Dredgers Comprehensive Guide for Crafting – Weapons & Armor

Dredgers Comprehensive Guide for Crafting – Weapons & Armor 1 - steamsplay.com
Dredgers Comprehensive Guide for Crafting – Weapons & Armor 1 - steamsplay.com

Will be a complete guide, so that you can build towards a specific playstyle.
 
 

Difficult to Craft

Bone Armor Set. Requires Hunter/Butcher/Crafting. Will not find in shops or chests.
 
Bone Mask : +1 Health per CON
 
Bone Mail : 200% DEF. renews every 12 seconds.
 
Bone Boot : +4 DEF/DEX/STR/SPD
 
Skull Charm : Lose CHM 1% of level every kill
 
Bone Wand : 200% INT. 50% ENG cost. Enemies killed become living corpses
 
Bone Bow : 90% DEX. 90% Crit. .5s Range Fire CD. Pierce 4 enemies
 
 
 

Armor Head

Crafter
 
Bard Cap : Gain CHM based on level after kill
 
Merchant’s Cap : Prices reduced 20%
 
Miner’s Cap : Light source
 
Pirate Bandana : +50% coin collected
 
Pretty Bow : Double positive and half negative Charisma from items
 
Top Hat : 10 Charisma
 
Trusty Cap : Negate 1 Damage from all sources
 
 
Smithing
 
Crown : +5 followers
 
Face Guard : -2 Crit Attack
 
Horned Helmet : Double Dash DMG
 
Legion Helmet : +1 each stat per follower
 
Metal Helmet : Armor recovers 50% faster
 
 
Enchanting
 
Blood Mask : Berserk on Kill
 
Cultist’s Mask : Inverse CHM
 
Glasses : +2 Crit on range attacks
 
Holy Helmet : +CHM/Light DMG doubled
 
Rune Hat : +1 Max Energy per ENG
 
Wizard’s Hat : Refund 25% energy used
 
 
 

Armor Body

No Armor -20 Charisma
 
HVY= -1 Speed for Defense, countered by Strength and Knight and Dwarf Passive.
 
Rags : -5 Charisma
 
 
Crafter
 
Cloak : 50% Defense. Renews over 4 seconds
 
Leather Coat : 100% Defense. Renews over 4 seconds. +5 Charisma
 
Outlaw’s Hood : 50% Defense. Renews over 8 seconds. 50% of Defense to Dexterity
 
Worn Robe : 100% Defense convert to Charisma
 
 
Smithing
 
Metal Breastplate : HVY 200% Defense. Renews over 4 seconds
 
Metal Chestplate : 200% Defense. Renews over 8 seconds
 
Leader’s Mantle : 100% Defense + Defense of followers. Renews over 8 seconds
 
Smithing 2
 
Heavy Breastplate : HVY 400% Defense. Renews over 8 seconds
 
 
Enchanting
 
Blood Armor : HVY 100% Constitution and 100% Defense. Renews over 8 seconds. Heals regenerate Armor
 
Casting Tunic : 100% Defense convert to Intelligence
 
Fire Cape : 25% Defense and 25% ENG. Renews over 2 seconds. Block Fire DMG
 
Mage Armor : HVY 200% Defense and 200% ENG. Renews over 8 seconds
 
Magus Armor : 100% Defense and 100% ENG. Renews over 8 seconds. 100% Defense to Intelligence
 
 
 

Armor Feet

Items that build into next ->
 
 
Crafter
 
Boot : +5 Defense + 10 Speed
 
-> Strapped Boot : +5 Defense, Speed, and Dexterity
 
–> Gold Belted Boot : +4 Defense, Speed, Dexterity, and Charisma
 
–> Buckled Boot (Smithing) : +5 Defense +10 Dexterity
 
Plated Boot : +10 Defense +5 Speed
 
–>Magma Wader (Enchanting) : +5 SPD. Magma Immune
 
Sandle : +10 Dexterity +5 Speed
 
-> Geta : +15 Dexterity (The one in Smithing gives the same stats, but uses more supplies)
 
Shoe : +15 Speed
 
-> Fancy Shoe : +10 Speed + 5 Charisma
 
–> Royal Slipper : -5 Speed + 20 Charisma
 
Slipper : +20 Intelligence -5 Speed
 
Tabi : +5 Dexterity +10 Speed
 
 
Smithing
 
Buckled Boot : Mentioned Above
 
Golden Boot : +15 Defense +10 Charisma -10 Speed
 
Grieves : +15 Defense
 
Metal Boot : +20 Defense -5 Speed
 
 
 

Melee Weapons

Top Table Crafting Smithing and Smithing 2
 
Bottom Table Enchanter and Potion
 
 
Fist: 50% SPD 50% STR
 
 

WeaponPrimary StatSecondary StatCrit ModifierSwingKnockbackHandAdditional
Axe100% STR50% CON100%01
Battle Hammer200% STR100% DEF100%42
Broad Sword100% STR100%21
Darksteel Axe100% STR50% CON100%01Slow 4s
Darksteel Great Axe200% STR100% CON200%100%02Slow 4s
Darksteel Sword100% STR100%01Slow 4s
Dual Core Sword50% STR50%100%1150% STR Fire
Flaming Axe50% STR25% CON50%100%01Set enemies on fire
Great Axe200% STR100% CON200%100%02
Great Blade200% STR200%100%22
Heavy Mace200% STR100% DEF50%31
Hyper Blade100% STR200%22
Hyper Great Axe100% STR50% CON200%01
Hyper Hammer100% STR50% DEF200%42
Knife50% DEX50%200%01
Mace100% STR50% DEF100%31
Rapier100% STR200%100%01
Scythe25% STR + DEX25% CON + DEF50%200%012* Buffs/Items on kill
Serrated Sword10% STR10%75%11Bleed 25% STR
Shorn Blade20% STR20%75%12Bleed 50% STR
Thorn Rapier45% STR90%100%01Poison 5s
Torch50% STR50%150%11Sets enemy on fire
TriRapier10% STR20%75%11Bleed 25% DEX

 

WeaponPrimary StatSecondary StatCrit ModifierSwingKnockbackHandAdditional
Gem Knife50% DEX25% INT50%200%0150% Incantation Cooldown, +5 CHM
Ghost Blade200% STR200%100%01Killed enemies become ghosts
Golden Blade200% STR200%100%22Light/CHM DMG
Holy Hammer200% STR100% DEF100%42Light/CHM DMG
Holy Sword100% STR100%01Light/CHM DMG
Ice Sword100% STR100%11Stacking Slow
Infusion Knife50% DEX50%200%01Corpse Explode DMG
Leeching Knife25% DEX25%200%01Heal DMG
Leeching Sword50% STR50%100%21Heals DMG

 
 
 

Ranged Weapons

BowPrimaryCritFire CDExtra
Bow100% DEX.5
Quick Shot Bow50% DEX50%.25
Taut Bow150% DEX50%.5
Scoped Bow20% DEX120%.5
Long Shot200% DEX200%1
Darksteel Bow100% DEX.5Slow 4s
Fire Bow75% DEX75%.5Fire DMG
Ice Bow200% DEX200%.5Stacking Slow 5s

 
 
 

Wands and Staves

CD is cooldown of incantations. Cost is energy cost. 50% is better than 150% unless its the INT DMG. Channeling is whether it can be held down or not.
 
Incantations will only do the lesser of ENG or INT. Unless the Cost is 50% so more INT can come through or INT DMG is higher.
 
 

WandINT DMGCDCostExtra
Mundane100%150%
Silver-Tipped150%
Metal200%
Gem50%50%
Cute100%2* Healing
Dark Steel200%150%Slow 4s
Deadly Pale100%20%Health instead of Energy
Fire150%150%Firebomb on cast
Ice400%50%Self slow on cast
Holy100%200%Heal half energy
Poison50%Poisons normal spells
Rose100%200%Spray thorns on cast

 

StaffChannelFire Ability
ArcaneMagic missile
BloodUse health to fire spike equal to 2* CON
FireYSpray fire
FlamingFireball
HealingYHeals
IceYSpray ice cloud
RoseYSpray thorns
StaticYArcs of lightning
VoidYPulls, drains enemy energy, silence

 
 
 

Books and Magic

BookPage 1Page 2Page 3MasterWork
OldEnergy BoltEnergy Light
of DeathImbue CorpseImbue SkeletonDominate
of DefenseBarrierEnchant ArmourShatter Defense
of FlamesFireballFirebombFlame Wave
of HealingCureRegenerateMalpractice
of LightBeamEnergy LightBlinding Flash
of PoisonPoison OrbAcid FangsExplosive RotVile Aura
of StormsWind CannonSparkWind Wade

Electric Damage does damage equal to armor and doubles if wet
 
 
 

Shield and Charms

Crafting
 
Wooden Shield : Block 50% Defense every 2 seconds
 
Studded Shield : Block 50% Defense every second
 
Reinforced Shield : Block 100% Defense every 2 seconds
 
 
Smithing
 
Metal Shield : Block 200% Defense every 4 seconds
 
Reinforced Shield (Metal Version) : Block 300% Defense every 6 seconds
 
Fancy Shield : Block 100% Defense and 50% Charisma every 5 seconds. +10 Charisma
 
 
Smithing 2
 
Tower Shield : Block 400% Defense every 4 seconds. Two Handed.
 
 
Crafting
 
Blood Token : +5 CHM. Heal 25% DMG dealt
 
Poor Charm : +5 CHM
 
 
Smithing
 
Simple Charm : +10 CHM
 
 
Enchanting
 
Charm of Healing : +5 CHM. Double Healing
 
Grape Vine : +5 CHM. Double food gained when eating
 
Green Ward : +5 CHM. Immunity to Poison/Acid
 
Molten Ward : Immunity to Fire
 
Time Keeper’s Watch : +5 CHM. 50% Time effect. 50% Time Cooldown
 
Void Charm : +10 CHM. Gain CHM as hunger drains/ drains hunger
 
Star Charm : +5 CHM. Increase Light Damage by 25%
 
Lunar Charm : +5 CHM Increase Light damage by 60% of Lunar Phase
 
 
 

Herbs and Salves

Dry Haze : CHM by lvl
 
Poppers : CON by lvl and regen
 
Summer Onion : Food gives 100% more hunger
 
Hot Stalks : STR and SPD by lvl
 
Fizshrum : DEF by 2* lvl, but take dmg
 
 
Healing Salve : CON by lvl and regen 2*
 
Burning Salve : STR/SPD/DEF by 2* lvl, but take dmg
 
 
 

Race Guide

RaceAntlerHeadBodyFeetHandFood
Human/xxxxOmni
Dwarf/xxxxOmni
Elf/xxxxOmni
Thimble/xxxxOmni
Inhuman/xxxxOmni
Gloomp/xxxxOmni
Wrought/xxxxNone
Skulltist//xxxNone
Mifman/xxxxNone
Magnite/x/xxNone
Chitterer/xxxxOmni
Fragshin/xxxxOmni
Domple/xxxxVeg
Grobold/xxxxAll
Bogrisen/xxxxNone
Visic/xxxxOmni
Seemujhx/xxxNone
Bld FallenxxxxxCarn
Rnd Tooth/xxxxAll
Leich//xxxAll
Scilit/xx/xCarn
Crabmen////xScavenger
Trunkit//xxxOmni
Sychian//xxxCarn
Quooz/xx/xOmni
Lynp/x/xxVeg
Sandin/xx/xNone
EMPUx/xxxNone
Gardule/x/xx1Veg
Slime//x//All
Slime Girl/xx/xAll

 
 

 
 
Here we come to an end for Dredgers Comprehensive Guide for Crafting – Weapons & Armor hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
 


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