Farming Simulator 22 Production Chain Information Breakdown + Crafting Info

Farming Simulator 22 Production Chain Information Breakdown + Crafting Info 1 - steamsplay.com
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info 1 - steamsplay.com

This guide is meant to provide data and analysis of the many production chains that are present in Farming Simulator. This data is also available as a spreadsheet.
 
 

Guide introduction

Welcome to what is now my second guide in the Farming Simulator franchise. Yay.
 
This will be going in-depth into the newest mechanic of FS: production chains.
 
All of the data for the production chains is organized in a spreadsheet, and color coded for your convenience. You can access the spreadsheet here. – [google.com] 
 
Not everything in this guide will be accurate, as there are some aspects of production chains that I do not know how they work. These are pointed out wherever my knowledge lacks.
 
All comments, criticisms and suggestions are welcome, as this is the best way that this guide will improve.
 
 
 

So, what is a production chain?

If you ever played Farming Simulator 19 and got into the mods, there were many factory-like mods that you could use, such as seed production, automatic TMR station, and so on, all using the base mod Global Company.
 
This is basically that, but made more user-friendly and properly incorporated into the game.
 
Production chains allow you to process your simple grains, wool, milk, etc. into more profitable goods that you can sell at any point in the chain.
 
 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - So, what is a production chain? - 6332908
 
(Image source – [farming-simulator.com] )
 
Production chains exist as factories, which are either placed in by the map author or placed by the player themselves through the construction menu, though not all factories can be placed by the player.
 
Additionally, all production chains use “recipes,” which are what the production chain will make with the specified inputs. These will be discussed in length in the next sections.
 
The “chain” part of production chains refers to how the output of one factory can be used in the output of another, like how flower from the grain mill can be used to make bread in the bakery.
 
 
 

How do I use the production chains?

First, you need to own the factory you want to use. To do so, either purchase it yourself through the build menu (Tip: use Left Shift + P to get to the build menu), or through purchasing the existing factory on the map.
 
To purchase a map-placed one, simply walk up to the wrench icon an interact with it (Default: R). You will be prompted on whether or not you want to buy it.
 
Once bought, your factory can be used. First, go to the factory’s menu by interacting with the wrench icon, or through the game menu. From there, you will need to activate a recipe.
 
Below is an example of a factory menu for the dairy:
 
 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - How do I use the production chains? - 1EF01D6
 
From here, we can see:
 

  • Its status
  • Cycles per hour
  • Cost per hour
  • Current Recipe
  • Input (incoming) materials
  • Output (outgoing) products

Now, let’s break down what this all means.
 

  • Storing: this will store the goods until a set amount is reached, then it will spawn a pallet containing the outgoing products. The area the pallets spawn are usually marked with zone markers.
     
     
     
  • Distributing: this one is unknown to me, but from what I can infer, this will send your products to other production chains.
     
     
     
  • Selling: pretty self explanatory, the product is sold directly from the factory.
     
     
     
    The profit you get from this is less than if you were to let the pallet get created and transport it to a sell point. The price is also affected by the seasonal fluctuation of that item. Thanks to Grimloc – [steamcommunity.com]  for this information!

 
 
 

What information is available in this guide?

Most of this information was obtained straight from the game code (via reading the XML files used by the placeables system). Otherwise, it can be found by playing the game as well. This data was stored into a spreadsheet for easy reading, the link for which is found above. Each factory will have its own section, and will show:
 

  • Input amount and type
     
     
     
  • Output amount and type
     
     
     
  • Input-output ratio (Total of inputs to total of outputs, exceptions where noted)
     
     
     
  • Input ratio (same as above, but expressed as a decimal, and output equals 1. Useful if above ratio doesn’t simplify.)
     
     
     
  • Cost per active hour
     
     
     
  • Cycles per hour

 
 
 

Bakery

  • ElmCreek: 1658, 1132
     
     
     
  • Haut-Beyleron: 1132, 997

EU variant:
 
 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Bakery - 5E99128
 
US variant:
 
 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Bakery - 945290D
 
 
 

Biogas Plant, 99kW

  • Price: $435,000
  • Placeable: Yes
  • Recipe: Biogas
     
     
     

    Input
    Output Electric Charge*
    Input-Output Ratio
    Input Ratio
    Output Digestate
    Input-Output Ratio
    Input Ratio
    840 Silage
    756
    10:9
    1.11
    252
    10:3
    3.33
    200 Liquid Manure
    180
    10:9
    1.11
    60
    10:3
    3.33
    200 Manure
    180
    10:9
    1.11
    60
    10:3
    3.33
    100 Cut Sugarbeets
    90
    10:9
    1.11
    20
    10:3
    3.33
  • Cycles per Hour: 1
  • Cost per Hour: $2.50

Note: for all recipes, produces 1L of methane*.
 
* Sold instantly.
 
 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Biogas Plant, 99kW - 050044A
 
 
 

Biogas Plant, 250kW

  • Price: $875,000
  • Placeable: Yes
  • Recipe: Biogas
     
     
     

    Input
    Output Electric Charge*
    Input-Output Ratio
    Input Ratio
    Output Digestate
    Input-Output Ratio
    Input Ratio
    2120 Silage
    1909
    2120:1909
    1.11
    636
    10:3
    3.33
    505 Liquid Manure
    455
    101:91
    1.11
    152
    505:152
    3.32
    505 Manure
    455
    101:91
    1.11
    152
    505:152
    3.32
    253 Cut Sugarbeets
    227
    253:227
    1.11
    76
    253:76
    3.33
  • Cycles per Hour: 1
  • Cost per Hour: $6.30

Note: for all recipes, produces 1L of Methane*.
 
* Sold instantly.
 
 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Biogas Plant, 250kW - 672196A
 
 
 

Biogas Plant, 500kW

  • Price: $1,180,000
  • Placeable: Yes
  • Recipe: Biogas
     
     
     

    Input
    Output Electric Charge*
    Input-Output Ratio
    Input Ratio
    Output Digestate
    Input-Output Ratio
    Input Ratio
    4243 Silage
    3819
    4243:3819
    1.11
    1273
    4243:1273
    3.33
    1010 Liquid Manure
    909
    10:9
    1.11
    303
    10:3
    3.33
    1010 Manure
    909
    10:9
    1.11
    303
    10:3
    3.33
    505 Cut Sugarbeets
    456
    505:456
    1.11
    152
    505:152
    3.32
  • Cycles per Hour: 1
  • Cost per Hour: $12.60

Note: for all recipes, produces 5L of Methane*.
 
* Sold instantly.
 
 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Biogas Plant, 500kW - 6F9F780
 
 
 

Biogas Plant, 1MW

  • ElmCreek: 2006, 891
     
     
     
  • Haut-Beyleron: 631, 1684
     
     
     
  • Erlengrat: 1953, 832

Note: for all recipes, produces 5L of Methane*. In order to purchase, you must buy the land the plant sits on through the land purchase menu.
 
* Sold instantly.
 
 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Biogas Plant, 1MW - 187482C
 
 
 

Carpentry

  • ElmCreek: 1529, 1810
     
     
     
  • Haut-Beyleron: 1374, 229

* Wood Chips ignored for ratio.
 
EU Variant:
 
 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Carpentry - 2C41C50
 
US Variant:
 
 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Carpentry - 29BC0E9
 
 
 

Cereal Factory

  • ElmCreek: 424, 1421

 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Cereal Factory - 7B40E11
 
 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Cereal Factory - 8F258B1
 
 
 

Dairy, Cheese Dairy, Chocolate Factory

The Recipes for the Dairy, Cheese Dairy, and Chocolate Factory are the same across all building types. The main difference between these building is what recipes they are restricted to.
 

Recipes:

 

Recipe Inputs Outputs Input-Output Rato Input Ratio
Butter 150 Milk 130 Butter 15:13 1.15
Cheese 75 Milk 50 Cheese 3:2 1.5
Chocolate 50 Milk, 50 Sugar 50 Chocolate 2:1 2

Buildings

 

Factory Price Placeable Cost Per Hour Cycles Per Hour Coordinates (ElmCreek) Coodrinates (Haut-Beyleron) Coordinates (Erlengrat)
Dairy (Two Styles) $70,000 Yes $1.00 (US), $3.00 (EU) 2 480, 1377
Cheese Dairy (Käserei Erlengrat) $50,000 No $1.00 1 1340, 1197 1160, 1011
Chocolate Factory (Liechti Chocolatier) $50,000 No $1.00 2 1061, 851

US Dairy:
 
 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Dairy, Cheese Dairy, Chocolate Factory - 89CBBE2
 
EU Dairy:
 
 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Dairy, Cheese Dairy, Chocolate Factory - 38F1465
 
Chocolate Factory (Liechti Chocolatier):
 
 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Dairy, Cheese Dairy, Chocolate Factory - F63E7E6
 
 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Dairy, Cheese Dairy, Chocolate Factory - F2D5123
 
Cheese Factory (Käserei Erlengrat):
 
 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Dairy, Cheese Dairy, Chocolate Factory - 2B96FFF
 
 
 

Grain Mill

  • ElmCreek: 933, 78
     
     
     
  • Haut-Beyleron: 863, 1090
     
     
     
  • Erlengrat: 674, 1041

 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Grain Mill - 0CD9B6C
 
 
 

Grape Processing Unit

  • ElmCreek: 2002, 1429
     
     
     
  • Haut-Beyleron: 358, 451

 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Grape Processing Unit - 35028FA
 
 
 

Greenhouses

Greenhouses recipes are (mostly) the same. Greenhouses are also the cheapest production chain building, as well as the easiest to add inputs to (considering all you need is a source of water and a mobile water tank), so I recommend this if you want to gain some experience with production chains.
 

All Greenhouses:

 

  • Placeable: Yes
  • Cycles per Hour: 2
  • Cost per Hour: $0.10

Small Greenhouse:

 

  • Price: $3,000
  • Recipes:
     
     
     

    Recipe
    Inputs
    Outputs
    Input-Output Rato
    Input Ratio
    Tomato
    16 Water
    16 Tomato
    1:1
    1
    Lettuce
    16 Water
    5 Lettuce
    16:5
    3.2
    Strawberry
    16 Water
    32 Strawberry
    1:2
    0.5

Medium Greenhouse:

 

  • Price: $5,000
  • Recipes:
     
     
     

    Recipe
    Inputs
    Outputs
    Input-Output Rato
    Input Ratio
    Tomato
    28 Water
    28 Tomato
    1:1
    1
    Lettuce
    28 Water
    14 Lettuce
    2:1
    2
    Strawberry
    28 Water
    56 Strawberry
    1:2
    0.5

Large Greenhouse:

 

  • Price: $10,000
  • Recipes:
     
     
     

    Recipe
    Inputs
    Outputs
    Input-Output Rato
    Input Ratio
    Tomato
    64 Water
    64 Tomato
    1:1
    1
    Lettuce
    64 Water
    32 Lettuce
    2:1
    2
    Strawberry
    64 Water
    128 Strawberry
    1:2
    0.5

Small Greenhouse:
 
 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Greenhouses - 7796A8F
 
Medium Greenhouse:
 
 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Greenhouses - D7EB461
 
Large Greenhouse:
 
 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Greenhouses - 30F6DCD
 
 
 

Oil Mill

  • ElmCreek: 2004, 1198

 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Oil Mill - 129A938
 
 
 

Sawmill

  • ElmCreek: 179, 578
     
     
     
  • Haut-Beyleron: 1398, 183
     
     
     
  • Erlengrat: 1186, 731

* Wood Chips excluded from ratio.
 
 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Sawmill - 7282105
 
 
 

Spinnery

  • ElmCreek: 1094, 643
     
     
     
  • Haut-Beyleron: 1643, 809

 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Spinnery - EF3950E
 
 
 

Sugar Mill

  • Price: $80,000
  • Placeable: Yes
  • Recipe: Sugar
     
     
     

    Inputs
    Outputs
    Input-Output Rato
    Input Ratio
    Cost per Hour
    500 Sugarbeets
    250 Sugar
    2:1
    2
    $5.00
    500 Cut Sugarbeets
    300 Sugar
    5:3
    1.67
    $3.00
    500 Sugarcane
    250 Sugar
    2:1
    2
    $5.00
  • Cycles per Hour: 2

 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Sugar Mill - E81EF0F
 
 
 

Tailor Shop

  • Price: $100,000
  • Placeable: Yes
  • Recipe: Clothes
     
     
     

    Inputs
    Outputs
    Input-Output Rato
    Input Ratio
    90 Fabric
    45 Clothes
    2:1
    2
  • Cycles per Hour: 1
  • Cost per Hour: $10.00

 
Farming Simulator 22 Production Chain Information Breakdown + Crafting Info - Tailor Shop - D49A5B4
 
 
 

Conclusion

Production Chains allow you multiple avenues of increasing the value of your yield. Productions Chains work via inputs and outputs, and selecting what building you use depends on what you produce.
 
Any and all feedback is greatly appreciated!
 
Thanks for viewing this guide.
 
 

Written by Selorium

 
 
Hope you enjoy the post for Farming Simulator 22 Production Chain Information Breakdown + Crafting Info, If you think we should update the post or something is wrong please let us know via comment and we will fix it how fast as possible! Thank you and have a great day!
 


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