7 Days to Die has a heatmap. This is a system where heat attracts and attracts zombies towards you. Here are some tips about heat maps.
Introduction – Heat Maps
Introduction – Heat Maps
Heat Maps in 7 Days to Die are a system that controls spawning zombies and determines how they will behave. Here are some tips and other information to help you deal with zombies. Also, here are some tools and weapons that you should use the most.
Heat Map – Effects of Weapons & Tools
Heat Map – Effects of Weapons & Tools
The use of your tools and weapons can cause Heat to rise. Because you use these weapons and tools every day, it makes it more important to know what you do with certain weapons and tools, which in turn leads to more Heat. Below is the definition of each word as well as the tables with the information about the item’s lifetime and heat consumption.
- Heat: It determines the number of activities being conducted and includes each chunk (16×16).
Lifetime: Total number of ticks remaining after a current event.
Non-Silenced: The weapon doesn’t have silencer if it didn’t.
Silenced- The weapon does come with a silencer. If it isn’t on the graph under any weapon, it means that the weapon isn’t compatible with it.
Inactive – The Auger is not actively destroying dirt or other materials at the moment.
Here are all the weapons and items that generate a statistical amount of heat.
Pistol
Non-Silenced | Silence |
---|---|
Heat – 0.65 | Heat – 0. |
Lifetime – 180 | Lifetime – 180 |
Pipe Pistol
Non-Silenced | Silence |
---|---|
Heat – 0.65 | Heat – 0. |
Lifetime – 180 | Lifetime – 180 |
.44 Magnum
Non-Silenced |
---|
Heat – 0.75 |
Lifetime – 180 |
.44 Desert Vulture
Non-Silenced | Silence |
---|---|
Heat – 0.65 | Heat – 0. |
Lifetime – 180 | Lifetime – 180 |
Pump Shotgun
Non-Silenced | Silence | Saw-Off Mod |
---|---|---|
Heat – 1.00 | Heat – 0.80 | Heat – 0.30 |
Lifetime – 180 | Lifetime – 180 | Lifetime – 120 |
Auto Shotgun
Non-Silenced | Modified Sawed-Off |
---|---|
Heat – 1.00 | Heat – 0. |
Lifetime – 180 | Lifetime – 120 |
Double Barreled Shotgun
Non-Silenced | Silence |
---|---|
Heat – 1. | Heat – 0. |
Lifetime – 180 | Lifetime – 180 |
Pipe Shotgun
Non-Silenced | Silence |
---|---|
Heat – 1. | Heat – 0. |
Lifetime – 180 | Lifetime – 180 |
AK-47
Non-Silenced | Silence |
---|---|
Heat – 0. | Heat – 0. |
Lifetime – 180 | Lifetime – 180 |
Tactical Assault Rifle
Non-Silenced | Silence |
---|---|
Heat – 0. | Heat – 0. |
Lifetime – 180 | Lifetime – 180 |
M60 Machine Gun
Non-Silenced | Silence |
---|---|
Heat – 0. | Heat – 0.65 |
Lifetime – 180 | Lifetime – 180 |
SMG-5
Non-Silenced | Silence |
---|---|
Heat – 0.65 | Heat – 0. |
Lifetime – 180 | Lifetime – 180 |
Pipe Machine Gun
Non-Silenced | Silence |
---|---|
Heat – 0. | Heat – 0. |
Lifetime – 180 | Lifetime – 180 |
Hunting Rifle
Non-Silenced | Silence |
---|---|
Heat – 0. | Heat – 0. |
Lifetime – 180 | Lifetime – 180 |
Lever-Action Rifle
Non-Silenced |
---|
Heat – 0. |
Lifetime – 180 |
Sniper Rifle
Non-Silenced | Silence |
---|---|
Heat – 0. | Heat – 0.65 |
Lifetime – 180 | Lifetime – 180 |
Pipe Rifle
Non-Silenced | Silence |
---|---|
Heat – 0. | Heat – 0.65 |
Lifetime – 180 | Lifetime – 180 |
Tools
Auger
Idle Mode |
---|
Heat – 1. |
Lifetime – Maximum 90 |
The Chainsaw has identical stats for Heat & Lifetime to the Auger.
Heat Map – Noise Effects & Minors
Heat Map – Etc Noises Effects
These are all effects of noises that affect heat map.
Drawbridge
Closing / Opening |
---|
Heat – 0.22 |
Lifetime – Maximum 90 |
Traders
Announcement |
---|
Heat – 0.22 |
Lifetime – Maximum 90 |
Large Creature Morts
Upon Death |
---|
Heat – 0.22 |
Lifetime – Maximum 90 |
Minor Sounds
Looting |
---|
Heat – 0.05 |
Lifetime – 60 |
Minor Sounds
Blade Traps Hit Something |
---|
Heat – 0.05 |
Lifetime – 60 |
Minor Sounds
Dart traps are firing at something |
---|
Heat – 0.05 |
Lifetime – 60 |
Heat Map – Effects of Heat and Events
Heat Map – Effects of Heat and Events
All Events
Heat attracts Wandering or Screamer Hordes. Wandering Hordes will be attracted if you fire a weapon or do anything that generates heat. Screamers will also be encountered. Screamers attract other zombies and create a Wandering Horde. Forges and Workbenches can attract Screamers (which I didn’t mention in my guide and does attract heat) and is the only connection of them together if it was operational. The more zombies that come after your base, the faster you will be killed by the Screamer. Be aware that harder zombies may be encountered if your gamestage level is higher.
Screamers could also arrive if the Forges and Workbenches have been operational. If you fire a lot, it could attract more Screamers. I recommend taking your ammunition to be saved in an emergency. But you must still save your ammunition so that you can use them during hordes.
Conclusion
Conclusion
That was it for this guide. I had a few more researches to ensure that I didn’t get lost in the Heat system. I did this to help players entering 7 Days to understand the effects of Heat. Though I originally planned to release before 7 Days to Die Alpha 21, I don’t know when it will officially be out so I’m just going to release this guide sooner than expected.
Thank you for supporting my 7 Days to Die Alpha 20 guide. The 7 Days to Die Alpha 21 Guide is expected to be available in a few weeks or months. This will determine whether the development team will create new content for Alpha 21 or conduct dev streams. We are looking forward to the new Alpha 21 guide. Thank you!
Here we come to an end for 7 Days to Die Heat Map & Features Guide hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
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