Predator: Hunting Grounds [Hunt] Fireteam classes

Predator: Hunting Grounds [Hunt] Fireteam classes 1 -
Predator: Hunting Grounds [Hunt] Fireteam classes 1 -
Basic fireteam class and character properties.



I didn’t even know this game existed until a few days ago, but I am really enjoying playing it. 
The only resource I could find online was an –, I was recording values before I found this but decided to combine all data and bring all information to the steam guide page for accessibility. 
This is a work in progress (WIP). I plan to add to this guide in the future. 


Here is a run down of the stats for each character: 

  • Health represents health of your character (wow 5 stats). 
  • Stamina represents sprint length. 
  • Movement speed reflects raw velocity (knife). 
  • Gear roughly infers gear limit/ceiling. Player ammo and gear uses are not influenced by the gear stat

The stat boxes shown on the character menu give you a rough idea of the character but the numbers behind the illustrations show a more detailed picture. 

Class Health Movement speed (sprint, m/s) Movement duration (secs) Gear limit Perk limit
Dutch 2025 160 7.15 23 8 9
Dutch 1987 155 7.15 23 7 11
Dante 160 7.4 18 9 10
Assault 150 7.15 18 10 9
Recon 125 7.4 23 8 15
Scout 125 7.5 23 6 12
Support 175 6.75 15 15 6
OWLF 135 7.15 23 12 8


Perks and Multipliers

Action Hero: -23% hip fire spread radius 
Efficient: +8-25% xp for various tasks 
Flesh Ripper: +30% damage to AI 
Gearhead: +1 gear use (for all except Self Revive) 
Multi Tasker: +20% movement speed when aiming 
Persistent: +1 more bleed out down 
Prepper: +22% ammo 
Shuffler: +50% bleed out movement speed 
Sludge Blood: +75% bleed out duration 
Thick Skin: +25 hp 
Dexterous: +25% interaction speed (use) 
Heavy Hitter: +15% melee damage 
Double Time: +10% movement speed 
Pig in Poo: +50% mud up speed, +50% mud duration 
Yautja’s Bane: +10% damage to the Predator 
Tracker: +100% spot duration 
Ice Cold: Lowers heat profile and your footprints disappear immediately 
Body Armour: -40% damage from AI 
OWLF Trained: -8% damage from Predator 
Weapon’s Training: -25% recoil radius 
Quick Release: +20% reload speed 
Silent: Silent to predator thermal vision 
Sixth Sense: Detect all predator traps and tools within 50m 
Iron Lungs: +75% movement duration, 10% faster stamina recovery 
Fast Hands: +20% item swapping speed 
Perks and multipliers in this game act as static buffs; they take the attribute they affect and increase it by a constant amount (irregardless of class stats). Multipliers here are stackable, for example the Support class team ammo buff (+22%) and Scout duelist pistol ammo (+214%) stack on top of Prepper. 

Written by Phresh

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