Stellaris Commands Script ID and Config Guide

Stellaris Commands Script ID and Config Guide 1 -
Stellaris Commands Script ID and Config Guide 1 -

*note to self* remember to update this one

Command: max_resources

This gives max resources of energy, minerals, alloys, unity and special resources


energy 1000

minerals 1000

alloys 1000

food 1000

unity 1000

influence 1000

physics 1000

society 1000

engineering 1000

minor_artifacts 1000

resource consumer_goods 1000

resource volatile_motes 1000

resource exotic_gases 1000

resource rare_crystals 1000

resource nanites 1000

resource sr_zro 1000

resource sr_dark_matter 1000

resource sr_living_metal

resource acot_sr_dark_energy 1000 (ONLY ACOT MOD)

resource acot_sr_stellarite 1000 (ONLY ACOT MOD)

resource acot_sr_light_matter 1000 (ONLY ACOT MOD)

resource sr_iodizium 1000 (ONLY ACOT MOD)

resource sr_solar_energy 1000 (ONLY ACOT MOD)

Change star

script: effect solar_system = {set_star_class = {<star class>}

example: effect solar_system = {set_star_class = “sc_neutron_star”

Instantly_build facilities

Command: instant_build

*note* this affects the AI and each day tick is 1 instant build, so it is recommended to pause after each day tick



Here we come to an end for Stellaris Commands Script ID and Config Guide hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!

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