A quick cheatsheet for the shrines that you can find throughout a Revita run!
Rundown
Shrines are a newly-added feature to Revita that allow for a small bonus in a combat room. With a small price to pay, they range from being a solid addition to your run to having run-saving potential. All shrines are unlocked from the beginning of the game.
Payment & Corrupted Shrines
For standard shrines, 0.5 HP must be offered to a shrine in order to receive its benefits. With a tinkerer unlock, Corrupted Shrines become available in a run.
These simply serve as an alternate payment method and provide no buffs compared to their counterparts. They have a chance to replace a standard shrine and are paid for with a chance to curse the player instead of 0.5 HP.
Shrine of Chaos
Removes one of your current relics and grants you a random relic
Grants you a relic if you do not yet have any
Shrine of Defense
Drops a Shield onto the ground
Shrine of Generosity
Drops a random common relic onto the ground
Shrine of Greed
The next shop entered is cheaper and has an extra item pedestal
Shrine of Growth
Grants a small stat up
Shrine of Harvest
Drops a random food pickup onto the ground
Shrine of Longevity
The room count of the next area is extended
Shrine of Moonlight
Guarantees an Observatory next area
Shrine of Potential
Drops a Relic Hammer onto the ground
Shrine of Rage
Grants a large but temporary damage up
Shrine of Spirituality
Enemies release double the amount of souls for a short amount of time
Shrine of Swiftness
The room count of the next area is shortened
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