Project Zomboid CleanUp Squad PVE Scenario – Spawn Items/Location

Project Zomboid CleanUp Squad PVE Scenario – Spawn Items/Location 1 - steamsplay.com
Project Zomboid CleanUp Squad PVE Scenario – Spawn Items/Location 1 - steamsplay.com

Role-playing a start as ex-undercover civil agents / trigger happy volunteers willing to clean the region.
 
(setting 0 zombie respawn custom games) spawning with some items and at some custom location
 
 

Information

Setting a couple params for the server host/admin to start and play a certain way PVE.
 
 
Use this as inspiration or as starting ground to host your own server or make your own scenario.
 
Happy to hear from your CleanUP squads adventures starting like this.
 
 
I’ll create mods from this guide and for the scenario.
 
Credit: bUrnIt 2022 (for what it’s worth)
 
 
Can confirm my mods will contain:
 
– Available spawn location RailYard (done will be mod1: spawn location)
 
in mod2: profession and trait combined: (almost done)
 
– New profession “Undercover Agent”
 
– New trait “Sleeper Agent”
 
 
For this scenario you’ll need to setup the SpawnItems string and forced SpawnLocation in the INI section. You’ll need to set up the zombie respawn in the SANDBOX section.
 
 
Not covered in this guide:
 
– I’m playing this with Brita’s mods. The spawnItems works.
 
– I tweak a little bit the zombies stats/behavior and zombie pop. to my liking.
 
 
Before anything, start to “create server settings” already to have a look.
 
you can still change name, all params after creating settings.
 
 
FOR COOP gameplay or Solo in MP
 
 
 

Scenario

Roleplay

 
You are all ex-undercover civil agents teaming up to clean the regions of zombies.
 
 
Hunters, officers, tactical agents, bushcraft enthusiast, survival enthusiast:
 
You are apocalypse ready and trigger happy.
 
 
The rest have turned, or aren’t ready yet.
 
You are the first bravest/or dumbest volunteers to go in.
 
———————————-:
 
———————————-:
 
From the south, you arrive slowly in the center of the railyard east of Muldraugh.
 
It’s surrounded by forest and there’s no major agglomeration to start your adventure.
 
The RailYard hangars and trains cars could have enough to help you survive your arrival.
 
I hope you and your squad know bushcraft or have a great hiking pace for the first days before reaching farms, trailers, suburbs and cities.
 
 
 

[Server INI] Player SpawnItems start string

INI
 
Players
 
EXAMPLE:
 

CleanUp Agents starting loadout | vanilla41 items string

 
SpawnItems=
 
 

Base.Vest_BulletCivilian,Base.Hat_BalaclavaFull,Base.Hat_GasMask,Base.Shirt_Denim,Base.HolsterSimple,Base.Bag_FannyPackFront,Base.Bag_NormalHikingBag,Radio.WalkieTalkie4,Base.Earbuds,Base.Pistol2,Base.45Clip,Base.Bullets45Box,Base.BeefJerky,Base.CannedSardines,Base.WaterBottleFull,Base.Matches,Base.AlcoholBandage,Base.HuntingKnife,

 
 
Base.Vest_BulletCivilian = civil bulletproof vest
 
Base.Hat_BalaclavaFull
 
Base.Hat_GasMask
 
Base.Shirt_Denim
 
Base.HolsterSimple
 
Base.Bag_FannyPackFront
 
Base.Bag_NormalHikingBag
 
Radio.WalkieTalkie4
 
Base.Earbuds
 
Base.Pistol2 = m1911 45mm
 
Base.45Clip
 
Base.Bullets45Box
 
Base.BeefJerky
 
Base.CannedSardines
 
Base.WaterBottleFull
 
Base.Matches
 
Base.AlcoholBandage = steril bandages
 
Base.HuntingKnife
 
 
 

Where to find the items Base.ID ?

You need to use the items ID to create the SpawnItems string
 
 
Official Wiki Vanilla Items
 
HERE: https://pzwiki.net/wiki/Items – [pzwiki.net] 
 
 
 

[Server INI] How to add custom spawn location [will remove this]

Will remove this section as I made a mod for this, better solution working for both solo and mp
 
 

  • 1. Copy a spawnpoints.lua file
     
     
     

    SteamApps\Common\ProjectZomboid\Media\Maps\

     
     
     
    (maps/RiverSide or something but not Muldraugh)

  • 2. In this PVE scenario:
     
     
     
    For each employement: Keep only one line, delete all others coord lines.
     
     
     
    If there’s a way to just set one line once for ANY employement, I don’t know it
     
     
     
     
     
    Project Zomboid CleanUp Squad PVE Scenario - Spawn Items/Location - [Server INI] How to add custom spawn location [will remove this] - D9D54E9
  • 3. Edit it with COORDs you researched on map.projectzomboid.com – [projectzomboid.com] 
     
     
     
    World = Cell
     
     
     
    Pos = Rel
     
     
     
    X , Y
  • 4. Rename it to the PZ_location you choose or something. here: custom_spawnpoints.lua
  • 5. Put this file in
     
     
     

    C:\users\userName\Zomboid\Server\
  • 6. Then link it into newly added region params
     
     
     

    A

     
     
     
    ingame,
     
     
     
    when hosting/editing your server settings:
     
     
     
    INI
     
     
     
    Spawn Regions
     
     
     
    name (Location)
     
     
     
    file (custom_spawnpoints.lua)
     
     
     
     
     
    Or
     
     
     

    B

     
     
     
    in files,
     
     
     
     
     

    users\userName\Zomboid\server\serverName_spawnregions.lua

     
     
     
     
     
    Add this line if you didn’t already have a “blank new region” line.
     
     
     
    Edit it if you did.
     
     
     
     
     

    { name = "Location", serverfile = "custom_spawnpoints.lua" },

(This is a non-mod method. You need this setup for MP – and for Solo it’s another folder….
 
But I’m already into creating a workshop mod to add RailYard spawn for Solo/MP so I’ll remove this section then and just link the mods 1 for railyard spawn and 1 for profession + trait)
 

Example

 
RailYard spawn
 
RailYard_spawnpoints.lua (contains the following code)
 
 

function SpawnPoints()
 return {
 chef = {
 { worldX = 38, worldY = 33, posX = 219, posY = 38, posZ = 0 },
 },
 constructionworker = {
 { worldX = 38, worldY = 33, posX = 219, posY = 38, posZ = 0 },
 },
 doctor = {
 { worldX = 38, worldY = 33, posX = 219, posY = 38, posZ = 0 },
 },
 fireofficer = {
 { worldX = 38, worldY = 33, posX = 219, posY = 38, posZ = 0 },
 },
 parkranger = {
 { worldX = 38, worldY = 33, posX = 219, posY = 38, posZ = 0 },
 },
 policeofficer = {
 { worldX = 38, worldY = 33, posX = 219, posY = 38, posZ = 0 },
 },
 repairman = {
 { worldX = 38, worldY = 33, posX = 219, posY = 38, posZ = 0 },
 },
 securityguard = {
 { worldX = 38, worldY = 33, posX = 219, posY = 38, posZ = 0 },
 },
 unemployed = {
 { worldX = 38, worldY = 33, posX = 219, posY = 38, posZ = 0 },
 },
 }
end

 
 
posZ is the level / floor.
 
0 = ground floor. Up to 5th floor I think.
 
 
 

[Server INI] How to force spawnpoint for NewPlayers

Project Zomboid CleanUp Squad PVE Scenario - Spawn Items/Location - [Server INI] How to force spawnpoint for NewPlayers - D9D54E9In this PVE Scenario, I will force new player to arrive at specific location for RolePlay [RP]
 
but also keep the available spawnpoint for Respawn, in case….
 
COORDs you researched on map.projectzomboid.com – [projectzomboid.com] 
 

RailYard – CleanUp Scenario forced spawn

 
 

11619,9938,0

 

A

 
when hosting/editing server settings:
 
INI
 
Spawn Regions

 
At the very bottom: SpawnPoint=11619,9938,0
 
 
Or
 

B

 
in files,
 
 

users\userName\Zomboid\server\serverName.ini

 
Find and edit:
 
 

SpawnPoint=11619,9937,0

 
 
 

[SANDBOX] How to set 0 zombie respawn

I’m not sure if migration-mechanic still “spawn” Zs in places you don’t want to.
 
 
Sandbox
 
Advanced Zombie Options
 
 

Respawn Hours: 0.0
Respawn Unseen Hours : 0

 
 

Written by bUrnIt

 
 
Here we come to an end for Project Zomboid CleanUp Squad PVE Scenario – Spawn Items/Location hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
 


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