Work-in-progress maps for all areas in the game, showing locations of checkpoints, weapons, armour, consumables, key items, map beacons, traders, and other NPCs. SPOILERS, obviously.
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Updates:
What’s New – 27th August 2021
- Updated Garden, Carven Palace, and Beyond the Barrier to a more recent state in terms of item placements, notes, and map graphics. As of 1.1.12 they should all be pretty spot on. Let me know if they’re not.
Weeping Cavity (patch 1.0.6.7)
Unformed Desert (patch 1.0.6.7)
Patch 1.0.6.7 Changes
- Updated Desert Watcher to remove hunt point (he wasn’t supposed to have one).
- Finally noticed that the Mountainside surrogate was mislabeled and fixed it. Only took three weeks.
Lithic (patch 1.0.6.7)
Nerveroot (patch 1.0.6.7)
Patch 1.0.6.7 Changes
- Updated passage near the Surrogate with new map graphics.
- Fixed/updated some minor item placements.
World Pillar (updated for patch 1.1.12)
Patch 1.1.12 Changes
- Checked consumable numbers after recent changes.
- Tweaked consumable placements above Shidra.
Gloomnest
Yr Den
Feaster’s Lair (updated for patch 1.0.6.7)
Patch 1.0.6.7 Changes
- Location of the Feaster’s Lair nervepass has been updated (again) so you can access it much earlier in the area — straight after the Jawcrab, in fact.
- Lots of consumable items have had their numbers changes. Went through and fixed them all.
Servant’s Path
Carven Palace (updated for patch 1.1.12)
Patch 1.1.12 Changes
- Lots of consumables have had the numbers changed.
- Many consumables have been turned into breathdew items or motley pearls.
- Added new breakable wall/shortcut.
- Clarified notes.
Garden (updated for patch 1.1.12)
Patch 1.1.12 Changes
- Lots of consumables have had the numbers changed.
- Many consumables have been turned into breathdew items.
- Map fix to accommodate the nervepass.
- Moved location of one-way wall near nervepass.
Beyond the Barrier (updated for patch 1.1.12)
Patch 1.1.12 Changes
- Added new consumables.
Cenotaph City (updated for patch 1.1.12)
Patch 1.1.12 Changes
- The Generous achievement has been changed but is still a little buggy. I’ve updated the map to reflect what you SHOULD need to do.
- New Nervepass location added
- New NPC added next to Nervepass (before Final Performance fight only).
Pale Sky
This section is story and platforming heavy. Explore everywhere and read all the lore.
You have a health buff while you are here. Take your time and figure things out without fear.
Between Two Skies
Peak of Creation (updated for patch 1.1.12)
Patch 1.1.12 Changes
- Added note about the purple light beams direct to the map.
Hope you enjoy the post for GRIME All Maps in Game + Gameplay Tips and Information, If you think we should update the post or something is wrong please let us know via comment and we will fix it how fast as possible! Thank you and have a great day!
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At the Carved Palace, from the second floor of elevator move east until you find three spikes and an unformed torso behind them. There is Motley Pearl above the torso which you can get using pull ability.
hi one nervepass is in lonoland. Between strand of the child and the white and red arrow. Its on left and down of the room. I think you need to dsh trhought the wall.
Great maps ! You did really great job here ! Some items are really well hidden !
You add/modify:
-MAP “Yr-Den” : North teleport is “Mountainside”
-Item “Unformed torso” can be found on the spot at the “Yr sword warrior” (hide by graphics), the one near map crystal