The Scout is a class often misunderstood by players. In this guide, I’ll tell about the way Scout himself thinks you should play: “Keep them ♥♥♥♥♥♥ off me, I’ll keep the team alive!”
If you ever played Overwatch or heard of, you know one of it’s hero: Mercy. The way I think you should play Scout is quite similiar to Mercy’s job. Except for the healing, we should try supporting our team by increasing their damage, giving their sustain (by gathering nitra) and, the most important, REVIVING FALLEN DWARVES. You can think of Scout‘s Grappling Hookas Mercy’s Guardian Angel. You angelically flight towards your fallen brother and revives him.
Apart from that, we all know that sometimes Mercy has to pick her pistol and, in our case, we sometimes pick our M1000 to kill priority targets our teammates can’t deal as effectively as us. Menaces, Spitters, Wardens, Spitballers, Leeches, Macteras, with the M1000 we can make short work of them or, at least, make sure they stand still for a while so our fellow dwarves can focus fire it. Our ammo consumption should be the lowest of the team (apart from the flare gun). You’re supposed to be the backbone of your team, making sure you keep them alive to do what you cannot: TONS of DAMAGE and WAVE CLEARING.
As I mentioned, our primary focus will be using the M1000. Our other choices are going to be based on helping your teammates land their shots on those pesky bugs.
My guide was written with this mindset:
I create all my builds based around Hazard 5 and Elite Deep Dives with four players, one of each class. Building for the highest difficulty ensures that my suggestions for fellow dwarves will work regardless of the difficulty they attempt. Building for team play ensures that I don’t accidentally friendly fire my entire team when they spawn in mid mission.
Also, using HEKILLZALOT definition on types of loadout, this guide fits the general purpose. You should consider different approach when facing Elimination Missions or Critical Weakness Anomalie (working on that).
Active Stability System: B,C,A,B,A
For OC, we’re going with the gud ol’ A*S (Active Stability System). It makes us focus faster and allow us to kill our targets and Kite while your team kills everything on the ground. We want to achieve the highest damage per shot possible, so T1-T4 are no brainers. In T5, we are going with STUN to stop bugs that you missed the breakpoint or that should be focused by the team (Menace before it hides, jiggling Warden‘s butt, spitting Pretorians, etc…).
Proper M1000 in-depth here - [reddit.com] . There you can learn what breakpoints we're aiming for and why I choosed Hardned Rounds.
Stuffed Shells: B,A,A,A,C
For OC, we’re going with Stuffed Shells (any Clean OC will do, people really seem to enjoy playing with Special Powder). Our goal here with Boomstick is the 6 seconds stun on up to 4 BUGS per shot and, with Stuffed Shells, we get +1 pellet, increasing the chance of stun on multiple targets (although it’s already pretty high).
We don't need more ammo; Double Trigger increases handling and combo with Fire Mod; Fire Mod combos with Cryo Nade.
Personal Choice, but I strongly recommend better AOE, Scout really suffers against jellies and swarmers.
Choose either TWO ammo mods or ONE ammo and ONE duration, as both choices render the same time efficiency (I prefer the flexibility of more ammo). Rate of Fire on T2 and Auto Reload on T3 are super meh.
Super personal, find the range and cooldown you feel comfortable playing with. some say 30 meters and 3 seconds is the sweet spot
The best “Oh No” Button you can have. Really handy against a pack of Mactera, if you can hit them, or when you feel your team is going to get really overwhelmed.
Deep Pockets and Field Medic are MUST PICK for this playstyle, as it allows us to carry more minerals before going to MOLLY and gives both you and the downed dwarf more breath time after resurrection.
Born Ready is a very nice QoL perk for our weapon choices, allowing us to skip Auto Reload mods.
Elemental Insulation is a personal choice, but you can’t go wrong picking Thorns or Sweet Tooth (check wiki – [fandom.com] for understanding how E.I. works).
Iron Will allow us to be the Last Stand for you team. With it and Field Medic, you’re able to resurrect your entire team (using insta-res) or, at least, res your Gunner if he has shield.
The Grappling Hook
Be the Support
Here we come to an end for Deep Rock Galactic Best Loadout for Mercury Class in Game Guide hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
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