Geometry Dash Video Tutorial – All Teasers for Upcoming New Update in Game

Geometry Dash Video Tutorial – All Teasers for Upcoming New Update in Game 1 - steamsplay.com
Geometry Dash Video Tutorial – All Teasers for Upcoming New Update in Game 1 - steamsplay.com

All teasers for the upcoming Geometry Dash 2.2 update!

Note: This guide is still being developed and is not complete. Please refer to the comments to suggest teasers that aren’t mentioned in this guide. Additionally, some things may be incorrect or misinterpreted by accident. This guide was not made to mislead any players, it only serves as a compilation for new and returning players.

Introduction

While it has been over four and a half years since the release of Geometry Dash 2.1, RopTop has recently showed the community new teasers for Geometry Dash 2.2! This guide will serve the purpose of documenting all teasers for Geometry Dash 2.2 until it is released!

Note: This guide is still being developed and is not complete. Please refer to the comments to suggest teasers that aren’t mentioned in this guide. Additionally, some things may be incorrect or misinterpreted by accident. This guide was not made to mislead any players, it only serves as a compilation for new and returning players.

Teaser #1 – Swingcopter (March 8, 2017)

Geometry Dash Video Tutorial - All Teasers for Upcoming New Update in Game - Teaser #1 - Swingcopter (March 8, 2017) - E12D3D1

https://twitter.com/RobTopGames/status/839463463848148992 – [twitter.com]

  • Showcases the new gamemode, dubbed “Swingcopter” or “Swing Copter” by the community due to lack of an official name.

 

Teaser #2 – Fun with 2.2: The Random Trigger (November 11, 2017)

YouTube player
  • Introduces a random trigger that selects one (or multiple) option out of various options.

 

Teaser #3 – Fun with 2.2: Camera Controls (November 29, 2017)

YouTube player
  • Zoom in or out of point of view.
  • Offset the camera (more left, right, etc.).
  • Static the camera (camera stays still but character continues to move right).
  • Free fly mode (use ship, and perhaps other modes like UFO, to go further up and down compared to the top and bottom restrictions of the ship in 2.1).

 

Teaser #4 – Fun with 2.2: Where am I going? (December 1, 2017)

YouTube player
  • Within static camera mode (camera stays still, but character still moves), you may go right (“forward”) or left (“backwards”), kind of like a platform level.

 

Teaser #5 – Geometry Dash SubZero (December 21, 2017)

Geometry Dash Video Tutorial - All Teasers for Upcoming New Update in Game - Teaser #5 - Geometry Dash SubZero (December 21, 2017) - B696EE2

https://twitter.com/RobTopGames/status/940635897183207425 – [twitter.com]

YouTube player
YouTube player
  • Mobile app that allows players to play levels using new 2.2 features.
  • Teased on Twitter on December 12, 2017, and released on major app stores on December 21, 2017.

 

Teaser #6 – “Explorers” By Hinkik (February 12, 2018)

Geometry Dash Video Tutorial - All Teasers for Upcoming New Update in Game - Teaser #6 -

YouTube player

https://twitter.com/RobTopGames/status/963073069668536320 – [twitter.com]

  • 2.2 song hint that was determined to be “Explorers” by Hinkik.

 

Teaser #7 – TimeWarp (April 7, 2018)

YouTube player

https://twitter.com/RobTopGames/status/982767157070180352 – [twitter.com]

  • Time Warp, or slow motion, will be available.

 

Teaser #8 – 2.2 Particle Editor (February 22, 2019)

YouTube player
  • Customized particle effect, with select motion, visuals, extras, and textures.
  • Motion includes, among others, max particles, angle, and speed.
  • Visuals includes, among others, (1) start and end size and (2) star and end spin.
  • Extra includes, along others, fade in and out.
  • Texture includes, among others, square, hexagon, circle, “X”, heart, smiley face, thumps up icon, star icon, diamond icon, extreme demon icon, and N/A difficulty icon.

 

Teaser #9 – eheheheheh (February 22, 2019)

YouTube player
  • If enabled, you can manually choose the direction in which the character goes towards (left or right), essentially allowing custom inputs, which can introduce high-quality game and puzzle levels in the future. It is no longer solely “get to the finish line.”

 

Teaser #10 – Gauntlets (April 19, 2019)

Geometry Dash Video Tutorial - All Teasers for Upcoming New Update in Game - Teaser #10 - Gauntlets (April 19, 2019) - 2AD0DF2

https://twitter.com/RobTopGames/status/1116881292560412672 – [twitter.com]

  • Image showing thirty (30) new gauntlets.

 

Teaser #11 – Uhm… (May 13, 2019)

YouTube player
  • Geometry Dash is now smart: Auto-rotation allows you to place blocks very quickly without having to manually rotate the side blocks or blocks facing downward.
  • You can now modify previously 2D blocks into a 3D shape.
  • You can now more easily modify the shape of multiple blocks to be bigger, smaller, wider, narrower, etc. in the editor.
  • You can now allow the player to see a structure actively change shape (bigger, smaller, wider, narrower, etc.) while playing in a level.

 

Teaser #12 – Better Random Trigger (May 24, 2019)

YouTube player

https://twitter.com/RobTopGames/status/1131937747319611394 – [twitter.com]

 

Teaser #13 – NewEditorSystem (January 19, 2020)

YouTube player
  • Fill a template with a design, then use that template on basic blocks/structures to easily create a theme in a level. The template works with all kinds of blocks/structures.

 

Teaser #14 – Official Update 2.2 Sneak Peek (August 14, 2021)

YouTube player
  • New camera angles, such as static camera angle.
     
  • Allowing the player to make actions manually (instead of moving constantly in a direction), making it similar to a platform level game (or other games).
     
  • Coins the player can collect.
     
  • Ladders the player can climb or drop from.
     
  • Platforms that move back and forth to transport the player (or other items perhaps).
     
  • Custom particle effects, such as particles coming out when the spikes hit the ground.
     
  • Many new blocks, such as the simple patterned blocks seen throughout the level.

 

 

Written by Miya

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