Resident Evil Revelations All Loot Items in Campaign Mode Guide

Resident Evil Revelations All Loot Items in Campaign Mode Guide 1 - steamsplay.com
Resident Evil Revelations All Loot Items in Campaign Mode Guide 1 - steamsplay.com

This is a guide for all goodies that you can find throughout the campaign. I made a summary so the players can easily spot which parts, files, handprints and ammo cases belong to each episode. If I missed anything, feel free to leave comment.
 
 

Summary

Resident Evil Revelations All Loot Items in Campaign Mode Guide - Summary - A6B4AAA
 
 
“You didn’t bother to read the manual did you?” – Jill Valentine
 
 
Feeling lost like lazy Parker? Don’t worry, this guide got you covered. With the aid of mighty genesis and (probably) sharp eyes, you can now find all the goodies that you want in the campaign.
 
 
This section summarizes all weapon parts, hand prints, files and ammo cases that can be found on each episode and whether they are only obtainable on Infernal difficulty or not. The summary aims to provide you of overview of all items collectibles per episode and per difficulty. Look for Index if you want to look at which episode each item is located. For example, you wanna find out where Burst 6 part is located, u can quickly see it there instead of summary table.
 
 

EPISODE NORMAL INFERNAL
AMMO CASES PARTS HANDPRINTS FILES AMMO CASES PARTS
1-1 Damage 3
1-2 1/30 1/33
1-3 2/30
 
 
 
3/30
 
 
 
4/30
2-1 5/30
 
 
 
6/30
2/33
 
 
 
3/33
2-2 Handgun 1/5 Damage 1
 
 
 
Fire rate 1
7/30
 
 
 
8/30
 
 
 
9/30
4/33 Burst 3
3-1 5/33
 
 
 
6/33
3-2 Shotgun 1/5 Damage 2
 
 
 
Burst 1
 
 
 
Long magazine 1
 
 
 
Fire rate 1
 
 
 
Fire rate 2
10/30
 
 
 
11/30
 
 
 
12/30
 
 
 
13/30
 
 
 
14/30
 
 
 
15/30
7/33
 
 
 
8/33
 
 
 
9/33
 
 
 
10/33
 
 
 
12/33
 
 
 
13/33
Magnum 1/3 Long magazine 5
 
 
 
Damage 4
 
 
 
Brass Knuckle 1
 
 
 
Charge shot 1
4-1 Machine gun 1/5
 
 
 
Handgun 2/5
Long magazine 2
 
 
 
Charge shot 1
 
 
 
Critical 1
 
 
 
Bind 1
 
 
 
Fire rate 2
 
 
 
Long magazine 2
16/30
 
 
 
17/30
 
 
 
18/30
14/33
 
 
 
15/33
 
 
 
16/33
 
 
 
17/33
 
 
 
18/33
Magnum 2/3
 
 
 
Rifle 1/5
Narrow 2
 
 
 
Daze 3
5-1 19/30 19/33
5-2 Machine gun 2/5 Daze 1
 
 
 
Damage 2
20/30 20/33
 
 
 
21/33
Shotgun 2/5
 
 
 
Handgun 3/5
6-2 Shotgun 3/5
 
 
 
Rifle 2/5
 
 
 
Machine gun 3/5
Damage 3 21/30 22/33 Critical 2
 
 
 
Fire rate 5
7-1 Burst 4
 
 
 
Burst 2
 
 
 
Damage 4
 
 
 
Daze 2
 
 
 
Infighter 1
22/30 23/33 Rifle 3/5 Infighter 3
7-2 Magnum 3/3 Long magazine 3
 
 
 
Bind 2
 
 
 
Infighter 2
Long magazine 6
8-1 Rifle 4/5 Damage 3
 
 
 
Damage 4
 
 
 
Fire rate 3
 
 
 
Long magazine 3
23/30 Reloader 2
8-3 Narrow 1 24/30
 
 
 
25/30
 
 
 
26/30
24/33
 
 
 
25/33
 
 
 
26/33
Machine gun 4/5
 
 
 
Handgun 4/5
Damage 7
9-2 Machine gun 5/5 Reloader 1
 
 
 
Damage 5
27/30 27/33
 
 
 
28/33
 
 
 
29/33
 
 
 
30/33
10-1 31/33 Burst 6
10-2 Handgun 5/5
 
 
 
Shotgun 4/5
Long magazine 4
 
 
 
Edge runner 1
 
 
 
Critical 1
 
 
 
Fire rate 4
Burst 5
11-1 28/30
11-2 32/33
12-1 Rifle 5/5 Charge shot 2 29/30
 
 
 
30/30
33/33 Shotgun 5/5 Damage 7
12-2 Damage 3

 
 
 

Weapon Parts Index

Arranged by order (alphabetically) and also the description of uses of each weapon part:
 
 

Weapon Parts Description Episodes Location Notes
Bind 1 Ups stopping power by 100% 4-1 all weapons
Bind 2 Ups stopping power by 500% 7-2 all weapons
Brass Knuckle 1 Ups melee damage by 200% 3-2 all weapons
Burst 1 Fires 2 consecutive shots 3-2 handgun only
Burst 2 Fires 2 consecutive shots 7-1 shotgun only
Burst 3 Fires 5 consecutive shots 2-2 handgun only
Burst 4 Fires 3 consecutive shots 7-1 m.gun only
Burst 5 Fires 3 consecutive shots 10-2 rifle only
Burst 6 Fires 3 consecutive shots 10-1 magnum only
Charge shot 1 Power goes up by holding the trigger 3-2, 4-1 handgun only
Charge shot 2 Power goes up by holding the trigger 12-1 shotgun only
Charge shot 4 Power goes up by holding the trigger 3-2 magnum only
Critical 1 Ups critical rate by 30% 4-1, 10-2 all weapons
Critical 2 Ups critical rate by 100% 6-2 shotgun only
Damage 1 Ups firepower by 10% 2-2 all weapons
Damage 2 Ups firepower by 20% 3-2, 5-2 all weapons
Damage 3 Ups firepower by 40% 6-2, 8-1, 12-2 all weapons
Damage 4 Ups firepower by 60% 3-2, 7-1, 8-1 all weapons
Damage 5 Ups firepower by 80% 9-2 all weapons
Damage 7 Ups firepower by 150% 8-3, 12-1 all weapons
Daze 1 Ups daze effect by 50% 5-2 all weapons
Daze 2 Ups daze effect by 100% 7-1 all weapons
Daze 3 Ups daze effect by 300% 4-1 handgun only
Edge runner 1 Ups firepower by 120% as health goes down 10-2 all weapons

 
 

Weapon Parts Description Episodes Location Notes
Fire rate 1 Ups firing rate by 15% 2-2, 3-2 all except m.gun
Fire rate 2 Ups firing rate by 30% 3-2, 4-1 all except m.gun
Fire rate 3 Ups firing rate by 60% 8-1 handgun & rifle
Fire rate 4 Ups firing rate by 80% 10-2 shotgun & magnum
Fire rate 5 Ups firing rate by 150% 6-2 m.gun only
Infighter 1 Ups firepower by 30% [ 4 meters 4-1 all weapons
Infighter 2 Ups firepower by 70% [ 4 meters 7-2 all weapons
Infighter 3 Ups firepower by 100% [ 4 meters 4-1 rifle only
Long magazine 1 Ups capacity by 20% 3-2 all weapons
Long magazine 2 Ups capacity by 40% 4-1 (2x) all weapons
Long magazine 3 Ups capacity by 80% 7-2 all weapons
Long magazine 4 Ups capacity by 100% 10-2 all weapons
Long magazine 5 Ups capacity by 150% 3-2 all weapons
Long magazine 6 Ups capacity by 200% 7-2 all weapons
Narrow 1 Narrow shotgun scatter by -4′ 8-3 shotgun only
Narrow 2 Narrow shotgun scatter by -12′ 4-1 shotgun only
Reloader 1 Ups reload speed by 40% 9-2 all weapons
Reloader 2 Ups reload speed by 80% 8-1 all weapons

 
 
 

Ammo Case Index

Arranged by order number
 
 

Ammo Case Episode
Handgun 1/5
 
 
 
Handgun 2/5
 
 
 
Handgun 3/5
 
 
 
Handgun 4/5
 
 
 
Handgun 5/5
2-2
 
 
 
4-1
 
 
 
5-2
 
 
 
8-3
 
 
 
10-2
Shotgun 1/5
 
 
 
Shotgun 2/5
 
 
 
Shotgun 3/5
 
 
 
Shotgun 4/5
 
 
 
Shotgun 5/5
3-2
 
 
 
5-2
 
 
 
6-2
 
 
 
10-2
 
 
 
12-1
Machine gun 1/5
 
 
 
Machine gun 2/5
 
 
 
Machine gun 3/5
 
 
 
Machine gun 4/5
 
 
 
Machine gun 5/5
4-1
 
 
 
5-2
 
 
 
7-1
 
 
 
8-3
 
 
 
9-2
Rifle 1/5
 
 
 
Rifle 2/5
 
 
 
Rifle 3/5
 
 
 
Rifle 4/5
 
 
 
Rifle 5/5
4-1
 
 
 
6-2
 
 
 
7-1
 
 
 
8-1
 
 
 
12-1
Magnum 1/3
 
 
 
Magnum 2/3
 
 
 
Magnum 3/3
3-2
 
 
 
4-1
 
 
 
7-2

 
 
 

Handprints and Files Index

Arranged by order number:
 
 

Handprints Episode Files Episode Files Description
1 1-2 1 1-2 Genesis Manual
2 1-3 2 2-1 On Handling the New Prototype
3 1-3 3 2-1 Flight Plan
4 1-3 4 2-2 Plants with Medicinal Properties
5 2-1 5 3-1 The FBC’s Charter
6 2-1 6 3-1 Daily Courier Article 1
7 2-2 7 3-2 Ship Layout
8 2-2 8 3-2 Discarded Message
9 2-2 9 3-2 History of the Queen Zenobia
10 3-2 10 3-2 Note Found in Room 303
11 3-2 11 3-2 Cleaning Report for Next-On-Duty
12 3-2 12 3-2 Emergency Communications Room Note
13 3-2 13 3-2 Communication Officer’s Journal
14 3-2 14 4-1 Safety Procedures
15 3-2 15 4-1 Casino Staff’s Report

 

Handprints Episode Files Episode Files Description
16 4-1 16 4-1 A Scribbled Memo
17 4-1 17 4-1 Mysterious Instructions
18 4-1 18 4-1 Anonymous Note
19 5-1 19 5-1 Piece of a Manifesto
20 5-2 20 5-2 Steam Pipe Maintenance Report
21 6-2 21 5-2 Memo Left in the Engine Room
22 7-1 22 6-2 Veltro Agent’s Journal 1
23 8-1 23 7-1 Suicide Note
24 8-3 24 8-3 New-Type Virus Development Report
25 8-3 25 8-3 Researching the Deep-Sea Virus
26 8-3 26 8-3 “Scarmiglione” Development Document
27 9-2 27 9-2 Completion of New-Type Virus
28 11-1 28 9-2 Malacoda Development Materials
29 12-1 29 9-2 Veltro Agent’s Journal 2
30 12-1 30 9-2 Infection Log for Queen Zenobia
31 10-1 Mysterious Journal
32 11-2 Daily Courier Article 2
33 12-1 Dante Alighieri’s La Divina Commedia

 
 
 

Episode 1

YouTube player

 
 
Episode 1-1:
 
1. Damage 3
 
 
Episode 1-2:
 
2. Files 1 of 33
 
 
Episode 1-3:
 
3. Handprints 1 of 30
 
4. Handprints 2 of 30
 
5. Handprints 3 of 30
 
6. Handprints 4 of 30
 
 
 

Episode 2

YouTube player

 
 
Episode 2-1:
 
 
7. Files 2 of 33
 
8. Files 3 of 33
 
9. Handprints 5 of 30
 
10. Handprints 6 of 30
 
 
Episode 2-2:
 
 
11. Burst 3
 
12. Damage 1
 
13. Files 4 of 33
 
14. Fire rate 1
 
15. Handprints 7 of 30
 
16. Handprints 8 of 30
 
17. Handgun ammo case 1 of 5
 
18. Handprints 9 of 30
 
 
 

Episode 3

YouTube player

 
 
Episode 3-1:
 
19. Files 5 of 33
 
20. Files 6 of 33
 
 
Episode 3-2:
 
 
21. Damage 2
 
22. Files 7 of 33
 
23. Files 8 of 33
 
24. Long Magazine 5
 
25. Files 9 of 33
 
26. Damage 4
 
27. Burst 1
 
28. Files 10 of 33
 
29. Brass Knuckle 1
 
30. Handprints 10 of 30
 
31. Charge Shot 4
 
32. Fire Rate 1
 
33. Files 11 of 33
 
34. Files 12 of 33
 
35. Handprints 11 of 30
 
36. Handprints 12 of 30
 
37. Long Magazine 1
 
38. Fire Rate 2
 
39. Shotgun Ammo Case 1 of 5
 
40. Handprints 13 of 30
 
41. Handprints 14 of 30
 
42. Files 13 of 33
 
43. Handprints 15 of 30
 
44. Magnum Ammo Case 1 of 3
 
 
 

Episode 4

YouTube player

 
 
45. Files 14 of 33
 
46. Magnum Ammo Case 2 of 3
 
47. Long Magazine 2
 
48. Charge Shot 1
 
49. Narrow 2
 
50. Machine Gun Ammo Case 1 of 5
 
51. Handprints 16 of 30
 
52. Handgun Ammo Case 2 of 5
 
53. Handprints 17 of 30
 
54. Rifle Ammo Case 1 of 5
 
55. Files 15 of 33
 
56. Files 16 of 33
 
57. Critical 1
 
58. Bind 1
 
59. Fire Rate 2
 
60. Handprints 18 of 30
 
61. Daze 3
 
62. Files 17 of 33
 
63. Files 18 of 33
 
64. Long Magazine 2
 
 
 

Episode 5

YouTube player

 
 
Episode 5-1:
 
 
65. Handprints 19 of 30
 
66. Files 19 of 33
 
 
Episode 5-2:
 
 
67. Handprints 20 of 30
 
68. Shotgun Ammo Case 2 of 5
 
69. Files 20 of 33
 
70. Handgun Ammo Case 3 of 5
 
71. Daze 1
 
72. Damage 2
 
73. Machine Gun Ammo Case 2 of 5
 
74. Files 21 of 33
 
 
 

Episode 6

YouTube player

 
 
Episode 6-2:
 
 
75. Shotgun Ammo Case 3 of 5
 
76. Machine Gun Ammo Case 3 of 5
 
77. Damage 3
 
78. Rifle Ammo Case 2 of 5
 
79. Critical 2
 
80. Files 22 of 33
 
81. Fire Rate 5
 
82. Handprints 21 of 30
 
 

Written by Diamond Girls

 
 
Hope you enjoy the post for Resident Evil Revelations All Loot Items in Campaign Mode Guide, If you think we should update the post or something is wrong please let us know via comment and we will fix it how fast as possible! Thank you and have a great day!
 


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