Wasteland 3 Information about Crafting in Wasteland 3

Wasteland 3 Information about Crafting in Wasteland 3 1 - steamsplay.com
Wasteland 3 Information about Crafting in Wasteland 3 1 - steamsplay.com
As the title says, this is a detailed composition of currently known information about the recent 1.4.0 update’s new feature, crafting. All of this information was collected by me in this current version of the game; it might change with future patches, and it is definitely incomplete as of now. I will update the guide as more information becomes publicly available and/or when I progress further into my new playthrough. If you have any suggestions or corrections to make, feel free to leave them in the comments.

 
 

Introduction

 
Crafting in this game is fairly simple; as early on as in the tutorial, you can craft things by going into your inventory and clicking on the craft tab near the bottom. It seems that, for the most part, crafting is meant to complement your builds. Some of these are pretty intuitive (crafting medical kits with first aid) and some are not (you need weird science, not big guns, to make flamethrower fuel). The more complicated part is getting recipes, and that’s what this guide primarily focuses on. 
 
In what has been discovered so far, certain trends have emerged:

  • With more common items like ammo and medical kits, only scrap is required for crafting, which basically allows you to buy these items on the go by using scrap as currency without needing merchants. However, this should be a last resort, as crafting such items costs the same amount of scrap as it would cost dollars to buy the same items without any barter/reputation discounts. 
  • Pretty much every normal item requires scrap to craft; special items do not, and instead use various junk items. Be wary that many of these items are still labeled as junk in your inventory and not as crafting components, so be mindful of what you sell once you find a recipe you are interested in. 
  • Weapon and armor mods basically allow you to pay scrap in order to upgrade your mods. Note, however, that this system is NOT exhaustive. Some mods can not be crafted or upgraded. It is unknown whether this is due to bugs/oversights or if the developers intentionally left some mods uncraftable for balance reasons. Some mod recipes can only be learned from blueprints instead of leveling up the modding skills, too. 
  • Playing on the harder skill checks option does not affect crafting requirements or the skill levels at which you learn recipes.

 
I try to keep spoilers to a minimum, but some spoilers are unavoidable when talking about unique gear and plan locations. 
 
Please note that this guide is composed of information I personally gathered, so in its current state it is far from complete and will be updated as time goes on. 
 
 

Skill-Related Recipes, Part 1/2

 
These recipes are the most basic – level up your skills high enough and you automatically unlock the recipes. This also works retroactively; logging in to an old save from before the update will immediately teach you all the skill-based recipes for which you are eligible. As far as I have been able to test, they only unlock from raising one skill; there are no recipes that need a specific perk or multiple different skills. 
 
As of now, the only skills that give you crafting recipes are armor modding, automatic weapons, explosives, first aid, mechanics, small arms, sniper rifles, weapon modding, and weird science. 
 

Armor Modding

 

 

Item Name Skill Level Scrap Cost Other Ingredients
Cardio Regulator 3 69 1x Muscle Tissue
Elastosprings 3 34 1x Turret Chassis
Tactical HUD 3 34 1x LED Matrix
Combat Belt 4 70 1x Wolverine Fur
Titanium Crest 4 43 1x Glance Plates
Trauma Plate Insert 4 87 1x Aramid Pads
Viscoelastic Plates 4 43 1x Hydraskin Panels
Reflex Rails 5 54 1x Elastosprings, 1x Titanium Plating
Sensory Shroud 5 43 1x Impact Foam
Personnel Drive 6 43 1x Exoknee
Plasma Capsule 6 87 1x Pocket Doc
Targeting Processor 6 54 1x Tactical HUD, 1x Optical Sensor
Polyxylylene Barrier 7 87 1x Ablative Spray
Vital Enhancer 7 91 1x Cardio Regulator, 1x Pheromone Sack
Ceramo-Silk Patches 8 56 1x Viscoelastic Plates, 1x Icy Carapace Shard
Chobham Scrap Plates 8 112 1x Trauma Plate Insert, 1x Purified Tar
Hermes Coils 8 73 1x Reflex Rails, 1x Reactor Core
Molybdenum-Alloy Dome 8 49 1x Titanium Chest, 1x Titanium Plating
Hemoglobin Module 9 119 1x Plasma Capsule, 1x Pheromone Sack
Threat Intelligence 9 73 1x Targeting Processor, 1x Combat Analysis Processor
Accelerator Skeleton 10 49 1x Personnel Drive, 1x Turret Chassis
Crispr Box 10 128 1x Vital Enhancer, 1x Frozen Heart
Head Gear Platform 10 49 1x Sensory Shroud, 1x Optical Sensor
Phase Temper Controller 10 112 1x Polyxylylene Barrier, 1x Combat Analysis Processor

 

Weapon Modding

 

 

Item Name Skill Level Scrap Cost Other Ingredients
Extended Mag 3 63 1x Long Mag WARNING: This appears to be uncraftable right now, as it requires the recipe for a long mag, not an actual long mag.
Columbium Barrel 4 87 1x Alloy Barrel
Cylinder Choke 4 87 1x Wide Choke
Grooved Grip 4 87 1x Tactical Grip
Max Capacity Mag 4 82 1x Extended Mag
Red Dot Scope 4 63 1x Reflex Scope
Tactical Light 4 87 1x Underbarrel Light
32mm Magnifying Scope 5 63 1x 21mm Magnifying Scope
Broach-Rifled Barrel 5 116 1x Cut-Rifled Barrel
Extra Full Choke 5 116 1x Full Choke
Rubber Grip 5 121 1x Tape Grip
Heavy Weights 6 87 1x Arc Weights
Holographic Scope 6 82 1x Red Dot Scope
Open Cylinder Choke 6 150 1x Cylinder Choke
Sound Suppressor 6 135 1x Blast Muffler
SWAT Light 6 150 1x Tactical Light
Symmetrical Weights 6 116 1x Balancing Weights
38mm Magnifying Scope 7 82 1x 32mm Magnifying Scope
Extra Turkey Choke 7 191 1x Extra Full Choke
Overmolded Grip 7 150 1x Grooved Grip
Spec-Ops Laser Sight 7 116 1x Laser Sight
Titanium-Cobalt Barrel 7 150 1x Columbium Barrel
Ultraviolet Laser Sight 7 191 1x Spec-Ops Laser Sight
Grand Slam Weights 8 150 1x Heavy Weights
Hammerforge-Rifled Barrel 8 191 1x Broach-Rifled Barrel
Fiberglass Grip 9 190 1x Rubber Grip WARNING: This appears to be uncraftable right now, as it requires the recipe for a rubber grip, not an actual rubber grip.
Phase Silencer 9 261 1x Sound Suppressor
Counterforce Weights 10 191 1x Symmetrical Weights

 
 
 

Skill-Related Recipes, Part 2/2

 

Automatic Weapons

 

 

Item Name Skill Level Scrap Cost
5.56mm Ammo 3 3
7.62mm Ammo 3 2
.45 Ammo 5 3

 

Small Arms

 

 

Item Name Skill Level Scrap Cost
.38 Ammo 3 6
Shotgun Shells 3 6
9mm Ammo 5 2

 

Sniper Rifles

 

 

Item Name Skill Level Scrap Cost
.30-06 Ammo 3 6
.50 Ammo 5 10

 

Weird Science

 

 

Item Name Skill Level Scrap Cost
Flamethrower Fuel 3 9
Energy Cells 5 10

 

Explosives

 

 

Item Name Skill Level Scrap Cost Other Ingredients
Frag Grenade 3 96 N/A
Molotov Cocktail 4 34 4x Flamethrower Fuel, 1x Purified Tar
Shrapnel Grenade 6 126 1x Frag Grenade
Rocket 10 98 2x Frag Grenade

 

Mechanics

 

 

Item Name Skill Level Scrap Cost Other Ingredients
Spikes 3 3 N/A
Pocket Sawpup 3 58 1x Industrial Saw Blade
Repair Kit 3 39 N/A
Decoy 4 10 1x LED Matrix
Machine Turret 4 58 1x Turret Chassis
Ice Spike 6 52 1x Icy Carapace Shard, 1x Remote Control Chip
Laser Turret 7 93 1x Turret Chassis, 1x Laser Emitter

 

First Aid

 

 

Item Name Skill Level Scrap Cost Other Ingredients
Antidote 3 1 1x Acidic Sludge
Injury Kit 3 29 N/A
Suture Kit 3 7 1x Muscle Tissue
Med Hypo 4 39 N/A
Medic Pack 5 20 N/A
Med Dart 6 64 1x Med Hypo, 1x Bolts
Crystal Clear 7 52 1x Toxic Spines, 1x Black Sludge
No-Glo 7 69 1x Glowing Ooze, 1x Acidic Sludge
Ultra-Morphine 8 131 1x Black Sludge, 1x Pheromone Sack
Nitro Spike 10 135 1x Muscle Tissue, 1x Frozen heart

 
 
 

“Mystery Item” Special Recipes

 
These recipes are less certain at the moment. They generally require very specific materials, and you learn the recipe for a “mystery item” as soon as you pick up one of these materials. The item you are crafting only becomes revealed once you craft it for the first time. It seems that these do not have any skill requirements. Note that most of the resources for these items are still classified as “junk” by the game, so be careful if you intend to craft them. 
 

Boom Box

 
– 20x Scrap, 1x Working Mix Tape 
The mix tape can be crafted by obtaining through a small chain of crafting involving the “Denver Ordnance” bunker in the east of the map. This plan is only learned after crafting the working mix tape. 
It just plays some music from the OST. The sound doesn’t seem to last very long, though. 
 

Brandi And Troy – A Love Story of Dueling Diaries

 
– 1x Troy’s Diary, 1x Brandi’s Diary 
Both can be found in downtown Colorado Springs, in snow piles. One is close to the clothes store, the other is near the dumpsters to the right of the nightclub entrance. 
When fused together, they create a lore book describing part of their relationship. It appears that this book does not count towards the lore book achievement. 
 

Dog [Feces]

 
– 1x Dog [Feces] 
Exactly what the name says, you can find a couple of these buried near the chicken coop in Ranger HQ. 
This seems to either be a joke item or an early debug tool used for testing crafting. You use dog [feces] to craft dog [feces], so nothing changes. However, unlike other crafting items, you can not craft more than one at a time. 
 

Jamie McBond: License to Kilt Game Cartridge

 
– 1x The Bard’s Tale Floppy Disk, 1x Cloak and Dagger ROM 
The floppy disk can be found in a locker in MacTavish’s room, in Colorado Springs. 
The Cloak and Dagger ROM is found at the Gett Family Homestead, inside a safe (lockpicking 7) in a room with three dead raiders. 
 

Pencil Removal Kit

 
– 1x Kitboodle, 1x Repair Kit 
Unlike the other mystery items, this is NOT immediately unlocked upon picking up the kitboodle. Instead, it is obtained after looting the “Denver Ordnance” bunker in the east corner of the map, which gives you the mix tape with pencil stuck in hole. 
 

Skin Wallet

 
– 1x Ken’s Shriveled Junk, 1x Mustache Wax 
Ken’s junk can be looted off Charlie after killing him, at least in the Bizarre outskirts. This might also be the case in Brygo’s casino. 
Mustache wax can be bought for $10 ($9 with barter/ranger discount) from Ananda Rabindranath. Although he will no longer offer it once he moves to HQ, you can still buy it by moving over to the junk tab. 
This is a utility item that gives you +1 quick slots. 
 

Working Mix Tape

 
– 1x Mix Tape With Pencil Stuck in Hole, 1x Pencil Removal Kit 
The mix tape is found in the “Denver Ordnance bunker”, in the east corner of the map. The pencil removal kit can be crafted, but only after picking up the mix tape. 
This plan only unlocks after crafting a pencil removal kit. 
 

???

 
– 1x sad banana, 1x brain jar 
 

???

 
– 1x Leopard Print Handcuffs, 1x Candy Cane Cat ‘o Nine Tails, 1x Broken Cage 
The handcuffs are found in a desk at the Ranger HQ brig after Hope moves in as the warden. 
The candy cane is found in a small building in the back of Santa’s Workshop, in a locked container (lockpicking 8+). 
 

???

 
– 39x Scrap, 1x Snake Squeezins, 1x Oddly-Shaped Container, 1x Worm in Formaldehyde 
The worm can be found in the Colorado Springs museum, inside the room that requires turning on a generator. 
 

???

 
– 1x Billy’s Kangaroo Facts, 1x Dice 
The fact book can be found in one of the Payaso buildings in the Bizarre exterior, where the clowns are training by shooting down some props. 
 

Incredibly Real Doll

 
– 1x Football, 1x Human Bones, 1x Human Teeth, 1x Tangled Clown Wig, 1x Toad Tongue, 1x Muscle Tissue, 1x Pig Skin, 2x Toad Eye 
Although this shows up as “mystery item” until crafted, it is learned from a recipe. The recipe for this is found in the Sans Luxe apartments, in apartment 5, behind a locked door (lockpicking 3). 
 
 

Schematic Ammo

 
Aside from skills and finding specific items, you can also learn to craft more items by finding schematics around the game world. These generally include the more useful items, but it also means they are hard-locked behind game progression. These recipes are instantly learned after picking up the schematics. 
 

BB Gun Ammo

 
– 1x Scrap 
– Requires sniper rifles 1 to craft 
The plans for this are found in Santa’s Workshop, in a locker inside his private room (lockpicking 8+). 
 

Bolts

 
– 6x Scrap 
– Requires automatic weapons 5 to craft 
The plans for these are found in the Bizarre, in the red locker after defeating Dr. Smiles. 
 

Frozen Ferret

 
– 17x Scrap, 1x Muscle Tissue 
– Requires 3 weird science to craft 
The plans to make these are found in the Colorado Springs gardens, inside a locker (locksmith 1) of a fenced-off area between the first and second Dorsey fights. You also need to power up the generator to open the gate. 
Although the frozen ferret launcher becomes somewhat obsolete fairly quickly, it has always been an interesting weapon, and the introduction of this plan makes it much easier to sustain as it is difficult to find merchants stocking large amounts of them. 
 

Grenade Cartridge

 
– 29x Scrap 
– Requires weapon modding 5 to craft 
The plans for this are immediately learned upon crafting a grenade launcher. 
 
 

Schematic Deployables/Grenades

 

Clockwork Chicken

 
– 99x Scrap, 1x Titanium Plating, 1x Remote Control Chip, 1x Frag Grenade 
– Requires mechanics 3 to craft 
The plan for this is found in Broadmoor Heights, in the Ward home, in a locked container next to the solar panel (lockpicking 3). 
It is a deployable that requires mechanics 2 to use. At the end of the turn you deploy it, it gains the “primed” ability, and will then run towards enemies and blow up at the start of the next turn. Not sure if the damage scales with anything, but it seemed to be in the range of 150-200 for me. Not a bad idea for longer fights with enemies grouped up behind cover. 
 

Confetti Grenade

 
– 30x Scrap, 1x Frag Grenade 
– Requires explosives 1 to craft 
This plan is found in Ditso Gago’s safe in the Warrens. You can either open it (lockpicking 7) or kill him and loot his key. 
The weapon itself doesn’t do much, just sprays some confetti as the name says. 
 

Cryo Grenade

 
– 47x Scrap, 1x Icy Carapace Shard 
– Requires explosives 1 to craft 
The recipe is purchased from Sister Nancy Forge in Denver (base price $375). 
 

EMP Grenade

 
– 40x Scrap, 1x Frag Grenade, 1x Laser Emitter 
– Requires explosives 6 to craft 
The recipe is purchased from Sister Nancy Forge in Denver (base price $375). 
 

Gas Grenade

 
– 40x Scrap, 1x Frag Grenade, 1x Acidic Sludge 
– Requires explosives 5 to craft 
The plans can be purchased from Sanctified Piscitelli in the Bizarre (base price of $375). 
It is a grenade with no skill requirements that poisons everybody in its range. 
 

Instant Discobot

 
– 45x Scrap, 1x Optical Sensor, 1x Focusing Crystal 
– Requires mechanics 5 to craft 
Can be purchased from Vivisecto in the Denver Machine Commune (base price of $375). 
 

Shrink Grenade

 
– 16x Scrap, 1x Frag Grenade, 1x Reactor Core 
– Requires weird science 4 to craft 
The plans are found in a locked safe (lockpicking 4) in Irv’s room in the Sans Luxe apartment. 
These grenades require weird science 1 to use, and apply a shrunk effect that lowers enemy damage by 35%. 
 

Smoke Grenade

 
– 16x Scrap, 1x Frag Grenade, 1x Purified Tar 
– Requires explosives 5 to craft 
The plans can be purchased from Sanctified Piscitelli in the Bizarre (base price of $250). 
It is a grenade with no skill requirements to use that gives everybody in its range the concealed status, which raises evasion significantly. 
 

Spike Driver

 
– 300x Scrap, 1x Guardian, 1x Crippling Linkage 
– Requires weapon modding 10 to craft 
The plans for this can be found in Denver, in the little power room with a subsystem terminal directly to the right of the Reagan statue, leading down into the oil field. 
 

Yellow Snowbomb

 
– 121x Scrap, 10x Yellow Snowball, 1x Snake Squeezins, 1x Frag Grenade 
– Requires 3 explosives to craft 
The plans to make these are found in Colorado Springs, in the Marshal armory room (lockpicking 4). 
 
 

Schematic Weapon Mods

 

Computer Assisted Laser Sight

 
– 846x Scrap, 1x Ultraviolet Laser Sight 
– Requires weapon modding 10 to craft 
The plans for this are found in the bunker in the east corner of the map, labeled “Denver Ordnance”. 
 

Crippling Linkage

 
– 375x Scrap 
– Requires weapon modding 7 to craft 
The plans can be looted from Rollan Giff at the Cannibal Jamboree. 
 

Cryocell Linkage

 
– 2243x Scrap, 1x Frozen Heart 
– Requires weapon modding 4 to craft 
The plans can be looted from Dos-Teh-Seh in the Department of Energy building. 
 

Deadeye Experimental Scope

 
– 682x Scrap, 1x Holographic Scope 
– Requires weapon modding 8 to craft 
These plans can be found in the bunker just south of the clown museum. 
 

HE Fuse Linkage

 
– 2986x Scrap, 1x Reactor Core 
– Requires weapon modding 8 to craft 
The plans are found in the Tellurium Mine, in a grenade box right next to the entrance to the mine. It is hidden somewhat out of the way; as soon as you enter the mine, check the right for a gate that leads into a small opening in the cave walls. 
 

Oversized Mag

 
– 532x Scrap, 1x Max Capacity Mag 
– Requires weapon modding 7 to craft 
This plan can be obtained by looting the bunker between Colorado Springs and the Hoon Homestead. 
 

Plasma Linkage

 
– 2536x Scrap, 1x Focusing Crystal 
– Requires weapon modding 6 to craft 
The plan for this is found in a large container behind the scorpitron in the southwest side of the map. 
 

Razor Box

 
– 1446x Scrap, 1x Counterforce Weights, 1x Industrial Saw Blade 
– Requires weapon modding 3 to craft 
The plans for this can be found in an overturned safe (lockpicking 7) in Denver, in the room with the razorbacks. 
 

Razor Linkage

 
– 375x Scrap 
– Requires weapon modding 6 to craft 
The plan can be found in a container next to Nina at the Gett Family Homestead. 
This mod adds +8 damage and a +25% chance to apply bleed for any weapon with an underbarrel attachment slot. Although you need 6 weapon modding to make it, you need 8 to actually apply it. 
 

Shortened Barrel

 
– 1159x Scrap, 1x Hammerforge-Rifled Barrel 
– Requires weapon modding 8 to craft 
The plans for this can be found in the “Snowed Inn” Resort, in Nelius Dorsey’s safe. 
 

Toxic Linkage

 
– 375x Scrap 
– Requires weapon modding 6 to craft 
The plans for this are found in Denver, in the Machine Commune, in an overturned locker (lockpicking 5) in the first room full of drools. 
 
 

Schematic Weapons

 

Boom Mace

 
– 450x Scrap, 1x Hydraulic Hammer, 1x HE Capsule 
– Requires weapon modding 10 to craft 
The plans for this are found in Denver, in the Godfisher camp in the mountains. It is looted from the safe (lockpicking 7) that a very weak Godfisher NPC is fumbling with. 
 

Foam Finger

 
– 51x Scrap, 8x Punctured Clown Nose 
– Requires weapon modding 3 to craft 
The recipe for this is found on a corpse in the Warrens, in the same hall as the ladder leading up to Dr. Smiles’s clinic. 
As a weapon, it is fairly mediocre. It falls between the glass knuckles and rebar knuckles in terms of stats, so it will become obsolete quickly to an unarmed build. However, it also gives the inspire ability, which gives all your nearby teammates +5% hit chance and +10% crit chance for one turn. 
 

Grenade Launcher

 
– 300x Scrap, 1x Tactical Shotgun, 1x HE Fuse Linkage 
– Requires weapon modding 10 to craft 
The plans for this can be found in the “Snowed Inn” Resort, in one of the large crates in Nelius Dorsey’s room. 
 

Hoser

 
– 300x Scrap, 1x Minigun, 12x Boors 
– Requires weird science 10 to craft 
The plan for this gun can be found in the large container next to the film reel inside the Monster Army Bunker. 
 

Orb Cannon

 
– 300x Scrap, 1x Javelin, 1x Plasma Linkage 
– Requires weird science 10 to craft 
The plans for this can be found in the Department of Energy building, in a grenade box inside the room with the main computer. 
 

Plasma Whip

 
– 300x Scrap, 1x Proton Pack, 1x Battery Pack 
– Requires weird science 10 to craft 
The plan for this is obtained in an electronic safe (nerd stuff 8+) in the hall leading to Morningstar in Union Station. 
 

W.A.S.P. Gun

 
– 450x Scrap, 1x Incinerator, 1x Toxic Linkage 
– Requires 10 weird science to craft 
The plans for this item are found in the Clown Museum tent, inside a safe (lockpicking 8+). 
Although you can find this recipe fairly early on, it requires an end-game flamethrower and mod, so you are unlikely to be able to use it for a while. 
 
 

Schematic Other Items

 

Air Horn

 
– 22x Scrap, 1x Tin Can 
The plans for this are found in the Clown Museum, in a container inside the room that requires a pressure plate. 
It seems to serve no functional purpose. You can blow the air horn, even in combat, but it does not draw enemy attention or cause any status effects. 
 

Cardboard Box

 
– 70x Scrap, 6x Burned Book 
The plans are found in a container on the left side of the Arapaho Caravan location. Unsure if saving them first is required for this to be accessible. 
This is a helmet that provides +1 armor, +2 seconds to detection time, +10% sneak attack damage, and -0.4 combat speed. 
 

Snake Squeezins

 
– 4x Scrap, 1x Acidic Sludge, 1x Black Sludge 
The recipe for this is found in a container inside the bar in Union Station. 
 
 

Battle of Steeltown DLC Recipes

 
Since the DLC crafting seems to consist almost entirely of recipes, they will take up their own section here. Although it should be obvious, this section will contain many spoilers for those looking to go into the DLC blind. 
 

Chemical Neutralizer

 
– 39x Scrap, 1x Tellurium Steel, 1x Med Hypo 
– Requires first aid 3 to craft 
The recipe can be purchased from Lazar Blazer after the Factory Fracas quest is finished (base price of $50). 
 

Disruption Energy Converter

 
– 30x Scrap, 1x Tellurium Steel, 2x Disruption Trap, 5x Energy Cells 
– Requires weird science 1 to craft 
The plans for this are found immediately after entering the Ghost hideout, in a container behind the locked door (explosives 7, lockpicking 6). 
 
 

Battle of Steeltown DLC Armor

 

Elite Cryo Exo Helmet

 
– 260x Scrap, 18x Tellurium Steel 
– Requires armor modding 5 to craft 
The plans for this set are stolen from Markham’s personal safe. If you do not kill her, you can break into her room (behind her, to her right, lockpick 5) while the rebellion is going on, and use her secret gun rack to open the safe. You need to unlock the safety, load a bullet, and then fire it. As long as you open the door to her quarters, nobody will mind or turn hostile upon you entering her room, even after the area is reloaded and there are guard bots stationed around the room. 
 

Elite Cryo Exo Leg Armor

 
– 260x Scrap, 18x Tellurium Steel 
– Requires armor modding 5 to craft 
See helmet for recipe location. 
 

Elite Cryo Exo Suit

 
– 346x Scrap, 18x Tellurium Steel 
– Requires armor modding 5 to craft 
See helmet for recipe location. 
 

Elite Energy Exo Helmet

 
– 260x Scrap, 18x Tellurium Steel 
– Requires armor modding 5 to craft 
The plans for this, along with the leg armor and suit recipe, are obtained from the Gift of the Magi quest by siding with Ivan and sabotaging B.F.’s project. 
 

Elite Energy Exo Leg Armor

 
– 260x Scrap, 18x Tellurium Steel 
– Requires armor modding 5 to craft 
See helmet for recipe location. 
 

Elite Energy Exo Suit

 
– 346x Scrap, 18x Tellurium Steel 
– Requires armor modding 5 to craft 
See helmet for recipe location. 
 

Elite Grounded Helmet

 
– 327x Scrap, 18x Tellurium Steel 
– Requires armor modding 5 to craft 
The plans for the whole set can be obtained by killing Blue in the Ghost Gang hideout. They might also potentially be a quest reward for resolving things peacefully. 
 

Elite Grounded Leg Armor

 
– 327x Scrap, 18x Tellurium Steel 
– Requires armor modding 5 to craft 
See helmet for recipe location. 
 

Elite Grounded Suit

 
– 432x Scrap, 18x Tellurium Steel 
– Requires armor modding 5 to craft 
See helmet for recipe location. 
 

Elite Pyro Exo Helmet

 
– 260x Scrap, 18x Tellurium Steel 
– Requires armor modding 5 to craft 
The plans for this, along with the leg armor and suit recipe, are obtained from a safe (lockpicking 8+) in the junkyard, directly after the first confrontation with the Ghosts. 
[Level 19 armor] Armor +5, Cold/Energy resistance +6%, Fire resistance +15%, Strike rate +2%, Fire damage bonus +10%, Resistance to burning +20% 
 

Elite Pyro Exo Leg Armor

 
– 260x Scrap, 18x Tellurium Steel 
– Requires armor modding 5 to craft 
See helmet for recipe location. 
[Level 19 armor] Armor +6, Combat speed +0.1, Cold/Energy resistance +9%, Fire resistance +20%, Fire damage bonus +5%, Resistance to burning +30% 
 

Elite Pyro Exo Suit

 
– 346x Scrap, 18x Tellurium Steel 
– Requires armor modding 5 to craft 
See helmet for recipe location. 
[Level 19 armor] Armor +7, Cold/Energy resistance +15%, Fire resistance +30%, Fire damage bonus +15%, Resistance to burning +50%, Throwing range +3m 
 
 

Battle of Steeltown DLC Weapons

 

Disruption Trap

 
– 113x Scrap, 1x Tellurium Steel 
– Requires weird science 3 to craft 
The recipe for this can be obtained by letting Markham know about the stolen robot in the Hot Commodities quest. 
 

Elite Auto ‘Fireball’ Rifle

 
– 504x Scrap, 40x Tellurium Steel 
– Requires weapon modding 5 to craft 
The plans are obtained through the Hot Commodities quest. You will only receive this reward if you either turn in Bernice as the culprit or pass a check (Hard A*s 7) to threaten Bianchi into silence. The threat option only becomes available after passing a previous check (Perception 6 or Kiss A*s 6). 
 

Elite Disruption Baton

 
– 408x Scrap, 40x Tellurium Steel 
– Requires 5 weapon modding to craft 
The plans for all of the elite disruption weapons are purchased from Lazar Blazer after the Factory Fracas quest is finished (base price of $500). 
 

Elite Disruption Gauntlet

 
– 252x Scrap, 40x Tellurium Steel 
– Requires 5 weapon modding to craft 
The plans for all of the elite disruption weapons are purchased from Lazar Blazer after the Factory Fracas quest is finished (base price of $500). 
 

Elite Disruption Pulser

 
– 504x Scrap, 40x Tellurium Steel 
– Requires 5 weapon modding to craft 
The plans for all of the elite disruption weapons are purchased from Lazar Blazer after the Factory Fracas quest is finished (base price of $500). 
 

Elite Disruption Tac-Rifle

 
– 534x Scrap, 40x Tellurium Steel 
– Requires 5 weapon modding to craft 
The plans for all of the elite disruption weapons are purchased from Lazar Blazer after the Factory Fracas quest is finished (base price of $500). 
 

Elite Disruption Web Launcher

 
– 486x Scrap, 40x Tellurium Steel 
– Requires 5 weapon modding to craft 
The plans for all of the elite disruption weapons are purchased from Lazar Blazer after the Factory Fracas quest is finished (base price of $500). 
 

Elite Fire Suppressant Sprayer

 
– 810x Scrap, 40x Tellurium Steel 
– Requires weapon modding 6 to craft 
The plans for this can be obtained from Oduwademilade after finishing the Working Stiff quest. 
 

Elite Heavy Disruption Blaster

 
– 516x Scrap, 40x Tellurium Steel 
– Requires 5 weapon modding to craft 
The plans for all of the elite disruption weapons are purchased from Lazar Blazer after the Factory Fracas quest is finished (base price of $500). 
 

Elite Heavy Fire Suppressor

 
– 990x Scrap, 40x Tellurium Steel 
– Requires weapon modding 6 to craft 
The plans for this can be obtained from Oduwademilade after finishing the Working Stiff quest. 
 

Elite Ignition Spear

 
– 40x Tellurium Steel 
– Requires weapon modding 8 to craft 
The plans for this are found in a toaster (toaster repair 7) in the secret hallway of the Ghost Gang hideout. 
 

Elite Pneumatic Gauntlet

 
– 480x Scrap, 40x Tellurium Steel 
– Requires weapon modding 6 to craft 
The plans are obtained by finishing the Factory Fracas quest. 
 

Elite Tar-Thrower

 
– 1452x Scrap, 40x Tellurium Steel 
– Requires weapon modding 7 to craft 
The plans for this can be found in a toaster in the junkyard , right next to the car with the number 9 on it (toaster repair 6). 
 

Written by Papa Shekels

This is all for Wasteland 3 Information about Crafting in Wasteland 3 hope you enjoy the post. If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible! Have a great day!


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