Dredgers Comprehensive Guide for Crafting – Weapons & Armor

Dredgers Comprehensive Guide for Crafting – Weapons & Armor 1 - steamsplay.com
Dredgers Comprehensive Guide for Crafting – Weapons & Armor 1 - steamsplay.com

Will be a complete guide, so that you can build towards a specific playstyle.
 
 

Difficult to Craft

Bone Armor Set. Requires Hunter/Butcher/Crafting. Will not find in shops or chests.
 
Bone Mask : +1 Health per CON
 
Bone Mail : 200% DEF. renews every 12 seconds.
 
Bone Boot : +4 DEF/DEX/STR/SPD
 
Skull Charm : Lose CHM 1% of level every kill
 
Bone Wand : 200% INT. 50% ENG cost. Enemies killed become living corpses
 
Bone Bow : 90% DEX. 90% Crit. .5s Range Fire CD. Pierce 4 enemies
 
 
 

Armor Head

Crafter
 
Bard Cap : Gain CHM based on level after kill
 
Merchant’s Cap : Prices reduced 20%
 
Miner’s Cap : Light source
 
Pirate Bandana : +50% coin collected
 
Pretty Bow : Double positive and half negative Charisma from items
 
Top Hat : 10 Charisma
 
Trusty Cap : Negate 1 Damage from all sources
 
 
Smithing
 
Crown : +5 followers
 
Face Guard : -2 Crit Attack
 
Horned Helmet : Double Dash DMG
 
Legion Helmet : +1 each stat per follower
 
Metal Helmet : Armor recovers 50% faster
 
 
Enchanting
 
Blood Mask : Berserk on Kill
 
Cultist’s Mask : Inverse CHM
 
Glasses : +2 Crit on range attacks
 
Holy Helmet : +CHM/Light DMG doubled
 
Rune Hat : +1 Max Energy per ENG
 
Wizard’s Hat : Refund 25% energy used
 
 
 

Armor Body

No Armor -20 Charisma
 
HVY= -1 Speed for Defense, countered by Strength and Knight and Dwarf Passive.
 
Rags : -5 Charisma
 
 
Crafter
 
Cloak : 50% Defense. Renews over 4 seconds
 
Leather Coat : 100% Defense. Renews over 4 seconds. +5 Charisma
 
Outlaw’s Hood : 50% Defense. Renews over 8 seconds. 50% of Defense to Dexterity
 
Worn Robe : 100% Defense convert to Charisma
 
 
Smithing
 
Metal Breastplate : HVY 200% Defense. Renews over 4 seconds
 
Metal Chestplate : 200% Defense. Renews over 8 seconds
 
Leader’s Mantle : 100% Defense + Defense of followers. Renews over 8 seconds
 
Smithing 2
 
Heavy Breastplate : HVY 400% Defense. Renews over 8 seconds
 
 
Enchanting
 
Blood Armor : HVY 100% Constitution and 100% Defense. Renews over 8 seconds. Heals regenerate Armor
 
Casting Tunic : 100% Defense convert to Intelligence
 
Fire Cape : 25% Defense and 25% ENG. Renews over 2 seconds. Block Fire DMG
 
Mage Armor : HVY 200% Defense and 200% ENG. Renews over 8 seconds
 
Magus Armor : 100% Defense and 100% ENG. Renews over 8 seconds. 100% Defense to Intelligence
 
 
 

Armor Feet

Items that build into next ->
 
 
Crafter
 
Boot : +5 Defense + 10 Speed
 
-> Strapped Boot : +5 Defense, Speed, and Dexterity
 
–> Gold Belted Boot : +4 Defense, Speed, Dexterity, and Charisma
 
–> Buckled Boot (Smithing) : +5 Defense +10 Dexterity
 
Plated Boot : +10 Defense +5 Speed
 
–>Magma Wader (Enchanting) : +5 SPD. Magma Immune
 
Sandle : +10 Dexterity +5 Speed
 
-> Geta : +15 Dexterity (The one in Smithing gives the same stats, but uses more supplies)
 
Shoe : +15 Speed
 
-> Fancy Shoe : +10 Speed + 5 Charisma
 
–> Royal Slipper : -5 Speed + 20 Charisma
 
Slipper : +20 Intelligence -5 Speed
 
Tabi : +5 Dexterity +10 Speed
 
 
Smithing
 
Buckled Boot : Mentioned Above
 
Golden Boot : +15 Defense +10 Charisma -10 Speed
 
Grieves : +15 Defense
 
Metal Boot : +20 Defense -5 Speed
 
 
 

Melee Weapons

Top Table Crafting Smithing and Smithing 2
 
Bottom Table Enchanter and Potion
 
 
Fist: 50% SPD 50% STR
 
 

Weapon Primary Stat Secondary Stat Crit Modifier Swing Knockback Hand Additional
Axe 100% STR 50% CON 100% 0 1
Battle Hammer 200% STR 100% DEF 100% 4 2
Broad Sword 100% STR 100% 2 1
Darksteel Axe 100% STR 50% CON 100% 0 1 Slow 4s
Darksteel Great Axe 200% STR 100% CON 200% 100% 0 2 Slow 4s
Darksteel Sword 100% STR 100% 0 1 Slow 4s
Dual Core Sword 50% STR 50% 100% 1 1 50% STR Fire
Flaming Axe 50% STR 25% CON 50% 100% 0 1 Set enemies on fire
Great Axe 200% STR 100% CON 200% 100% 0 2
Great Blade 200% STR 200% 100% 2 2
Heavy Mace 200% STR 100% DEF 50% 3 1
Hyper Blade 100% STR 200% 2 2
Hyper Great Axe 100% STR 50% CON 200% 0 1
Hyper Hammer 100% STR 50% DEF 200% 4 2
Knife 50% DEX 50% 200% 0 1
Mace 100% STR 50% DEF 100% 3 1
Rapier 100% STR 200% 100% 0 1
Scythe 25% STR + DEX 25% CON + DEF 50% 200% 0 1 2* Buffs/Items on kill
Serrated Sword 10% STR 10% 75% 1 1 Bleed 25% STR
Shorn Blade 20% STR 20% 75% 1 2 Bleed 50% STR
Thorn Rapier 45% STR 90% 100% 0 1 Poison 5s
Torch 50% STR 50% 150% 1 1 Sets enemy on fire
TriRapier 10% STR 20% 75% 1 1 Bleed 25% DEX

 

Weapon Primary Stat Secondary Stat Crit Modifier Swing Knockback Hand Additional
Gem Knife 50% DEX 25% INT 50% 200% 0 1 50% Incantation Cooldown, +5 CHM
Ghost Blade 200% STR 200% 100% 0 1 Killed enemies become ghosts
Golden Blade 200% STR 200% 100% 2 2 Light/CHM DMG
Holy Hammer 200% STR 100% DEF 100% 4 2 Light/CHM DMG
Holy Sword 100% STR 100% 0 1 Light/CHM DMG
Ice Sword 100% STR 100% 1 1 Stacking Slow
Infusion Knife 50% DEX 50% 200% 0 1 Corpse Explode DMG
Leeching Knife 25% DEX 25% 200% 0 1 Heal DMG
Leeching Sword 50% STR 50% 100% 2 1 Heals DMG

 
 
 

Ranged Weapons

Bow Primary Crit Fire CD Extra
Bow 100% DEX .5
Quick Shot Bow 50% DEX 50% .25
Taut Bow 150% DEX 50% .5
Scoped Bow 20% DEX 120% .5
Long Shot 200% DEX 200% 1
Darksteel Bow 100% DEX .5 Slow 4s
Fire Bow 75% DEX 75% .5 Fire DMG
Ice Bow 200% DEX 200% .5 Stacking Slow 5s

 
 
 

Wands and Staves

CD is cooldown of incantations. Cost is energy cost. 50% is better than 150% unless its the INT DMG. Channeling is whether it can be held down or not.
 
Incantations will only do the lesser of ENG or INT. Unless the Cost is 50% so more INT can come through or INT DMG is higher.
 
 

Wand INT DMG CD Cost Extra
Mundane 100% 150%
Silver-Tipped 150%
Metal 200%
Gem 50% 50%
Cute 100% 2* Healing
Dark Steel 200% 150% Slow 4s
Deadly Pale 100% 20% Health instead of Energy
Fire 150% 150% Firebomb on cast
Ice 400% 50% Self slow on cast
Holy 100% 200% Heal half energy
Poison 50% Poisons normal spells
Rose 100% 200% Spray thorns on cast

 

Staff Channel Fire Ability
Arcane Magic missile
Blood Use health to fire spike equal to 2* CON
Fire Y Spray fire
Flaming Fireball
Healing Y Heals
Ice Y Spray ice cloud
Rose Y Spray thorns
Static Y Arcs of lightning
Void Y Pulls, drains enemy energy, silence

 
 
 

Books and Magic

Book Page 1 Page 2 Page 3 MasterWork
Old Energy Bolt Energy Light
of Death Imbue Corpse Imbue Skeleton Dominate
of Defense Barrier Enchant Armour Shatter Defense
of Flames Fireball Firebomb Flame Wave
of Healing Cure Regenerate Malpractice
of Light Beam Energy Light Blinding Flash
of Poison Poison Orb Acid Fangs Explosive Rot Vile Aura
of Storms Wind Cannon Spark Wind Wade

Electric Damage does damage equal to armor and doubles if wet
 
 
 

Shield and Charms

Crafting
 
Wooden Shield : Block 50% Defense every 2 seconds
 
Studded Shield : Block 50% Defense every second
 
Reinforced Shield : Block 100% Defense every 2 seconds
 
 
Smithing
 
Metal Shield : Block 200% Defense every 4 seconds
 
Reinforced Shield (Metal Version) : Block 300% Defense every 6 seconds
 
Fancy Shield : Block 100% Defense and 50% Charisma every 5 seconds. +10 Charisma
 
 
Smithing 2
 
Tower Shield : Block 400% Defense every 4 seconds. Two Handed.
 
 
Crafting
 
Blood Token : +5 CHM. Heal 25% DMG dealt
 
Poor Charm : +5 CHM
 
 
Smithing
 
Simple Charm : +10 CHM
 
 
Enchanting
 
Charm of Healing : +5 CHM. Double Healing
 
Grape Vine : +5 CHM. Double food gained when eating
 
Green Ward : +5 CHM. Immunity to Poison/Acid
 
Molten Ward : Immunity to Fire
 
Time Keeper’s Watch : +5 CHM. 50% Time effect. 50% Time Cooldown
 
Void Charm : +10 CHM. Gain CHM as hunger drains/ drains hunger
 
Star Charm : +5 CHM. Increase Light Damage by 25%
 
Lunar Charm : +5 CHM Increase Light damage by 60% of Lunar Phase
 
 
 

Herbs and Salves

Dry Haze : CHM by lvl
 
Poppers : CON by lvl and regen
 
Summer Onion : Food gives 100% more hunger
 
Hot Stalks : STR and SPD by lvl
 
Fizshrum : DEF by 2* lvl, but take dmg
 
 
Healing Salve : CON by lvl and regen 2*
 
Burning Salve : STR/SPD/DEF by 2* lvl, but take dmg
 
 
 

Race Guide

Race Antler Head Body Feet Hand Food
Human / x x x x Omni
Dwarf / x x x x Omni
Elf / x x x x Omni
Thimble / x x x x Omni
Inhuman / x x x x Omni
Gloomp / x x x x Omni
Wrought / x x x x None
Skulltist / / x x x None
Mifman / x x x x None
Magnite / x / x x None
Chitterer / x x x x Omni
Fragshin / x x x x Omni
Domple / x x x x Veg
Grobold / x x x x All
Bogrisen / x x x x None
Visic / x x x x Omni
Seemujh x / x x x None
Bld Fallen x x x x x Carn
Rnd Tooth / x x x x All
Leich / / x x x All
Scilit / x x / x Carn
Crabmen / / / / x Scavenger
Trunkit / / x x x Omni
Sychian / / x x x Carn
Quooz / x x / x Omni
Lynp / x / x x Veg
Sandin / x x / x None
EMPU x / x x x None
Gardule / x / x x1 Veg
Slime / / x / / All
Slime Girl / x x / x All

 
 

 
 
Here we come to an end for Dredgers Comprehensive Guide for Crafting – Weapons & Armor hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
 


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