V Rising All server settings damage mode informative guide

V Rising All server settings damage mode informative guide 1 - steamsplay.com
V Rising All server settings damage mode informative guide 1 - steamsplay.com

Detailed breakdown of all server settings and the meanings.
 
All the main settings are listed below, will keep updating over time.
 
 

GameModeType

PvP – Defines basics for PvP Gamemode
 
PvE – Defines basics for PvP Gamemode
 
 
 

CastleDamageMode

Never – Players may never deal damage to enemy castle structures
 
Always – Players may always deal damage to enemy castle structures
 
TimeRestricted– Players may only damage enemy castle structures during certain real-time frames
 
 
 

SiegeWeaponHealth

Setting for Siege Golem Health
 
VeryLow – 500
 
Low – 1000
 
Normal – 1500
 
High – 2000
 
VeryHigh – 2500
 
 
 

PlayerDamageMode

Setting for when players can damage other players (Disabled in PvE)
 
Always – Players can always deal damage to other players
 
TimeRestricted – Players may only damage other players during certain real-time frames
 
 
 

CastleHeartDamageMode

Defines interactions with enemy Castle Hearts
 
CanBeDestroyedOnlyWhenDecaying – Players may only destroy enemy castle hearts when the Castle Heart is in Decay
 
CanBeDestroyedByPlayers– Players may destroy enemy castle hearts using “key” items in the game
 
CanBeSeizedOrDestroyedByPlayers – Players may destroy and seize control of enemy castle hearts using “key” items in the game
 
 
 

PvPProtectionMode

The duration where players cannot be damage by other players when joining a PvP server in seconds.
 
 
Disabled – 0
 
VeryShort– 900
 
Short– 1800
 
Medium – 3600
 
Long – 7200
 
 
Default Value: Short
 
 
 

DeathContainerPermission

Defines who may loot the body when a player dies.
 
 
Anyone -Everyone can loot the body
 
ClanMembers– Only Self and Clan Members may loot the body
 
OnlySelf– Only Self may loot the body
 
 
Default: Anyone
 
 
 

RelicSpawnType

Defines if soul shard items are unique (only one of each per server) or if a new one spawn everytime a soul shard boss is slain.
 
 
Unique – Soul shards are unique – only one of each type may exist at a time on the server
 
Plentiful– Soul shards are plentiful – a new one is dropped everytime a soul shard boss is slain
 
 
Default: Unique
 
 
 

CanLootEnemyContainers

If players may loot enemy stashes, containers, and crafting stations.
 
 
true
 
false

 
 
Default: TRUE
 
 
 

BloodBoundEquipment

When enabled, most equipment will not be dropped upon death.
 
 
true
 
false

 
 
Default: TRUE
 
 
 

TeleportBoundItems

When enabled, some items will prevent you from using waygates
 
 
true
 
false

 
 
Default: true
 
 
 

AllowGlobalChat

Allow players to write messages that all players on the server can read.
 
 
true
 
false

 
 
Default: true
 
 
 

AllWaypointsUnlocked

Do NOT change this it does not work and breaks the game atm.
 
 
true
 
false

 
 
Default: false
 
 
 

FreeCastleClaim

Seizing an enemy player castle heart requires no materials.
 
 
true
 
false

 
 
Default: false
 
 
 

FreeCastleDestroy

Destroying an enemy player castle heart requires no materials.
 
 
true
 
false

 
 
Default: false
 
 
 

InactivityKillEnabled

Inactive players are automatically killed after a set duration.
 

 
true
 
false

 
 
Default: false
 
 
 

InactivityKillTimeMin

Minimum timer before inactive player is killed in seconds based on gear level.
 
 
3600
 
Int.max

 
 
Default: 3600
 
 
 

InactivityKillTimeMax

Maximum timer before inactive player is killed in seconds based on gear level .
 
 
NO MIN
 
NO MAX

 
 
Default: 604800
 
 
Currently breaks game if changed!!
 
 
 

InactivityKillSafeTimeAddition

Additional time before an inactive player is killed in seconds when standing in a castle territory.
 
 
NO MIN
 
NO MAX

 
 
Default: 172800
 
 
Currently breaks game is changed!
 
 
 

InactivityKillTimerMaxItemLevel

The maximum gear level that the inactivity min and max timers are based on from 1 – this value.
 
 
NO MIN
 
NO MAX
 
 
Default: 84
 
 
Currently breaks game if changed!
 
 
 

DisableDisconnectedDeadEnabled

If dead disconnected players are disabled
 
 
true
 
false

 
 
Default: true
 
 
 

DisableDisconnectedDeadTimer

The time for a disconnected dead player to become disabled.
 
 
60 (cant change this setting)
 
 
 

InventoryStacksModifier

Multiplies the amount of items that can be combined into a single stack.
 
 
0.25 up to 5
 
 
Default: 1.0
 
 
 

DropTableModifier_General

Multiplies all droptables with this factor granting more or less drops from kills and chests.
 
 
0.25 up to 5
 
 
Default: 1.0
 
 
 

DropTableModifier_Missions

Multiplies the amount of loot received from successful servant hunts.
 
 
0.25 up to 5
 
 
Default: 1.0
 
 
 

MaterialYieldModifier_Global

Mulitiplies the amount of materials received from harvesting resource nodes.
 
 
0.25 up to 5
 
 
Default: 1.0
 
 
 

BloodEssenceYieldModifier

Multiplies the amount of blood essence received from defeating enemies.
 
 
0.25 up to 5
 
 
Default: 1.0
 
 
 

JournalVBloodSourceUnitMaxDistance

NOT USED
 
 
Default: 25.0
 
 
 

PvPVampireRespawnModifier

Multiplies the additional respawn duration players suffer from being slain in PvP.
 
 
0 up to 5
 
 
Default: 1.0
 
 
 

CastleMinimumDistanceInFloors

The number of minimum tiles where placers can place a castle heart and/or floors next to another heart.
 
 
1 up to 10
 
 
Default: 2
 
 
 

ClanSize

The number of players that can join a single clan. Players in a clan can rise together, share progress and build castles together.
 
 
1 up to 50
 
 
Default: 4
 
 
 

BloodDrainModifier

Rate for how quickly players loose blood. A higher rate results in higher blood consumption.
 
 
0 up to 5
 
 
Default: 1.0
 
 
 

DurabilityDrainModifier

Multiplies the amount of durability suffered from dealing or receiving damage.
 
 
0 up to 5
 
 
Default: 1.0
 
 
 

GarlicAreaStrengthModifier

Affects the rate of how quickly garlic stack when exposed.
 
 
0 up to 5
 
 
Default: 1.0
 
 
 

HolyAreaStrengthModifier

Multiplies the effect of the Holy element.
 
 
0 up to 5
 
 
Default: 1.0
 
 
 

SilverStrengthModifier

Affects the damage received when carrying silver items.
 
 
0 up to 5
 
 
Default: 1.0
 
 
 

SunDamageModifier

Affects the duration a player may stand in the sun before starting to take damage.
 
 
0 up to 5
 
 
Default: 1.0
 
 
 

CastleDecayRateModifier

Rate for how quickly a castle deteriorate when the castle heart has run out of Blood Essence.
 
 
0 up to 5
 
 
Default: 1.0
 
 
 

CastleBloodEssenceDrainModifier

Rate for how quickly a castle consumes blood essence. A higher rate results in higher blood essence consumption.
 
 
0.1 up to 5
 
 
Default: 5
 
 
 

CastleSiegeTimer

The amount of time a castle is deemed as breached when enemy players breaks through the outer defenses. Players may not construct new structures or walls while a castle is breached and all structures are susceptible
 
to damage while in this state. Time is defined in seconds.
 
 
1 up to 1800
 
 
Default: 420
 
 
 

CastleUnderAttackTimer

The amount of time where players are blocked from building structures or walls while being under attack. A castle is deemed under attack whenever enemy players manages to deal damage to any wall or door using explosives or siege golems.
 
 
1 up to 1800
 
 
Default: 60
 
 
 

AnnounceSiegeWeaponSpawn

Shows a system message in the chat when a Siege Golem is being summoned.
 
 
true
 
false

 
 
Default: true
 
 
 

ShowSiegeWeaponMapIcon

Show Siege Golems on the big map.
 
 
true
 
false

 
 
Default: true
 
 
 

BuildCostModifier

Multiplies the amount of materials required to build structures.
 
 
0 up to 10
 
 
Default: 1.0
 
 
 

RecipeCostModifier

Multiplies the cost of crafting items.
 
 
0 up to 10
 
 
Default: 1.0
 
 
 

CraftRateModifier

The rate for crafting items and equipment in crafting stations, a higher rate results in more rapid crafting (not refinement stations)
 
 
0.1 up to 10
 
 
Default: 1.0
 
 
 

ResearchCostModifier

Unused Modifier for Research
 
 
0.1 up to 10
 
 
Default:1.0
 
 
 

RefinementCostModifier

Multiplies the cost of refining items.
 
 
0.1 up to 10
 
 
Default: 1.0
 
 
 

RefinementRateModifier

Rate for how quickly materials are refined. A higher rate result in more rapid refinement.
 
 
0.1 up to 10
 
 
Default: 1.0
 
 
 

ResearchTimeModifier

Unused Modifier for Research
 
 
0.1 up to 10
 
 
Default: 1.0
 
 
 

DismantleResourceModifier

The material reimbursement players receive from dismantling a structure.
 
 
0 up to 1
 
 
default: 0.75
 
 
 

ServantConvertRateModifier

Rate for how quickly humans turn into servants. A higher rate result in more rapid conversion.
 
 
0.1 up to 20
 
 
Default: 1.0
 
 
 

RepairCostModifier

Modifies the cost for repairing an item.
 
 
0 up to 10
 
 
Default: 1.0
 
 
 

Death_DurabilityFactorLoss

The amount of durability loss that equipment suffer upon death when defeated in PvP. Players are deemed as in PvP for a duration after dealing damage to another player or receiving damage from another player.
 
 
0 up to 1.0
 
 
Default: 0.25
 
 
 

Death_DurabilityLossFactorAsResources

Durability loss suffered upon death is dropped as materials. This value defines the amount of materials that are either lost or dropped. A value of 0 results in all materials being lost while a value of 1 results in all materials being dropped.
 
 
0 up to 1.0
 
 
Default:1.0
 
 
 

DayDurationInSeconds

The duration of an ingame day in seconds.
 
 
60 up to 86400
 
 
Default: 1080
 
 
 

DayStartHour

The starting hour of the ingame day.
 
 
0 up to 25
 
 
Default: 9
 
 
 

DayStartMinute

The starting minute of the ingame day
 
 
0 up to 60
 
 
Default: 0
 
 
 

DayEndHour

The end hour of the ingame day.
 
 
0 up to 24
 
Default: 17
 
 
 

DayEndMinute

The end minute of the ingame day
 
 
0 up to 24
 
 
Default: 9
 
 
 

BloodMoonFrequency_Min

he minimum frequence for how often a blood moon may occur
 
 
1 up to 255
 
 
Default: 10
 
 
 

BloodMoonFrequency_Max

The maximum frequence for how often a blood moon may occur
 
 
1 up to 255
 
 
Default: 18
 
 
 

BloodMoonBuff

The amount of additional movement speed in % that a player gain during blood moon.
 
 
0.1 up to 1
 
 
Default: 0.2
 
 
 

PlayerInteractionSettings

Player & Castle Interactions
 
Time Zone used for various other settings
 
 
Local
 
UTC
 
PST
 
CET
 
CST

 
 
 

VSPlayerWeekdayTime

StartHour – The real time starting hour for activating Player vs Player PvP during standard weekdays.
 
 
StartMinute – The real time starting minute for activating Player vs Player PvP during standard weekdays.
 
 
EndHour – The real time ending hour for deactivating Player vs Player PvP during standard weekdays
 
 
EndMinute – The real time end minute for deactivating Player vs Player PvP during weekdays
 
 
24 hour clock format 1-24
 
 
 

VSPlayerWeekendTime

Same format as weekday settings.
 
 
 

VSCastleWeekdayTime

Same format as VsPlayer settings
 
 
 

VSCastleWeekendTime

Same format as VsPlayer settings
 
 
 

MaxHealthModifier (Vampire)

Multiplies the maximum amount of health for Vampire.
 
 
0.1 up to 5
 
 
Default: 1.0
 
 
 

MaxEnergyModifier (Vampire)

Unused modifier
 
 
0.1 up to 5
 
 
Default: 1.0
 
 
 

PhysicalPowerModifier (Vampire)

Multiplies players physical power, this value affects the amount of damage players deal using weapon attacks and weapon skills.
 
 
0.1 up to 5
 
 
Default: 1.0
 
 
 

SpellPowerModifier (Vampire)

Multiplies players spell power, this value affects the amount of damage and healing players deal using spells.
 
 
0.1 up to 5
 
 
Default: 1.0
 
 
 

ResourcePowerModifier (Vampire)

Multiplies the amount of damage players deal to resource objects.
 
 
0.1 up to 5
 
 
Default: 1.0
 
 
 

SiegePowerModifier (Vampire)

Unused modifier
 
 
0.1 up to 5
 
Default: 1.0
 
 
 

DamageReceivedModifier (Vampire)

Multiplies any damage received.
 
 
0.1 up to 5
 
 
Default:1.0
 
 
 

TickPeriod (Castle)

How often the castle decay damage should tick.
 
 
NO MIN
 
NO MAX

 
 
Default: 5
 
 
 

DamageResistance (Castle)

NOT USED
 
 
Default: 0
 
 
 

SafetyBoxLimit (Castle)

The number of vampire lockboxes players may build in a single castle.
 
 
0 up to 20
 
 
Default: 1
 
 
 

TombLimit (Castle)

The number of tombs players may build in a single castle
 
 
1 up to 20
 
 
Default: 12
 
 
 

VerminNestLimit (Castle)

The number of vermin nests players may build in a single castle.
 
 
1 up to 20
 
 
Default: 4
 
 
 

CastleLimit (Castle)

The number of castle hearts a single player is allowed to construct
 
 
1 up to 5
 
 
Default: 2
 
 
 

HeartLimits Level1,2,3,4

Level 1 – The level granting these bonuses – Should probably not be altered – unknown behaviour
 
 
FloorLimit – Defines the number of borders and castle floors that players may build in each castle.
 
9 up to 250
 
Default:30
 
Level 2 80, Level 3 150, Level 4 250 (FloorLimit)

 
 
ServantLimit – The number of servant coffins players may build in a single castle.
 
1 up to 20
 
Default:3
 
Level 2 5, Level 3 7, Level 4 9 (ServantLimit)

 
 

Written by PranKzTa

 
 
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