NARAKA: BLADEPOINT All Melee Types & Information Guide

NARAKA: BLADEPOINT All Melee Types & Information Guide 1 - steamsplay.com
NARAKA: BLADEPOINT All Melee Types & Information Guide 1 - steamsplay.com

You getting light spammed every time? Your combos getting interrupted every time? come and learn !

Basic Concepts

We have three types of stance for melee in the game:


Normal (No hyper armor)

This exist in the first two combos or melee in mid-air of you sword attacks (left-left, left-right, right-right, right-left, in air-right, in air-left, in air-left-right)

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Light Hyper Armor (Blue light)

This comes from charged attacks or the third combo of your sword attack (hold left, hold right, left-left-left, right-right-right, right-left-right, left-right-left, etc…)

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Heavy HA (Red light)

By you actively parrying or special movement like monk’s F (left+right, Monk ‘F’)

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Rule of Priority

Important

The attacks with the same hyper armor tier clashing simultaneously would result a block by both sides (normal v.s. normal, blue HA v.s. blue HA)

NARAKA: BLADEPOINT All Melee Types & Information Guide - Rule of Priority(判定规则和优先级) - D0CC24C

The attacks with the same HA tier not clashing simultaneously would prioritize the one which hit first, the one which initiate first would thus stun the late one.

NARAKA: BLADEPOINT All Melee Types & Information Guide - Rule of Priority(判定规则和优先级) - 9BB2482

(he finished charging at this point)

NARAKA: BLADEPOINT All Melee Types & Information Guide - Rule of Priority(判定规则和优先级) - BC5D53A

In sword fight if your HA prio is higher than your foe, your combo will not be interrupted (red v.s. blue, blue v.s. normal, normal v.s. red)

HA priority (high to low): Red->Blue->Normal->Red (attention, red CANNOT counter normal and you will be stunned)

NARAKA: BLADEPOINT All Melee Types & Information Guide - Rule of Priority(判定规则和优先级) - 959AA53

 

It is basically rock-paper-scissors, to win the sword fight, foe uses red you use normal, foe uses blue you use red, foe uses normal you use blue

Combat Application

1. Getting Normal Light Spammed?

Remember Blue HA win against normal, now if your foes keep spamming light once you get up, try charge attack as it will not be interrupted by their normal and knocks them down when hit, dragging them into your pace! (note: you won’t get interrupted but you will still receive the damage normal inflicts)

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2. Getting Red parried everytime you strike your third blue HA combo?

Only your third attack would have a blue HA as finisher, so you can mix things up by adding jump attacks or crouch attacks, like left-left-jump-right, or even more bad a*s left-left-‘C’+right (this launches you to air)-left-right. Note that all these are normal attacks so if your foe tries to red parry these, eh good luck for them~

~

NARAKA: BLADEPOINT All Melee Types & Information Guide - Combat Application(作战示例) - FACA601

(left )

NARAKA: BLADEPOINT All Melee Types & Information Guide - Combat Application(作战示例) - 4B54E57

(left )

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(C+right )

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(left )

NARAKA: BLADEPOINT All Melee Types & Information Guide - Combat Application(作战示例) - D3E9F21

(right )

(applicable to all melee weapons except spear, spear’s combo for aerial ends with right click only)

Written by Jam M.M.P.

Here we come to an end for NARAKA: BLADEPOINT All Melee Types & Information Guide hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!


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