The Darkside Detective: A Fumble in the Dark walkthrough

The Darkside Detective: A Fumble in the Dark walkthrough 1 - steamsplay.com
The Darkside Detective: A Fumble in the Dark walkthrough 1 - steamsplay.com
WORK IN PROGRESS
Full text walkthrough with pictures where appropriate, no achievement help

 

Misc

Raxa, like Dooley, has something to say on every single screen

There will be formatting later

Case 1: Missing, Presumed Darkside

TV Studio
Go right

TV Station Hallway
Talk to Mystic Lady
Take the STAR STAR out of the bin
Enter the Dressing Room

Dressing Room
Take the Crystal, get MELLITE
Take the DIDGERIDOO
Look at Fan Posters, talk to Psychic
(Try to take the Key)
Leave room

TV Station Hallway
Go right

TV Station Reception
Take DELIVERY BOX
Open DELIVERY BOX with STAR STAR, get GLASS BOWLS
Go outside

TV Station Parking Lot
Give GLASS BOWLS to any one of the kids
Pick up BAG OF NUTS
Go back inside

TV Station Reception
Go left

TV Station Hallway
Enter the Dressing Room
Take the LOCKBOX KEY
Go back out

TV Station Hallway
Go left

TV Studio
Combine DIDGERIDOO with BAG OF NUTS, get NUT CANNON
Use NUT CANNON on Squirrel
Go through the door

TV Station Storage Room
Open the Lockbox with the LOCKBOX KEY, get GO BAG

Go all the way to the parking lot

TV Station Parking Lot
Give GO BAG to Psychic

Switchboard Building Exterior
Get CRIME SCENE TAPE from the car
Use CRIME SCENE TAPE on entrance
Enter the building

Switchboard Building Interior
Examine the Switchboard
Go upstairs

Switchboard Building Roof
Search the toolbox, get SKETCHY ADDRESS

Go back outside, enter the construction worker office

Construction Worker Office
Talk to Tyrese, get MANIFEST
Combine SKETCHY ADDRESS with MANIFEST
Leave the office, drive off with the car

Go to the Auction House

Auction House Exterior
Examine the stall, get STALE PIZZA
Enter the building

Auction House Showroom
Take the Faberge Acorn from the bin

Leave the building, drive off

Pier 13
Give MELLITE to the bear, get ROBOTIC BIRDS
Examine SOVIET TECH, get VHS
Go through curtain

Black Market
Look at Transceiver
Talk to Wang, “I need that transceiver”

Go back to the car, drive off

Junkyard Exterior
Enter

Junkyard
Take OLD TUBE OF SOLVENT
Go right

Machinery
Throw STALE PIZZA on crusher/conveyor
Go left

Junkyard
Take broken console, get BROKEN JOYCHILD™

Leave, drive off

Pier 13
Give the BROKEN JOYCHILD™ to Mark, get FIXED JOYCHILD™

Enter the Black Market and go all the way right

Alleyway
Give the FIXED JOYCHILD™ to Man In Big Coat
Go through the vent

Cookie Bakery
Take SEA HAG COOKIES from the box
Leave the room, go left

Cookie Shop Exterior
Give SEA HAG COOKIES to Man With Tiny Hammer, get AUCTION GAVEL

Go back to the car, drive off

TV Station

Go all the way to the Dressing Room

Dressing Room
Use make up on the ROBOTIC BIRDS, get PAINTED BIRDS

Go back to the car, drive off

Pier 13

Go all the way to the bakery

Cookie Bakery
Switch PAINTED BIRDS with the real ones

Go back to Wang

Black Market
Talk to Wang, “I did the thing”, get TRANSCEIVER

Go to the car, drive off

Auction House

Go to all the way right

Bidding Room
Show AUCTION GAVEL to guard
Go through door

Backstage
Take SOVIET MANUAL and LOOM

Go back to the car, drive off

TV Statiion Reception
Give VHS to receptionist
Go outside to the parking lot

Go to the hallway, enter the left door

Edititing Room
Use OLD TUBE OF SOLVENT on the FAKE FABERGE ACORN, get REAL FABERGE ACORN
Give REAL FABERGE ACORN to Marv
Look at tape

Go to the car, drive off

Pier 13
Talk to Mark, get SOVIET TECH

Drive off

Junkyard

Go all the way right

Machinery
Interact with the door

Office
Get TANGLED WIRES
Take art from the fridge, get GREMLIN ART

Go back to the car, drive off

Switchboard Building Exterior
Enter construction worker office
Use mug of tea on GREMLIN ART, get REPLACEMENT PAGES

Go to the car, drive off

Auction House

Go to the Bidding Room

Bidding Room
Use REPLACEMENT PAGES on podium, get PHONEBOOK PAGES

Go back to the car, drive off

Switchboard Building Exterior
Enter the building

Switchboard Building Interior
Use TRANSCEIVER and PHONEBOOK PAGES on Switchboard
Combine TANGLED WIRES with LOOM
Yellow (uppermost left) one up, blue (bottom left) down, yellow all the way up, green(second from bottom) down, red (second from top) up
Get UNTANGLED WIRES
Use UNTANGLED WIRES on Switchboard
Use Switchboard
Set the wires the the last shape (screenshot coming), then hit dial
Get DOOLEY’S CLUES

Go to the car, drive off

Apartment Exterior
Enter the building

Apartment Interior
Take GYM BAG, search the coat to get CHALK, take CANDLES
Use DOOLEY’S clues on Conspiracy Board

Unselect (turn grey) all locations besides Laundromat, then click the green circular button

Leave Apartment

Apartment Roof
Use CANDLES, CHALK, and GYM BAG on the raised block

CASE CLOSED

Case 2: Twilight Years

The Darkside Detective: A Fumble in the Dark walkthrough - Case 2: Twilight Years

(Click to enlarge)
No “go there” this time due to having a map and location headlines

Parking Lot
Go inside

Reception
Go to Nanny’s Room in the West Wing

Reception
Talk to Receptionist, exhaust all options

Bins
Pick up box, get MEDICAL STICKERS
Climb Ladder

Roof
Grab a BROOM from the collection of brooms
(Talk to the Fair Maiden)

Kitchen
Grab the POTS AND PANS
Take the SCISSORS

Courtyard
Go left, enter the shed
Take the HAMMER

Go right to the fountain

Use the BROOM on the burning mannequin
Put POTS AND PANS on the mannequin
Hammer the POTS AND PANS
Take the armour off of the mannequin, get MAKESHIFT ARMOUR
Grab the fountain topping, get BROKEN FOUNTAIN ORNAMENT

Laundry
Grab TEDDYBEAR

Reception
Use SCISSORS on stack of magazines, get MAGAZINE CLIPPINGS

Rec Room
Give BROKEN FOUNTAIN ORNAMENT to Pastor Farrelly, get SUPER SOAKER

Dining Room
Use SUPER SOAKER on either old person
Take balloons, get WATER BALLOONS

Nurse’s Station
Combine MEDICAL STICKERS and MAGAZINE CLIPPINGS, get DOCTORED (HAHA!) CLIPPINGS
Give DOCTORED (HAHA!) CLIPPINGS to nurse
Take DICTAPHONE
Use WATER BALLOONS on vat of denture gum, get GUM BALLOONS

Parking Lot
Throw GUM BALLOONS at squad car
Grab discarded banner, get BANNER

Roof
Give MAKESHIFT ARMOUR to Fair Maiden

Dining Room
Press the switch
Put DICTAPHONE in TEDDYBEAR, get POSSESSED TEDDY
Combine POSSESSED TEDDY with BANNER, get POSSESSED TEDDY WITH ROPE ATTACHMENT
Put POSSESSED TEDDY WITH ROPE ATTACHMENT on fan
Press the switch again

Rec Room
Use the storage door

Storage
Take the PAPER and the SELF-ASSEMBLY TABLE

Nanny’s Room
Get CUPS OF TEA and SANDWICHES
Take the CREDIT CARD from the shelf
Open the closet
Grab the knitting needles and twine, get KNITTING NEEDLES
Talk to Upsidedown Man In Closet, exhaust options
Leave the room through either door

Burning Fountain
Use CREDIT CARD on lit-up door
Take RED SHIRT

Laundry
Put PAPER in gap under door
Use KNITTING NEEDLES on closet, get CLOSET KEY
Use CLOSET KEY on closet

Grab GARLIC
Grab photo, get CLASS PHOTO
Search dresser, get SMELLY KEYS

Bins
Use SMELLY KEYS on bins
Search the third bin, get FILM PREVIEWS

Nanny’s Room
Combine CLASS PHOTO with FILM PREVIEWS, get EVIDENCE
Show EVIDENCE to Upsidedown Man In Closet

Leave the room and go right once

Staff Room
Take the keys, get HEX KEY
Search the toolbox, get SCREWDRIVER
Take the animal throw, get WHITE THROW

Laundry
Put RED SHIRT and WHITE THROW in the washing machine
Use the washing machine, get DYED THROW

Rec Room
Use SCREWDRIVER on lights, get DISCO LIGHTS

Roof
Put DISCO LIGHTS on lightning rod

Courtyard
Go left
Put DYED THROW in bandstand
Put SELF-ASSEMBLY TABLE in carpeted bandstand
Assemble the SELF-ASSEMBLY TABLE by putting the parts in the right spots on the left, get BÖRKED TABLE
Combine GARLIC and SANDWICHES, get GARLIC SANDWICHES
Put CUPS OF TEA and GARLIC SANDWICHES on BÖRKED TABLE

CASE CLOSED

Case 3: Druid’s Delight

Docks
Enter boat
Take picture, get PICTURE FRAME
Go back out
Enter caravan
Talk to harbourmaster, get SPIRITS
Leave caravan
Go right

Pub Exterior
Enter pub

Pub Interior
Give SPIRITS to bartender, get A PINT

Go back to harbourmaster

Docks
Give A PINT to harbourmaster
Try using the phone
Leave caravan
Go behind caravan (hotspot between telephone pole and caravan)

Examine generator
Go back to main Docks screen

Talk to boatman

Go to the pub

Pub Interior
Take bowl of chips, get GREASY GREASE PAPER

Back to docks

Docks
Combine SPIRITS and GREASY GREASE PAPER, get UNGUENT and BOTTLECAP
Give UNGUENT to boatman, get BIODIESEL
Go behind the caravan

Put BIODIESEL in the generator
Enter caravan
Use phone

Go to the pub

Pub Interior
Combine AMERICAN DOLLARS with PICTURE FRAME, get FRAMED MONEY
Give FRAMED MONEY to bartender, get ONE IRISH PUNT
Leave pub

Pub Exterior
Give ONE IRISH PUNT to taxi

Castle Exterior
Enter castle

Go right two screens

Grove Exterior
Enter grove

Grove Interior
Talk to Officer Dooley, get PIECE OF ROBE
Talk to Archdruid, “I eh, I need to borrow your stick, I think…”, get SHILLELAGH
Talk to teenage girl, get POITIN
Combine SHILLELAGH and PIECE OF ROBE, get TORCH, UNLIT
Examine limestone rocks, get FLINT
Combine FLINT and BOTTLECAP, get TINDER KIT
Use TINDER KIT on TORCH, UNLIT, get TORCH, LIT
Go back out

Grove Exterior
Talk to druid wielding knife, get KNIFE

Go left

Icehouse Exterior
Touch loose rock base, get ROCK

Go right to castle gate

(Castle Gate
Talk to butler, “where could I find a key to the greenhouse?”
Go left)

Greenhouse
Throw ROCK at apples, get APPLES
Go right

Castle Gate
Cut APPLES with KNIFE, get APPLE SLICES
Give APPLE SLICES to butler, get GREENHOUSE KEY
Go right

Greenhouse Exterior
Use GREENHOUSE KEY on greenhouse door
Look at soil thermometer, get SOIL THERMOMETER
Examine herbs, get STANKY HERBS
Go back out

Go to the icehouse

Icehouse Exterior
Use SOIL THERMOMETER on gate
Enter

Icehouse Interior
Pick up strange Os, get THREE PUNCTUATED CIRCLES

Go to the grove

Grove Interior
Show THREE PUNCTUATED CIRCLES to Archdruid
Leave

Go all the way right

Castle Gate
Go through the front door

Castle Lobby
Go upstairs

Landing
Enter the right door

Landing Bedroom
Enter the ensuite
Combine TORCH, LIT and STANKY HERBS, get BURNING HERBS
Use BURNING HERBS on vent

Go back to the landing

Landing
Open attic door with the string at the top right of the screen
Climb ladder

Attic
Enter dollhouse

Dollhouse
Take HURL
Look at windup doll, get WINDUP KEY

Go back to the lobby

Castle Lobby
Use WINDUP KEY on grandfather clock, get COGS
Go downstairs

Kitchen
Go right

Larder
Take COOKING LARD
Use COGS on dumb waiter
The Darkside Detective: A Fumble in the Dark walkthrough

(Click to enlarge)
Enter dumb waiter

Dining Room
Take VINEGAR
Look at portrait
Look at leftmost statue
Leave room

Dining/Drawing Room Hallway
Look at portrait
Enter dining room

Dining Room
Look at middle statue
Leave room

Dining/Drawing Room Hallway
Enter drawing room
Look at portrait

Go back to dining room

Dining Room
Look at rightmost statue

Go to castle lobby

Castle Lobby
Look at portrait

Go back to dining room

Dining Room
Look at statue second from right

Go to landing

Landing
Look at portrait

Go back to dining room

Dining Room
Look at statue second from left, get ROLLING PIN and SUNSTONE
Leave room

Go to the grove

Grove Interior
Show SUNSTONE to Archdruid

Go to landing bedroom

Landing Bedroom
Use VINEGAR on painting (yay, moon logic), get HANDLE

Go to the icehouse

Icehouse
Combine ROLLING PIN and HANDLE, get CRANK
Put CRANK in the well, get BUCKET OF WATER

Go to the drawing room

Drawing Room
Put out the fire with BUCKET OF WATER, get EMPTY BUCKET
Look at the fireplace
The Darkside Detective: A Fumble in the Dark walkthrough

(Click to enlarge)

Go to the greenhouse

Greenhouse Exterior
Put some coal in the EMPTY BUCKET, get BUCKET OF COAL

Go back to drawing room

Drawing Room
Climb secret ladder
Go through door

Secret Room
Put BUCKET OF COAL in coal furnace
Use TORCH, LIT on coal furnace
Put SUNSTONE on rocket
Press button on control panel

Go to the icehouse

Icehouse Exterior
Hit the well with the HURL, get CRANK

Go to the attic

Attic
Climb ladder

Roof
Use COOKING LARD on rusty old doors
Put CRANK into hole in the wall

CASE CLOSED

Case 4: Funfair Dismissal

Carnival Entrance Exterior
Take JUMP LEADS from squad car
Enter

Carnival Entrance Interior
Go left to the cans game

Cans Game
Talk to the game man, get THROWING BALL
Give THROWING BALL to Dooley, get ROBOT TOY
Talk to Norman, hot dog guy, “one hotdog, please”, get HOTDOG
Go left

Animals/Clown Court
Enter the animal enclosure
Talk to Tam, get KNIFE
Leave, enter court
Talk to clown judge

Go to the duck game

Duck Game
Take HOOK
Combine HOOK and HOTDOG, get BAITED HOOK
Use BAITED HOOK on the green duck, get JUDGE’S BOOK

Go to clown court

Animals/Clown Court
Give JUDGE’S BOOK to judge
Talk to clown lawyer, get CLOWN CAR KEYS
Leave
Use CLOWN CAR KEYS on clown car

Carnival Entrance Interior
Use KNIFE on ROBOT TOY, get CIRCUITRY and JAGGED METAL
Put CIRCUITRY into broken elephant
Connect JUMP LEADS to clown car
Start the clown car
Go right

Horse Carousel
Take BALLOON
Take BROKEN HORSE’S HEAD
Cut the BALLOON with JAGGED METAL, get POPPED BALLOON
Attach POPPED BALLOON to broken poles
Use BROKEN HORSE’S HEAD as slingshot ammunition, get MACHINE INSTRUCTIONS

Leave enclosure and go all the way right to the cotton candy stall

Cotton Candy
Talk to the vendor, “could we have some candy?”, get ASSORTMENT OF CANDY
Examine reel for lights below the stall, get LIQUIRICE POWER CABLE
Take T-SHIRT CANNON left of the bear
Go left

Haunted House
Talk to knowledgeable hookman, get HORROR HOOK
Enter house
Go through door to hall of mirrors
Pick third, first, third mirrors

Tesla Chamber
Take ROPE
Leave house

Go to the ferris wheel

Ferris Wheel
Take LADDER
Climb wheel
Combine HORROR HOOK and ROPE, get GRAPPLING HOOK
Combine GRAPPLING HOOK and T-SHIRT CANNON, get GRAPPLING GUN
Fire GRAPPLING GUN at “further up”
Climb rope
Connect LIQUORICE POWER CABLE to RoboChicken
Go right

Tunnel Of Love Entrance
Take loose heart, get LOVE HEART CASE

Go to the duck game

Duck Game
Use LADDER on giant duck
Combine ASSORTMENT OF CANDY with LOVE HEART CASE, get THANK YOU GIFT
Give THANK YOU GIFT to game runner
Take DUCK’S CAPACITOR from giant duck

Go to the tunnel of love

Tunnel Of Love Entrance
Fiddle with the mechanism
The Darkside Detective: A Fumble in the Dark walkthrough

(Click to enlarge)

Go back to Tesla’s room

Tesla Chamber
Give DUCK’S CAPACITOR to Tesla
(Talk to Tesla, “why haven’t you zapped it, yet?”)

Game Show Stage
Talk to Pox, “eh… yes?”

High Striker Screen
Take whip, hoop, and hammer, get WHIP, METAL HOOP, and MALLET
Use MALLET on METAL HOOP, get RESHAPED HOOP
Combine RESHAPED HOOP with WHIP, get HOOK WHIP
Attach HOOK WHIP to hook (side of Pox’s screen)

“Arnival” Sign Screen
Take box, get BOX COVER
Press button
Give BOX COVER to Tommy or Archie
Take the letter L, get LARGE L
Hit the lighting rig with LARGE L
Go right

Box Screen
Grab nail, get LOOSE NAIL
Use LOOSE NAIL on McQueen
Use LOOSE NAIL on everyone else
Open the lid

Fish Belly Lab
(Click on map)
Click on navigation controls, set to 567

Case 5: Royal Fumble

To be continued

Written by XBL Laberbacke

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