This guide contains almost all the console commands Don’t Starve as usual, and Don’t Starve Together.
Console
Console — is a game interface element designed for entering game commands. You can open the console by pressing the tilde “~” (E buttons) on the keyboard. It can be closed by pressing Ctrl + L. When you open the console, the game time “freezes”. Was added in the update A Little Rain Must Fall. You cannot write a semicolon in the console.
If you need to enter a command several times, write the desired command, press Enter, open the console again and press “up arrow”. The command you entered earlier will appear in the console.
Console command capabilities (Updated)
Using the console, you can do many things, for example:
- Summon any creature;
- Summon any structure (plants, buildings);
- Open the entire map of the area;
- Become immortal;
- Everything else provided by the developers;
- Manage the needs of the game;
- The Calling of Beings;
- Also in the console there are hints on commands;
Console in the game
Don’t Starve Together
By default, the console is enabled in DST.
In DST there are several options for your status in the game:
1. You are the host.
- In this case, you are an admin and can fully use the console.
2. You are a guest.
- You don’t have rights and you can’t use the console. There are a limited number of teams that work on the client side. But almost all the key information is processed on the server, so it won’t work to cheat.
3. You are the admin of another server. That is, it is either your dedicated server (using your token), or someone else’s server/host on which you have been granted administrator rights.
- In this case, you can also use the console fully. But the console works in two modes — “Local” and “Remote”. In the first case, the command will be executed locally, as if you are a guest. In the second case, the command will be sent to the server and executed there. The mode is switched by pressing Ctrl. “Remote” mode is indicated to the left of the console by a purple label. When executing “deleted” commands, information is output to the server log, not to the client console log, including syntax errors or unsuccessful execution.
Commands Don’t Starve Together
Super God Mode
c_supergodmode()
Just like
c_godmode()
makes the character invulnerable, but in addition increases all parameters to the maximum.
If you activate the god mode in the ghost state, the mode will not turn on, but the character will be reborn with the message “Player… was revived by his own stupidity”.
Set damage
c_setdamage("Number")
from 1 to 10000
Give super god mode to another player
c_supergodmode("Player name")
Speed
c_speedmult(multiplier)
The standard speed bonus is 1. 2 makes the character 2 times faster and at 10 or more, the character can easily walk through walls and walk on water.
Prohibition on motion prediction
The game starts to slow down, but the character is exactly where it is shown on the screen.
This feature can also be enabled in the settings.
ThePlayer:EnableMovementPrediction(false)
Output the message
c_announce(Text)
Output messages periodically
c_announce(Text, Interval)
Stop the periodic output of messages
c_announce()
Save the game
c_save()
Undo saves
With an empty argument, it will roll back to 1 save.
c_rollback(Number of saves)
Shut down
Saving is optional. Put false[/b] in the argument so that the game is not saved. With an empty argument, [/i] is saved
c_shutdown(true/false)
Restart the serverRestart the server
Without saving the game.
c_reset()
Regenerate the worldRegenerate the world
The old world is being deleted.
c_regenerateworld()
List of active playersList of active players
c_listplayers()
List of all playersList of all players
c_listallplayers()
Player MovementPlayer Movement
c_move(AllPlayers[number])
Moves the selected player to the position under the cursor.
Kill the playerKill the player
AllPlayers[number]:PushEvent('death')
Resurrect the playerResurrect the player
AllPlayers[number]:PushEvent('respawnfromghost')
Moving to the playerMoving to the player
c_goto(AllPlayers[number])
Remove the character and go to the selection screenRemove the character and go to the selection screen
c_despawn(AllPlayers[number])
Opening the cardOpening the card
Without caves:Without caves:
TheWorld.minimap.MiniMap:ShowArea (0,0,0,10000)
With caves (this command works with a delay and may need to be re-entered):With caves (this command works with a delay and may need to be re-entered):
for k,v in pairs(AllPlayers) do for x=-1600,1600,35 do for y=-1600,1600,35 do v.player_classified.MapExplorer:RevealArea(x,0,y) end end end
This is a local command and it won’t work if you are a customer.
Get the object under the cursorGet the object under the cursor
Its modification is possible. Verification of the mechanism of the function is required.[/code]c_sel()[/code]
Delete the object under the cursorDelete the object under the cursor
ConsoleWorldEntityUnderMouse():Remove()
c_select():Remove()
Count the number of objects in the worldCount the number of objects in the world
ThePlayer.components.talker:Say(tostring(c_countprefabs("prefab")))
Instead of prefab, you need to substitute the necessary blank, which is in the article of each subject in column “Summoning command”prefab”Summoning command”
When executing a command, the character will tell the number of objects in the world by a number.
Example:Example:
ThePlayer.components.talker:Say(tostring(c_countprefabs("walrus_camp")))
This command will make the character say how many igloos there are in the world.
Exclude the user from the list of objects to attackExclude the user from the list of objects to attack
The player will not be able to attack other players.
c_makeinvisible()
Skip the time unitSkip the time unit
longupdate(X) or Update(X)
xx is the number of units.
All recipes and free creation for all playersAll recipes and free creation for all players
AllPlayers[number].components.builder:GiveAllRecipes()
All recipes and free creation for you:All recipes and free creation for you:
AllPlayers[1].components.builder:GiveAllRecipes()
Skip a daySkip a day
TheWorld:PushEvent("ms_nextcycle")
Skip the day phaseSkip the day phase
TheWorld:PushEvent("ms_nextphase")
Skip timeSkip time
TheWorld.net.components.clock:OnUpdate(16*30*x) - []
Skips x days. Change x to skip a few days or parts of a day (for example, 16 * 30 * 4,5 will miss 4.5 days) ATTENTION: Too large values can freeze the game. (Depending on the speed of the computer).xxATTENTION: (Depending on the speed of the computer)
Set the time for each seasonSet the time for each season
TheWorld:PushEvent("ms_setseasonclocksegs", {summer={day=x,dusk=y,night=z}, winter={day=x,dusk=y,night=z}, spring={day=x,dusk=y,night=z}, autumn={day=x,dusk=y,night=z}})
Instead of x, y and z, you need to substitute the required number. The sum of the numbers of one season should be equal to 16xyz16
Example:Example:
TheWorld:PushEvent("ms_setseasonclocksegs", {summer={day=0,dusk=1,night=15}, winter={day=0,dusk=1,night=15}, spring={day=0,dusk=1,night=15}, autumn={day=0,dusk=1,night=15}})
This team cleans up the day, makes a short evening and a long night.
- Start summer
TheWorld:PushEvent("ms_setseason", "summer")
- Start winter
TheWorld:PushEvent("ms_setseason", "winter")
- Start Spring
TheWorld:PushEvent("ms_setseason", "spring")
- Start autumn
TheWorld:PushEvent("ms_setseason", "autumn")
- Start raining
TheWorld:PushEvent("ms_forceprecipitation")
- Stop the rain
TheWorld:PushEvent("ms_forceprecipitation", false)
- Summon a meteorite
c_spawn("shadowmeteor", x)
- x — the number of meteorites.
Start summerStart winterStart SpringStart autumnStart rainingStop the rainSummon a meteoritexLightning strikeLightning strike
TheWorld:PushEvent("ms_sendlightningstrike", ConsoleWorldPosition())
If there is a lightning rod, it hits it.
Attention:Attention: a blow to the character is possible.
Don’t Starve
In update The End Is Nigh, the developers have locked the console, but it can be unlocked.
Users of Mac OS andLinux have the console enabled by default
Algorithm for Windows:
The game must be unloaded before the correction, since the settings are loaded into it at the start and unloaded at the exit. Accordingly, the corrections will be erased by the original version and the operation will have to be repeated again.
Open the file My Documents\Klei\donotstarve\settings.ini using Notepad.
Find this place:
[misc] ENABLECONSOLE = false
and change to:
[misc] ENABLECONSOLE = true
Save the file. Now the console in the game should work by pressing ~.
If you have both Don’t Starve and Don’t Starve Together installed, what do you have in My Documents\Klei will have 2 folders. The second one needs to be processed similarly.
Debug Spawn
General view:
[[code]Debug Spawn(“blank”)[/code]
Blank (Prefab) — the name of the game object in the game files. The list of names of blanks can be viewed in the article blank sheet or on the page of the object or object.
debugspawn — is a directive for “summoning” game objects. In fact, inside the program, this directive is a call to the corresponding function that takes at least one argument. This argument is a string literal. If the entered string corresponds to one of the predefined names for objects, the program will create a new corresponding object in the place where the cursor is located.
Simple Commands (Updated)
In order to use the seven abbreviated commands given below, IT is NECESSARY to use the following line:
require "consolecommands"
Summoning a creature or structure to the mouse pointer location
c_spawn("blank", quantity)
Change in percentages of health, sanity and satiety
Note: Fractional numbers should be used, for example: 0.9 = 90%.
Health Change:
c_sethealth(Percent of health)
Change of mind:
c_setsanity(Percentages of reason)
Change in satiety:
c_sethunger(Percent satiety)
If you write this command for Wolfgang and specify the percentage of satiety greater than the maximum, then he will become a giant for a second.
Summoning any item to inventory
c_give("blank", quantity)
Summoning materials to create an item in inventory
c_mat(“blank”)or
c_mats(“blank”)or
c_material(“blank”)or
c_materials(“blank”)
God Mode (Infinite Characteristics)
c_godmode()
Super God Mode (Infinite stats + their recovery)
c_supergodmode()
Speed
c_speed(Speed)
The usual one is 6. A little faster is 10. Passing through walls, objects and walking on water – from 15 to 40. Sometimes at high speed it can cause a bug.
Character Commands
Hide or show HUD
GetPlayer().HUD:Hide()
GetPlayer().HUD:Show()
All recipes and free creation
GetPlayer().components.builder:GiveAllRecipes()
Changing the maximum number of parameters
Maximum health change
getplayer().components.health:setmaxhealth(qty)
Change in maximum satiety
getplayer().components.hunger:setMax(quantity)
Changing the maximum mind
GetPlayer().components.sanity:setMax(quantity)
Hunger pause
GetPlayer().components.hunger:Pause(X)
X – select: true – enable. false – disable.
Damage multiplication
GetPlayer().components.combat.damagemultiplier = X
X – select value: 1 is the standard value, 100 is increased by a hundred times (for a normal spear, 34 and 3400 damage units, respectively).
Turning Woody into a beaver and back (only available for Woody)
GetPlayer().components.beaverness:SetPercent(1)
GetPlayer().components.beaverness:SetPercent(0)
Commands of the game world
Moving to an object/animal
c_gonext("blank")
You move to the nearest such object.
Notes:
Using this command without a blank causes the player to move into the void.
If in Shipwrecked you move to an object on the water without a boat, the character will drown, and if you move to an object on land in a boat, the boat will break, and the character will jump out of it.
Deleting an object/animal
TheInput:GetWorldEntityUnderMouse():Remove()
c_select() c_sel():Remove()
Deletes the object under the cursor. The second command is used in dedicated servers or if the first command does not work. If the cursor is pointed at your character, the game crashes.
Opening the card
GetWorld().minimap.MiniMap:ShowArea(0,0,0,10000)
Skipping the day
GetClock():MakeNextDay()
Skipping a few days
for x = 1, 50 do GetClock():MakeNextDay() end
In this example, 50 days are skipped. Instead of 50, you can substitute the required number.
Setting the time of day
GetClock():SetSegs(Time of day, evening, night)
The sum of the time must be equal to 16.
Skip the day phase
GetClock():NextPhase()
Change of seasons
- Start summer
GetSeasonManager():StartSummer()
- Start winter
GetSeasonManager():StartWinter()
- Start the Spring (Reign of Giants)
GetSeasonManager():StartSpring()
- Start Autumn (Reign of Giants)
GetSeasonManager():StartAutumn()
- Start the Moderate Season (Shipwrecked)
GetSeasonManager():StartMild()
- Start Hurricane Season (Shipwrecked)
GetSeasonManager():StartWet()
- Start the Monsoon Season (Shipwrecked)
GetSeasonManager():StartGreen()
- Start the Dry Season (Shipwrecked)
GetSeasonManager():StartDry()
Rain start
GetSeasonManager():StartPrecip()
Rain stop
GetSeasonManager():StopPrecip()
Lightning hitting a player
GetSeasonManager():DoLightningStrike(Vector3(GetPlayer().Transform:GetWorldPosition()))
Wind Launch (Shipwrecked)
c_hurricane()
Volcanic Eruption (Shipwrecked)
GetVolcanoManager():StartEruption(smokeduration,ashduration,firerainduration,firerockspersecond)
The eruption of the volcano begins. The duration of the actions is indicated in seconds.
smokeduration — duration of smoke;
ashduration — duration of ash flying;
firerainduration— duration of the meteor shower;
firerockspersecond — the number of meteorites per second.
Transfer to the nearest volcanic eruption (Shipwrecked)
c_erupt()
Skips a certain number of days until the next volcanic eruption.
Distance to the object
print(math.sqrt(GetPlayer():GetDistanceSqToInst(TheInput:GetWorldEntityUnderMouse())))
Displays the distance to the object under the cursor in the console.
Number of objects/animals
c_countprefabs("blank")
Displays the number of objects/animals in the world in the console.
Shipwreckedand Reign of Giants are add-ons for Don’t Starve that you can buy below
https://store.steampowered.com/app/282470/Dont_Starve_Reign_of_Giants/ – [steampowered.com]
https://store.steampowered.com/app/393010/Dont_Starve_Shipwrecked/ – [steampowered.com]
Player Profile Commands
Character change
GetPlayer().prefab = "character"
Changes the current character to the one entered in the command (for example, for Maxwell it is waxwell). For the changes to take effect, you need to save the game and exit.
Unlock characters
Unlocking Willow
GetPlayer().profile:UnlockCharacter("willow")
GetPlayer().profile:Save()
Unlocking Wolfgang
GetPlayer().profile:UnlockCharacter("wolfgang")
GetPlayer().profile:Save()
Unlocking Wendy
GetPlayer().profile:UnlockCharacter("wendy")
GetPlayer().profile:Save()
Unlocking WX-78
GetPlayer().profile:UnlockCharacter("wx78")
GetPlayer().profile:Save()
Unlocking Wickerbottom
GetPlayer().profile:UnlockCharacter("wickerbottom")
GetPlayer().profile:Save()
Unlocking Woody
GetPlayer().profile:UnlockCharacter("woodie")
GetPlayer().profile:Save()
Unlocking the Ves
GetPlayer().profile:UnlockCharacter("wes")
GetPlayer().profile:Save()
Unlocking Maxwell
GetPlayer().profile:UnlockCharacter("waxwell")
GetPlayer().profile:Save()
Unlocking Wigfried (Reign of Giants)
GetPlayer().profile:UnlockCharacter("wigfrid")
GetPlayer().profile:Save()
Unlocking Webber (Reign of Giants)
GetPlayer().profile:UnlockCharacter("webber")
GetPlayer().profile:Save()
Unlocking Valani (Shipwrecked)
GetPlayer().profile:UnlockCharacter("walani")
GetPlayer().profile:Save()
Unlocking Varley (Shipwrecked)
GetPlayer().profile:UnlockCharacter("warly")
GetPlayer().profile:Save()
Unlocking Wilbur (Shipwrecked)
GetPlayer().profile:UnlockCharacter("wilbur")
GetPlayer().profile:Save()
Unlocking Woodlegs (Shipwrecked)
GetPlayer().profile:UnlockCharacter("woodlegs")
GetPlayer().profile:Save()
Unlock all characters
GetPlayer().profile:UnlockEverything()
Saving profile settings
GetPlayer().profile:Save()
Example of opening all characters with saving settings
Profile:UnlockEverything() Profile:Save()
All these commands should be used in the main menu, and not in the game itself.
Test commands
Such teams are designed to test certain structures, objects or creatures.
Testing ruins
c_testruins()
Summons 20 logs, twigs, flint and grass, 5 light bulbs and ointments, a mouse bat, an ice staff, a fire staff, tentacle spikes, a helmet-shell, wooden armor, a miner’s helmet, a lantern and a backpack, opens all recipes.
Poison Testing (Shipwrecked)
c_testpoison()
Summons 20 poisonous darts and poisoned harpoon guns to the inventory (removed, so they are not displayed in the inventory), 10 mandrake soups, 2 ashes, a poisoned spear, 10 antidotes, a stone, a poisonous iron, shell armor. Apparently, 3 poisonous warrior spiders, 3 poisonous snakes, 3 poisonous frogs, 3 poisonous mosquitoes, 5 pigs and 5 spiders were called before, but due to the fact that in the consolecommand.lua file there are 2 dashes before the functions calling these creatures, they do not appear. You can fix this by simply removing the dash in the file.
Obsidian Testing (Shipwrecked)
c_testfire()
Summons Obsidian axe, machete, spear, armor, 20 Obsidian harpoon guns to inventory (removed, therefore not displayed in inventory) and creates three primates.
Testing the Cauldron (Shipwrecked)
c_testcrockpot()
Summons 20 saucers, raw fish, algae, ice, bananas, twigs, meat, 10 shark fins, fried coffee beans, butter, 2 croblicks and wobster, jellyfish to the inventory and creates 12 cauldrons around the player.
Testing dishes from the cauldron (Shipwrecked)
c_givepreparedfood()
Summons all dishes cooked in a cauldron to the inventory.
Testing by doida (Shipwrecked)
c_testdoydoy()
Summons 2 bird traps and berries to the inventory and creates one doidoy.
Woodlegs Cell Testing (Shipwrecked)
[/code]c_testcage()[/code]
Creates a Woodlegs cell under the cursor and calls all 3 keys from it to the inventory.
Testing the old bell (Reign of Giants)
c_floats()
Summons an old bell, a fish and a lantern to the inventory.
Testing Yaarminog (Shipwrecked)
c_octoking()
Creates a Yarminog under the cursor and calls into inventory 5 toy boats, candles in a bottle of wine, broken AAC devices and 3 rolls of “California”, seafood gumbo, cream soups, jellyfish ice cream, ceviche, roast, lobster soups and lobster dinners.
Testing of Pakim Baggims (Shipwrecked)
c_packim()
Takes the player to the fish skeleton and calls 12 fish and 40 obsidians into the inventory.
Testing a slot machine (Shipwrecked)
c_playslots()
Takes the player to the slot machine and calls 30 doubloons into the inventory.
Testing a cracken (Shipwrecked)
c_kraken()
Summons a mallard.
Summoning Messages in Bottles (Shipwrecked)
c_givetreasuremaps()
Summons all messages in a bottle from all treasures on the map to the inventory.
Opening of all treasures (Shipwrecked)
c_revealtreasure()
Opens all the treasures on the map.
Creating a Treasure (Shipwrecked)
c_spawntreasure("name of the treasure")
Creates a treasure under the cursor. You can find all the names of the treasures here or in the treasurehunt.lua file, which also contains the names of other treasures, for example, from a slot machine, but this does not prevent you from creating a treasure with their contents.
Spawn creatures
Creatures
1 – Name of the creature
2 – Name of the creature in English
3 – Command to summon a creature
Aggressive
- Spider Queen
spiderqueen
forest/monsters/spiderqueen
- Cyclops-deer
deerclops
common/monsters/deerclops
- Ancient Guardian
minotaur
cave/monsters/minotaur
- Tall bird
tallbird
forest/monsters/tallbird
- Hound
hound
monsters/hound
- Hellhound
firehound
monsters/firehound
- Ice hound
icehound
monsters/icehound
- Frog
frog
forest/animals/frog
- Spider
spider
forest/monsters/spider
- Spider warrior
spider_warrior
forest/monsters/spider_warrior
- Cave spider
spider_hider
cave/monsters/spider_hider
- Spitter
spider_spitter
cave/monsters/spider_spitter
- Deep spider
spider_dropper
cave/monsters/spider_dropper
- Killer bee
killerbee
forest/monsters/killerbee
- Mosquito
mosquito
forest/monsters/mosquito
- Pig guardian
pigguard
common/character/pigguard
- mcbiven sr.
walrus
forest/animals/walrus
- mcbiven Jr.
little_walrus
forest/animals/little_walrus
- Mechanical horse
knight
chessboard/knight
- Damaged knight
knight_nightmare
cave/monsters/knight_nightmare
- Mechanical elephant
bishop
chessboard/bishop
- Damaged elephant
bishop_nightmare
cave/monsters/bishop_nightmare
- Mechanical rook
rook
chessboard/rook
- Damaged rook
rook_nightmare
cave/monsters/rook_nightmare
- Merm
merm
forest/animals/merm
- Tentacle
tentacle
marsh/monsters/tentacle
- Small tentacle
tentacle_pillar_arm
cave/monsters/tentacle_pillar_arm
- Bait flower
lureplant
cave/lureplant
- Eye color
eyeplant
cave/eyeplant
- Ghost
ghost
common/monsters/ghost
- Deep worm
worm
cave/monsters/worm
- Mousetrap
bat
cave/monsters/bat
- Swallow
slurper
cave/monsters/slurper
- Cave monkey
monkey
cave/monsters/monkey
- Creeping horror
crawlingnightmare
monsters/crawlingnightmare
Only in Don’t Starve: Reign of Giants
- Terrorbeak
nightmarebeak
monsters/nightmarebeak
- Badger bear
bearger
common/monsters/bearger
- Moose(Goose)
moose
common/monsters/moose
- Dragonfly
dragonfly
common/monsters/dragonfly
- Warg
warg
common/monsters/warg
- Henchman of the leafy ent
birchnutdrake
common/monsters/birchnutdrake
- Buzzard
buzzard
common/monsters/buzzard
Only in Don’t Starve: Shipwrecked
- Dragoon
dragoon
common/monsters/dragoon
- Snake
snake
common/monsters/snake
- Venomous snake
snake_poison
common/monsters/snake_poison
- Blue Whale
whale_blue
common/monsters/whale_blue
- White Whale
whale_white
common/monsters/whale_white
- Cracken
kraken
common/monsters/kraken
- Ship’s horse
knightboat
common/monsters/knightboat
- Floating horror
swimminghorror
common/monsters/swimminghorror
- Pirate Ghost
pirateghost
common/monsters/pirateghost
- Sea hound
sharx
common/monsters/sharx
- Palm ent
treeguard
common/monsters/treeguard
- Swordfish
swordfish
common/monsters/swordfish
- Tiger shark
tigershark
common/monsters/tigershark
- Shark kitten
sharkitten
common/monsters/sharkitten
- Tulnado
twister
common/monsters/twister
- flop
flup
common/monsters/flup
- Skunk stingray
stungray
common/monsters/stungray
- Poisonous mosquito
mosquito_poison
common/monsters/mosquito_poison
Neutral
- Ent(spruce)
leif
common/leif
- Ent(knotty spruce)
leif_sparse
common/leif_sparse
- Giant tentacle
tentacle_garden
cave/monsters/tentacle_garden
- Bee
bee
forest/monsters/bee
- Beefalo
beefalo
forest/animals/beefalo
- Baby beefalo
babybeefalo
forest/animals/babybeefalo
- Koaloslon
koalefant_summer
forest/animals/koalefant_summer
- Wintering koaloslon
koalefant_winter
forest/animals/koalefant_winter
- Small bird
teenbird
common/teenbird
- Pengull
penguin
forest/animals/penguin
- Pig
pigman
common/characters/pigman
- Hare
bunnyman
common/characters/bunnyman
- Stone lobster
rocky
cave/monsters/rocky
- Slug turtle
slurtle
cave/slurtle
- Krampus
krampus
monsters/krampus
Not all creatures from the game are represented here, please, if someone is missing, write in the comments
Notes
- World and Menu: All commands, even opening characters, work only when entering from the world, although the console can be opened in the main menu.
- Opening the card: If you exit the game, the entire map opened using the console will become unexplored again.
- God Mode:
God mode will turn off if you:
- Entered or exited the cave.
- Re-entered the game.
- We slept.
- Jumped into the wormhole.
- Playing for Woody, turned into a beaver.
- Teleported with the help of a lazy researcher or with the help of a teleportation staff.
- Were dragged into a large funnel of Tulnado.
- Entered the code again.
- Deleting open characters: If you have activated the characters and want to remove them, then go to the Steam\userdata\[userid]\219740\remote directory and delete the profile file. This will remove the profile settings, including open characters.
- In Don’t Starve: Reign of Giants, you can use the console to summon other characters, but they will not respond to stimuli. They can be killed by the player himself, as well as monsters or creatures, and they can also die of hunger.
- Also, infinite reason is spent when calling Abigail, digging graves, eating monster meat, however, from the fact that reason spends instantly. (From going into darkness, the mind is not wasted, for example).
- There is no console on the mobile and console versions.
If you notice that some command is missing, please write in the comments.
Comment from the author
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If there are errors in the translation, please write in the comments.
Here we come to an end for Don’t Starve Together Updated Console Commands + Config hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
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