Surviving the Aftermath Gameplay Tips & Basic Crafting Information – Walkthrough

Surviving the Aftermath Gameplay Tips & Basic Crafting Information – Walkthrough 43 - steamsplay.com
Surviving the Aftermath Gameplay Tips & Basic Crafting Information – Walkthrough 43 - steamsplay.com

This guide has some tables of the basic information about various facilities in Surviving the Aftermath. In addition, some considerations about efficiency (water, energy, food, and entertainment value) are included on this guide as well. I hope this guide will be useful to you.

Introducton

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Introducton - 402546D

Commentary on This Guide

(Version1.21.2.12556, 2021-11-27)

When you look up the information in this guide, please refer to this commentary.

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Commentary on This Guide - 629DBD3

# Sample

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Commentary on This Guide - E302D77

  • worker slots‘ means the number of people that can work at the facility as it is. ‘(+1)’ expresses additional worker being unlocked in Tech Tree.
  • L*W size‘ means the facility has such Length by Width size. The number on underline shows the side that must face space. After that, for example, Field Hospital has ‘7*6‘ means ‘Length=7, Width=6, and it must be face space to the side of Width,’ like the picture below.
     

    Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Commentary on This Guide - 17DB651

  • Area‘ means how many tiles the facility occupies, calculated Length*Width.
  • must face space‘ means that the facility should be built next to some space (or the roads).
  • Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Commentary on This Guide - CCD470B means the water consumption, same as the interface in the game.
  • Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Commentary on This Guide - 495466B means the energy consumption, same as the interface in the game.
  • must be heated‘ means whether the facilities should be heated during Winterstorm. The facility checked ‘✔’ must be heated during Winterstorm. Meanwhile, the facility checked ‘x’ cannot be worked even if being heated during Winterstorm. (specifically, only Fields and Forester)
  • Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Commentary on This Guide - 806A375 means whether the facility causes pollution or not. After you build some facilities that cause pollution, they will produce the pollution areas that spread around. So, you should be careful not to contaminate other facilities.
  • Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Commentary on This Guide - 0BDBC69 means how many components you consume for building the facility. In Surviving the Aftermath, these components are used so much near the end of the game as well. I think that no amount of components would be enough for you to build high-tech facilities.
  • Some categories have headings like Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Commentary on This Guide - 48059A0, Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Commentary on This Guide - 33E0C79, Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Commentary on This Guide - 7AD178F. These mean the production of each resource, same as the interface in the game

 

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Exploration

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Exploration - 36D7F31

Facility

Name

Worker

slots

L*W

Size

Area must face

space

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Exploration - CCD470B Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Exploration - 495466B must be

heated

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Exploration - 806A375 Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Exploration - 0BDBC69
Gate 2~4 ? ?
Scout Tower 1 3*3 9
Guard Post 2 3*3 9
Engineer Depot 6*6 36
Outpost Depot 6*6 36
Trade Center 2 8*7 56
Garage 7*6 42 10 35
Rader 8*8 64 30 60
Campsite 10*10 100
Doomsday Bunker 16*16 256

 

Shelter

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Shelter - 05AE78A

Facility

Name

Colonists

Capasity

L*W

Size

Area must face

space

 Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Shelter - CCD470B  Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Shelter - 495466B must be

heated

 Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Shelter - 806A375  Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Shelter - 0BDBC69 Capasity/Area

Efficiency

Tent 3 5*4 20 0.15
*Crowded Tent 6 5*4 20 0.30
Emergency Shelter 6 9*7 63 0.10
*Crowded Emergency Shelter 9 9*7 63 0.14
Shanty 4 6*6 36 0.11
*Improved Shanty 5 6*6 36 0.14
Tenement 8 7*7 49 0.16
*Improved Tenement 10 7*7 49 0.20
House 5 6*6 36 0.14
*Heated House 5 6*6 36 2 15 0.14
Two-story House 10 6*6 36 0.28
*Heated Two-story House 10 6*6 36 2 15 0.28

The Crowded Tent has the highest level of efficiency per 1 tile in the Shelter category. But its Comfort is the worst degree and makes mood of the colonists getting worse. After all, you should build the House or the Two-story House in the end, if you don’t restrict yourself in any way.

Storage

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Storage - 0A6BF37

Facility

Name

Max

Capasity

L*W

Size

Area must face

space

 Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Storage - CCD470B  Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Storage - 495466B must be

heated

 Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Storage - 806A375  Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Storage - 0BDBC69 Capasity/Area

Efficiency

Stockpile 1500 4*4 16 94
Food Storage 500 4*4 16 31
Warehouse 500 4*4 16 31
General Storage 2500 7*5 35 71
Waste Dump 500 7*7 49 10

The efficiency per 1 tile is different in a kind of materials. Stockpiles is the highest level of efficiency for storing the resources like Wood, Plastic, and so on. Meanwhile, General Storage is the best for Foods, Clothes, and others.

Food

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Food - BE3C87D

Facility

Name

Worker

slots

L*W

Size

Area must face

space

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Food - CCD470B Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Food - 495466B must be

heated

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Food - 806A375 Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Food - 0BDBC69
Trapper 2(+1) 6*6 36
*Hunting Cabin 2(+1) 6*6 36
Fishing Pier 2 8*6 48
*Fishing Hut 3 8*6 48
Aqua Farm 2 8*6 48
Ranch 1 8*6 48 #1
*Large Ranch 2 8*6 48 #1
Small Field 1 7*5 35 x
*Small Irrigated Field 1 7*5 35 2 x
Medium Field 2 10*7 70 x
*Medium Irrigated Field 2 10*7 70 5 x
Large Field 3 13*10 130 x
*Large Irrigated Field 3 13*10 130 10 x
Green House 1 7*5 35 5 1 30
Insect Farm 2 10*5 50 7 10
Cookhouse 1(+1) 7*6 42 2
Mess Hall 2(+1) 9*8 72 5
Mill 1 4*4 16
Bakery 2 7*5 35 2

#1:Water consumption rate for each animal> Chiken:1 Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Food - CCD470B, Sheep or Pig:2 Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Food - CCD470B, Cattle:3 Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Food - CCD470B

ex) 8 Cattles need 24 water in total,

・Vegetable Efficiency

(2021-11-30 postscript about Growth rate%)

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・Vegetable Efficiency - 1FFB98B Max Yield #2

(estimated)

Growing%

/ 1 day

Yield

/ 1 tile 1 day

Efficiency

Yield

/ 1 worker 1 day

Efficiency

Potatoes 198 48% 0.73 32
Corn 195 64% 0.96 42
Carrots 195 64% 0.96 42
Cabbages 209 48% 0.77 33
Wheat 259 48% 0.96 41
Soybeans 257 48% 0.95 41
Soybeans(by GH) 69 48% 0.95 33
Peanuts(by GH) 87 64% 1.59 56
Flax 154 48% 0.57 25
Sunflowers 131 48% 0.48 21
Herb(by GH) 50 96% 1.37 48

#2:’Max Yield’ means maximum Yields by the Large Irrigated Field (or GH(Green House)) at 100% growing. However, I couldn’t see the accurate maximum Yields at 100% growing. So I estimated for the maximum Yields by calculating from growing-rate and yields. For that reason, there might be an error of plus or minus 5 yields in estimated ‘Max Yield’

About the efficiency of each vegetable

In conclusion, considering both of the Yields per 1 tile 1 day and the Yields per 1 worker 1 day, Peanuts is the highest level of efficiency. Farming Peanuts in Green House would be ideally the best way to gain large amount of vegetable if you can.

But if you don’t have enough components for building Green Houses, you should farm on fields, then, carrots, corn, soybeans (and Wheat) would have better efficient.

By the way, if your colonists eat raw vegetables, you should consider not only Yields but also ‘Filling rate’ and ‘Nutrition’ which each vegetable has. However, if your colonists can make meals from some vegetables, you can make things easier. Exactly, you should think just only Yields.

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・Vegetable Efficiency - CA95610

Because all vegetables will be made into same meals. 5 Yields of Carrots are made into 1 Vegetable Meal, and 5 Yields of Peanuts are made into 1 Vegetable Meal as well, regardless of their ‘Filling rate’ and ‘Nutrition’. I have my doubts about how the colonists had cooked them? Boiling must turn everything into the same meal.

・’True Vegetables’

When I considered the yield efficiency of all vegetables, I had realized one thing.

It is …

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・'True Vegetables' - 102E6C7

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・'True Vegetables' - 693AEF2

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・'True Vegetables' - 092D637

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・'True Vegetables' - 93DC642

The status that some vegetables have in game is NOT correct.

For example, the Growth rate of Cabbages is 2 points and the Growth rate of Potatoes is 1 point in game. However, these two crops actually have same Growth rate, 48% per 1 day. Moreover, the Yield of Flax is 3 points and the Yield of Carrots is 2 points in game. However, actually, the Yield(true) of Flax is lower than the Yield(true) of Carrots.

May the statuses of vegetables in game be flavor texts, by any chance?

Then I have tried to get true status about these vegetables from measured data.

In conclusion, the true status of them is like below.

Yield Growth

Rate

True

Yield

True

Growth

rate

Potatoes 2 1 2 2.3
Corn 2 3 2 3
Carrots 2 3 2 3
Cabbages 3 2 2.1 2.3
Wheat 4 1 2.7 2.3
Soybeans 4 1 2.7 2.3
Peanuts 4 2 3.3 3
Flax 3 2 1.6 2.3
Sunflowers 2 2 1.3 2.3
Herb 3 3 0.5 4.5

Left side of the table is the status in game and right side is practical true status. I have determined these true statuses by setting a standard at Corn, which relatively seems to have a correct status.

Especially, there are two important points. At first, the most of vegetables that have Yield over 3 points in game actually have lower ‘True Yield’ than their statuses in game. One more thing is that some of ‘True Growth rates’, especially Potatoes, Wheat, Soybeans and Herb, are higher than their statuses in game.

Water

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Water - B0DC7F6

Facility

Name

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Water - 48059A0 Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Water - 8E1539A Worker

slots

L*W

Size

Area must face

space

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Water - 495466B must be

heated

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Water - 806A375 Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Water - 0BDBC69 #3
Water Well ~12 2*2 4
*Drilled Well 16 2*2 4
Water Collector ~14 1 6*3 18
Bore Well 25 5*3 15 12 15
+Bore Well(Drillmaster) 25 5*3 15 6 15
Water Pump ~40 6*3 18 10 15
+Water Pump(Axel Flow) ~40 6*3 18 7 15
Clean Water Storage 500 3*3 9
Large Clean Water Storage 1200 4*3 12
Water Tower 500 3*3 9
Large Water Tower 1200 3*3 9

#3:must be built on shore, and unusable during Fallout

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Water - AAEA169

The Water Consumption (except ‘consumed in buildings’) is calculated by the formula below.

  • In a normal period without any disaster:

    ‘Consumption’ = ‘population of colonists’ * 1 (+ ‘Infected population’ * 1)

    For example, all colonists population=300 and infected =30, then the water consumption=330
     

    But the water consumption happens sometimes to decrease mysteriously…

    ‘Consumption’ < ‘population of colonists’ * 1 (it happens sometimes)

    For example, if the population of your colony is about 450, the water consumption will be around 370. I don’t know why it happens sometimes to be a little lower consumption than equal with the population.
     

    Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Water - 25722AE

  • During Heat Wave:

    ‘Consumption’ = ‘water consumption in a normal period’ * 2

    A normal colonist consumes 2 water, and an infected colonist consumes 4 water during Heat Wave

 

・Water Efficiency

Facility

Name

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・Water Efficiency - 48059A0 per tile

Efficiency

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・Water Efficiency - 48059A0 per Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・Water Efficiency - 495466B

Efficiency

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・Water Efficiency - 8E1539A per tile

Efficiency

Water Well ~3
*Drilled Well 4
Water Collector ~0.78
Bore Well 1.67 2.1
+Bore Well(Drillmaster) 1.67 4.2
Water Pump ~2.22 ~4.0
+Water Pump(Axel Flow) ~2.22 ~5.7
Clean Water Storage 56
Large Clean Water Storage 100
Water Tower 56
Large Water Tower 133

Considering Water Efficiency, Drilled Well which needs no Energy has the highest level of efficiency per 1 tile. However, Drilled Well must be built to have some space between other well and that’s the only drawback. And Water Pump has better efficiency than Bore Well. (In my opinion, I like to build Bore Well as well, because it is constantly stable even if during disaster.)

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・Water Efficiency - F5C6CE3

Therefore, the most efficient way for water production is that you may build as many Drilled Wells in your colony as you can at first, moreover building Water Pumps on shore, and Bore Wells at somewhere to make up for insufficient amount.

訳:深井戸最強。でも密集して設置できないからポンプとボーリングも併用しよう。

Resources

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Resources - 4F38CCE

Facility

Name

Worker

slots

L*W

Size

Area must face

space

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Resources - CCD470B Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Resources - 495466B must be

heated

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Resources - 806A375 Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Resources - 0BDBC69
Scrapper 2(+1) 7*6 42
*Advanced Scrapper 2(+1) 7*6 42
Recycler 2(+1) 7*6 42
*Advanced Recycler 2(+1) 7*6 42
Concrete Scavenger 2(+1) 7*6 42
Lumber Yard 2(+1) 8*8 64
*Sawmill 2 8*8 64 10 30
Logging Camp 2(+1) 7*7 49
Forester 2 6*6 36 x
Concrete Extractor 1(+1) 8*8 64 12 30
*Concrete Auto-Extractor 8*8 64 30
Metal Extractor 1(+1) 8*8 64 12 30
*Metal Auto-Extractor 8*8 64 30
Plastic Extractor 1(+1) 8*8 64 12 30
*Plastic Auto-Extractor 8*8 64 30

 

Products

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Products - 0A096CB

Facility

Name

Worker

slots

L*W

Size

Area must face

space

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Products - CCD470B Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Products - 495466B must be

heated

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Products - 806A375 Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Products - 0BDBC69
Tailor 1(+1) 6*4 24
*Grand Tailor 1(+1) 6*4 24
Toolshop 1(+1) 5*5 25
*Grand Toolshop 1(+1) 5*5 25
Mechanic Shop 2 9*7 63 12 30
Maintenance Depot 3 6*5 30
Environmental Station 3 9*9 81 12 25
Gunsmith 1(+1) 8*8 64 2 30
*Grand Gunsmith 1(+1) 8*8 64 10 (30)+25
Refinery 3 10*10 100 30 30
Electronics Factory 2 8*8 64 30 20

 

Health

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Health - 1F33037

Facility

Name

Worker

slots

L*W

Size

Area must face

space

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Health - CCD470B Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Health - 495466B Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Health - 92CBCDC must be

heated

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Health - 806A375 Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Health - 0BDBC69
Outhouse 2*2 4
Toilet 2*2 4 2
Medical Tent 1(+1) 5*5 25
Field Hospital 3 7*6 42 2 10 45
Brial Pit 1 7*7 49
School 1 9*8 72
Cemetery 1 10*10 100
Burner 3*3 9 4
Boosted Burner 3*3 9 6
Radiator 3*3 9 6 20
‘+Radiator

(Efficient heating)

3*3 9 3 20
Industrial Radiator 3*3 9 8 25
‘+Industrial Radiator

(Efficient heating)

3*3 9 4 25
Sauna 1 7*6 42 2 4
*Steam Sauna 1 7*6 42 2 2
Medical Lab 3 7*7 49 12

 

Happiness

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Happiness - 60EBAC3

Facility

Name

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Happiness - 7AD178F Worker

slots

L*W

Size

Area must face

space

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Happiness - CCD470B Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Happiness - 495466B must be

heated

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Happiness - 806A375 Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Happiness - 0BDBC69
Memorial 10 1 4*4 16
Brawl Pit 10 1 6*6 36
Shrine 15 1 7*5 35
Bothanical Garden 15 1 6*6 36 5
Public House 20 1 7*6 42 10
Stormdome 40 1 11*11 121 12
Library 25 1 10*8 80 10
MovieTheater 25 1 10*8 80 20 50
Game Arcade 40 1 7*7 49 30 85

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Happiness - DF47A03

The Entertainment value increases when you build some amusement facilities. The shortage of Entertainment value will make colonists low Comfort, then the Happiness of your colony will get worse, too. In the whole colony, you need to gain minimum Entertainment value which is equivalent to twice as much as the population of your colony.

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Happiness - DC55955

For example, if your colony has 50 population, you will need to gain minimum 100 Entertainment value. 100 Entertainment value correspond to the Entertainment value of 10 Memorials.

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Happiness - 8CD49F8

On the other hand, the Entertainment value is more and better as you gain. Extra Entertainment value turns into higher Comfort like this.

About ‘a variety bonus’

By the way, you will gain ‘a variety bonus’ as well, if your colony has various amusement facilities. ‘A variety bonus’ will be applied to only one by one in every amusement facility category at a same time. The Entertainment value of the amusement facility increases twice as much as nomal one. Like below image.

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Happiness - CE0AAAD

・Entertaiment Value Efficiency

Facility

Name

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・Entertaiment Value Efficiency - 7AD178F per tile

Efficiency

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・Entertaiment Value Efficiency - 7AD178F per worker

Efficiency

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・Entertaiment Value Efficiency - 7AD178F per Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・Entertaiment Value Efficiency - CCD470B

Efficiency

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・Entertaiment Value Efficiency - 7AD178F per Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・Entertaiment Value Efficiency - 495466B

Efficiency

Memorial 0.63 10
Brawl Pit 0.28 10
Shrine 0.43 15
Bothanical Garden 0.42 15 3
Public House 0.48 20 2
Stormdome 0.33 40 3.33
Library 0.31 25 2.50
MovieTheater 0.31 25 1.25
Game Arcade 0.82 40 1.33

In the Happiness category, Game Arcade has the highest level of efficiency. Both of the efficiency per 1 tile and per 1 worker are the highest. However, Game Arcade need a large amount of components,about 85(!), when you build it. So it is very difficult to build a lot of Game Arcades even near the end of the game.

Meanwhile, Memorial has better efficiency per 1 tile too. Thankfully, you can build Memorial esier than others. But the efficiency of Memorial per 1 worker is the worst. If your colony doesn’t have enough workers, building a lot of Memorials causes shortage of the workers. Anyway, you should be careful about it.

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・Entertaiment Value Efficiency - 7949A52

Decoration

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Decoration - F252E44

Facility

Name

Worker

slots

L*W

Size

Area must face

space

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Decoration - CCD470B Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Decoration - 495466B must be

heated

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Decoration - 806A375 Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Decoration - 0BDBC69
Torch 1*1 1
Large Green Bush 1*1 1
Large Yellow Bush 1*1 1
Pink Flower Bush 1*1 1
White Flower Bush 1*1 1
Small Green Bush 1*1 1
Tall Green Bush 1*1 1
Tall Green Tree 2*2 4
Red Flowers 1*1 1
Tiny Pink Flowers 1*1 1
Tiny White Flowers 1*1 1
Log Flowers 1*1 1
Paper Windmills 1*1 1
Plastic Flowers 1*1 1
Prastic Viola 1*1 1
Bottle Cactus 1*1 1
Bottle Tree 2*2 4
Lantern 1*1 1
Brazier 1*1 1
Small Street Light 1*1 1 2 3
Medium Street Light 1*1 1 2 5
Large Street Light 2*2 4 2 10
Pathfinders Statue 2*2 4

 

Energy

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Energy - CFCE411

Facility

Name

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Energy - 33E0C79 Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Energy - D4AF132 Worker

slots

L*W

Size

Area must face

space

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Energy - CCD470B Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Energy - 495466B must be

heated

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Energy - 806A375 Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Energy - 0BDBC69
Soler Panel 8 3*3 9 5
Large Solar Panel 16 7*3 21 15
Wind Turbine 14 3*3 9 20
Large Wind Turbine 30 5*5 25 40
Transformer 3*3 9 5
Large Transformer 3*3 9 20
Battery Rack 2000 4*4 16 10
Large Battery Rack 6000 5*5 25 25
Lightning Rod 5*5 25 15
Lightning Tower 5*5 25

#4:The Solar panel and the wind turbine(including large ones) will halt during magnetic storm. Meanwhile, other Energy facilities won’t halt then.

・Energy Efficiency

Facility

Name

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・Energy Efficiency - 33E0C79 per tile

Efficiency

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Efficiency

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・Energy Efficiency - D4AF132 per tile

Efficiency

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・Energy Efficiency - D4AF132 per Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・Energy Efficiency - 0BDBC69

Efficiency

Solar Panel 0.89 1.60(0.80)
Large Solar Panel 0.76 1.07(0.54)
Wind Turbine 1.56 0.70
Large Wind Turbine 1.20 0.75
Battery Rack 125 240
Large Battery Rack 200 240

In Surviving the Aftermath, all generators which you can build now are only solar panels and wind turbines.

Out of these energy generators, the most efficient generator is the Wind Turbine(small one). To put it strongly, it is an easy way for stabilizing your colony that you just build only Wind Turbine. (However, in my opinion, I love the magnificent scenery of the ‘Large’ Wind Turbine standing on a row.(≧▽≦))

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - ・Energy Efficiency - 4D5134D

By the way, early in surviving, there should be a shortage of components. In such cases, you can build solar panels. The efficiency of solar panels per 1 component is a little better than the efficiency of wind turbines.

==================================================

 

Conclusions

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Conclusions - 68F9DCB

Acknowledgments

Thanks for viewing this guide and thanks to all concerned with Surviving the Aftermath.

As you know, I’m not good at writing a sentence in English. If you don’t understand what I try to express, please make up for them with your imagination:-)

Surviving the Aftermath Gameplay Tips & Basic Crafting Information - Walkthrough - Acknowledgments - E653F93

Written by Minyan-Z

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