Resident Evil Revelations All Loot Items in Campaign Mode Guide

Resident Evil Revelations All Loot Items in Campaign Mode Guide 1 - steamsplay.com
Resident Evil Revelations All Loot Items in Campaign Mode Guide 1 - steamsplay.com

This is a guide for all goodies that you can find throughout the campaign. I made a summary so the players can easily spot which parts, files, handprints and ammo cases belong to each episode. If I missed anything, feel free to leave comment.
 
 

Summary

Resident Evil Revelations All Loot Items in Campaign Mode Guide - Summary - A6B4AAA
 
 
“You didn’t bother to read the manual did you?” – Jill Valentine
 
 
Feeling lost like lazy Parker? Don’t worry, this guide got you covered. With the aid of mighty genesis and (probably) sharp eyes, you can now find all the goodies that you want in the campaign.
 
 
This section summarizes all weapon parts, hand prints, files and ammo cases that can be found on each episode and whether they are only obtainable on Infernal difficulty or not. The summary aims to provide you of overview of all items collectibles per episode and per difficulty. Look for Index if you want to look at which episode each item is located. For example, you wanna find out where Burst 6 part is located, u can quickly see it there instead of summary table.
 
 

EPISODENORMALINFERNAL
AMMO CASESPARTSHANDPRINTSFILESAMMO CASESPARTS
1-1Damage 3
1-21/301/33
1-32/30
 
 
 
3/30
 
 
 
4/30
2-15/30
 
 
 
6/30
2/33
 
 
 
3/33
2-2Handgun 1/5Damage 1
 
 
 
Fire rate 1
7/30
 
 
 
8/30
 
 
 
9/30
4/33Burst 3
3-15/33
 
 
 
6/33
3-2Shotgun 1/5Damage 2
 
 
 
Burst 1
 
 
 
Long magazine 1
 
 
 
Fire rate 1
 
 
 
Fire rate 2
10/30
 
 
 
11/30
 
 
 
12/30
 
 
 
13/30
 
 
 
14/30
 
 
 
15/30
7/33
 
 
 
8/33
 
 
 
9/33
 
 
 
10/33
 
 
 
12/33
 
 
 
13/33
Magnum 1/3Long magazine 5
 
 
 
Damage 4
 
 
 
Brass Knuckle 1
 
 
 
Charge shot 1
4-1Machine gun 1/5
 
 
 
Handgun 2/5
Long magazine 2
 
 
 
Charge shot 1
 
 
 
Critical 1
 
 
 
Bind 1
 
 
 
Fire rate 2
 
 
 
Long magazine 2
16/30
 
 
 
17/30
 
 
 
18/30
14/33
 
 
 
15/33
 
 
 
16/33
 
 
 
17/33
 
 
 
18/33
Magnum 2/3
 
 
 
Rifle 1/5
Narrow 2
 
 
 
Daze 3
5-119/3019/33
5-2Machine gun 2/5Daze 1
 
 
 
Damage 2
20/3020/33
 
 
 
21/33
Shotgun 2/5
 
 
 
Handgun 3/5
6-2Shotgun 3/5
 
 
 
Rifle 2/5
 
 
 
Machine gun 3/5
Damage 321/3022/33Critical 2
 
 
 
Fire rate 5
7-1Burst 4
 
 
 
Burst 2
 
 
 
Damage 4
 
 
 
Daze 2
 
 
 
Infighter 1
22/3023/33Rifle 3/5Infighter 3
7-2Magnum 3/3Long magazine 3
 
 
 
Bind 2
 
 
 
Infighter 2
Long magazine 6
8-1Rifle 4/5Damage 3
 
 
 
Damage 4
 
 
 
Fire rate 3
 
 
 
Long magazine 3
23/30Reloader 2
8-3Narrow 124/30
 
 
 
25/30
 
 
 
26/30
24/33
 
 
 
25/33
 
 
 
26/33
Machine gun 4/5
 
 
 
Handgun 4/5
Damage 7
9-2Machine gun 5/5Reloader 1
 
 
 
Damage 5
27/3027/33
 
 
 
28/33
 
 
 
29/33
 
 
 
30/33
10-131/33Burst 6
10-2Handgun 5/5
 
 
 
Shotgun 4/5
Long magazine 4
 
 
 
Edge runner 1
 
 
 
Critical 1
 
 
 
Fire rate 4
Burst 5
11-128/30
11-232/33
12-1Rifle 5/5Charge shot 229/30
 
 
 
30/30
33/33Shotgun 5/5Damage 7
12-2Damage 3

 
 
 

Weapon Parts Index

Arranged by order (alphabetically) and also the description of uses of each weapon part:
 
 

Weapon PartsDescriptionEpisodes LocationNotes
Bind 1Ups stopping power by 100%4-1all weapons
Bind 2Ups stopping power by 500%7-2all weapons
Brass Knuckle 1Ups melee damage by 200%3-2all weapons
Burst 1Fires 2 consecutive shots3-2handgun only
Burst 2Fires 2 consecutive shots7-1shotgun only
Burst 3Fires 5 consecutive shots2-2handgun only
Burst 4Fires 3 consecutive shots7-1m.gun only
Burst 5Fires 3 consecutive shots10-2rifle only
Burst 6Fires 3 consecutive shots10-1magnum only
Charge shot 1Power goes up by holding the trigger3-2, 4-1handgun only
Charge shot 2Power goes up by holding the trigger12-1shotgun only
Charge shot 4Power goes up by holding the trigger3-2magnum only
Critical 1Ups critical rate by 30%4-1, 10-2all weapons
Critical 2Ups critical rate by 100%6-2shotgun only
Damage 1Ups firepower by 10%2-2all weapons
Damage 2Ups firepower by 20%3-2, 5-2all weapons
Damage 3Ups firepower by 40%6-2, 8-1, 12-2all weapons
Damage 4Ups firepower by 60%3-2, 7-1, 8-1all weapons
Damage 5Ups firepower by 80%9-2all weapons
Damage 7Ups firepower by 150%8-3, 12-1all weapons
Daze 1Ups daze effect by 50%5-2all weapons
Daze 2Ups daze effect by 100%7-1all weapons
Daze 3Ups daze effect by 300%4-1handgun only
Edge runner 1Ups firepower by 120% as health goes down10-2all weapons

 
 

Weapon PartsDescriptionEpisodes LocationNotes
Fire rate 1Ups firing rate by 15%2-2, 3-2all except m.gun
Fire rate 2Ups firing rate by 30%3-2, 4-1all except m.gun
Fire rate 3Ups firing rate by 60%8-1handgun & rifle
Fire rate 4Ups firing rate by 80%10-2shotgun & magnum
Fire rate 5Ups firing rate by 150%6-2m.gun only
Infighter 1Ups firepower by 30% [ 4 meters4-1all weapons
Infighter 2Ups firepower by 70% [ 4 meters7-2all weapons
Infighter 3Ups firepower by 100% [ 4 meters4-1rifle only
Long magazine 1Ups capacity by 20%3-2all weapons
Long magazine 2Ups capacity by 40%4-1 (2x)all weapons
Long magazine 3Ups capacity by 80%7-2all weapons
Long magazine 4Ups capacity by 100%10-2all weapons
Long magazine 5Ups capacity by 150%3-2all weapons
Long magazine 6Ups capacity by 200%7-2all weapons
Narrow 1Narrow shotgun scatter by -4′8-3shotgun only
Narrow 2Narrow shotgun scatter by -12′4-1shotgun only
Reloader 1Ups reload speed by 40%9-2all weapons
Reloader 2Ups reload speed by 80%8-1all weapons

 
 
 

Ammo Case Index

Arranged by order number
 
 

Ammo CaseEpisode
Handgun 1/5
 
 
 
Handgun 2/5
 
 
 
Handgun 3/5
 
 
 
Handgun 4/5
 
 
 
Handgun 5/5
2-2
 
 
 
4-1
 
 
 
5-2
 
 
 
8-3
 
 
 
10-2
Shotgun 1/5
 
 
 
Shotgun 2/5
 
 
 
Shotgun 3/5
 
 
 
Shotgun 4/5
 
 
 
Shotgun 5/5
3-2
 
 
 
5-2
 
 
 
6-2
 
 
 
10-2
 
 
 
12-1
Machine gun 1/5
 
 
 
Machine gun 2/5
 
 
 
Machine gun 3/5
 
 
 
Machine gun 4/5
 
 
 
Machine gun 5/5
4-1
 
 
 
5-2
 
 
 
7-1
 
 
 
8-3
 
 
 
9-2
Rifle 1/5
 
 
 
Rifle 2/5
 
 
 
Rifle 3/5
 
 
 
Rifle 4/5
 
 
 
Rifle 5/5
4-1
 
 
 
6-2
 
 
 
7-1
 
 
 
8-1
 
 
 
12-1
Magnum 1/3
 
 
 
Magnum 2/3
 
 
 
Magnum 3/3
3-2
 
 
 
4-1
 
 
 
7-2

 
 
 

Handprints and Files Index

Arranged by order number:
 
 

HandprintsEpisodeFilesEpisodeFiles Description
11-211-2Genesis Manual
21-322-1On Handling the New Prototype
31-332-1Flight Plan
41-342-2Plants with Medicinal Properties
52-153-1The FBC’s Charter
62-163-1Daily Courier Article 1
72-273-2Ship Layout
82-283-2Discarded Message
92-293-2History of the Queen Zenobia
103-2103-2Note Found in Room 303
113-2113-2Cleaning Report for Next-On-Duty
123-2123-2Emergency Communications Room Note
133-2133-2Communication Officer’s Journal
143-2144-1Safety Procedures
153-2154-1Casino Staff’s Report

 

HandprintsEpisodeFilesEpisodeFiles Description
164-1164-1A Scribbled Memo
174-1174-1Mysterious Instructions
184-1184-1Anonymous Note
195-1195-1Piece of a Manifesto
205-2205-2Steam Pipe Maintenance Report
216-2215-2Memo Left in the Engine Room
227-1226-2Veltro Agent’s Journal 1
238-1237-1Suicide Note
248-3248-3New-Type Virus Development Report
258-3258-3Researching the Deep-Sea Virus
268-3268-3“Scarmiglione” Development Document
279-2279-2Completion of New-Type Virus
2811-1289-2Malacoda Development Materials
2912-1299-2Veltro Agent’s Journal 2
3012-1309-2Infection Log for Queen Zenobia
3110-1Mysterious Journal
3211-2Daily Courier Article 2
3312-1Dante Alighieri’s La Divina Commedia

 
 
 

Episode 1

YouTube player

 
 
Episode 1-1:
 
1. Damage 3
 
 
Episode 1-2:
 
2. Files 1 of 33
 
 
Episode 1-3:
 
3. Handprints 1 of 30
 
4. Handprints 2 of 30
 
5. Handprints 3 of 30
 
6. Handprints 4 of 30
 
 
 

Episode 2

YouTube player

 
 
Episode 2-1:
 
 
7. Files 2 of 33
 
8. Files 3 of 33
 
9. Handprints 5 of 30
 
10. Handprints 6 of 30
 
 
Episode 2-2:
 
 
11. Burst 3
 
12. Damage 1
 
13. Files 4 of 33
 
14. Fire rate 1
 
15. Handprints 7 of 30
 
16. Handprints 8 of 30
 
17. Handgun ammo case 1 of 5
 
18. Handprints 9 of 30
 
 
 

Episode 3

YouTube player

 
 
Episode 3-1:
 
19. Files 5 of 33
 
20. Files 6 of 33
 
 
Episode 3-2:
 
 
21. Damage 2
 
22. Files 7 of 33
 
23. Files 8 of 33
 
24. Long Magazine 5
 
25. Files 9 of 33
 
26. Damage 4
 
27. Burst 1
 
28. Files 10 of 33
 
29. Brass Knuckle 1
 
30. Handprints 10 of 30
 
31. Charge Shot 4
 
32. Fire Rate 1
 
33. Files 11 of 33
 
34. Files 12 of 33
 
35. Handprints 11 of 30
 
36. Handprints 12 of 30
 
37. Long Magazine 1
 
38. Fire Rate 2
 
39. Shotgun Ammo Case 1 of 5
 
40. Handprints 13 of 30
 
41. Handprints 14 of 30
 
42. Files 13 of 33
 
43. Handprints 15 of 30
 
44. Magnum Ammo Case 1 of 3
 
 
 

Episode 4

YouTube player

 
 
45. Files 14 of 33
 
46. Magnum Ammo Case 2 of 3
 
47. Long Magazine 2
 
48. Charge Shot 1
 
49. Narrow 2
 
50. Machine Gun Ammo Case 1 of 5
 
51. Handprints 16 of 30
 
52. Handgun Ammo Case 2 of 5
 
53. Handprints 17 of 30
 
54. Rifle Ammo Case 1 of 5
 
55. Files 15 of 33
 
56. Files 16 of 33
 
57. Critical 1
 
58. Bind 1
 
59. Fire Rate 2
 
60. Handprints 18 of 30
 
61. Daze 3
 
62. Files 17 of 33
 
63. Files 18 of 33
 
64. Long Magazine 2
 
 
 

Episode 5

YouTube player

 
 
Episode 5-1:
 
 
65. Handprints 19 of 30
 
66. Files 19 of 33
 
 
Episode 5-2:
 
 
67. Handprints 20 of 30
 
68. Shotgun Ammo Case 2 of 5
 
69. Files 20 of 33
 
70. Handgun Ammo Case 3 of 5
 
71. Daze 1
 
72. Damage 2
 
73. Machine Gun Ammo Case 2 of 5
 
74. Files 21 of 33
 
 
 

Episode 6

YouTube player

 
 
Episode 6-2:
 
 
75. Shotgun Ammo Case 3 of 5
 
76. Machine Gun Ammo Case 3 of 5
 
77. Damage 3
 
78. Rifle Ammo Case 2 of 5
 
79. Critical 2
 
80. Files 22 of 33
 
81. Fire Rate 5
 
82. Handprints 21 of 30
 
 

Written by Diamond Girls

 
 
Hope you enjoy the post for Resident Evil Revelations All Loot Items in Campaign Mode Guide, If you think we should update the post or something is wrong please let us know via comment and we will fix it how fast as possible! Thank you and have a great day!
 


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