Galaxy Life Early Game Overview Guide

Galaxy Life Early Game Overview Guide 1 - steamsplay.com
Galaxy Life Early Game Overview Guide 1 - steamsplay.com

There are good investments and there are bad investments in Galaxy Life. This guide will show you how to play the game in the most efficient way to maximize your progress in the shortest time.
 

PSA

This guide assumes that players are familiar with the basics of the game and the buildings and units that most players remember. To help new players, hotlinks will be provided to the wiki that i lead to make the guide easier to understand. The wiki contains many useful tips, so it's worth the effort.
 
 
This guide can be updated. If you have any suggestions, please post them in the comments.
 
 
 

Early Game

Starbase 1-3
 
 
The first few
Starbase – [fandom.com]
 
The fastest levels in the game are the most hectic. They require little building and training time and allow you to do a lot at once such as quests, building different types of buildings, looting main colonies and bases, and looting them all.
 
 
Galaxy Life Early Game Overview Guide - Early Game - 683EDA4
 
 
The best thing to do at the beginning of the game is follow the instructions.
Missions – [fandom.com]
 
They are an excellent source of nutrients
Coins and minerals – [fandom.com]
 
When you start the game, if your storage capacity is not sufficient, coins and mineral will be stored in your inventory for later use.
 
Tight schedule?
 
If you don’t have a lot of time to play then it’s worth focusing on upgrading.
Compact Houses – [fandom.com]
 
You should use them to generate coins while you are away. This means you don't need to spend hours searching for colonies across the galaxy to find loot. To allow them to upgrade, you will need to login to the game. This will allow the coin generation to begin and tax your Starling citizens.
 
 
Galaxy Life Early Game Overview Guide - Early Game - CEF60D4
 
 
The military route is the best risk-reward route. It allows you to spend more time on building your army and finding colonies to loot. Looter, Flamethrower and Flamethrower are the best early-game units.
Bazooka [fandom.com]
 
This is also the first roadblock to the game. It takes 5 hours for you to unlock it, slowing your progress. Bazookas, which are vital for destroying enemy territory, are indispensable.
Firebit – [fandom.com]
 

Sparragon – [fandom.com]
 
They are better looters because they have high damage and long distance. This makes them more useful for missions than the unit with the same name. It has no range and is therefore more vulnerable to defenses. You should continue training in the meantime.
Marines – [fandom.com]
 
Find easy colonies to plunder or destroy Starbase Banks/Silos and get mallets and hammers (to hire more employees.
 
 
Galaxy Life Early Game Overview Guide - Early Game - 1FB3CEE
 
 
Workers – http://fandom.com
 
These workers are crucial as they can help to quadruple your planet's progress. They can be hired with helmets, toolboxes and mallets. In the beginning, you will probably sit at 3 workers before you enter the middle game. You should also stay at 3 workers throughout the entire game. Compact Houses give you helmets, friends get toolboxes, and Star Bases are destroyed with mallets.
NPC’s – [fandom.com]
 
.
 
 
Galaxy Life Early Game Overview Guide - Early Game - 136094A
 
Friends are the most important factor to speed up your game.
 
 
-Help 5 of your buildings to one planet each day
 
Helping a building speed up its construction by a percentage if it is upgrading or constructing. This is especially useful for buildings that have long construction times. If your buildings are not under construction, they can help a broken building (. This is not recommended. However, they can help compact houses and mines) by adding a certain percentage to each House or Mine they help (stacks. You can also earn items by helping such as a Toolbox to hire more workers or parts for crafted units from the inventory, and Star Batteries for upgrading Starbase.
 
 
-Getting Mystery Cubes
 
You can use Mystery Cubes to gain Coins and Minerals. Each friend on your friend list can receive one per day. You can also have a set order for the items you get from each of them.
Here – [fandom.com]
 
. Cubes are most beneficial in the early stages of the game because you can gain strong troops for free.
Starlinator – [fandom.com]
 
,
Colossus – [fandom.com]
 

Zeppelin – [fandom.com]
 
They can also be crafted and are very destructive early on in the game, before they become standard units.
 
 
-Receive items on your wishlist
 
This one is not recommended as it requires friends sending one of their items to you, which is something that most players don’t want to do. The only way to get one item is through a friend. It's called Shoulder Pad. This is the item you need to complete the crafting process for the powerful.
Green Beret [fandom.com]
 
. Friends can give parts for the 3 units you can also get from Mystery Cubes which can be crafted in the crafting menu, if your friends have colonies then they can give planet-type-exclusive crystals for the Skull Nuke.
 
 
Galaxy Life Early Game Overview Guide - Early Game - FCF7852
 
 
-Friends Bunker
 
The
Friends Bunker – [fandom.com]
 
It is the strongest defense you can have in the early game. Friends can send any units they wish to this bunker to defend your world from attackers. Bazookas should be the standard units in the Friends Bunker. But, if they're really nice, they might send a powerful and crafted unit. The Colossus is the best pick of bunkers throughout the game. It will keep your base untouchable until it is destroyed.
 
 
Galaxy Life Early Game Overview Guide - Early Game - C713BF7
 
 
Galaxy Life Early Game Overview Guide - Early Game - 8BD4E3B
 
In the beginning, you don't need to worry about defenses as you can upgrade to Starbase Level 4 after a full game. If you have friends that are (or near Starbase 4, then you should put down a Friends Bunker to provide cheap defenses. You will be given a shield for 6 days after the tutorial. This shield will expire when you attack.
 
 
Galaxy Life Early Game Overview Guide - Early Game - 195FF12
 
You can use the first 100 Galaxy Chips at the start of the game. You can spend ten of them to speed up your Bazooka activation. However, you should save them for the mid game colonies.
 
 
 

Mid-Game

Starbase 4-6
 
You now have all the options you need and are a free Starling available to do whatever you wish for your empire.
 
 
Galaxy Life Early Game Overview Guide - Early Game - 683EDA4
 
If you want to improve your houses, then you should level all your homes equally. This will allow you to avoid being too focused on a few houses at a time. Although the payoff can be huge, you will often fall behind other people because you have more important matters than just money.
 
 
Galaxy Life Early Game Overview Guide - Mid Game - 776151B
 
 
For minerals:
 
 
Galaxy Life Early Game Overview Guide - Early Game - CEF60D4
 
Now that you have built a laboratory, you can upgrade units with mineral upgrades. This is essential for the attacking route, hopefully for). However each upgrade increases unit cost so be aware of that. Bazookas and other Bazookas make the best units for mid-game.
Beetle Tanks – [fandom.com]
 
You should upgrade them as often as possible. If you do not upgrade them enough, you can opt for S-Trikes to become the meta unit late in the game.
 
 
The Bazooka Beetle combo combo is the best in the mid-game because they essentially mimic the Colossus. While the Bazooka can do high damage and low health while the Beetle Tank can do high damage, high health, and low health, the combo is very powerful. Put the Bazookas behind the Beetle Tank for a high-health-high-damage combo which is extremely powerful until you unlock the Colossus itself. S-trike is good, but really starts to take off at higher levels. You should also unlock the
Mender – [fandom.com]
 
This is great for healing Beetle Tanks during bombardment, with enough Menders to out-heal the dps that tanks receive.
 
 
Save battle support like Missile Rains, Boulder Strikes, and other such things for allies wars later.
 
 
Starbase 5 allows you to unlock Starbase 5.
Falcons – [fandom.com]
 
These are great (, and expensive) for offense, but incredible for defense so get them if you have the minerals.
 
 
Here's how to make money. Fill your Warp Gates up until they are full. Now queue up a unit that you want to upgrade. Once it is finished, upgrade it and wait for it to finish. If it isn't, the unit will become more expensive and you'll get the same amount back as the upgrade. You'll make a profit by reselling the units that are in the queue.
 
 
Galaxy Life Early Game Overview Guide - Early Game - 1FB3CEE
 
I hope you have three workers on your main planet, and plenty of hammers for 3 workers on your colonies. This is to ensure that certain planets are not 'overdeveloped. (Only available upgrades too high to support your current progress.
 
 
Galaxy Life Early Game Overview Guide - Mid Game - DE27D6D
 
Colonies – [fandom.com]
 
They are the most important aspect of your expanding empire. You can get one by building an
Observatory – [fandom.com]
 
You can get one more for each upgrade. Are you only interested building military? What are the dangers of being attacked?
 
 
My personal recommendation is to use your colonies as a way to make up the difference. If you've been focusing too much on military then you might have lost coins or minerals (. You can also get 3 workers with the hammers from previous years, and vice versa. If you are afraid of attack, you can build defenses and move your coin-colony with 10 coins to a different location.
 
 
Galaxy Life Early Game Overview Guide - Early Game - 136094A
 
I hope you can now summon up some friends to supply you with units and items. You might even have a colony that you haven’t placed far. The risk of your friends leaking your planet coordinates to your friends is low if you move your colonies quickly using 10 chips.
 
 
Once you've completed the Save the Starlings campaign mission chain! The campaign mission chain unlocks the
Academy – [fandom.com]
 
You can use this to get excellent rewards from new players, such as batteries or Friendship Stones.)
 
 
Galaxy Life Early Game Overview Guide - Mid Game - 8BAE025
 
You can invite your Steam friend to become a student. If they reach level 15, in less than 20 working days, then you get rewards based on your level (. See the wiki page for).
 
 
You can get workers and batteries at an early level, so if you already have friends, make them your apprentice.
 
 
Galaxy Life Early Game Overview Guide - Early Game - 195FF12
 
Spend all your chips on speeding up the upgrading process for your Observatory. This will help you get colonies as quickly as possible, which will greatly speed up your progress. You can also unlock more training slots to your units so you have more units available for offline use.
 
 
Galaxy Life Early Game Overview Guide - Mid Game - 02FE255
 
Alliances are one of the most important features of the game. This is also why people love it. However, due to the high cost of gold and the time required to wage wars, it's not recommended that you join alliances after Starbase 5.6. Avoid rising up the leaderboard and engaging in difficult wars. These wars will result in net losses to you and your alliance mates. Stay online as much possible and have good defenses and filled bunkers to minimize resource loss. Also avoid costly armies and ensure your attacks end in net profit
 
 
One thing to remember is that if you attack with one your colonies, the coordinates of the colony will be visible to the enemy in their Battle Log. So if you want to keep your colony safe from being looted and used for warpoints, hide it far away. Trust your friends. Anyone on your friends list may leak the coordinates.
 
 
You can still unlock the Marine unit medal, which unlocks your last upgrade for the Marine. Level 7 Marines are great and quick looters on any poorly defended planet (. At least those with no Mortars.)
 
 
Galaxy Life Early Game Overview Guide - Early Game - 8BD4E3B
 
Your average level makes you an easy target for the target spotter. Now, you need to focus on defenses. Your base layout is an important factor. While there are other guides, it is recommended that you keep your bunkers filled with Falcons and your targets.
Mortars – [fandom.com]
 
You need to upgrade the one you have already upgraded to maximize their range.
Laser Towers – [fandom.com]
 
Freeze Turrets
 

Missile Launchers
 
These are particularly effective against Beetle Tanks (Bazookas), S-trikes, Falcons (which is what people use mid-game), and are very effective.
 
 
 

Late Game

Starbase 7-8
 
You should have been playing for a while and have unlocked all units and nearly all colonies. You have seen everything in the game and are ready to hit the big leaderboards.
 
 
Galaxy Life Early Game Overview Guide - Early Game - 683EDA4
 
You've got most your Compact Houses maxed up on all your colonies. You also have a lot of friends (, unless you're part of a competitive alliance.
 
 
Keep maxing out your Compact Houses to ensure a steady income during wars. They are safe from enemy forces so long as you don’t use them to attack.
 
 
Minerals might not be as important as you think. If this is the case, keep collecting Mystery Cubes. Encourage your friends and family to send them every day.
 
 
Galaxy Life Early Game Overview Guide - Early Game - CEF60D4
 
Starbase 7 is where the fun begins. Here you can see the top alliances fighting their wars. Get the Colossus unlock code as soon as possible. It will replace the Beetles and Bazookas you've been using for a while. They are great at clearing out enemy bunkers, and they are also the best unit to fill up your own bunkers. Upgrade the S-trike to Level 6 and you can start using them. Menders are pretty much designed for Colossi as they can only heal 1 unit at a time, so Menders work well with quality-above-quantity units. You can also unlock Zeppelin, which isn’t a good unit as it’s too expensive and takes too many hours to train.
 
 
Galaxy Life Early Game Overview Guide - Early Game - 136094A
 
Same old deal as Mid-Game. Only add friends to play competitively and ask them to send Mystery Cubes daily, even when they're not at war.
 
 
If you're nice, you could also send your lower-level friends powerful troops. This will make your friends unbeatable unless their bunker is destroyed with Missiles or Boulder Strikes.
 
 
Galaxy Life Early Game Overview Guide - Early Game - 1FB3CEE
 
If you have three workers on all your colonies, it's a good idea for you to get four on your last few colonies. This will speed up their development and help them catch up faster.
 
 
Galaxy Life Early Game Overview Guide - Mid Game - DE27D6D
 
You should now have colonies all over the galaxy.
 
 
Galaxy Life Early Game Overview Guide - Early Game - 8BD4E3B
 
Keep the bunkers stocked with Colossi and Menders at all times. They are the best defenses available and require your enemy to make multiple attacks to destroy your base. Bunkers (, Mortars e17Y should be deep in your base covering every corner. But not too close together as they could all be destroyed with one Skull Nuke. Freeze Turrets can slow down the Strike tremendously and make them easy to kill, even by Mortars.
 
 
Galaxy Life Early Game Overview Guide - Mid Game - 02FE255
 
If you have been playing competitive alliances then you may have won a few medals. Although it is harder to attain on casual alliances, it can save you time and resources.
 
 
Now that you're in the big league, it's time for your members to be quality over quantity. You need 10 members who can stay online and know how to attack so that your members don't leak points to the enemy. This will decrease the chances of bad players getting free points.
 
 
You can protect your units by filling your warp gates the cheapest unit that you have, and then waiting for the army you want the next morning. Once you log in, your Warp gates should be filled with the units that you want. If your base isn’t destroyed, then remove the Marines and refresh to make sure your units are there.
 
 
Galaxy Life Early Game Overview Guide - Early Game - 195FF12
 
You can now spend more chips on unlocking slots for training units. This allows you to hide more coins in them, have more units trained when your body goes to sleep, and wake up the next morning with more units.
 
 
 

End Game

 
Starbase 9 – Maxed Bases
 
 
You're almost done with the game. Now what? You're done with most of the sections in this section.
 
 
Galaxy Life Early Game Overview Guide - Early Game - 683EDA4
 
You've maxed out your houses, mines, maybe even saved some cubes. These should be used to fight in wars. You may have exhausted all your units and have nothing left to spend your minerals on. However, there is a building for this exact problem:
 
 
Use the Refinery from [fandom.com]
 

 
 
Galaxy Life Early Game Overview Guide - Early Game - CEF60D4
 
You must now have all unit medals. The level 7 S-trike is the best unit in game. It wipes the floor with most bunkerless base (and even then, massive damage to).
 
 
You can use the level 7 alongside the S-trike
Starlinators – [fandom.com]
 
It is important to attack the defenses early in order to keep the S-trikes alive. Colossus's level 6 to 7 power doesn't change. However, Menders remain a viable unit. These are the only units that you can use at end of the game.
 
 
Galaxy Life Early Game Overview Guide - Early Game - 1FB3CEE
 
If your last colonies haven't reached their maximum, then hire five workers to get the job done. Otherwise, the rest workers won't be needed unless buildings are recycled.
 
 
Galaxy Life Early Game Overview Guide - Early Game - 136094A
 
There's not much to say, just keep sending Mystery Cubes. Fill your bunkers with Menders.
 
 
Maybe you're ready to pass your knowledge on to the next generation of players. It makes you more of an Academy Mentor than it could!
 
 
Galaxy Life Early Game Overview Guide - Mid Game - DE27D6D
 
All colonies are equal. The type you have should depend on which mineral you lack for Skull Nukes. You can also choose to get purple colonies like Habuoyas or (. The giant trees of) can be used as cover-ups to make it difficult for the enemy to attack your planet.
 
 
Galaxy Life Early Game Overview Guide - Early Game - 8BD4E3B
 
Starbase 9 unlocks the final level for turrets. The level 10-11 Cannon Blast has twice as much range than a level 1 Sniper tower.
 
 
This will enable you to get the most from base layouts.
 
 
Galaxy Life Early Game Overview Guide - Mid Game - 02FE255
 
It's now time to take 1 – and to work hard to gain membership in the top alliances. This has been the driving force behind Galaxy Life and Galaxy Life without alliance wars would be impossible. If you are able to lead your own alliance, then you can recruit the best and learn the social skills, tricks, and strategies of the game. You might even be the ruler of this game!
 
 
Galaxy Life Early Game Overview Guide - Early Game - 195FF12
 
Chips are mainly used to move colonies. However, you can use them now for everything you didn’t use them for before, such as speeding up units and buying premium shops or shields.
 
 
 

Closure

Thank you to all who helped me with certain departments and proofread my guide. I'm glad that i was able to get it out before the beta.
 
 
Please leave any suggestions in the comments.
 
 
Wiki Discord Flash (Flash and Pocket Adventures Flash) – [discord.gg]
 
 
 
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Covenant Imperium (My Competitive Alliance) Discord.
 
 
 
Galaxy Life Early Game Overview Guide - Closure - 4B7237B

 
 

 
 
Here we come to an end for Galaxy Life Early Game Overview Guide hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
 


1 Comment

  1. I understand how important it is to get friends in the game. I click on friends but I can’t figure out how to invite any. I don’t know anyone in the game. Please help! 🙂

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