This section will be updated as I come across new things to mention.
- All magic (miracles, pyromancies, sorceries) require intelligence and faith. INT spells will require more INT than FTH, FTH spells will require more FTH than INT, and Pyromancy spells will require a 50-50 split between FTH and INT. You still need to level up your hand so keep that in mind when choosing pyromancies.
- Not all enemies can be backstabbed. Enemies such as the Black/Silver Knights are not able to be backstabbed.
- Only light shields (i.e target shields) can parry. All medium and heavy shields (Grass Crest Shield and Black Knight Shield) are now bash only shields. They still block but no parries.
Welcome to Lordran!
Preview of this episode:
We see new character classes
Progress through the Undead Asylum
Defeat Asylum Demon
Begin our adventure to Lordran
Defeat the Taurus Demon
Several character class starting weapons are changed. For example the Pyromancer starts off with the whip.
The Asylum remains largely unchained. There are a few extra Hallows with bows, but nothing too difficult at this level. Progress your way to Oscar as normal (who has a side quest now) and then prepare to fight the Asylum Demon.
Do a plunging attack at the drop off and fight like normal. Once the Asylum Demon is dead, continue forward till reaching Bonfire in Lordran. Once at bonfire proceed up to the aqueduct and kill the Hallows on the way.
There is a new item under the aqueduct called a Deformed Bronze Coin. This coin is used to give to ferryman as part of the new transport system since warping with the Lordvessel is not allowed.
Progress like normal to the Undead Burg Bonfire. Heading to the left side where the two shield Hallows used to be is NOT where the undead merchant is. He has been moved to the room near the tower where the chest with gold pine resin was.
Be sure to fully explore the area as the residence key has been moved to [spoiler the part of the Burg where you must jump off the roof and land on a wooden structure to enter the building. It is near the first fog gate when entering the Undead Burg. [/spoiler]
Where the Blue Tearstone Ring and the Black Knight has instead been replaced with a Tower Knight and a sneaky Baulder Knight hidden behind the stairs near a chest.
Once ready to take on the Taurus Demon, proceed up to the tower like normal. There are an extra 3 Hallows and one Armored Hallow on the way so conserve Estus accordingly. Upon entering the fog door, turn around and kill the single archer. As you approch the spot to make the boss jump down there will be another enemy in the boss room (this mod will do this a lot). If luckly you will be able to get him to roll off the edge. If not, then back stab into oblivion and try to lure him away before the boss jumps down or the fight will be very difficult.
The Taurus Demon now drops the basement key, but I highly advise not going that way for now and instead make the usual run down the bridge to open the shortcut back up to the Undead Burg Bonfire. Watch out as there is one enemy on the way down.
Rest at bonfire and congrats! You’ve made it through the first two bosses of the game!
Please let me know if you’d like any additional helps in the comments and I will link the video below. Have a great time playing this mod!
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