Hearts of Iron IV How to create and implement a modded font into your game

Hearts of Iron IV How to create and implement a modded font into your game 1 - steamsplay.com
Hearts of Iron IV How to create and implement a modded font into your game 1 - steamsplay.com
Have you wondered how those advanced mods create their custom fonts? Do you want to implement these fonts into your own mod? Look no further! This guide will explain to you how to create one of these fonts using a special program, and also how to implement this font into the game!

 
 

BMFont and Importing The Font

 
In order to make a font that’s compatible with the game, we must first install the program “BMFont” 
Download Link: http://www.angelcode.com/products/bmfont/ 
 
Once you have downloaded this, open up the program, then go to the options menu, then go to Font Settings and import a font file. The best way to find fonts is by going to Google Fonts and finding the font of your choice. 
 
Hearts of Iron IV How to create and implement a modded font into your game 
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Ideal Font Settings

 
Charset should be set to Unicode 
The size of the font should still be large, but not too large to where the game doesn’t read the file. (I have found, when selecting a font size in between 70 – 90, that 1200 / 1000 works fine.) 
Tick Match Char Height so that every character has the same height. 
Font smoothing should be ticked if your font looks sharp. 
Also, if you want to have an outline, you can set the desired thickness in pixels. 
 
Hearts of Iron IV How to create and implement a modded font into your game 
 
 

Export Settings

 
The following settings should be applied to your exporting options so the font works properly in game. 
 
Padding controls the length between the characters in the font. I don’t fully understand what this does yet, but i’ll tinker with it. All I know is it makes it so the characters in the font don’t get too close together. 
 
The Bit Depth should be set to 32. 
 
The Spacing should be set to 1-1, however, if the characters are touching and colliding, this can be set to higher values 
 
The Width and the Height should be set to large enough to where all of the font characters are on one image. Remember not to set this too high as the game might not be able to support a massive file. 
 
Hearts of Iron IV How to create and implement a modded font into your game 
 
The Channels should all be set to glyph, unless you are making an outline. If you do make an outline, You can only set the Alpha channel (A) to outline, otherwise it will not work. 
 
The Presets should be ones that fit your text, But only pick ones with alpha. 
 
The Font Descriptor should be set to text. 
 
And Textures has to be set to .dds 
 
 

Recommended Font Characters

 
Some of the recommended font characters that you should use are: 
 
Hearts of Iron IV How to create and implement a modded font into your game 
 
* Latin + Latin Supplement 
* Latin Extended A 
* Latin Extended B 
* Latin Extended Additional 
* General Punctuation 
 
 

Exporting the Font

 
Once you are sure you have created your font properly, you can save your font by going to the options, and clicking “Save bitmap font as…” 
 
Once you have done this, make sure you name it exactly as “hoi_mapfont4” 
 
The file should be found in the documents folder, there will be an fnt file and a dds file with the same name. copy these both. 
 
 

Necessary folders for your font

 
In order to put the font into your mod, you must create a “gfx” folder in your mod folder. (there are some very good tutorials on how to create a mod folder) 
Hearts of Iron IV How to create and implement a modded font into your game 
Once you have added this gfx folder, you should add a font folder inside of it. After this, paste the font 
file and the dds file into here, and it should be working. 
 
Hearts of Iron IV How to create and implement a modded font into your game 
 

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Font File Size

 
The Ideal font file size For the .dds file, should be around 1 – 8 mb, anything above this has a chance of not working. 
 

Written by FT-17

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