Since 1999, many people have discussed how the breeding mechanics of the game work and how to breed the perfect pet. Thus, the ground for pet raising has already been paved by others who came before: those who discussed on forums, posted guides online and shared their opinions on how pets should and could be raised. I’m just revising.
My job is:
► To confirm if the breeding mechanics of the old game have changed or not;
► To teach you the basics of pet raising;
► To improve on existing recipes and raise better pets.
This guide will not cover:
► Pet Locations;
I recommend you read everything, but, if you really can’t, just skip to the TL,DR section but don’t blame me.
This guide is my thank you to all of all of the Legend of Mana Community. I hope it is useful to a whole new generation of players, in the same way the work of the ones who came before was useful to me.
Version 1.0 – Guide posted with the most elementary information.
Version 1.1 – Coming soon with tested pet recipes and personality trait in-depth study.
1 – Pet Status
Your pet has 9 primary status and 5 secondary status.
The primary status are general:
Hit Points (HP) – Number of hit points.
Power (POW) – Determines offense, the power level of the pet’s normal attacks.
Dexterity (DEX) – Determines the power of skill based attacks.
Defense (DEF) – Determines the pet’s resistance to physical attacks.
Magic (MGC) – Determines the resistance against magic attacks.
Constitution (CON) – Raises Hit Points and resistance against poison.
Spirit (SPR) – Determines the tolerance against status effects inflicted on the pet.
Charm (CHM) – Increases the duration of status effects inflicted by the pet.
Luck (LCK) – Raises the chance of getting a better item drop when a pet last hits an enemy.
The secondary status are related to the defensive capabilities of the pet:
Offense (OFF): Overall attack capability of the pet. Can’t be directly raised.
Strike Def. (STK) – Defense against strike attacks.
Slash Def. (SLA) – Defense against slash attacks.
Thrust Def. (THR) – Defense against thrust attacks.
Magic Def. (MGD) – Defense against magic attacks.
From these 13 status, 2 are dominated by others and can’t be directly raised: Hit Points and Offense.
2 – Our Goal
Our goal is to raise all primaries to 99, while raising all the secondaries to the maximum possible.
3 – Natural Status Growth
Every species of pet has different status, synchro effects and natural growth rate in each of their primary and secondary status. They are like different classes in RPG games. In the same way a Warrior will have more Power and Constitution than a Cleric, a Land Dragon will have more of these status than a Rabite.
The status’ growth rates are also fixed. They don’t ever change, and will stay the same from level 1 up to level 100.
So how do I know my pet’s natural stat growth?
► Look for a chart online.
► Figure it out yourself.
How can I figure it out, then?
► It’s easy. Most pets status grow in multiples of four. A few show a growth pattern that can be seen in multiples of eight. A few level ups can reveal the pet’s growth pattern.
So, to illustrate, this is a level 1 Rabite. Let’s check it’s primary status:
This is the same Rabite after it gained 4 levels. It is now level 5.
See the difference? After four levels, it’s Power status went up by 1. Defense, Constitution and Luck went up by 2. But Dexterity, Magic, Spirit and Charm went up by 3!
► Each level, the Rabite gained the following points in each status:
Now lets take a look at the Rabite secondary status. At level 1:
Defense status at level 9, after the pet has gained 8 levels:
Secondary status increase much, much slower than primary status. That’s why we increase them as much as possible and not to the max.
► Rabite’s secondary status growth per level
4 – Feeding the Pet
Now that we understand that every pet has a different stat growth rate, we can procceed.
So, my pet has a very low growth rate in a certain status, how can I fix it?
► By feeding it.
To feed a pet, you first have to go to the Monster Corral and select the Feed option:
Then, select the pet you wish to feed:
After this step, you can choose up to 3 produce/meat to give the pet. It will consume the food immediately after it gains a level.
Do I have to go back home and leave the pet so it can eat?
► No, the pet eats whatever it is in the feedbox in the exact moment he gains a level, wherever he is.
If you try to come back to the feedbox before the pet gains a level, this screen is shown.
Also, be careful, you can’t switch one food for another after it has gone to the feedbox.
5 – Consequences of Feeding
Every produce or meat concedes plus or minus points to a certain status growth. Let’s take a look at the Cabbadillo produce:
It means that every time we feed a pet a Cabadillo, it will gain a bonus in the growth of the DEF, SPR, STK, SLA, THR status and a penalty in the growth of the CHM and MGD status.
Wait, so feeding my pet can decrease the pet’s status?
► No, status will never decrease. The negative penalty only stops the growth of the status when the pet gains a level.
Let’s take a look at the Polter Box to see if we can understand a little bit of it’s natural stat growth:
Polter Box at level 5:
So, here’s the Polter Box natural stat growth:
Now, let’s reset the game and start back again from level 1. Let’s give our Polter Box a diet of 3 Cabbadillos:
Starting from level 1 and after every level gain, we fed it 3 Cabadillos. Let’s take a look at it again on level 5:
Noticed the difference? Let’s write down our conclusions:
► Bonuses are cumulative. We fed our pet 3 Cabbadillos, so, per level, we gained 3 points of Defense from the Cabbadillos plus 0.75 points of Defense from the Polter Box’s natural growth.
► However, did not gain any Charm or Magic Defense Growth. Since we fed 3 Cabbadillos, the Charm and Magic Defense status ended up with 0 status growth.
► A status can’t decrease. Despite a penalty of -3 to Charm per level, our Charm status did not go down. Same thing happened with Magic Defense.
► There is a limit to how much points a status can gain per level.
6 – Status Growth Cap
Hey, in the last chapter you said that if i fed my pet 3 Cabbadillos, it would gain some nice bonuses to secondary stats. Why did your Polter Box didn’t grow much in defenses after 4 levels?
► Because there is a limit to the growth cap of the statuses per level.
The maximum gain in any primary stat is 3.75 per level.
The maximum gain in any secondary stat is 1 per level.
Let’s go back to the Polter Box. Considering its growth pattern in the secondary stats:
It should have grown like this (Extra 1.5 points to STK, SLA and THR – 0.5 MGD from each Cabbadillo):
But instead, it grew like this:
That’s because all of the secondary status have a cap of 1 growth per level.
The same thing can be applied to the primary stats. It has a limit of 3.75 growth per level.
Let’s look at this tiny Bloodsucker at level 1:
4 levels later, at level 5:
Primary status’ growth rate determined:
Woah! There are some huge natural bonuses to DEX, MAG and CHM! Why don’t we try pumping 3 Rocket Papayas to max the charm stat right now?
► Let’s first take a look at the Rocket Papaya Produce:
Next step is to feed our Bloodsucker 3 Rocket Papayas every level, for 4 levels. It Charm status should be 36 if there was no cap to stat growth:
But it’s only 22:
So, be careful! Feeding the pet produce or meat that exceed the growth cap will result in wasted potential and overall lower stats.
7 – Feeding Order
When feeding a pet, you can put up to 3 produce/meat in the feeding box. When the pet eats the food, all the status provided by the food are not simply added up. Instead, each item grants its bonus and penalties in the order that they were placed in the box, one after the other.
To illustrate, let’s look at our boy Land Dragon. As always, let’s show it’s natural growth:
At level 5, to verify all primary stats:
Secondary stats at level 8:
Land Dragon’s natural growth:
Now, let’s give the pet this diet for 4 levels:
Honey Onion Produce:
After 4 levels, lets look at our Land Dragon after it took that diet:
Now, compare the Power stat of this pet at level 5:
|Power without diet||Power after diet|
So, after every level up, the pet gained this bonus and these penalties to the Power status, in this order:
The same thing as if it has not been fed at all.
Now, let’s invert the order of the produce put in the feedbox:
After 4 levels with this other diet, let’s check the stat growth:
Now, let’s compare the Power status, at level 5, using all three diets:
|No diet||Dialaurel/2 Honey Onions||2 Honey Onions/ Dialaurel|
After every level up, the pet gained this bonus and these penalties to the Power status, in this order:
Notice that the Power growth was reduced to 0 before the Dialaurel. It didn’t became negative.
So, now you understand that the bonuses are given to the pet according to the order of the produce placed in the feedbox. Even a difference of 0.5 point can mean a lot in 99 levels.
8 – Pet Personalities
Many produce can manifest personalities in a pet to make it behave in a certain way.
In 2012, the Gamefaqs user Mewseeker found a post in a japanese forum, explaining the personalities. The original post has been taken down, but Mewseeker has been so kind to provide translation to the explanation given by the japanese community.
I will present the personalities effects based on the translation by Mewseeker. Parts in bold are my take on what a personality does:
No trait: Pet is inneficient and moves rather randomly.
► The actions of Advancing, Retreating and Stand By repeat themselves. Pets Attacks once in a while.
Aggressive (AGR): Pet will concentrate on one opponent and attack him.
► If target is in short range – Attack probability = 25% up, Strong attack probability = 10% up.
► If target is in short range and pet is not attacking – Retreat probability = 25% down.
► If target is in middle range – Advance probability = 25% up.
Arrogant (ARR): Pet rushes head first into battle.
► If target is in short range and pet is not attacking – Stand By probability = 10% up.
► If target is in middle range and the pet is advancing towards the target – Probability to advance in a straight line = 25% up.
Calm (CLM): Monster attacks strategically. Seems to have been removed from the game.
► If target is in short range and pet is not attacking – Retreat probability = 25% up.
► If target is in middle range – Attack probability = 33% up, Strong attack probability = 10% up.
► If target is in middle range and pet is not attacking – Advance probability = 25% down.
Friendly (FRI): Monster will follow you and help attacking the opponent.
► When the attack axis does not match with a middle or long range target – Probability of getting near the hero = 25% up.
Indecisive (IND): Pet will not know exactly what to do.
► If target is in short range – Attack probability = 10% down.
► If target is in middle range – 50% chance to decide an attack method. (Needs testing)
Lazy (LAZ): Monster does almost nothing in battle.
► If target is in short range – Attack probability = 15% down.
► When advancing towards a target in middle range = Probability to take a pause due to lack of motivation = 25% up.
Lonely (LON): Pet will cling to the player in battle.
► When determining pet movement – 15% chance to only go near the hero.
Scheming (SCH): Monster will stay away from close range.
► If target is in short range – 50% chance to decide an attack method. (Needs testing)
In the end, Mewseeker asked for someone to test if the information was correct. I will do my best to try to do it in the next version of the guide.
– Video demonstration of the personalities coming in the next version –
But how can I make my pet gain a personality?
► If you want your pet to manifest a personality, you have to feed your pet with a produce that gives points to the personality you want.
Note that the personality is given to the pet in the moment that the produce is placed on the feedbox. So save, feed the pet, leave him, put to graze and check.
Let’s try to give our Gray Ox the Aggressive personality. Save the game.
Now, let’s feed him 3 Diceberries:
So, first we leave it:
Let him graze:
Go pet it:
Well, no personality this time. Lets reset:
Load your save and place your diceberries in the feedbox again. Leave him. Graze. Pet:
So, it seems that the way that a personality is applied to a pet is a bit random. It may occur after just one feeding or after several.
So, if you want to give your pet a certain personality:
► Either try giving to it at level 99, in the last feeding;
► Be patient and reset the game if your diet includes a produce that gives a personality that you want;
► Be careful of unwanted personalities. Always check your produce to see if it grants your pet an unwanted personality. Reset if necessary.
This is the area of the guide that most needs testing, so help me out.
9 – Formulating a Diet
So this is the fun but hard part. You need to formulate a diet for the pet that you would like to use. It’s mostly up to you.
Do you have any method that could help me do that?
► Of course, let’s do it with a Rabite (I will present the basics now and a more in-depth diet for the rabite later).
Step 1: Raise the level of your pet to 9 to figure out his primary and secondary stats. Reset after.
Step 2: We need to raise all primary status to 99 and all secondary to the highest level possible. But to raise secondary status, we use Cabbadillo, a produce that reduces charm. So, we have to max Charm ASAP in order to start raising the pet’s defenses.
Rabite level 1:
Diet – 25 levels of Rocket Papaya/ Whalamato/ Dialaurel.
Rabite level 26:
Diet – 1 level of Rocket Papaya/ Dialaurel/ Gold Clover.
Rabite level 27:
Step 3: After Charm is raised, we can start raising defenses. We want to use Bug Meat later, so we must max Power now. Bug Meat gives a penalty to Charm and Power.
Diet – 16 levels of Cabadillo/ Dialaurel/ Gold Clover.
Rabite level 44:
Step 4: Power maxed. We can stop using Dialaurel for Magic Defense and start using Bug Meat for this status. Let’s finish all of our primary status now while raising secondaries.
Diet – 3 levels of Cabadillo/ Bug Meat/ Gold Clover.
Rabite level 47:
Step 5: While we raise Constitution with Mangolephants, we will keep a heads up for Agressive and Arrogant personalities. We can always reset to get one, none or both of these. Be patient (or not).
Diet – 11 levels of Cabadillo/ Bug Meat/ Mangolephant.
Rabite level 58:
Step 5: Finish raising secondary stats while the last primary stats grow naturally.
Diet – 41 levels of Cabadillo/ Cabadillo/ Bug Meat.
Rabite level 99:
Step 6: If you want to maniphest one or more pet personalities, use the last feeding before level 100. If you don’t wanto to, keep raising defenses.
Diet – 1 levels of Cabadillo/ Cabadillo/ Bug Meat (We already put Agressive and Arrogant with Mangolephants).
Rabite level 100:
Congratulations! You have a stronger partner by your side! Now go formulate your own diet!
10 – TL, DR
► The max a pet can grow in any stat per level is 3.75 for all general stats and 1 for all defense stats;
► The order in which you place the produce/meat on the feeding box is important. Needs to be in the same order of the diets formulated;
► If you want a pet to manifest a personality, use level 99. If you don’t a certain personality, the safest method is to be patient and reset the game if your pet gets it;
► Use the Forbidden Ring to level up your pet;
► Follow the diet in Section 9 for a Rabite diet (I’m still testing this in-game).
11 – Special Thanks
A big special thanks for Square Enix for remastering this awesome game.
Thanks to the community for discussing the mechanics of the game for years now, trying to figure stuff out.
Thanks to HonestLiar, DXie, KurasuSoratobu and Mewseeker for guides and discussion on Gamefaqs.
To you, for reading my guide.
Know this is a work in progress. I’ll update the guide after I do more testing. Goodbye for now!
This is all for Legend of Mana Monster Guide for Raising Pet and Breeding Mechanics hope you enjoy the post. If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible! Have a great day!
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