Insurmountable A Guide to Items – Skills and More

Insurmountable A Guide to Items – Skills and More 1 - steamsplay.com
Insurmountable A Guide to Items – Skills and More 1 - steamsplay.com
[THIS GUIDE IS STILL A WIP. Please feel to comment what you’d like to see or if you spot any errors.]

Insurmountable is a game where you have to climb a mountain made of hexes and then climb back down. To do so, you have to manage your Energy, Oxygen, Body Temperature and Sanity, all while the mountain tries to gently kill you.

This guide contains the items, skills and strategies which will help you scale the highest insurmountable peaks.

 
 

Gameplay Basics

 
In Insurmountable, you play as a Mountaineer who is investigating three mysterious mountains. 
 
You must climb up the mountain via hexes and, after reaching the peak, return to the bottom to do it all again. Climbing the mountain takes a toll on your body, using up Body Temperature, Energy, Sanity and Oxygen. The mountain is dangerous and will impact on your Health. When your Health reaches zero, you are dead. 
 
You will encounter many points of interest and events on your way up the mountain. Some of these will be good, some will be bad, but all will make you more experienced and help you become a better mountaineer. 
 
You will also find consumable items and equipment on your journey. These can be used to replenish your resource meters, or improve your efficiency at reaching your ultimate goal. 
 
Each mountain is different and brings with it different challenges. Choose the route you take carefully. 
 
 

Mountaineers

 
There are three mountaineers to choose from at the start of the game, each with their own unique Skill and starting items. 
 

Adventurer

 
As a dyed-in-the-wool adventurer, you are always on the lookout for the next big challenge. 

Starting loadout

 

Skill Effect
Sprint -35% time cost on all terrain 
+2 body temperature per hour when moving 
Duration: 3 hour(s) 
 
Cooldown: 24 hour(s)
Items
* Tent 
* Climbing Gloves 
* Canned Food

 

Strategy

 
[WIP] 
 

Scientist

 
As an ambitious scientist, you walk the fine line between genius and insanity. 

Starting loadout

 

Skill Effect
Eagle Eye +150% maximum camera distance 
Duration: 0 hour(s) 
 
Cooldown: 8 hour(s)
Analysis +4 Time 
+180 Experience Points 
 
Cooldown: 48 hour(s)
Items
* Tent 
* Hiking Staff 
* Fur Gloves

 
 

Strategy

 
[WIP] 
 

Journalist

 

Starting loadout

 

Skill Effect
Single-Minded Ignore negative weather and terrain effects for 6 hours 
Duration: 6 hour(s) 
 
Cooldown: 24 hour(s)
Items
* Fur Gloves 
* Climbing Axe 
* Heavy Boots 
* Hot Tea

 

Strategy

 

  • Use Single-Minded frequently to ignore negative weather and terrain effects. This is especially useful when trying to traverse Difficult Terrain. 
  • Unlike the other mountaineers, the Journalist doesn’t start with a Tent so be on the look out for Caves to rest until you find a Tent.

 
 
 

Items

 
Items are acquired from visiting points of interest and events. Each Mountaineer also starts with several default items. 
 
There are two types of items – consumables and equipment. 
 
Your inventory space is limited to a 5 x 5 grid. Items cannot be rotated to fit the grid. 
 

Consumables

 
The below table shows the base effects of each item when consumed. The effectiveness of consumable items is modified by skills in the Consumables Expert skill group. Having the skill Comfort of Home will also give some Sanity every time a consumable item is used. 
 
All consumable items are single use, with the exception of the Tent which can be used 3 times. All consumable items may be used in random Events. 
 

Item Effect
Canned Food +33 Energy
Hot Tea +33 Body Temperature
Moon Herb +20 Sanity 
-1 Health
Oxygen Tank +45 Oxygen
Tent Allows player to sleep in the tent and not suffer penalties when sleeping in the open.
Torch Increased light radius.

 

Equipment

 
Equipment can be carried in the inventory or worn to benefit from its effects. There are a limited number of equipment slots: Boots; Gloves; Hat; Tools; and two Charm slots. 
 
Equipment can be swapped at will, as long as you are not currently in an Event. Most pieces of equipment have both a Normal and a High Quality variant. High Quality variants are only found after Mountain 1. 
 

Boots

 

Item Effect
Crampons -20% energy cost on ice
Crampons (High Quality) -30% energy cost on ice
Heavy Boots -10% energy cost on stone
Heavy Boots (High Quality) -15% energy cost on stone
Snow Boots -15% energy cost on snow
Snow Boots (High Quality) -25% energy cost on snow

 

Gloves

 

Item Effect
Climbing Gloves -10% energy cost on all terrain
Climbing Gloves (High Quality) -15% energy cost on all terrain
Fur Gloves +0.5 body temperature per hour when moving 
+0.5 body temperature per hour when resting / in events
Fur Gloves (High Quality) +0.75 body temperature per hour when moving 
+0.75 body temperature per hour when resting / in events

 

Hats

 

Item Effect
Oxygen Mask +0.5 oxygen per hour when moving 
+0.5 oxygen per hour when resting / in events
Oxygen Mask (High Quality) +0.75 oxygen per hour when moving 
+0.75 oxygen per hour when resting / in events
Warm Hat +0.5 body temperature per hour when moving 
+0.5 body temperature per hour when resting / in events
Warm Hat (High Quality) +0.75 body temperature per hour when moving 
+0.75 body temperature per hour when resting / in events

 

Tools

 

Item Effect
Climbing Axe -15% time cost when climbing (2 height difference) 
-15% time cost when climbing (3 height difference) 
-15% time cost when climbing (4 height difference) 
-15% time cost when climbing (5 height difference)
Climbing Axe (High Quality) -20% time cost when climbing (2 height difference) 
-20% time cost when climbing (3 height difference) 
-20% time cost when climbing (4 height difference) 
-20% time cost when climbing (5 height difference)
Hiking Staff -15% time cost on flat terrain 
-15% time cost when climbing (1 height difference)
Hiking Staff (High Quality) -20% time cost on flat terrain 
-20% time cost when climbing (1 height difference)

 

Charms

 

Item Effect
Fire Charm +3 body temperature per hour when moving 
+3 body temperature per hour when resting / in events 
-1 sanity per hour when moving 
-1 sanity per hour when resting / in events
Stone Charm +0.3 sanity per hour when moving 
+100% energy cost on all terrain
Thunder Charm -30% energy cost on all terrain 
-1 sanity per hour when moving 
-1 sanity per hour when resting / in events
Wind Charm +1 oxygen per hour when moving 
+1 oxygen per hour when resting / in events 
-2 body temperature per hour when moving 
-2 body temperature per hour when resting / in events

 
 
 

Experience

 
When you gain XP from events, you will level up. Every level allows you to choose one of 3-4 skills to add to your character. 
 
There is no(?) level cap. 
 

Level XP needed for the next level
0 400
1 600
2 800
3 1000
4 1200
5 1400
6 1600
7 1900
8 2100
9 2400
10 2700
11 3000
12 3300
13 3700
14 4100
15 4500
16 4900
17 5300
18

 
 
 

Skills

 
Every Mountaineer starts with a unique Skill at the start of the game. 
 
An additional Skill or Trait is then received for every level up. The Skill is chosen from a randomized selection of 3-4 Skills. There are different skill groups which indicate what the skills help you specialize in. Gaining more skills within a skill group will unlock further (usually better) skills within the group. 
 
There are both active and passive skills. Active skills have cooldowns after they have been activated, whereas passive skills are always applied. 
 

Consumables Expert

 

Skill Effect
Always Prepared I +30% effectiveness of canned food and oxygen bottles
Always Prepared II +50% effectiveness of canned food and oxygen bottles
Comfort of Home I Whenever you use a consumable item, gain 3 sanity
Comfort of Home II Whenever you use a consumable item, gain 5 sanity
Early Sleeper I Whenever you wake up, gain 10 energy
Early Sleeper II Whenever you wake up, gain 15 energy
First Aid (active skill) +4 Time 
+2 Health 
 
Cooldown: 24 hour(s)
Herbology I +30% effectiveness of tea and herbs
Herbology II +50% effectiveness of tea and herbs

 

Event Expert

 

Skill Effect
Efficiency I -5 energy loss in events
Efficiency II -10 energy loss in events
Meditation (active skill) Gain a special meditation event 
 
Cooldown: 24 hour(s)
Quickness I -20% time change in events
Quickness II -30% time change in events
Robust Mind I -2 sanity loss in events
Robust Mind II -4 sanity loss in events

 

Flat Terrain Expert

 

Skill Effect
Careful Steps (active skill) +100% time cost on all terrain 
Duration: 4 hour(s) 
 
Cooldown: 24 hour(s)
Enthusiasm Whenever you enter a point of interest, gain 10 energy
Light Steps I -0.5 energy cost on all terrain
Light Steps II -0.1 energy cost on all terrain
Open-Minded I +20% sanity gain in events
Open-Minded II +30% sanity gain in events

 

Neutral Skills

 

Skill Effect
Acclimatized +1.5 body temperature per hour when moving 
+1.5 body temperature per hour when resting / in events 
 
Only active during Weather: Cold
Breathing Exercise (active skill) -25 Body Temperature 
+10 Oxygen 
 
Cooldown: 24 hour(s)
Deep Breaths I +40 maximum body oxygen
Deep Breaths II
Energetic I +40 maximum energy
Energetic II
Ice Mastery (active skill) -50% energy cost on ice 
Duration: 6 hour(s) 
 
Cooldown: 36 hour(s)
Inner Fire +0.75 body temperature per hour when moving
Perseverance I -15% energy cost on all terrain 
 
Only active during Weather: Stormy
Perseverance II
Power Through (active skill) -40 Oxygen 
+25 Energy
Refocus (active skill) +4 Time 
+10 Sanity 
 
Cooldown: 48 hour(s)
Snow Mastery (active skill) -50% energy cost on snow 
Duration: 6 hour(s) 
 
Cooldown:
Stone Mastery (active skill) -50% energy cost on stone 
Duration: 6 hour(s) 
 
Cooldown: 36 hour(s)
Strong Lungs I +0.5 oxygen per hour when moving
Strong Lungs II
Warm Heart I +40 maximum body temperature
Warm Heart II

 

Night Climber

 

Skill Effect
Night Owl +50% experience gain in events 
 
Only active during Night

 

Special Terrain Expert

 

Skill Effect
Adrenaline I Whenever you suffer a dangerous terrain event, gain 15 energy
Adrenaline II Whenever you suffer a dangerous terrain event, gain 30 energy
Extreme Geology Whenever you suffer a dangerous terrain event, gain 250 experience
One with the Ice I +0.5 sanity per hour when moving on ice
One with the Ice II
One with the Snow I +1.5 oxygen per hour when moving on snow
One with the Snow II +2.5 oxygen per hour when moving on snow
One with the Stone I +1 body temperature per hour when moving on stone
One with the Stone II +2 body temperature per hour when moving on stone

 

Steep Climber

 

Skill Effect
Master Climber (active skill) -40% energy cost on all terrain 
Duration: 3 hour(s) 
 
Cooldown: 24 hour(s)

 
 
 

Mountain Effects

 
When scaling a mountain, you will have the choice of routes to take. Each route has its own characteristics which will aid or hinder your ascent. 
 
[WIP] 
 
 

Events

 
[WIP] 
 
 

How to Succeed in Mountaineering or Die Trying (Tips & Tricks)

 
[WIP] 
 

Written by l84tea

This is all for Insurmountable A Guide to Items – Skills and More hope you enjoy the post. If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible! Have a great day!


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