NAMCO MUSEUM ARCHIVES Vol 1 Tips & Hints Gameplay

NAMCO MUSEUM ARCHIVES Vol 1 Tips & Hints Gameplay 2 -
NAMCO MUSEUM ARCHIVES Vol 1 Tips & Hints Gameplay 2 -

Here is a list of all the things you should know when playing the Tower of Druaga.

Gameplay Mechanics

Gil’s Sword
The sword is Gil’s basic attack, each time you press Z or X Gil will swing the sword. However, if you hold down the action button, the sword will stay out but be careful as this does leave the player vulnerable.
Gil’s Shield
The shield is Gil’s main defense, protecting the player frontwards, but did you know if you pull out the sword the shield will then be on Gil’s left side. Keep this very in mind when fighting multiple enemies at once.
Gil’s Movements
Not many players know this but the direction that Gil moves is dependent and quiet underwhelming. When you move Gil at any square the game will auto-lock to an incorrect location. This is because the game was originally built just like Pac-Man. However, sometimes this can be helpful when you are trying to get away or dodge enemy attacks.
Gil’s Health
The game doesn’t display Gil’s health, however the higher floors you get to, then the stronger you will become in order to defeat Druaga. This is because most items in the game will protect Gil from taking damage, you will have to find useful equipment to increase Gil’s vitality.
Gil’s Lives
Everything in this game is trying to harm Gil, even getting Zapped and returning to a lower floor will result in losing a life. You can get an extra life once every game for 50,000 points.
While Gil’s inventory space is unlimited, you cannot have the same type of item. If you have a better or even a stronger item, the previous item will disappear replacing for a new one. This can be said about potions, equipment, mattocks, rings, and books.

Tips & Hints

The mattock you get on Floor 1 has only two usage. The second time you use it will break and disappear from Gil’s inventory. However, after using it once, if you collect a treasure on any floor, the mattock will replenish and can be used again. This can also be done with the Silver Mattock.
Fire Element
Stand in front of a fire but not too close, then swing the sword. The fire will be extinguished. Unless if you have the Blue Necklace, then you do not need to worry about the fire from the Sorcerer’s spell.
When the timer runs out, the Will-o-Wisp will appear. You may also find them on higher Floor levels. The Blue Wisp moves counter-clockwise, and the Red Wisp moves clockwise.
Bell Chime
If you have it, the Chime will make a giggle sound indicating the direction where the Key is.


Continue Mode
Press & hold the action button Z or X then press Start. Move the arrow keys to select a Floor level then hit Start again.
How To Access Another Tower
Press the UP arrow 6 times, LEFT arrow 4 times, then RIGHT arrow 3 times. The logo will then turn green, and congratulations you have grant access to Another Tower. In this mode the game will consist of a different layout, treasure items will be much harder to obtain than the original.

Here we come to an end for NAMCO MUSEUM ARCHIVES Vol 1 Tips & Hints Gameplays hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!

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