Don’t Starve Together Updated Console Commands + Config

Don’t Starve Together Updated Console Commands + Config 1 - steamsplay.com
Don’t Starve Together Updated Console Commands + Config 1 - steamsplay.com

This guide contains almost all the console commands Don’t Starve as usual, and Don’t Starve Together.

Console

Console is a game interface element designed for entering game commands. You can open the console by pressing the tilde “~” (E buttons) on the keyboard. It can be closed by pressing Ctrl + L. When you open the console, the game time “freezes”. Was added in the update A Little Rain Must Fall. You cannot write a semicolon in the console.

If you need to enter a command several times, write the desired command, press Enter, open the console again and press “up arrow”. The command you entered earlier will appear in the console.

Console command capabilities (Updated)

Using the console, you can do many things, for example:

  • Summon any creature;
  • Summon any structure (plants, buildings);
  • Open the entire map of the area;
  • Become immortal;
  • Everything else provided by the developers;
  • Manage the needs of the game;
  • The Calling of Beings;
  • Also in the console there are hints on commands;
     

    Console in the game
     

    Don't Starve Together Updated Console Commands + Config - Console command capabilities (Updated) - 021AC5E

 

Don’t Starve Together

By default, the console is enabled in DST.

In DST there are several options for your status in the game:

1. You are the host.

  • In this case, you are an admin and can fully use the console.


    2. You are a guest.

  • You don’t have rights and you can’t use the console. There are a limited number of teams that work on the client side. But almost all the key information is processed on the server, so it won’t work to cheat.


    3. You are the admin of another server. That is, it is either your dedicated server (using your token), or someone else’s server/host on which you have been granted administrator rights.

  • In this case, you can also use the console fully. But the console works in two modes — “Local” and “Remote”. In the first case, the command will be executed locally, as if you are a guest. In the second case, the command will be sent to the server and executed there. The mode is switched by pressing Ctrl. “Remote” mode is indicated to the left of the console by a purple label. When executing “deleted” commands, information is output to the server log, not to the client console log, including syntax errors or unsuccessful execution.

 

Commands Don’t Starve Together

Super God Mode

c_supergodmode()

Just like

c_godmode()

makes the character invulnerable, but in addition increases all parameters to the maximum.

If you activate the god mode in the ghost state, the mode will not turn on, but the character will be reborn with the message “Player… was revived by his own stupidity”.

Set damage

c_setdamage("Number")

from 1 to 10000

Give super god mode to another player

c_supergodmode("Player name")

Speed

 c_speedmult(multiplier)

The standard speed bonus is 1. 2 makes the character 2 times faster and at 10 or more, the character can easily walk through walls and walk on water.

Prohibition on motion prediction

The game starts to slow down, but the character is exactly where it is shown on the screen.

This feature can also be enabled in the settings.

ThePlayer:EnableMovementPrediction(false)

Output the message

c_announce(Text)

Output messages periodically

c_announce(Text, Interval)

Stop the periodic output of messages

c_announce()

Save the game

c_save()

Undo saves

With an empty argument, it will roll back to 1 save.

c_rollback(Number of saves)

Shut down

Saving is optional. Put false[/b] in the argument so that the game is not saved. With an empty argument, [/i] is saved

c_shutdown(true/false)

Restart the serverRestart the server

Without saving the game.

c_reset()

Regenerate the worldRegenerate the world

The old world is being deleted.

c_regenerateworld()

List of active playersList of active players

c_listplayers()

List of all playersList of all players

c_listallplayers()

Player MovementPlayer Movement

c_move(AllPlayers[number])

Moves the selected player to the position under the cursor.

Kill the playerKill the player

AllPlayers[number]:PushEvent('death')

Resurrect the playerResurrect the player

AllPlayers[number]:PushEvent('respawnfromghost')

Moving to the playerMoving to the player

c_goto(AllPlayers[number])

Remove the character and go to the selection screenRemove the character and go to the selection screen

c_despawn(AllPlayers[number])

Opening the cardOpening the card

Without caves:Without caves:

TheWorld.minimap.MiniMap:ShowArea (0,0,0,10000)

With caves (this command works with a delay and may need to be re-entered):With caves (this command works with a delay and may need to be re-entered):

for k,v in pairs(AllPlayers) do for x=-1600,1600,35 do for y=-1600,1600,35 do v.player_classified.MapExplorer:RevealArea(x,0,y) end end end

This is a local command and it won’t work if you are a customer.

Get the object under the cursorGet the object under the cursor

Its modification is possible. Verification of the mechanism of the function is required.[/code]c_sel()[/code]

Delete the object under the cursorDelete the object under the cursor

ConsoleWorldEntityUnderMouse():Remove()

 

c_select():Remove()

Count the number of objects in the worldCount the number of objects in the world

ThePlayer.components.talker:Say(tostring(c_countprefabs("prefab")))

Instead of prefab, you need to substitute the necessary blank, which is in the article of each subject in column “Summoning command”prefab”Summoning command”

When executing a command, the character will tell the number of objects in the world by a number.

Example:Example:

ThePlayer.components.talker:Say(tostring(c_countprefabs("walrus_camp")))

This command will make the character say how many igloos there are in the world.

Exclude the user from the list of objects to attackExclude the user from the list of objects to attack

The player will not be able to attack other players.

c_makeinvisible()

Skip the time unitSkip the time unit

longupdate(X) or Update(X)

xx is the number of units.

All recipes and free creation for all playersAll recipes and free creation for all players

AllPlayers[number].components.builder:GiveAllRecipes()

All recipes and free creation for you:All recipes and free creation for you:

AllPlayers[1].components.builder:GiveAllRecipes()

Skip a daySkip a day

​TheWorld:PushEvent("ms_nextcycle")

Skip the day phaseSkip the day phase

​TheWorld:PushEvent("ms_nextphase")

Skip timeSkip time

TheWorld.net.components.clock:OnUpdate(16*30*x) - []

Skips x days. Change x to skip a few days or parts of a day (for example, 16 * 30 * 4,5 will miss 4.5 days) ATTENTION: Too large values can freeze the game. (Depending on the speed of the computer).xxATTENTION: (Depending on the speed of the computer)

Set the time for each seasonSet the time for each season

TheWorld:PushEvent("ms_setseasonclocksegs", {summer={day=x,dusk=y,night=z}, winter={day=x,dusk=y,night=z}, spring={day=x,dusk=y,night=z}, autumn={day=x,dusk=y,night=z}})

Instead of x, y and z, you need to substitute the required number. The sum of the numbers of one season should be equal to 16xyz16

Example:Example:

TheWorld:PushEvent("ms_setseasonclocksegs", {summer={day=0,dusk=1,night=15}, winter={day=0,dusk=1,night=15}, spring={day=0,dusk=1,night=15}, autumn={day=0,dusk=1,night=15}})

This team cleans up the day, makes a short evening and a long night.

  • Start summer
     

     

    TheWorld:PushEvent("ms_setseason", "summer")
  • Start winter
     

     

    TheWorld:PushEvent("ms_setseason", "winter")
  • Start Spring
     

     

    TheWorld:PushEvent("ms_setseason", "spring")
  • Start autumn
     

     

    TheWorld:PushEvent("ms_setseason", "autumn")
  • Start raining
     

     

    TheWorld:PushEvent("ms_forceprecipitation")
  • Stop the rain
     

     

    TheWorld:PushEvent("ms_forceprecipitation", false)
  • Summon a meteorite
     

     

    c_spawn("shadowmeteor", x)
  • x — the number of meteorites.

Start summerStart winterStart SpringStart autumnStart rainingStop the rainSummon a meteoritexLightning strikeLightning strike

TheWorld:PushEvent("ms_sendlightningstrike", ConsoleWorldPosition())

If there is a lightning rod, it hits it.

Attention:Attention: a blow to the character is possible.

Don’t Starve

In update The End Is Nigh, the developers have locked the console, but it can be unlocked.

Users of Mac OS andLinux have the console enabled by default

Algorithm for Windows:

The game must be unloaded before the correction, since the settings are loaded into it at the start and unloaded at the exit. Accordingly, the corrections will be erased by the original version and the operation will have to be repeated again.

Open the file My Documents\Klei\donotstarve\settings.ini using Notepad.

Find this place:

[misc]
ENABLECONSOLE = false

and change to:

[misc]
ENABLECONSOLE = true

Save the file. Now the console in the game should work by pressing ~.

If you have both Don’t Starve and Don’t Starve Together installed, what do you have in My Documents\Klei will have 2 folders. The second one needs to be processed similarly.

Debug Spawn

General view:

[[code]Debug Spawn(“blank”)[/code]

Blank (Prefab)the name of the game object in the game files. The list of names of blanks can be viewed in the article blank sheet or on the page of the object or object.

debugspawnis a directive for “summoning” game objects. In fact, inside the program, this directive is a call to the corresponding function that takes at least one argument. This argument is a string literal. If the entered string corresponds to one of the predefined names for objects, the program will create a new corresponding object in the place where the cursor is located.

Simple Commands (Updated)

In order to use the seven abbreviated commands given below, IT is NECESSARY to use the following line:

require "consolecommands"

Summoning a creature or structure to the mouse pointer location

c_spawn("blank", quantity)

Change in percentages of health, sanity and satiety

Note: Fractional numbers should be used, for example: 0.9 = 90%.

Health Change:

c_sethealth(Percent of health)

Change of mind:

c_setsanity(Percentages of reason)

Change in satiety:

 c_sethunger(Percent satiety)

If you write this command for Wolfgang and specify the percentage of satiety greater than the maximum, then he will become a giant for a second.

Summoning any item to inventory

c_give("blank", quantity)

Summoning materials to create an item in inventory

c_mat(“blank”)

c_mat(“blank”)or

c_mats(“blank”)

c_mats(“blank”)or

c_material(“blank”)

c_material(“blank”)or

c_materials(“blank”)

c_materials(“blank”)

God Mode (Infinite Characteristics)

c_godmode()

Super God Mode (Infinite stats + their recovery)

c_supergodmode()

Speed

c_speed(Speed)

The usual one is 6. A little faster is 10. Passing through walls, objects and walking on water – from 15 to 40. Sometimes at high speed it can cause a bug.

Character Commands

Hide or show HUD

GetPlayer().HUD:Hide()

GetPlayer().HUD:Hide()

GetPlayer().HUD:Show()

GetPlayer().HUD:Show()

All recipes and free creation

GetPlayer().components.builder:GiveAllRecipes()

 

Changing the maximum number of parameters

Maximum health change

getplayer().components.health:setmaxhealth(qty)

Change in maximum satiety

getplayer().components.hunger:setMax(quantity)

Changing the maximum mind

GetPlayer().components.sanity:setMax(quantity)

Hunger pause

GetPlayer().components.hunger:Pause(X)

X – select: true – enable. false – disable.

Damage multiplication

GetPlayer().components.combat.damagemultiplier = X

X – select value: 1 is the standard value, 100 is increased by a hundred times (for a normal spear, 34 and 3400 damage units, respectively).

Turning Woody into a beaver and back (only available for Woody)

GetPlayer().components.beaverness:SetPercent(1)

GetPlayer().components.beaverness:SetPercent(1)

GetPlayer().components.beaverness:SetPercent(0)

GetPlayer().components.beaverness:SetPercent(0)

 

Commands of the game world

Moving to an object/animal

c_gonext("blank")

You move to the nearest such object.

Notes:

Using this command without a blank causes the player to move into the void.

If in Shipwrecked you move to an object on the water without a boat, the character will drown, and if you move to an object on land in a boat, the boat will break, and the character will jump out of it.

Deleting an object/animal

TheInput:GetWorldEntityUnderMouse():Remove()

 

c_select() c_sel():Remove()

Deletes the object under the cursor. The second command is used in dedicated servers or if the first command does not work. If the cursor is pointed at your character, the game crashes.

Opening the card

GetWorld().minimap.MiniMap:ShowArea(0,0,0,10000)

Skipping the day

GetClock():MakeNextDay()

Skipping a few days

for x = 1, 50 do GetClock():MakeNextDay() end

In this example, 50 days are skipped. Instead of 50, you can substitute the required number.

Setting the time of day

GetClock():SetSegs(Time of day, evening, night)

The sum of the time must be equal to 16.

Skip the day phase

GetClock():NextPhase()

 

Change of seasons

 

  • Start summer
     

     

    GetSeasonManager():StartSummer()
  • Start winter
     

     

    GetSeasonManager():StartWinter()
  • Start the Spring (Reign of Giants)
     

     

    GetSeasonManager():StartSpring()
  • Start Autumn (Reign of Giants)
     

     

    GetSeasonManager():StartAutumn()
  • Start the Moderate Season (Shipwrecked)
     

     

    GetSeasonManager():StartMild()
  • Start Hurricane Season (Shipwrecked)
     

     

    GetSeasonManager():StartWet()
  • Start the Monsoon Season (Shipwrecked)
     

     

    GetSeasonManager():StartGreen()
  • Start the Dry Season (Shipwrecked)
     

     

    GetSeasonManager():StartDry()

Rain start

GetSeasonManager():StartPrecip()

Rain stop

GetSeasonManager():StopPrecip()

Lightning hitting a player

GetSeasonManager():DoLightningStrike(Vector3(GetPlayer().Transform:GetWorldPosition()))

Wind Launch (Shipwrecked)

c_hurricane()

Volcanic Eruption (Shipwrecked)

GetVolcanoManager():StartEruption(smokeduration,ashduration,firerainduration,firerockspersecond)

The eruption of the volcano begins. The duration of the actions is indicated in seconds.

smokedurationduration of smoke;

ashdurationduration of ash flying;

fireraindurationduration of the meteor shower;

firerockspersecond the number of meteorites per second.

Transfer to the nearest volcanic eruption (Shipwrecked)

c_erupt()

Skips a certain number of days until the next volcanic eruption.

Distance to the object

print(math.sqrt(GetPlayer():GetDistanceSqToInst(TheInput:GetWorldEntityUnderMouse())))

Displays the distance to the object under the cursor in the console.

Number of objects/animals

c_countprefabs("blank")

Displays the number of objects/animals in the world in the console.

Shipwreckedand Reign of Giants are add-ons for Don’t Starve that you can buy below

https://store.steampowered.com/app/282470/Dont_Starve_Reign_of_Giants/ – [steampowered.com]

https://store.steampowered.com/app/393010/Dont_Starve_Shipwrecked/ – [steampowered.com]

Player Profile Commands

Character change

GetPlayer().prefab = "character"

Changes the current character to the one entered in the command (for example, for Maxwell it is waxwell). For the changes to take effect, you need to save the game and exit.

Unlock characters

Unlocking Willow

GetPlayer().profile:UnlockCharacter("willow")

 

GetPlayer().profile:Save()

Unlocking Wolfgang

GetPlayer().profile:UnlockCharacter("wolfgang")

 

 GetPlayer().profile:Save()

Unlocking Wendy

GetPlayer().profile:UnlockCharacter("wendy")

 

 GetPlayer().profile:Save()

Unlocking WX-78

GetPlayer().profile:UnlockCharacter("wx78")

 

 GetPlayer().profile:Save()

Unlocking Wickerbottom

GetPlayer().profile:UnlockCharacter("wickerbottom")

 

 GetPlayer().profile:Save()

Unlocking Woody

GetPlayer().profile:UnlockCharacter("woodie")

 

 GetPlayer().profile:Save()

Unlocking the Ves

GetPlayer().profile:UnlockCharacter("wes")

 

 GetPlayer().profile:Save()

Unlocking Maxwell

GetPlayer().profile:UnlockCharacter("waxwell")

 

 GetPlayer().profile:Save()

Unlocking Wigfried (Reign of Giants)

GetPlayer().profile:UnlockCharacter("wigfrid")

 

 GetPlayer().profile:Save()

Unlocking Webber (Reign of Giants)

GetPlayer().profile:UnlockCharacter("webber")

 

 GetPlayer().profile:Save()

Unlocking Valani (Shipwrecked)

GetPlayer().profile:UnlockCharacter("walani")

 

 GetPlayer().profile:Save()

Unlocking Varley (Shipwrecked)

GetPlayer().profile:UnlockCharacter("warly")

 

 GetPlayer().profile:Save()

Unlocking Wilbur (Shipwrecked)

GetPlayer().profile:UnlockCharacter("wilbur")

 

 GetPlayer().profile:Save()

Unlocking Woodlegs (Shipwrecked)

GetPlayer().profile:UnlockCharacter("woodlegs")

 

 GetPlayer().profile:Save()

Unlock all characters

GetPlayer().profile:UnlockEverything()

Saving profile settings

GetPlayer().profile:Save()

Example of opening all characters with saving settings

Profile:UnlockEverything() Profile:Save()

All these commands should be used in the main menu, and not in the game itself.

Test commands

Such teams are designed to test certain structures, objects or creatures.

Testing ruins

c_testruins()

Summons 20 logs, twigs, flint and grass, 5 light bulbs and ointments, a mouse bat, an ice staff, a fire staff, tentacle spikes, a helmet-shell, wooden armor, a miner’s helmet, a lantern and a backpack, opens all recipes.

Poison Testing (Shipwrecked)

c_testpoison()

Summons 20 poisonous darts and poisoned harpoon guns to the inventory (removed, so they are not displayed in the inventory), 10 mandrake soups, 2 ashes, a poisoned spear, 10 antidotes, a stone, a poisonous iron, shell armor. Apparently, 3 poisonous warrior spiders, 3 poisonous snakes, 3 poisonous frogs, 3 poisonous mosquitoes, 5 pigs and 5 spiders were called before, but due to the fact that in the consolecommand.lua file there are 2 dashes before the functions calling these creatures, they do not appear. You can fix this by simply removing the dash in the file.

Obsidian Testing (Shipwrecked)

c_testfire()

Summons Obsidian axe, machete, spear, armor, 20 Obsidian harpoon guns to inventory (removed, therefore not displayed in inventory) and creates three primates.

Testing the Cauldron (Shipwrecked)

c_testcrockpot()

Summons 20 saucers, raw fish, algae, ice, bananas, twigs, meat, 10 shark fins, fried coffee beans, butter, 2 croblicks and wobster, jellyfish to the inventory and creates 12 cauldrons around the player.

Testing dishes from the cauldron (Shipwrecked)

c_givepreparedfood()

Summons all dishes cooked in a cauldron to the inventory.

Testing by doida (Shipwrecked)

c_testdoydoy()

Summons 2 bird traps and berries to the inventory and creates one doidoy.

Woodlegs Cell Testing (Shipwrecked)

[/code]c_testcage()[/code]

Creates a Woodlegs cell under the cursor and calls all 3 keys from it to the inventory.

Testing the old bell (Reign of Giants)

c_floats()

Summons an old bell, a fish and a lantern to the inventory.

Testing Yaarminog (Shipwrecked)

c_octoking()

Creates a Yarminog under the cursor and calls into inventory 5 toy boats, candles in a bottle of wine, broken AAC devices and 3 rolls of “California”, seafood gumbo, cream soups, jellyfish ice cream, ceviche, roast, lobster soups and lobster dinners.

Testing of Pakim Baggims (Shipwrecked)

c_packim()

Takes the player to the fish skeleton and calls 12 fish and 40 obsidians into the inventory.

Testing a slot machine (Shipwrecked)

c_playslots()

Takes the player to the slot machine and calls 30 doubloons into the inventory.

Testing a cracken (Shipwrecked)

c_kraken()

Summons a mallard.

Summoning Messages in Bottles (Shipwrecked)

c_givetreasuremaps()

Summons all messages in a bottle from all treasures on the map to the inventory.

Opening of all treasures (Shipwrecked)

c_revealtreasure()

Opens all the treasures on the map.

Creating a Treasure (Shipwrecked)

c_spawntreasure("name of the treasure")

Creates a treasure under the cursor. You can find all the names of the treasures here or in the treasurehunt.lua file, which also contains the names of other treasures, for example, from a slot machine, but this does not prevent you from creating a treasure with their contents.

Spawn creatures

Creatures

1 – Name of the creature

2 – Name of the creature in English

3 – Command to summon a creature

Aggressive

 

  • Spider Queen
     

    spiderqueen

     

     

     

     

    forest/monsters/spiderqueen
  • Cyclops-deer
     

    deerclops

     

     

     

     

    common/monsters/deerclops
  • Ancient Guardian
     

    minotaur

     

     

     

     

    cave/monsters/minotaur
  • Tall bird
     

    tallbird

     

     

     

     

    forest/monsters/tallbird
  • Hound
     

    hound

     

     

     

     

    monsters/hound
  • Hellhound
     

    firehound

     

     

     

     

    monsters/firehound
  • Ice hound
     

    icehound

     

     

     

     

    monsters/icehound
  • Frog
     

    frog

     

     

     

     

    forest/animals/frog
  • Spider
     

    spider

     

     

     

     

    forest/monsters/spider
  • Spider warrior
     

    spider_warrior

     

     

     

     

    forest/monsters/spider_warrior
  • Cave spider
     

    spider_hider

     

     

     

     

    cave/monsters/spider_hider
  • Spitter
     

    spider_spitter

     

     

     

     

    cave/monsters/spider_spitter
  • Deep spider
     

    spider_dropper

     

     

     

     

    cave/monsters/spider_dropper
  • Killer bee
     

    killerbee

     

     

     

     

    forest/monsters/killerbee
  • Mosquito
     

    mosquito

     

     

     

     

    forest/monsters/mosquito
  • Pig guardian
     

    pigguard

     

     

     

     

    common/character/pigguard
  • mcbiven sr.
     

    walrus

     

     

     

     

    forest/animals/walrus
  • mcbiven Jr.
     

    little_walrus

     

     

     

     

    forest/animals/little_walrus
  • Mechanical horse
     

    knight

     

     

     

     

    chessboard/knight
  • Damaged knight
     

    knight_nightmare

     

     

     

     

    cave/monsters/knight_nightmare
  • Mechanical elephant
     

    bishop

     

     

     

     

    chessboard/bishop
  • Damaged elephant
     

    bishop_nightmare

     

     

     

     

    cave/monsters/bishop_nightmare
  • Mechanical rook
     

    rook

     

     

     

     

    chessboard/rook
  • Damaged rook
     

    rook_nightmare

     

     

     

     

    cave/monsters/rook_nightmare
  • Merm
     

    merm

     

     

     

     

    forest/animals/merm
  • Tentacle
     

    tentacle

     

     

     

     

    marsh/monsters/tentacle
  • Small tentacle
     

    tentacle_pillar_arm

     

     

     

     

    cave/monsters/tentacle_pillar_arm
  • Bait flower
     

    lureplant

     

     

     

     

    cave/lureplant
  • Eye color
     

    eyeplant

     

     

     

     

    cave/eyeplant
  • Ghost
     

    ghost

     

     

     

     

    common/monsters/ghost
  • Deep worm
     

    worm

     

     

     

     

    cave/monsters/worm
  • Mousetrap
     

    bat

     

     

     

     

    cave/monsters/bat
  • Swallow
     

    slurper

     

     

     

     

    cave/monsters/slurper
  • Cave monkey
     

    monkey

     

     

     

     

    cave/monsters/monkey
  • Creeping horror
     

    crawlingnightmare

     

     

     

     

    monsters/crawlingnightmare

Only in Don’t Starve: Reign of Giants

 

  • Terrorbeak
     

    nightmarebeak

     

     

     

     

     

    monsters/nightmarebeak
  • Badger bear
     

    bearger

     

     

     

     

     

    common/monsters/bearger
  • Moose(Goose)
     

    moose

     

     

     

     

     

    common/monsters/moose
  • Dragonfly
     

    dragonfly

     

     

     

     

     

    common/monsters/dragonfly
  • Warg
     

    warg

     

     

     

     

     

    common/monsters/warg
  • Henchman of the leafy ent
     

    birchnutdrake

     

     

     

     

     

    common/monsters/birchnutdrake
  • Buzzard
     

    buzzard

     

     

     

     

     

    common/monsters/buzzard

Only in Don’t Starve: Shipwrecked

 

  • Dragoon
     

    dragoon

     

     

     

     

    common/monsters/dragoon
  • Snake
     

    snake

     

     

     

     

    common/monsters/snake
  • Venomous snake
     

    snake_poison

     

     

     

     

    common/monsters/snake_poison
  • Blue Whale
     

    whale_blue

     

     

     

     

    common/monsters/whale_blue

     

     

  • White Whale
     

    whale_white

     

     

     

     

    common/monsters/whale_white
  • Cracken
     

    kraken

     

     

     

     

    common/monsters/kraken
  • Ship’s horse
     

    knightboat

     

     

     

     

    common/monsters/knightboat
  • Floating horror
     

    swimminghorror

     

     

     

     

    common/monsters/swimminghorror
  • Pirate Ghost
     

    pirateghost

     

     

     

     

    common/monsters/pirateghost
  • Sea hound
     

    sharx

     

     

     

     

    common/monsters/sharx
  • Palm ent
     

    treeguard

     

     

     

     

    common/monsters/treeguard
  • Swordfish
     

    swordfish

     

     

     

     

    common/monsters/swordfish
  • Tiger shark
     

    tigershark

     

     

     

     

    common/monsters/tigershark
  • Shark kitten
     

    sharkitten

     

     

     

     

    common/monsters/sharkitten
  • Tulnado
     

    twister

     

     

     

     

    common/monsters/twister
  • flop
     

    flup

     

     

     

     

    common/monsters/flup
  • Skunk stingray
     

    stungray

     

     

     

     

    common/monsters/stungray
  • Poisonous mosquito
     

    mosquito_poison

     

     

     

     

    common/monsters/mosquito_poison

 

Neutral

 

  • Ent(spruce)
     

    leif

     

     

     

     

    common/leif
  • Ent(knotty spruce)
     

    leif_sparse

     

     

     

     

    common/leif_sparse
  • Giant tentacle
     

    tentacle_garden

     

     

     

     

    cave/monsters/tentacle_garden
  • Bee
     

    bee

     

     

     

     

    forest/monsters/bee
  • Beefalo
     

    beefalo

     

     

     

     

    forest/animals/beefalo
  • Baby beefalo
     

    babybeefalo

     

     

     

     

    forest/animals/babybeefalo
  • Koaloslon
     

    koalefant_summer

     

     

     

     

    forest/animals/koalefant_summer
  • Wintering koaloslon
     

    koalefant_winter

     

     

     

     

    forest/animals/koalefant_winter
  • Small bird
     

    teenbird

     

     

     

     

    common/teenbird
  • Pengull
     

    penguin

     

     

     

     

    forest/animals/penguin
  • Pig
     

    pigman

     

     

     

     

    common/characters/pigman
  • Hare
     

    bunnyman

     

     

     

     

    common/characters/bunnyman
  • Stone lobster
     

    rocky

     

     

     

     

    cave/monsters/rocky
  • Slug turtle
     

    slurtle

     

     

     

     

    cave/slurtle
  • Krampus
     

    krampus

     

     

     

     

    monsters/krampus

     

     

    Not all creatures from the game are represented here, please, if someone is missing, write in the comments

 

Notes

  • World and Menu: All commands, even opening characters, work only when entering from the world, although the console can be opened in the main menu.
  • Opening the card: If you exit the game, the entire map opened using the console will become unexplored again.
  • God Mode:

    God mode will turn off if you:

  1. Entered or exited the cave.
  2. Re-entered the game.
  3. We slept.
  4. Jumped into the wormhole.
  5. Playing for Woody, turned into a beaver.
  6. Teleported with the help of a lazy researcher or with the help of a teleportation staff.
  7. Were dragged into a large funnel of Tulnado.
  8. Entered the code again.
  • Deleting open characters: If you have activated the characters and want to remove them, then go to the Steam\userdata\[userid]\219740\remote directory and delete the profile file. This will remove the profile settings, including open characters.
  • In Don’t Starve: Reign of Giants, you can use the console to summon other characters, but they will not respond to stimuli. They can be killed by the player himself, as well as monsters or creatures, and they can also die of hunger.
  • Also, infinite reason is spent when calling Abigail, digging graves, eating monster meat, however, from the fact that reason spends instantly. (From going into darkness, the mind is not wasted, for example).
  • There is no console on the mobile and console versions.
     

     

    If you notice that some command is missing, please write in the comments.

 

Comment from the author

Originally posted by Dumplings:

Don’t forget to RATE the guide, SHARE, SUBSCRIBE to the author, and also add to FAVORITES… you can also send a gift

 

 

If there are errors in the translation, please write in the comments.

 

Written by Пельмень

Here we come to an end for Don’t Starve Together Updated Console Commands + Config hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!


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