Will be a complete guide, so that you can build towards a specific playstyle.
Difficult to Craft
Bone Armor Set. Requires Hunter/Butcher/Crafting. Will not find in shops or chests.
Bone Mask : +1 Health per CON
Bone Mail : 200% DEF. renews every 12 seconds.
Bone Boot : +4 DEF/DEX/STR/SPD
Skull Charm : Lose CHM 1% of level every kill
Bone Wand : 200% INT. 50% ENG cost. Enemies killed become living corpses
Bone Bow : 90% DEX. 90% Crit. .5s Range Fire CD. Pierce 4 enemies
Armor Head
Crafter
Bard Cap : Gain CHM based on level after kill
Merchant’s Cap : Prices reduced 20%
Miner’s Cap : Light source
Pirate Bandana : +50% coin collected
Pretty Bow : Double positive and half negative Charisma from items
Top Hat : 10 Charisma
Trusty Cap : Negate 1 Damage from all sources
Smithing
Crown : +5 followers
Face Guard : -2 Crit Attack
Horned Helmet : Double Dash DMG
Legion Helmet : +1 each stat per follower
Metal Helmet : Armor recovers 50% faster
Enchanting
Blood Mask : Berserk on Kill
Cultist’s Mask : Inverse CHM
Glasses : +2 Crit on range attacks
Holy Helmet : +CHM/Light DMG doubled
Rune Hat : +1 Max Energy per ENG
Wizard’s Hat : Refund 25% energy used
Armor Body
No Armor -20 Charisma
HVY= -1 Speed for Defense, countered by Strength and Knight and Dwarf Passive.
Rags : -5 Charisma
Crafter
Cloak : 50% Defense. Renews over 4 seconds
Leather Coat : 100% Defense. Renews over 4 seconds. +5 Charisma
Outlaw’s Hood : 50% Defense. Renews over 8 seconds. 50% of Defense to Dexterity
Worn Robe : 100% Defense convert to Charisma
Smithing
Metal Breastplate : HVY 200% Defense. Renews over 4 seconds
Metal Chestplate : 200% Defense. Renews over 8 seconds
Leader’s Mantle : 100% Defense + Defense of followers. Renews over 8 seconds
Smithing 2
Heavy Breastplate : HVY 400% Defense. Renews over 8 seconds
Enchanting
Blood Armor : HVY 100% Constitution and 100% Defense. Renews over 8 seconds. Heals regenerate Armor
Casting Tunic : 100% Defense convert to Intelligence
Fire Cape : 25% Defense and 25% ENG. Renews over 2 seconds. Block Fire DMG
Mage Armor : HVY 200% Defense and 200% ENG. Renews over 8 seconds
Magus Armor : 100% Defense and 100% ENG. Renews over 8 seconds. 100% Defense to Intelligence
Armor Feet
Items that build into next ->
Crafter
Boot : +5 Defense + 10 Speed
-> Strapped Boot : +5 Defense, Speed, and Dexterity
–> Gold Belted Boot : +4 Defense, Speed, Dexterity, and Charisma
–> Buckled Boot (Smithing) : +5 Defense +10 Dexterity
Plated Boot : +10 Defense +5 Speed
–>Magma Wader (Enchanting) : +5 SPD. Magma Immune
Sandle : +10 Dexterity +5 Speed
-> Geta : +15 Dexterity (The one in Smithing gives the same stats, but uses more supplies)
Shoe : +15 Speed
-> Fancy Shoe : +10 Speed + 5 Charisma
–> Royal Slipper : -5 Speed + 20 Charisma
Slipper : +20 Intelligence -5 Speed
Tabi : +5 Dexterity +10 Speed
Smithing
Buckled Boot : Mentioned Above
Golden Boot : +15 Defense +10 Charisma -10 Speed
Grieves : +15 Defense
Metal Boot : +20 Defense -5 Speed
Melee Weapons
Top Table Crafting Smithing and Smithing 2
Bottom Table Enchanter and Potion
Fist: 50% SPD 50% STR
Weapon | Primary Stat | Secondary Stat | Crit Modifier | Swing | Knockback | Hand | Additional |
---|---|---|---|---|---|---|---|
Axe | 100% STR | 50% CON | 100% | 0 | 1 | ||
Battle Hammer | 200% STR | 100% DEF | 100% | 4 | 2 | ||
Broad Sword | 100% STR | 100% | 2 | 1 | |||
Darksteel Axe | 100% STR | 50% CON | 100% | 0 | 1 | Slow 4s | |
Darksteel Great Axe | 200% STR | 100% CON | 200% | 100% | 0 | 2 | Slow 4s |
Darksteel Sword | 100% STR | 100% | 0 | 1 | Slow 4s | ||
Dual Core Sword | 50% STR | 50% | 100% | 1 | 1 | 50% STR Fire | |
Flaming Axe | 50% STR | 25% CON | 50% | 100% | 0 | 1 | Set enemies on fire |
Great Axe | 200% STR | 100% CON | 200% | 100% | 0 | 2 | |
Great Blade | 200% STR | 200% | 100% | 2 | 2 | ||
Heavy Mace | 200% STR | 100% DEF | 50% | 3 | 1 | ||
Hyper Blade | 100% STR | 200% | 2 | 2 | |||
Hyper Great Axe | 100% STR | 50% CON | 200% | 0 | 1 | ||
Hyper Hammer | 100% STR | 50% DEF | 200% | 4 | 2 | ||
Knife | 50% DEX | 50% | 200% | 0 | 1 | ||
Mace | 100% STR | 50% DEF | 100% | 3 | 1 | ||
Rapier | 100% STR | 200% | 100% | 0 | 1 | ||
Scythe | 25% STR + DEX | 25% CON + DEF | 50% | 200% | 0 | 1 | 2* Buffs/Items on kill |
Serrated Sword | 10% STR | 10% | 75% | 1 | 1 | Bleed 25% STR | |
Shorn Blade | 20% STR | 20% | 75% | 1 | 2 | Bleed 50% STR | |
Thorn Rapier | 45% STR | 90% | 100% | 0 | 1 | Poison 5s | |
Torch | 50% STR | 50% | 150% | 1 | 1 | Sets enemy on fire | |
TriRapier | 10% STR | 20% | 75% | 1 | 1 | Bleed 25% DEX |
Weapon | Primary Stat | Secondary Stat | Crit Modifier | Swing | Knockback | Hand | Additional |
---|---|---|---|---|---|---|---|
Gem Knife | 50% DEX | 25% INT | 50% | 200% | 0 | 1 | 50% Incantation Cooldown, +5 CHM |
Ghost Blade | 200% STR | 200% | 100% | 0 | 1 | Killed enemies become ghosts | |
Golden Blade | 200% STR | 200% | 100% | 2 | 2 | Light/CHM DMG | |
Holy Hammer | 200% STR | 100% DEF | 100% | 4 | 2 | Light/CHM DMG | |
Holy Sword | 100% STR | 100% | 0 | 1 | Light/CHM DMG | ||
Ice Sword | 100% STR | 100% | 1 | 1 | Stacking Slow | ||
Infusion Knife | 50% DEX | 50% | 200% | 0 | 1 | Corpse Explode DMG | |
Leeching Knife | 25% DEX | 25% | 200% | 0 | 1 | Heal DMG | |
Leeching Sword | 50% STR | 50% | 100% | 2 | 1 | Heals DMG | |
Ranged Weapons
Bow | Primary | Crit | Fire CD | Extra |
---|---|---|---|---|
Bow | 100% DEX | .5 | ||
Quick Shot Bow | 50% DEX | 50% | .25 | |
Taut Bow | 150% DEX | 50% | .5 | |
Scoped Bow | 20% DEX | 120% | .5 | |
Long Shot | 200% DEX | 200% | 1 | |
Darksteel Bow | 100% DEX | .5 | Slow 4s | |
Fire Bow | 75% DEX | 75% | .5 | Fire DMG |
Ice Bow | 200% DEX | 200% | .5 | Stacking Slow 5s |
Wands and Staves
CD is cooldown of incantations. Cost is energy cost. 50% is better than 150% unless its the INT DMG. Channeling is whether it can be held down or not.
Incantations will only do the lesser of ENG or INT. Unless the Cost is 50% so more INT can come through or INT DMG is higher.
Wand | INT DMG | CD | Cost | Extra |
---|---|---|---|---|
Mundane | 100% | 150% | ||
Silver-Tipped | 150% | |||
Metal | 200% | |||
Gem | 50% | 50% | ||
Cute | 100% | 2* Healing | ||
Dark Steel | 200% | 150% | Slow 4s | |
Deadly Pale | 100% | 20% | Health instead of Energy | |
Fire | 150% | 150% | Firebomb on cast | |
Ice | 400% | 50% | Self slow on cast | |
Holy | 100% | 200% | Heal half energy | |
Poison | 50% | Poisons normal spells | ||
Rose | 100% | 200% | Spray thorns on cast |
Staff | Channel | Fire Ability |
---|---|---|
Arcane | Magic missile | |
Blood | Use health to fire spike equal to 2* CON | |
Fire | Y | Spray fire |
Flaming | Fireball | |
Healing | Y | Heals |
Ice | Y | Spray ice cloud |
Rose | Y | Spray thorns |
Static | Y | Arcs of lightning |
Void | Y | Pulls, drains enemy energy, silence |
Books and Magic
Book | Page 1 | Page 2 | Page 3 | MasterWork |
---|---|---|---|---|
Old | Energy Bolt | Energy Light | ||
of Death | Imbue Corpse | Imbue Skeleton | Dominate | |
of Defense | Barrier | Enchant Armour | Shatter Defense | |
of Flames | Fireball | Firebomb | Flame Wave | |
of Healing | Cure | Regenerate | Malpractice | |
of Light | Beam | Energy Light | Blinding Flash | |
of Poison | Poison Orb | Acid Fangs | Explosive Rot | Vile Aura |
of Storms | Wind Cannon | Spark | Wind Wade |
Electric Damage does damage equal to armor and doubles if wet
Shield and Charms
Crafting
Wooden Shield : Block 50% Defense every 2 seconds
Studded Shield : Block 50% Defense every second
Reinforced Shield : Block 100% Defense every 2 seconds
Smithing
Metal Shield : Block 200% Defense every 4 seconds
Reinforced Shield (Metal Version) : Block 300% Defense every 6 seconds
Fancy Shield : Block 100% Defense and 50% Charisma every 5 seconds. +10 Charisma
Smithing 2
Tower Shield : Block 400% Defense every 4 seconds. Two Handed.
Crafting
Blood Token : +5 CHM. Heal 25% DMG dealt
Poor Charm : +5 CHM
Smithing
Simple Charm : +10 CHM
Enchanting
Charm of Healing : +5 CHM. Double Healing
Grape Vine : +5 CHM. Double food gained when eating
Green Ward : +5 CHM. Immunity to Poison/Acid
Molten Ward : Immunity to Fire
Time Keeper’s Watch : +5 CHM. 50% Time effect. 50% Time Cooldown
Void Charm : +10 CHM. Gain CHM as hunger drains/ drains hunger
Star Charm : +5 CHM. Increase Light Damage by 25%
Lunar Charm : +5 CHM Increase Light damage by 60% of Lunar Phase
Herbs and Salves
Dry Haze : CHM by lvl
Poppers : CON by lvl and regen
Summer Onion : Food gives 100% more hunger
Hot Stalks : STR and SPD by lvl
Fizshrum : DEF by 2* lvl, but take dmg
Healing Salve : CON by lvl and regen 2*
Burning Salve : STR/SPD/DEF by 2* lvl, but take dmg
Race Guide
Race | Antler | Head | Body | Feet | Hand | Food |
---|---|---|---|---|---|---|
Human | / | x | x | x | x | Omni |
Dwarf | / | x | x | x | x | Omni |
Elf | / | x | x | x | x | Omni |
Thimble | / | x | x | x | x | Omni |
Inhuman | / | x | x | x | x | Omni |
Gloomp | / | x | x | x | x | Omni |
Wrought | / | x | x | x | x | None |
Skulltist | / | / | x | x | x | None |
Mifman | / | x | x | x | x | None |
Magnite | / | x | / | x | x | None |
Chitterer | / | x | x | x | x | Omni |
Fragshin | / | x | x | x | x | Omni |
Domple | / | x | x | x | x | Veg |
Grobold | / | x | x | x | x | All |
Bogrisen | / | x | x | x | x | None |
Visic | / | x | x | x | x | Omni |
Seemujh | x | / | x | x | x | None |
Bld Fallen | x | x | x | x | x | Carn |
Rnd Tooth | / | x | x | x | x | All |
Leich | / | / | x | x | x | All |
Scilit | / | x | x | / | x | Carn |
Crabmen | / | / | / | / | x | Scavenger |
Trunkit | / | / | x | x | x | Omni |
Sychian | / | / | x | x | x | Carn |
Quooz | / | x | x | / | x | Omni |
Lynp | / | x | / | x | x | Veg |
Sandin | / | x | x | / | x | None |
EMPU | x | / | x | x | x | None |
Gardule | / | x | / | x | x1 | Veg |
Slime | / | / | x | / | / | All |
Slime Girl | / | x | x | / | x | All |
Here we come to an end for Dredgers Comprehensive Guide for Crafting – Weapons & Armor hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
- Check All Dredgers Posts List
Leave a Reply