Evil Genius 2 How To Put Traps Guide

Evil Genius 2 How To Put Traps Guide 1 - steamsplay.com
Evil Genius 2 How To Put Traps Guide 1 - steamsplay.com
Need help with traps? Figuring out how much damage traps do? How they combo? Costs and power? Look no further! (WIP)

 
 

Preamble

 
As a disclaimer, I have been figuring out most of this through SCIENCE! Also known as baiting hapless level 1 investigators into a danger room and then disposing of them with a real danger room to get a fresh wave. 
 
I don’t guarantee all my numbers to be 100% correct. I also haven’t yet unlocked the tier 3 and 4 traps just yet, and I will update this guide as I do. Please feel free to comment with any corrections or additional notes! 
 
 

Boxing Glove

 
Size: 2×1 (Wall) 
Target Area: 2×4 
Activation Area: 2×4 
Targets: 1 
Damage: 10 Vitality 
Does it activate on targets being moved by the fan and magnet: Yes 
Does it hit targets being moved by the fan and magnet: Yes, stops their momentum immediately 
Does it move the target: Yes, away from the trap. 
How far: 4 squares away from activation area. 
 
 

Bubble Cannon

 
Size: 2×1 (Wall) 
Target Area: 2×4 
Activation Area: 2×4 
Targets: All in activation area 
Damage: 30 Resolve 
Does it activate on targets being moved by the fan and magnet: Yes 
Does it hit targets being moved by the fan and magnet: Yes 
Does it move the target: No 
 
 

Giant Fan

 
Size: 4×4 (Floor) 
Target Area: 4×10 (First line of squares on fan count) 
Activation Area: 4×7 (Doesn’t activate for furthest 2×4 area of target area) 
Targets: All who enter activation area while active 
Damage: None 
Does it activate on targets being moved by the fan and magnet: Yes 
Does it hit targets being moved by the fan and magnet: Yes, but a target being effected by another fan/magnet/pinball bumper won’t be grabbed until the third square of movement. 
Does it move the target: Yes, away from the trap. 
How far: 2 squares past the target area. 
 
 

Freeze Ray

 
Size: 2×1 (Wall) 
Target Area: 2×4 
Activation Area: 2×4 
Targets: All who enter activation area while active 
Damage: 20 Resolution and Skill 
Does it activate on targets being moved by the fan and magnet: Yes 
Does it hit targets being moved by the fan and magnet: Yes 
Does it move the target: No 
 
 

Laser Wall

 
Size: 4×4 (Opposing Walls) 
Target Area: 4×4 
Activation Area: 4×4 
Targets: All who enter activation area while active 
Damage: 10 Vitality per tick, at least 40. (still figuring out full damage) 
Does it activate on targets being moved by the fan and magnet: Yes 
Does it hit targets being moved by the fan and magnet: Yes. 
Does it move the target: No 
 
 

Giant Magnet

 
Size: 4×4 (Floor) 
Target Area: 10×4 (First line of squares on Magnet count) 
Activation Area: 7×4 (Doesn’t activate for furthest 2×4 area of target area) 
Targets: All who enter activation area while active 
Damage: None 
Does it activate on targets being moved by the fan and magnet: Yes 
Does it hit targets being moved by the fan and magnet: Yes, but a target being effected by another fan/magnet/pinball bumper won’t be grabbed until the third square of movement. 
Does it move the target: Yes, towards the trap. 
How far: All the way to the magnet. 
 
 

Poison Darts

 
Size: 1×4 (Opposing walls) 
Target Area: 1×4 
Activation Area: 1×4 
Targets: All who enter activation area while active 
Damage: 19 Vitality. I’ve also seen agents lose skill to this one, still doing additional SCIENCE. 
Does it activate on targets being moved by the fan and magnet: Yes 
Does it hit targets being moved by the fan and magnet: Yes, but it will miss the first target pa*sing through. 
Does it move the target: No 
 
 

Slippery Floor

 
Size: 2×2 (Floor) 
Target Area: 2×2 
Activation Area: 2×2 
Targets: All who enter activation area while active 
Damage: None 
Does it activate on targets being moved by the fan and magnet: Yes 
Does it hit targets being moved by the fan and magnet: Yes, but seems to miss the first target pa*sing over. 
Does it move the target: No 
 
 

Pinball Bumper

 
Size: 2×2 (Floor) 
Target Area: Incoming agents being moved by a fan, magnet or other pinball bumper. Won’t trigger on minions, but will affect minions if already deployed by an incoming agent. 
Activation Area: See above 
Targets: All who hit it while active 
Damage: None 
Does it activate on targets being moved by the fan and magnet: Pretty much exclusively. 
Does it hit targets being moved by the fan and magnet: Yes. 
Does it move the target: Yes 
How far: 8 squares from impact. 
 

Written by The_Box

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