Complete survival edition covering almost everything a survivor terraforming a planet would need.
Work In Progress (WIP) due to large content, updated frequently
Updated to game version 0.4.007 (1st April)
Planning to add / work on
Still to work on:
– Decor/Furniture and Base pages
– Production buildings page
– Equippable page
– Crafted Item details
– Plant Orema and Plant Volnus
– Tree Spreader T2 + T3 info
– Fusion Cell info
– “–Finding Resource” pages in general
– Add 2nd Iridium Cave pictures and details
– Add Uranium and Osmium / Ice Caves pictures and details
Plan to add:
– ROCKETS section: details for each type of rocket
– STAGES section: Picture and what Terraforming score each unlocks at
– Spawn Map + Major Resource Map
– Fusion Generator locations + effect
– Alternate Terraforming measurements ie 175 KTI = 175 000 TI
BUILDINGS (WIP)
–Base (WIP)
–Crafting
(Pod) Craft Station
Unlocks: At start
Resources to build (Indoors): Built at start
Stats:
Energy: -0 kW /h
Contains basic recipes when starting.
Craft Station T2
Unlocks: At start
Resources to build (Indoors only): Iron and Silicon
Stats:
Energy: -0.5 kW /h
Contains the same recipes as the Pod Craft Station and more as you unlock them terraforming.
Advanced Craft Station
Unlocks: 7th TERRAFORMING score @ 175 KTI
Resources to build (Indoors only): 3x Aluminium, 2x Titanium, 2x Magnesium and 2x Silicon
Stats:
Energy: -12.5 kW /h
Contains T4 and higher recipes plus much more advanced items. Does not replace Craft Station T2 since it doesn’t contain the same recipes.
Launch Platform
Unlocks: 8th TERRAFORMING score @ 345 KTI
Resources to build (Outdoors): 3x Super Alloy, 3x Titanium and 3x Iron
Stats:
Energy: -55 kW /h
Used to build and launch ROCKETS.
Biodome
Unlocks: 6th HEAT terraforming @ 100 nK
Resources to build (Outdoors): Seed Lirma, 2x Titanium, 2x Cobalt, Aluminium, 3x Super Alloy
Stats:
Energy: -37 kW /h
Oxygen: 135 ppq /s
Craft biological items used mainly in biomass related items.
DNA Manipulator
Unlocks: 14th TERRAFORMING score @ 700 MTI
Resources to build (Indoor only): Super Alloy, Bioplastic Nugget, Explosive Powder and Pulsar Quartz
Stats:
Energy: -117.5 kW /h
Craft the TREE SEEDS to use in the Tree Spreader buildings.
–Production (WIP)
–Power Generation
Generates power for all your buildings
Wind Turbine
Unlocks: At start
Resources to build (Outdoors): Iron
Stats:
Energy: 1.2 kW /h
Solar Panel
Unlocks: 2nd TERRAFORMING score @ 1 KTI
Resources to build (Outdoors): Iron, 2x Cobalt and Silicon
Stats:
Energy: 6.5 kW /h
Solar Panel T2
Unlocks: 4th TERRAFORMING score @ 17.5 KTI
Resources to build (Outdoors): Iron, Magnesium, Silicon, 2x Cobalt and Aluminium
Stats:
Energy: 19.5 kW /h
Nuclear Reactor
Unlocks: 7th PRESSURE Terraforming @ 6 µPa
Resources to build (Outdoors): 3x Super Alloy, 2x Water Bottles and Uranium Rod
Stats:
Energy: 86.5 kW /h
Nuclear Reactor T2
Unlocks: 9th PRESSURE Terraforming @ 1.5 mPa
Resources to build (Outdoors): 3x Water Bottles, Super Alloy, 3x Uranium Rod and Explosive Powder
Stats:
Energy: 331.5 kW /h
Fusion Reactor
Unlocks: Final HEAT Terraforming @ 750 µK
Resources to build (Indoors / Outdoors): 5x Pulsar Quartz and 4x Super Alloy
Stats:
Energy: 1835 kW /h
–Oxygen Terraforming
Increases Oxygen as its primary function
Vegetube
Unlocks: At start
Resources to build (Indoor Only): Iron, Ice and Magnesium
Stats:
Oxygen 0.15 ppq /s
Energy -0.35 kW /h
Vegetube T2
Unlocks: 1st HEAT Terraforming @ 500 pK
Resources to build (Indoor Only): Iron, 2x Ice, Magnesium and Silicon
Stats:
Oxygen 1.2 ppq /s
Energy -1.25 kW /h
Vegetube T3
Unlocks: 5th OXYGEN Terraforming @ 30 ppt
Resources to build (Outdoors): Water Bottle, 2x Silicon, Magnesium and Aluminum
Stats:
Oxygen 13 ppq /s
Energy -7.25 kW /h
–Heat Terraforming
Increases Heat as its primary function
Heater
Unlocks: At start
Resources to build (Indoor Only): Iridium, Iron and Silicon
Stats:
Heat: 0.3 pK /s
Energy: -1.0 kW /h
Heater T2
Unlocks: 2nd OXYGEN Terraforming @ 1.85 ppt
Resources to build (Indoor Only): 2x Iridium, Silicon, Titanium, Iron and Aluminium
Stats:
Heat: 4.5 pK /s
Energy: -3.5 kW /h
Heater T3
Unlocks: 6th OXYGEN Terraforming @ 80 ppt
Resources to build (Indoor Only): Silicon, Titanium, Aluminium and Iridium Rod
Stats:
Heat: 28.5 pK /s
Energy: -17.5 kW /h
Pressure: 0.6 nPa /s
Heater T4
Unlocks: 9th (2nd last) OXYGEN Terraforming @ 83 ppb
Resources to build (Outdoors): 3x Super Alloy, 2x Iridium Rod and Explosive Powder
Stats:
Heat: 538 pK/s
Energy: -51.5 kW /h
Pressure: 35.5 nPa /s
–Pressure Terraforming
Increases Pressure as its primary function
Drill
Unlocks: At start
Resources to build (Outdoors): Titanium and Iron
Stats:
Pressure: 0.2 nPa /s
Energy: -0.5 kW /h
Drill T2
Unlocks: 3rd PRESSURE Terraforming @ 1.20 µPa
Resources to build (Outdoors): Iron and 2x Titanium
Stats:
Pressure: 1.5 nPa /s
Energy: -5.0 kW /h
Heat: 0.1 pK /s
Drill T3
Unlocks: 5th HEAT Terraforming @ 21 nK
Resources to build (Outdoors): 2x Iron, 2x Titanium and 2x Aluminium
Stats:
Pressure: 17 nPa /s
Energy: -8.5 kW /h
Heat: 0.25 pK /s
Drill T4
Unlocks: 10th (2nd last) HEAT Terraforming @ 41 µK
Resources to build (Outdoors): 6x Super Alloy and 3x Osmium
Stats:
Pressure: 459 nPa /s
Energy: -45.5 kW /h
Heat: 25 pK /s
–Biomass Terraforming
Increases Biomass as its primary function
Algae Generator
Unlocks: 8th HEAT terraforming @ 2.00 µK
Resources to build (Outdoors on Water): Bioplastic Nugget, Eggplant, Water Bottle. Magnesium and Super Alloy
Stats:
Biomass: 0.6 g /s
Energy: -13 kW /h
Oxygen: 127 ppq /s
Produces ALGAE resource
Algae Generator T2
Unlocks: 2nd BIOMASS terraforming @ 25 kg
Resources to build (Outdoors on Water): 2x Bioplastic Nugget, Fertilizer, Water Bottle. Magnesium and 2x Super Alloy
Stats:
Biomass: 17 g /s
Energy: -27 kW /h
Oxygen: 350 ppq /s
Produces ALGAE resource
Grass Spreader
Unlocks: 7th OXYGEN terraforming @ 150 ppt
Resources to build (Outdoors): 2x Water Bottle, Magnesium, Aluminium and Seed Lirma
Stats:
Biomass: 0.15 g /s
Energy: -13.8 kW /h
Oxygen: 108 ppq /s
Flower Spreader
Unlocks: 10th (3rd last) PRESSURE terraforming @ 2.50 mPa
Resources to build (Outdoors): 3x Water Bottle, Super Alloy, Magnesium and Fertilizer
Stats:
Biomass: 7.2 g /s
Energy: -28.8 kW /h
Oxygen: 181 ppq /s
Requires a SEED or PLANT for the Oxygen stat to be in effect. The SEED’s / PLANT’s Oxygen Multiplier affects the Oxygen output.
Flower Spreader T2
Unlocks: 4th BIOMASS terraforming @ 500 kg
Resources to build (Outdoors): 2x Water Bottle, 2x Super Alloy and 2x Fertilizer
Stats:
Biomass: 33.5 g /s
Energy: -38.8 kW /h
Oxygen: 325 ppq /s
Requires a SEED or PLANT for the Oxygen stat to be in effect. The SEED’s / PLANT’s Oxygen Multiplier affects the Oxygen output.
Tree Spreader
Unlocks: Last BIOMASS terraforming @ 65 t
Resources to build (Outdoors on Water): Super Alloy, Bacteria Sample, Fertilizer, Tree Bark and Bioplastic Nugget
Stats:
Biomass: 85 g /s
Energy: -31 kW /h
Oxygen: 85 ppt /s
Requires a TREE SEED for the Oxygen stat to be in effect. The TREE SEED’s Oxygen Multiplier affects the Oxygen output.
Tree Spreader T2
IN PROGRESS
Tree Spreader T3
IN PROGRESS
–Furniture (WIP)
—-Furniture: Information Screens (WIP)
ITEMS / EQUIPMENT (WIP)
–Water and Food
Water Bottle
Unlocks: At start
Resources to build (Pod Craft Station / Craft Station T2): Ice
Fully refills Hydration
Also found in chests
Water Filter
Unlocks: 15th (3rd last) TERRAFORMING score @ 1 GTI
Resources to build (Adv Craft Station): Aluminium, 2x Bioplastic Nugget, Silicon, Fabric and Water Bottle
(Equipment Slot required) Allows you to drink from pools of water
–Food–
Space Food
– Recovers 40 Health
Can ONLY be found in storage chests
—Following grown by planting their Seeds in Food Growers only—
Eggplant
– Recovers 25 health
Food and Biolab crafting ingredient
Mushroom
– Recovers 35 Health
Food and Biolab crafting ingredient
Squash
– Recovers 40 Health
Food and Biolab crafting ingredient
Beans
– Recovers 60 Health
Purely for food
–Oxygen
Oxygen Capsule
Unlocks: At start
Resources to build (Pod Craft Station / Craft Station T2): 2x Cobalt
Fully refills Oxygen
Also rarely found in chests
Oxygen Tank
Unlocks: At start
Resources to build (Pod Craft Station / Craft Station T2): 2x Cobalt, Iron and Magnesium
(Equipment Slot required) Adds +45 to Oxygen Capacity (almost 1.5x base capacity)
Oxygen Tank T2
Unlocks: 1st PRESSURE terraforming @ 70 nPa
Resources to build (Craft Station T2): Oxygen Tank, Silicon, Cobalt, Titanium and 2x Magnesium
(Equipment Slot required) Adds +100 to Oxygen Capacity (2x base capacity)
Oxygen Tank T3
Unlocks: 3rd OXYGEN terraforming @ 5 ppt
Resources to build (Craft Station T2): Oxygen Tank T2, Iron, Titanium, Silicon, Magnesium and Aluminium
(Equipment Slot required) Adds +180 to Oxygen Capacity (2.8x base capacity)
Oxygen Tank T4
Unlocks: Already in Advanced Craft Station
Resources to build (Advanced Craft Station): Oxygen Tank T3, 3x Super Alloy and Cobalt
(Equipment Slot required) Adds +270 to Oxygen Capacity (3.7x base capacity)
–Equippable (WIP)
Backpack
Unlocks: At start
Resources to build (Pod Craft Station / Craft Station T2): 2x Iron
(Equipment Slot required) +4 inventory spots (adds 1 row)
Total: 16 inventory spots (4 rows)
Backpack T2
Unlocks: 1st TERRAFORMING score @ 300 TI
Resources to build (Craft Station T2): Backpack, Iron, Silicon and Titanium
(Equipment Slot required) +4 inventory spots (adds 1 row)
Total: 20 inventory spots (5 rows).
Backpack T3
Unlocks: 3rd TERRAFORMING score @ 2.50 KTI
Resources to build (Craft Station T2): Backpack T2, 2x Aluminium, Titanium and Silicon
(Equipment Slot required) +4 inventory spots (adds 1 row)
Total: 24 inventory spots (6 rows).
Backpack T4
Unlocks: Already in Advanced Craft Station
Resources to build (Advanced Craft Station): Backpack T3, 3x Super Alloy and Titanium
(Equipment Slot required) +4 inventory spots (adds 1 row)
Total: 28 inventory spots (7 rows).
Backpack T5
Unlocks: 10th TERRAFORMING score @ 5 MTI
Resources to build (Advanced Craft Station): Backpack T4, 3x Super Alloy and Titanium
(Equipment Slot required) +7 inventory spots (adds 1 column)
Total: 35 inventory spots (7 rows + 1 column).
Agility Boots
Unlocks: Decoded Blueprint Chip
Resources to build (Craft Station T2): 2x Aluminium and 2x Fabric
(Equipment Slot required) +15% Movement Speed
Agility Boots T2
Unlocks: Decoded Blueprint Chip
Resources to build (Craft Station T2): Agility Boots, 2x Super Alloy and 2x Fabric
(Equipment Slot required) +30% Movement Speed
Agility Boots T3
Unlocks: Decoded Blueprint Chip
Resources to build (Craft Station T2): Agility Boots T2, 2x Super Alloy and Explosive Powder
(Equipment Slot required) +45% Movement Speed
Exoskeleton
Unlocks:
Resources to build (Craft Station T2): Titanium, Silicon and Magnesium
(Equipment Slot required) +4 equipment slots (adds 1 row)
Total: 8 equipment slots (2 rows).
Exoskeleton T2
Unlocks: 4th HEAT terraforming @ 10 nK
Resources to build (Craft Station T2): Exoskeleton, Titanium, Silicon, 2x Magnesium and Aluminium
(Equipment Slot required) +4 equipment slots (adds 1 row)
Total: 12 equipment slots (3 rows).
Jetpack
Unlocks:
Resources to build (Advanced Craft Station): 2x Rocket Engine and Titanium
(Equipment Slot required)
Jetpack T2
Unlocks: Decoded Blueprint Chip
Resources to build (Advanced Craft Station): Jetpack, Super Alloy, Sulfur, Osmium and Aluminium
(Equipment Slot required)
Jetpack T3
Unlocks: Decoded Blueprint Chip
Resources to build (Advanced Craft Station): Jetpack T2, Super Alloy, 2x Osmium and 2x Explosive Powder
(Equipment Slot required)
—-Equippable: Microchips
Construction
Unlocks: At start
Resources to build (Pod Craft Station / Craft Station T2): 2x Silicon and 2x Magnesium
(Equipment Slot required) Allows you to build buildings and structures.
Deconstruction
Unlocks: At start
Resources to build (Pod Craft Station / Craft Station T2): Silicon and Magnesium
(Equipment Slot required) Breaks down buildings and structures returning 100% of their resources needed to build them. Also required to explore further into wrecks.
Torch
Unlocks: At start
Resources to build (Pod Craft Station / Craft Station T2): Silicon and 2x Magnesium
(Equipment Slot required) Create a source of light required to explore wrecks and limited help exploring at night.
Compass
Unlocks: Decoded Blueprint Chip
Resources to build (Craft Station T2): Silicon, Magnesium and 2x Aluminium
(Equipment Slot required) Adds a directional display at the top of the screen showing which direction you are facing.
Also required for Screens – Mapping and GPS ROCKET.
Mining Speed
Unlocks: Decoded Blueprint Chip
Resources to build (Craft Station T2): Magnesium, Silicon and Aluminium
(Equipment Slot required) -10% mining ore time.
Mining Speed T2
Unlocks: Decoded Blueprint Chip
Resources to build (Craft Station T2): Microchip – Mining Speed, Silicon and Super Alloy
(Equipment Slot required) -20% mining ore time.
Mining Speed T3
Unlocks: Decoded Blueprint Chip
Resources to build (Craft Station T2): Microchip – Mining Speed T2, Silicon, Aluminium and Super Alloy
(Equipment Slot required) -30% mining ore time.
Mining Speed T4
Unlocks: Decoded Blueprint Chip
Resources to build (Craft Station T2): Microchip – Mining Speed T3, Silicon, Osmium and Super Alloy
(Equipment Slot required) -40% mining ore time.
–Seeds + Plants (WIP)
Seeds can be found in chests (Golden Seed found in the hidden Gold Chests)
Oxygen Multiplier
Lirma Seed
No bonus
Shanga Seed
150% Oxygen Multiplier
Pestera Seed
200% Oxygen Multiplier
Nulna Seed
300% Oxygen Multiplier
Tuska Seed
400% Oxygen Multiplier
Golden Seed
600% Oxygen Multiplier (Found in hidden Gold Chests)
Food / Biolab Ingredient (grown in Food Growers)
Eggplant Seed
Mushroom Seed
Squash Seed
Bean Seed
Found in the wild during the Flora stage
Plant Orema
Some found in the Canyons area, also in the Big Desert
Oxygen Multiplier 450%
Plant Volnus
Some found in the Sandwall area, past the Sulfur Field
Oxygen Multiplier 500%
—-Seeds: Tree
Tree Bark
Generated from Biodome T2 (2 bark capacity)
DNA Manipulator Recipes
Place into Tree Spreaders to generate Oxygen output
Tree Seed Soleus
Resources to build: Tree Bark, Mutagen and Seed Lirma
Oxygen Multiplier 125%
Tree Seed Linifolia
Resources to build: Tree Bark, Mutagen and Seed Shanga
Oxygen Multiplier 125%
Tree Seed Aleatus
Resources to build: Tree Bark, Mutagen and Seed Pestera
Oxygen Multiplier 125%
Tree Seed Cernea
Resources to build: Tree Bark, Mutagen and Seed Nulna
Oxygen Multiplier 125%
Tree Seed Elegea
Resources to build: Tree Bark, Mutagen and Seed Tuska
Oxygen Multiplier 125%
Tree Seed Humelora
Resources to build: Tree Bark, Mutagen and Plant Orema
Oxygen Multiplier 150%
Tree Seed Aemora
Resources to build: Tree Bark, Mutagen and Plant Volnus
Oxygen Multiplier 150%
–Crafted Items (WIP)
TECHNOLOGY BLUEPRINTS
–Blueprint Microchips
Blueprint microchips can be found in chests, especially in the very small chests found in a wreckage. They are used to unlock blueprints in the Screens – Blueprints, these blueprints are not unlocked by terraforming.
Note: Currently 19 blueprints to unlock, possible to have at least 9 Blueprint Microchips spare.
Order may vary as it’s a little random.
1. Microchip – Mining Speed T1
2. Agility Boots T1
3. Microchip – Compass
4. Microchip – Mining Speed T2
5. Agility Boots T2
6. Recycling Machine (Building)
7. Microchip – Mining Speed T3
8. Living Compartment Corner (Building)
9. Screen – Mapping (Building)
10. GPS Satellite
11. Area Lamp (Building)
12. Shredder Machine (Building)
13. Jetpack T2
14. Agility Boots T3
15. GPS Satellite T2
16. Microchip – Mining Speed T4
17. Display Case (Building)
18. Big Living Compartment (Building)
19. Jetpack T3
–Oxygen
Indoor Ladder (Building)
Unlocks at: 1 ppt
Heater T2 (Building)
Unlocks at: 1.85 ppt
Oxygen Tank T3
Unlocks at: 5 ppt
Food Grower (Building)
Unlocks at: 12 ppt
Vegetube T3 (Building)
Unlocks at: 30 ppt
Heater T3 (Building)
Unlocks at: 80 ppt
Grass Spreader (Building)
Unlocks at: 150 ppt
Flower Pot (Building)
Unlocks at: 420 ppt
Heater T4 (Building)
Unlocks at: 83 ppb
7.50 ppm
Tree Spreader T2 (Building)
IN PROGRESS
–Heat
Vegetube T2 (Building)
Unlocks at: 500 pK
Screen – Progress (Building)
Unlocks at: 2.00 nK
Beacon (Building)
Unlocks at: 5.00 nK
Exoskeleton T2
Unlocks at: 10 nK
Drill T3 (Building)
Unlocks at: 21 nK
Biodome (Building)
Unlocks at: 100 nK
Sign (Building)
Unlocks at: 500 nK
Algae Generator (Building)
Unlocks at: 2.00 µK
Biodome T2 (Building)
Unlocks at: 12 µK
Drill T4 (Building)
Unlocks at: 41 µK
Nuclear Fusion Reactor (Building)
Unlocks at: 750 µK
–Pressure
Oxygen Tank T2
Unlocks at: 70 nPa
Living Compartment Window (Building)
Unlocks at: 250 nPa
Drill T2 (Building)
Unlocks at: 1.20 µPa
Living Compartment Glass (Building)
Communication Antenna (Building)
Screen – Transmissions (Building)
All unlocks at: 4 µPa
Nuclear Reactor (Building)
Unlocks at: 6 µPa
Ore Extractor (Building)
Unlocks at: 155 µPa
Nuclear Reactor T2 (Building)
Unlocks at: 1.50 mPa
Flower Spreader (Building)
Unlocks at: 2.50 mPa
Gas Extractor (Building)
Unlocks at: 100 mPa
Ore Extractor T2 (Building)
Unlocks at: 364.50 mPa
–Terraforming
Backpack T2
Unlocks at: 300 TI
Solar Panel (Building)
Unlocks at: 1.00 KTI
Backpack T3
Unlocks at: 2.50 KTI
Solar Panel T2 (Building)
Unlocks at: 17.50 KTI
Double Bed (Building)
Unlocks at: 25 KTI
Locker Storage (Building)
Unlocks at: 50 KTI
Advanced Craft Station (Building)
Unlocks at: 175 KTI
Launch Platform (Building)
Unlocks at: 345 KTI
Atmospheric Water Collection (Building)
Unlocks at: 875 KTI
Backpack T5
Unlocks at: 5.00 MTI
Lake Water Collection (Building)
Unlocks at: 50 MTI
Pulsar Quartz
Unlocks at: 600 MTI
Seeds Spreader Rocket
Unlocks at: 650 MTI
DNA Manipulator (Building)
Unlocks at: 700 MTI
Water Filter
Unlocks at: 1.00 GTI
79.50 GTI
Tree Spreader T3 (Building)
IN PROGRESS
578.56 GTI
Fusion Energy Cell
IN PROGRESS
–Biomass
Biolab (Building)
Unlocks at: 865 g
Algae Generator T2 (Building)
Unlocks at: 25 kg
Biomass Rocket
Unlocks at: 175 kg
Flower Spreader T2 (Building)
Unlocks at: 500 kg
Food Grower T2 (Building)
Unlocks at: 35 t
Tree Spreader (Building)
Unlocks at: 65 t
TIPS
–General Tips
*Base Location: The first instinct is to build your base near your drop pod which isn’t recommended. Later on when the planet starts to create water and eventually a lake, the area you start is going to fill up and you’ll need to move your base.
It’s better to start the base up the hill from the beginning to avoid the hassles.
*Oxygen: Oxygen canister is good for emergency oxygen but an upgraded Oxygen Tank and shelters scattered around is better.
*Wreck Shelters: Build a shelter outside each wreck to help with oxygen levels when exploring them.
If discovered any Blueprint Chips, it’s easy to build the Screens – Blueprint item and research in the shelter, freeing up space to take resources back to base.
*Equipment: Always worth the effort to upgrade your equipment like Oxygen Tanks and Backpacks.
*Higher Tiers: Better to build the higher Tier version of a building, especially ones that generate power. I don’t deconstruct lower Tier buildings unless I desperately need the resources to build the higher Tier version.
*Shelter Trick: If you wish to really explore great distances but worried about Oxygen, you’ll need the Microchip – Deconstruction (if don’t have already) and just carry the resources for a shelter and door (3 Iron, 2 Titanium and 1 Silicon).
When low on Oxygen, build the shelter with the door, go inside and wait for the Oxygen to refill, then simply deconstruct the shelter getting back 100% of the resources.
*Water Bottles: Building the Atmospheric Water Collection means you don’t need to harvest Ice to turn into water, it’s ready to drink and stores up to 4 bottles. Eventually the Ice no longer appears due to Terraforming.
*Compact Storage: A Recycling machine can break down an item into the core components which I find useful for the Iridium and Uranium Rods. I’ll craft a rod (which uses up 9 resources) and store the rod which uses only 1 storage spot. If I need the Iridium / Uranium then I’ll break it down back into the resources.
I find this is a very efficient way to store ALOT of Iridium and Uranium.
*Food: Build at least 2 Food Growers purely to eat. Beans are the ideal type because it offers the most and it’s not used in any crafting.
Build at least 1 Food Grower for the other types and store the harvests into a dedicated locker for crafting later.
Store at least 4 Seeds of each type so you can adjust for demand.
*Extractors: Build an Ore Extractor in the Iridium Cave and one in the Aluminium Valley (get about 4-6 Iridium / Aluminum per full box).
*Cleanup: Exiting a game removes all resources from meteor storms, so be sure you collected everything from them before exiting. Sometimes resources are inaccessible because of the debris, the rocks SLOWLY despawn so check the area again and it should be less.
–Finding Iridium
Co ords: 940 : 36 : 910 (NNE direction from flat surface, triangle rock formation)
Ore Extractor gives about 4-6 Iridium per full box
Ore Extractor T2 gives about 5-16 Iridium per full box
Alternatives to Iridium Cave:
* (Requires Launch Platform) Launching the Magnetic Field Protection ROCKET causes an meteor shower that spawns Iridium
* (Requires the Ice to melt first) Handful in Spires Ice Cave (335: 4: 180) shortcut to the Uranium Cave (582 : 36 : 660)
* Can be found in chests
* Rare to deconstruct Heaters in wrecks
–Finding Aluminum
Co ords: 920 : 29 : 320 (S direction from flat surface triangle rock formation)
Ore Extractor gives about 4-6 Aluminum per full box
Ore Extractor T2 gives about 5-16 Aluminum per full box
Alternatives to Aluminium Field:
* Small amount in the Iridium Cave (940 : 36 : 910), Sulfur Fields (980 : 16 : 1427), bottom of Maze area (1170 : 16 : 626)
* Chests (mostly inside wrecks)
* Very rare from meteor showers
–Finding Super Alloy (WIP)
(Biome Map here soon)
Co ords: 1050 : 64 : 1696 (N past the Iridium Cave, along the rock wall past the opening to Sulfur field)
Ore Extractor NOTHING
Ore Extractor T2 gives about 5-16 Super Alloy per full box
Alternatives to Super Alloy Cave:
* Quite alot found on the ground ABOVE the maze area (1170 : 16 : 626)
* Wall of sand past sulfur fields
* Sometimes found in chests mostly inside wrecks
* Deconstruct the hidden Gold chests
* Rare meteor showers
–Finding Uranium (WIP)
(Biome Map here soon)
Co ords: 582 : 36 : 660
Ore Extractor NOTHING
Ore Extractor T2 gives about per full box
Alternatives to Uranium Cave:
*(Requires Launch Platform) Launching the Asteroids Attraction ROCKET causes an meteor shower that spawns Uranium
*Mostly found in chests inside wrecks
–Finding Sulfur (WIP)
Co ords: 980 : 16 : 1427 (past the Iridium Cave)
Alternative Entrances via Ice Caves: Iridium Cave and near Ship Wreck
Ore Extractor gives about 4-7 Sulfur per full box
Ore Extractor T2 gives about 8-16 Sulfur per full box
Alternatives to Sulfur Fields:
* Handful in the Ice Caves
–Finding Osmium (WIP)
(Biome Map here soon)
Ice Cave 1 Big Ship Wreck Co ords: 390 : 142 : 979
Ice Cave 2 Spires Co ords: 335 : 4 : 180
Ice Cave 3 Sandwall Co ords: 630 : 60 : 1813
Ice Cave 4 Dunes Co ords: 1860 : 14 : 592 / Canyon Co ords: 1940 : 2 : 433
Ice Cave 5 Desert Co ords: 970 : 44 : 964
Ore Extractor NOTHING
Ore Extractor T2 gives about per full box
–Finding Zeolite
Appears more clearly at 600 MTI (can be hidden behind the root before reaching that Terraforming score). It’s the same score as unlocking Pulsar Quartz which requires this resource.
No cave / area that contains alot, they are scattered around the map.
Easy ones to find:
Iridium Cave (940 : 36 : 910),
Spires Ice Cave (335 : 4 : 180) shortcut to the Uranium Cave (582 : 36 : 660)
Sandwall
Here we come to an end for The Planet Crafter Complete survival edition hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
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