Greetings to fellow Total War players
CA decided to make Warhammer 3's LOD ranges much shorter than they were in previous titles. This means that lower-quality unit models can now be loaded at a shorter range than before. To see the original high quality models you will need to zoom in only a few meters from the unit.
This results in a very ugly game, and it has made it clear how ugly some LODs really can be. Zooming out in a normal strategic view will show you the worst possible unit models, not the mid-level ones or the highest level. Warhammer has four sets of LODs. LOD0 is the most basic model and is the best quality. Next, you will find the midrange model at LOD1, the long range model LOD2 as well as the faraway model at LOD3. Some units also have extra low poly models.
You may only need to load the fourth LOD if you have zoomed in far enough that you do not notice any flaws. As long as your unit is properly shaped and has a few correct colours, you should be fine. This becomes a problem if the models are clearly visible.
Fortunately, there is an easy fix and it can be customized.
Now we need to make a very simple mod. However, due to its category, this mod cannot be uploaded to the Workshop.
Here is a guide for how to install the tool required to make this mod.
Part 1: Rusted Packfile Manager
The Rusted Packfile Manager is the first tool we will need to create our mod. It allows us to open and extract files from other files.
Rusted Package Manager – [github.com]
Download the rpfm zip archive
Extract the zip file to your computer.
Start rpfm from the folder you just extracted
You might get pop-up windows when you start rpfm the first time.
Click Update on these if they appear and close them once they say it is OK.
You could also put this image up
If you did not click on PackFile at the upper left corner, then click on Preferences.
Next, add Warhammer 3 to the Warhammer 3 Tab and click Save.
Next, let's ensure that Warhammer 3 is selected for our game. Next, click on Game Selection in the upper right corner of the windows.
Rusted Packfile Manager is now ready to use.
Part 2: Making the mod
Click on PackFile to open the Open from Data menu
Find the Data.pack folder and click it.
Next, click on Data.pack and scroll down until you find Tweakers folder
Expand it and you will see a file named art.xml
Right click and extract the file to a new folder on your computer.
After you have extracted the files that you need, click PackFile to create a brand new packfile
Next, right-click on the new pack. Click Add, then Add Folder
It should look exactly like this right now.
Next, click on PackFile and then the Change PackFile Type to change it to Movie.
Next, click PackFile. Save the mod into your Warhammer 3 Data directory.
The mod is now complete!
Part 3: Changing LODs
Now, in your newly created mod click the art.xml link within the Tweakers directory.
It should look something like the following.
The second section, which looks like this, is the point of interest.
As you can see, there is 5 rows. Each row connects to the Unit Details graphic option in the game. However, there is no Extreme graphic option so the last row should have no effect on your game.
You should adjust the value based on which option is being used.
LOD range will be increased if the value decreases.
While I'm not sure how it works, I believe it's based on percentages. The largest LOD3 level is approximately 50%. The most detailed LOD3 level has a smaller range, 15%. The rest of the LOD3 levels are the same. I am not sure.
If you type a smaller number, it is like a baloon expanding and the points where LOD level changes expand with it. Setting the value at 0 does not remove LODs, but only loads the first level. But that is not what I recommend.
You will need to adjust these values to suit your system. An increase in the LOD range can also reduce performance. You need to find the right balance. These are my settings.
I would also like to point out a few details about the mod that you just made.
This mod is a movie packfile so it will always load when the game starts. I recommend that you change the name of your packfile into something unique.
I should also mention that you can change other things in this file such as Tree LODs, buildings, and so on. You can make the game look a lot better by playing around with this file. I found that the LODs for Gra*s and Trees work better than the one for Gra*s.
I want you to know that changing these values can have a negative impact on your performance.
I hope you found this guide useful in making your own mods to fix the LOD range.
I will make this guide simpler when I have time or learn more about how it all works.
If you have any questions please leave a comment. I will try my best to answer them. Have fun!
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