Game +
Game length: 8
Game Depth: 7
Beginner-friendly: 5
Innovation: 6
Story: 1
Character Design: 2
Level Design: 4
Mission Design: 7
Hardcore: 3
Cruelty: 3
Complexity: 6
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Skill Game | Puzzle Game | Racing | Adventure | RPG |
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Game length: 6 Game Depth: 3 Beginner-friendly: 9 Innovation: 6 Story: 2 Character Design: 3 Level Design: 5 Mission Design: 6 Hardcore: 7 Cruelty: 0 Complexity: 5 | Game length: 7 Game Depth: 3 Beginner-friendly: 9 Innovation: 6 Story: 3 Character Design: 2 Level Design: 4 Mission Design: 6 Hardcore: 7 Cruelty: 0 Complexity: 6 | Game length: 7 Game Depth: 4 Beginner-friendly: 10 Innovation: 7 Story: 1 Character Design: 2 Level Design: 5 Mission Design: 4 Hardcore: 7 Cruelty: 0 Complexity: 4 | Game length: 5 Game Depth: 2 Beginner-friendly: 7 Innovation: 4 Story: 6 Character Design: 6 Level Design: 5 Mission Design: 5 Hardcore: 6 Cruelty: 2 Complexity: 5 | Game length: 8 Game Depth: 4 Beginner-friendly: 5 Innovation: 5 Story: 5 Character Design: 5 Level Design: 4 Mission Design: 4 Hardcore: 4 Cruelty: 3 Complexity: 5 |
Strategy | Empty | Empty | Empty | Empty |
Empty | Empty | Empty | Empty | Empty |
Empty | Empty | Empty |
Economic Simulation
Release date: February 1983
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Adults Seniors | Strategy Sports Game Building Game Real-Time Strategy | Game length: 10 Game Depth: 10 Beginner-friendly: 0 Innovation: 9 Story: 1 Character Design: 1 Level Design: 4 Mission Design: 5 | Hardcore: 0 Cruelty: 2 Complexity: 7 | Gameplay: 50% Graphics: 20% Sound: 10% Control: 20% |
Suitable topics:
Agriculture, American Football, Animals, Art, Baseball, Basketball, Bicycle, Boxing, Cabs, Candy, Cars, Casinos, Castles, Cinema, Cities, Civilizations, Colonization, Companies, Conquest, Cooking, Cricket, Crime, Digging, Doctors, Dungeons, Economy, Education, End Times, Erotica, Everyday Life, Factories, Fashion, Fire Department, Fish, Fitness, Food, Gambling, Game Development, Gangsters, Golf, Handball, Healthcare, Hell, Historical, Horses, Hospital, Ice Age, Ice Hockey, Industrialization, Islands, Knights, Mafia, Mathematics, Middle Ages, Mining, Motorcycles, Motorsports, Movies, Music, Noble Houses, Pirates, Planets, Police, Politics, Prison, Renovation, Riding, Rockstars, Romans, Rugby, Sandbox, School, Science, Ships, Singing, Soccer, Space, Sports, Steampunk, Super Villains, Table Tennis, Television, Tennis, Theme Parks, Thieves, Trains, Transportation, Treasure, Trucks, Vacation, Wild West, Wrestling, Zoo.
Economic Simulation +
Game length: 10
Game Depth: 10
Beginner-friendly: 0
Innovation: 6
Story: 1
Character Design: 1
Level Design: 5
Mission Design: 7
Hardcore: 0
Cruelty: 4
Complexity: 7
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Skill Game | Puzzle Game | Racing | Adventure | RPG |
---|---|---|---|---|
Game length: 8 Game Depth: 6 Beginner-friendly: 4 Innovation: 7 Story: 1 Character Design: 2 Level Design: 6 Mission Design: 6 Hardcore: 3 Cruelty: 1 Complexity: 7 | Game length: 9 Game Depth: 7 Beginner-friendly: 4 Innovation: 6 Story: 2 Character Design: 1 Level Design: 5 Mission Design: 6 Hardcore: 4 Cruelty: 1 Complexity: 7 | Game length: 9 Game Depth: 8 Beginner-friendly: 4 Innovation: 7 Story: 1 Character Design: 1 Level Design: 6 Mission Design: 4 Hardcore: 4 Cruelty: 1 Complexity: 5 | Game length: 7 Game Depth: 6 Beginner-friendly: 2 Innovation: 5 Story: 5 Character Design: 5 Level Design: 5 Mission Design: 5 Hardcore: 2 Cruelty: 3 Complexity: 7 | Game length: 10 Game Depth: 8 Beginner-friendly: 1 Innovation: 5 Story: 4 Character Design: 4 Level Design: 4 Mission Design: 4 Hardcore: 1 Cruelty: 4 Complexity: 7 |
Strategy | Empty | Empty | Empty | Empty |
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Fighting Game
Release date: April 1984
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Teenagers Adults | Action Platformer Sports Game | Game length: 5 Game Depth: 2 Beginner-friendly: 10 Innovation: 2 Story: 4 Character Design: 10 Level Design: 6 Mission Design: 1 | Hardcore: 6 Cruelty: 9 Complexity: 8 | Gameplay: 20% Graphics: 20% Sound: 10% Control: 50% |
Suitable topics:
Androids, Animals, Assa*sins, Barbarians, Boxing, Contract Killer, Cyberpunk, Cyborgs, Demons, Dinosaurs, Fantasy, Fire Department, Fitness, Gods, Karate, Martial Arts, Mecha, Monster, Ninjas, Orcs, Predators, Robots, Samurai, Skeletons, Space, Sports, Superheroes, Trolls, Vikings, Werewolves, Wrestling, Pets
Fighting Game +
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
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Innovation:
Story:
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Hardcore:
Cruelty:
Complexity:
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Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
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Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
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Mission Design:
Hardcore:
Cruelty:
Complexity:
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Innovation:
Story:
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Hardcore:
Cruelty:
Complexity:
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Beginner-friendly:
Innovation:
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Skill Game | Puzzle Game | Racing | Adventure | RPG |
---|---|---|---|---|
Game length: 6 Game Depth: 2 Beginner-friendly: 9 Innovation: 3 Story: 3 Character Design: 6 Level Design: 7 Mission Design: 4 Hardcore: 6 Cruelty: 5 Complexity: 7 | Game length: 7 Game Depth: 2 Beginner-friendly: 8 Innovation: 3 Story: 4 Character Design: 6 Level Design: 6 Mission Design: 4 Hardcore: 7 Cruelty: 4 Complexity: 8 | Game length: 7 Game Depth: 3 Beginner-friendly: 9 Innovation: 4 Story: 2 Character Design: 6 Level Design: 7 Mission Design: 2 Hardcore: 7 Cruelty: 4 Complexity: 6 | Game length: 4 Game Depth: 2 Beginner-friendly: 8 Innovation: 1 Story: 7 Character Design: 9 Level Design: 6 Mission Design: 3 Hardcore: 5 Cruelty: 7 Complexity: 7 | Game length: 7 Game Depth: 4 Beginner-friendly: 5 Innovation: 2 Story: 6 Character Design: 9 Level Design: 5 Mission Design: 2 Hardcore: 4 Cruelty: 7 Complexity: 7 |
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Building Game
Release date: November 1988
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Adults Seniors | Strategy Economic Simulation Real-Time Strategy | Game length: 10 Game Depth: 10 Beginner-friendly: 1 Innovation: 8 Story: 1 Character Design: 1 Level Design: 5 Mission Design: 4 | Hardcore: 2 Cruelty: 4 Complexity: 6 | Gameplay: 30% Graphics: 20% Sound: 20% Control: 30% |
Suitable topics:
Agriculture, Animals, Apocalypse, Barbarians, Building Blocks, Casinos, Castles, Cinema, Cities, Civilizations, Companies, Conquest, Cooking, Cowboys, Crime, Digging, Doctors, Dungeons, Dwarfs, Economy, Education, Elves, End Times, Evolution, Expeditions, Factories, Fitness, Gods, Healthcare, Hell, Hospital, Ice Age, Industrialization, Insects, Islands, Knights, Middle Ages, Mining, Monster, Noble Houses, Orcs, Parlor Games, Pirates, Planets, Plants, Police, Prison, Radioactivity, Renovation, Romans, Sandbox, School, Ships, Space, Space Stations, Stone Age, Stones, Survival, Television, Theme Parks, Trains, Transportation, Treasure, Trucks, Vacation, Vikings, Wild West, World Wars, Zombies, Zoo.
Building Game +
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
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Hardcore:
Cruelty:
Complexity:
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Beginner-friendly:
Innovation:
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Cruelty:
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Beginner-friendly:
Innovation:
Story:
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Cruelty:
Complexity:
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Innovation:
Story:
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Hardcore:
Cruelty:
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Innovation:
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Hardcore:
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Beginner-friendly:
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Innovation:
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Cruelty:
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Innovation:
Story:
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Cruelty:
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Innovation:
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Hardcore:
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Complexity:
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Hardcore:
Cruelty:
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Complexity:
Skill Game | Puzzle Game | Racing | Adventure | RPG |
---|---|---|---|---|
Game length: 8 Game Depth: 7 Beginner-friendly: 5 Innovation: 6 Story: 1 Character Design: 2 Level Design: 6 Mission Design: 5 Hardcore: 4 Cruelty: 2 Complexity: 6 | Game length: 9 Game Depth: 7 Beginner-friendly: 4 Innovation: 6 Story: 2 Character Design: 1 Level Design: 5 Mission Design: 6 Hardcore: 5 Cruelty: 2 Complexity: 7 | Game length: 9 Game Depth: 8 Beginner-friendly: 4 Innovation: 7 Story: 1 Character Design: 1 Level Design: 6 Mission Design: 4 Hardcore: 5 Cruelty: 2 Complexity: 5 | Game length: 7 Game Depth: 6 Beginner-friendly: 3 Innovation: 4 Story: 5 Character Design: 5 Level Design: 6 Mission Design: 4 Hardcore: 3 Cruelty: 4 Complexity: 6 | Game length: 10 Game Depth: 8 Beginner-friendly: 0 Innovation: 5 Story: 4 Character Design: 4 Level Design: 5 Mission Design: 4 Hardcore: 2 Cruelty: 5 Complexity: 6 |
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Interactive Movie
Release date: February 1990
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Teenagers Adults Seniors | Skill Game Puzzle Game Adventure Visual Novel | Game length: 3 Game Depth: 2 Beginner-friendly: 7 Innovation: 3 Story: 10 Character Design: 10 Level Design: 3 Mission Design: 2 | Hardcore: 7 Cruelty: 7 Complexity: 3 | Gameplay: 10% Graphics: 50% Sound: 30% Control: 10% |
Suitable topics:
Agents, Aliens, Androids, Angels, Anime, Apocalypse, Bounty Hunter, Comedy, Conspiracies, Contract Killer, Cowboys, Crime, Cyberpunk, Cyberspace, Cyborgs, Dancing, Dating, Demons, Detective, Dragons, End Times, Erotica, Espionage, Everyday Life, Fantasy, Gangsters, Ghosts, Hacking, Horror, Kids, Knights, Mafia, Military, Movies, Music, Ninjas, Noble Houses, Parallel Worlds, Prison, Reporters, Revolution, Robots, Saboteurs, Samurai, Skeletons, Spaceships, Super Villains, Superheroes, Time Travel, UFOs, Vampires, Werewolves, Wild West, Witches, Wizards, World Wars.
Interactive Movie +
Game length:
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Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
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Beginner-friendly:
Innovation:
Story:
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Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
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Game Depth:
Beginner-friendly:
Innovation:
Story:
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Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
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Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
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Hardcore:
Cruelty:
Complexity:
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Beginner-friendly:
Innovation:
Story:
Character Design:
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Mission Design:
Hardcore:
Cruelty:
Complexity:
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Innovation:
Story:
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Hardcore:
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Beginner-friendly:
Innovation:
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Hardcore:
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Hardcore:
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Beginner-friendly:
Innovation:
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Innovation:
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Hardcore:
Cruelty:
Complexity:
Skill Game | Puzzle Game | Racing | Adventure | RPG |
---|---|---|---|---|
Game length: 5 Game Depth: 3 Beginner-friendly: 7 Innovation: 4 Story: 6 Character Design: 6 Level Design: 5 Mission Design: 4 Hardcore: 7 Cruelty: 4 Complexity: 5 | Game length: 6 Game Depth: 2 Beginner-friendly: 7 Innovation: 3 Story: 7 Character Design: 6 Level Design: 4 Mission Design: 5 Hardcore: 7 Cruelty: 3 Complexity: 5 | Game length: 6 Game Depth: 4 Beginner-friendly: 7 Innovation: 4 Story: 5 Character Design: 6 Level Design: 5 Mission Design: 3 Hardcore: 7 Cruelty: 3 Complexity: 3 | Game length: 3 Game Depth: 2 Beginner-friendly: 6 Innovation: 2 Story: 10 Character Design: 9 Level Design: 5 Mission Design: 3 Hardcore: 6 Cruelty: 6 Complexity: 5 | Game length: 6 Game Depth: 4 Beginner-friendly: 3 Innovation: 2 Story: 9 Character Design: 9 Level Design: 4 Mission Design: 3 Hardcore: 4 Cruelty: 6 Complexity: 5 |
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Real-Time Strategy
Release date: June 1991
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Teenagers Adults | Role-Playing Game Strategy Action Economic Simulation Building Game | Game length: 6 Game Depth: 8 Beginner-friendly: 1 Innovation: 4 Story: 3 Character Design: 2 Level Design: 8 Mission Design: 8 | Hardcore: 2 Cruelty: 6 Complexity: 7 | Gameplay: 30% Graphics: 30% Sound: 10% Control: 30% |
Suitable topics:
Aliens, Androids, Animals, Apocalypse, Bunker, Castles, Cities, Civilizations, Colonization, Companies, Conquest, Cowboys, Cyborgs, Demons, Dinosaurs, Dragons, Druids, Dungeons, Dwarfs, Economy, Elves, End Times, Espionage, Factories, Fantasy, Fire Department, Gods, Helicopters, Historical, Ice Age, Industrialization, Insects, Knights, Martial Arts, Mecha, Mercenary, Middle Ages, Military, Mining, Noble Houses, Orcs, Planets, Plants, Police, Radioactivity, Robots, Romans, Saboteurs, Sailing, Samurai, Science, Ships, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stone Age, Submarines, Tanks, Trains, Transportation, Trolls, UFOs, Vikings, Wild West, Wizards, World Wars.
Real-Time Strategy +
Game length:
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Beginner-friendly:
Innovation:
Story:
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Level Design:
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Hardcore:
Cruelty:
Complexity:
Game length:
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Beginner-friendly:
Innovation:
Story:
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Hardcore:
Cruelty:
Complexity:
Game length:
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Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
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Beginner-friendly:
Innovation:
Story:
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Hardcore:
Cruelty:
Complexity:
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Beginner-friendly:
Innovation:
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Hardcore:
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Beginner-friendly:
Innovation:
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Hardcore:
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Skill Game | Puzzle Game | Racing | Adventure | RPG |
---|---|---|---|---|
Game length: 6 Game Depth: 6 Beginner-friendly: 5 Innovation: 4 Story: 2 Character Design: 2 Level Design: 8 Mission Design: 7 Hardcore: 4 Cruelty: 3 Complexity: 7 | Game length: 7 Game Depth: 5 Beginner-friendly: 4 Innovation: 4 Story: 3 Character Design: 2 Level Design: 7 Mission Design: 8 Hardcore: 5 Cruelty: 3 Complexity: 7 | Game length: 7 Game Depth: 6 Beginner-friendly: 4 Innovation: 5 Story: 2 Character Design: 2 Level Design: 8 Mission Design: 6 Hardcore: 5 Cruelty: 3 Complexity: 5 | Game length: 5 Game Depth: 5 Beginner-friendly: 4 Innovation: 2 Story: 6 Character Design: 5 Level Design: 7 Mission Design: 6 Hardcore: 3 Cruelty: 5 Complexity: 7 | Game length: 8 Game Depth: 7 Beginner-friendly: 0 Innovation: 3 Story: 5 Character Design: 5 Level Design: 6 Mission Design: 6 Hardcore: 2 Cruelty: 6 Complexity: 7 |
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First-Person Shooter
Release date: July 1991
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Teenagers Adults | Skill Game Adventure Role-Playing Game Action Platformer Simulation Third-Person Shooter | Game length: 4 Game Depth: 1 Beginner-friendly: 7 Innovation: 4 Story: 4 Character Design: 4 Level Design: 10 Mission Design: 6 | Hardcore: 3 Cruelty: 9 Complexity: 7 | Gameplay: 10% Graphics: 50% Sound: 20% Control: 20% |
Suitable topics:
Agents, Aliens, Androids, Angels, Apocalypse, Assa*sins, Barbarians, Bounty Hunter, Boxing, Bunker, Castles, Climbing, Conspiracies, Contract Killer, Cowboys, Crime, Cyberpunk, Cyberspace, Cyborgs, Demons, Detective, Devils, Dinosaurs, Dragons, Druids, Dungeons, Dwarfs, Elves, End Times, Espionage, Fantasy, Gangsters, Ghosts, Gods, Helicopters, Hell, Historical, Horror, Hunting, Ice Age, Insects, Karate, Knights, Mafia, Martial Arts, Mecha, Mercenary, Middle Ages, Military, Monster, Ninjas, Orcs, Parallel Worlds, Physics, Police, Portals, Predators, Prison, Puzzles, Radioactivity, Revolution, Riding, Robots, Romans, Saboteurs, Samurai, Sandbox, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stone Age, Submarines, Super Villains, Superheroes, Survival, Tanks, Thieves, Time Travel, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars, Zombies.
First-Person Shooter +
Game length: 4
Game Depth: 1
Beginner-friendly: 7
Innovation: 5
Story: 4
Character Design: 4
Level Design: 10
Mission Design: 5
Hardcore: 4
Cruelty: 8
Complexity: 8
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
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Mission Design:
Hardcore:
Cruelty:
Complexity:
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Beginner-friendly:
Innovation:
Story:
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Mission Design:
Hardcore:
Cruelty:
Complexity:
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Beginner-friendly:
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Hardcore:
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Complexity:
Skill Game | Puzzle Game | Racing | Adventure | RPG |
---|---|---|---|---|
Game length: 5 Game Depth: 2 Beginner-friendly: 8 Innovation: 4 Story: 3 Character Design: 3 Level Design: 9 Mission Design: 6 Hardcore: 5 Cruelty: 5 Complexity: 7 | Game length: 6 Game Depth: 1 Beginner-friendly: 7 Innovation: 4 Story: 4 Character Design: 3 Level Design: 8 Mission Design: 7 Hardcore: 5 Cruelty: 4 Complexity: 7 | Game length: 6 Game Depth: 3 Beginner-friendly: 7 Innovation: 5 Story: 2 Character Design: 3 Level Design: 9 Mission Design: 5 Hardcore: 5 Cruelty: 4 Complexity: 5 | Game length: 4 Game Depth: 2 Beginner-friendly: 6 Innovation: 2 Story: 7 Character Design: 6 Level Design: 8 Mission Design: 5 Hardcore: 4 Cruelty: 7 Complexity: 7 | Game length: 7 Game Depth: 3 Beginner-friendly: 3 Innovation: 3 Story: 6 Character Design: 6 Level Design: 7 Mission Design: 5 Hardcore: 2 Cruelty: 7 Complexity: 7 |
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Visual Novel
Release date: June 1992
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Children Teenagers Adults Seniors All | Skill Game Puzzle Game Adventure Interactive Movie Role-Playing Game | Game length: 5 Game Depth: 2 Beginner-friendly: 6 Innovation: 2 Story: 10 Character Design: 10 Level Design: 3 Mission Design: 2 | Hardcore: 7 Cruelty: 4 Complexity: 2 | Gameplay: 40% Graphics: 40% Sound: 10% Control: 10% |
Suitable topics:
Androids, Angels, Anime, Art, Assa*sins, Birds, Cats, Chickens, Comedy, Conspiracies, Contract Killer, Cowboys, Cyberpunk, Dancing, Dating, Demons, Detective, Doctors, Dogs, Dragons, Drawing, Elves, Erotica, Everyday Life, Fairies, Fantasy, Fashion, Ghosts, Goats, Horror, Hospital, Hunting, Kids, Middle Ages, Military, Movies, Music, Ninjas, Noble Houses, Politics, Rabbits, Reporters, Samurai, School, Sheep, Singing, Steampunk, Super Villains, Superheroes, Theme Parks, Thieves, Toys, Treasure, Werewolves, Wild West, World Wars, Zombies, Zoo, Pets.
Visual Novel +
Game length:
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Beginner-friendly:
Innovation:
Story:
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Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Game length:
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Innovation:
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Hardcore:
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Complexity:
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Game Depth:
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Innovation:
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Hardcore:
Cruelty:
Complexity:
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Game Depth:
Beginner-friendly:
Innovation:
Story:
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Hardcore:
Cruelty:
Complexity:
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Game Depth:
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Innovation:
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Hardcore:
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Skill Game | Puzzle Game | Racing | Adventure | RPG |
---|---|---|---|---|
Game length: 6 Game Depth: 3 Beginner-friendly: 7 Innovation: 3 Story: 6 Character Design: 6 Level Design: 5 Mission Design: 4 Hardcore: 7 Cruelty: 2 Complexity: 4 | Game length: 7 Game Depth: 2 Beginner-friendly: 6 Innovation: 3 Story: 7 Character Design: 6 Level Design: 4 Mission Design: 5 Hardcore: 7 Cruelty: 2 Complexity: 5 | Game length: 7 Game Depth: 3 Beginner-friendly: 7 Innovation: 4 Story: 5 Character Design: 6 Level Design: 5 Mission Design: 3 Hardcore: 7 Cruelty: 2 Complexity: 3 | Game length: 4 Game Depth: 2 Beginner-friendly: 6 Innovation: 1 Story: 10 Character Design: 9 Level Design: 5 Mission Design: 3 Hardcore: 6 Cruelty: 4 Complexity: 4 | Game length: 7 Game Depth: 3 Beginner-friendly: 3 Innovation: 2 Story: 9 Character Design: 9 Level Design: 4 Mission Design: 3 Hardcore: 4 Cruelty: 5 Complexity: 4 |
Empty | Empty | Empty | Empty | Empty |
Empty | Empty | Empty | Empty | Empty |
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Third-Person Shooter
Release date: August 1996
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Teenagers Adults | Skill Game Adventure Role-Playing Game Action Platformer Simulation Sports Game Fighting Game First-Person Shooter | Game length: 5 Game Depth: 2 Beginner-friendly: 5 Innovation: 3 Story: 5 Character Design: 6 Level Design: 8 Mission Design: 6 | Hardcore: 4 Cruelty: 7 Complexity: 5 | Gameplay: 20% Graphics: 40% Sound: 20% Control: 20% |
Suitable topics:
Agents, Aliens, Androids, Angels, Apocalypse, Assa*sins, Barbarians, Bounty Hunter, Boxing, Bunker, Castles, Climbing, Conquest, Conspiracies, Contract Killer, Cowboys, Crime, Cyberpunk, Cyberspace, Cyborgs, Demons, Detective, Devils, Dinosaurs, Dragons, Druids, Dungeons, Dwarfs, Elves, End Times, Espionage, Fantasy, Fruits, Gangsters, Ghosts, Gods, Helicopters, Hell, Historical, Horror, Ice Age, Insects, Karate, Knights, Mafia, Martial Arts, Mecha, Mercenary, Middle Ages, Monster, Ninjas, Orcs, Parallel Worlds, Physics, Police, Portals, Predators, Prison, Puzzles, Radioactivity, Revolution, Riding, Robots, Romans, Saboteurs, Sailing, Samurai, Sandbox, Skateboards, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stone Age, Submarines, Super Villains, Superheroes, Survival, Tanks, Thieves, Time Travel, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars, Zombies, Pets.
Third-Person Shooter +
Game length:
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Story:
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Skill Game | Puzzle Game | Racing | Adventure | RPG |
---|---|---|---|---|
Game length: 6 Game Depth: 3 Beginner-friendly: 6 Innovation: 4 Story: 3 Character Design: 4 Level Design: 8 Mission Design: 6 Hardcore: 5 Cruelty: 4 Complexity: 6 | Game length: 7 Game Depth: 2 Beginner-friendly: 6 Innovation: 3 Story: 4 Character Design: 4 Level Design: 7 Mission Design: 7 Hardcore: 6 Cruelty: 3 Complexity: 6 | Game length: 7 Game Depth: 3 Beginner-friendly: 6 Innovation: 4 Story: 3 Character Design: 4 Level Design: 8 Mission Design: 5 Hardcore: 6 Cruelty: 3 Complexity: 4 | Game length: 4 Game Depth: 2 Beginner-friendly: 6 Innovation: 2 Story: 7 Character Design: 7 Level Design: 7 Mission Design: 5 Hardcore: 4 Cruelty: 6 Complexity: 6 | Game length: 7 Game Depth: 4 Beginner-friendly: 3 Innovation: 2 Story: 6 Character Design: 7 Level Design: 6 Mission Design: 5 Hardcore: 3 Cruelty: 6 Complexity: 6 |
Empty | Empty | Empty | Empty | Empty |
Empty | Empty | Empty | Empty | Empty |
Empty | Empty | Empty |
Battle Royale (Mod)
Release date: Январь 2015
Target group | Subgenre | Design direction | Project direction | Design priority |
---|---|---|---|---|
Teenagers Adults Seniors | Action Sports Game Fighting Game First-Person Shooter Third-Person Shooter Racing | Game length: 4 Game Depth: 4 Beginner-friendly: 6 Innovation: 6 Story: 1 Character Design: 7 Level Design: 8 Mission Design: 4 | Hardcore: 6 Cruelty: 4 Complexity: 8 | Gameplay: 15% Graphics: 15% Sound: 35% Control: 35% |
Suitable topics:
Anime, Apocalypse, Assa*sins, Bicycles, Building blocks, Cars, Castles, Conquest, Cyberpunk, Cyberspace, Elements, End of the world, Fantasy, Helicopters, Horses, Hunters for heads, Hunting, Islands, Knights, Middle Age, Military, Motorcycles, Portals, Radiation, Robots, Samurai, Skydiving, Special Forces, Sports, Survival, Transport, Trucks, Vikings, Viruses, Wizards, Zombies.
Battle Royale (Mod) +
Game length:
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Story:
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Beginner-friendly:
Innovation:
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Mission Design:
Hardcore:
Cruelty:
Complexity:
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Game Depth:
Beginner-friendly:
Innovation:
Story:
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Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
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Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
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Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
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Game Depth:
Beginner-friendly:
Innovation:
Story:
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Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
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Beginner-friendly:
Innovation:
Story:
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Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
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Beginner-friendly:
Innovation:
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Mission Design:
Hardcore:
Cruelty:
Complexity:
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Beginner-friendly:
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Hardcore:
Cruelty:
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Beginner-friendly:
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Hardcore:
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Innovation:
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Complexity:
Game length:
Game Depth:
Beginner-friendly:
Innovation:
Story:
Character Design:
Level Design:
Mission Design:
Hardcore:
Cruelty:
Complexity:
Skill Game | Puzzle Game | Racing | Adventure | RPG |
---|---|---|---|---|
Game length: 5 Game Depth: 4 Beginner-friendly: 7 Innovation: 5 Story: 1 Character Design: 5 Level Design: 8 Mission Design: 5 Hardcore: 6 Cruelty: 2 Complexity: 7 | Game length: 6 Game Depth: 4 Beginner-friendly: 6 Innovation: 5 Story: 2 Character Design: 4 Level Design: 7 Mission Design: 6 Hardcore: 7 Cruelty: 2 Complexity: 8 | Game length: 6 Game Depth: 4 Beginner-friendly: 7 Innovation: 6 Story: 1 Character Design: 4 Level Design: 8 Mission Design: 4 Hardcore: 7 Cruelty: 2 Complexity: 6 | Game length: 4 Game Depth: 3 Beginner-friendly: 6 Innovation: 3 Story: 5 Character Design: 8 Level Design: 7 Mission Design: 4 Hardcore: 5 Cruelty: 4 Complexity: 7 | Game length: 7 Game Depth: 5 Beginner-friendly: 3 Innovation: 4 Story: 4 Character Design: 7 Level Design: 6 Mission Design: 4 Hardcore: 4 Cruelty: 5 Complexity: 7 |
Empty | Empty | Empty | Empty | Empty |
Empty | Empty | Empty | Empty | Empty |
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____ Release Dates (Original) ____
Copy protection
_______________________________________________________
1980г. (August) – SafeForce v1.0
1982г. (August) – SafeForce v2.0
1984г. (August) – SafeForce v3.0
_______________________________________________________
1986г. (August) – ATC Protect v1.0
1988г. (August) – ATC Protect v2.0
1990г. (August) – ATC Protect v3.0
_______________________________________________________
1992г. (August) – SecuDisc v1.0
1994г. (August) – SecuDisc v2.0
1996г. (August) – SecuDisc v3.0
_______________________________________________________
1998г. (August) – HHV Protection v1.0
2000г. (August) – HHV Protection v2.0
2002г. (August) – HHV Protection v3.0
_______________________________________________________
2004г. (August) – DATA Shield v1.0
2006г. (August) – DATA Shield v2.0
2008г. (August) – DATA Shield v3.0
_______________________________________________________
2010г. (August) – AR Copy Protect v1.0
2012г. (August) – AR Copy Protect v2.0
2014г. (August) – AR Copy Protect v3.0
_______________________________________________________
2016г. (August) – MacroProtect v1.0
2018г. (August) – MacroProtect v2.0
2020г. (August) – MacroProtect v3.0
_______________________________________________________
2022г. (August) – Quantum Shield v1.0
2024г. (August) – Quantum Shield v2.0
2026г. (August) – Quantum Shield v3.0
_______________________________________________________
Anti-cheats
_______________________________________________________
1990г. (February) – Game Eye v1.0
1992г. (February) – Game Eye v2.0
1994г. (February) – Game Eye v3.0
_______________________________________________________
1996г. (February) – Renovu Anti Cheat v1.0
1998г. (February) – Renovu Anti Cheat v2.0
2000г. (February) – Renovu Anti Cheat v3.0
_______________________________________________________
2002г. (February) – V-A-S Silver
2004г. (February) – V-A-S Gold
2006г. (February) – V-A-S Platinium
_______________________________________________________
2008г. (February) – EACT Shield 1.0
2010г. (February) – EACT Shield 2.0
2012г. (February) – EACT Shield 3.0
_______________________________________________________
2014г. (February) – Kernel Anti Cheat I
2016г. (February) – Kernel Anti Cheat II
2018г. (February) – Kernel Anti Cheat III
_______________________________________________________
2020г. (February) – PunkShield v1.0
2022г. (February) – PunkShield v2.0
2024г. (February) – PunkShield v3.0
_______________________________________________________
NPC engines
_________________________________________________________
1976г. (January) – Without Engine
Genre: None; Platform: None
_________________________________________________________
1977г. (March) – Adventure Game Engine
Genre: Adventure; Platform: Byte I
_________________________________________________________
1977г. (November) – Adventure Game Engine II
Genre: Adventure; Platform: Byte I
_________________________________________________________
1979г. (January) – SYS-Creative Engine
Genre: Skill Game; Platform: Magma Olympus II
_________________________________________________________
1980г. (July) – SYS-Creative Engine 2.0
Genre: Skill Game; Platform: Magma Olympus II
_________________________________________________________
1981г. (October) – SYS-Creative Engine 3.0
Genre: Skill Game; Platform: Magma Olympus II
_________________________________________________________
1983г. (August) – X-Work Engine
Genre: RPG; Platform: Commohdor C63
_________________________________________________________
1984г. (September) – X-Work Engine 2
Genre: RPG; Platform: PES
_________________________________________________________
1985г. (June) – X-Work Engine 3
Genre: RPG; Platform: McIntosh
_________________________________________________________
1987г. (December) – Strategy Builder
Genre: Strategy; Platform: Katari 7800
_________________________________________________________
1988г. (October) – Action Creator 1.0
Genre: Action; Platform: Amigo 500
_________________________________________________________
1990г. (July) – Action Creator 2.0
Genre: Action; Platform: Mintendu Game Portable
_________________________________________________________
1991г. (April) – Sim-Space Engine I
Genre: Simulation; Platform: Super PES
_________________________________________________________
1992г. (December) – Sim-Space Engine II
Genre: Simulation; Platform: Atari 7800, Super PES
_________________________________________________________
1994г. (December) – 3D Build Studio 1.0
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
1996г. (July) – 3D Build Studio 2.0
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
1997г. (September) – 3D Build Studio 3.0
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
1998г. (December) – JnR-Engine 1.0
Genre: Platformer; Platform: Pony Gamestation
_________________________________________________________
2000г. (December) – JnR-Engine 2.0
Genre: Platformer; Platform: Siga Reamcast
_________________________________________________________
2001г. (July) – IT-Technology 1
Genre: Third-Person Shooter; Platform: Pony Gamestation 2
_________________________________________________________
2003г. (December) – IT-Technology 2
Genre: Third-Person Shooter; Platform: Pony Gamestation 2
_________________________________________________________
2004г. (October) – IT-Technology 3
Genre: Third-Person Shooter; Platform: Personal Computer
_________________________________________________________
2006г. (December) – Realtime Builder 3D
Genre: Real-Time Strategy; Platform: Minisoft YBox 370
_________________________________________________________
2007г. (August) – Realtime Builder 3D Pro
Genre: Real-Time Strategy; Platform: Minisoft YBox 370
_________________________________________________________
2008г. (September) – Game Code Engine I
Genre: Sports Game; Platform: Pony Gamestation 3
_________________________________________________________
2010г. (October) – Game Code Engine II
Genre: Sports Game; Platform: Pony Gamestation 3
_________________________________________________________
2011г. (November) – Landscape Tech 1.0
Genre: Building Game; Platform: Personal Computer
_________________________________________________________
2012г. (November) – Landscape Tech 2.0
Genre: Building Game; Platform: Personal Computer
_________________________________________________________
2014г. (July) – Rumble Engine 1.0
Genre: Fighting Game; Platform: Pony Gamestation 4
_________________________________________________________
2015г. (October) – Rumble Engine 2.0
Genre: Fighting Game; Platform: Pony Gamestation 4
_________________________________________________________
2016г. (November) – Interactive Tech 1.0
Genre: Interactive Movie; Platform: Minisoft YBox 720
_________________________________________________________
2018г. (June) – Interactive Tech 2.0
Genre: Interactive Movie; Platform: Minisoft YBox 720
_________________________________________________________
2019г. (July) – LightTech Engine 1.0
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
2020г. (December) – LightTech Engine 2.0
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
2023г. (February) – LightTech Engine 3.0
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
2024г. (June) – Polycount 3D
Genre: Third-Person Shooter; Platform: Commohdor Game System II
_________________________________________________________
2025г. (August) – Quest Factory
Genre: RPG; Platform: Personal Computer
_________________________________________________________
2025г. (August) – RealTech Pro
Genre: Simulation; Platform: Personal Computer
_________________________________________________________
2026г. (May) – TitanCode 3D
Genre: Real-Time Strategy; Platform: Siga MegaCast
_________________________________________________________
Engine technology
_________________________________________________________
1976г. (January) – ASCII Graphics
_________________________________________________________
1976г. (January) – Speaker Sound
_________________________________________________________
1976г. (January) – Primitive AI [Level 1]
_________________________________________________________
1976г. (January) – Primitive Physics [Level 1]
_________________________________________________________
1977г. (February) – 2D Line Graphics
_________________________________________________________
1977г. (October) – Primitive Mono Sound
_________________________________________________________
1978г. (December) – Primitive 2D Block Graphics
_________________________________________________________
1980г. (January) – Primitive AI [Level 2]
_________________________________________________________
1980г. (May) – Primitive Stereo Sound
_________________________________________________________
1980г. (June) – Primitive Physics [Level 2]
_________________________________________________________
1981г. (August) – Modern 2D Block Graphics
_________________________________________________________
1983г. (June) – 2D 8-Bit Graphics
_________________________________________________________
1983г. (July) – 8 Bit Sound
_________________________________________________________
1984г. (January) – Primitive AI [Level 3]
_________________________________________________________
1984г. (March) – Primitive 3D Vector Graphics
_________________________________________________________
1984г. (July) – Primitive Physics [Level 3]
_________________________________________________________
1985г. (April) – Advanced 8 Bit Sound
_________________________________________________________
1987г. (January) – 16 Bit Sound
_________________________________________________________
1987г. (October) – 2D 16-Bit Graphics
_________________________________________________________
1988г. (January) – Improved AI [Level 1]
_________________________________________________________
1988г. (August) – Improved Physics [Level 1]
_________________________________________________________
1990г. (February) – Modern 3D Vector Graphics
_________________________________________________________
1990г. (May) – Advanced 16 Bit Sound
_________________________________________________________
1991г. (January) – Primitive Pseudo 3D Graphics
_________________________________________________________
1992г. (January) – Improved AI [Level 2]
_________________________________________________________
1992г. (March) – 32 Bit Sound
_________________________________________________________
1992г. (April) – 3D Voxel Graphics
_________________________________________________________
1992г. (September) – Improved Physics [Level 2]
_________________________________________________________
1994г. (October) – Modern Pseudo 3D Graphics
_________________________________________________________
1996г. (January) – Improved AI [Level 3]
_________________________________________________________
1996г. (February) – 3D Graphics
_________________________________________________________
1996г. (October) – Improved Physics [Level 3]
_________________________________________________________
1997г. (July) – Modern 3D Voxel Graphics
_________________________________________________________
1998г. (November) – Advanced 32 Bit Sound
_________________________________________________________
1998г. (December) – Advanced 3D Graphics
_________________________________________________________
2000г. (January) – Advanced AI [Level 1]
_________________________________________________________
2000г. (November) – Advanced Physics [Level 1]
_________________________________________________________
2001г. (May) – Modern 3D Graphics
_________________________________________________________
2003г. (October) – Surround Sound Technology
_________________________________________________________
2004г. (January) – Advanced AI [Level 2]
_________________________________________________________
2004г. (December) – Advanced Physics [Level 2]
_________________________________________________________
2006г. (November) – OpenWorld 3D Graphics
_________________________________________________________
2007г. (March) – 3D Sound 3.1
_________________________________________________________
2008г. (March) – Advanced Physics [Level 3]
_________________________________________________________
2008г. (June) – Advanced AI [Level 3]
_________________________________________________________
2010г. (July) – 3D Sound 5.1
_________________________________________________________
2011г. (September) – Advanced OpenWorld 3D Graphics
_________________________________________________________
2012г. (January) – Highly Advanced AI [Level 1]
_________________________________________________________
2012г. (June) – Highly Advanced Physics [Level 1]
_________________________________________________________
2014г. (February) – 3D Sound 7.1
_________________________________________________________
2015г. (June) – Modern OpenWorld 3D Graphics
_________________________________________________________
2016г. (January) – Highly Advanced AI [Level 2]
_________________________________________________________
2016г. (May) – Highly Advanced Physics [Level 2]
_________________________________________________________
2018г. (February) – High-End OpenWorld 3D Graphics
_________________________________________________________
2018г. (December) – Real 3D Sound
_________________________________________________________
2020г. (January) – Highly Advanced AI [Level 3]
_________________________________________________________
2020г. (June) – Highly Advanced Physics [Level 3]
_________________________________________________________
2022г. (December) – Real 3D Graphics
_________________________________________________________
Console hardware (1976-1994)
1976г.
_________________________________________________________
1976г. (January) – 1 Mhz CPU
_________________________________________________________
1976г. (January) – TV Interface ADP [GPU]
_________________________________________________________
1976г. (January) – 128 Bytes [RAM]
_________________________________________________________
1976г. (January) – No storage option [Internal memory]
_________________________________________________________
1976г. (January) – Controller I
_________________________________________________________
1976г. (January) – 1.8 inch grayscale screen
_________________________________________________________
1976г. (January) – AMA Audio 1300 [Sound chip]
_________________________________________________________
1976г. (January) – Air vents
_________________________________________________________
1976г. (January) – 4 kilobyte cartridge [External Memory]
_________________________________________________________
1976г. (January) – Case for stationary console I
_________________________________________________________
1976г. (January) – Case for handheld I
_________________________________________________________
1978г.
_________________________________________________________
1978г. (March) – 128 bytes on cartridge [Internal memory]
_________________________________________________________
1979г.
_________________________________________________________
1979г. (June) – 1024 Bytes [RAM]
_________________________________________________________
1980г.
_________________________________________________________
1980г. (May) – AMA Audio 1800 [Sound chip]
_________________________________________________________
1980г. (June) – 1.5 Mhz CPU [CPU]
_________________________________________________________
1980г. (July) – TV Interface ADP-X [GPU]
_________________________________________________________
1981г.
_________________________________________________________
1981г. (February) – Heat Sink
_________________________________________________________
1982г.
_________________________________________________________
1982г. (February) – Case for stationary console II
_________________________________________________________
1982г. (February) – Case for handheld II
_________________________________________________________
1982г. (February) – Controller II
_________________________________________________________
1982г. (April) – 1 kilobyte on cartridge [Internal memory]
_________________________________________________________
1982г. (May) – 128KB cartridge [External Memory]
_________________________________________________________
1982г. (July) – 8KB [RAM]
_________________________________________________________
1982г. (October) – Yahami OXL 500 [Sound chip]
_________________________________________________________
1982г. (October) – 2 Mhz CPU [CPU]
_________________________________________________________
1982г. (October) – Micon-SX 100 Chip [GPU]
_________________________________________________________
1984г.
_________________________________________________________
1984г. (April) – Micon-SX 150 Chip [GPU]
_________________________________________________________
1984г. (September) – 4 kilobyte on cartridge [Internal memory]
_________________________________________________________
1984г. (November) – Yahami OXL 1000 [Sound chip]
_________________________________________________________
1984г. (December) – 3 Mhz CPU [CPU]
_________________________________________________________
1984г. (December) – 64KB [RAM]
_________________________________________________________
1985г.
_________________________________________________________
1985г. (May) – Small case fan
_________________________________________________________
1985г. (July) – 2.6 inch grayscale screen
_________________________________________________________
1986г.
_________________________________________________________
1986г. (January) – Viana ACI 89 [Sound chip]
_________________________________________________________
1986г. (February) – 128KB [RAM]
_________________________________________________________
1986г. (April) – 4 Mhz CPU [CPU]
_________________________________________________________
1986г. (May) – Video-DP 1000 [GPU]
_________________________________________________________
1986г. (June) – Controller III
_________________________________________________________
1986г. (June) – Case for stationary console III
_________________________________________________________
1986г. (June) – Case for handheld III
_________________________________________________________
1986г. (October) – 8 kilobyte on cartridge [Internal memory]
_________________________________________________________
1986г. (November) – 1MB cartridge [External Memory]
_________________________________________________________
1989г.
_________________________________________________________
1989г. (March) – 512KB [RAM]
_________________________________________________________
1989г. (June) – 3.2 inch color screen
_________________________________________________________
1989г. (September) – Viana ACI 91 [Sound chip]
_________________________________________________________
1990г.
_________________________________________________________
1990г. (June) – 12 Mhz CPU [CPU]
_________________________________________________________
1990г. (November) – Video-DP 1500 [GPU]
_________________________________________________________
1990г. (December) – 32 kilobyte on cartridge [Internal memory]
_________________________________________________________
1991г.
_________________________________________________________
1991г. (January) – Small fans for CPU and GPU
_________________________________________________________
1991г. (November) – Createch DMP I [Sound chip]
_________________________________________________________
1992г.
_________________________________________________________
1992г. (February) – 33 Mhz CPU [CPU]
_________________________________________________________
1992г. (February) – X-Core 32 [GPU]
_________________________________________________________
1992г. (August) – 512KB memory card [Internal memory]
_________________________________________________________
1992г. (August) – Modern controller I
_________________________________________________________
1992г. (August) – Case for stationary console IV
_________________________________________________________
1992г. (August) – Case for handheld IV
_________________________________________________________
1992г. (September) – 700MB CD [External Memory]
_________________________________________________________
1992г. (October) – 2MB [RAM]
_________________________________________________________
1994г.
_________________________________________________________
1994г. (July) – X-Core 32 Plus [GPU]
_________________________________________________________
1994г. (December) – Createch DMP II [Sound chip]
_________________________________________________________
Console hardware (1995-2012)
1995г.
_________________________________________________________
1995г. (February) – 4MB memory card [Internal memory]
_________________________________________________________
1995г. (November) – 112 Mhz CPU [CPU]
_________________________________________________________
1995г. (November) – 8MB [RAM]
_________________________________________________________
1996г.
_________________________________________________________
1996г. (December) – High performance fan for CPU and GPU
_________________________________________________________
1997г.
_________________________________________________________
1997г. (May) – 32MB Memory Card [Internal memory]
_________________________________________________________
1997г. (July) – Yahami Audio R3 [Sound chip]
_________________________________________________________
1997г. (July) – 4GB DVD [External Memory]
_________________________________________________________
1997г. (October) – 294 Mhz CPU [CPU]
_________________________________________________________
1997г. (October) – GFX Synth 147 [GPU]
_________________________________________________________
1997г. (December) – 32MB [RAM]
_________________________________________________________
1997г. (December) – Modern controller II
_________________________________________________________
1997г. (December) – Case for stationary console V
_________________________________________________________
1997г. (December) – Case for handheld V
_________________________________________________________
2000г.
_________________________________________________________
2000г. (May) – 550 Mhz CPU [CPU]
_________________________________________________________
2001г.
_________________________________________________________
2001г. (January) – 3.6 inch touch screen
_________________________________________________________
2001г. (June) – Yahami Audio R7 [Sound chip]
_________________________________________________________
2001г. (June) – GFX Synth 233 [GPU]
_________________________________________________________
2002г.
_________________________________________________________
2002г. (September) – 128MB [RAM]
_________________________________________________________
2002г. (September) – 64MB Memory Card [Internal memory]
_________________________________________________________
2003г.
_________________________________________________________
2003г. (June) – Tuned 3-fan system
_________________________________________________________
2003г. (June) – 512MB cartridge [External Memory]
_________________________________________________________
2004г.
_________________________________________________________
2004г. (February) – 512MB [RAM]
_________________________________________________________
2004г. (April) – 2-Core CPU [CPU]
_________________________________________________________
2004г. (April) – Nvaria RSX [GPU]
_________________________________________________________
2004г. (May) – Modern controller III
_________________________________________________________
2004г. (May) – Createch STA-Surround [Sound chip]
_________________________________________________________
2004г. (May) – Case for stationary console VI
_________________________________________________________
2004г. (May) – Case for handheld VI
_________________________________________________________
2004г. (July) – HDD 20 GB [Internal memory]
_________________________________________________________
2004г. (August) – 25GB Blue-DVD [External Memory]
_________________________________________________________
2004г. (December) – Screen 4.8 inch
_________________________________________________________
2007г.
_________________________________________________________
2007г. (January) – 2GB cartridge [External Memory]
_________________________________________________________
2007г. (May) – 2GB Memory Card [Internal memory]
_________________________________________________________
2008г.
_________________________________________________________
2008г. (February) – HDD 80 GB [Internal memory]
_________________________________________________________
2008г. (April) – Createch STA-Surround Pro [Sound chip]
_________________________________________________________
2008г. (May) – 2GB [RAM]
_________________________________________________________
2008г. (September) – Screen 4.9 inch
_________________________________________________________
2008г. (November) – Nvaria RSX Pro [GPU]
_________________________________________________________
2009г.
_________________________________________________________
2009г. (February) – 4-Core CPU [CPU]
_________________________________________________________
2011г.
_________________________________________________________
2011г. (July) – Modern 4-fan system
_________________________________________________________
2012г.
_________________________________________________________
2012г. (January) – 8GB [RAM]
_________________________________________________________
2012г. (January) – HDD 500GB [Internal memory]
_________________________________________________________
2012г. (April) – Modern controller IV
_________________________________________________________
2012г. (April) – Case for stationary console VII
_________________________________________________________
2012г. (April) – Case for handheld VII
_________________________________________________________
2012г. (July) – 2×4-Core CPU [CPU]
_________________________________________________________
2012г. (September) – Viana X-HD 3000 [Sound chip]
_________________________________________________________
2012г. (December) – 50GB Dual-DVD [External Memory]
_________________________________________________________
2012г. (December) – AMP Radian [GPU]
_________________________________________________________
Console hardware (2015-2033)
2015г.
_________________________________________________________
2015г. (January) – AMP Radian-NX [GPU]
_________________________________________________________
2015г. (August) – 8-Core CPU [CPU]
_________________________________________________________
2015г. (September) – 8GB Memory Card [Internal memory]
_________________________________________________________
2015г. (October) – 12GB [RAM]
_________________________________________________________
2015г. (October) – HDD 800GB [Internal memory]
_________________________________________________________
2015г. (October) – Viana X-HD 5000 [Sound chip]
_________________________________________________________
2017г.
_________________________________________________________
2017г. (August) – Water-cooling system
_________________________________________________________
2017г. (August) – Case for stationary console VIII
_________________________________________________________
2019г.
_________________________________________________________
2019г. (April) – AMP RDNI 1000 [GPU]
_________________________________________________________
2019г. (April) – 32GB Memory Card [Internal memory]
_________________________________________________________
2019г. (May) – 120GB HD-DVD [External Memory]
_________________________________________________________
2019г. (May) – HDD 1TB [Internal memory]
_________________________________________________________
2019г. (June) – 16GB [RAM]
_________________________________________________________
2019г. (July) – Yahami Surround X19 [Sound chip]
_________________________________________________________
2019г. (August) – Case for handheld VIII
_________________________________________________________
2019г. (August) – Modern controller V
_________________________________________________________
2019г. (September) – 8-Core Extreme CPU [CPU]
_________________________________________________________
2020г.
_________________________________________________________
2020г. (April) – Screen 5.1 inch
_________________________________________________________
2020г. (September) – 16GB cartridge [External Memory]
_________________________________________________________
2023г.
_________________________________________________________
2023г. (May) – 12-Core CPU [CPU]
_________________________________________________________
2023г. (June) – AMP RDNI 1800 [GPU]
_________________________________________________________
2023г. (June) – Yahami Surround X23 [Sound chip]
_________________________________________________________
2024г.
_________________________________________________________
2024г. (April) – 32GB [RAM]
_________________________________________________________
2025г.
_________________________________________________________
2025г. (December) – HDD 4TB [Internal memory]
_________________________________________________________
2026г.
_________________________________________________________
2026г. (November) – 512GB Memory Card [Internal memory]
_________________________________________________________
2027г.
_________________________________________________________
2027г. (March) – 16-Core CPU [CPU]
_________________________________________________________
2027г. (April) – 64GB cartridge [External Memory]
_________________________________________________________
2027г. (May) – Blade RT-Audio 1.0 [Sound chip]
_________________________________________________________
2027г. (May) – Nvaria Ray-X [GPU]
_________________________________________________________
2027г. (November) – 64GB [RAM]
_________________________________________________________
2027г. (December) – Screen 5.2 inch
_________________________________________________________
2028г.
_________________________________________________________
2028г. (January) – 250GB Ultra-DVD [External Memory]
_________________________________________________________
2031г.
_________________________________________________________
2031г. (October) – Nvaria Ray-X II [GPU]
_________________________________________________________
2031г. (December) – Blade RT-Audio 2.0 [Sound chip]
_________________________________________________________
2032г.
_________________________________________________________
2032г. (May) – HDD 16TB [Internal memory]
_________________________________________________________
2032г. (July) – 128GB [RAM]
_________________________________________________________
2033г.
_________________________________________________________
2033г. (February) – 24-Core CPU [CPU]
_________________________________________________________
Features of consoles
_________________________________________________________
1977г. (February) – Keyboard support
_________________________________________________________
1977г. (May) – Reset button
_________________________________________________________
1978г. (November) – Turbo mode
_________________________________________________________
1981г. (February) – Backward compatible
_________________________________________________________
1984г. (June) – Lightgun support
_________________________________________________________
1985г. (February) – Mouse support
_________________________________________________________
1987г. (July) – Link-Multiplayer
_________________________________________________________
1991г. (March) – Wheel support
_________________________________________________________
1991г. (December) – Internet ready
_________________________________________________________
1992г. (November) – User profiles
_________________________________________________________
1993г. (November) – Media Player
_________________________________________________________
1994г. (October) – Friends list
_________________________________________________________
1995г. (June) – Crossplay
_________________________________________________________
1995г. (October) – Headset Support
_________________________________________________________
1998г. (June) – Dance pad support
_________________________________________________________
1999г. (June) – Energy-saving mode
_________________________________________________________
2000г. (May) – Support for external HDDs
_________________________________________________________
2001г. (April) – Remote control support
_________________________________________________________
2001г. (November) – Support of ordinary memory cards
_________________________________________________________
2002г. (February) – Achievements System
_________________________________________________________
2003г. (August) – Greentooth Support
_________________________________________________________
2004г. (March) – Family share
_________________________________________________________
2005г. (October) – Streaming
_________________________________________________________
2009г. (May) – Motion camera support
_________________________________________________________
Gameplay Technologies (1976-1990)
_________________________________________________________
1976г. (January) – Pause Function
🟢 – Action, Fighting Game.
🔴 – Adventure, Strategy.
_________________________________________________________
1976г. (January) – Keyboard Support
🟡 – All genres.
❌ – Arcade machines, Mobile phones.
_________________________________________________________
1976г. (January) – Controller Support
🟢 – Skill Game, Action, Platformer, Sports Game, Fighting Game.
🔴 – Economic Simulation, Building Game.
❌ – Arcade machines.
_________________________________________________________
1976г. (January) – Arcade Joystick Support
🟢 – Skill Game, Action, Platformer, Sports Game, Fighting Game.
🔴 – Economic Simulation, Building Game.
❌ – Mobile phones.
_________________________________________________________
1976г. (February) – Local High Scores
🟢 – Skill Game, Action, Platformer, Sports Game, Fighting Game.
🔴 – Adventure.
_________________________________________________________
1977г. (March) – Secrets
🟢 – Puzzle Game, Action, Platformer, First-Person Shooter, Third-Person Shooter.
🔴 – Strategy, Simulation, Sports Game, Economic Simulation, Building Game,
Real-Time Strategy, Racing.
_________________________________________________________
1977г. (April) – Check Points
🟢 – Skill Game, Action, Platformer.
🔴 – Simulation, Sports Game, Economic Simulation, Building Game.
_________________________________________________________
1978г. (May) – Cheat Codes
🟢 – Action, Platformer.
🔴 – Adventure, Interactive Movie, Visual Novel.
❌ – Arcade machines.
_________________________________________________________
1978г. (June) – Pa*sword Saves
🟡 – All genres.
❌ – Arcade machines.
_________________________________________________________
1979г. (July) – Sidequests
🟢 – RPG, First-Person Shooter, Third-Person Shooter.
🔴 – Sports Game, Economic Simulation, Building Game, Racing.
_________________________________________________________
1979г. (August) – Character Progression
🟢 – RPG, Platformer, Sports Game, Fighting Game, First-Person Shooter,
Third-Person Shooter.
🔴 – Skill Game, Puzzle Game, Adventure, Economic Simulation, Building Game,
Interactive Movie, Visual Novel.
_________________________________________________________
1980г. (September) – Save Games
🟡 – All genres.
❌ – Arcade machines.
_________________________________________________________
1980г. (October) – Splitscreen Multiplayer
🟢 – Skill Game, Strategy, Platformer, Simulation, Sports Game, First-Person Shooter,
Third-Person Shooter, Racing.
🔴 – Adventure, Interactive Movie, Visual Novel.
❌ – Mobile phones.
_________________________________________________________
1981г. (November) – Easter Eggs
🟢 – Skill Game, Platformer.
🔴 – Economic Simulation, Building Game.
_________________________________________________________
1981г. (December) – Random Story Events
🟢 – RPG, Real-Time Strategy, First-Person Shooter, Third-Person Shooter.
🔴 – Sports Game, Economic Simulation, Building Game, Racing.
_________________________________________________________
1982г. (January) – Repeatable Quests
🟢 – RPG, Third-Person Shooter.
🔴 – Puzzle Game, Adventure, Sports Game, Economic Simulation, Building Game,
Interactive Movie, Visual Novel.
_________________________________________________________
1982г. (February) – Character Customization
🟢 – RPG, Sports Game, Fighting Game, Third-Person Shooter.
🔴 – Puzzle Game, Adventure, Simulation.
_________________________________________________________
1983г. (March) – Skill Trees
🟢 – RPG, Sports Game, Fighting Game, First-Person Shooter, Third-Person Shooter.
🔴 – Puzzle Game, Adventure, Economic Simulation, Building Game,Interactive Movie,
Visual Novel.
_________________________________________________________
1983г. (March) – Day-Night Cycle
🟢 – RPG, Simulation, First-Person Shooter, Third-Person Shooter, Racing.
🔴 – Fighting Game.
_________________________________________________________
1983г. (April) – Tutorial
🟢 – Strategy, Economic Simulation, Building Game, Real-Time Strategy.
🔴 – Puzzle Game, Adventure.
_________________________________________________________
1983г. (April) – Lightgun Support
🟢 – Action, Interactive Movie.
🔴 – Puzzle Game, Adventure, RPG, Strategy, Platformer, Economic Simulation,
Fighting Game, Building Game, Real-Time Strategy, Visual Novel, Racing.
❌ – Mobile phones.
_________________________________________________________
1984г. (May) – Achievements
🟢 – Skill Game, Action, Sports Game.
🔴 – Interactive Movie, Visual Novel.
_________________________________________________________
1984г. (May) – Mouse Support
🟢 – Economic Simulation, Building Game, Real-Time Strategy.
🔴 – Sports Game, Fighting Game.
❌ – Arcade machines, Mobile phones.
_________________________________________________________
1985г. (June) – Mini Games
🟢 – Puzzle Game, Interactive Movie.
🔴 – Simulation, Economic Simulation, Building Game, Real-Time Strategy, Racing.
_________________________________________________________
1985г. (June) – Voice Output
🟢 – Adventure, RPG, Interactive Movie, Visual Novel.
_________________________________________________________
1986г. (July) – New Game Plus
🟢 – Action, Platformer, Fighting Game, First-Person Shooter, Third-Person Shooter.
🔴 – Adventure, Sports Game, Economic Simulation, Building Game, Racing.
_________________________________________________________
1987г. (May) – Cut scenes
🟢 – Adventure, RPG, Interactive Movie, Visual Novel.
🔴 – Economic Simulation.
_________________________________________________________
1987г. (August) – Multiple Ends
🟢 – Adventure, RPG, Fighting Game, Interactive Movie, Visual Novel.
🔴 – Economic Simulation, Building Game, Racing.
_________________________________________________________
1988г. (July) – Dynamic Music
🟢 – Skill Game, RPG, Strategy, Action, Platformer, Simulation, Real-Time Strategy,
First-Person Shooter, Third-Person Shooter.
🔴 – Puzzle Game, Adventure.
_________________________________________________________
1988г. (September) – Dynamic Level of Difficulty
🟢 – Strategy, Fighting Game, Real-Time Strategy, First-Person Shooter,
Third-Person Shooter, Racing.
🔴 – Adventure, Visual Novel.
_________________________________________________________
1989г. (June) – Adjustable Controls
🟢 – Simulation, Sports Game, First-Person Shooter.
🔴 – Puzzle Game, Adventure.
_________________________________________________________
1989г. (October) – LAN Multiplayer
🟢 – Strategy, Simulation, Sports Game, Real-Time Strategy, First-Person Shooter,
Third-Person Shooter, Racing.
🔴 – Adventure, Interactive Movie, Visual Novel.
❌ – Mobile phones.
_________________________________________________________
1990г. (July) – Wheel Support
🟢 – Simulation, Racing.
🔴 – Skill Game, Puzzle Game, Adventure, RPG, Strategy, Action, Platformer,
Economic Simulation, Fighting Game, Building Game, Interactive Movie,
Real-Time Strategy, First-Person Shooter, Visual Novel, Third-Person Shooter,
Battle Royale.
❌ – Mobile phones.
_________________________________________________________
1990г. (November) – Level Editor
🟢 – Puzzle Game, Strategy, Building Game, Real-Time Strategy, First-Person Shooter,
Racing.
🔴 – Adventure, Economic Simulation, Fighting Game, Interactive Movie, Visual Novel.
❌ – Arcade machines.
_________________________________________________________
Gameplay Technologies (1991-2015)
_________________________________________________________
1991г. (December) – Online Multiplayer
🟢 – Strategy, Simulation, Sports Game, Fighting Game, Real-Time Strategy,
First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.
🔴 – Adventure, Interactive Movie, Visual Novel.
_________________________________________________________
1992г. (January) – Adjustable HUD
🟢 – Simulation, Racing.
🔴 – Adventure, Visual Novel.
_________________________________________________________
1992г. (August) – Orchestral Soundtrack
🟢 – Strategy, Real-Time Strategy.
🔴 – Sports Game, Fighting Game, Racing.
_________________________________________________________
1992г. (August) – Force Feedback
🟢 – Action, Simulation, First-Person Shooter, Third-Person Shooter, Racing.
🔴 – Puzzle Game, Adventure.
_________________________________________________________
1992г. (August) – Modern Controller Support
🟢 – Skill Game, Action, Platformer, Sports Game, Fighting Game.
🔴 – Economic Simulation, Building Game.
❌ – Arcade machines.
_________________________________________________________
1993г. (February) – Adjustable Censoring
🟢 – Action, Fighting Game, First-Person Shooter, Third-Person Shooter.
🔴 – Economic Simulation, Building Game.
_________________________________________________________
1993г. (September) – Flight Stick Support
🟢 – Simulation.
🔴 – Economic Simulation, Building Game.
❌ – Mobile phones.
_________________________________________________________
1994г. (March) – Morale Mechanics
🟢 – Adventure, RPG, Interactive Movie, Visual Novel.
🔴 – Skill Game, Puzzle Game, Strategy, Simulation, Sports Game, Economic Simulation,
Building Game, Real-Time Strategy, Racing.
_________________________________________________________
1994г. (April) – Weather Effects
🟢 – Simulation, Sports Game, First-Person Shooter, Third-Person Shooter, Racing,
Battle Royale.
🔴 – Interactive Movie.
_________________________________________________________
1994г. (October) – VR Helmet Support
🟢 – Simulation, Sports Game, First-Person Shooter, Racing.
🔴 – Economic Simulation, Building Game.
❌ – Mobile phones.
_________________________________________________________
1995г. (April) – Voice Over
🟢 – Sports Game, First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.
🔴 – Adventure, Interactive Movie, Visual Novel.
_________________________________________________________
1995г. (May) – See Replay Function
🟢 – Skill Game, Sports Game, Fighting Game, Real-Time Strategy, First-Person Shooter,
Third-Person Shooter, Racing.
🔴 – Puzzle Game, Adventure, RPG, Economic Simulation, Building Game, Interactive Movie, Visual Novel.
_________________________________________________________
1996г. (June) – Dynamic & Destructible World
🟢 – Strategy, Simulation, Building Game, Real-Time Strategy, First-Person Shooter,
Third-Person Shooter.
🔴 – Adventure, Sports Game, Interactive Movie, Visual Novel.
_________________________________________________________
1997г. (July) – Mod Support
🟢 – RPG, Simulation, Real-Time Strategy, First-Person Shooter.
🔴 – Adventure, Interactive Movie.
❌ – Arcade machines.
_________________________________________________________
1997г. (August) – Online Leaderboards
🟢 – Skill Game, Action, Fighting Game, First-Person Shooter, Third-Person Shooter,
Racing, Battle Royale.
🔴 – Adventure, Interactive Movie, Visual Novel.
_________________________________________________________
1998г. (April) – Dance pad support
🟢 – Skill Game.
🔴 – Adventure, RPG, Strategy, Action, Platformer, Simulation, Economic Simulation,
Building Game, Interactive Movie, Real-Time Strategy, First-Person Shooter, Visual Novel,
Third-Person Shooter, Racing, Battle Royale.
❌ – Mobile phones.
_________________________________________________________
1998г. (September) – Interactive Story
🟢 – Interactive Movie, Visual Novel.
🔴 – Puzzle Game, Sports Game, Economic Simulation, Building Game, Racing.
_________________________________________________________
1999г. (February) – In-App Purchases
🟡 – All genres.
❌ – Arcade machines.
_________________________________________________________
1999г. (October) – Level Streaming
🟢 – Adventure, Simulation, First-Person Shooter, Third-Person Shooter.
🔴 – Fighting Game, Interactive Movie, Visual Novel.
_________________________________________________________
2001г. (January) – Touch Screen Support
🟢 – Strategy, Economic Simulation, Building Game.
🔴 – Fighting Game.
_________________________________________________________
2005г. (December) – Social Media Integration
🟢 – Puzzle Game.
🔴 – Adventure, Visual Novel.
_________________________________________________________
2006г. (February) – Motion Controller Support
🟢 – Simulation, Sports Game, Fighting Game, Interactive Movie.
🔴 – Economic Simulation, Building Game.
❌ – Mobile phones.
_________________________________________________________
2007г. (December) – Instrument Support
🟢 – Skill Game.
🔴 – Puzzle Game, Adventure, RPG, Strategy, Action, Platformer, Sports Game,
Economic Simulation, Fighting Game, Building Game, Interactive Movie,Real-Time Strategy,
First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.
❌ – Mobile phones.
_________________________________________________________
2009г. (January) – Motion Camera Support
🟢 – Simulation, Sports Game, Fighting Game, Interactive Movie.
🔴 – Adventure, Strategy, Economic Simulation, Building Game, Real-Time Strategy.
_________________________________________________________
2012г. (January) – Cloud Service
🟢 – Racing.
_________________________________________________________
2015г. (February) – Augmented-Reality-Support
🟢 – Puzzle Game, Interactive Movie, Visual Novel.
🔴 – Economic Simulation, Building Game.
_________________________________________________________
Platforms (1976-1998)
Year | Platform | Sales start | End of sales | Tech level⚡ | Price💲 |
---|---|---|---|---|---|
1976 | Byte I Fairtech-CF Arcade System 500 | 1976г. (January) 1976г. (January) 1976г. (February) | 1977г. (October) 1983г. (March) 1981г. (February) | ⚡ 1 ⚡ 1 ⚡ 2 | ᠋᠋᠋᠋᠋᠋᠋ 10.000💲 10.000💲 35.000💲 |
1977 | Astro Arcade Commohdor PETE Byte II RRS-80 Katari 2600 | 1977г. (January) 1977г. (January) 1977г. (June) 1977г. (August) 1977г. (September) | 1985г. (July) 1982г. (December) 1993г. (November) 1981г. (January) 1992г. (January) | ⚡ 1 ⚡ 1 ⚡ 2 ⚡ 1 ⚡ 1 | ᠋᠋᠋᠋᠋᠋᠋ 11.900💲 11.000💲 11.000💲 11.000💲 30.800💲 |
1978 | Rodovin APVS Magma Olympus II | 1978г. (February) 1978г. (December) | 1983г. (October) 1984г. (March) | ⚡ 1 ⚡ 1 | ᠋᠋᠋᠋᠋᠋᠋ 12.680💲 12.000💲 |
1979 | Minivision Katari 850 Intelvisual | 1979г. (November) 1979г. (November) 1979г. (December) | 1981г. (December) 1992г. (January) 1990г. (January) | ⚡ 1 ⚡ 1 ⚡ 1 | ᠋᠋᠋᠋᠋᠋᠋ 14.100💲 13.000💲 13.000💲 |
1980 | ZY80 Commohdor VEC-20 | 1980г. (January) 1980г. (July) | 1981г. (December) 1985г. (January) | ⚡ 1 ⚡ 1 | ᠋᠋᠋᠋᠋᠋᠋ 15.000💲 15.100💲 |
1981 | Arcade System 800 Ca*setteView Personal Computer | 1981г. (February) 1981г. (July) 1981г. (August) | 1986г. (February) 1985г. (November) Endlessly | ] ⚡ 3 ⚡ 1 ⚡ 8 | ᠋᠋᠋᠋᠋᠋᠋ 56.000💲 17.000💲 17.000💲 |
1982 | Intex AD-Vision W-Tech Vision ZY Spectre Arcade-2640 Commohdor C63 Coleckovision Katari 5200 Vector-x | 1982г. (January) 1982г. (February) 1982г. (April) 1982г. (May) 1982г. (August) 1982г. (August) 1982г. (September) 1982г. (November) | 1983г. (October) 1986г. (January) 1992г. (January) 1984г. (November) 1994г. (April) 1985г. (October) 1984г. (September) 1984г. (December) | ⚡ 1 ⚡ 1 ⚡ 2 ⚡ 1 ⚡ 2 ⚡ 1 ⚡ 1 ⚡ 1 | ᠋᠋᠋᠋᠋᠋᠋ 19.500💲 19.350💲 19.000💲 19.500💲 19.200💲 19.000💲 19.000💲 19.900💲 |
1983 | Mintendu System SIG-2000 PVX-1000 W-Tech Laser 2000 | 1983г. (July) 1983г. (July) 1983г. (October) 1983г. (November) | 1995г. (September) 1985г. (October) 1984г. (March) 1985г. (July) | ⚡ 2 ⚡ 2 ⚡ 1 ⚡ 2 | ᠋᠋᠋᠋᠋᠋᠋ 21.000💲 20.500💲 20.000💲 20.800💲 |
1984 | McIntosh Amstar CCP Super Ca*setteView | 1984г. (January) 1984г. (June) 1984г. (July) | Endlessly 1990г. (April) 1987г. (November) | ⚡ 8 ⚡ 1 ⚡ 2 | ᠋᠋᠋᠋᠋᠋᠋ 22.000💲 22.000💲 23.100💲 |
1985 | Commohdor C127 Katari STT Amigo 1000 Siga Master Deck | 1985г. (January) 1985г. (June) 1985г. (July) 1985г. (October) | 1989г. (January) 1993г. (April) 1987г. (July) 1996г. (October) | ⚡ 2 ⚡ 3 ⚡ 3 ⚡ 2 | ᠋᠋᠋᠋᠋᠋᠋ 25.600💲 25.100💲 25.700💲 25.900💲 |
1986 | Arcade System 1000 Katari 7800 | 1986г. (February) 1986г. (May) | 1991г. (February) 1992г. (January) | ⚡ 4 ⚡ 2 | ᠋᠋᠋᠋᠋᠋᠋ 127.000💲 27.100💲 |
1987 | Amigo 500 Acoon Archimed Core Engine | 1987г. (April) 1987г. (June) 1987г. (October) | 1991г. (April) 1995г. (July) 1994г. (December) | ⚡ 3 ⚡ 3 ⚡ 3 | ᠋᠋᠋᠋᠋᠋᠋ 30.600💲 30.000💲 30.800💲 |
1988 | Siga Mega Deck | 1988г. (October) | 1997г. (October) | ⚡ 3 | ᠋᠋᠋᠋᠋᠋᠋ 32.900💲 |
1989 | Mintendu Game Portable Katari Lunx | 1989г. (April) 1989г. (October) | 2003г. (March) 1995г. (December) | ⚡ 2 ⚡ 2 | ᠋᠋᠋᠋᠋᠋᠋ 35.000💲 35.000💲 |
1990 | Geo Reo Amstar GX3000 Siga Play Gear Game Mate Philops CD-X Super Mintendu System Core Engine GT Commohdor Game System | 1990г. (April) 1990г. (September) 1990г. (October) 1990г. (October) 1990г. (October) 1990г. (November) 1990г. (December) 1990г. (December) | 2004г. (April) 1991г. (December) 1997г. (March) 1994г. (March) 1998г. (September) 1999г. (September) 1994г. (December) 1992г. (December) | ⚡ 3 ⚡ 3 ⚡ 2 ⚡ 2 ⚡ 3 ⚡ 3 ⚡ 3 ⚡ 2 | ᠋᠋᠋᠋᠋᠋᠋ 54.000💲 50.600💲 51.500💲 50.000💲 53.000💲 52.500💲 53.400💲 50.800💲 |
1991 | Arcade System 1500 Amigo CTV Core Engine Duo | 1991г. (February) 1991г. (March) 1991г. (September) | 1995г. (February) 1993г. (October) 1995г. (December) | ⚡ 5 ⚡ 3 ⚡ 3 | 150.000💲 49.700💲 ᠋᠋᠋᠋᠋᠋᠋ 58.700💲 |
1992 | Wasari Megavision | 1992г. (November) | 1994г. (December) | ⚡ 2 | ᠋᠋᠋᠋᠋᠋᠋ 63.400💲 |
1993 | PhaserActive Amigo CDX-32 4D-OH Katari Puma | 1993г. (April) 1993г. (September) 1993г. (October) 1993г. (November) | 1996г. (November) 1994г. (April) 1996г. (January) 1996г. (July) | ⚡ 4 ⚡ 3 ⚡ 4 ⚡ 4 | ᠋᠋᠋᠋᠋᠋᠋ 64.500💲 66.500💲 65.800💲 65.000💲 |
1994 | Play-X Siga Uranus Pony Gamestation Core-FX | 1994г. (September) 1994г. (November) 1994г. (December) 1994г. (December) | 1997г. (October) 2000г. (November) 2006г. (August) 1998г. (December) | ⚡ 3 ⚡ 4 ⚡ 4 ⚡ 3 | ᠋᠋᠋᠋᠋᠋᠋ 70.000💲 74.500💲 73.000💲 76.000💲 |
1995 | Arcade System 1800 Mintendu Virtual Portable Mega-A-Can Siga Noman | 1995г. (February) 1995г. (July) 1995г. (October) 1995г. (October) | 2000г. (February) 1996г. (March) 1997г. (October) 1999г. (February) | ⚡ 6 ⚡ 2 ⚡ 3 ⚡ 3 | ᠋᠋᠋᠋᠋᠋᠋᠋᠋᠋᠋᠋᠋᠋ 280.000💲 83.400💲 80.000💲 82.600💲 |
1996 | Pippal Mintendu 63 | 1996г. (April) 1996г. (June) | 1997г. (December) 2002г. (April) | ⚡ 4 ⚡ 4 | ᠋᠋᠋᠋᠋᠋᠋ 87.000💲 85.700💲 |
1998 | Geo Reo Pocket Mintendu Game Port. Col. Siga Reamcast | 1998г. (October) 1998г. (October) 1998г. (November) | 1999г. (December) 2003г. (March) 2001г. (December) | ⚡ 3 ⚡ 2 ⚡ 5 | ᠋᠋᠋᠋᠋᠋᠋ 102.500💲 102.000💲 102.000💲 |
Platforms (1999-2030)
Year | Platform | Sales start | End of sales | Tech level⚡ | Price💲 |
---|---|---|---|---|---|
1999 | Wonderbird | 1999г. (March) | 2003г. (September) | ⚡ 3 | ᠋᠋᠋᠋᠋᠋᠋ 110.000💲 |
2000 | Arcade System 2000 Pony Gamestation 2 | 2000г. (February) 2000г. (March) | 2005г. (February) 2013г. (January) | ⚡ 7 ⚡ 5 | ᠋᠋᠋᠋᠋᠋᠋ 470.000💲 126.000💲 |
2001 | Game Portable Advance Mintendu Playcube Minisoft YBox | 2001г. (March) 2001г. (September) 2001г. (November) | 2008г. (November) 2007г. (March) 2009г. (March) | ⚡ 3 ⚡ 5 ⚡ 5 | ᠋᠋᠋᠋᠋᠋᠋ 130.000💲 132.000💲 134.000💲 |
2003 | M-Cage | 2003г. (October) | 2005г. (November) | ⚡ 4 | ᠋᠋᠋᠋᠋᠋᠋ 160.000💲 |
2004 | Mintendu D-S Pony GSP | 2004г. (November) 2004г. (December) | 2013г. (August) 2014г. (December) | ⚡ 4 ⚡ 4 | ᠋᠋᠋᠋᠋᠋᠋ 183.000💲 180.000💲 |
2005 | Arcade System 2500 Gizmos Minisoft YBox 370 | 2005г. (February) 2005г. (March) 2005г. (November) | Endlessly 2006г. (February) 2016г. (April) | ⚡ 8 ⚡ 4 ⚡ 6 | ᠋᠋᠋᠋᠋᠋᠋ 720.000💲 200.000💲 207.000💲 |
2006 | Pony Gamestation 3 Mintendu Fii | 2006г. (November) 2006г. (November) | 2017г. (May) 2013г. (October) | ⚡ 6 ⚡ 5 | ᠋᠋᠋᠋᠋᠋᠋ 231.000💲 227.000💲 |
2007 | iByte | 2007г. (November) | 2012г. (November) | ⚡ 3 | ᠋᠋᠋᠋᠋᠋᠋ 3.500💲 |
2008 | Redberry Z5 | 2008г. (February) | 2013г. (February) | ⚡ 3 | ᠋᠋᠋᠋᠋᠋᠋ 3.300💲 |
2009 | Sybios 500 Cyboo Droidan I | 2009г. (February) 2009г. (May) 2009г. (June) | 2014г. (February) 2011г. (September) 2014г. (June) | ⚡ 3 ⚡ 4 ⚡ 3 | ᠋᠋᠋᠋᠋᠋᠋ 2.700💲 283.000💲 3.100💲 |
2011 | Mintendu 3SD iByte 2 Pony GSViva | 2011г. (February) 2011г. (November) 2011г. (December) | 2023г. (November) 2016г. (November) 2019г. (March) | ⚡ 4 ⚡ 4 ⚡ 6 | ᠋᠋᠋᠋᠋᠋᠋ 324.000💲 4.000💲 320.000💲 |
2012 | Redberry Z10 Minisoft Phone I Mintendu FiiU Neo X | 2012г. (February) 2012г. (September) 2012г. (December) 2012г. (December) | 2017г. (February) 2017г. (September) 2017г. (January) 2020г. (January) | ⚡ 4 ⚡ 4 ⚡ 6 ⚡ 3 | ᠋᠋᠋᠋᠋᠋᠋ 3.600💲 3.500💲 345.000💲 348.500💲 |
2013 | Sybios 800 Oya Droidan II Nvideo Pro Pony Gamestation 4 Minisoft YBox 720 | 2013г. (February) 2013г. (June) 2013г. (June) 2013г. (July) 2013г. (November) 2013г. (November) | 2018г. (February) 2015г. (July) 2018г. (June) 2022г. (October) 2022г. (June) 2023г. (May) | ⚡ 4 ⚡ 6 ⚡ 4 ⚡ 6 ⚡ 7 ⚡ 7 | ᠋᠋᠋᠋᠋᠋᠋ 3.300💲 360.000💲 3.800💲 360.000💲 365.000💲 360.000💲 |
2015 | Beam Machine iByte 3 | 2015г. (November) 2015г. (November) | 2021г. (February) 2020г. (November) | ⚡ 8 ⚡ 5 | ᠋᠋᠋᠋᠋᠋᠋ 400.000💲 4.600💲 |
2016 | Redberry Z20 Fusion F1000 Minisoft Phone II | 2016г. (February) 2016г. (June) 2016г. (September) | 2021г. (February) 2018г. (July) 2021г. (September) | ⚡ 5 ⚡ 6 ⚡ 5 | ᠋᠋᠋᠋᠋᠋᠋ 4.000💲 420.000💲 4.000💲 |
2017 | Mintendu Zwitch Droidan III | 2017г. (March) 2017г. (June) | 2025г. (December) 2022г. (June) | ⚡ 7 ⚡ 5 | ᠋᠋᠋᠋᠋᠋᠋ 450.000💲 4.100💲 |
2019 | iByte 4 | 2019г. (November) | 2024г. (November) | ⚡ 6 | ᠋᠋᠋᠋᠋᠋᠋ 5.100💲 |
2020 | Pony Gamestation 5 Minisoft YBox SX Katari VCC | 2020г. (November) 2020г. (November) 2020г. (November) | 2030г. (June) 2030г. (May) 2025г. (November) | ⚡ 8 ⚡ 8 ⚡ 6 | ᠋᠋᠋᠋᠋᠋᠋ 506.000💲 500.000💲 285.400💲 |
2021 | Droidan IV Intelvisual Amikos Beam Deck | 2021г. (June) 2021г. (October) 2021г. (December) | 2026г. (June) 2026г. (February) 2028г. (November) | ⚡ 6 ⚡ 6 ⚡ 8 | ᠋᠋᠋᠋᠋᠋᠋ 5.000💲 325.000💲 440.000💲 |
2023 | iByte 5 Commohdor G. System II | 2023г. (November) 2023г. (December) | Endlessly Endlessly | ⚡ 7 ⚡ 8 | ᠋᠋᠋᠋᠋᠋᠋ 5.500💲 560.000💲 |
2024 | Asia Box Mintendu Zwitch Pro | 2024г. (February) 2024г. (December) | Endlessly 2031г. (January) | ⚡ 8 ⚡ 8 | ᠋᠋᠋᠋᠋᠋᠋ 579.000💲 526.000💲 |
2025 | Siga MegaCast Droidan V | 2025г. (April) 2025г. (June) | Endlessly Endlessly | ⚡ 8 ⚡ 7 | ᠋᠋᠋᠋᠋᠋᠋ 610.000💲 5.300💲 |
2026 | Katari Puma 2 | 2026г. (July) | Endlessly | ⚡ 8 | ᠋᠋᠋᠋᠋᠋᠋ 625.000💲 |
2028 | Minisoft YBox SX-II Pony Gamestation 6 | 2028г. (November) 2028г. (December) | Endlessly Endlessly | ⚡ 8 ⚡ 8 | ᠋᠋᠋᠋᠋᠋᠋ 680.000💲 682.000💲 |
2030 | Mintendu MX | 2030г. (January) | Endlessly | ⚡ 8 | ᠋᠋᠋᠋᠋᠋᠋ 660.000💲 |
______Release Dates (Mod)______
Copy protection
For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]
_______________________________________________________
1980г. (August) – StarForce v1.0
1982г. (August) – StarForce v2.0
1984г. (August) – StarForce v3.0
_______________________________________________________
1986г. (August) – ActControl v1.0
1988г. (August) – ActControl v2.0
1990г. (August) – ActControl v3.0
_______________________________________________________
1992г. (August) – SecuROM v1.0
1994г. (August) – SecuROM v2.0
1996г. (August) – SecuROM v3.0
_______________________________________________________
1998г. (August) – Reality Pump v1.0
2000г. (August) – Reality Pump v2.0
2002г. (August) – Reality Pump v3.0
_______________________________________________________
2004г. (August) – Steamworks v1.0
2006г. (August) – Steamworks v2.0
2008г. (August) – Steamworks v3.0
_______________________________________________________
2010г. (August) – Steam Bind v1.0
2012г. (August) – Steam Bind v2.0
2014г. (August) – Steam Bind v3.0
_______________________________________________________
2016г. (August) – RockStar DRM v1.0
2018г. (August) – RockStar DRM v2.0
2020г. (August) – RockStar DRM v3.0
_______________________________________________________
2022г. (August) – DENUVO v1.0
2024г. (August) – DENUVO v2.0
2026г. (August) – DENUVO v3.0
_______________________________________________________
2028г. (August) – PirateKiller Prime
2030г. (August) – PirateKiller Pro
2032г. (August) – PirateKiller Extreme
_______________________________________________________
Anti-cheats
For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]
_______________________________________________________
1990г. (February) – BattlEye v1.0
1992г. (February) – BattlEye v2.0
1994г. (February) – BattlEye v3.0
_______________________________________________________
1996г. (February) – Denuvo Anti-Cheat v1.0
1998г. (February) – Denuvo Anti-Cheat v2.0
2000г. (February) – Denuvo Anti-Cheat v3.0
_______________________________________________________
2002г. (February) – VAC v1.0
2004г. (February) – VAC v2.0
2006г. (February) – VAC Pro
_______________________________________________________
2008г. (February) – Easy Anti-Cheat 1.0
2010г. (February) – Easy Anti-Cheat 2.0
2012г. (February) – Easy Anti-Cheat 3.0
_______________________________________________________
2014г. (February) – Kernel-Level I
2016г. (February) – Kernel-Level II
2018г. (February) – Kernel-Level III
_______________________________________________________
2020г. (February) – PunkBuster v1.0
2022г. (February) – PunkBuster v2.0
2024г. (February) – PunkBuster v3.0
_______________________________________________________
2026г. (February) – GodsEye Protection 1.0
2028г. (February) – GodsEye Protection 2.0
2030г. (February) – GodsEye Protection Neo
_______________________________________________________
NPC engines
For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]
_________________________________________________________
1976г. (January) – Z-machine
Genre: None; Platform: None
_________________________________________________________
1977г. (March) – Sierra’s Creative Interpreter
Genre: Adventure; Platform: Apple I
_________________________________________________________
1977г. (November) – SCUMM
Genre: Adventure; Platform: Apple I
_________________________________________________________
1979г. (January) – Freescape
Genre: Skill Game; Platform: Magnavox Odyssey 2
_________________________________________________________
1980г. (July) – Gold Box
Genre: Skill Game; Platform: Magnavox Odyssey 2
_________________________________________________________
1981г. (October) – PRISM-16
Genre: Skill Game; Platform: Magnavox Odyssey 2
_________________________________________________________
1983г. (August) – XnGine
Genre: RPG; Platform: Commodore 64
_________________________________________________________
1984г. (September) – Glacier engine
Genre: RPG; Platform: NES
_________________________________________________________
1985г. (June) – BRender
Genre: RPG; Platform: Apple Mac
_________________________________________________________
1987г. (December) – RenderWare
Genre: Strategy; Platform: Atari 7800
_________________________________________________________
1988г. (October) – Sith
Genre: Action; Platform: Amiga 500
_________________________________________________________
1990г. (July) – Infinity Engine
Genre: Action; Platform: Nintendo Game Boy
_________________________________________________________
1991г. (April) – GoldSrc
Genre: Simulation; Platform: Super NES
_________________________________________________________
1992г. (December) – LithTech
Genre: Simulation; Platform: Atari 7800, Super NES
_________________________________________________________
1994г. (December) – GrimE
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
1996г. (July) – AtmosFear
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
1997г. (September) – Serious Engine
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
1998г. (December) – Unreal Engine
Genre: Platformer; Platform: Sony PlayStation
_________________________________________________________
2000г. (December) – Unreal Engine 1.5
Genre: Platformer; Platform: Sega Dreamcast
_________________________________________________________
2001г. (July) – Source
Genre: Third-Person Shooter; Platform: Sony PlayStation 2
_________________________________________________________
2003г. (December) – Unreal Engine 2
Genre: Third-Person Shooter; Platform: Sony PlayStation 2
_________________________________________________________
2004г. (October) – CryEngine
Genre: Third-Person Shooter; Platform: Personal Computer
_________________________________________________________
2006г. (December) – Unity Free
Genre: Real-Time Strategy; Platform: Microsoft Xbox 360
_________________________________________________________
2007г. (August) – RAGE
Genre: Real-Time Strategy; Platform: Microsoft Xbox 360
_________________________________________________________
2008г. (September) – Unreal Engine 3
Genre: Sports Game; Platform: Sony PlayStation 3
_________________________________________________________
2010г. (October) – CryEngine 2
Genre: Sports Game; Platform: Sony PlayStation 3
_________________________________________________________
2011г. (November) – Frostbite
Genre: Building Game; Platform: Personal Computer
_________________________________________________________
2012г. (November) – Unreal Engine 4
Genre: Building Game; Platform: Personal Computer
_________________________________________________________
2014г. (July) – CryEngine 3
Genre: Fighting Game; Platform: Sony PlayStation 4
_________________________________________________________
2015г. (October) – Unreal Engine 4 Free
Genre: Fighting Game; Platform: Sony PlayStation 4
_________________________________________________________
2016г. (November) – Source 2
Genre: Interactive Movie; Platform: Microsoft Xbox One
_________________________________________________________
2018г. (June) – Core
Genre: Interactive Movie; Platform: Microsoft Xbox One
_________________________________________________________
2019г. (July) – Unity 3D Free
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
2020г. (December) – Unreal Engine 5 Free
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
2023г. (February) – Serious Engine 4
Genre: First-Person Shooter; Platform: Personal Computer
_________________________________________________________
2024г. (June) – Id Tech
Genre: Third-Person Shooter; Platform: Commodore 64GS II
_________________________________________________________
2025г. (August) – Id Tech Plus
Genre: RPG; Platform: Personal Computer
_________________________________________________________
2025г. (August) – Id Tech Pro
Genre: Simulation; Platform: Personal Computer
_________________________________________________________
2026г. (May) – Id Tech Excellence
Genre: Real-Time Strategy; Platform: Sega Mega Cast
_________________________________________________________
Engine technology
_________________________________________________________
1976г. (January) – ASCII Graphics
_________________________________________________________
1976г. (January) – Speaker Sound
_________________________________________________________
1976г. (January) – Primitive AI [Level 1]
_________________________________________________________
1976г. (January) – Primitive Physics [Level 1]
_________________________________________________________
1977г. (February) – 2D Line Graphics
_________________________________________________________
1977г. (October) – Primitive Mono Sound
_________________________________________________________
1978г. (December) – Primitive 2D Block Graphics
_________________________________________________________
1980г. (January) – Primitive AI [Level 2]
_________________________________________________________
1980г. (May) – Primitive Stereo Sound
_________________________________________________________
1980г. (June) – Primitive Physics [Level 2]
_________________________________________________________
1981г. (August) – Modern 2D Block Graphics
_________________________________________________________
1983г. (June) – 2D 8-Bit Graphics
_________________________________________________________
1983г. (July) – 8 Bit Sound
_________________________________________________________
1984г. (January) – Primitive AI [Level 3]
_________________________________________________________
1984г. (March) – Primitive 3D Vector Graphics
_________________________________________________________
1984г. (July) – Primitive Physics [Level 3]
_________________________________________________________
1985г. (April) – Advanced 8 Bit Sound
_________________________________________________________
1987г. (January) – 16 Bit Sound
_________________________________________________________
1987г. (October) – 2D 16-Bit Graphics
_________________________________________________________
1988г. (January) – Improved AI [Level 1]
_________________________________________________________
1988г. (August) – Improved Physics [Level 1]
_________________________________________________________
1990г. (February) – Modern 3D Vector Graphics
_________________________________________________________
1990г. (May) – Advanced 16 Bit Sound
_________________________________________________________
1991г. (January) – Primitive Pseudo 3D Graphics
_________________________________________________________
1992г. (January) – Improved AI [Level 2]
_________________________________________________________
1992г. (March) – 32 Bit Sound
_________________________________________________________
1992г. (April) – 3D Voxel Graphics
_________________________________________________________
1992г. (September) – Improved Physics [Level 2]
_________________________________________________________
1994г. (October) – Modern Pseudo 3D Graphics
_________________________________________________________
1996г. (January) – Improved AI [Level 3]
_________________________________________________________
1996г. (February) – 3D Graphics
_________________________________________________________
1996г. (October) – Improved Physics [Level 3]
_________________________________________________________
1997г. (July) – Modern 3D Voxel Graphics
_________________________________________________________
1998г. (November) – Advanced 32 Bit Sound
_________________________________________________________
1998г. (December) – Advanced 3D Graphics
_________________________________________________________
2000г. (January) – Advanced AI [Level 1]
_________________________________________________________
2000г. (November) – Advanced Physics [Level 1]
_________________________________________________________
2001г. (May) – Modern 3D Graphics
_________________________________________________________
2003г. (October) – Surround Sound Technology
_________________________________________________________
2004г. (January) – Advanced AI [Level 2]
_________________________________________________________
2004г. (December) – Advanced Physics [Level 2]
_________________________________________________________
2006г. (November) – OpenWorld 3D Graphics
_________________________________________________________
2007г. (March) – 3D Sound 3.1
_________________________________________________________
2008г. (March) – Advanced Physics [Level 3]
_________________________________________________________
2008г. (June) – Advanced AI [Level 3]
_________________________________________________________
2010г. (July) – 3D Sound 5.1
_________________________________________________________
2011г. (September) – Advanced OpenWorld 3D Graphics
_________________________________________________________
2012г. (January) – Highly Advanced AI [Level 1]
_________________________________________________________
2012г. (June) – Highly Advanced Physics [Level 1]
_________________________________________________________
2014г. (February) – 3D Sound 7.1
_________________________________________________________
2015г. (June) – Modern OpenWorld 3D Graphics
_________________________________________________________
2016г. (January) – Highly Advanced AI [Level 2]
_________________________________________________________
2016г. (May) – Highly Advanced Physics [Level 2]
_________________________________________________________
2018г. (February) – High-End OpenWorld 3D Graphics
_________________________________________________________
2018г. (December) – Real 3D Sound
_________________________________________________________
2020г. (January) – Highly Advanced AI [Level 3]
_________________________________________________________
2020г. (June) – Highly Advanced Physics [Level 3]
_________________________________________________________
2022г. (May) – Crystal 4D sound [Level 1]
_________________________________________________________
2022г. (December) – Real 3D Graphics
_________________________________________________________
2024г. (February) – Global Physics [Level 1]
_________________________________________________________
2024г. (July) – Super-intelligent AI [Level 1]
_________________________________________________________
2026г. (February) – Crystal 4D sound [Level 2]
_________________________________________________________
2026г. (August) – Epic 3D graphics [Level 1]
_________________________________________________________
2028г. (May) – Global Physics [Level 2]
_________________________________________________________
2028г. (June) – Super-intelligent AI [Level 2]
_________________________________________________________
2030г. (May) – Crystal 4D sound [Level 3]
_________________________________________________________
2030г. (November) – Epic 3D graphics [Level 2]
_________________________________________________________
2032г. (August) – Super-intelligent AI [Level 3]
_________________________________________________________
2032г. (October) – Global Physics [Level 3]
_________________________________________________________
2034г. (May) – Epic 3D graphics [Level 3]
_________________________________________________________
Console hardware (1976-1994)
For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]
1976г.
_________________________________________________________
1976г. (January) – Intel 8085 [CPU]
_________________________________________________________
1976г. (January) – TI Adaptor [GPU]
_________________________________________________________
1976г. (January) – DRAM 128 Bytes [RAM]
_________________________________________________________
1976г. (January) – No storage option [Internal memory]
_________________________________________________________
1976г. (January) – Controller I
_________________________________________________________
1976г. (January) – 1.8 inch grayscale screen
_________________________________________________________
1976г. (January) – AMY Audio 1300 [Sound chip]
_________________________________________________________
1976г. (January) – Air vents
_________________________________________________________
1976г. (January) – 4KB cartridge [External Memory]
_________________________________________________________
1976г. (January) – Case for stationary console I
_________________________________________________________
1976г. (January) – Case for handheld I
_________________________________________________________
1978г.
_________________________________________________________
1978г. (March) – 128 bytes on cartridge [Internal memory]
_________________________________________________________
1979г.
_________________________________________________________
1979г. (June) – DRAM 1KB [RAM]
_________________________________________________________
1980г.
_________________________________________________________
1980г. (May) – AMY Audio 1800 [Sound chip]
_________________________________________________________
1980г. (June) – Intel 8087 [CPU]
_________________________________________________________
1980г. (July) – GTI Adaptor [GPU]
_________________________________________________________
1981г.
_________________________________________________________
1981г. (February) – Heat Sink
_________________________________________________________
1982г.
_________________________________________________________
1982г. (February) – Case for stationary console II
_________________________________________________________
1982г. (February) – Case for handheld II
_________________________________________________________
1982г. (February) – Controller II
_________________________________________________________
1982г. (April) – 1 kilobyte on cartridge [Internal memory]
_________________________________________________________
1982г. (May) – 128KB cartridge [External Memory]
_________________________________________________________
1982г. (July) – DRAM 8KB [RAM]
_________________________________________________________
1982г. (October) – Yamaha OXL 500 [Sound chip]
_________________________________________________________
1982г. (October) – Intel 80286 [CPU]
_________________________________________________________
1982г. (October) – Extended Graphics Adapter [GPU]
_________________________________________________________
1984г.
_________________________________________________________
1984г. (April) – OEM Color Emulation Card [GPU]
_________________________________________________________
1984г. (September) – 4 kilobyte on cartridge [Internal memory]
_________________________________________________________
1984г. (November) – Yamaha OXL 1000 [Sound chip]
_________________________________________________________
1984г. (December) – AMD Am29000 [CPU]
_________________________________________________________
1984г. (December) – DRAM 64KB [RAM]
_________________________________________________________
1985г.
_________________________________________________________
1985г. (May) – Small case fan
_________________________________________________________
1985г. (July) – 2.6 inch grayscale screen
_________________________________________________________
1986г.
_________________________________________________________
1986г. (January) – VIA ACI 89 [Sound chip]
_________________________________________________________
1986г. (February) – DRAM 128KB [RAM]
_________________________________________________________
1986г. (April) – Intel 80376 [CPU]
_________________________________________________________
1986г. (May) – Graphics Solution Plus [GPU]
_________________________________________________________
1986г. (June) – Controller III
_________________________________________________________
1986г. (June) – Case for stationary console III
_________________________________________________________
1986г. (June) – Case for handheld III
_________________________________________________________
1986г. (October) – 8 kilobyte on cartridge [Internal memory]
_________________________________________________________
1986г. (November) – 1MB cartridge [External Memory]
_________________________________________________________
1989г.
_________________________________________________________
1989г. (March) – SDRAM 512KB [RAM]
_________________________________________________________
1989г. (June) – 3.2 inch color screen
_________________________________________________________
1989г. (September) – VIA ACI 91 [Sound chip]
_________________________________________________________
1990г.
_________________________________________________________
1990г. (June) – Intel 80487 [CPU]
_________________________________________________________
1990г. (November) – VGA Wonder [GPU]
_________________________________________________________
1990г. (December) – 32 kilobyte on cartridge [Internal memory]
_________________________________________________________
1991г.
_________________________________________________________
1991г. (January) – Small fans for CPU and GPU
_________________________________________________________
1991г. (November) – Creative DMP I [Sound chip]
_________________________________________________________
1992г.
_________________________________________________________
1992г. (February) – Intel Pentium [CPU]
_________________________________________________________
1992г. (February) – ATI Graphics Ultra ISA [GPU]
_________________________________________________________
1992г. (August) – MMC 512KB memory card [Internal memory]
_________________________________________________________
1992г. (August) – Modern controller I
_________________________________________________________
1992г. (August) – Case for stationary console IV
_________________________________________________________
1992г. (August) – Case for handheld IV
_________________________________________________________
1992г. (September) – 700MB CD [External Memory]
_________________________________________________________
1992г. (October) – SDRAM 2MB [RAM]
_________________________________________________________
1994г.
_________________________________________________________
1994г. (July) – RIVA 128 [GPU]
_________________________________________________________
1994г. (December) – Creative DMP II [Sound chip]
_________________________________________________________
Console hardware (1995-2012)
For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]
1995г.
_________________________________________________________
1995г. (February) – Smartmedia 4MB memory card [Internal memory]
_________________________________________________________
1995г. (November) – AMD Am486DX [CPU]
_________________________________________________________
1995г. (November) – SDRAM 8MB [RAM]
_________________________________________________________
1996г.
_________________________________________________________
1996г. (December) – High performance fan for CPU and GPU
_________________________________________________________
1997г.
_________________________________________________________
1997г. (May) – 32MB SD Memory Card [Internal memory]
_________________________________________________________
1997г. (July) – Yamaha Audio R3 [Sound chip]
_________________________________________________________
1997г. (July) – 4GB DVD [External Memory]
_________________________________________________________
1997г. (October) – Intel Pentium III [CPU]
_________________________________________________________
1997г. (October) – RIVA TNT [GPU]
_________________________________________________________
1997г. (December) – SDRAM 32MB [RAM]
_________________________________________________________
1997г. (December) – Modern controller II
_________________________________________________________
1997г. (December) – Case for stationary console V
_________________________________________________________
1997г. (December) – Case for handheld V
_________________________________________________________
2000г.
_________________________________________________________
2000г. (May) – AMD Athlon [CPU]
_________________________________________________________
2001г.
_________________________________________________________
2001г. (January) – 3.6 inch touch screen
_________________________________________________________
2001г. (June) – Yamaha Audio R7 [Sound chip]
_________________________________________________________
2001г. (June) – GeForce4 MX 4000 [GPU]
_________________________________________________________
2002г.
_________________________________________________________
2002г. (September) – DDR 128MB [Samsung] [RAM]
_________________________________________________________
2002г. (September) – 64MB SD Memory Card [Internal memory]
_________________________________________________________
2003г.
_________________________________________________________
2003г. (June) – Tuned 3-fan system
_________________________________________________________
2003г. (June) – 512MB cartridge [External Memory]
_________________________________________________________
2004г.
_________________________________________________________
2004г. (February) – DDR 512MB [Hynix] [RAM]
_________________________________________________________
2004г. (April) – Intel Xeon [CPU]
_________________________________________________________
2004г. (April) – GeForce 6100 [GPU]
_________________________________________________________
2004г. (May) – Modern controller III
_________________________________________________________
2004г. (May) – Creative Sound Blaster [Sound chip]
_________________________________________________________
2004г. (May) – Case for stationary console VI
_________________________________________________________
2004г. (May) – Case for handheld VI
_________________________________________________________
2004г. (July) – HDD 20 GB [Hitachi] [Internal memory]
_________________________________________________________
2004г. (August) – 25GB Blue-DVD [External Memory]
_________________________________________________________
2004г. (December) – IPS screen 4.8 inch
_________________________________________________________
2007г.
_________________________________________________________
2007г. (January) – 2GB cartridge [External Memory]
_________________________________________________________
2007г. (May) – 2GB microSD Memory Card [Internal memory]
_________________________________________________________
2008г.
_________________________________________________________
2008г. (February) – HDD 80 GB [Seagate] [Internal memory]
_________________________________________________________
2008г. (April) – Creative Sound Blaster Pro [Sound chip]
_________________________________________________________
2008г. (May) – DDR2 2GB [Kingston] [RAM]
_________________________________________________________
2008г. (September) – AMOLED screen 4.9 inch
_________________________________________________________
2008г. (November) – GeForce 8300 [GPU]
_________________________________________________________
2009г.
_________________________________________________________
2009г. (February) – Intel Core i5 [CPU]
_________________________________________________________
2011г.
_________________________________________________________
2011г. (July) – Modern 4-fan system
_________________________________________________________
2012г.
_________________________________________________________
2012г. (January) – DDR2 8GB [Corsair] [RAM]
_________________________________________________________
2012г. (January) – HDD 500GB [Toshiba] [Internal memory]
_________________________________________________________
2012г. (April) – Modern controller IV
_________________________________________________________
2012г. (April) – Case for stationary console VII
_________________________________________________________
2012г. (April) – Case for handheld VII
_________________________________________________________
2012г. (July) – AMD Ryzen 5 [CPU]
_________________________________________________________
2012г. (September) – Realtek HD [Sound chip]
_________________________________________________________
2012г. (December) – 50GB Dual-DVD [External Memory]
_________________________________________________________
2012г. (December) – Radeon HD 7450 [GPU]
_________________________________________________________
Console hardware (2015-2033)
For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]
2015г.
_________________________________________________________
2015г. (January) – Radeon R9 Nano [GPU]
_________________________________________________________
2015г. (August) – Intel Core i7 [CPU]
_________________________________________________________
2015г. (September) – 8GB microSD Memory Card [Internal memory]
_________________________________________________________
2015г. (October) – DDR3 12GB [G.Skill] [RAM]
_________________________________________________________
2015г. (October) – SSD 800GB [Plextor] [Internal memory]
_________________________________________________________
2015г. (October) – Realtek Pro [Sound chip]
_________________________________________________________
2017г.
_________________________________________________________
2017г. (August) – Water-cooling system
_________________________________________________________
2017г. (August) – Case for stationary console VIII
_________________________________________________________
2019г.
_________________________________________________________
2019г. (April) – Radeon RX 6600XT [GPU]
_________________________________________________________
2019г. (April) – 32GB microSD Memory Card [Internal memory]
_________________________________________________________
2019г. (May) – 120GB HD-DVD [External Memory]
_________________________________________________________
2019г. (May) – SSD 1TB [Samsung] [Internal memory]
_________________________________________________________
2019г. (June) – DDR3 16GB [A-Data] [RAM]
_________________________________________________________
2019г. (July) – Yamaha Surround X19 [Sound chip]
_________________________________________________________
2019г. (August) – Case for handheld VIII
_________________________________________________________
2019г. (August) – Modern controller V
_________________________________________________________
2019г. (September) – AMD Ryzen 7 [CPU]
_________________________________________________________
2020г.
_________________________________________________________
2020г. (April) – Super AMOLED screen 5.1 inch
_________________________________________________________
2020г. (September) – 16GB cartridge [External Memory]
_________________________________________________________
2023г.
_________________________________________________________
2023г. (May) – Intel Core i9 [CPU]
_________________________________________________________
2023г. (June) – GeForce RTX 3080 Ti [GPU]
_________________________________________________________
2023г. (June) – Yamaha Surround X23 [Sound chip]
_________________________________________________________
2024г.
_________________________________________________________
2024г. (April) – DDR4 32GB [Crucial] [RAM]
_________________________________________________________
2025г.
_________________________________________________________
2025г. (December) – SSD 4TB [Kingston] [Internal memory]
_________________________________________________________
2026г.
_________________________________________________________
2026г. (November) – 512GB microSDXC Memory Card [Internal memory]
_________________________________________________________
2027г.
_________________________________________________________
2027г. (March) – AMD Ryzen 9 [CPU]
_________________________________________________________
2027г. (April) – 64GB cartridge [External Memory]
_________________________________________________________
2027г. (May) – Blade RT-Audio 1.0 [Sound chip]
_________________________________________________________
2027г. (May) – GeForce RTX 3090 Ti [GPU]
_________________________________________________________
2027г. (November) – DDR4 64GB [HyperX] [RAM]
_________________________________________________________
2027г. (December) – Super AMOLED screen 5.2 inch
_________________________________________________________
2028г.
_________________________________________________________
2028г. (January) – 250GB Ultra-DVD [External Memory]
_________________________________________________________
2031г.
_________________________________________________________
2031г. (October) – GeForce RTX 4090 Pro [GPU]
_________________________________________________________
2031г. (December) – Blade RT-Audio 2.0 [Sound chip]
_________________________________________________________
2032г.
_________________________________________________________
2032г. (May) – M.2 SSD 16TB [Intel] [Internal memory]
_________________________________________________________
2032г. (July) – DDR5 128GB [Corsair] [RAM]
_________________________________________________________
2033г.
_________________________________________________________
2033г. (February) – Intel Core Extreme [CPU]
_________________________________________________________
Features of consoles
For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]
_________________________________________________________
1977г. (February) – Keyboard support
_________________________________________________________
1977г. (May) – Reset button
_________________________________________________________
1978г. (November) – Turbo mode
_________________________________________________________
1981г. (February) – Backward compatible
_________________________________________________________
1984г. (June) – Lightgun support
_________________________________________________________
1985г. (February) – Mouse support
_________________________________________________________
1987г. (July) – Link-Multiplayer
_________________________________________________________
1991г. (March) – Wheel support
_________________________________________________________
1991г. (December) – Internet ready
_________________________________________________________
1992г. (November) – User profiles
_________________________________________________________
1993г. (November) – Media Player
_________________________________________________________
1994г. (October) – Friends list
_________________________________________________________
1995г. (June) – Crossplay
_________________________________________________________
1995г. (October) – Headset Support
_________________________________________________________
1998г. (June) – Dance pad support
_________________________________________________________
1998г. (November) – Wireless Internet [Wi-Fi]
_________________________________________________________
1999г. (June) – Energy-saving mode
_________________________________________________________
2000г. (May) – Support for external HDDs
_________________________________________________________
2001г. (April) – Remote control support
_________________________________________________________
2001г. (November) – Support of ordinary memory cards
_________________________________________________________
2002г. (February) – Achievements System
_________________________________________________________
2003г. (August) – Greentooth Support
_________________________________________________________
2004г. (March) – Family share
_________________________________________________________
2005г. (October) – Streaming
_________________________________________________________
2009г. (May) – Motion camera support
_________________________________________________________
2014г. (September) – RGB case illumination
_________________________________________________________
2021г. (October) – Support 4К [60FPS]
_________________________________________________________
Gameplay Technologies (1976-1989)
For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]
_________________________________________________________
1976г. (January) – Pause Function
🟢 – Action, Fighting Game.
🔴 – Adventure, Strategy, Battle Royale.
_________________________________________________________
1976г. (January) – Keyboard Support
🟡 – All genres.
❌ – Arcade machines, Mobile phones.
_________________________________________________________
1976г. (January) – Controller Support
🟢 – Skill Game, Action, Platformer, Sports Game, Fighting Game.
🔴 – Economic Simulation, Building Game.
❌ – Arcade machines.
_________________________________________________________
1976г. (January) – Arcade Joystick Support
🟢 – Skill Game, Action, Platformer, Sports Game, Fighting Game.
🔴 – Economic Simulation, Building Game.
❌ – Mobile phones.
_________________________________________________________
1976г. (February) – Local High Scores
🟢 – Skill Game, Action, Platformer, Sports Game, Fighting Game.
🔴 – Adventure.
_________________________________________________________
1977г. (March) – Secrets
🟢 – Puzzle Game, Action, Platformer, First-Person Shooter, Third-Person Shooter.
🔴 – Strategy, Simulation, Sports Game, Economic Simulation, Building Game,
Real-Time Strategy, Racing.
_________________________________________________________
1977г. (April) – Check Points
🟢 – Skill Game, Action, Platformer.
🔴 – Simulation, Sports Game, Economic Simulation, Building Game, Battle Royale.
_________________________________________________________
1978г. (May) – Cheat Codes
🟢 – Action, Platformer.
🔴 – Adventure, Interactive Movie, Visual Novel, Battle Royale.
❌ – Arcade machines.
_________________________________________________________
1978г. (June) – Pa*sword Saves
🟡 – All genres.
❌ – Arcade machines.
_________________________________________________________
1979г. (July) – Sidequests
🟢 – RPG, First-Person Shooter, Third-Person Shooter.
🔴 – Sports Game, Economic Simulation, Building Game, Racing.
_________________________________________________________
1979г. (August) – Character Progression
🟢 – RPG, Platformer, Sports Game, Fighting Game, First-Person Shooter,
Third-Person Shooter, Battle Royale.
🔴 – Skill Game, Puzzle Game, Adventure, Economic Simulation, Building Game,
Interactive Movie, Visual Novel.
_________________________________________________________
1980г. (September) – Save Games
🟡 – All genres.
❌ – Arcade machines.
_________________________________________________________
1980г. (October) – Splitscreen Multiplayer
🟢 – Skill Game, Strategy, Platformer, Simulation, Sports Game, First-Person Shooter,
Third-Person Shooter, Racing.
🔴 – Adventure, Interactive Movie, Visual Novel, Battle Royale.
❌ – Mobile phones.
_________________________________________________________
1981г. (November) – Easter Eggs
🟢 – Skill Game, Platformer.
🔴 – Economic Simulation, Building Game.
_________________________________________________________
1981г. (December) – Random Story Events
🟢 – RPG, Real-Time Strategy, First-Person Shooter, Third-Person Shooter.
🔴 – Sports Game, Economic Simulation, Building Game, Racing.
_________________________________________________________
1982г. (January) – Repeatable Quests
🟢 – RPG, Third-Person Shooter, Battle Royale.
🔴 – Puzzle Game, Adventure, Sports Game, Economic Simulation, Building Game,
Interactive Movie, Visual Novel.
_________________________________________________________
1982г. (February) – Character Customization
🟢 – RPG, Sports Game, Fighting Game, Third-Person Shooter, Battle Royale.
🔴 – Puzzle Game, Adventure, Simulation.
_________________________________________________________
1983г. (March) – Skill Trees
🟢 – RPG, Sports Game, Fighting Game, First-Person Shooter, Third-Person Shooter.
🔴 – Puzzle Game, Adventure, Economic Simulation, Building Game,Interactive Movie,
Visual Novel.
_________________________________________________________
1983г. (March) – Day-Night Cycle
🟢 – RPG, Simulation, First-Person Shooter, Third-Person Shooter, Racing.
🔴 – Fighting Game.
_________________________________________________________
1983г. (April) – Tutorial
🟢 – Strategy, Economic Simulation, Building Game, Real-Time Strategy.
🔴 – Puzzle Game, Adventure.
_________________________________________________________
1983г. (April) – Lightgun Support
🟢 – Action, Interactive Movie.
🔴 – Puzzle Game, Adventure, RPG, Strategy, Platformer, Economic Simulation,
Fighting Game, Building Game, Real-Time Strategy, Visual Novel, Racing.
❌ – Mobile phones.
_________________________________________________________
1984г. (May) – Achievements
🟢 – Skill Game, Action, Sports Game.
🔴 – Interactive Movie, Visual Novel.
_________________________________________________________
1984г. (May) – Mouse Support
🟢 – Economic Simulation, Building Game, Real-Time Strategy.
🔴 – Sports Game, Fighting Game.
❌ – Arcade machines, Mobile phones.
_________________________________________________________
1985г. (June) – Mini Games
🟢 – Puzzle Game, Interactive Movie.
🔴 – Simulation, Economic Simulation, Building Game, Real-Time Strategy, Racing.
_________________________________________________________
1985г. (June) – Voice Output
🟢 – Adventure, RPG, Interactive Movie, Visual Novel.
_________________________________________________________
1986г. (July) – New Game Plus
🟢 – Action, Platformer, Fighting Game, First-Person Shooter, Third-Person Shooter.
🔴 – Adventure, Sports Game, Economic Simulation, Building Game, Racing, Battle Royale.
_________________________________________________________
1987г. (May) – Cut scenes
🟢 – Adventure, RPG, Interactive Movie, Visual Novel.
🔴 – Economic Simulation.
_________________________________________________________
1987г. (August) – Multiple Ends
🟢 – Adventure, RPG, Fighting Game, Interactive Movie, Visual Novel.
🔴 – Economic Simulation, Building Game, Racing, Battle Royale.
_________________________________________________________
1988г. (July) – Dynamic Music
🟢 – Skill Game, RPG, Strategy, Action, Platformer, Simulation, Real-Time Strategy,
First-Person Shooter, Third-Person Shooter.
🔴 – Puzzle Game, Adventure.
_________________________________________________________
1988г. (September) – Dynamic Level of Difficulty
🟢 – Strategy, Fighting Game, Real-Time Strategy, First-Person Shooter,
Third-Person Shooter, Racing.
🔴 – Adventure, Visual Novel.
_________________________________________________________
1989г. (June) – Adjustable Controls
🟢 – Simulation, Sports Game, First-Person Shooter.
🔴 – Puzzle Game, Adventure.
_________________________________________________________
1989г. (October) – LAN Multiplayer
🟢 – Strategy, Simulation, Sports Game, Real-Time Strategy, First-Person Shooter,
Third-Person Shooter, Racing, Battle Royale.
🔴 – Adventure, Interactive Movie, Visual Novel.
❌ – Mobile phones.
_________________________________________________________
Gameplay Technologies (1990-2009)
_________________________________________________________
1990г. (July) – Wheel Support
🟢 – Simulation, Racing.
🔴 – Skill Game, Puzzle Game, Adventure, RPG, Strategy, Action, Platformer,
Economic Simulation, Fighting Game, Building Game, Interactive Movie,
Real-Time Strategy, First-Person Shooter, Visual Novel, Third-Person Shooter,
Battle Royale.
❌ – Mobile phones.
_________________________________________________________
1990г. (November) – Level Editor
🟢 – Puzzle Game, Strategy, Building Game, Real-Time Strategy, First-Person Shooter,
Racing.
🔴 – Adventure, Economic Simulation, Fighting Game, Interactive Movie, Visual Novel.
❌ – Arcade machines.
_________________________________________________________
1991г. (December) – Online Multiplayer
🟢 – Strategy, Simulation, Sports Game, Fighting Game, Real-Time Strategy,
First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.
🔴 – Adventure, Interactive Movie, Visual Novel.
_________________________________________________________
1992г. (January) – Adjustable HUD
🟢 – Simulation, Racing.
🔴 – Adventure, Visual Novel.
_________________________________________________________
1992г. (August) – Orchestral Soundtrack
🟢 – Strategy, Real-Time Strategy.
🔴 – Sports Game, Fighting Game, Racing.
_________________________________________________________
1992г. (August) – Force Feedback
🟢 – Action, Simulation, First-Person Shooter, Third-Person Shooter, Racing.
🔴 – Puzzle Game, Adventure.
_________________________________________________________
1992г. (August) – Modern Controller Support
🟢 – Skill Game, Action, Platformer, Sports Game, Fighting Game.
🔴 – Economic Simulation, Building Game.
❌ – Arcade machines.
_________________________________________________________
1993г. (February) – Adjustable Censoring
🟢 – Action, Fighting Game, First-Person Shooter, Third-Person Shooter.
🔴 – Economic Simulation, Building Game.
_________________________________________________________
1993г. (September) – Flight Stick Support
🟢 – Simulation.
🔴 – Economic Simulation, Building Game.
❌ – Mobile phones.
_________________________________________________________
1994г. (March) – Morale Mechanics
🟢 – Adventure, RPG, Interactive Movie, Visual Novel.
🔴 – Skill Game, Puzzle Game, Strategy, Simulation, Sports Game, Economic Simulation,
Building Game, Real-Time Strategy, Racing.
_________________________________________________________
1994г. (April) – Weather Effects
🟢 – Simulation, Sports Game, First-Person Shooter, Third-Person Shooter, Racing,
Battle Royale.
🔴 – Interactive Movie.
_________________________________________________________
1994г. (October) – VR Helmet Support
🟢 – Simulation, Sports Game, First-Person Shooter, Racing.
🔴 – Economic Simulation, Building Game.
❌ – Mobile phones.
_________________________________________________________
1995г. (April) – Voice Over
🟢 – Sports Game, First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.
🔴 – Adventure, Interactive Movie, Visual Novel.
_________________________________________________________
1995г. (May) – See Replay Function
🟢 – Skill Game, Sports Game, Fighting Game, Real-Time Strategy, First-Person Shooter,
Third-Person Shooter, Racing.
🔴 – Puzzle Game, Adventure, RPG, Economic Simulation, Building Game, Interactive Movie, Visual Novel.
_________________________________________________________
1996г. (June) – Dynamic & Destructible World
🟢 – Strategy, Simulation, Building Game, Real-Time Strategy, First-Person Shooter,
Third-Person Shooter.
🔴 – Adventure, Sports Game, Interactive Movie, Visual Novel.
_________________________________________________________
1997г. (July) – Mod Support
🟢 – RPG, Simulation, Real-Time Strategy, First-Person Shooter.
🔴 – Adventure, Interactive Movie.
❌ – Arcade machines.
_________________________________________________________
1997г. (August) – Online Leaderboards
🟢 – Skill Game, Action, Fighting Game, First-Person Shooter, Third-Person Shooter,
Racing, Battle Royale.
🔴 – Adventure, Interactive Movie, Visual Novel.
_________________________________________________________
1998г. (April) – Dance pad support
🟢 – Skill Game.
🔴 – Adventure, RPG, Strategy, Action, Platformer, Simulation, Economic Simulation,
Building Game, Interactive Movie, Real-Time Strategy, First-Person Shooter, Visual Novel,
Third-Person Shooter, Racing, Battle Royale.
❌ – Mobile phones.
_________________________________________________________
1998г. (September) – Interactive Story
🟢 – Interactive Movie, Visual Novel.
🔴 – Puzzle Game, Sports Game, Economic Simulation, Building Game, Racing.
_________________________________________________________
1999г. (February) – In-App Purchases
🟡 – All genres.
❌ – Arcade machines.
_________________________________________________________
1999г. (October) – Level Streaming
🟢 – Adventure, Simulation, First-Person Shooter, Third-Person Shooter.
🔴 – Fighting Game, Interactive Movie, Visual Novel.
_________________________________________________________
2001г. (January) – Touch Screen Support
🟢 – Strategy, Economic Simulation, Building Game.
🔴 – Fighting Game.
_________________________________________________________
2001г. (January) – Support NVIDIA SLI
🔴 – Interactive Movie, Visual Novel.
❌- Mobile phones, Arcade machines.
_________________________________________________________
2001г. (March) – Crafting system
🟢 – Adventure, RPG, Action, Platformer.
🔴 – Sports Game, Fighting Game, Building Game, Interactive Movie, Visual Novel, Racing.
_________________________________________________________
2005г. (March) – Support AMD CrossFireX
🔴 – Interactive Movie, Visual Novel.
❌- Mobile phones, Arcade machines.
_________________________________________________________
2005г. (December) – Social Media Integration
🟢 – Puzzle Game.
🔴 – Adventure, Visual Novel.
_________________________________________________________
2006г. (February) – Motion Controller Support
🟢 – Simulation, Sports Game, Fighting Game, Interactive Movie.
🔴 – Economic Simulation, Building Game.
❌ – Mobile phones.
_________________________________________________________
2007г. (December) – Instrument Support
🟢 – Skill Game.
🔴 – Puzzle Game, Adventure, RPG, Strategy, Action, Platformer, Sports Game,
Economic Simulation, Fighting Game, Building Game, Interactive Movie,Real-Time Strategy,
First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.
❌ – Mobile phones.
_________________________________________________________
2008г. (April) – 3D-Scan
🟢 – Adventure, RPG, Action, Simulation, Interactive Movie, First-Person Shooter,
Third-Person Shooter.
🔴 – Puzzle Game, Platformer, Building Game, Visual Novel, Racing.
_________________________________________________________
2009г. (January) – Motion Camera Support
🟢 – Simulation, Sports Game, Fighting Game, Interactive Movie.
🔴 – Adventure, Strategy, Economic Simulation, Building Game, Real-Time Strategy.
_________________________________________________________
Gameplay Technologies (2012-2023)
_________________________________________________________
2012г. (January) – Cloud Service
🟢 – Racing.
_________________________________________________________
2012г. (June) – Surround Dolby Atmos
🟢 – Adventure, Action, Simulation, Interactive Movie, Racing.
🔴 – Puzzle Game, Platformer, Visual Novel.
❌ – Arcade machines.
_________________________________________________________
2014г. (December) – Support Tobii Eye Tracker
🟢 – Simulation, First-Person Shooter, Third-Person Shooter, Battle Royale.
🔴 – Puzzle Game, Strategy, Fighting Game, Building Game, Real-Time Strategy,
Visual Novel.
❌- Mobile phones, Arcade machines.
_________________________________________________________
2015г. (February) – Augmented-Reality-Support
🟢 – Puzzle Game, Interactive Movie, Visual Novel.
🔴 – Economic Simulation, Building Game.
_________________________________________________________
2018г. (September) – Raytracing
🟢 – Adventure, RPG, Action, First-Person Shooter, Third-Person Shooter.
🔴 – Skill Game, Puzzle Game, Strategy, Platformer, Interactive Movie,
Real-Time Strategy, Visual Novel.
❌- Mobile phones, Arcade machines.
_________________________________________________________
2019г. (February) – DLSS 1.0
🟢 – Adventure, RPG, Action, First-Person Shooter, Third-Person Shooter.
🔴 – Skill Game, Puzzle Game, Strategy, Platformer, Interactive Movie,
Real-Time Strategy, Visual Novel.
❌- Mobile phones, Arcade machines.
_________________________________________________________
2020г. (April) – DLSS 2.0
🟢 – Adventure, RPG, Action, First-Person Shooter, Third-Person Shooter.
🔴 – Skill Game, Puzzle Game, Interactive Movie, Visual Novel.
❌- Mobile phones, Arcade machines.
_________________________________________________________
2021г. (July) – Support AMD FidelityFX
🟢 – Adventure, RPG, Action, First-Person Shooter, Third-Person Shooter.
🔴 – Skill Game, Puzzle Game, Interactive Movie, Visual Novel.
❌- Mobile phones, Arcade machines.
_________________________________________________________
2023г. (February) – Teslasuit Support
🟢 – Adventure, RPG, Action, Simulation, Спорт, Fighting Game,
Interactive Movie, First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.
🔴 – Strategy, Economic Simulation, Building Game, Real-Time Strategy, Visual Novel.
❌- Mobile phones, Arcade machines.
_________________________________________________________
Platforms (1976-1998)
For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]
Year | Platform | Sales start | End of sales | Tech level⚡ | Price💲 |
---|---|---|---|---|---|
1976 | Apple I Fairchild Channel F Arcade System 500 | 1976г. (January) 1976г. (January) 1976г. (February) | 1977г. (October) 1983г. (March) 1981г. (February) | ⚡ 1 ⚡ 1 ⚡ 2 | ᠋᠋᠋᠋᠋᠋᠋ 10.000💲 10.000💲 35.000💲 |
1977 | Bally Astrocade Commodore PET Apple II TRS-80 Atari 2600 | 1977г. (January) 1977г. (January) 1977г. (June) 1977г. (August) 1977г. (September) | 1985г. (July) 1982г. (December) 1993г. (November) 1981г. (January) 1992г. (January) | ⚡ 1 ⚡ 1 ⚡ 2 ⚡ 1 ⚡ 1 | ᠋᠋᠋᠋᠋᠋᠋ 11.900💲 11.000💲 11.000💲 11.000💲 30.800💲 |
1978 | Radofin 1292 APVS Magnavox Odyssey 2 | 1978г. (February) 1978г. (December) | 1983г. (October) 1984г. (March) | ⚡ 1 ⚡ 1 | ᠋᠋᠋᠋᠋᠋᠋ 12.680💲 12.000💲 |
1979 | Microvision Atari 800 Intellivision | 1979г. (November) 1979г. (November) 1979г. (December) | 1981г. (December) 1992г. (January) 1990г. (January) | ⚡ 1 ⚡ 1 ⚡ 1 | ᠋᠋᠋᠋᠋᠋᠋ 14.100💲 13.000💲 13.000💲 |
1980 | Sinclair ZX80 Commodore VIC-20 | 1980г. (January) 1980г. (July) | 1981г. (December) 1985г. (January) | ⚡ 1 ⚡ 1 | ᠋᠋᠋᠋᠋᠋᠋ 15.000💲 15.100💲 |
1981 | Arcade System 800 Ca*sette Vision Personal Computer | 1981г. (February) 1981г. (July) 1981г. (August) | 1986г. (February) 1985г. (November) Endlessly | ] ⚡ 3 ⚡ 1 ⚡ 8 | ᠋᠋᠋᠋᠋᠋᠋ 56.000💲 17.000💲 17.000💲 |
1982 | Entex Adventure Vision VTech CreatiVision ZX Spectrum Arcadia 2001 Commodore 64 ColecoVision Atari 5200 Vectrex | 1982г. (January) 1982г. (February) 1982г. (April) 1982г. (May) 1982г. (August) 1982г. (August) 1982г. (September) 1982г. (November) | 1983г. (October) 1986г. (January) 1992г. (January) 1984г. (November) 1994г. (April) 1985г. (October) 1984г. (September) 1984г. (December) | ⚡ 1 ⚡ 1 ⚡ 2 ⚡ 1 ⚡ 2 ⚡ 1 ⚡ 1 ⚡ 1 | ᠋᠋᠋᠋᠋᠋᠋ 19.500💲 19.350💲 19.000💲 19.500💲 19.200💲 19.000💲 19.000💲 19.900💲 |
1983 | NES SEGA SG-1000 Casio PV-1000 VTech Laser 200 | 1983г. (July) 1983г. (July) 1983г. (October) 1983г. (November) | 1995г. (September) 1985г. (October) 1984г. (March) 1985г. (July) | ⚡ 2 ⚡ 2 ⚡ 1 ⚡ 2 | ᠋᠋᠋᠋᠋᠋᠋ 21.000💲 20.500💲 20.000💲 20.800💲 |
1984 | Apple Mac Amstrad CPC Super Ca*sette Vision | 1984г. (January) 1984г. (June) 1984г. (July) | Endlessly 1990г. (April) 1987г. (November) | ⚡ 8 ⚡ 1 ⚡ 2 | ᠋᠋᠋᠋᠋᠋᠋ 22.000💲 22.000💲 23.100💲 |
1985 | Commodore 128 Atari ST Amiga 1000 Sega Master System | 1985г. (January) 1985г. (June) 1985г. (July) 1985г. (October) | 1989г. (January) 1993г. (April) 1987г. (July) 1996г. (October) | ⚡ 2 ⚡ 3 ⚡ 3 ⚡ 2 | ᠋᠋᠋᠋᠋᠋᠋ 25.600💲 25.100💲 25.700💲 25.900💲 |
1986 | Arcade System 1000 Atari 7800 | 1986г. (February) 1986г. (May) | 1991г. (February) 1992г. (January) | ⚡ 4 ⚡ 2 | ᠋᠋᠋᠋᠋᠋᠋ 127.000💲 27.100💲 |
1987 | Amiga 500 Acorn Archimedes PC Engine GT | 1987г. (April) 1987г. (June) 1987г. (October) | 1991г. (April) 1995г. (July) 1994г. (December) | ⚡ 3 ⚡ 3 ⚡ 3 | ᠋᠋᠋᠋᠋᠋᠋ 30.600💲 30.000💲 30.800💲 |
1988 | Sega Mega Drive | 1988г. (October) | 1997г. (October) | ⚡ 3 | ᠋᠋᠋᠋᠋᠋᠋ 32.900💲 |
1989 | Nintendo Game Boy Atari Lynx | 1989г. (April) 1989г. (October) | 2003г. (March) 1995г. (December) | ⚡ 2 ⚡ 2 | ᠋᠋᠋᠋᠋᠋᠋ 35.000💲 35.000💲 |
1990 | Neo Geo Amstrad GX4000 Sega Game Gear Gamate Philips CD-i Super NES PC Engine GT Commodore 64GS | 1990г. (April) 1990г. (September) 1990г. (October) 1990г. (October) 1990г. (October) 1990г. (November) 1990г. (December) 1990г. (December) | 2004г. (April) 1991г. (December) 1997г. (March) 1994г. (March) 1998г. (September) 1999г. (September) 1994г. (December) 1992г. (December) | ⚡ 3 ⚡ 3 ⚡ 2 ⚡ 2 ⚡ 3 ⚡ 3 ⚡ 3 ⚡ 2 | ᠋᠋᠋᠋᠋᠋᠋ 54.000💲 50.600💲 51.500💲 50.000💲 53.000💲 52.500💲 53.400💲 50.800💲 |
1991 | Arcade System 1500 Amiga CDTV TurboDuo | 1991г. (February) 1991г. (March) 1991г. (September) | 1995г. (February) 1993г. (October) 1995г. (December) | ⚡ 5 ⚡ 3 ⚡ 3 | 150.000💲 49.700💲 ᠋᠋᠋᠋᠋᠋᠋ 58.700💲 |
1992 | Watara Supervision | 1992г. (November) | 1994г. (December) | ⚡ 2 | ᠋᠋᠋᠋᠋᠋᠋ 63.400💲 |
1993 | LaserActive Amiga CD32 3DO Atari Jaguar | 1993г. (April) 1993г. (September) 1993г. (October) 1993г. (November) | 1996г. (November) 1994г. (April) 1996г. (January) 1996г. (July) | ⚡ 4 ⚡ 3 ⚡ 4 ⚡ 4 | ᠋᠋᠋᠋᠋᠋᠋ 64.500💲 66.500💲 65.800💲 65.000💲 |
1994 | Playdia Sega Saturn Sony PlayStation PC-FX | 1994г. (September) 1994г. (November) 1994г. (December) 1994г. (December) | 1997г. (October) 2000г. (November) 2006г. (August) 1998г. (December) | ⚡ 3 ⚡ 4 ⚡ 4 ⚡ 3 | ᠋᠋᠋᠋᠋᠋᠋ 70.000💲 74.500💲 73.000💲 76.000💲 |
1995 | Arcade System 1800 Nintendo Virtual Boy Super A’Can Genesis Nomad | 1995г. (February) 1995г. (July) 1995г. (October) 1995г. (October) | 2000г. (February) 1996г. (March) 1997г. (October) 1999г. (February) | ⚡ 6 ⚡ 2 ⚡ 3 ⚡ 3 | ᠋᠋᠋᠋᠋᠋᠋᠋᠋᠋᠋᠋᠋᠋ 280.000💲 83.400💲 80.000💲 82.600💲 |
1996 | Apple Pippin Nintendo 64 | 1996г. (April) 1996г. (June) | 1997г. (December) 2002г. (April) | ⚡ 4 ⚡ 4 | ᠋᠋᠋᠋᠋᠋᠋ 87.000💲 85.700💲 |
1998 | Neo Geo Pocket Nintendo Game Boy Color Sega Dreamcast | 1998г. (October) 1998г. (October) 1998г. (November) | 1999г. (December) 2003г. (March) 2001г. (December) | ⚡ 3 ⚡ 2 ⚡ 5 | ᠋᠋᠋᠋᠋᠋᠋ 102.500💲 102.000💲 102.000💲 |
Platforms (1999-2030)
For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]
Year | Platform | Sales start | End of sales | Tech level⚡ | Price💲 |
---|---|---|---|---|---|
1999 | WonderSwan | 1999г. (March) | 2003г. (September) | ⚡ 3 | ᠋᠋᠋᠋᠋᠋᠋ 110.000💲 |
2000 | Arcade System 2000 Sony PlayStation 2 | 2000г. (February) 2000г. (March) | 2005г. (February) 2013г. (January) | ⚡ 7 ⚡ 5 | ᠋᠋᠋᠋᠋᠋᠋ 470.000💲 126.000💲 |
2001 | Game Boy Advance Nintendo GameCube Microsoft Xbox | 2001г. (March) 2001г. (September) 2001г. (November) | 2008г. (November) 2007г. (March) 2009г. (March) | ⚡ 3 ⚡ 5 ⚡ 5 | ᠋᠋᠋᠋᠋᠋᠋ 130.000💲 132.000💲 134.000💲 |
2003 | N-Gage | 2003г. (October) | 2005г. (November) | ⚡ 4 | ᠋᠋᠋᠋᠋᠋᠋ 160.000💲 |
2004 | Nintendo DualScreen Sony PSP | 2004г. (November) 2004г. (December) | 2013г. (August) 2014г. (December) | ⚡ 4 ⚡ 4 | ᠋᠋᠋᠋᠋᠋᠋ 183.000💲 180.000💲 |
2005 | Arcade System 2500 Gizmondo Microsoft Xbox 360 | 2005г. (February) 2005г. (March) 2005г. (November) | Endlessly 2006г. (February) 2016г. (April) | ⚡ 8 ⚡ 4 ⚡ 6 | ᠋᠋᠋᠋᠋᠋᠋ 720.000💲 200.000💲 207.000💲 |
2006 | Sony PlayStation 3 Nintendo Wii | 2006г. (November) 2006г. (November) | 2017г. (May) 2013г. (October) | ⚡ 6 ⚡ 5 | ᠋᠋᠋᠋᠋᠋᠋ 231.000💲 227.000💲 |
2007 | iPhone 2G | 2007г. (November) | 2012г. (November) | ⚡ 3 | ᠋᠋᠋᠋᠋᠋᠋ 3.500💲 |
2008 | BlackBerry Storm 9500 | 2008г. (February) | 2013г. (February) | ⚡ 3 | ᠋᠋᠋᠋᠋᠋᠋ 3.300💲 |
2009 | Nokia X6 Zeebo System Galaxy S | 2009г. (February) 2009г. (May) 2009г. (June) | 2014г. (February) 2011г. (September) 2014г. (June) | ⚡ 3 ⚡ 4 ⚡ 3 | ᠋᠋᠋᠋᠋᠋᠋ 2.700💲 283.000💲 3.100💲 |
2011 | Nintendo 3DS iPhone 4S Sony PSVita | 2011г. (February) 2011г. (November) 2011г. (December) | 2023г. (November) 2016г. (November) 2019г. (March) | ⚡ 4 ⚡ 4 ⚡ 6 | ᠋᠋᠋᠋᠋᠋᠋ 324.000💲 4.000💲 320.000💲 |
2012 | BlackBerry Curve 9320 Microsoft Lumia 650 Nintendo Wii U Neo Geo X | 2012г. (February) 2012г. (September) 2012г. (December) 2012г. (December) | 2017г. (February) 2017г. (September) 2017г. (January) 2020г. (January) | ⚡ 4 ⚡ 4 ⚡ 6 ⚡ 3 | ᠋᠋᠋᠋᠋᠋᠋ 3.600💲 3.500💲 345.000💲 348.500💲 |
2013 | Nokia C5-05 Ouya Galaxy Note 3 Nvidia Shield Sony PlayStation 4 Microsoft Xbox One | 2013г. (February) 2013г. (June) 2013г. (June) 2013г. (July) 2013г. (November) 2013г. (November) | 2018г. (February) 2015г. (July) 2018г. (June) 2022г. (October) 2022г. (June) 2023г. (May) | ⚡ 4 ⚡ 6 ⚡ 4 ⚡ 6 ⚡ 7 ⚡ 7 | ᠋᠋᠋᠋᠋᠋᠋ 3.300💲 360.000💲 3.800💲 360.000💲 365.000💲 360.000💲 |
2015 | Steam Machine iPhone 6S | 2015г. (November) 2015г. (November) | 2021г. (February) 2020г. (November) | ⚡ 8 ⚡ 5 | ᠋᠋᠋᠋᠋᠋᠋ 400.000💲 4.600💲 |
2016 | BlackBerry DTEK60 Fuze Tomahawk F1 Microsoft Lumia 650 | 2016г. (February) 2016г. (June) 2016г. (September) | 2021г. (February) 2018г. (July) 2021г. (September) | ⚡ 5 ⚡ 6 ⚡ 5 | ᠋᠋᠋᠋᠋᠋᠋ 4.000💲 420.000💲 4.000💲 |
2017 | Nintendo Switch Galaxy S8 Plus | 2017г. (March) 2017г. (June) | 2025г. (December) 2022г. (June) | ⚡ 7 ⚡ 5 | ᠋᠋᠋᠋᠋᠋᠋ 450.000💲 4.100💲 |
2019 | iPhone 11 PRO | 2019г. (November) | 2024г. (November) | ⚡ 6 | ᠋᠋᠋᠋᠋᠋᠋ 5.100💲 |
2020 | Huawei P40 Pro Sony PlayStation 5 Microsoft Xbox X Atari VCS | 2020г. (April) 2020г. (November) 2020г. (November) 2020г. (November) | 2024г. (February) 2030г. (June) 2030г. (May) 2025г. (November) | ⚡ 6 ⚡ 8 ⚡ 8 ⚡ 6 | 3.000💲᠋᠋᠋᠋᠋᠋᠋ 506.000💲 500.000💲 285.400💲 |
2021 | Xiaomi Mi 11 Galaxy S21 Ultra Intellivision Amico Steam Deck | 2021г. (January) 2021г. (June) 2021г. (October) 2021г. (December) | 2025г. (June) 2026г. (June) 2026г. (February) 2028г. (November) | ⚡ 6 ⚡ 6 ⚡ 6 ⚡ 8 | 3.500💲 ᠋᠋᠋᠋᠋᠋᠋ 5.000💲 325.000💲 440.000💲 |
2023 | iPhone 13 Pro Max Commodore 64GS II | 2023г. (November) 2023г. (December) | Endlessly Endlessly | ⚡ 7 ⚡ 8 | ᠋᠋᠋᠋᠋᠋᠋ 5.500💲 560.000💲 |
2024 | OBox Nintendo Switch Pro | 2024г. (February) 2024г. (December) | Endlessly 2031г. (January) | ⚡ 8 ⚡ 8 | ᠋᠋᠋᠋᠋᠋᠋ 579.000💲 526.000💲 |
2025 | Sega Mega Cast Galaxy S24 Pro | 2025г. (April) 2025г. (June) | Endlessly Endlessly | ⚡ 8 ⚡ 7 | ᠋᠋᠋᠋᠋᠋᠋ 610.000💲 5.300💲 |
2026 | Atari Jaguar II | 2026г. (July) | Endlessly | ⚡ 8 | ᠋᠋᠋᠋᠋᠋᠋ 625.000💲 |
2028 | Microsoft Xbox XS-2 Sony PlayStation 6 | 2028г. (November) 2028г. (December) | Endlessly Endlessly | ⚡ 8 ⚡ 8 | ᠋᠋᠋᠋᠋᠋᠋ 680.000💲 682.000💲 |
2030 | Nintendo NX | 2030г. (January) | Endlessly | ⚡ 8 | ᠋᠋᠋᠋᠋᠋᠋ 660.000💲 |
_________Information_________
If I find any errors during the game, I will correct them and you write if you find them.
Tested on version: v2021.09.09A
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