NOTE: THIS GUIDE IS BEING UPDATED AND MORE GRAPHICS ALSO BEING ADDED.
NEXT UPDATE: MORE PERK DESCRIPTIONS, PERK DISCUSSIONS, GRAPHICS
I have made this advanced character creation and perk guide to aid explaining and showing all the possibilities currently available in the game. So far this would be the first guide with the information actually available on steam.
Some features are currently not available as Going Medieval is currently in Early Access, this guide aims to explain everything related to characters and also list all the data available on characters.
This guide will be updated as the game receives updates.
Feel free to give this guide a rating to help more people see this.
If you have any questions, notice something wrong, or have any improvements please leave a comment and I will answer asap.
Name: Character name used in lore and for identification which is randomly generated, this can be edited by the player.
Background: Character background giving related bonuses to skills.
Pseudonym: Personal nickname related to events involving a character for lore which can provide a skill bonus.
Religious Alignment: How devout a character is and if they are a Restitutionist (Christian) or Oak brethren (Pagan). A Character is either practicing, devout, or a zealot.
It is worth noting that some backstories are only available to a specific religion and a Restitutionist zealot will not consume alcohol.
Age: How old a character is. This does not currently have any effects.
Weight: How heavy a character is. This does not currently have any effects.
Height: How tall a character is. This does not currently have any effects.
NOTE: It is currently not possible to randomise the look of a character, pressing the randomise button will cause a new character entirely to be randomly generated.
It is worth noting that because this game is in early access there are some skills that are not currently working. Skills that are not implemented will be marked with N/A.
Passion Learning Bonus to Skill:
: x2.5 XP
: x4 XP
Animal Handling: N/A
Botany: Higher speed picking crops and lower chance of ruining collection.
Carpentry: Higher chance of producing better quality wooden weapons and increased production speed.
Construction: Higher speed building and lower chance of failing construction.
Culinary: Higher speed for producing food.
Intellectual: Higher speed for producing research at a research bench.
Marksman: Higher chance of hitting target.
Medicine: Increased tending to wound speed and quality of medical treatment.
Melee: Higher melee damage and hit chance.
Mining: Higher speed mining and lower chance of ruining resources.
Smithing: Higher chance of producing better quality weapons and increased production speed of smelting and smithing armor.
Tailoring: Higher chance of producing better quality clothing and increased production speed.
List of Every Pseudonym
A character may have a pseudonym associated to them that provides a small bit of lore and a boost to one skill.
Bonesetter (+3 Medicine)
Bridegroom (+3 Tailoring)
Butcher (+3 Animal Handling)
Ghost (+3 Mining)
Le Chou (+3 Botany)
Philosopher (+3 Smithing)
The Apostle (+3 Carpentry)
The Bard (+3 Marksman)
The Bold (+3 Melee)
The Bride (+3 Tailoring)
The Broken (+3 Marksman)
The Crow (+3 Medicine)
The Cuckold (+3 Carpentry)
The Deceiver (+3 Marksman)
The Doctor (+3 Intelligence)
The Fool (+3 Intelligence)
The Forlorn (+3 Culinary)
The Hanged (+3 Mining)
The Heretic (+3 Construction)
The Kitten (+3 Speechcraft)
The Lamb (+3 Tailoring)
The Lucky (+3 Smithing)
The Pagan (+3 Botany)
The Pirate (+3 Mining)
The Prodigal (+3 Speechcraft)
The Pudding (+3 Culinary)
The Rebel (+3 Carpentry)
The Riddler (+3 Speechcraft)
The Saint (+3 Animal Handling)
The Spy (+3 Intelligence)
The Tart (+3 Culinary)
The Thief (+3 Tailoring)
The Wakeful (+3 Melee)
Zealot (+3 Construction)
List of Every Modifier
Accurate (+5 Marksman)
Ambitious (+5 Intellectual)
Apostate (+3 Animal Handling)
Artful (+5 Speechcraft)
Avant Garde (+3 Culinary, +3 Medicine)
Bloodthirsty (+5 medical)
Bookish (+3 medicine, +3 carpentry)
Brutal (+3 Smithing)
Caring (+5 Animal Handling)
Charitable (+5 Culinary)
Cheerful (+3 Construction, +3 Medicine)
Chivalrous (+5 melee)
Clever (+5 Intellectual)
Confident (+3 Marksman)
Crafty (+5 Tailoring)
Cunning (+5 Botany)
Deadly (+3 Marksman, +3 Melee)
Desolate (+5 Mining)
Despicable (+3 Intellectual, +3 Melee, +3 Marksman)
Faithless (+5 construction)
Hopeful (+3 Medicine)
Inconspicuous (+5 Intellectual)
Loyal (+3 Melee)
Patient (3 Marksman)
Penitent (+3 Carpentry)
Reckless (+5 Mining)
Rustic (+3 Botany, +3 Culinary)
Ruthless (+5 Melee)
Savage (-3 Speechcraft, -5 Intellectual)
Shrewd (+3 Carpentry, +3 Smithing)
Solitary (+5 Melee)
Soothsaying (+3 Botany)
Spinning (+3 Botany, +3 Tailor)
Swindling (+3 Tailoring, +3 Animal Handling)
Tempered (+5 Smithing)
Thoughtless (+5 Tailoring)
Thrifty (+3 Smithing)
Tireless (+5 Carpentry)
Toxic (+5 Culinary)
Uprooted (+3 Animal Handling)
Weary (+5 Melee)
Wicked (+5 Smithing)
Willful (+3 Speechcraft)
Winsome (+5 Speechcraft)
Yorkist (+3 Melee, +3 Construction)
List of Every Backstory
Alchemist (+10 Speechcraft, +10 Intellectual, +3 Botany, +3 Medicine)
Archer (+12 Marksman, +5 Melee)
Architect (+12 Intellectual, +10 Construction)
Armorer (+12 Smithing, +5 Carpentry, +5 Melee)
Armorer (+12 Tailoring, +5 Carpentry, +5 Marksman)
Army Cook (+12 Melee, +10 Culinary, +3 Animal Handling)
Arrowsmith (+12 Smithing, +3 Carpentry)
Barber (+12 Speechcraft, +10 Medicine)
Berner (+15 Animal Handling, +5 Melee, +3 Speechcraft)
Blacksmith (+12 Smithing, +5 Melee, +3 Mining)
Bowyer (+10 Carpentry, +10 Marksman, +3 Construction)
Bowyer (+10 Carpentry, +10 Marksman, +3 Construction)
Brewster (+12 Culinary, +10 Botany)
Brick Maker (+12 Construction, +10 Mining, +3 Botany)
Builder (+12 Construction, +5 Carpentry, +3 Speechcraft)
Butcher (+12 Culinary, +10 Animal Handling)
Carpenter (+12 Carpentry, +3 Speechcraft)
Carter (+10 Mining, +5 Melee)
Chef (+15 Culinary, +5 Botany, +5 Animal Handling)
Cobbler (+15 Tailoring)
Cordwainer (+10 Tailoring, + 5 Construction, +5 Botany)
Cottar (+12 Botany, +3 Animal Handling)
Courtesan (+12 Speechcraft, +15 Intellectual, -5 Melee, -5 Marksman)
Engineer (+12 Intellectual, +5 Melee, +3 Marksman)
Farmer (+12 Animal Handling, +5 Botany, +3 Intellectual)
Farrier (+12 Smithing, +3 Animal Handling)
Field Doctor (+12 Medicine, +10 Melee)
Franklin (+12 Mining, +5 Botany)
Grave Digger (+12 Mining, +5 Melee, -3 Speechcraft)
Healer (+12 Medicine, +3 Intellectual)
Herbalist (+12 Botany, +5 Intellectual, -3 Smithing)
Hunter (+12 Marksman, +10 Animal Handling)
Innkeep (+12 Culinary, +3 Speechcraft, +3 Melee)
Knight (+12 Melee, +3 Speechcraft, +3 Botany, +3 Medicine)
Lorimer (+15 Smithing)
Marshal (+12 Animal Handling, +5 Medicine)
Master Builder (+12 Intellectual, +5 Carpentry, +5 Construction)
Mercenary (+12 Melee, +10 Mining)
Miner (+12 Mining, +3 Construction)
Monk (+12 Intellectual, +5 Botany, +5 Medicine)
Recruit (+12 Marksman, +5 Tailoring, +5 Smithing)
Reeve (+12 Botany, +5 Smithing)
Scribe (+12 Intellectual, +3 Speechcraft)
Shipwright (+12 Construction, +5 Melee)
Swineherd (+12 Animal Handling, +5 Botany)
Tanner (+12 Tailoring, +3 Botany)
Wheelwright (+12 Carpentry)
Wheelwright (+12 Carpentry)
List of Every Perk
NOTE: Currently this only lists perks with a percentage or integer modifier, this will be updated soon along with perk icons.
Brawler (+3 Melee, +10% Unarmed Damage)
Brawny (+3 Mining, +15% Movement Speed, +10% Global Work Speed, +5% Melee Weapon Damage Multiplier, +5% Unarmed Damage)
Churl (-10% Mood Target, +10% Mood Change Speed)
Congenial (+10% Mood Target, -5% Mood Change Speed)
Contemplative (-20% Mood Target, +5% Mood Change Speed)
Dullard (-5 Intellectual, -15% XP gain, +10% Clumsiness)
Early Bird (-5% Sleep Recovery Speed, +5% Sleep Depletion Speed)
Elf Shot (-5% Motor Function)
Erudite (+5 Intellectual, +15% XP gain)
Fleet Footed (+10% Movement Speed, +5% Motor Function)
Forty Winks (+5% Sleep Recovery Speed, -10% Sleep Depletion Speed)
Gluttonous (+10% Appetite, -10% Consumption Duration)
Gobbler (-50% Consumption Duration)
Gourmet (+3 Culinary, +5% Appetite, -15% Consumption Duration)
Green Thumb (+3 Botany, +25% Harvest Amount, -50% Chance Harvest Fails)
Hefty (-5% Movement Speed, +10% Melee Weapon Damage Multiplier, +10% Unarmed Damage, +10% Mining Speed)
Industrious (+10 Global Work Speed)
Infirm (-10% Hitpoints Recovery, -5% Motor Function, -5% Wound Regeneration)
Iron Stomach (-40% Consumption Duration)
Laggardly (-10% Movement Speed, -15% Global Work Speed)
Lord of Misrule
Moribund (-15% Hitpoints Recovery, -5% Motor Function, -25% Wound Regeneration)
Night Owl (+10% Sleep Recovery Speed, -5% Sleep Depletion Speed)
Outgoing (+5% Mood Target, -5% Mood Change Speed)
Robust (+15% Hitpoints Recovery, +10% Motor Function, +15% Wound Regeneration)
Sluggardly (-5% Movement Speed, -10% Global Work Speed)
Somnolent (+10% Sleep Recovery Speed, +15% Sleep Depletion Speed)
Stout (+10% Appetite, -5% Consumption Duration, -5% Movement Speed)
Vigorous (+20% Hitpoints Recovery, +5% Wound Regeneration)
Vulnerable (-10% Wound Regeneration)
Whirlwind (+ 5% Movement Speed, +10% Motor Function)
Wicche (+3 Animal Handling)
Wise (+3 Intellectual, +10% XP gain)
Here we come to an end for Going Medieval Advanced Character Creation and Perk Guide hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
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