Insurmountable is a game where you have to climb a mountain made of hexes and then climb back down. To do so, you have to manage your Energy, Oxygen, Body Temperature and Sanity, all while the mountain tries to gently kill you.
This guide contains the items, skills and strategies which will help you scale the highest insurmountable peaks.
Gameplay Basics
In Insurmountable, you play as a Mountaineer who is investigating three mysterious mountains.
You must climb up the mountain via hexes and, after reaching the peak, return to the bottom to do it all again. Climbing the mountain takes a toll on your body, using up Body Temperature, Energy, Sanity and Oxygen. The mountain is dangerous and will impact on your Health. When your Health reaches zero, you are dead.
You will encounter many points of interest and events on your way up the mountain. Some of these will be good, some will be bad, but all will make you more experienced and help you become a better mountaineer.
You will also find consumable items and equipment on your journey. These can be used to replenish your resource meters, or improve your efficiency at reaching your ultimate goal.
Each mountain is different and brings with it different challenges. Choose the route you take carefully.
Mountaineers
There are three mountaineers to choose from at the start of the game, each with their own unique Skill and starting items.
Adventurer
As a dyed-in-the-wool adventurer, you are always on the lookout for the next big challenge.
Starting loadout
Skill | Effect |
Sprint | -35% time cost on all terrain +2 body temperature per hour when moving Duration: 3 hour(s) Cooldown: 24 hour(s) |
Items | |
* Tent * Climbing Gloves * Canned Food |
Strategy
[WIP]
Scientist
As an ambitious scientist, you walk the fine line between genius and insanity.
Starting loadout
Skill | Effect |
Eagle Eye | +150% maximum camera distance Duration: 0 hour(s) Cooldown: 8 hour(s) |
Analysis | +4 Time +180 Experience Points Cooldown: 48 hour(s) |
Items | |
* Tent * Hiking Staff * Fur Gloves |
Strategy
[WIP]
Journalist
Starting loadout
Skill | Effect |
Single-Minded | Ignore negative weather and terrain effects for 6 hours Duration: 6 hour(s) Cooldown: 24 hour(s) |
Items | |
* Fur Gloves * Climbing Axe * Heavy Boots * Hot Tea |
Strategy
- Use Single-Minded frequently to ignore negative weather and terrain effects. This is especially useful when trying to traverse Difficult Terrain.
- Unlike the other mountaineers, the Journalist doesn’t start with a Tent so be on the look out for Caves to rest until you find a Tent.
Items
Items are acquired from visiting points of interest and events. Each Mountaineer also starts with several default items.
There are two types of items – consumables and equipment.
Your inventory space is limited to a 5 x 5 grid. Items cannot be rotated to fit the grid.
Consumables
The below table shows the base effects of each item when consumed. The effectiveness of consumable items is modified by skills in the Consumables Expert skill group. Having the skill Comfort of Home will also give some Sanity every time a consumable item is used.
All consumable items are single use, with the exception of the Tent which can be used 3 times. All consumable items may be used in random Events.
Item | Effect |
Canned Food | +33 Energy |
Hot Tea | +33 Body Temperature |
Moon Herb | +20 Sanity -1 Health |
Oxygen Tank | +45 Oxygen |
Tent | Allows player to sleep in the tent and not suffer penalties when sleeping in the open. |
Torch | Increased light radius. |
Equipment
Equipment can be carried in the inventory or worn to benefit from its effects. There are a limited number of equipment slots: Boots; Gloves; Hat; Tools; and two Charm slots.
Equipment can be swapped at will, as long as you are not currently in an Event. Most pieces of equipment have both a Normal and a High Quality variant. High Quality variants are only found after Mountain 1.
Boots
Item | Effect |
Crampons | -20% energy cost on ice |
Crampons (High Quality) | -30% energy cost on ice |
Heavy Boots | -10% energy cost on stone |
Heavy Boots (High Quality) | -15% energy cost on stone |
Snow Boots | -15% energy cost on snow |
Snow Boots (High Quality) | -25% energy cost on snow |
Gloves
Item | Effect |
Climbing Gloves | -10% energy cost on all terrain |
Climbing Gloves (High Quality) | -15% energy cost on all terrain |
Fur Gloves | +0.5 body temperature per hour when moving +0.5 body temperature per hour when resting / in events |
Fur Gloves (High Quality) | +0.75 body temperature per hour when moving +0.75 body temperature per hour when resting / in events |
Hats
Item | Effect |
Oxygen Mask | +0.5 oxygen per hour when moving +0.5 oxygen per hour when resting / in events |
Oxygen Mask (High Quality) | +0.75 oxygen per hour when moving +0.75 oxygen per hour when resting / in events |
Warm Hat | +0.5 body temperature per hour when moving +0.5 body temperature per hour when resting / in events |
Warm Hat (High Quality) | +0.75 body temperature per hour when moving +0.75 body temperature per hour when resting / in events |
Tools
Item | Effect |
Climbing Axe | -15% time cost when climbing (2 height difference) -15% time cost when climbing (3 height difference) -15% time cost when climbing (4 height difference) -15% time cost when climbing (5 height difference) |
Climbing Axe (High Quality) | -20% time cost when climbing (2 height difference) -20% time cost when climbing (3 height difference) -20% time cost when climbing (4 height difference) -20% time cost when climbing (5 height difference) |
Hiking Staff | -15% time cost on flat terrain -15% time cost when climbing (1 height difference) |
Hiking Staff (High Quality) | -20% time cost on flat terrain -20% time cost when climbing (1 height difference) |
Charms
Item | Effect |
Fire Charm | +3 body temperature per hour when moving +3 body temperature per hour when resting / in events -1 sanity per hour when moving -1 sanity per hour when resting / in events |
Stone Charm | +0.3 sanity per hour when moving +100% energy cost on all terrain |
Thunder Charm | -30% energy cost on all terrain -1 sanity per hour when moving -1 sanity per hour when resting / in events |
Wind Charm | +1 oxygen per hour when moving +1 oxygen per hour when resting / in events -2 body temperature per hour when moving -2 body temperature per hour when resting / in events |
Experience
When you gain XP from events, you will level up. Every level allows you to choose one of 3-4 skills to add to your character.
There is no(?) level cap.
Level | XP needed for the next level |
0 | 400 |
1 | 600 |
2 | 800 |
3 | 1000 |
4 | 1200 |
5 | 1400 |
6 | 1600 |
7 | 1900 |
8 | 2100 |
9 | 2400 |
10 | 2700 |
11 | 3000 |
12 | 3300 |
13 | 3700 |
14 | 4100 |
15 | 4500 |
16 | 4900 |
17 | 5300 |
18 | … |
Skills
Every Mountaineer starts with a unique Skill at the start of the game.
An additional Skill or Trait is then received for every level up. The Skill is chosen from a randomized selection of 3-4 Skills. There are different skill groups which indicate what the skills help you specialize in. Gaining more skills within a skill group will unlock further (usually better) skills within the group.
There are both active and passive skills. Active skills have cooldowns after they have been activated, whereas passive skills are always applied.
Consumables Expert
Skill | Effect |
Always Prepared I | +30% effectiveness of canned food and oxygen bottles |
Always Prepared II | +50% effectiveness of canned food and oxygen bottles |
Comfort of Home I | Whenever you use a consumable item, gain 3 sanity |
Comfort of Home II | Whenever you use a consumable item, gain 5 sanity |
Early Sleeper I | Whenever you wake up, gain 10 energy |
Early Sleeper II | Whenever you wake up, gain 15 energy |
First Aid (active skill) | +4 Time +2 Health Cooldown: 24 hour(s) |
Herbology I | +30% effectiveness of tea and herbs |
Herbology II | +50% effectiveness of tea and herbs |
Event Expert
Skill | Effect |
Efficiency I | -5 energy loss in events |
Efficiency II | -10 energy loss in events |
Meditation (active skill) | Gain a special meditation event Cooldown: 24 hour(s) |
Quickness I | -20% time change in events |
Quickness II | -30% time change in events |
Robust Mind I | -2 sanity loss in events |
Robust Mind II | -4 sanity loss in events |
Flat Terrain Expert
Skill | Effect |
Careful Steps (active skill) | +100% time cost on all terrain Duration: 4 hour(s) Cooldown: 24 hour(s) |
Enthusiasm | Whenever you enter a point of interest, gain 10 energy |
Light Steps I | -0.5 energy cost on all terrain |
Light Steps II | -0.1 energy cost on all terrain |
Open-Minded I | +20% sanity gain in events |
Open-Minded II | +30% sanity gain in events |
Neutral Skills
Skill | Effect |
Acclimatized | +1.5 body temperature per hour when moving +1.5 body temperature per hour when resting / in events Only active during Weather: Cold |
Breathing Exercise (active skill) | -25 Body Temperature +10 Oxygen Cooldown: 24 hour(s) |
Deep Breaths I | +40 maximum body oxygen |
Deep Breaths II | |
Energetic I | +40 maximum energy |
Energetic II | |
Ice Mastery (active skill) | -50% energy cost on ice Duration: 6 hour(s) Cooldown: 36 hour(s) |
Inner Fire | +0.75 body temperature per hour when moving |
Perseverance I | -15% energy cost on all terrain Only active during Weather: Stormy |
Perseverance II | |
Power Through (active skill) | -40 Oxygen +25 Energy |
Refocus (active skill) | +4 Time +10 Sanity Cooldown: 48 hour(s) |
Snow Mastery (active skill) | -50% energy cost on snow Duration: 6 hour(s) Cooldown: |
Stone Mastery (active skill) | -50% energy cost on stone Duration: 6 hour(s) Cooldown: 36 hour(s) |
Strong Lungs I | +0.5 oxygen per hour when moving |
Strong Lungs II | |
Warm Heart I | +40 maximum body temperature |
Warm Heart II |
Night Climber
Skill | Effect |
Night Owl | +50% experience gain in events Only active during Night |
Special Terrain Expert
Skill | Effect |
Adrenaline I | Whenever you suffer a dangerous terrain event, gain 15 energy |
Adrenaline II | Whenever you suffer a dangerous terrain event, gain 30 energy |
Extreme Geology | Whenever you suffer a dangerous terrain event, gain 250 experience |
One with the Ice I | +0.5 sanity per hour when moving on ice |
One with the Ice II | |
One with the Snow I | +1.5 oxygen per hour when moving on snow |
One with the Snow II | +2.5 oxygen per hour when moving on snow |
One with the Stone I | +1 body temperature per hour when moving on stone |
One with the Stone II | +2 body temperature per hour when moving on stone |
Steep Climber
Skill | Effect |
Master Climber (active skill) | -40% energy cost on all terrain Duration: 3 hour(s) Cooldown: 24 hour(s) |
Mountain Effects
When scaling a mountain, you will have the choice of routes to take. Each route has its own characteristics which will aid or hinder your ascent.
[WIP]
Events
[WIP]
How to Succeed in Mountaineering or Die Trying (Tips & Tricks)
[WIP]
This is all for Insurmountable A Guide to Items – Skills and More hope you enjoy the post. If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible! Have a great day!
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