Hyperspace Dogfights A Guide To Unlocking More Ships

Hyperspace Dogfights A Guide To Unlocking More Ships 1 - steamsplay.com
Hyperspace Dogfights A Guide To Unlocking More Ships 1 - steamsplay.com
I tried to make this a more helpful guide than the incredibly informative “Get lots of hearts.”

 
 

Introduction

 
This is a very brief guide that attempts to give more informative and specific unlock requirements for each ship then the unlock requirements that the game tells you about, as well as small tips for unlocking them. 
 
A ship’s “mk 2” variant can be unlocked by beating that game with that ship, and a ship’s “stray” variant can be unlocked by surviving a few rounds in endless mode with that ship. 
 
 

The Paw

 
The paw’s unlock requirements are so complicated I forgot what they were. No, really. 
 
 

The Fur

 
To unlock the fur, you need to reach zone 2 for the first time. Very simple. In my experience, you reach zone 2 after getting through 5-7 waves of zone 1, and you may need to fight a boss at the end. Don’t really have any other tips about the subject, though. 
 
 

The Fang

 
The fang is unlocked by “getting lots for hearts.” Specifically, 6. This one was torture to unlock. For ship choice while unlocking it, I went with the fur, hoping that I’d get a health-increasing item at the start. Never did, but every little bit helps. My other tip, and I cannot stress this enough while unlocking the fang, prioritize triple artifact boxes (the ones that give you a choice of 3) over singles. Triples have much better odds of getting health-increasing items as you get a choice between which item you pick. Always save the cargo ship as well, but you should already be doing that, and it’s one of the easiest missions anyway. 
 
 

The Eye

 
The eye is unlocked by getting through a zone without taking damage. You can take shield damage, but when the going gets tough, wuss out and circle back around with full shields again. Since you can really do this any way you want, I only have one tip: I advise against taking melee weapons, as they can really screw you over in some missions. Many a time I had to restart because I got the “take out the flak turrets” mission with a melee weapon. Getting through a zone without taking damage is way easier than is sounds, though. I was able to nail it in an hour or two. Good thing too, because you’re definitely going to need your newfound shield-rationing skills while playing as the eye. 
 
Oh, and when you have to fight the interceptor squadron at the end, die a little bit inside. 
 
 

The Tail

 
Wrapping it up at the TAIL END of the guide (ha), the tail is unlocked by beating every zone 2 boss. Just play the game a lot. That’s really it. I’m not going to tutor you on how to get past zone 2. I already told you how to get the fur, just figure it out from there. Jeesh. 
 

Written by TehStrangeWizard

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1 Comment

  1. This is one of the most terribly written pieces of advice I have ever had the displeasure of reading. You sound like a goddamn toddler. Your writing reeks of neckbeard, “TehStrangeWizard”. You try so desperately to sound “quirky” and “fun” yet all you managed to achieve was my skin crawling and hair standing at the back of my neck simply because of how cringeworthy your writing was.

    Do us all a favor and give up writing for good.

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