Total War: WARHAMMER III Modifying Unit LOD Range

Total War: WARHAMMER III Modifying Unit LOD Range 1 - steamsplay.com
Total War: WARHAMMER III Modifying Unit LOD Range 1 - steamsplay.com

Greetings to fellow Total War players
 
CA decided to make Warhammer 3's LOD ranges much shorter than they were in previous titles. This means that lower-quality unit models can now be loaded at a shorter range than before. To see the original high quality models you will need to zoom in only a few meters from the unit.
 
 
This results in a very ugly game, and it has made it clear how ugly some LODs really can be. Zooming out in a normal strategic view will show you the worst possible unit models, not the mid-level ones or the highest level. Warhammer has four sets of LODs. LOD0 is the most basic model and is the best quality. Next, you will find the midrange model at LOD1, the long range model LOD2 as well as the faraway model at LOD3. Some units also have extra low poly models.
 
 
You may only need to load the fourth LOD if you have zoomed in far enough that you do not notice any flaws. As long as your unit is properly shaped and has a few correct colours, you should be fine. This becomes a problem if the models are clearly visible.
 
 
Fortunately, there is an easy fix and it can be customized.
 
 
Now we need to make a very simple mod. However, due to its category, this mod cannot be uploaded to the Workshop.
 
 
Here is a guide for how to install the tool required to make this mod.
 
 

Part 1: Rusted Packfile Manager

The Rusted Packfile Manager is the first tool we will need to create our mod. It allows us to open and extract files from other files.
 
 
Download Link
Rusted Package Manager – [github.com]
 
 
 
Download the rpfm zip archive
 
 
Total War: WARHAMMER III Modifying Unit LOD Range - Part 1: Rusted Packfile Manager - FA17165
 
 
Extract the zip file to your computer.
 
 
Total War: WARHAMMER III Modifying Unit LOD Range - Part 1: Rusted Packfile Manager - 88337CB
 
 
Start rpfm from the folder you just extracted
 
 
Total War: WARHAMMER III Modifying Unit LOD Range - Part 1: Rusted Packfile Manager - F1C66C3
 
 
You might get pop-up windows when you start rpfm the first time.
 
Click Update on these if they appear and close them once they say it is OK.
 
 
Total War: WARHAMMER III Modifying Unit LOD Range - Part 1: Rusted Packfile Manager - 9B3A482
 
 
Total War: WARHAMMER III Modifying Unit LOD Range - Part 1: Rusted Packfile Manager - 02B7E4E
 
 
You could also put this image up
 
 
Total War: WARHAMMER III Modifying Unit LOD Range - Part 1: Rusted Packfile Manager - D31D612
 
 
If you did not click on PackFile at the upper left corner, then click on Preferences.
 
Next, add Warhammer 3 to the Warhammer 3 Tab and click Save.
 
 
Total War: WARHAMMER III Modifying Unit LOD Range - Part 1: Rusted Packfile Manager - CAF8193
 
 
Next, let's ensure that Warhammer 3 is selected for our game. Next, click on Game Selection in the upper right corner of the windows.
 
 
Total War: WARHAMMER III Modifying Unit LOD Range - Part 1: Rusted Packfile Manager - 073503F
 
 
Rusted Packfile Manager is now ready to use.
 
 
 

Part 2: Making the mod

Click on PackFile to open the Open from Data menu
 
 
Total War: WARHAMMER III Modifying Unit LOD Range - Part 2: Creating the mod - D2BFA8D
 
Find the Data.pack folder and click it.
 
Next, click on Data.pack and scroll down until you find Tweakers folder
 
Expand it and you will see a file named art.xml
 
Right click and extract the file to a new folder on your computer.
 
 
Total War: WARHAMMER III Modifying Unit LOD Range - Part 2: Creating the mod - 14D241A
 
 
After you have extracted the files that you need, click PackFile to create a brand new packfile
 
 
Total War: WARHAMMER III Modifying Unit LOD Range - Part 2: Creating the mod - 00BC01B
 
Next, right-click on the new pack. Click Add, then Add Folder
 
 
Total War: WARHAMMER III Modifying Unit LOD Range - Part 2: Creating the mod - CF172A3
 
 
It should look exactly like this right now.
 
 
Total War: WARHAMMER III Modifying Unit LOD Range - Part 2: Creating the mod - F63E275
 
 
Next, click on PackFile and then the Change PackFile Type to change it to Movie.
 
 
Total War: WARHAMMER III Modifying Unit LOD Range - Part 2: Creating the mod - 0C0A127
 
 
Next, click PackFile. Save the mod into your Warhammer 3 Data directory.
 
 
Total War: WARHAMMER III Modifying Unit LOD Range - Part 2: Creating the mod - 9051EE1
 
The mod is now complete!
 
 
 

Part 3: Changing LODs

Now, in your newly created mod click the art.xml link within the Tweakers directory.
 
It should look something like the following.
 
 
Total War: WARHAMMER III Modifying Unit LOD Range - Part 3: Changing the LODs - B2BD72D
 
 
The second section, which looks like this, is the point of interest.
 
 
Total War: WARHAMMER III Modifying Unit LOD Range - Part 3: Changing the LODs - 9F2556B
 
 
As you can see, there is 5 rows. Each row connects to the Unit Details graphic option in the game. However, there is no Extreme graphic option so the last row should have no effect on your game.
 
 
You should adjust the value based on which option is being used.
 
LOD range will be increased if the value decreases.
 
 
While I'm not sure how it works, I believe it's based on percentages. The largest LOD3 level is approximately 50%. The most detailed LOD3 level has a smaller range, 15%. The rest of the LOD3 levels are the same. I am not sure.
 
 
If you type a smaller number, it is like a baloon expanding and the points where LOD level changes expand with it. Setting the value at 0 does not remove LODs, but only loads the first level. But that is not what I recommend.
 
 
You will need to adjust these values to suit your system. An increase in the LOD range can also reduce performance. You need to find the right balance. These are my settings.
 
 
Total War: WARHAMMER III Modifying Unit LOD Range - Part 3: Changing the LODs - 4268298
 
 
I would also like to point out a few details about the mod that you just made.
 
 
This mod is a movie packfile so it will always load when the game starts. I recommend that you change the name of your packfile into something unique.
 
 
I should also mention that you can change other things in this file such as Tree LODs, buildings, and so on. You can make the game look a lot better by playing around with this file. I found that the LODs for Grass and Trees work better than the one for Grass.
 
 
Total War: WARHAMMER III Modifying Unit LOD Range - Part 3: Changing the LODs - 0BD6844
 
 
I want you to know that changing these values can have a negative impact on your performance.
 
 
I hope you found this guide useful in making your own mods to fix the LOD range.
 
I will make this guide simpler when I have time or learn more about how it all works.
 
 
If you have any questions please leave a comment. I will try my best to answer them. Have fun!

 
 

Written by Merwanor

 
 
Hope you enjoy the post for Total War: WARHAMMER III Modifying Unit LOD Range, If you think we should update the post or something is wrong please let us know via comment and we will fix it how fast as possible! Thank you and have a great day!
 


Be the first to comment

Leave a Reply

Your email address will not be published.


*