Shin Megami Tensei III Nocturne HD Remaster Every Skill In Nocturne

Shin Megami Tensei III Nocturne HD Remaster Every Skill In Nocturne 1 - steamsplay.com
Shin Megami Tensei III Nocturne HD Remaster Every Skill In Nocturne 1 - steamsplay.com
Ever have a demon and see a new skill you just have no clue what it does? Yeah, me too. This guide is here to help remedy that since Nocturne is so very secretive.
Credit to: https://megamitensei.fandom.com/wiki/List_of_Shin_Megami_Tensei_III:_Nocturne_Skills

 
 

Physical Skills

 

  • Most physical skills which target random/multiple enemies deal 1~2 hits when only 1 target is present. Otherwise 1~3 hits may distribute on a single target of 5 hits maximally. 
  • “E & I,” “Sacrifice” and “Andalucia” deal 1~2 hits on single target of 4 hits maximally. 
  • “Dodge” column denotes the likelihood of the skill being dodged by the target. The higher the dodge rate of the skill, the higher chance the target will dodge the skill.

 
 
 

Thrust Skills

 
Physical skills which can be learned by most demons with few exception who cannot “thrust” their bodies as the means of attack. 
 

Skill HP% Damage Critical Target
Lunge 10% Light Medium Single
Hell Thrust 12% Moderate Medium Single
Berserk 13% Light Low Random
Tempest 25% Moderate Medium All
Hades Blast 32% Heavy High All

 
 
 

Needle Skills

 
Physical skills which can be learned by anyone. 
All needle skills only target a single enemy and have medium to low critical and dodge rates. 
 

Skill HP% Damage Ailment
Needle Rush 10% Light
Stun Needle 6% Light 40% Stun
Toxic Sting 7% Light 40% Poison
Arid Needle 12% Light 40% Stone

 
 
 

Claw Skills

 
Physical skills which require the learner grows some sort of sharp “claw.” 
All claw skills only target a single enemy. 
 

Skill HP% Damage Critical Dodge Ailment
Feral Claw 6% Light Low Low
Venom Claw 18% Moderate Medium Low 40%
Stun Claw 17% Moderate Medium Low 40% Stun
Iron Claw 15% Heavy High High

 
 
 

Bite Skills

 
Physical skills which require the learner grow some sharp fangs as the mean of attack. 
All bite skills target a single enemy. 
 

Skill HP% Damage Critical Dodge Ailment
Feral Bite 12% Moderate Medium Medium
Stun Bite 18% Moderate Medium Medium 40% Stun
Venom Bite 18% Moderate Medium Medium 40% Poison
Charm Bite 18% Moderate Medium Medium 55% Charm
Stone Bite 22% Moderate Medium Medium 60% Stone
Hell Fang 15% Heavy High High

 
 
 

Weapon Skills

 
Physical skills which require the learner carrying any kind of weapon on hand. 
Damage of all weapon skills scale with the user’s maximum HP. 
 

Skill HP% Damage Critical Dodge Target Ailment
Brutal Slash 13% Heavy Medium Medium Single
Mighty Gust 14% Heavy Medium Medium Single
Guillotine 17% Heavy Medium Medium Single
Dark Sword 22% Heavy High High Single 40% Mute
Stasis Blade 22% Heavy High High Single 65% Bind
Heat Wave 16% Light Medium Low All
Blight 36% Light Low Low All 20% Poison
Hassohappa 35% Heavy High Low All
Chaos Blade 32% Light Low Low Random 30% Panic
Deathbound 25% Moderate Low Low Random

 
 
 

Exclusive Physical Skills

 
Physical skills which are exclusive to specific users and cannot be passed down to another demon in fusion. 
 

Skill Cost% Damage Hits Critical Dodge Target Ailment Used By
Divine Shot 13% Heavy 1 Medium Low Single Demi-fiend
Spiral Viper 18% Mega 1 Medium Low Single Demi-fiend
Oni-Kagura 30% Medium 1 Medium Low Single Demi-fiend
Deadly Fury 32% Heavy 1 High Low All Demi-fiend
Javelin Rain 40% Heavy 1 Medium Low All 20% Mute Demi-fiend
Xeros-Beat 40% Moderate 1 Medium Low All 30% Bind Demi-fiend
Gaea Rage 35% Mega 1 Medium Low All Demi-fiend
Earthquake 45% Severe 1 Low All Skadi
Andalucia 6% Moderate 1~4 Low Low All Matador
Hell Spin 25% Moderate 1 Low Low Random Hell Biker
Terror Blade 10MP Low 1~3 Low Low Random 30% panic Red Rider
Rebellion 9% Moderate 1 High Impossible Single Dante
E & I 3MP Low 1~4 Low Low Single Dante
Bullet Time 10MP Moderate 1 Low Low Single 30% Panic Dante
Boogie Woogie 3MP Low 1~4 Low Low Single Raidou
Yoshitsune Show-up 9% High 1 High Impossible Single Raidou
Mokoi Boomerang 10MP Moderate 1 Low Impossible Single 30% Panic Raidou

 
 
 

Almighty Physical Skills

 
Almighty-based physical skills that rely on the enemies physical resistance. Cannot be voided, drained or repelled. 
If the target possesses almighty resistance, the user requires the auto skill “Pierce” to ignore the resistance. 
 

Skill HP% Damage Critical Dodge Target Remark/Used By
Last Resort 1HP Heavy No No Universal Kills User Instantly
Kamikaze 1HP Mega Low Low Single Kills User Instantly
Sacrifice 1HP Heavy Low Low Random Kills User Instantly
Friekugell 17% Mega Medium Low Single Demi-fiend
Stinger 12% Heavy Low Low Single Dante

 
 
 

Magic Skills

 

  • Apart from a few special skills, most magic-based skills are cast with an MP, or Mana Point expenditure. The damage inflicted by Magic-based attacks are based on a demon’s Magic stats. 
  • Power of HP damaging spells take user’s current level and base level into account, but the formula is not simply the higher level the more powerful. Assuming the magic stat of the spell user and the defense of the target without modified stat are constant, as the user’s level is getting higher, the resultant damage rises gradually but begins to drop at one point. The peak level range of spell power varies between demons, but generally it is believed between level 30 to 60. The only HP damaging spells unaffected by this phenomenon are Surt’s Ragnarok, Wind Cutter and Demi-fiend’s Magma Axis. 
  • The recovery amount of HP healing spells (except for Diarahan, Mediarahan and Prayer) always scale with current level and does not decay like the HP damage spells.

 
 
 

Healing Skills

 
Skills that heal allies’ HP, as well as any status ailments. 
 

Skill Effect Cost
Dia Heals HP moderately to a single ally. 3MP
Media Heals HP moderately to entire party. 12MP
Diarama Heals HP greatly to a single ally. 7MP
Medirama Heals HP greatly to entire party. 20MP
Diarahan Heals HP fully to single ally. 15MP
Mediarahan Heals HP fully to entire party. 35MP
Posumudi Cures Poison to a single ally. 5MP
Mutudi Cures Mute to a single ally. 5MP
Paraladi Cures stun to a single ally. 5MP
Petradi Cures stone to single ally. 5MP
Patra Cures Bind/Sleep/Panic to single ally. 5MP
Me Patra Cures Binf/Sleep/Panic to entire party. 12MP
Recarm Revives ally with low HP. 20MP
Samrecarm Revives an ally with full health. 35MP
Recarmdra User sacrifices self to fully heal HP/MP to entire party. 1MP
Prayer Heals HP fully and cures all ailments to entire party. Only Usable in battle. 50MP
Holy Melody Instantly restores enemy or ally with the lowest HP to full health and MP. Trumpeter’s exclusive skill. 1MP

 
 
 

Fire Skills

 
Skills based on the element of fire. 
 

Skill Effect Cost
Agi Light Fire damage to single enemy. 3MP
Agilao Moderate Fire damage to a single enemy. 6MP
Agidyne Heavy Fire Damage to a single enemy. 10MP
Maragi Light Fire damage to all enemies. 8MP
Maragion Moderate Fire damage to all enemies. 15MP
Maragidyne Heavy Fire damage to all foes. 25MP
Fire Breath Light Fire damage to random enemies. 9MP
Hellfire Medium Fire damage to random enemies. 20MP
Prominence Heavy Fire damage to random enemies. 30MP
Ragnorak Mega Fire damage to single enemy. Surt’s exclusive skill.. 30MP
Hell Burner Heavy Fire Damage to all enemies. Hell Biker’s exclusive skill. 8MP
Magma Axis Mega Fire damage to a single enemy. (Demi-fiend only) 30%

 
 
 

Ice Skills

 
Skills based on the element of ice. They can sometimes cause freeze. A frozen unit is immobilized, has all physical resistances including repel and drain nullified temporarily and receives 100% critical damage from physical attacks. Freeze status only lasts until turn swap. 
 

Skill Effect Cost
Bufu Light Ice Damage to one enemy. 3MP
Bufula Moderate Ice damage to a single enemy. 6MP
Bufudyne Heavy Ice Damage to a single enemy. 10MP
Mabufu Light Ice damage to all enemies. 8MP
Mabufula Moderate Ice damage to all enemies. 15MP
Mabufudyne Heavy Ice damage to all foes. 25MP
Ice Breath Light Ice damage to random enemies. 9MP
Glacial Blast Heavy Ice damage to random enemies. 25MP

 
 
 

Electric Skills

 
Skills based on the element of electricity. May cause shock. A shocked unit is immobilized and receives 100% critical damage from physical attacks but does not suffer from nullification of physical resistances like “freeze” status does. Shock status only lasts until turn swap. 
 

Skill Effect Cost
Zio Light Electric damage to single enemy. 3MP
Zionga Moderate Electric damage to a single enemy. 6MP
Ziodyne Heavy Electric Damage to a single enemy. 10MP
Mazio Light Electric damage to all enemies. 8MP
Mazionga Moderate Electric damage to all enemies. 15MP
Maziodyne Heavy Electric damage to all foes. 25MP
Shock Light Electric damage to random enemies. 9MP
Bolt Storm Heavy Electric damage to random enemies. 25MP
Roundtrip Heavy Electric damage to random enemies. Dante’s exclusive skill. 25MP
Mishaguji Thunder Heavy Electric damage to all enemies. Raidou’s exclusive skill.. 25MP

 
 
 

Force Skills

 
Skills based on the element of force. 
 

Skill Effect Cost
Zan Light Force damage to single enemy. 3MP
Zanma Moderate Force damage to a single enemy. 6MP
Zandyne Heavy Force Damage to a single enemy. 10MP
Mazan Light Force damage to all enemies. 8MP
Mazanma Moderate Force damage to all enemies. 15MP
Mazandyne Heavy Force damage to all foes. 25MP
Wing Buffet Light Force damage to random enemies. 9MP
Tornado Heavy Force damage to random enemies. 25MP
Wind Cutter Mega Force damage to a single enemy. 13MP
Hell Exhaust Moderate Force damage to all enemies that removes all -kaja effects. 15MP
Wet Wind Moderate force damage to all enemies. May cause stun. Pazuzu’s exclusive skill. 25MP
Whirlwind Heavy force damage to all enemies. Dante’s exclusive skill. 25MP
Hitokoto Gust Heavy force damage to all enemies. Raidou’s exclusive skill. 25MP

 
 
 

Almighty Skills

 
Special skills that do not conform to any element. Cannot be voided, drained or repelled. Very few bosses in the game possess the almighty resistance which greatly reduces the damage dealt by these skills. 
 

Skill Effect Cost
Deathtouch Drain a small amount of HP from the enemy. 5MP
Mana Drain Drain a small amount of mana from the enemy. 2MP
Life Drain Drain a small amount of HP and MP from an enemy. 10MP
Megido Moderate Almighty damage to all enemies. 30MP
Megidola Heavy Almighty damage to all enemies. 37MP
Megidolaon Mega Almighty damage to all foes. 50MP
Meditation Drains a moderate amount of HP and MP from the enemy. Daisoujou’s exclusive skill. 10MP
Beast Roar Heavy almighty damage to all enemies and user restores a little HP. Mother Harlot’s exclusive skill.. 37MP
Restilance Moderate almighty damage to all enemies. Instant death to enemies already inflicted with poison. Pale Rider’s exclusive skill.. 16MP
Death Flies Mega almighty damage to all enemies. Causes instant death to any enemy not immune to Death. Beelzebub’s exclusive skill.. 50MP
Wet Wind Moderate force damage to all enemies. May cause stun. Pazuzu’s exclusive skill. 25MP
Fire of Sinai Mega almighty damage to random enemies. Metatron’s exclusive skill. 50MP
Evil Melody Instantly kills the enemy or ally with the lowest HP. Ineffective on boss enemies. Trumpeter’s exclusive skill. 1MP
Showtime Heavy almighty damage to all enemies. Dante’s exclusive skill. 40MP
Tekisatsu Medium almighty damage of high critical rate and chance of instant kill to one foe. Raidou’s exclusive skill. 1MP
Jiraiya Tarantella Heavy almighty damage to all foes. Raidou’s exclusive skill. 1MP

 
 
 

Expel Skills

 
Skills associated with expelling evil. Generally used to reduce HP by a certain amount or kill the enemy. 
 

Skill Effect Cost
Violet Flash Moderate Expel damage to a single enemy. 10MP
Radiance Heavy Expel damage to all enemies. 30MP
Thunderclap Chance of reducing enemies HP by half. 12MP
Holy Wrath Chance of reducing all enemies current HP by half. 36MP
Hama Low odds of instantly killing an enemy. 6MP
Hamaon High odds of instantly killing an enemy.. 10MP
Mahama Low odds of instantly killing all enemies. 15MP
Mahamaon High odds of instantly killing all enemies. 25MP
Starlight Moderate expel damage to all enemies. Kurama tengu’s exclusive skill. 22MP
Godly Light Reduces all enemies current HP by 80%. Amaterasu’s exclusive skill. 10MP
God’s Bow Guaranteed kill of any enemy not immune to Expel. White Rider’s exclusive skill. 20MP

 
 
 

Death Skills

 
Skills associated with evil and death. Generally used to instantly kill a target. 
 

Skill Effect Cost
Stone Gaze Chance of inflicting stone on the enemy. 6MP
Evil Gaze Chance of reducing enemy’s HP to 1. Lethal if target’s HP is 1. 8MP
Hell Gaze Low odds of instantly killing an enemy. 10MP
Mudo Low oddsof instantly killing an enemy. 6MP
Mudoon High odds of instantly killing an enemy. 10MP
Mamudo Low odds of instantly killing all enemies. 15MP
Mamudoon High odds of instantly killing all enemies. 25MP

 
 
 

Curse Skills

 
Skills associated with the ailments; poison and mute. 
 

Skill Effect Cost
Toxic Cloud Light curse damage to all enemies. May cause poison.. 8MP
Mute Gaze Chance of inflicting mute on the enemy. 5MP
Makajam Chance of inflicting mute on the enemy. 4MP
Makajamon Chance of inflicting mute on all enemies. 11MP
MDismal Tune Moderate curse damage to all enemies. May cause mute. 30MP
Soul Divide Chance of reducing all enemies HP by half. May cause mute. Black Rider’s exclusive skill. 30MP
Baal’s Bane Transforms one enemy into a fly, drastically reducing stats and making target weak to Expel. Baal Avatar’s exclusive skill.. None

 
 
 

Nerve Skills

 
Skills associated with the ailments; bind and stun. 
 

Skill Effect Cost
Shibaboo Chance of inflicting bind on the enemy. 5MP
Binding Cry Chance of inflicting bind on all enemies. 14MP
Stun Gaze Chance of inflicting stun on the enemy. 5MP

 
 
 

Mind Skills

 
Skills associated with the ailments; sleep, charm and panic. 
 

Skill Effect Cost
Lullaby Chance of inflicting sleep on the enemy. 6MP
Dormina Chance of inflicting sleep on all enemies. 9MP
Eternal Rest Instant death to all enemies inflicted with sleep. 16MP
Sexy Gaze Chance of inflicting charm on the enemy. 5MP
Marin Karin Chance of inflicting charm on the enemy. 5MP
Allure Chance of inflicting charm on all enemies. 13MP
Pulinpa Chance of inflicting panic on the enemy. 5MP
Panic Voice Chance of inflicting panic on all enemies. 8MP
Sonic Wave Chance of inflicting panic on all enemies. 9MP
Tentarafoo Moderate mind damage to all enemies. May cause panic. 8MP
Death Lust Heavy mind damage to all enemies. May cause charm. Mother Harlot’s exclusive skill. 15MP
Intoxicate High chance of inflicting panic on all enemies. Mada’s exclusive skill.. 15MP
Preach Moderate mind damage to all enemies. May cause sleep, charm or panic. Daisoujou’s exclusive skill.. 15MP
Wild Dance High chance of inflicting panic on all enemies. (Demi-fiend only). 18MP

 
 
 

Support Skills

 
Support Skills are used to navigate through obstacles in certain dungeons, as well as assisting in battle. 
 

Skill Effect Cost
Analyze Shows enemy data. 2MP
Estoma Reduces encounter rate until New Kagatsuchi. 10MP
Riberama Increases encounter rate until New Kagatsuchi. 8MP
Lightoma Illuminates dark areas until New Kagatsuchi. Cannot be used in areas with natural light. 10MP
Liftoma Levitates party to avoid damage surfaces until New Kagatsuchi. 12MP
Makatora Shares 10MP with one ally.=. 10MP
Trafuri 100% Guaranteed escape for normal battles. 25MP
Beckon Call Demon summons random ally from party stock. 20MP

 
 
 

Buff Skills

 
Buff spells revolve around improving all allies’ Attack, Magic, Defense or Agility stats. All Buff effects can be stacked up to four times only. For example, casting a fifth Tarukaja will not have any effect, as the limit has already been reached. Buff effects will persist until it has been nullified with Debuff/Canceler spells, or when the battle ends. 
 

Skill Effect Cost
Tarukaja Increases all allies physical based attacks. 12MP
Makakaja Increases all allies magical based attacks. 12MP
Rakukaja Increases all allies defense. 12MP
Sukukaja Increases all allies agility. 12MP
Focus Charges own potential damage by 2.5 for the next Physical skill used. 5MP
Red Capote Maximizes own Agility stats (Sukukaja x4), Matador’s exclusive skill. 36MP

 
 
 

Debuffs

 
Debuff spells revolve around decreasing all enemies’ Attack, Magic, Defense or Agility capabilities. All Debuff effects can be stacked up to four times only. For example, casting a fifth Tarunda will not have any effect, as the limit has already been reached. Debuff effects will persist until it has been nullified with Buff/Canceler spells, or when the battle ends. 
 

Skill Effect Cost
Tarunda Decreases all enemies physical and magic based attack power. 20MP
Sukunda Decreases all enemies agility. 12MP
Rakunda Decreases all enemies defense. 12MP
War Cry Drastically decreases all enemies’ attack/magic capability; equal to casting Tarunda twice.. 40MP
MFog Breath Drastically decreases all enemies’ Agility; equal to casting Sukunda twice.. 30MP
Taunt Drastically lowers enemies’ defense and raises their offense, equal to casting Rakunda twice and Tarukaja twice on all enemies.. 20MP
Debilitate Lowers enemies’ offense, defense, and agility.. 48MP
Provoke Drastically lowers enemies’ defense and raises their offense; user recovers MP. Equal to casting Rakunda twice and Tarukaja twice on all enemies. Dante’s and Raidou’s exclusive skill. None

 
 
 

Cancelers

 
Canceler skills revolve around negating all Buff increase/Debuff penalties. Canceler skills instantly nullify all Buff/Debuff effects regardless of how many times they have been stacked. The only Buff skill that ignores Canceler skills is Focus. 
 

Skill Effect Cost
Dekunda Cancels -nda effects.. 10MP
Dekaja Canels -kaja. 10MP
Holy Star Cancels -nda effects. Dante’s exclusive skill. 10MP
Guardian Raptor Cancels -nda effects Raidou’s exclusive skill. 10MP

 
 
 

Shield Skills

 
The main purpose of shield spells is to add a temporary repel effect for a specific attack to the party. 
 

Skill Effect Cost
Tetraja Creates shield which voids one Expel or Death skill. Lasts for the entire battle or until it has blocked one attack. All allies. 15MP
Tetrakarn Creates shield which repels (non-Almighty) Physical attack. Lasts for one turn or until it has blocked one attack. All allies. 45MP
Makarakarn Creates shield which repels (non-Almighty) Magical attack. Lasts for one turn or until it has blocked one attack. All allies. 45MP

 
 
 

Attack Affinity Passives

 
Anti- skills do not cover innate weakness, they only reduce damage or success rate of the incoming attack. 
 
Void- skills override innate weakness and nullify all damage of the incoming attack. 
 
-Drain skill override innate weakness and turn all incoming damage into health. 
 
-Repel skills take all incoming damage and reflect it toward the caster. 
 
 

Status Enhancement Passives

 
Skills that range from adding effects to demon attacks to increasing their statistics and capabilities in battle. 
 

 

Skill Effect
Life Bonus Increases max HP by 10%.
Life Gain Increases max HP by 20%.
Life Surge Increases max HP by 30%.
Mana Bonus Increase max MP 10%.
Mana Gain Increase max MP 20%.
Mana Surge Increases max MP by 30%.
Life Aid Moderately restores HP after battle.
Mana Aid Moderately restores MP after battle.
Life Refill Heals HP gradually while walking (20% every Kagatsuchi phase)
Mana Refill Heals MP gradually while walking (10% every Kagatsuchi phase)
Victory Cry Fully restores HP and MP after battle.
Watchful Demon earns 50% EXP without participating in battle.
Counter 50% chance to counter enemy’s physical attack, light damage.
Retaliate 50% chance to counter enemy’s physical attacks, medium damage.
Avenge 50% chance to counter enemy’s physical attacks, heavy damage.
Might Increases crtical rate (normal attacks only).
Endure Prevents death with one 1 remaining once per battle.
Bright Might Consistent critical rate during Full Kagutsuchi phase..
Dark Might Consistent critical rate during New Kagutsuchi phase..
Drain Attack Drains HP when using physical attacks, but lowers critical rate.
Mana Gain Increase max MP 20%.
Attack All Normal physical attacks will hit all enemies..
Pierce Physical attacks bypass most kinds of protective properties except for Repel.
Never Yield Auto-revives with 1 HP once per battle. Dante’s exclusive skill.
Endure Auto-revives with 1 HP once per battle. Raidou’s exclusive skill.

 
 
 

Booster Passives

 
-Boost skills increase the potency of elemental magic by 50% 
 

Skill Effect
Son’s Oath IIncreases potency of all attacks by 50%, gives pierce to physical and almighty physical attacks. Dante’s exclusive skill.
Raidou the Aeon Increases potency of all attacks by 50%, gives pierce to physical and almighty physical attacks. Raidou’s exclusive skill.

 
 
 

Misc.

 

Skill Effect
Mind’s Eye Reduces the chance of being ambushed from the back by one third. Exclusive to Demi-Fiend.
Fast Retreat Increases the chance of successful retreat from battle by 50%. Exclusive to Demi-Fiend.
Lucky Find Demon picks up items randomly around the world map while walking.

 
 
 

Conversation Skills

 
Conversation skills revolve around requesting demons to join your ranks. Conversation skills take up a skill slot but generally do not cost any HP/MP to use. Conversation skills have a wide range of effects, ranging from recruiting demons to loaning you macca. These skills have a higher chance of working if the Demi-fiend’s level is higher than the targeted demon. 
 

  • All conversation attempts only work in random encounter. 
  • All demons in Bandou Shrine and Labyrinth of Amala do not respond to conversation whatsoever. 
  • Instant success and adverse effect of each active conversation skill have their own activating odds. If neither effect is triggered for whatever reason, the conversation will go on normally. 
  • During the conversation, the target may become either indecisive, unsatisfied, or angered by the party’s response. These may result in the target either making more demands, fleeing from battle (may or may not make some sort of compensation for the party), or causing instant shift to the enemy turn. Interruption skills are designed to be triggered by these situations. 
  • If the target requests to “share health”, it always drains HP from the one who initiates the conversation. Should the talker being killed in the HP draining demand, the conversation will end abruptly. 
  • Few demons have special conversations with specific targets, these also require the talkers to have any active conversation skill already learned. The special conversation of any combination is triggered the first time the party initiates the conversation and overrides the effect of the conversation skill itself. Each special conversation is one time only, attempting to initiate the same special conversation again will result in resuming the usual effect of the conversation skill, as if the talker and the target do not know each other. 
  • If there is more than one enemy present in the battle, one of them may interrupt the conversation attempt and cause instant turn swap, so it is safer to kill the rest of the enemies until the target remains before starting any conversation.

 
 
 

Recruit Skills

 

  • Recruiting demon requires Demi-fiend’s own level to be equal to or higher than the target, otherwise the target will cut off the conversation instantly. Other than that all trade skills do not take level as a requirement of proceeding the conversation. 
  • Only demons of Neutral tendency respond to recruitment conversation normally, these include demons of the Beast, Brute, Divine, Fairy, Fallen, Femme, Jirae, Night, Snake and Yoma clans. 
  • During Full Kagutsuchi phase, all Neutral demons including some Dark demons (Foul, Haunt and Wilder) will have their response to recruitment conversation overridden. They may either completely ignore the conversation attempt, or ask a nonsensical question. If the demon is pleased by the answer which is completely random, it will join the party for free. 
  • Unless an instant recruit effect is triggered, the target may ask an ideological question. If the target is satisfied by the answer, it will always join the party. However, the response to ideological question seems to be random as well. The same demon can be discontented by either answers for the same question.

 
 
 

Demi-fiend Exclusive

 

Skill Effect
Talk Basic recruit skill.
Jive Talk Allows Demi-fiend to recruit Foul/Haunt/Wilder clan demons under normal circumstance, instead of relying on encountering a ‘dazed’ demon during full Kagutsuchi phase..

 
 
 

Allied Demon Exclusive

 

  • Instant recruit means the Demi-fiend may recruit the target without giving away anything or answering any inquiry if the said condition is met. 
  • Adverse effect means the target is enraged if the said condition is met, it instantly ends the conversation and shifts to enemy turn. However, this does not prevent the party from talking to the same demon again.

 

[thYoung male talker to female target. Effective on female target if the female talker is older and 10 levels higher.[/th]

 

Skill Instant Recruit Adverse Effect
Scout Adult talker to female target. Child talker to female target.
Kidnap Adult or youth talker to child target. Child talker to adult or youth target.
Beseech Talker is 10 levels lower than the target. Talker is 10 levels higher than the target.t
Brainwash Talker is 10 levels higher than the target.
Wooing Male talker to male target.
Seduce Young female talker to male target. Male talker to male target.
Dark Pledge Performing during New Kagatsuchi.
Mischief Male talker to female target. Learned by Loki.
Sould Recruit Male target. Exclusive to Valkyrie.
Death Pact Any target. Petrifies the target occasionally should they refuse. Exclusive to Mithra.

 
 
 

Trade Skills

 

  • The Demi-fiend’s level is irrelevant in initiating any trade skill. 
  • Trade skills also work on Element, Tyrant, Vile and Raptor demons who otherwise decline recruitment conversation. 
  • Instant bargain means that the Demi-fiend may obtain something without giving away anything when the condition is met. 
  • The target would never ask any ideological question as in the recruitment conversation.

 

Skill Effect Instant Bargin Adverse Effect
Trade Requests barter.
Pester Requests Macc or Item. Young female talker to male target./Child talker to youth or adult target. Child Target
Begging Requests Macca or Item. Talker is 10 levels lower than target.
Threaten Requests Macca or Item. Talker is 10 levels Higher than target. Talker is 10 levels lower than target.
Stone Hunt. Requests Gem.
Loan Requests Macca. After using on the same clan of demons thrice, demon of that clan will take away one third of Demi-fiend’s Macca forcefully in the next encounter.

 
 
 

Interruption Skills

 

  • Interruption skills are activated when certain conversational effect occurs such as the target is enraged, indecisive, requesting for Macca or attempting to leave. 
  • Failed interruption has no adverse effect on the conversation.

 

Skill Effect Condition of Successful Interruption
Persuade Urges an indecisive demon. ineffective on children.
Nag Urges an indecisive demon. Young female to male / child to youth
Flatter Urges an indecisive demon. User is 10 levels lower than target
Intimidate Urges an indecisive demon. User is 10 levels higher than target.
Gonnection Urges an indecisive demon. User is the same clan as target.
Haggle Requests demon to lower bribe cost.
Detain Prevents target from leaving midway.
Arbitration Soothes an enraged demon..
Maiden’s Plea Soothes an enraged demon.. Young female user.
Wine Party Solves all kinds of conversation troubles. Exclusive to Dionysus.

 
 
 

Passive Conversational Skill

 

Skill Effect
Charisma Equipper’s other conversational skills have 50% chance of 
instant success for normal or adverse results.

 
 
 

Notes:

 
If there are any inaccuracies, format errors, or misspellings please let me know soon as you spot them. Thank you for using this guide and I hope it can help atleast a few people out there. Now if you’ll excuse me, after a couple hours of typing this up I think I’m going to go outside and touch grass for a bit. 
 

Written by Eros

Here we come to an end for Shin Megami Tensei III Nocturne HD Remaster Every Skill In Nocturne hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!


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