Basic information about Ruined King, an overview of the achievements in game, and a step-by-step walkthrough to complete the game with all achievements. Note: contains spoilers.
(This is a work in progress, stay tuned for more updates!)
Welcome to my guide on Ruined King!
I’m Kat, and as an avid League of Legends player who enjoys the turn-based genre, I enjoyed Ruined King so much on release that I wanted to make this guide to introduce the game.
This guide is intended for people who are new to Ruined King, are stuck on a particular puzzle or “not sure what to do next”.
This guide will be updated as I progress through the story myself and test out the requirements for certain sections – please bear with me!
If my guide was helpful to you, please give it a thumbs up, a favourite or leave a comment – I’d really appreciate it! Thank you 🙂
19 Nov 2021: Published first version up to Grey Harbor (Story completion 17%).
To Deluxe or not to Deluxe?
The Deluxe edition of Ruined King includes three additional DLC for the game:
https://store.steampowered.com/app/1815931/Ruined_King_A_League_of_Legends_Story__Ruined_Skin_Variants/ – [steampowered.com]
A skin pack containing Ruined Skin variants for the six playable champions Miss Fortune, Illaoi, Braum, Yasuo, Ahri and Pyke.
https://store.steampowered.com/app/1815932/Ruined_King_A_League_of_Legends_Story__Ruination_Starter_Pack/ – [steampowered.com]
A pack containing the following additional in-game items:
- 2 Group Cleansing Potions, 3 Minor Cleansing Potions, 3 Minor Revival Potions, 4 Minor Mana Potions, 2 Minor Group Health Potions, and 2 Minor Lustrous Potions.
- Plunderer’s Pendant, a level 1 equippable item (necklace) granting 10% bonus gold from combat.
- Savant’s Tome, a level 1 equippable item (trinket) granting 10% bonus xp from combat.
https://store.steampowered.com/app/1815933/Ruined_King_A_League_of_Legends_Story__Lost__Found_Weapon_Pack/ – [steampowered.com]
A pack containing the following additional in-game items:
- The Poro Idol, an equippable item (Illaoi weapon).
- The Poro Defender, an equippable item (Braum weapon).
Is the Weapon Pack worth it?
Honestly, the Weapon Pack is extremely bad in terms of utility for combat – I agree with the approach that DLC shouldn’t be pay-to-win, but the gear that you find outclasses the Poro items way too quickly to actually appreciate them in-game.
The Poro Idol is a level 2 weapon for Illaoi that gives her 52 damage, 6 physical defence and 12 stamina. While it’s an improvement over her default starting weapon, it gets outclassed way too quickly – you’ll barely have few battles with it before you pick up the level 3 Weighted Brass Idol, which gives 48 damage, 8 bonus damage and 8 stamina (with a 20% chance to stun).
The Poro Defender is a level 5 shield for Braum that gives him 72 damage, 12 bonus damage, 10 stamina and 33 haste. While it’s a vast improvement over his default shield and will see more use than the Poro Idol, it gets outclassed once you find the level 8 Tavern Brawler, which gives 104 damage, 16 bonus damage and 10 stamina (with a 20% chance to inflict Bleed).
However, if you’re only here for Story mode and aren’t concerned about combat stats at all, the Poro Defender shield really adds a touch of fun to exploring as Braum. Unfortunately, I can’t say the same for Illaoi – poros just don’t match her theme at all.
Is the Starter Pack worth it?
The Starter Pack is not great, but not terrible either. On higher difficulties, early potions can make or break a fight, especially if it’s not feasible to make it to the next Rest point. The 10% gain on gold and experience is not bad, but these effects are minimal over time and frankly, can be replicated with some grind farming of respawning monsters.
As with the Weapon Pack, the biggest issue I have with the Starter Pack is the tradeoff against combat stats in the early game, when the pendant and trinket take up a valuable slot that could be used for higher-stats items. That said, it’s only an early-game issue: once you gain your fourth party member, combat stats become a non-issue for the ‘away’ Champion (you can only have three Champions active in your party at any time) so popping the pendant and trinket on the ‘away’ Champion will give you a miniscule boost to your progress over time.
Is the Skin Pack worth it?
Last but not least, the Skin Pack is probably the most worth it of the three. Even though these in-game cosmetics don’t affect your Champion stats, it’s still a nice option to have if you’re the kind of person who likes customisation in-game, or if you’re a collector. That said, it’s not the only customisation available – there are other skins available just through playing the base game too.
If you’re a collector of all things Ruined King, then the Deluxe Edition is probably the best value for money (although the marginal utility for the additional cost is relatively low).
Otherwise, for casual collectors, getting the base game with the Skin Pack is probably the most cost-efficient way to go.
That said, the base game on its own already offers quite a lot of value, and you don’t need any of the DLC to enjoy the experience.
Gameplay Basics (Part 1: Champions, Party, Exp, Movement, Scanning)
Ruined King is a turn-based RPG. You control one Champion (representative of your party of three Champions) in exploring the map, and combat encounters are fought by taking turns to make offensive or defensive moves.
Ruined King allows you to play six Champions: Miss Fortune, Illaoi, Braum, Yasuo, Pyke and Ahri. Each Champion has different stats and abilities. As your Champions progress through the story and win combat encounters, they gain experience, which allows them to level up.
Leveling up has multiple benefits: it restores their health and mana instantly, grants them ability points to improve their combat power, and at certain levels you will also gain rune shards which can be used to give them additional stats. Ability points and rune shards can be reallocated at any time without penalty, so you can experiment with different playstyles.
Only three Champions can be active in your Party at any time. If you have more than three Champions, the rest will be considered ‘Away’. They will still gain experience from combat encounters, but you will not be able to select them or use their Dungeon Skills.
If you want to change the active Champions in your Party, you have to head to a Rest point to do it. Outside of Rest points, you can only use non-‘Away’ Champions.
Just like in League, it is recommended to have a balance of Champions in your team. Healing and shielding utility are invaluable in the game, especially against heavy-hitting enemies. You’ll also want to consider having at least one dedicated damage dealer so that combat encounters don’t drag on too long (wet noodle fights).
Combat encounters generally give a fixed amount of experience for a win, but there are some additional bonuses you can get as well. Double and triple kills (killing more than one champion at the same time, usually with a multi-targeted ability) grant extra experience. Other experience bonuses include winning the battle with full health, only using overcharge, etc. – these can really add up over multiple battles! Here’s one combat that I completed with five bonuses (more than 50% extra experience):
You gain more experience for winning combat encounters of a higher level than your Champions, and gain less experience for winning combat encounters of a lower level than your Champions. At its extreme, you can even gain zero experience if your Champions are too overleveled for the fight.
Movement and Scanning
Movement can be done with the mouse (by right-clicking to move to a location and left-clicking to interact), with the WASD keys, or with controller input. It’s not critically important to have micro-level movement precision in this game, so just pick any of these options that you’re most familiar with. I personally prefer using the mouse, though it has its drawbacks when going through doorways or when the map involves multiple floors. I temporarily swap to WASD for such situations.
Your Scan Environment button (middle mouse button, or other button mapped in your controls) is seriously your best friend in this game. There’s so much loot and too many things to interact with in the environment, that you should literally be scanning every time your character moves half a screen. Scanning will highlight interactable objects and people in white, which you can then click on to obtain loot or take other actions in game.
Gameplay Basics (Part 2: Combat, Lane Mechanics, Rest)
When your Champion approaches an enemy, the enemy may respond by either aggressively moving towards your Champion, or running in fear (if your Champion is significantly higher-leveled).
If your Champion is within a certain range of an enemy, it will trigger a combat encounter. You can get an advantage in your combat encounters by using your character’s Dungeon Skill (Spacebar) to damage or negatively affect the enemies even before combat begins.
If you are close enough to multiple enemies, they may become linked and fight you together in a multi-wave battle. A chains icon will appear over their character models to warn you that this will happen.
Multi-wave battles can be advantageous in some situations (e.g. if your Champions gain benefits from takedowns) but can also work against you if you don’t have the resources to withstand so many foes at once. When in doubt, a general rule of thumb is to take combat encounters one by one so that you can use potions to heal back up before the next fight.
How to Fight
The turn-based combat in Ruined King means that when a combat encounter begins, a turn order is set out based on their Haste stat (higher Haste = earlier turn). I don’t want to reinvent the wheel, so please check out the official combat guide below for an overview of the key elements first:
https://store.steampowered.com/news/app/1276790/view/4351035460868164747 – [steampowered.com]
Note that it being your Champion’s turn means that it is your turn to choose what you will do. As explained below, it does not necessarily mean that your Champion will perform the action at that moment.
When it is your Champion’s turn, you can do one of several things:
- Hold down the right mouse button.
- Casts instantly when it is your Champion’s turn.
- Usually good for finishing off low health enemies, or pulling off a clutch 1v1 if your enemy’s turn is coming up before you can cast an ability.
- Select from the three available abilities under the ‘Instant’ tab.
- Note: the official combat guide is NOT accurate on the first sentence of this section – as the name suggests, they cast instantly when it is your Champion’s turn.
- Usually good for generating Overcharge, defending against an incoming attack, or getting damage in before your enemy can react.
- Select from the three available abilities under the ‘Lane’ tab. These are stronger than Quick Strikes or Instant Abilities.
- Varying cast times (not instant). This means that if you choose to do a Lane Ability, your Champion will only take the action later after the completion of the cast time, which could result in other Champions or enemies taking actions during that period.
- Usually good for damage/utility (being stronger than Instant Abilities) if you will be able to survive your enemies making their moves before your Lane Ability can go off.
- Select from the three available abilities (unlocked progressively) under the ‘Ultimate’ tab. These are the strongest abilities in the game, but can only be used when your Ultimate bar is full. The Ultimate bar is shared among Champions and depletes completely after each use, so think carefully about which Ultimate would benefit your team most at that point in combat.
- Varying cast times (not instant).
- Usually good for damage/utility (being stronger than Instant Abilities) if you will be able to survive your enemies making their moves before your Ultimate Ability can go off.
- Click on the potion icon (to the left of the ‘Ultimate’, ‘Instant’ and ‘Lane’ tabs) to view the potions available. You can use a potion on any Champion, but it will consume the turn of the Champion who used it.
- Used instantly when it is your turn.
- Invaluable when you are taking more damage than you can heal / shield, or if you need to revive a fallen ally.
Technically, you can also choose to Flee (hold F to run away from the battle) but I won’t say any more about it, save that fleeing is not guaranteed and if you fail, your Champion’s turn is consumed without any contribution to the fight.
The Lane mechanic accounts for a good part of the strategy in combat. It applies to Lane Abilities, which have a cast time.
The ‘default’ cast time occurs in the ‘Balance’ (middle) lane. You can accelerate the cast time (i.e. cast sooner) if you switch to the ‘Speed’ lane above it, with the tradeoff being lower damage. Alternatively, you can slow down the cast time (i.e. cast later) if you switch to the ‘Power’ lane below it, with the tradeoff being increased damage.
Initially, you will use the Lanes for managing your damage output, but as the game progresses, you will find the Hazard / Boon / Wildcard regions can play a critical role in a fight
Apart from leveling up or using consumable Potion items, you can also restore the health and mana of your Champions by stopping at a Rest point (marked on the map with a torch icon). Most Rest points are free to use and can be used multiple times without penalty. There is also a Rest point at Baron’s Rest, but it costs Gold to use (the amount scales with your party level).
Here is a list of Rest points that your party can use on your adventures in Bilgewater. If your immediate region doesn’t have a Rest point, check the Region Map to see if there is one in an adjoining area that you can limp your way to.
- Baron’s Rest (costs Gold)
- The Warrens
- Docks Harbor
- Docks Blockade
- Grey Harbor
- Buhru Temple
Achievement Guide (Part 1: Story, Characters, Completion)
At the time of writing this guide, there are 52 achievements in Ruined King.
Thankfully, many of these tie in with the plot development (i.e. they are unmissable / easy to naturally get, as long as you play through the story).
The next few sections provide an overview of the types of achievements that you can get in the game, and a brief explanation of how to obtain them.
If you want to be guided through the story, check out the Walkthrough sections of the guide, which will take you through obtaining every achievement in Normal difficulty (except Veteran and Heroic Ruination).
Story Achievements (unmissable)
These achievements will naturally unlock as you progress through the story.
Experience visions of Ruined King
Team up with Braum
Have Yasuo join your Party
Put to Rest
Cleanse Grey Harbor from Black Mist
O Captain, My Captain
Have Miss Fortune join your Party
Deep Sea Fishing
Have Pyke join your Party
Have Ahri join your Party
Into the Utter Darkness
Arrive at the Shadow Isles
Return Maokai to full strength
Reign of Terror
Defeat Possessed Gangplank
Defying the Warden
Ready for Ruin
Pass the Test of Nagakabouros
Reckoning with History
Complete Windrake Isle
These Champion progress achievements should also naturally unlock as you progress through the story.
Ultimate abilities will be unlocked for your party in the combat encounter when you first meet Yasuo.
Reach Level 30 with any Champion
Unlock a Level 3 Ultimate Ability
Unlock all Champion Ultimate Abilities
You’ll get these for completing the story on the corresponding difficulty level.
Complete the story on Story Difficulty
Complete the story on Normal Difficulty
Complete the story on Veteran Difficulty
Complete the story on Heroic Difficulty
Achievement Guide (Part 2: Bounty, Arena, Fishing, Bestiary)
When you visit the Bounty Board at the Docks Harbor, you’ll be able to unlock and claim bounty missions that reward you for taking down certain characters.
Complete a Bounty mission
Complete 5 Bounty missions
Complete all Bounty missions
Arena battles can be fought in the Crucible at the Baron’s Rest.
Complete 50% of Baron’s Rest Crucible battles
Complete all Baron’s Rest Crucible battles
You’ll have to go fishing for these ones! You can fish with an equipped rod and lure, at fishing locations marked with a fishing hook.
Reel in a Treasure cache while fishing
Catch 10 Epic Fish
Catch 100 Fish
Catch every type of fish and complete the Fishing Journal
The Bestiary contains details of enemies that you’ve encountered on your journey.
Complete 25% of the Bestiary
This achievement can be unlocked prior to starting the Watchtower area, if you’ve completed all possible enemy encounters in the previous locations.
Complete 50% of the Bestiary
Complete 100% of the Bestiary
Achievement Guide (Part 3: Consumables, Enchanting, Poro Bandit)
Chug down potions the way Yasuo goes for his flask, and you’ll get these in no time.
If you’re like me and can’t bear to use consumables “because just in case”, you can always save the game, enter a battle, chug those potions and then reload your game after the achievements pop.
Otherwise, these should come pretty naturally through the course of any Veteran / Heroic playthrough.
Consume 10 Potions
Tons of Tonic
Consume 50 Potions
If you’re like me and are super reticent to enchant your gear “because what if I get something better later”, you can always save the game, enchant random items and then reload your game after the achievements pop.
Otherwise, these should come pretty naturally through the course of any Veteran / Heroic playthrough.
Enchant your first item
Enchant 30 items
Infuse 10 Rare Items
Infuse 10 Epic Items
Infuse 30 Items
The Poro Bandit Achievement
Braum’s Passive, Poro Pal, allows him to send a trusty Poro through holes in the environment to scout and scavenge for items
Collect 5 treasures from Poro Holes
The first Poro Hole can be found in Grey Harbor, in the first room at the top of the stairs in the Fleetmaster’s Office. Sending a Poro through this hole gives you the Portmaster’s Key which unlocks the room to the east of it.
Achievement Guide (Part 4: Others)
Along your journey, you may find Lore entries which you can pick up to add to your Journal.
Collect 50% of the Lore entries
Collect all unlockable Lore entries
You can get cosmetic skins for your Champions in-game. The Ruined skins from the DLC do not count towards this achievement.
Oh This Old Thing?
Unlock an alternate Skin for any Champion
Unlock all alternate Skins for all Champions
Legendary Weapons Achievements
You can get Legendary Weapons which are more powerful than ordinary equipment.
Acquire 1 Legendary Weapon
Acquire all Legendary Weapons
Just like in League of Legends, the main currency in this game is Gold. Gold can be picked up from the environment, obtained as drops from combat and/or received as rewards for quests.
Acquire 100,000 Gold (cumulative)
You can also trade in Black Marks for items.
Marked For Debt
Acquire 200 Black Marks (cumulative)
Rest Points Achievements
Along your journey, you can find Rest points which allow your party to heal to full health and mana.
View every character dialogue when at Rest points
Eat 15 Meals at Rest Points
Note that the ‘Well Rested’ achievement cannot be obtained simply by using the Rest point. After you obtain certain consumables which state “Usable when resting”, you will unlock the option to “Eat Meal and Rest” at the Rest point.
Here are some of the consumables which your party can eat at a Rest point:
- Fermented Cabbage (increases Defense by 18 for a few battles)
- Shimmerwine (grants damage shield absorbing 40 damage for a few battles)
- Serpent Isles Fruit Bowl (increases Attack Power by 37 for a few battles)
The Rumor Monger Achievement
The Rumor Monger is located in the Docks Harbor. She sells rumours which you can buy for 10 Gold apiece, unlocking side quests that you can undertake.
Meet the Rumor Monger
Here is the location of the Rumor Monger on the map (marked with the ‘?’ icon).
Walkthrough (Abbreviated Version)
Here is a summary of the walkthrough below, for those who just want a reference guide without too much detail revealed for them. You can refer to the detailed walkthrough in the following sections for more information if you get stuck.
- Follow the linear path and use the appropriate lane attacks where required.
- Go up the stairs to collect Lore entry Slaughter Docks – The Visionary (1 of 3).
- Enter the pub and complete the combat encounter to progress.
- Head left to collect Lore entry Slaughter Docks – The Visionary (2 of 3).
- Enter the Slaughter Shed and collect Lore entry Slaughter Docks – The Visionary (3 of 3).
- Complete the combat encounter in the Slaughter Shed.
- Achievements: Visions, Shared Purpose.
- Head west and talk to Owen for sidequest “Like a Dog in the Streets”, then complete the quest.
- Southeast of your starting point, talk to the Rumor Monger and buy all four Rumors in the shop.
- Exit to Fleet Streets and then Slums Market.
- Achievements: The Rumor Monger.
- Head northwest to collect Lore entry Slums Market – The Great Sapphilite Heist (2 of 5)
- Exit to Fortune’s Estate and then enter the Baron’s Rest.
- Speak to the lady at the northwest for sidequests “Things We Cling To” and “Deadly Currency”.
- Enter the room on the right to collect Lore entry Baron’s Nest – News from Abroad – Noxian Deserter Found!
- Speak to Renee at the northeast to complete sidequest “A Matter of Discretion” and accept her next sidequest.
- Go to the east side of the second floor for sidequest “The Difficult Diner” and complete the quest.
- Head west and collect Lore entry Slums Market – The Great Sapphilite Heist (1 of 5).
- Enter Fortune’s Estate.
- Achievements: Wind Walker.
Walkthrough (Part 1: Fortune’s Estate – The Warrens)
This walkthrough is geared towards the new and casual player who just wants to enjoy the plot and collect all the achievements along the way, in a relatively efficient manner. It strikes a balance between being strong enough to survive battles without chugging potions every turn, without being too overpowered that it takes away the fun of the game.
This guide is premised on the player starting the game in Normal difficulty, without any of the DLC content. It does not analyse advanced techniques and is not meant to be a be-all and end-all of how to play Ruined King.
Each section will walk you through the areas listed, with some specific details hidden in spoiler tags for those who want to try and work some things out on their own. To avoid spoiling too much of the game, I won’t go into detail on the actual storyline here.
This section outlines the gameplay from the start of the game, to Braum joining the party.
- Shared Purpose
Side quests covered:
Lore entries covered:
- Slaughter Docks – The Visionary (1 of 3)
- Slaughter Docks – The Visionary (2 of 3)
- Slaughter Docks – The Visionary (3 of 3)
Fortune’s Estate (Day)
This section is a sort of ‘tutorial’ for new players to get the hang of how the game works. For more information, please check out the “Gameplay Basics” section.
After the cinematic, the story begins with Miss Fortune in her estate. Take some time to get used to the controls, and follow the linear path until the next cinematic. Don’t forget to keep scanning and picking up loot along the way.
There’s some loot in the first room as well as next to the large doors of the Parlor Room. You won’t be able to go to any other areas for the time being, so be a magpie and gather all the goodies before heading in.
After you head up the long flight of stairs, you’ll face your first combat encounter. Don’t bother drinking potions even if the game prompts you to – the enemies can’t kill you, and you’ll be back to full health for the next encounter.
Fortune’s Estate (Night)
Your second combat encounter is very straightforward, since it’s the game’s way of teaching you how the lanes work.
Follow the same linear path that you did in the daytime, fighting your way through the combat encounters. Respond to the call for help along the way (optional) before you meet Rafen again.
In combat, check the traits of your opponents and don’t forget to use the appropriate lane attacks where required. As before, don’t bother drinking potions even if the game prompts you to, and you can be relatively liberal with your mana usage. After the final fight, you won’t be playing Miss Fortune any more for a while.
Slaughter Docks, Captain’s Pub
In this area, you’ll be playing as Illaoi and her companions.
After the cinematic, don’t go into the pub yet. Head all the way to the east side of the first level for more loot, then go up the stairs near the huge sea monster tail, scanning along the way and picking up what you can. There’s a Lore entry for Slaughter Docks – The Visionary (1 of 3) here.
You won’t be able to access the northwest side of the first level yet, so don’t worry about it for now.
There’s a man standing facing the bar counter, with a sword at his side. Speak to him to trigger your first combat encounter as Illaoi. Don’t worry about taking damage or spending mana – you’ll level up after the encounter, which restores both bars to full.
Leave the pub and head northwest to The Warrens.
At the fork in the road, head left first to collect the Lore entry for Slaughter Docks – The Visionary (2 of 3). Fight, plunder the place, then equip the Weighted Brass Idol and the Ring of Resolve on Illaoi. You won’t be able to equip her companions yet.
Head back to the fork in the road and this time take the right-hand path. Follow the linear route to both treasure chests first to KO more bad guys and get some more goodies before we head to the Slaughter Shed.
Illaoi will level up twice en route to the second treasure chest, so don’t worry about using potions on her. If her companions take too much damage in the combat encounters, you can afford to use one or two of the minor potions on them if you want. However, don’t heal up after the last fight at the second chest – you’ll come to a Rest point soon.
Equip the Bilgewater Garb, and head into the Slaughter Shed. Pick up the last Lore entry for Slaughter Docks – The Visionary (3 of 3) near the door. Use the Rest point if you need it, then head on to the first boss fight.
Pyke will start the fight with an insta-kill on one of your companions, don’t panic. There’s no need to use potions or any defensive abilities, really. Just leave the fallen where they lie, and you can win the fight with just instant and quick strike attacks.
You get to watch some cinematics, and will earn your first two achievements:
Experience visions of Ruined King
Team up with Braum
Walkthrough (Part 2: Docks Harbor, Slums Market, Baron’s Rest)
This section outlines the gameplay from Braum joining the party, to Yasuo joining the party.
- The Rumor Monger
- Wind Walker
Side quests covered:
- Like a Dog in the Streets
- Things We Cling To
- Deadly Currency
- A Matter of Discretion
- The Difficult Diner
Lore entries covered:
- Slums Market – The Great Sapphilite Heist (1 of 5)
- Slums Market – The Great Sapphilite Heist (2 of 5)
- Baron’s Nest – News from Abroad – Noxian Deserter Found!
After the visitors depart, you can afford to magpie a bit before continuing with the main questline.
First, let’s put points in our abilities.
- For Illaoi, I personally went for 1B of Tentacle Smash (oddly, it’s called “Tentacle Slam” in the skill tree, perhaps a typographical error) and 1A of Grace of Nagakabouros.
- For Braum, I chose 1A of Stand Behind Me and 1B of Heroic Leap.
Now you can sprint around Docks Harbor, scanning and looting as you go. Here are the main interactions to look out for:
Head west first for a brief cutscene, and talk to Owen (the man near the dead body) to accept a sidequest “Like a Dog in the Streets”.
Retrace your route then go up the steps to the Bounty Board. The first bounty for Malik is up, but he’s level 7 so we aren’t going to try for that yet.
Talk with Hugo there. There’s a shopkeeper towards the east side, near the other flight of stairs going up. You can ask him about Alex , but there’s no need to go up the stairs yet.
Head back down, southeast of your starting point. Talk to the Rumor Monger (marked on the map with a ‘?’ icon) for an achievement:
Meet the Rumor Monger
You should have at least 800 Gold by now – spend 40 Gold to buy all four Rumors in the shop, so that you can unlock more sidequests.
Let’s finish Owen’s sidequest first. Head north to talk to Lenny, then head south to talk to Daren (they’re marked on your map). There are two possible answers you can tell Owen: You get 300 Gold if you lie to Owen, versus 250 Gold if you tell him the truth.
Now, return to the Ship Salvage Yard to scan and pick up what you can. Not all the loot visible on the map is accessible for now. On your way back up the stairs, make a U-turn to your right, and interact with the glowing golden aurora beams for a conversation.
Equip the Guardian’s Ring and Regrowth Pendant on Illaoi, then head southwest towards the exit to Fleet Streets. On your way you’ll pass the locked Lighthouse door – don’t worry, we’ll come back later.
You’ll trigger a cutscene, and regardless of which options you choose, a combat encounter.
After you put those vagabonds in their place, leave for Fleet Streets. There’s a lot to explore here, but we’ll come back later. Head down the stairs to the southwest, scanning and looting as you go, then exit to Slums Market.
We’ll take Illaoi’s advice from the cutscene and enjoy the sights and sounds before going to meet Miss Fortune. Don’t bother buying equipment or supplies here, we’ll loot better stuff later.
Head northwest towards the gondola to collect the Lore entry for Slums Market – The Great Sapphilite Heist (2 of 5) – we’ll get the first entry when we leave this area. Go back to the central area and then southwest towards Fortune’s Estate. Take the lift down and then head north to the Baron’s Rest.
After you go in, head northwest and speak to the lady alone at the table to complete the side quest “Things We Cling To”. Go through the first door to the north of her. You can enter the second door on the right for the Lore entry Baron’s Nest – News from Abroad – Noxian Deserter Found!
After you come out of that room, continue north and talk to the doorman before inspecting the door. Return to the lady to complete the side quest “Deadly Currency” and obtain the Arena Coin.
Return to the main seating area and head northeast to speak to Renee, completing the side quest “A Matter of Discretion”. Follow her up the stairs.
You’re free to trespass in the other rooms and loot more stuff on the way. If you walk past her and go into the third room, you’ll be treated to a nice little dramatic cutscene and more loot. Don’t bother heading west at the end of the corridor for now – the treasure chest requires a key to unlock, which you don’t have yet.
Return to Renee and accept the quest she gives you.
Now let’s go deal with a Karen in the restaurant! Return to the main seating area, but don’t go down the long flight of stairs yet. Instead, head east for a brief cutscene. Talk to the irate Karen to start the quest “The Difficult Diner”, then go to the end of this section and talk to the man at the counter who’s trying to sell ‘Seafarer’s Seltzer’. You probably can see where this is going…
Buy the Seltzer for 5 Gold, then head down the long flight of stairs and immediately go through the door to the north. Talk to the grouchy chef and then the poor waitress. Show her the bottle you bought, and sit back to watch revenge being a dish best served… shellfishly. If you’d like to have one last giggle, go back through the first door you went through for “Deadly Currency” to hear the Karen in the bathroom.
After the brief cutscene, take the key from the table and then use it to unlock the door to the north. This opens up more loot and another merchant.
We’re done with the Baron’s Rest for now, but we’ll return again later. Exit back to the Slums Market and then head west. There’s another conversation point to the north of the roundabout, if you’re interested.
You should level up (with full health and mana restoration) from the combat encounters on the way. I put ability points into 2A of Tentacle Smash for Illaoi and 1B of Concussive Blow for Braum.
Pick up the Lore entry for Slums Market – The Great Sapphilite Heist (1 of 5) and then exit to Fortune’s Estate. Deal with the goons in your way, then take the lift up.
Technically we were requested to proceed straight to the parlor, but no one said anything about looting along the way. Scan and pick up everything that’s not bolted to the floor before you head into the building.
After you come up the first long flight of stairs, don’t go into the Parlor Room yet. Remember in the tutorial when we weren’t able to explore the other sections of the house? Head south to a small little balcony filled with loot, and fill your pockets before going into the Parlor Room.
You can sit back and make yourself some popcorn, there’ll be quite a few cutscenes and cinematics to watch after that. After the last cinematic, pick up some loot and walk northeast. A combat encounter will be triggered and the third achievement will pop:
Have Yasuo join your Party
Don’t go through the gate just yet. Head back southwest to the Rest point to heal back up. As an added bonus, you can also watch a Rest point conversation at the same time.
You should level up (with full health and mana restoration) from that last combat encounter. I put ability points into 2A of Grace of Nagakabouros for Illaoi, as well as 1A of Way of the Wanderer, 1B of Gathering Storm, and 1A and 2B of Steel Tempest for Yasuo.
Walkthrough (Part 3: Grey Harbor)
For travelling around in Grey Harbor, I recommend using Yasuo as your main character.
Most of the enemies and environmental hazards in this area are air-based, and Yasuo’s Dungeon Skill Tornado Slash allows you to dissipate air-based hazards such as poison mist. Poison damage can add up over time, so try to start every encounter with a Tornado Slash. Another advantage of this skill is that it slows the enemy, which allows your Champions to get their skills off first – this can sometimes make the difference between winning and losing in turn-based combat.
Head north of the town square, dealing with any mist walkers you encounter along the way. Scan and fill your pockets with loot from both the outside terrace and inside of the building. There’s a barricaded door inside which we won’t be able to pass from this direction, but we’ll come back through here later.
Head back through the town square and deal with the rest of the mist walkers.
- If you have taken light to moderate damage, heal up with potions.
- If you have taken a critical amount of damage, you can go back through the gate to the Rest point. However, when you return, the enemies will respawn, so just run as fast as you can to the south side and try to avoid repeating the combat (and taking damage again).
After you reach the bottom of the stairs, take the west route. If you see patches of mist along the way, dispel them with a Tornado Slash. There is an arcane object here which can imbue a piece of equipment with great power; at this juncture I would recommend coming back later when you have higher level gear to make it more worthwhile.
Go back the way you came and head east. Enter the Fleetmaster’s Office.
At the top of the stairs, there will be a combat encounter with tamed Shrapnel Launchers. These enemies are higher level than you and can fire damaging shrapnel at you outside of combat, so I recommend going up the stairs to draw aggro and then running downstairs to catch them with a Tornado Slash when they follow you downstairs.
Go through the first door at the top of the stairs. After looting the room, go to its northmost corner and change your active Champion to Braum. Inspect the wall where the hole is and you can send a Poro through to pick up the Portmaster’s Key. Check out the Achievement Guide for the Poro Bandit if you want to see the map of the exact location.
Head northeast down the hall and use the Portmaster’s Key to unlock the door and enter the room. The safe description tells us that 2, 3 and 5 appear the most used; inspecting the painting reveals R3 L2 R as the combination. Open the safe to reveal a Blue Flame Amulet which you can equip on Braum.
Go down the stairs and clear the area, then head out through the east door. Continue scanning and looting as you make your way east towards the treasure chest marked on your map. Equip the Silver Laced Tunic, Doran’s Ring and Fishbone Talisman on Illaoi.
Head back towards the crossroads. The north route is “heavily barricaded” and we don’t want to go to the Buhru Temple just yet, so take the route towards the southwest, for Smuggler’s Passage. We’ll clear out both Smuggler’s Passage and the Clario Estate before continuing with the main questline.
Remember to use Yasuo’s Tornado Slash on the mists and mist walkers in your way!
Your Champions should level up before or soon after you enter Smuggler’s Passage. Consider putting a point in 2A of Concussive Blow for Braum. Once your Champions hit Level 8, they will also gain a Rune Shard that can be used to give them additional combat stats. I increased Yasuo’s crit chance by 5% (Way of the Wind Mastery), Illaoi’s healing power by 7.5% (Kraken Priestess Mastery), and gave Braum a deterrence shield (Bulwark Mastery), but you can choose whichever rune best fits your own combat style.
Here we come to an end for Ruined King: A League of Legends Story™ Full Achievements Guide + Walkthrough & DLC hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
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