Space Haven Research Mechanics Guide

Space Haven Research Mechanics Guide 1 -
Space Haven Research Mechanics Guide 1 -

This is a brief guide to the research mechanic.
You could simply open the Wiki, but it’s far easier to use the Steam overlay while you are playing.

It’s a great idea!

The Research Lab

Research can be done by creating a research lab and having a crew member who has a Research skill of 1 prioritize research in the crew manager menu. You can also begin researching a module. A crew member with the appropriate Research skill will then sit down and do some research.

Remember that you can build multiple research labs and have multiple crew members researching. This will speed things up.

The Research Workbench

Some research modules may require experiments. Crew members can do these at the Research Workbench. These experiments may require some resources, depending on the technology being used.

Be careful, though, because accidents could occur during research experiments.

It’s a good idea to have 2 research laboratories and give priority to 2 crew members for research in the crew management menu.

The Research Tree

The research tree is divided into various categories, each with a specific number of research modules.

Although you can research technology from any subject, there are certain dependencies.

You can also queue up research modules. The queue will automatically optimize how work is done at the Lab as well as the Research Workbench. If the Research Workbench is already done with a research module at the top of the queue, it will continue to assign crew members to that module.

Space Haven Research Mechanics Guide - The Research Tree - 334A48A


Each research module may have several stages. All of them must be completed in order for the module to be unlocked.

Each stage requires a specific amount of research points or experiments.

Crew members will begin by working on stage 1. Once stage 1 is complete, they will move on to the next stage.

Space Haven Research Mechanics Guide - Stages - C397B69

Research points

Each module can be unlocked by completing three different tiers or research points.

These 3 different research points can be found here:

[1]- Green Laboratory Flask, Tier 1 Research points. Crew members with low research skills may complete it.

[2]- Yellow Laboratory Flask, Tier 2 Research Points. You will need to have a moderate level of research skills to achieve a high success rate

[3]- Red Laboratory Flask, Tier 3 Research points. High research skill required to achieve a good success rate

It does not mean that a character with a high research skill level will succeed in every iteration. Their chances of succeeding are much higher than those who have low research skills. It doesn’t matter if it doesn’t work on the first attempt.

Space Haven Research Mechanics Guide - Research points - 4F81593


Some research modules also require experiments at the workbench. Once a research module is marked for research, crew members can bring the resources to the workbench. A researcher will then carry out the experiments.

As I mentioned, accidents can happen so be prepared!

Research Iterations

A research iteration occurs when a crew member goes to the research labs for one cycle of research. The research iteration will begin with unlocking a higher-tiered research point and then move to a lower level if that fails. Iterations that fail to unlock research tier points will be discarded. The crew member will attempt again in a subsequent iteration.


Written by Patrick Bateman

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