Space Engineers Basic Refinery Quick Facts + Energy Usage Info

Space Engineers Basic Refinery Quick Facts + Energy Usage Info 1 - steamsplay.com
Space Engineers Basic Refinery Quick Facts + Energy Usage Info 1 - steamsplay.com

Why the Basic Refinery sucks
 
 

Why this guide?

I kept seeing people rely on the Basic Refinery as their first best choice to deal with stone that accumulates during mining short of just sorting and ejecting it out of sight, and not just in the humble beginnings of the starter base but as a permanent solution.
 
And because this is bad and wrong, I’ve wielded the magic power of spreadsheets to let the world know exactly why and where and how, once and for all.
 
 
But mostly, in case my propensity for overexuberantly excessive hyperboles has clouded that purpose, it is to have a reliable listing of actual tests and test results, something you can actually refer to instead of just vaguely knowing from hearsay or estimation. I realise and appreciate people have individual playstyles and preferences, can and will encounter individual challenges for which one solution is more attractive or convenient than another, or just don’t mind, so by all means build and play however you want.
 
 
 

Quick facts

There are three blocks in SE that refine stone to ingots. Each has its own immediately obvious pros and cons:
 

  • Pro: Refines everything, including what’s needed to build more (obviously)
     
     
     
  • Pro: Performance can be tuned with upgrades to suit situation (anyone using anything else but Yield for only a second longer than needed to get the power supply in order is a fool and should be banned from playing any computer game for the rest of their existence)
     
     
     
  • Con: XBOX HUEG
     
     
     
  • Con: Expensive

 
So, with the Basic Refinery apparently having no immediate cons, why the fuss?
 
 
 

SCIENCE!!

1. Observation

 
There are three significantly different blocks that are capable of the same job. They have different sizes, costs, performance properties, and names that hint at their specialisation, or lack thereof.
 
 

2. Question

 
Are they still equivalent in their performance at converting stone to ingots?
 
 

3. Hypothesis

 
Probably not.
 
 

4. Prediction

 
They are likely to be more efficient the more specialised they are.
 
 

5. Test

 
Now this is where things get interesting.
 
Here’s our test setup.
 

  • Timer 1 turns on the refining block and starts Timer 2.
     
     
     
  • Timer 2 turns off the battery after 600 seconds, shutting down the entire rig.
     
     
     
    (That’s 10 minutes for you weirdos still counting in body parts and cereal grains.)

 
 
 

Test results: Energy usage

Energy started withEnergy remainingEnergy used
UnitkWhkWhkWh
Survival Kit900866.5833.42
Basic Refinery900844.8555.15
Refinery, 0 Yield modules900805.8894.12
Refinery, 1 Yield module900806.4093.60
Refinery, 2 Yield modules900806.6693.34
Refinery, 3 Yield modules900806.4093.60
Refinery, 4 Yield modules900806.4093.60

 
Space Engineers Basic Refinery Quick Facts + Energy Usage Info - Test results: Energy usage - 47CC0E8
 
 
So, the Basic Refinery sits between the Survival Kit and the standard Refinery. But without seeing what it actually did with that energy in those ten minutes, that’s not really saying anything yet.
 
 
Also, there is some measurement noise in the consumption for the Refinery.
 
 
Bonus observation: Speaking of the Refinery, using Yield modules doesn’t actually increase energy consumption. Bug? Lazy Keen implementation? Intention? Who knows. At least those naysayers who use anything other than Yield modules on Refineries now have one excuse fewer.
 
 
 

Test results: Stone consumption

Stone started withStone remainingStone consumedConsumption rate
Unitkgkgkgkg/s
Survival Kit100,000.046,000.054,000.090.00
Basic Refinery100,000.062,560.037,440.062.40
Refinery, 0 Yield modules100,000.024,371.275,628.8126.05
Refinery, 1 Yield module100,000.025,120.074,880.0124.80
Refinery, 2 Yield modules100,000.025,120.074,880.0124.80
Refinery, 3 Yield modules100,000.025,120.074,880.0124.80
Refinery, 4 Yield modules100,000.025,120.074,880.0124.80

 
Space Engineers Basic Refinery Quick Facts + Energy Usage Info - Test results: Stone consumption - EB752F3
 
Well, well, well, will you look at that. It was pretty plausible from the start that the Basic Refinery would be slower than the dedicated big brother, but that it managed to be slower than the Survival Kit still, and by a ma*sive margin at that, is a surprise. One should think a block at least notionally more specialised in refining ought to deliver at least somewhat more attractive performance figures.
 
 
That the Refinery with zero upgrade modules scores a smidgen slower is likely just measurement noise again.
 
 
 

Test results: Efficiency A

Note, efficiency is in Wh/kg, not kWh/kg, to keep the numbers short.
 
 

Energy usedStone consumedEnergy efficiency
UnitkWhkgWh/kg
Survival Kit33.4254,000.00.619
Basic Refinery55.1537,440.01.473
Refinery, 0 Yield modules94.1275,628.81.244
Refinery, 1 Yield module93.6074,880.01.250
Refinery, 2 Yield modules93.3474,880.01.247
Refinery, 3 Yield modules93.6074,880.01.250
Refinery, 4 Yield modules93.6074,880.01.250

 
Space Engineers Basic Refinery Quick Facts + Energy Usage Info - Test results: Efficiency A - B49EF5E
 
This is looking worse and worse. Not only is the BR slower than any of the alternatives, it also uses more energy for what it does manage to refine.
 
 
What a piece of rubbish.
 
 
 

Test results: Ingots produced

GravelIronNickelSiliconAll ingots
Unitkgkgkgkgkg
Survival Kit756.001,620.00129.60216.002,721.60
Basic Refinery366.91786.2462.90104.831,320.88
Refinery, 0 Yield modules1,058.802,268.86181.51302.523,811.69
Refinery, 1 Yield module1,246.672,671.44213.71356.194,488.01
Refinery, 2 Yield modules1,482.553,176.89254.15423.595,337.18
Refinery, 3 Yield modules1,763.063,777.98302.24503.736,347.01
Refinery, 4 Yield modules2,096.644,492.80359.42599.047,547.90

 
Space Engineers Basic Refinery Quick Facts + Energy Usage Info - Test results: Ingots produced - E39C661
 
No surprise here. Less stone consumed, less ingots produced. But less by how much?
 
 
(Before you ask: All Gravel:Iron:Nickel:Silicon ratios are equal across all conversions. It’s always 35:75:6:10.)
 
 
 

Test results: Efficiency B

Stone consumedIngots producedConversion ratio
Unitkgkg(dimensionless)
Survival Kit54,000.02,721.600.0504
Basic Refinery37,440.01,320.880.0353
Refinery, 0 Yield modules75,628.83,811.690.0504
Refinery, 1 Yield module74,880.04,488.010.0599
Refinery, 2 Yield modules74,880.05,337.180.0713
Refinery, 3 Yield modules74,880.06,347.010.0848
Refinery, 4 Yield modules74,880.07,547.900.1008

 
Space Engineers Basic Refinery Quick Facts + Energy Usage Info - Test results: Efficiency B - D926749
 
I have no words.
 
 
Also, interesting to see that the Survival Kit and the Refinery have the same conversion efficiency.
 
 
 

Conclusion

So, should you use the Basic Refinery for stone?
 
 

6. NO!!

 
 
(Unless you want to. Who am I to tell you otherwise?)
 
 
The only excuses this sorry piece of pixel pile in the G-menu has for existing next to the proper Refinery are its advantages in size, initial cost, and raw power draw (330 kW vs 500 kW), but as soon as that Refinery can be afforded, this pathetic sack of junk should be erased from anyone’s consideration. Once superseded, it is literally and demonstrably a waste of time, energy, and material.
 
 
Space Engineers Basic Refinery Quick Facts + Energy Usage Info - Conclusion - 69C45BC
 
 
 

Links and acknowledgements

  • Spreadsheet: https://docs.google.com/spreadsheets/d/1YaP-QNtsi1x9MH7xDFz6V_uycfXCo-OoVIDqK3yWvBM
  • Basic Refinery 3D model: Keen SWH s.r.o.
  • Granny punt GIF: no foggy idea

 
 

Written by andersenman

 
 
This is all for Space Engineers Basic Refinery Quick Facts + Energy Usage Info hope you enjoy the post. If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible! Have a great day!
 


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