Adding items, levels, money, and more.
How do I turn on the console?
Download: | file – [nexusmods.com] |
Installation for Steam: |
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Установка для GOG: |
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Keyboard shortcuts: |
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Basic commands
Money | Game.AddToInventory(“Items.money”, x) |
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Health | Game.ModStatPlayer(“Health”, “x”) |
Armor | Game.ModStatPlayer(“Armor”, “x”) |
Endurance | Game.ModStatPlayer(“Stamina”, “x”) |
Infinite Endurance | Game.InfiniteStamina(true) |
Oxygen | Game.ModStatPlayer(“Oxygen”, “x”) |
Critical damage | Game.ModStatPlayer(“CritDamage”, “x”) |
Portable weight | Game.ModStatPlayer(“CarryCapacity”, “x”) |
Increases the memory of the cyber library | Game.ModStatPlayer(“Memory”, “x”) |
Movement speed | Game.ModStatPlayer(“MaxSpeed”, “x”) |
Cat food (needed for the quest) | Game.AddToInventory(“Items.LowQualityFood11”,x) |
Opens the names of yellow characters ? on the map (stays forever) | Game.GetMappinSystem():DebugDiscoverAllPoiMappins() |
Removes all items from the inventory (except quest items) | Game.GetTransactionSystem():RemoveAllItems(Game.GetPlayer()) |
Special commands
Increasing the likelihood of a partnership to 70% and revealing the hidden ending | Game.SetDebug Fact(“sq032_johnny_friend”, 1) |
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Removing quest tags from items in slots | player = Game.GetPlayer() ssc = Game.GetScriptableSystemsContainer() ts = Game.GetTransactionSystem() es = ssc:Get(CName.new(‘EquipmentSystem’)) espd = es:GetPlayerData(player) espd[‘GetItemInEquipSlot2’] = espd[‘GetItemInEquipSlot;gamedataEquipmentAreaInt32’] local slots = { Face = 1, Feet = 1, Head = 1, InnerChest = 1, Legs = 1, OuterChest = 1, Weapon = 3 } for k,v in pairs(slots) do for i=1,v do print(‘Removing quest tags ‘ .. k .. ‘ slot ‘ .. (i – 1)) itemid = espd:GetItemInEquipSlot2(k, i – 1) if itemid.tdbid.hash ~= 0 then itemdata = ts:GetItemData(player, itemid) if itemdata:HasTag(“Quest”) then itemdata:RemoveDynamicTag(“Quest”) end end end end |
Complete the current quest (if you are stuck) | journalManager = Game.GetJournalManager() trackedEntry = journalManager:GetTrackedEntry() questEntry = journalManager:GetParentEntry(journalManager:GetParentEntry(trackedEntry)) questEntryHash = journalManager:GetEntryHash(questEntry) journalManager:ChangeEntryStateByHash(questEntryHash, “Succeeded”, “Notify”) |
All the items in the slots become legendary | player = Game.GetPlayer() ssc = Game.GetScriptableSystemsContainer() ts = Game.GetTransactionSystem() es = ssc:Get(CName.new(‘EquipmentSystem’)) cs = ssc:Get(CName.new(‘CraftingSystem’)) espd = es:GetPlayerData(player) espd[‘GetItemInEquipSlot2’] = espd[‘GetItemInEquipSlot;gamedataEquipmentAreaInt32’] cs[‘SetItemLevel2’] = cs[‘SetItemLevel;gameItemData’] local slots = { Head = 1, Face = 1, InnerChest = 1, OuterChest = 1, UnderwearTop = 1, UnderwearBottom = 1, Feet = 1, Legs = 1, Weapon = 3, QuickSlot = 3, Consumable = 3, Splinter = 1, PersonalLink = 1, Gadget = 1, LegsCW = 3, FrontalCortexCW = 3, EyesCW = 1, IntegumentarySystemCW = 3, MusculoSkeletalSystemCW = 2, NervousSystemCW = 2, CardiovascularSystemCW = 3, ImmuneSystemCW = 2, IntegumentarySystemCW = 3, HandsCW = 2, ArmsCW = 2, AbilityCW = 6, SystemReplacementCW = 1, } for k,v in pairs(slots) do for i=1,v do print(‘Upgrading item in ‘ .. k .. ‘ slot ‘ .. (i – 1)) itemid = espd:GetItemInEquipSlot2(k, i – 1) if itemid.tdbid.hash ~= 0 then itemdata = ts:GetItemData(player, itemid) cs:SetItemLevel2(itemdata) Game[‘gameRPGManager::ForceItemQuality;GameObjectgameItemDataCName’](player, itemdata, CName.new(‘Legendary’)) end end end |
Skill points
Level | Game.SetLevel(“Level”, x) |
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Reputation level | Game.SetLevel(“StreetCred”, x) |
Attribute points | Game.GiveDevPoints(“Attribute”, x) |
Perk points | Game.GiveDevPoints(“Primary”, x) |
Resets acquired abilities | Game.AddToInventory(“Items.PerkPointsResetter”,1) |
Strength | Game.State(“Strength”, x) |
Athletics | Game.SetLevel(“Athletics”, x) |
Demolition | Game.SetLevel(“Demolition”, x) |
Brawling | Game.SetLevel(“Brawling”, x) |
Reflexes | Game.SetAtt(“Reflexes”, x) |
Assault | Game.SetLevel(“Assault”, x) |
Gunslinger | Game.SetLevel(“Gunslinger”, x) |
Kenjutsu | Game.SetLevel(“Kenjutsu”, x) |
Technical Ability | Game.SetAtt(“TechnicalAbility”, x) |
Crafting | Game.SetLevel(“Crafting”, x) |
Engineering | Game.SetLevel(“Engineering”, x) |
Intelligence | Game.SetAtt(“Intelligence”, x) |
Hacking | Game.SetLevel(“Hacking”, x) |
Combat Hacking | Game.SetLevel(“CombatHacking”, x) |
Composure | Game.SetAtt(“Cool”, x) |
Equanimity | Game.SetLevel(“ColdBlood”, x) |
Stealth | Game.SetLevel(“Stealth”, x) |
Cult weapons
Malorian Arms 3516 | Game.AddToInventory(“Items.Preset_Silverhand_3516”, 1) |
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Destroyer | Game.AddToInventory(“Items.Preset_Achilles_Nash”, 1) |
Molon Labe | Game.AddToInventory(“Items.Preset_Ajax_Moron”, 1) |
Gold plated baseball bat | Game.AddToInventory(“Items.Preset_Baseball_Bat_Denny”, 1) |
Ding Ding | Game.AddToInventory(“Items.Preset_Baton_Tinker_Bell”, 1) |
Comrade’s Hammer | Game.AddToInventory(“Items.Preset_Burya_Comrade”, 1) |
Cottonmouth | Game.AddToInventory(“Items.Preset_Cane_Fingers”, 1) |
Rogue | Game.AddToInventory(“Items.Preset_Carnage_Mox”, 1) |
Psalm 10:6 | Game.AddToInventory(“Items.Preset_Copperhead_Genesis”, 1) |
Yinlong | Game.AddToInventory(“Items.Preset_Dian_Yinglong”, 1) |
Vstanislav Shishkin | Game.AddToInventory(“Items.Preset_Dildo_Stout”, 1) |
Zero-Five | Game.AddToInventory(“Items.Preset_Grad_Buck”, 1) |
Surveillance | Game.AddToInventory(“Items.Preset_Grad_Panam”, 1) |
Hammer Sasquatch | Game.AddToInventory(“Items.Preset_Hammer_Sasquatch”, 1) |
Cocktail stick | Game.AddToInventory(“Items.Preset_Katana_Cocktail”, 1) |
Tsumetogi | Game.AddToInventory(“Items.Preset_Katana_Hiromi”, 1) |
Satori | Game.AddToInventory(“Items.Preset_Katana_Saburo”, 1) |
Scalpel | Game.AddToInventory(“Items.Preset_Katana_Surgeon”, 1) |
Junchu Maru | Game.AddToInventory(“Items.Preset_Katana_Takemura”, 1) |
Glamour | Game.AddToInventory(“Items.Preset_Kenshin_Frank”, 1) |
Chaos | Game.AddToInventory(“Items.Preset_Kenshin_Royce”, 1) |
Sting | Game.AddToInventory(“Items.Preset_Knife_Stinger”, 1) |
Fade of the night | Game.AddToInventory(“Items.Preset_Lexington_Wilson”, 1) |
Power in Conflict (Bug) | Game.AddToInventory(“Items.Preset_Knuckles_Golden”, 1) |
Plan B | Game.AddToInventory(“Items.Preset_Liberty_Dex”, 1) |
Pride | Game.AddToInventory(“Items.Preset_Liberty_Rogue”, 1) |
Congo | Game.AddToInventory(“Items.Preset_Liberty_Yorinobu”, 1 |
Breakthrough | Game.AddToInventory(“Items.Preset_Nekomata_Breakthrough”, 1) |
Prejudice | Game.AddToInventory(“Items.Preset_Masamune_Rogue”, 1) |
Star Dum Dum | Game.AddToInventory(“Items.Preset_Nova_Doom_Doom”, 1) |
La Chingona Dorada | Game.AddToInventory(“Items.Preset_Nue_Jackie”, 1) |
Death and tax | Game.AddToInventory(“Items.Preset_Nue_Maiko”, 1) |
Lizzy | Game.AddToInventory(“Items.Preset_Omaha_Suzie”, 1) |
Amnesty | Game.AddToInventory(“Items.Preset_Overture_Ca*sidy”, 1) |
Archangel | Game.AddToInventory(“Items.Preset_Overture_Kerry”, 1) |
Overture | Game.AddToInventory(“Items.Preset_Overture_Legendary”, 1) |
Crash | Game.AddToInventory(“Items.Preset_Overture_River”, 1) |
Chainsaw | Game.AddToInventory(“Items.Preset_Pulsar_Buzzsaw”, 1) |
Solved | Game.AddToInventory(“Items.Preset_Saratoga_Raffen”, 1) |
Fenrir | Game.AddToInventory(“Items.Preset_Saratoga_Maelstrom_Legendary”, 1) |
Shingen Prototype (Version 5) | Game.AddToInventory(“Items.Preset_Shingen_Prototype”, 1) |
Keymaster’s Shovel | Game.AddToInventory(“Items.Preset_Shovel_Caretaker”, 1) |
Strength in Conflict | Game.AddToInventory(“Items.Preset_Sidewinder_Divided”, 1) |
Executioner | Game.AddToInventory(“Items.Preset_Tactician_Headsman”, 1) |
Genjiro | Game.AddToInventory(“Items.Preset_Yukimura_Kiji”, 1) |
Skippy | Game.AddToInventory(“Items.Preset_Yukimura_Skippy”, 1) |
Ba Sinchun | Game.AddToInventory(“Items.Preset_Zhuo_Eight_Star”, 1) |
Melee weapon
Butcher Knife | Game.AddToInventory(“Items.Preset_Butchers_Knife_Default”, 1) |
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Kitchen Knife | Game.AddToInventory(“Items.Preset_Chefs_Knife_Default”, 1) |
Katana (normal) | Game.AddToInventory(“Items.Preset_Katana_Arasaka_2020”, 1) |
Katana (uncommon) | Game.AddToInventory(“Items.Preset_Katana_Default”, 1) Game.AddToInventory(“Items.Preset_Katana_Military”, 1) Game.AddToInventory(“Items.Preset_Katana_Neon”, 1) Game.AddToInventory(“Items.Preset_Katana_Training”, 1) |
Katana “BLACK UNICORN” (rare) | Game.AddToInventory(“Items.Preset_Katana_GoG”, 1) |
Katana “BLACK UNICORN”(epic) | Game.AddToInventory(“Items.Preset_Katana_GoG_Epic”, 1) |
Katana “BLACK UNICORN” (lay down) | Game.AddToInventory(“Items.Preset_Katana_GoG_Legendary”, 1) |
Katana(Quest) | Game.AddToInventory(“Items.q115_katana”, 1) |
Knife | Game.AddToInventory(“Items.Preset_Knife_Default”, 1) Game.AddToInventory(“Items.Preset_Knife_Military”, 1) |
Kukri | Game.AddToInventory(“Items.Preset_Kukri_Default”, 1) Game.AddToInventory(“Items.Preset_Kukri_Voodoo”, 1) |
Machete | Game.AddToInventory(“Items.Preset_Machete_Default”, 1) Game.AddToInventory(“Items.Preset_Machete_Maelstrom”, 1) Game.AddToInventory(“Items.Preset_Machete_Valentinos”, 1) |
Knife “Tanto” | Game.AddToInventory(“Items.Preset_Tanto_Default”, 1) |
Baseball bat | Game.AddToInventory(“Items.Preset_Baseball_Bat_Default”, 1) |
Electric Baton | Game.AddToInventory(“Items.Preset_Baton_Alpha”, 1) |
Scrap | Game.AddToInventory(“Items.Preset_Crowbar_Default”, 1) |
Hammer | Game.AddToInventory(“Items.Preset_Hammer_Default”, 1) |
Sasquatch Hammer (lay down) | Game.AddToInventory(“Items.Preset_Hammer_Sasquatch”, 1) |
Steel Pipe | Game.AddToInventory(“Items.Preset_Iron_Pipe_Default”, 1) |
Kanabo’s Baton | Game.AddToInventory(“Items.Preset_Kanabo_Default”, 1) |
Wrench | Game.AddToInventory(“Items.Preset_Pipe_Wrench_Default”, 1) |
Crowbar | Game.AddToInventory(“Items.Preset_Tire_Iron_Default”, 1) |
Tomahawk | Game.AddToInventory(“Items.Preset_Tomahawk_Default”, 1) |
Weapon, 1 part
Assault rifles
М251S”Ajax” | Game.AddToInventory(“Items.Preset_Ajax_Default”, 1) Game.AddToInventory(“Items.Preset_Ajax_Military”, 1) Game.AddToInventory(“Items.Preset_Ajax_Neon”, 1) Game.AddToInventory(“Items.Preset_Ajax_Pimp”, 1) Game.AddToInventory(“Items.Preset_Ajax_Training”, 1) |
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D5″COPPERHEAD” | Game.AddToInventory(“Items.Preset_Base_Copperhead”, 1) Game.AddToInventory(“Items.Preset_Copperhead_Default”, 1) Game.AddToInventory(“Items.Preset_Copperhead_Military”, 1) Game.AddToInventory(“Items.Preset_Copperhead_Neon”, 1) Game.AddToInventory(“Items.Preset_Copperhead_Pimp”, 1) |
HJSH-18″MASAMUNE” | Game.AddToInventory(“Items.Preset_Base_Masamune”, 1) Game.AddToInventory(“Items.Preset_Masamune_Default”, 1) Game.AddToInventory(“Items.Preset_Masamune_Flashlight”, 1) Game.AddToInventory(“Items.Preset_Masamune_Military”, 1) Game.AddToInventory(“Items.Preset_Masamune_Neon”, 1) Game.AddToInventory(“Items.Preset_Masamune_Pimp”, 1) Game.AddToInventory(“Items.Preset_Masamune_Scope”, 1) Game.AddToInventory(“Items.Preset_Masamune_Trauma”, 1) |
Nowaki | Game.AddToInventory(“Items.Preset_Masamune_Arasaka_2020”, 1) |
D5″SIDEWINDER” | Game.AddToInventory(“Items.Preset_Sidewinder_Default”, 1) |
D5″SIDEWINDER”(Quest) | Game.AddToInventory(“Items.q115_rifle”, 1) Game.AddToInventory(“Items.Preset_Sidewinder_Military”, 1) Game.AddToInventory(“Items.Preset_Sidewinder_Neon”, 1) Game.AddToInventory(“Items.Preset_Sidewinder_Pimp”, 1) |
Target Rifles
M-179E “ACHILLES”(modified)(lay down) | Game.AddToInventory(“Items.q115_corpo_rifle”, 1) |
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M-179E”ACHILLES” | Game.AddToInventory(“Items.Preset_Achilles_Default”, 1) Game.AddToInventory(“Items.Preset_Achilles_Military”, 1) Game.AddToInventory(“Items.Preset_Achilles_Neon”, 1) Game.AddToInventory(“Items.Preset_Achilles_Pimp”, 1) Game.AddToInventory(“Items.Preset_Achilles_Tiny_Mike”, 1) |
SOR-22 | Game.AddToInventory(“Items.Preset_Sor22_Default”, 1) Game.AddToInventory(“Items.Preset_Sor22_Military”, 1) Game.AddToInventory(“Items.Preset_Sor22_Neon”, 1) Game.AddToInventory(“Items.Preset_Sor22_Pimp”, 1) |
Sniper rifles
Ashura | Game.AddToInventory(“Items.Preset_Ashura_Default”, 1) Game.AddToInventory(“Items.Preset_Ashura_Military”, 1) Game.AddToInventory(“Items.Preset_Ashura_Neon”, 1) Game.AddToInventory(“Items.Preset_Ashura_Pimp”, 1) |
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SV-32″GRAD” | Game.AddToInventory(“Items.Preset_Grad_Default”, 1) Game.AddToInventory(“Items.Preset_Grad_Military”, 1) Game.AddToInventory(“Items.Preset_Grad_Neon”, 1) Game.AddToInventory(“Items.Preset_Grad_Pimp”, 1) |
Nekomata | Game.AddToInventory(“Items.Preset_Nekomata_Default”, 1) Game.AddToInventory(“Items.Preset_Nekomata_Military”, 1) Game.AddToInventory(“Items.Preset_Nekomata_Neon”, 1) Game.AddToInventory(“Items.Preset_Nekomata_Pimp”, 1) |
Pistols
А-22В”CHAO” | Game.AddToInventory(“Items.Preset_Chao_Default”, 1) Game.AddToInventory(“Items.Preset_Chao_Military”, 1) Game.AddToInventory(“Items.Preset_Chao_Neon”, 1) Game.AddToInventory(“Items.Preset_Chao_Pimp”, 1) |
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JKE-X2″KENSHIN” | Game.AddToInventory(“Items.Preset_Kenshin_Default”, 1) Game.AddToInventory(“Items.Preset_Kenshin_Military”, 1) Game.AddToInventory(“Items.q101_takemura_chase_kenshin”, 1) Game.AddToInventory(“Items.Preset_Kenshin_MQ041”, 1) Game.AddToInventory(“Items.Preset_Kenshin_Neon”, 1) Game.AddToInventory(“Items.Preset_Kenshin_Pimp”, 1) Game.AddToInventory(“Items.Preset_Kenshin_Takemura”, 1) |
M-10AF “LEXINGTON” | Game.AddToInventory(“Items.Preset_Base_Lexington”, 1) |
M-10AF”LEXINGTON”(epic/quest) | Game.AddToInventory(“Items.q115_pistol”, 1) Game.AddToInventory(“Items.Preset_Lexington_Default”, 1) Game.AddToInventory(“Items.Preset_Lexington_Military”, 1) Game.AddToInventory(“Items.Preset_Lexington_Neon”, 1) Game.AddToInventory(“Items.Preset_Lexington_Pimp”, 1) Game.AddToInventory(“Items.Preset_Lexington_Toygun”, 1) |
“Liberty” | Game.AddToInventory(“Items.Preset_Liberty_Default”, 1) Game.AddToInventory(“Items.Preset_Liberty_Military”, 1) Game.AddToInventory(“Items.Preset_Liberty_Neon”, 1) Game.AddToInventory(“Items.Preset_Liberty_Pimp”, 1) |
“TAMAYURA” | Game.AddToInventory(“Items.Preset_Nue_Arasaka_2020”, 1) |
“NUE” | Game.AddToInventory(“Items.Preset_Nue_Default”, 1) Game.AddToInventory(“Items.Preset_Nue_Military”, 1) Game.AddToInventory(“Items.Preset_Nue_Neon”, 1) Game.AddToInventory(“Items.Preset_Nue_Pimp”, 1) |
M-76E “Omaha” | Game.AddToInventory(“Items.Preset_Omaha_Default”, 1) Game.AddToInventory(“Items.Preset_Omaha_Military”, 1) Game.AddToInventory(“Items.Preset_Omaha_Neon”, 1) Game.AddToInventory(“Items.Preset_Omaha_Pimp”, 1) |
“UNITI” | Game.AddToInventory(“Items.Preset_Unity_Default”, 1) Game.AddToInventory(“Items.Preset_Unity_Military”, 1) Game.AddToInventory(“Items.Preset_Unity_Neon”, 1) Game.AddToInventory(“Items.Preset_Unity_Pimp”, 1) Game.AddToInventory(“Items.Preset_V_Unity”, 1) |
HJKE-11″YUKIMURA” | Game.AddToInventory(“Items.Preset_Yukimura_Default”, 1) Game.AddToInventory(“Items.Preset_Yukimura_Military”, 1) Game.AddToInventory(“Items.Preset_Yukimura_Neon”, 1) Game.AddToInventory(“Items.Preset_Yukimura_Pimp”, 1) |
Machine gun
KKP-31 | Game.AddToInventory(“Items.w_special_flak”, 1) |
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Light machine gun
DEFENDER | Game.AddToInventory(“Items.Preset_Defender_Default”, 1) Game.AddToInventory(“Items.Preset_Defender_Military”, 1) Game.AddToInventory(“Items.Preset_Defender_Neon”, 1) Game.AddToInventory(“Items.Preset_Defender_Pimp”, 1) |
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Submachine guns
G-58″DAN” | Game.AddToInventory(“Items.Preset_Dian_Default”, 1) Game.AddToInventory(“Items.Preset_Dian_Military”, 1) Game.AddToInventory(“Items.Preset_Dian_Neon”, 1) Game.AddToInventory(“Items.Preset_Dian_Pimp”, 1) Game.AddToInventory(“Items.Preset_Dian_Trauma”, 1) |
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DS1″PULSAR” | Game.AddToInventory(“Items.Preset_Pulsar_Default”, 1) Game.AddToInventory(“Items.Preset_Pulsar_Military”, 1) Game.AddToInventory(“Items.Preset_Pulsar_Neon”, 1) Game.AddToInventory(“Items.Preset_Pulsar_Pimp”, 1) |
Shigure | Game.AddToInventory(“Items.Preset_Saratoga_Arasaka_2020”, 1) |
M221″”SARATOGA” | Game.AddToInventory(“Items.Preset_Saratoga_Default”, 1) Game.AddToInventory(“Items.Preset_Saratoga_Military”, 1) Game.AddToInventory(“Items.Preset_Saratoga_Neon”, 1) Game.AddToInventory(“Items.Preset_Saratoga_Pimp”, 1) |
TKI-20″SHINGEN” | Game.AddToInventory(“Items.Preset_Shingen_Default”, 1) Game.AddToInventory(“Items.Preset_Shingen_Military”, 1) Game.AddToInventory(“Items.Preset_Shingen_Neon”, 1) Gam |
Weapon, 2 part
Shotguns
DB-4″NEEDLE” | Game.AddToInventory(“Items.Preset_Igla_Default”, 1) Game.AddToInventory(“Items.Preset_Igla_Military”, 1) Game.AddToInventory(“Items.Preset_Igla_Neon”, 1) Game.AddToInventory(“Items.Preset_Igla_Pimp”, 1) |
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DB-4″Palica” | Game.AddToInventory(“Items.Preset_Palica_Default”, 1) Game.AddToInventory(“Items.Preset_Palica_Military”, 1) Game.AddToInventory(“Items.Preset_Palica_Neon”, 1) Game.AddToInventory(“Items.Preset_Palica_Pimp”, 1) |
DB-2″SATARA” | Game.AddToInventory(“Items.Preset_Satara_Default”, 1) Game.AddToInventory(“Items.Preset_Satara_Military”, 1) Game.AddToInventory(“Items.Preset_Satara_Neon”, 1) Game.AddToInventory(“Items.Preset_Satara_Pimp”, 1) |
DB-2″TESTERA” | Game.AddToInventory(“Items.Preset_Testera_Default”, 1) Game.AddToInventory(“Items.Preset_Testera_Neon”, 1) Game.AddToInventory(“Items.Preset_Testera_Pimp”, 1) |
Carnage | Game.AddToInventory(“Items.Preset_Carnage_Default”, 1) Game.AddToInventory(“Items.Preset_Carnage_Military”, 1) Game.AddToInventory(“Items.Preset_Carnage_Neon”, 1) Game.AddToInventory(“Items.Preset_Carnage_Pimp”, 1) |
Crusher | Game.AddToInventory(“Items.Preset_Crusher_Default”, 1) Game.AddToInventory(“Items.Preset_Crusher_Military”, 1) Game.AddToInventory(“Items.Preset_Crusher_Neon”, 1) Game.AddToInventory(“Items.Preset_Crusher_Pimp”, 1) |
М2038″TAKTIK”(leg/quest) | Game.AddToInventory(“Items.q115_shotgun”, 1) Game.AddToInventory(“Items.Preset_Tactician_Default”, 1) Game.AddToInventory(“Items.Preset_Tactician_Military”, 1) Game.AddToInventory(“Items.Preset_Tactician_Neon”, 1) Game.AddToInventory(“Items.Preset_Tactician_Pimp”, 1) |
Game.AddToInventory(“Items.q115_shotgun”, 1) Game.AddToInventory(“Items.Preset_Tactician_Default”, 1) Game.AddToInventory(“Items.Preset_Tactician_Military”, 1) Game.AddToInventory(“Items.Preset_Tactician_Neon”, 1) Game.AddToInventory(“Items.Preset_Tactician_Pimp”, 1) | Game.AddToInventory(“Items.Preset_Zhuo_Default”, 1) Game.AddToInventory(“Items.Preset_Zhuo_Military”, 1) Game.AddToInventory(“Items.Preset_Zhuo_Neon”, 1) Game.AddToInventory(“Items.Preset_Zhuo_Pimp”, 1) Game.AddToInventory(“Items.Preset_Zhuo_Trauma”, 1) |
Revolvers
RT-46″STORM” | Game.AddToInventory(“Items.Preset_Burya_Default”, 1) Game.AddToInventory(“Items.Preset_Burya_Military”, 1) Game.AddToInventory(“Items.Preset_Burya_Neon”, 1) Game.AddToInventory(“Items.Preset_Burya_Pimp”, 1) |
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DR5″NOVA” | Game.AddToInventory(“Items.Preset_MQ008_Nova”, 1) |
DR5″NOVA”(quest) | Game.AddToInventory(“Items.Preset_Nova_Q000_Nomad”, 1) Game.AddToInventory(“Items.Preset_Nova_Default”, 1) Game.AddToInventory(“Items.Preset_Nova_Military”, 1) Game.AddToInventory(“Items.Preset_Nova_Neon”, 1) Game.AddToInventory(“Items.Preset_Nova_Pimp”, 1) |
Overture | Game.AddToInventory(“Items.Preset_Overture_Default”, 1) Game.AddToInventory(“Items.Preset_Overture_Default_E”, 1) Game.AddToInventory(“Items.Preset_Overture_Default_L”, 1) Game.AddToInventory(“Items.Preset_Overture_Default_R”, 1) Game.AddToInventory(“Items.Preset_Overture_Default_U”, 1) |
Overture(leg) | Game.AddToInventory(“Items.Preset_Overture_Legendary”, 1) Game.AddToInventory(“Items.Preset_Overture_Military”, 1) Game.AddToInventory(“Items.Preset_Overture_Neon”, 1) Game.AddToInventory(“Items.Preset_Overture_Pimp”, 1) |
DR12″QUASAR” | Game.AddToInventory(“Items.Preset_Quasar_Default”, 1) Game.AddToInventory(“Items.Preset_Quasar_Military”, 1) Game.AddToInventory(“Items.Preset_Quasar_Neon”, 1) Game.AddToInventory(“Items.Preset_Quasar_Pimp”, 1) |
Legendary Cyber Implants
Cyberdeca
Game.AddToInventory(“Items.ArasakaLegendaryMKIV”, 1) – Arasaka(ver.4)
Game.AddToInventory(“Items.BerserkC2MK4”, 1) – Byodine berserk(ver.4)
Game.AddToInventory(“Items.BerserkC3MK4”, 1) – Zetateh Berserk(ver.4)
Game.AddToInventory(“Items.BerserkC3MK5”, 1) – Zetateh Berserk(ver.5)
Game.AddToInventory(“Items.BerserkC4MK5”, 1) – Militech berserk(ver.5)
Game.AddToInventory(“Items.FuyutsuiTinkererLegendaryMKIII”, 1) – Fuyutsuki Tinkerer(ver.3)
Game.AddToInventory(“Items.NetwatchNetdriverLegendaryMKV”, 1) – Network Watch(ver.5)
Game.AddToInventory(“Items.RavenLegendaryMKIV”, 1) – Raven microcyber(ver.4)
Game.AddToInventory(“Items.SandevistanC2MK4”, 1) – Daynalar sandevistan(ver.4)
Game.AddToInventory(“Items.SandevistanC3MK4”, 1) – Qian-Ti sandevistan(ver.4)
Game.AddToInventory(“Items.SandevistanC3MK5”, 1) – Qian-Ti “SandevistanC3MK5″(ver.5)
Game.AddToInventory(“Items.SandevistanC4MK5”, 1) – Militech sandevistan”peregrine falcon”(ver.5)
Game.AddToInventory(“Items.StephensonLegendaryMKIV”, 1) – Stevenson tech(ver.4)
Game.AddToInventory(“Items.TetratronicRipplerLegendaryMKIV”, 1) – Tetratronic Rippler(ver.4)
Frontal lobe
Game.AddToInventory(“Items.BrainCapacityBoosterLegendary”, 1) – Megadisk
Game.AddToInventory(“Items.HealOnKillLegendary”, 1) – Accelerator
Game.AddToInventory(“Items.ImprovedPerceptionLegendary”, 1) – Visual Cortex Stimulator
Game.AddToInventory(“Items.LimbicSystemEnhancementLegendary”, 1) – Limbic System Stimulator
Game.AddToInventory(“Items.MemoryReplenishmentLegendary”, 1) – Camillo memory manager
Game.AddToInventory(“Items.RoboticCoreLegendary”, 1) – Mechatronic Core
Palms
Game.AddToInventory(“Items.PowerGripLegendary”, 1) – Ballistic Coprocessor
Game.AddToInventory(“Items.SmartLinkLegendary”, 1) – Smartlink
The immune system
Game.AddToInventory(“Items.ElectroshockMechanismLegendary”, 1) – Electrobody
Game.AddToInventory(“Items.ResistancesBoosterLegendary”, 1) – Stimpson
Game.AddToInventory(“Items.PainReductor”, 1) – Pain Regulator
Leather
Game.AddToInventory(“Items.OpticalCamoLegendary”, 1) – Optical Camouflage
Game.AddToInventory(“Items.SubdermalArmorLegendary”, 1) – Subdermal Armor
Nervous system
Game.AddToInventory(“Items.KerenzikovLegendary”, 1) – Kereznikov
Game.AddToInventory(“Items.NeoFiberLegendary”, 1) – NeoFibers
Game.AddToInventory(“Items.ReflexRecorderLegendary”, 1) – Reflex Regulator
Game.AddToInventory(“Items.SynapticAcceleratorLegendary”, 1) – Synaptic Accelerator
Skeleton
Game.AddToInventory(“Items.CyberRotorsLegendary”, 1) – Microrotors
Game.AddToInventory(“Items.EndoskeletonLegendary”, 1) – Synaptic signal optimizer
Game.AddToInventory(“Items.EnhancedTissueLegendary”, 1) – Bionic lungs
Arms
Game.AddToInventory(“Items.MantisBladesLegendary”, 1) – Mantis Blade
Game.AddToInventory(“Items.NanoWiresLegendary”, 1) – Monostring
Game.AddToInventory(“Items.ProjectileLauncherLegendary”, 1) – Projectile Launcher
Game.AddToInventory(“Items.StrongArmsLegendary”, 1) – Gorilla Arms
Circulatory system
Game.AddToInventory(“Items.BioConductorsLegendary”, 1) – Bioconductor
Game.AddToInventory(“Items.BloodPumpLegendary”, 1) – Blood Pump
Game.AddToInventory(“Items.DischargeConnectorLegendary”, 1) – Feedback loop
Game.AddToInventory(“Items.EnhancedBloodVesselsLegendary”, 1) – Bioplastic Vessels
Game.AddToInventory(“Items.HealthMonitorLegendary”, 1) – Biomonitor
Game.AddToInventory(“Items.IronLungsLegendary”, 1) – Syntolight
Game.AddToInventory(“Items.MicroGeneratorLegendary”, 1) – Microgenerator
Game.AddToInventory(“Items.SecondHeart”, 1) – Second heart
Game.AddToInventory(“Items.StaminaRegenBoosterLegendary”, 1) – Adrenaline Booster
Cyberimplants, 1 part
Cyberdeca
Game.AddToInventory(“Items.ArasakaEpicMKIII”, 1) – Arasaka(ver.3)
Game.AddToInventory(“Items.BerserkC1MK1”, 1) – Moore Berserk(ver.1)
Game.AddToInventory(“Items.BerserkC1MK2”, 1) – Moore Berserk(ver.2)
Game.AddToInventory(“Items.BerserkC1MK3”, 1) – Moore Berserk(ver.3)
Game.AddToInventory(“Items.BerserkC2MK1”, 1) – Byodine berserk(ver.1)
Game.AddToInventory(“Items.BerserkC2MK2”, 1) – Byodine berserk(ver.2)
Game.AddToInventory(“Items.BerserkC2MK3”, 1) – Bayodyne berserk(ver.3)
Game.AddToInventory(“Items.BiotechRareMKII”, 1) – Biotech(ver.2)
Game.AddToInventory(“Items.BiotechUncommonMKI”, 1) – Biotech(ver.1)
Game.AddToInventory(“Items.FuyutsuiCommonMKI”, 1) – Fuyutsuki Electronics(ver.1)
Game.AddToInventory(“Items.MilitechParaline”, 1) – Militech Paraline(ver.1)
Game.AddToInventory(“Items.RavenEpicMKIII”, 1) – Raven microcyber(ver.3)
Game.AddToInventory(“Items.SandevistanC1MK1”, 1) – Zetateh sandevistan(ver.1)
Game.AddToInventory(“Items.SandevistanC1MK2”, 1) – Zetateh sandevistan(ver.2)
Game.AddToInventory(“Items.SandevistanC1MK3”, 1) – Zetateh sandevistan(ver.3)
Game.AddToInventory(“Items.SandevistanC2MK1”, 1) – Daynalar sandevistan(ver.1)
Game.AddToInventory(“Items.SandevistanC2MK2”, 1) – Daynalar sandevistan(ver.2)
Game.AddToInventory(“Items.SandevistanC2MK3”, 1) – Daynalar sandevistan(ver.3)
Game.AddToInventory(“Items.SeachoRareMKII”, 1) – Socho Electronics(ver.2)
Game.AddToInventory(“Items.SeachoUncommonMKI”, 1) -Socho electronics(ver.1)
Game.AddToInventory(“Items.StephensonEpicMKIII”, 1) – Stevenson tech(ver.3)
Game.AddToInventory(“Items.StephensonRareMKII”, 1) – Stevenson tech(ver.2)
Game.AddToInventory(“Items.TetratronicEpicMKIII”, 1) – Tetratronic(ver.3)
Game.AddToInventory(“Items.TetratronicRareMKII”, 1) – Tetratronic(ver.2)
Game.AddToInventory(“Items.TetratronicUncommonMKI”, 1) – Tetratronic(ver.1)
Frontal lobe
Game.AddToInventory(“Items.BrainCapacityBoosterEpic”, 1) – Megadisc(epic)
Game.AddToInventory(“Items.BrainCapacityBoosterRare”, 1) – Megadisc(rare)
Game.AddToInventory(“Items.FastAccessMemoryCommon”, 1) – Additional RAM (normal)
Game.AddToInventory(“Items.FastAccessMemoryRare”, 1) – Additional RAM(rare)
Game.AddToInventory(“Items.FastAccessMemoryUncommon”, 1) – Additional RAM(uncommon)
Game.AddToInventory(“Items.HealOnKillCommon”, 1) – Accelerator(normal)
Game.AddToInventory(“Items.HealOnKillEpic”, 1) – Accelerator(epic)
Game.AddToInventory(“Items.HealOnKillUncommon”, 1) – Accelerator(uncommon)
Game.AddToInventory(“Items.ImprovedPerceptionCommon”, 1) – Visual Cortex Stimulator(N)
Game.AddToInventory(“Items.ImprovedPerceptionEpic”, 1) – Visual Cortex Stimulator(epic)
Game.AddToInventory(“Items.ImprovedPerceptionUncommon”, 1) – Visual Cortex Stimulator(Uncommon)
Game.AddToInventory(“Items.LimbicSystemEnhancementCommon”, 1) – Limbic System Stimulator(Normal)
Game.AddToInventory(“Items.LimbicSystemEnhancementRare”, 1) – Limbic System Booster(rare)
Game.AddToInventory(“Items.MemoryBoostCommon”, 1) – Mnemonic Boost(common)
Game.AddToInventory(“Items.MemoryBoostEpic”, 1) – Mnemonic Boost(epic)
Game.AddToInventory(“Items.MemoryBoostRare”, 1) – Mnemonic Boost (rare)
Game.AddToInventory(“Items.MemoryBoostUncommon”, 1) – Mnemonic Boost(uncommon)
Game.AddToInventory(“Items.MemoryReplenishmentEpic”, 1) – Camillo Memory Manager (epic)
Game.AddToInventory(“Items.RoboticCoreCommon”, 1) – Mechatronic Core(common)
Game.AddToInventory(“Items.RoboticCoreEpic”, 1) – Mechatronic Core(epic)
Game.AddToInventory(“Items.RoboticCoreRare”, 1) – Mechatronic Core(rare)
Game.AddToInventory(“Items.RoboticCoreUncommon”, 1) – Mechatronic Core(uncommon)
Arms
Game.AddToInventory(“Items.MantisBlades”, 1) – Mantis Blades(rare)
Game.AddToInventory(“Items.MantisBladesEpic”, 1) – Mantis Blades(epic)
Game.AddToInventory(“Items.NanoWires”, 1) – Monostring(rare)
Game.AddToInventory(“Items.NanoWiresEpic”, 1) – Monostring(epic)
Game.AddToInventory(“Items.ProjectileLauncher”, 1) – Projectile launcher system(rare)
Game.AddToInventory(“Items.ProjectileLauncherEpic”, 1) – Projectile launcher system (epic)
Game.AddToInventory(“Items.StrongArms”, 1) – Gorilla Arms (rare)
Game.AddToInventory(“Items.StrongArmsEpic”, 1) – Gorilla Arms(epic)
Palms
Game.AddToInventory(“Items.PowerGripEpic”, 1) – Ballistic coprocessor(epic)
Game.AddToInventory(“Items.PowerGripRare”, 1) – Ballistic Coprocessor(rare)
Game.AddToInventory(“Items.SmartLinkEpic”, 1) – Smartlink(epic)
Game.AddToInventory(“Items.SmartLinkRare”, 1) – Smartlink(rare)
The immune system
Game.AddToInventory(“Items.ElectroshockMechanismCommon”, 1) – Electrobody(normal)
Game.AddToInventory(“Items.ElectroshockMechanismEpic”, 1) – Electrobody(epic)
Game.AddToInventory(“Items.ElectroshockMechanismUncommon”, 1) – Electrobody(uncommon)
Game.AddToInventory(“Items.ResistancesBoosterCommon”, 1) – Stimsop(normal)
Game.AddToInventory(“Items.ResistancesBoosterEpic”, 1) – Stimsop(epic)
Game.AddToInventory(“Items.ResistancesBoosterUncommon”, 1) – Stimsop(uncommon)
Game.AddToInventory(“Items.ReverseMetabolicEnhancer”, 1) – Metabolic Regulator(epic)
Game.AddToInventory(“Items.ReversePowerInductor”, 1) – Inductor(epic)
Game.AddToInventory(“Items.ToxinCleanser”, 1) – Detoxifier(rare)
Cyberimplants, 2 part
Leather
Game.AddToInventory(“Items.FireproofSkin”, 1) – Fireproof Skin(rare)
Game.AddToInventory(“Items.GroundingPlating”, 1) – Grounding Plating(rare)
Game.AddToInventory(“Items.HeatUsingBooster”, 1) – Heat Converter(epic)
Game.AddToInventory(“Items.MetalCoveredSkin”, 1) – Supradermal Armor (rare)
Game.AddToInventory(“Items.OpticalCamoEpic”, 1) – Optical Camo(epic)
Game.AddToInventory(“Items.OpticalCamoRare”, 1) -Optical CamoRare(rare)
Game.AddToInventory(“Items.SubdermalArmorCommon”, 1) – Subdermal Armor(N)
Game.AddToInventory(“Items.SubdermalArmorEpic”, 1) – Subdermal Armor(epic)
Game.AddToInventory(“Items.SubdermalArmorRare”, 1) – Subdermal Armor(rare)
Game.AddToInventory(“Items.SubdermalArmorUncommon”, 1) – Subdermal Armor(Uncommon)
Legs
Game.AddToInventory(“Items.BoostedTendonsRare”, 1) – Boosted Tendons(rare)
Game.AddToInventory(“Items.CatPaws”, 1) – Lynx paws(epic)
Game.AddToInventory(“Items.ReinforcedMusclesEpic”, 1) – Reinforced Ankles(Epic)
Game.AddToInventory(“Items.ReinforcedMusclesRare”, 1) – Reinforced Ankles(rare)
Nervous system
Game.AddToInventory(“Items.ImprovedReactionEpic”, 1) – Nanorelay(epic)
Game.AddToInventory(“Items.ImprovedReactionRare”, 1) – Nanorelay(rare)
Game.AddToInventory(“Items.ImprovedReactionUncommon”, 1) – Nanorelay(uncommon)
Game.AddToInventory(“Items.KerenzikovCommon”, 1) – Kereznikov(common)
Game.AddToInventory(“Items.KerenzikovEpic”, 1) – Kereznikov(epic)
Game.AddToInventory(“Items.KerenzikovRare”, 1) – Kereznikov(rare)
Game.AddToInventory(“Items.KerenzikovUncommon”, 1) – Kereznikov(uncommon)
Game.AddToInventory(“Items.NeoFiberCommon”, 1) – NeoFiber(common)
Game.AddToInventory(“Items.NeoFiberEpic”, 1) – NeoFiber(epic)
Game.AddToInventory(“Items.NeoFiberRare”, 1) – NeoFibers(rare)
Game.AddToInventory(“Items.NeoFiberUncommon”, 1) – NeoFiber(Uncommon)
Game.AddToInventory(“Items.NervousSystemDischarge”, 1) – Maneuver System(rare)
Game.AddToInventory(“Items.ReflexRecorderCommon”, 1) – Reflex Regulator(N)
Game.AddToInventory(“Items.ReflexRecorderRare”, 1) – Reflex Regulator(rare)
Game.AddToInventory(“Items.ReflexRecorderUncommon”, 1) – Reflex Regulator(uncommon)
Game.AddToInventory(“Items.SynapticAcceleratorCommon”, 1) – Synaptic Accelerator(Normal)
Game.AddToInventory(“Items.SynapticAcceleratorEpic”, 1) – Synaptic Accelerator(epic)
Game.AddToInventory(“Items.SynapticAcceleratorRare”, 1) – Synaptic Accelerator(rare)
Game.AddToInventory(“Items.SynapticAcceleratorUncommon”, 1) – Synaptic Accelerator(uncommon)
Optical system
Game.AddToInventory(“Items.KiroshiOptics”, 1) – Kiroshi Optics(ver.1)
Game.AddToInventory(“Items.KiroshiOpticsRare”, 1) – Kiroshi Optics(ver.2)
Game.AddToInventory(“Items.KiroshiOpticsEpic”, 1) – Kiroshi Optics(ver.3)
Skeleton
Game.AddToInventory(“Items.CyberRotorsCommon”, 1) – Microrotors(common)
Game.AddToInventory(“Items.CyberRotorsEpic”, 1) – Microrotors(epic)
Game.AddToInventory(“Items.CyberRotorsRare”, 1) – Microrotors(rare)
Game.AddToInventory(“Items.CyberRotorsUncommon”, 1) – Microrotors(Uncommon)
Game.AddToInventory(“Items.DenseMarrowEpic”, 1) – High Density Bone Marrow(epic)
Game.AddToInventory(“Items.DenseMarrowRare”, 1) – High Density Marrow(rare)
Game.AddToInventory(“Items.DenseMarrowUncommon”, 1) – High Density Bone Marrow(Uncommon)
Game.AddToInventory(“Items.EndoskeletonCommon”, 1) – Synaptic signal optimizer(normal)
Game.AddToInventory(“Items.EndoskeletonEpic”, 1) – Synaptic signal optimizer(epic)
Game.AddToInventory(“Items.EndoskeletonRare”, 1) – Synaptic signal optimizer(rare)
Game.AddToInventory(“Items.EndoskeletonUncommon”, 1) – Synaptic signal optimizer(uncommon)
Game.AddToInventory(“Items.EnhancedTissueCommon”, 1) – Bionic Lungs(N)
Game.AddToInventory(“Items.EnhancedTissueEpic”, 1) – Bionic lungs(epic)
Game.AddToInventory(“Items.EnhancedTissueRare”, 1) – Bionic lungs(rare)
Game.AddToInventory(“Items.EnhancedTissueUncommon”, 1) – Bionic lungs(uncommon)
Game.AddToInventory(“Items.JointLockEpic”, 1) – Bionic Joints(epic)
Game.AddToInventory(“Items.JointLockRare”, 1) – Bionic Joints (rare)
Game.AddToInventory(“Items.MicroVibrationsGeneratorEpic”, 1) – Microvibrations generator (epic)
Game.AddToInventory(“Items.MicroVibrationsGeneratorRare”, 1) – Microvibrations Generator(rare)
Game.AddToInventory(“Items.MicroVibrationsGeneratorUncommon”, 1) – Microvibrations generator(uncommon)
Game.AddToInventory(“Items.TitaniumInfusedBonesCommon”, 1) – Titanium Bones(N)
Game.AddToInventory(“Items.TitaniumInfusedBonesUncommon”, 1) – Titanium Bones(Uncommon)
Game.AddToInventory(“Items.TitaniumInfusedBonesRare”, 1) – Titanium Bones(epic)
Circulatory system
Game.AddToInventory(“Items.BioConductorsEpic”, 1) – Bioconductor(epic)
Game.AddToInventory(“Items.BioConductorsRare”, 1) – Bioconductor(rare)
Game.AddToInventory(“Items.BloodPumpCommon”, 1) – Blood Pump(N)
Game.AddToInventory(“Items.BloodPumpEpic”, 1) – Blood pump(epic)
Game.AddToInventory(“Items.BloodPumpRare”, 1) – Blood Pump(rare)
Game.AddToInventory(“Items.BloodPumpUncommon”, 1) – Blood Pump(uncommon)
Game.AddToInventory(“Items.DischargeConnectorEpic”, 1) – Feedback loop(epic)
Game.AddToInventory(“Items.DischargeConnectorRare”, 1) – Loopback (rare)
Game.AddToInventory(“Items.EnhancedBloodVesselsCommon”, 1) – Bioplastic Vessels(common)
Game.AddToInventory(“Items.EnhancedBloodVesselsEpic”, 1) – Bioplastic Vessels(epic)
Game.AddToInventory(“Items.EnhancedBloodVesselsRare”, 1) – Bioplastic Vessels(rare)
Game.AddToInventory(“Items.EnhancedBloodVesselsUncommon”, 1) – Bioplastic Vessels(uncommon)
Game.AddToInventory(“Items.HealthMonitorCommon”, 1) – Biomonitor(normal)
Game.AddToInventory(“Items.HealthMonitorEpic”, 1) – Biomonitor(epic)
Game.AddToInventory(“Items.HealthMonitorRare”, 1) – Biomonitor(rare)
Game.AddToInventory(“Items.HealthMonitorUncommon”, 1) – Biomonitor(uncommon)
Game.AddToInventory(“Items.IronLungsCommon”, 1) – Synto-Lungs(Normal)
Game.AddToInventory(“Items.IronLungsEpic”, 1) – SynthLungs(epic)
Game.AddToInventory(“Items.IronLungsRare”, 1) – Syntolight(rare)
Game.AddToInventory(“Items.IronLungsUncommon”, 1) – SynthLungs(Uncommon)
Game.AddToInventory(“Items.MicroGeneratorCommon”, 1) – Microgenerator(normal)
Game.AddToInventory(“Items.MicroGeneratorEpic”, 1) – Microgenerator(epic)
Game.AddToInventory(“Items.MicroGeneratorRare”, 1) – Microgenerator(rare)
Game.AddToInventory(“Items.MicroGeneratorUncommon”, 1) – Microgenerator(uncommon)
Game.AddToInventory(“Items.StaminaRegenBoosterCommon”, 1) – Adrenaline Booster(N)
Game.AddToInventory(“Items.StaminaRegenBoosterEpic”, 1) – Adrenaline Booster(epic)
Game.AddToInventory(“Items.StaminaRegenBoosterRare”, 1) – Adrenaline Booster(rare)
Game.AddToInventory(“Items.StaminaRegenBoosterUncommon”, 1) – Adrenaline Booster(Uncommon)
Game.AddToInventory(“Items.TyrosineInjector”, 1) – Tyrosine Injector(Uncommon)
Legendary Sets
Legendary Vehicle Set
Game.AddToInventory(“Items.Techie_01_Set_Cap”, 1) – Shock-absorbing baseball cap
Game.AddToInventory(“Items.Techie_01_Set_Tech”, 1) – Anti-burglary kit
Game.AddToInventory(“Items.Techie_01_Set_Pants”, 1) – Two layer pants with pockets
Game.AddToInventory(“Items.Techie_01_Set_Shoes”, 1) – Soft boots
Game.AddToInventory(“Items.Techie_01_Set_Vest”, 1) – Carbon fiber harness
Game.AddToInventory(“Items.Techie_01_Set_TShirt”, 1) – Thermal Tough Shirt
Legendary Journalist Set
Game.AddToInventory(“Items.Media_01_Set_Cap”, 1) – Layered baseball cap
Game.AddToInventory(“Items.Media_01_Set_Tech”, 1) – Film set
Game.AddToInventory(“Items.Media_01_Set_Pants”, 1) – Reinforced pants
Game.AddToInventory(“Items.Media_01_Set_Shoes”, 1) – Light rubber boots
Game.AddToInventory(“Items.Media_01_Set_Vest”, 1) – Layered vest
Game.AddToInventory(“Items.Media_01_Set_Shirt”, 1) – Heat resistant shirt
Legendary rocker set
Game.AddToInventory(“Items.Rockerboy_01_Set_Gla*ses”, 1) – High Impact Aviators
Game.AddToInventory(“Items.Rockerboy_01_Set_Jacket”, 1) – Composite Mini Jumpsuit
Game.AddToInventory(“Items.Rockerboy_01_Set_TShirt”, 1) – Armored bra
Game.AddToInventory(“Items.Rockerboy_01_Set_Pants”, 1) – Heat Resistant Pants
Game.AddToInventory(“Items.Rockerboy_01_Set_Boots”, 1) – Robust Boots
Legendary corporate set
Game.AddToInventory(“Items.Corporate_01_Set_Gla*ses”, 1) – Gla*ses with hybrid gla*ses
Game.AddToInventory(“Items.Corporate_01_Set_FormalJacket”, 1) – Bulletproof jacket
Game.AddToInventory(“Items.Corporate_01_Set_FormalShirt”, 1) – Silk shirt
Game.AddToInventory(“Items.Corporate_01_Set_Pants”, 1) – Breathable Bio Cotton Pants
Game.AddToInventory(“Items.Corporate_01_Set_FormalShoes”, 1) – Ergonomic shoes
Legendary Cop Set
Game.AddToInventory(“Items.Cop_01_Set_Gla*ses”, 1) – Safety Gla*ses
Game.AddToInventory(“Items.Cop_01_Set_Jacket”, 1) – Aramid Cloak
Game.AddToInventory(“Items.Cop_01_Set_Pants”, 1) – Pants with protective lining
Game.AddToInventory(“Items.Cop_01_Set_Boots”, 1) – Water Repellent Boots
Legendary Nomad Set
Game.AddToInventory(“Items.Nomad_01_Set_Mask”, 1) – Steel Gas Mask
Game.AddToInventory(“Items.Nomad_01_Set_Jacket”, 1) – Two layer lined jacket
Game.AddToInventory(“Items.Nomad_01_Set_TShirt”, 1) – Ultra strong shirt
Game.AddToInventory(“Items.Nomad_01_Set_Pants”, 1) – Ultralight Durable Pants
Game.AddToInventory(“Items.Nomad_01_Set_Boots”, 1) – Durable cowboy boots
Legendary solo set
Game.AddToInventory(“Items.Solo_01_Set_Visor”, 1) – Titanium gla*ses with military firmware
Game.AddToInventory(“Items.Solo_01_Set_Jacket”, 1) – Heavy shock absorbing jacket
Game.AddToInventory(“Items.Solo_01_Set_TShirt”, 1) – Ultrathin Composite Shirt
Game.AddToInventory(“Items.Solo_01_Set_Pants”, 1) – Reinforced faux leather pants
Game.AddToInventory(“Items.Solo_01_Set_Boots”, 1) – Gold Toe Boots
Legendary Fixer Set
Game.AddToInventory(“Items.Fixer_01_Set_Gla*ses”, 1) – Electronic gla*ses
Game.AddToInventory(“Items.Fixer_01_Set_Coat”, 1) – Three-layer business suit
Game.AddToInventory(“Items.Fixer_01_Set_TShirt”, 1) – Heat Resistant Bustier
Game.AddToInventory(“Items.Fixer_01_Set_Pants”, 1) – Reinforced skirt
Game.AddToInventory(“Items.Fixer_01_Set_FormalShoes”, 1) – Soft durable shoes
Legendary Netrunner Set
Game.AddToInventory(“Items.Netrunner_01_Set_Visor”, 1) – Shockproof InfoVisor
Game.AddToInventory(“Items.Netrunner_01_Set_Jumpsuit”, 1) – Heat Resistant Hybrid Jumpsuit
Game.AddToInventory(“Items.Netrunner_01_Set_Pants”, 1) – Pants with protective membrane
Game.AddToInventory(“Items.Netrunner_01_Set_Shoes”, 1) – Composite boots
Accessories
Masks
Game.AddToInventory(“Items.Mask_02_basic_01”, 1)
Game.AddToInventory(“Items.Mask_02_basic_02”, 1)
Game.AddToInventory(“Items.Mask_02_old_01”, 1)
Game.AddToInventory(“Items.Mask_02_old_02”, 1)
Game.AddToInventory(“Items.Mask_02_old_03”, 1)
Game.AddToInventory(“Items.Mask_02_rich_01”, 1)
Game.AddToInventory(“Items.Mask_02_rich_02”, 1)
Game.AddToInventory(“Items.Mask_03_basic_01”, 1)
Game.AddToInventory(“Items.Mask_03_basic_02”, 1)
Game.AddToInventory(“Items.Mask_03_old_01”, 1)
Game.AddToInventory(“Items.Mask_03_old_02”, 1)
Game.AddToInventory(“Items.Mask_03_rich_01”, 1)
Game.AddToInventory(“Items.Mask_03_rich_02”, 1)
Gla*ses
Game.AddToInventory(“Items.Gla*ses_01_basic_01”, 1)
Game.AddToInventory(“Items.Gla*ses_01_basic_02”, 1)
Game.AddToInventory(“Items.Gla*ses_01_basic_03”, 1)
Game.AddToInventory(“Items.Gla*ses_01_basic_04”, 1)
Game.AddToInventory(“Items.Gla*ses_01_basic_05”, 1)
Game.AddToInventory(“Items.Gla*ses_02_basic_01”, 1)
Game.AddToInventory(“Items.Gla*ses_02_basic_02”, 1)
Game.AddToInventory(“Items.Gla*ses_02_basic_03”, 1)
Game.AddToInventory(“Items.Gla*ses_02_basic_04”, 1)
Game.AddToInventory(“Items.Gla*ses_03_basic_01”, 1)
Game.AddToInventory(“Items.Gla*ses_03_basic_02”, 1)
Game.AddToInventory(“Items.Gla*ses_03_basic_03”, 1)
Game.AddToInventory(“Items.Gla*ses_03_basic_04”, 1)
Game.AddToInventory(“Items.Gla*ses_03_basic_05”, 1)
Game.AddToInventory(“Items.Gla*ses_03_basic_06”, 1)
Game.AddToInventory(“Items.Gla*ses_03_basic_07”, 1)
Game.AddToInventory(“Items.Gla*ses_03_basic_08”, 1)
Game.AddToInventory(“Items.Gla*ses_03_basic_09”, 1)
Game.AddToInventory(“Items.Gla*ses_03_basic_10”, 1)
Game.AddToInventory(“Items.Gla*ses_05_basic_01”, 1)
Game.AddToInventory(“Items.Gla*ses_05_basic_02”, 1)
Game.AddToInventory(“Items.Gla*ses_05_basic_03”, 1)
Game.AddToInventory(“Items.Gla*ses_05_basic_04”, 1)
Game.AddToInventory(“Items.Gla*ses_05_old_01”, 1)
Game.AddToInventory(“Items.Gla*ses_05_old_02”, 1)
Visors
Game.AddToInventory(“Items.Visor_01_basic_01”, 1)
Game.AddToInventory(“Items.Visor_01_basic_02”, 1)
Game.AddToInventory(“Items.Visor_01_basic_03”, 1)
Game.AddToInventory(“Items.Visor_01_basic_04”, 1)
Game.AddToInventory(“Items.Visor_01_basic_05”, 1)
Game.AddToInventory(“Items.Visor_02_basic_01”, 1)
Game.AddToInventory(“Items.Visor_02_basic_02”, 1)
Game.AddToInventory(“Items.Visor_02_basic_03”, 1)
Game.AddToInventory(“Items.Visor_02_old_01”, 1)
Game.AddToInventory(“Items.Visor_02_old_02”, 1)
Game.AddToInventory(“Items.Visor_02_rich_01”, 1)
Game.AddToInventory(“Items.Visor_02_rich_02”, 1)
Game.AddToInventory(“Items.Visor_02_rich_03”, 1)
Wreaths
Game.AddToInventory(“Items.Tech_01_basic_01”, 1)
Game.AddToInventory(“Items.Tech_01_basic_02”, 1)
Game.AddToInventory(“Items.Tech_01_old_01”, 1)
Game.AddToInventory(“Items.Tech_01_rich_01”, 1)
Game.AddToInventory(“Items.Tech_01_rich_02”, 1)
Game.AddToInventory(“Items.Tech_02_basic_01”, 1)
Game.AddToInventory(“Items.Tech_02_basic_02”, 1)
Game.AddToInventory(“Items.Tech_02_old_01”, 1)
Game.AddToInventory(“Items.Tech_02_rich_01”, 1)
Game.AddToInventory(“Items.Tech_02_rich_02”, 1)
Balaclavas
Game.AddToInventory(“Items.Balaclava_01_basic_01”, 1)
Game.AddToInventory(“Items.Balaclava_01_basic_02”, 1)
Game.AddToInventory(“Items.Balaclava_01_old_01”, 1)
Game.AddToInventory(“Items.Balaclava_01_old_02”, 1)
Game.AddToInventory(“Items.Balaclava_01_rich_01”, 1)
Game.AddToInventory(“Items.Balaclava_01_rich_02”, 1)
Headbands/Bandanas
Game.AddToInventory(“Items.Scarf_01_basic_01”, 1)
Game.AddToInventory(“Items.Scarf_01_basic_02”, 1)
Game.AddToInventory(“Items.Scarf_01_basic_03”, 1)
Game.AddToInventory(“Items.Scarf_01_old_01”, 1)
Game.AddToInventory(“Items.Scarf_01_old_02”, 1)
Game.AddToInventory(“Items.Scarf_01_old_03”, 1)
Game.AddToInventory(“Items.Scarf_01_rich_01”, 1)
Game.AddToInventory(“Items.Scarf_01_rich_02”, 1)
Game.AddToInventory(“Items.Scarf_01_rich_03”, 1)
Game.AddToInventory(“Items.Scarf_02_basic_01”, 1)
Game.AddToInventory(“Items.Scarf_02_basic_02”, 1)
Game.AddToInventory(“Items.Scarf_02_old_01”, 1)
Game.AddToInventory(“Items.Scarf_02_old_02”, 1)
Game.AddToInventory(“Items.Scarf_02_rich_01”, 1)
Game.AddToInventory(“Items.Scarf_03_basic_01”, 1)
Game.AddToInventory(“Items.Scarf_03_basic_02”, 1)
Game.AddToInventory(“Items.Scarf_03_basic_03”, 1)
Game.AddToInventory(“Items.Scarf_03_old_01”, 1)
Game.AddToInventory(“Items.Scarf_03_old_03”, 1)
Game.AddToInventory(“Items.Scarf_03_old_02”, 1)
Game.AddToInventory(“Items.Scarf_03_rich_01”, 1)
Game.AddToInventory(“Items.Scarf_03_rich_02”, 1)
Game.AddToInventory(“Items.Scarf_03_rich_03”, 1)
Hats
Game.AddToInventory(“Items.Cap_01_basic_01”, 1)
Game.AddToInventory(“Items.Cap_01_basic_02”, 1)
Game.AddToInventory(“Items.Cap_01_basic_03”, 1)
Game.AddToInventory(“Items.Cap_01_old_01”, 1)
Game.AddToInventory(“Items.Cap_01_old_02”, 1)
Game.AddToInventory(“Items.Cap_01_old_03”, 1)
Game.AddToInventory(“Items.Cap_01_rich_01”, 1)
Game.AddToInventory(“Items.Cap_01_rich_02”, 1)
Game.AddToInventory(“Items.Cap_01_rich_03”, 1)
Game.AddToInventory(“Items.Cap_02_basic_01”, 1)
Game.AddToInventory(“Items.Cap_02_basic_02”, 1)
Game.AddToInventory(“Items.Cap_02_basic_03”, 1)
Game.AddToInventory(“Items.Cap_02_old_01”, 1)
Game.AddToInventory(“Items.Cap_02_old_02”, 1)
Game.AddToInventory(“Items.Cap_02_old_03”, 1)
Game.AddToInventory(“Items.Cap_03_basic_01”, 1)
Game.AddToInventory(“Items.Cap_03_basic_02”, 1)
Game.AddToInventory(“Items.Cap_03_old_01”, 1)
Game.AddToInventory(“Items.Cap_03_old_02”, 1)
Game.AddToInventory(“Items.Cap_03_rich_01”, 1)
Game.AddToInventory(“Items.Cap_03_rich_02”, 1)
Game.AddToInventory(“Items.Cap_04_basic_01”, 1)
Game.AddToInventory(“Items.Cap_04_basic_02”, 1)
Game.AddToInventory(“Items.Cap_04_old_01”, 1)
Game.AddToInventory(“Items.Cap_04_old_02”, 1)
Game.AddToInventory(“Items.Cap_04_rich_01”, 1)
Game.AddToInventory(“Items.Cap_05_basic_01”, 1)
Game.AddToInventory(“Items.Cap_05_basic_02”, 1)
Game.AddToInventory(“Items.Cap_05_basic_03”, 1)
Game.AddToInventory(“Items.Cap_05_old_01”, 1)
Game.AddToInventory(“Items.Cap_05_old_02”, 1)
Game.AddToInventory(“Items.Cap_06_basic_01”, 1)
Game.AddToInventory(“Items.Cap_06_basic_02”, 1)
Game.AddToInventory(“Items.Cap_06_old_01”, 1)
Game.AddToInventory(“Items.Cap_06_old_02”, 1)
Game.AddToInventory(“Items.Cap_06_rich_01”, 1)
Game.AddToInventory(“Items.Cap_06_rich_02”, 1)
Outerwear, 1 part
Mikey | Game.AddToInventory(“Items.Undershirt_02_basic_01”, 1) Game.AddToInventory(“Items.Undershirt_02_basic_02”, 1) Game.AddToInventory(“Items.Undershirt_02_rich_01”, 1) Game.AddToInventory(“Items.Undershirt_02_rich_02”, 1) Game.AddToInventory(“Items.Undershirt_03_basic_01”, 1) Game.AddToInventory(“Items.Undershirt_03_basic_02”, 1) Game.AddToInventory(“Items.Undershirt_03_basic_03”, 1) Game.AddToInventory(“Items.Undershirt_03_basic_04”, 1) Game.AddToInventory(“Items.Undershirt_03_rich_01”, 1) Game.AddToInventory(“Items.Undershirt_03_rich_02”, 1) |
---|---|
T-shirts | Game.AddToInventory(“Items.TShirt_02_basic_01”, 1) Game.AddToInventory(“Items.TShirt_02_basic_02”, 1) Game.AddToInventory(“Items.TShirt_02_basic_03”, 1) Game.AddToInventory(“Items.TShirt_02_basic_04”, 1) Game.AddToInventory(“Items.TShirt_02_basic_05”, 1) Game.AddToInventory(“Items.TShirt_02_old_01”, 1) Game.AddToInventory(“Items.TShirt_02_old_02”, 1) Game.AddToInventory(“Items.TShirt_02_old_03”, 1) Game.AddToInventory(“Items.TShirt_02_old_04”, 1) Game.AddToInventory(“Items.TShirt_02_rich_01”, 1) Game.AddToInventory(“Items.TShirt_02_rich_02”, 1) Game.AddToInventory(“Items.TShirt_02_rich_03”, 1) Game.AddToInventory(“Items.TShirt_02_rich_04”, 1) Game.AddToInventory(“Items.TShirt_05_old_01”, 1) Game.AddToInventory(“Items.TShirt_05_old_02”, 1) Game.AddToInventory(“Items.TShirt_05_old_03”, 1) Game.AddToInventory(“Items.TShirt_05_old_04”, 1) Game.AddToInventory(“Items.TShirt_05_old_05”, 1) Game.AddToInventory(“Items.TShirt_05_old_06”, 1) Game.AddToInventory(“Items.TShirt_01_basic_01”, 1) Game.AddToInventory(“Items.TShirt_01_basic_02”, 1) Game.AddToInventory(“Items.TShirt_01_basic_03”, 1) Game.AddToInventory(“Items.TShirt_01_old_01”, 1) Game.AddToInventory(“Items.TShirt_01_old_02”, 1) Game.AddToInventory(“Items.TShirt_01_old_03”, 1) Game.AddToInventory(“Items.TShirt_01_rich_01”, 1) Game.AddToInventory(“Items.TShirt_01_rich_02”, 1) Game.AddToInventory(“Items.TShirt_01_rich_03”, 1) Game.AddToInventory(“Items.TShirt_03_basic_01”, 1) Game.AddToInventory(“Items.TShirt_03_basic_02”, 1) Game.AddToInventory(“Items.TShirt_03_basic_03”, 1) Game.AddToInventory(“Items.TShirt_03_old_01”, 1) Game.AddToInventory(“Items.TShirt_03_old_02”, 1) Game.AddToInventory(“Items.TShirt_03_old_03”, 1) Game.AddToInventory(“Items.TShirt_03_rich_01”, 1) Game.AddToInventory(“Items.TShirt_03_rich_02”, 1) Game.AddToInventory(“Items.TShirt_03_rich_03”, 1) Game.AddToInventory(“Items.TShirt_06_basic_01”, 1) Game.AddToInventory(“Items.TShirt_06_basic_02”, 1) Game.AddToInventory(“Items.TShirt_06_old_01”, 1) Game.AddToInventory(“Items.TShirt_06_old_02”, 1) Game.AddToInventory(“Items.TShirt_06_rich_01”, 1) Game.AddToInventory(“Items.TShirt_06_rich_02”, 1) Game.AddToInventory(“Items.TShirt_07_basic_01”, 1) Game.AddToInventory(“Items.TShirt_07_basic_02”, 1) Game.AddToInventory(“Items.TShirt_07_old_01”, 1) Game.AddToInventory(“Items.TShirt_07_old_02”, 1) Game.AddToInventory(“Items.TShirt_07_rich_01”, 1) Game.AddToInventory(“Items.TShirt_07_rich_02”, 1) Game.AddToInventory(“Items.TShirt_08_basic_01”, 1) Game.AddToInventory(“Items.TShirt_08_basic_02”, 1) Game.AddToInventory(“Items.TShirt_08_old_01”, 1) Game.AddToInventory(“Items.TShirt_08_old_02”, 1) Game.AddToInventory(“Items.TShirt_08_rich_01”, 1) Game.AddToInventory(“Items.TShirt_08_rich_02”, 1) Game.AddToInventory(“Items.TShirt_09_basic_01”, 1) Game.AddToInventory(“Items.TShirt_09_basic_02”, 1) Game.AddToInventory(“Items.TShirt_09_old_01”, 1) Game.AddToInventory(“Items.TShirt_09_old_02”, 1) Game.AddToInventory(“Items.TShirt_10_basic_01”, 1) Game.AddToInventory(“Items.TShirt_10_old_01”, 1) Game.AddToInventory(“Items.TShirt_10_rich_01”, 1) Game.AddToInventory(“Items.TShirt_11_basic_01”, 1) Game.AddToInventory(“Items.TShirt_11_rich_01”, 1) Game.AddToInventory(“Items.TShirt_04_old_01”, 1) Game.AddToInventory(“Items.TShirt_04_old_02”, 1) Game.AddToInventory(“Items.TShirt_04_old_03”, 1) Game.AddToInventory(“Items.TShirt_04_old_04”, 1) Game.AddToInventory(“Items.TShirt_04_old_05”, 1) Game.AddToInventory(“Items.TShirt_04_old_06”, 1) Game.AddToInventory(“Items.Shirt_01_basic_01”, 1) Game.AddToInventory(“Items.Shirt_01_basic_02”, 1) Game.AddToInventory(“Items.Shirt_01_old_01”, 1) Game.AddToInventory(“Items.Shirt_01_old_02”, 1) Game.AddToInventory(“Items.Shirt_01_rich_01”, 1) Game.AddToInventory(“Items.Shirt_01_rich_02”, 1) Game.AddToInventory(“Items.Shirt_02_basic_01”, 1) Game.AddToInventory(“Items.Shirt_02_basic_02”, 1) Game.AddToInventory(“Items.Shirt_02_basic_03”, 1) Game.AddToInventory(“Items.Shirt_02_basic_04”, 1) Game.AddToInventory(“Items.Shirt_02_old_01”, 1) Game.AddToInventory(“Items.Shirt_02_old_02”, 1) Game.AddToInventory(“Items.Shirt_02_old_03”, 1) Game.AddToInventory(“Items.Shirt_02_rich_01”, 1) Game.AddToInventory(“Items.Shirt_02_rich_02”, 1) Game.AddToInventory(“Items.Shirt_02_rich_03”, 1) Game.AddToInventory(“Items.Shirt_03_basic_01”, 1) Game.AddToInventory(“Items.Shirt_03_basic_02”, 1) Game.AddToInventory(“Items.Shirt_03_basic_03”, 1) Game.AddToInventory(“Items.Shirt_03_old_01”, 1) Game.AddToInventory(“Items.Shirt_03_old_02”, 1) Game.AddToInventory(“Items.Shirt_03_old_03”, 1) Game.AddToInventory(“Items.Shirt_03_rich_01”, 1) Game.AddToInventory(“Items.Shirt_03_rich_02”, 1) Game.AddToInventory(“Items.Shirt_03_rich_03”, 1) |
Outerwear, 2 part
Vests | Game.AddToInventory(“Items.Vest_01_basic_01”, 1) Game.AddToInventory(“Items.Vest_01_basic_02”, 1) Game.AddToInventory(“Items.Vest_01_old_01”, 1) Game.AddToInventory(“Items.Vest_01_old_02”, 1) Game.AddToInventory(“Items.Vest_01_rich_01”, 1) Game.AddToInventory(“Items.Vest_01_rich_02”, 1) Game.AddToInventory(“Items.Vest_02_basic_01”, 1) Game.AddToInventory(“Items.Vest_02_basic_02”, 1) Game.AddToInventory(“Items.Vest_02_old_01”, 1) Game.AddToInventory(“Items.Vest_02_old_02”, 1) Game.AddToInventory(“Items.Vest_02_rich_01”, 1) Game.AddToInventory(“Items.Vest_02_rich_02”, 1) Game.AddToInventory(“Items.Vest_03_basic_01”, 1) Game.AddToInventory(“Items.Vest_03_basic_02”, 1) Game.AddToInventory(“Items.Vest_03_old_01”, 1) Game.AddToInventory(“Items.Vest_03_old_02”, 1) Game.AddToInventory(“Items.Vest_03_rich_01”, 1) Game.AddToInventory(“Items.Vest_03_rich_02”, 1) Game.AddToInventory(“Items.Vest_04_basic_01”, 1) Game.AddToInventory(“Items.Vest_04_basic_02”, 1) Game.AddToInventory(“Items.Vest_04_old_01”, 1) Game.AddToInventory(“Items.Vest_04_old_02”, 1) Game.AddToInventory(“Items.Vest_04_rich_01”, 1) Game.AddToInventory(“Items.Vest_04_rich_02”, 1) Game.AddToInventory(“Items.Vest_06_basic_01”, 1) Game.AddToInventory(“Items.Vest_06_basic_02”, 1) Game.AddToInventory(“Items.Vest_06_old_01”, 1) Game.AddToInventory(“Items.Vest_06_old_02”, 1) Game.AddToInventory(“Items.Vest_06_rich_01”, 1) Game.AddToInventory(“Items.Vest_06_rich_02”, 1) Game.AddToInventory(“Items.Vest_06_rich_03”, 1) Game.AddToInventory(“Items.Vest_06_rich_04”, 1) Game.AddToInventory(“Items.Vest_07_basic_01”, 1) Game.AddToInventory(“Items.Vest_07_basic_02”, 1) Game.AddToInventory(“Items.Vest_07_basic_03”, 1) Game.AddToInventory(“Items.Vest_07_old_01”, 1) Game.AddToInventory(“Items.Vest_07_old_02”, 1) Game.AddToInventory(“Items.Vest_07_old_03”, 1) Game.AddToInventory(“Items.Vest_07_rich_01”, 1) Game.AddToInventory(“Items.Vest_07_rich_02”, 1) Game.AddToInventory(“Items.Vest_07_rich_03”, 1) Game.AddToInventory(“Items.Vest_08_basic_01”, 1) Game.AddToInventory(“Items.Vest_08_basic_02”, 1) Game.AddToInventory(“Items.Vest_08_old_01”, 1) Game.AddToInventory(“Items.Vest_08_old_02”, 1) Game.AddToInventory(“Items.Vest_08_rich_01”, 1) Game.AddToInventory(“Items.Vest_08_rich_02”, 1) Game.AddToInventory(“Items.Vest_10_basic_01”, 1) Game.AddToInventory(“Items.Vest_10_basic_02”, 1) Game.AddToInventory(“Items.Vest_10_old_01”, 1) Game.AddToInventory(“Items.Vest_10_old_02”, 1) Game.AddToInventory(“Items.Vest_10_rich_01”, 1) Game.AddToInventory(“Items.Vest_10_rich_02”, 1) Game.AddToInventory(“Items.Vest_11_basic_01”, 1) Game.AddToInventory(“Items.Vest_11_basic_02”, 1) Game.AddToInventory(“Items.Vest_11_old_01”, 1) Game.AddToInventory(“Items.Vest_11_old_02”, 1) Game.AddToInventory(“Items.Vest_11_rich_01”, 1) Game.AddToInventory(“Items.Vest_11_rich_02”, 1) Game.AddToInventory(“Items.Vest_12_basic_01”, 1) Game.AddToInventory(“Items.Vest_12_basic_02”, 1) Game.AddToInventory(“Items.Vest_12_old_01”, 1) Game.AddToInventory(“Items.Vest_12_old_02”, 1) Game.AddToInventory(“Items.Vest_12_rich_01”, 1) Game.AddToInventory(“Items.Vest_12_rich_02”, 1) Game.AddToInventory(“Items.Vest_13_basic_01”, 1) Game.AddToInventory(“Items.Vest_13_basic_02”, 1) Game.AddToInventory(“Items.Vest_13_rich_01”, 1) Game.AddToInventory(“Items.Vest_13_rich_02”, 1) Game.AddToInventory(“Items.Vest_13_rich_03”, 1) Game.AddToInventory(“Items.Vest_13_rich_04”, 1) Game.AddToInventory(“Items.Vest_14_basic_01”, 1) Game.AddToInventory(“Items.Vest_14_basic_02”, 1) Game.AddToInventory(“Items.Vest_14_old_01”, 1) Game.AddToInventory(“Items.Vest_14_old_02”, 1) Game.AddToInventory(“Items.Vest_14_rich_01”, 1) Game.AddToInventory(“Items.Vest_14_rich_02”, 1) Game.AddToInventory(“Items.Vest_15_basic_01”, 1) Game.AddToInventory(“Items.Vest_15_basic_02”, 1) Game.AddToInventory(“Items.Vest_15_basic_03”, 1) Game.AddToInventory(“Items.Vest_15_old_01”, 1) Game.AddToInventory(“Items.Vest_15_old_02”, 1) Game.AddToInventory(“Items.Vest_15_old_03”, 1) Game.AddToInventory(“Items.Vest_16_basic_01”, 1) Game.AddToInventory(“Items.Vest_16_old_01”, 1) Game.AddToInventory(“Items.Vest_16_old_02”, 1) Game.AddToInventory(“Items.Vest_16_rich_01”, 1) Game.AddToInventory(“Items.Vest_16_rich_02”, 1) Game.AddToInventory(“Items.Vest_17_basic_01”, 1) Game.AddToInventory(“Items.Vest_17_basic_02”, 1) Game.AddToInventory(“Items.Vest_17_rich_01”, 1) Game.AddToInventory(“Items.Vest_17_rich_02”, 1) Game.AddToInventory(“Items.Vest_18_basic_02”, 1) Game.AddToInventory(“Items.Vest_18_basic_01”, 1) Game.AddToInventory(“Items.Vest_18_old_01”, 1) Game.AddToInventory(“Items.Vest_18_rich_01”, 1) Game.AddToInventory(“Items.Vest_18_rich_02”, 1) Game.AddToInventory(“Items.Vest_19_basic_01”, 1) Game.AddToInventory(“Items.Vest_19_basic_02”, 1) Game.AddToInventory(“Items.Vest_19_old_01”, 1) Game.AddToInventory(“Items.Vest_19_rich_01”, 1) Game.AddToInventory(“Items.Vest_19_rich_02”, 1) Game.AddToInventory(“Items.Vest_20_basic_01”, 1) Game.AddToInventory(“Items.Vest_20_basic_02”, 1) Game.AddToInventory(“Items.Vest_20_old_01”, 1) Game.AddToInventory(“Items.Vest_20_rich_01”, 1) Game.AddToInventory(“Items.Vest_20_old_02”, 1) Game.AddToInventory(“Items.Vest_20_rich_02”, 1) |
---|---|
Loose shirts | Game.AddToInventory(“Items.LooseShirt_01_basic_01”, 1) Game.AddToInventory(“Items.LooseShirt_01_basic_02”, 1) Game.AddToInventory(“Items.LooseShirt_01_old_01”, 1) Game.AddToInventory(“Items.LooseShirt_01_old_02”, 1) Game.AddToInventory(“Items.LooseShirt_01_rich_01”, 1) Game.AddToInventory(“Items.LooseShirt_01_rich_02”, 1) Game.AddToInventory(“Items.LooseShirt_02_basic_01”, 1) Game.AddToInventory(“Items.LooseShirt_02_basic_02”, 1) Game.AddToInventory(“Items.LooseShirt_02_old_01”, 1) Game.AddToInventory(“Items.LooseShirt_02_old_02”, 1) Game.AddToInventory(“Items.LooseShirt_02_rich_01”, 1) Game.AddToInventory(“Items.LooseShirt_02_rich_02”, 1) |
Coat | Game.AddToInventory(“Items.Coat_01_basic_01”, 1) Game.AddToInventory(“Items.Coat_01_basic_02”, 1) Game.AddToInventory(“Items.Coat_01_basic_03”, 1) Game.AddToInventory(“Items.Coat_01_old_01”, 1) Game.AddToInventory(“Items.Coat_01_old_02”, 1) Game.AddToInventory(“Items.Coat_01_old_03”, 1) Game.AddToInventory(“Items.Coat_01_rich_01”, 1) Game.AddToInventory(“Items.Coat_01_rich_02”, 1) Game.AddToInventory(“Items.Coat_01_rich_03”, 1) Game.AddToInventory(“Items.Coat_02_basic_01”, 1) Game.AddToInventory(“Items.Coat_02_basic_02”, 1) Game.AddToInventory(“Items.Coat_02_old_01”, 1) Game.AddToInventory(“Items.Coat_02_old_02”, 1) Game.AddToInventory(“Items.Coat_02_old_03”, 1) Game.AddToInventory(“Items.Coat_02_old_04”, 1) Game.AddToInventory(“Items.Coat_03_basic_01”, 1) Game.AddToInventory(“Items.Coat_03_basic_02”, 1) Game.AddToInventory(“Items.Coat_03_old_01”, 1) Game.AddToInventory(“Items.Coat_03_old_02”, 1) Game.AddToInventory(“Items.Coat_03_old_03”, 1) Game.AddToInventory(“Items.Coat_03_rich_01”, 1) Game.AddToInventory(“Items.Coat_03_rich_02”, 1) Game.AddToInventory(“Items.Coat_04_basic_01”, 1) Game.AddToInventory(“Items.Coat_04_basic_02”, 1) Game.AddToInventory(“Items.Coat_04_basic_03”, 1) Game.AddToInventory(“Items.Coat_04_old_01”, 1) Game.AddToInventory(“Items.Coat_04_old_02”, 1) Game.AddToInventory(“Items.Coat_04_rich_01”, 1) Game.AddToInventory(“Items.Coat_04_rich_02”, 1) |
Dresses
Game.AddToInventory(“Items.Dress_01_basic_01”, 1)
Game.AddToInventory(“Items.Dress_01_basic_02”, 1)
Game.AddToInventory(“Items.Dress_01_basic_03”, 1)
Game.AddToInventory(“Items.Dress_01_rich_01”, 1)
Game.AddToInventory(“Items.Dress_01_rich_02”, 1)
Game.AddToInventory(“Items.Dress_01_rich_03”, 1)
Game.AddToInventory(“Items.Dress_02_basic_01”, 1)
Game.AddToInventory(“Items.Dress_02_basic_02”, 1)
Game.AddToInventory(“Items.Dress_02_basic_03”, 1)
Game.AddToInventory(“Items.Dress_02_rich_01”, 1)
Game.AddToInventory(“Items.Dress_02_rich_02”, 1)
Outerwear, 3 part
Jackets
Game.AddToInventory(“Items.Jacket_01_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_01_old_01”, 1)
Game.AddToInventory(“Items.Jacket_01_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_01_old_02”, 1)
Game.AddToInventory(“Items.Jacket_01_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_01_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_02_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_02_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_02_old_01”, 1)
Game.AddToInventory(“Items.Jacket_02_old_02”, 1)
Game.AddToInventory(“Items.Jacket_02_old_03”, 1)
Game.AddToInventory(“Items.Jacket_02_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_02_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_02_rich_03”, 1)
Game.AddToInventory(“Items.Jacket_03_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_03_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_03_basic_03”, 1)
Game.AddToInventory(“Items.Jacket_03_basic_04”, 1)
Game.AddToInventory(“Items.Jacket_03_old_01”, 1)
Game.AddToInventory(“Items.Jacket_03_old_02”, 1)
Game.AddToInventory(“Items.Jacket_03_old_03”, 1)
Game.AddToInventory(“Items.Jacket_03_old_04”, 1)
Game.AddToInventory(“Items.Jacket_03_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_03_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_03_rich_03”, 1)
Game.AddToInventory(“Items.Jacket_04_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_04_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_04_basic_03”, 1)
Game.AddToInventory(“Items.Jacket_04_old_01”, 1)
Game.AddToInventory(“Items.Jacket_04_old_02”, 1)
Game.AddToInventory(“Items.Jacket_04_old_03”, 1)
Game.AddToInventory(“Items.Jacket_04_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_04_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_04_rich_03”, 1)
Game.AddToInventory(“Items.Jacket_05_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_05_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_05_old_01”, 1)
Game.AddToInventory(“Items.Jacket_05_old_02”, 1)
Game.AddToInventory(“Items.Jacket_05_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_05_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_06_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_06_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_06_old_02”, 1)
Game.AddToInventory(“Items.Jacket_06_old_01”, 1)
Game.AddToInventory(“Items.Jacket_06_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_06_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_07_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_07_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_07_old_01”, 1)
Game.AddToInventory(“Items.Jacket_07_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_07_old_02”, 1)
Game.AddToInventory(“Items.Jacket_07_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_08_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_08_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_08_old_01”, 1)
Game.AddToInventory(“Items.Jacket_08_old_02”, 1)
Game.AddToInventory(“Items.Jacket_09_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_09_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_09_old_01”, 1)
Game.AddToInventory(“Items.Jacket_09_old_02”, 1)
Game.AddToInventory(“Items.Jacket_09_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_09_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_13_basic_03”, 1)
Game.AddToInventory(“Items.Jacket_13_old_01”, 1)
Game.AddToInventory(“Items.Jacket_13_old_02”, 1)
Game.AddToInventory(“Items.Jacket_13_old_03”, 1)
Game.AddToInventory(“Items.Jacket_13_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_13_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_13_rich_03”, 1)
Game.AddToInventory(“Items.Jacket_14_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_14_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_14_old_01”, 1)
Game.AddToInventory(“Items.Jacket_14_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_14_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_15_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_15_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_15_old_01”, 1)
Game.AddToInventory(“Items.Jacket_16_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_15_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_16_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_16_old_01”, 1)
Game.AddToInventory(“Items.Jacket_16_old_02”, 1)
Game.AddToInventory(“Items.Jacket_16_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_17_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_17_basic_03”, 1)
Game.AddToInventory(“Items.Jacket_17_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_17_basic_04”, 1)
Game.AddToInventory(“Items.Jacket_17_old_01”, 1)
Game.AddToInventory(“Items.Jacket_17_old_02”, 1)
Game.AddToInventory(“Items.Jacket_17_old_03”, 1)
Game.AddToInventory(“Items.Jacket_17_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_17_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_17_rich_03”, 1)
Game.AddToInventory(“Items.Jacket_17_rich_04”, 1)
Game.AddToInventory(“Items.Jacket_17_rich_05”, 1)
Game.AddToInventory(“Items.Jacket_17_rich_06”, 1)
Suits
Game.AddToInventory(“Items.TightJumpsuit_01_basic_01”, 1)
Game.AddToInventory(“Items.TightJumpsuit_01_basic_02”, 1)
Game.AddToInventory(“Items.TightJumpsuit_01_old_01”, 1)
Game.AddToInventory(“Items.TightJumpsuit_01_old_02”, 1)
Game.AddToInventory(“Items.TightJumpsuit_01_rich_01”, 1)
Game.AddToInventory(“Items.TightJumpsuit_01_rich_02”, 1)
Overalls
Game.AddToInventory(“Items.Jumpsuit_01_basic_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_basic_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_basic_03”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_old_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_old_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_old_03”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_rich_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_rich_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_basic_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_basic_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_old_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_old_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_rich_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_rich_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_rich_03”, 1)
Game.AddToInventory(“Items.Jumpsuit_03_old_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_03_old_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_03_old_03”, 1)
Underwear, 1 part
Shorts
Game.AddToInventory(“Items.Shorts_01_basic_01”, 1)
Game.AddToInventory(“Items.Shorts_01_old_01”, 1)
Game.AddToInventory(“Items.Shorts_01_old_02”, 1)
Game.AddToInventory(“Items.Shorts_01_old_03”, 1)
Game.AddToInventory(“Items.Shorts_01_rich_01”, 1)
Game.AddToInventory(“Items.Shorts_02_basic_01”, 1)
Game.AddToInventory(“Items.Shorts_02_basic_02”, 1)
Game.AddToInventory(“Items.Shorts_02_old_01”, 1)
Game.AddToInventory(“Items.Shorts_02_old_02”, 1)
Game.AddToInventory(“Items.Shorts_02_rich_01”, 1)
Game.AddToInventory(“Items.Shorts_02_rich_02”, 1)
Game.AddToInventory(“Items.Shorts_03_basic_01”, 1)
Game.AddToInventory(“Items.Shorts_03_basic_02”, 1)
Game.AddToInventory(“Items.Shorts_03_basic_03”, 1)
Game.AddToInventory(“Items.Shorts_03_old_01”, 1)
Game.AddToInventory(“Items.Shorts_03_rich_01”, 1)
Game.AddToInventory(“Items.Shorts_04_old_01”, 1)
Game.AddToInventory(“Items.Shorts_04_old_02”, 1)
Game.AddToInventory(“Items.Shorts_04_old_04”, 1)
Game.AddToInventory(“Items.Shorts_05_old_01”, 1)
Game.AddToInventory(“Items.Shorts_05_old_02”, 1)
Game.AddToInventory(“Items.Shorts_05_old_03”, 1)
Game.AddToInventory(“Items.Shorts_05_old_04”, 1)
Game.AddToInventory(“Items.Shorts_05_old_05”, 1)
Pants
Game.AddToInventory(“Items.Pants_01_basic_01”, 1)
Game.AddToInventory(“Items.Pants_01_basic_02”, 1)
Game.AddToInventory(“Items.Pants_01_basic_03”, 1)
Game.AddToInventory(“Items.Pants_01_old_01”, 1)
Game.AddToInventory(“Items.Pants_01_old_02”, 1)
Game.AddToInventory(“Items.Pants_01_old_03”, 1)
Game.AddToInventory(“Items.Pants_01_rich_01”, 1)
Game.AddToInventory(“Items.Pants_01_rich_02”, 1)
Game.AddToInventory(“Items.Pants_01_rich_03”, 1)
Game.AddToInventory(“Items.Pants_02_basic_01”, 1)
Game.AddToInventory(“Items.Pants_02_basic_02”, 1)
Game.AddToInventory(“Items.Pants_02_basic_03”, 1)
Game.AddToInventory(“Items.Pants_02_old_01”, 1)
Game.AddToInventory(“Items.Pants_02_old_02”, 1)
Game.AddToInventory(“Items.Pants_02_rich_01”, 1)
Game.AddToInventory(“Items.Pants_02_old_03”, 1)
Game.AddToInventory(“Items.Pants_02_rich_02”, 1)
Game.AddToInventory(“Items.Pants_02_rich_03”, 1)
Game.AddToInventory(“Items.Pants_03_basic_02”, 1)
Game.AddToInventory(“Items.Pants_03_basic_01”, 1)
Game.AddToInventory(“Items.Pants_03_basic_03”, 1)
Game.AddToInventory(“Items.Pants_03_old_01”, 1)
Game.AddToInventory(“Items.Pants_03_old_02”, 1)
Game.AddToInventory(“Items.Pants_03_old_03”, 1)
Game.AddToInventory(“Items.Pants_03_rich_01”, 1)
Game.AddToInventory(“Items.Pants_03_rich_02”, 1)
Game.AddToInventory(“Items.Pants_03_rich_03”, 1)
Game.AddToInventory(“Items.Pants_04_basic_01”, 1)
Game.AddToInventory(“Items.Pants_04_basic_02”, 1)
Game.AddToInventory(“Items.Pants_04_basic_03”, 1)
Game.AddToInventory(“Items.Pants_04_basic_04”, 1)
Game.AddToInventory(“Items.Pants_04_old_01”, 1)
Game.AddToInventory(“Items.Pants_04_old_02”, 1)
Game.AddToInventory(“Items.Pants_04_old_03”, 1)
Game.AddToInventory(“Items.Pants_04_rich_01”, 1)
Game.AddToInventory(“Items.Pants_04_rich_02”, 1)
Game.AddToInventory(“Items.Pants_04_rich_03”, 1)
Game.AddToInventory(“Items.Pants_05_basic_01”, 1)
Game.AddToInventory(“Items.Pants_05_basic_02”, 1)
Game.AddToInventory(“Items.Pants_05_old_01”, 1)
Game.AddToInventory(“Items.Pants_05_old_02”, 1)
Game.AddToInventory(“Items.Pants_05_rich_01”, 1)
Game.AddToInventory(“Items.Pants_05_rich_02”, 1)
Game.AddToInventory(“Items.Pants_06_basic_01”, 1)
Game.AddToInventory(“Items.Pants_06_basic_02”, 1)
Game.AddToInventory(“Items.Pants_06_old_01”, 1)
Game.AddToInventory(“Items.Pants_06_old_02”, 1)
Game.AddToInventory(“Items.Pants_06_old_03”, 1)
Game.AddToInventory(“Items.Pants_06_rich_01”, 1)
Game.AddToInventory(“Items.Pants_06_rich_02”, 1)
Game.AddToInventory(“Items.Pants_07_basic_01”, 1)
Game.AddToInventory(“Items.Pants_07_basic_02”, 1)
Game.AddToInventory(“Items.Pants_07_basic_03”, 1)
Game.AddToInventory(“Items.Pants_07_old_01”, 1)
Game.AddToInventory(“Items.Pants_07_old_02”, 1)
Game.AddToInventory(“Items.Pants_07_old_03”, 1)
Game.AddToInventory(“Items.Pants_07_rich_01”, 1)
Game.AddToInventory(“Items.Pants_07_rich_02”, 1)
Game.AddToInventory(“Items.Pants_07_rich_03”, 1)
Game.AddToInventory(“Items.Pants_08_basic_01”, 1)
Game.AddToInventory(“Items.Pants_08_basic_02”, 1)
Game.AddToInventory(“Items.Pants_08_basic_03”, 1)
Game.AddToInventory(“Items.Pants_08_old_01”, 1)
Game.AddToInventory(“Items.Pants_08_old_02”, 1)
Game.AddToInventory(“Items.Pants_08_old_03”, 1)
Game.AddToInventory(“Items.Pants_08_rich_01”, 1)
Game.AddToInventory(“Items.Pants_08_rich_02”, 1)
Game.AddToInventory(“Items.Pants_08_rich_03”, 1)
Game.AddToInventory(“Items.Pants_09_basic_01”, 1)
Game.AddToInventory(“Items.Pants_09_basic_02”, 1)
Game.AddToInventory(“Items.Pants_09_old_01”, 1)
Game.AddToInventory(“Items.Pants_09_old_02”, 1)
Game.AddToInventory(“Items.Pants_09_old_03”, 1)
Game.AddToInventory(“Items.Pants_09_rich_01”, 1)
Game.AddToInventory(“Items.Pants_09_rich_02”, 1)
Game.AddToInventory(“Items.Pants_10_basic_01”, 1)
Game.AddToInventory(“Items.Pants_10_basic_02”, 1)
Game.AddToInventory(“Items.Pants_10_old_01”, 1)
Game.AddToInventory(“Items.Pants_10_old_02”, 1)
Game.AddToInventory(“Items.Pants_10_rich_01”, 1)
Game.AddToInventory(“Items.Pants_10_rich_02”, 1)
Game.AddToInventory(“Items.Pants_11_basic_01”, 1)
Game.AddToInventory(“Items.Pants_11_basic_02”, 1)
Game.AddToInventory(“Items.Pants_11_basic_03”, 1)
Game.AddToInventory(“Items.Pants_11_old_01”, 1)
Game.AddToInventory(“Items.Pants_11_old_02”, 1)
Game.AddToInventory(“Items.Pants_11_old_03”, 1)
Game.AddToInventory(“Items.Pants_11_rich_01”, 1)
Game.AddToInventory(“Items.Pants_11_rich_02”, 1)
Game.AddToInventory(“Items.Pants_11_rich_03”, 1)
Game.AddToInventory(“Items.Pants_12_basic_01”, 1)
Game.AddToInventory(“Items.Pants_12_basic_02”, 1)
Game.AddToInventory(“Items.Pants_12_basic_03”, 1)
Game.AddToInventory(“Items.Pants_12_old_01”, 1)
Game.AddToInventory(“Items.Pants_12_old_02”, 1)
Game.AddToInventory(“Items.Pants_12_old_03”, 1)
Game.AddToInventory(“Items.Pants_12_rich_01”, 1)
Game.AddToInventory(“Items.Pants_12_rich_02”, 1)
Game.AddToInventory(“Items.Pants_12_rich_03”, 1)
Game.AddToInventory(“Items.Pants_13_basic_01”, 1)
Game.AddToInventory(“Items.Pants_13_basic_02”, 1)
Game.AddToInventory(“Items.Pants_13_basic_03”, 1)
Game.AddToInventory(“Items.Pants_13_old_01”, 1)
Game.AddToInventory(“Items.Pants_13_old_02”, 1)
Game.AddToInventory(“Items.Pants_13_old_03”, 1)
Game.AddToInventory(“Items.Pants_13_rich_01”, 1)
Game.AddToInventory(“Items.Pants_13_rich_02”, 1)
Game.AddToInventory(“Items.Pants_14_basic_01”, 1)
Game.AddToInventory(“Items.Pants_14_basic_02”, 1)
Game.AddToInventory(“Items.Pants_14_old_01”, 1)
Game.AddToInventory(“Items.Pants_14_old_02”, 1)
Game.AddToInventory(“Items.Pants_14_rich_01”, 1)
Game.AddToInventory(“Items.Pants_14_rich_02”, 1)
Game.AddToInventory(“Items.Pants_15_basic_01”, 1)
Game.AddToInventory(“Items.Pants_15_basic_02”, 1)
Game.AddToInventory(“Items.Pants_15_old_01”, 1)
Game.AddToInventory(“Items.Pants_15_rich_01”, 1)
Underwear, 2 part
Shoes
Game.AddToInventory(“Items.CasualShoes_01_basic_01”, 1)
Game.AddToInventory(“Items.CasualShoes_01_basic_02”, 1)
Game.AddToInventory(“Items.CasualShoes_01_basic_03”, 1)
Game.AddToInventory(“Items.CasualShoes_01_basic_04”, 1)
Game.AddToInventory(“Items.CasualShoes_01_basic_05”, 1)
Game.AddToInventory(“Items.CasualShoes_01_old_01”, 1)
Game.AddToInventory(“Items.CasualShoes_01_old_02”, 1)
Game.AddToInventory(“Items.CasualShoes_02_basic_01”, 1)
Game.AddToInventory(“Items.CasualShoes_02_basic_02”, 1)
Game.AddToInventory(“Items.CasualShoes_02_old_01”, 1)
Game.AddToInventory(“Items.CasualShoes_02_old_02”, 1)
Game.AddToInventory(“Items.CasualShoes_04_basic_01”, 1)
Game.AddToInventory(“Items.CasualShoes_04_basic_02”, 1)
Game.AddToInventory(“Items.CasualShoes_04_old_01”, 1)
Game.AddToInventory(“Items.CasualShoes_04_old_02”, 1)
Game.AddToInventory(“Items.CasualShoes_05_basic_01”, 1)
Game.AddToInventory(“Items.CasualShoes_05_basic_02”, 1)
Game.AddToInventory(“Items.CasualShoes_05_basic_03”, 1)
Game.AddToInventory(“Items.CasualShoes_05_old_01”, 1)
Game.AddToInventory(“Items.CasualShoes_05_old_02”, 1)
Game.AddToInventory(“Items.CasualShoes_05_old_03”, 1)
Game.AddToInventory(“Items.CasualShoes_05_rich_01”, 1)
Game.AddToInventory(“Items.CasualShoes_05_rich_02”, 1)
Game.AddToInventory(“Items.CasualShoes_05_rich_03”, 1)
Game.AddToInventory(“Items.CasualShoes_06_basic_01”, 1)
Game.AddToInventory(“Items.CasualShoes_06_basic_02”, 1)
Game.AddToInventory(“Items.CasualShoes_06_old_01”, 1)
Game.AddToInventory(“Items.CasualShoes_06_old_02”, 1)
Game.AddToInventory(“Items.CasualShoes_06_rich_01”, 1)
Game.AddToInventory(“Items.CasualShoes_06_rich_02”, 1)
Game.AddToInventory(“Items.CasualShoes_07_basic_01”, 1)
Game.AddToInventory(“Items.CasualShoes_07_basic_02”, 1)
Game.AddToInventory(“Items.CasualShoes_07_basic_03”, 1)
Game.AddToInventory(“Items.CasualShoes_07_basic_04”, 1)
Game.AddToInventory(“Items.CasualShoes_07_old_01”, 1)
Game.AddToInventory(“Items.CasualShoes_07_old_02”, 1)
Game.AddToInventory(“Items.CasualShoes_07_old_03”, 1)
Game.AddToInventory(“Items.CasualShoes_07_rich_01”, 1)
Game.AddToInventory(“Items.CasualShoes_07_rich_02”, 1)
Game.AddToInventory(“Items.Boots_01_basic_01”, 1)
Game.AddToInventory(“Items.Boots_01_old_01”, 1)
Game.AddToInventory(“Items.Boots_01_rich_01”, 1)
Game.AddToInventory(“Items.Boots_02_basic_01”, 1)
Game.AddToInventory(“Items.Boots_02_basic_02”, 1)
Game.AddToInventory(“Items.Boots_02_old_01”, 1)
Game.AddToInventory(“Items.Boots_02_old_02”, 1)
Game.AddToInventory(“Items.Boots_02_rich_001”, 1)
Game.AddToInventory(“Items.Boots_02_rich_02”, 1)
Game.AddToInventory(“Items.Boots_03_basic_01”, 1)
Game.AddToInventory(“Items.Boots_03_basic_02”, 1)
Game.AddToInventory(“Items.Boots_03_old_01”, 1)
Game.AddToInventory(“Items.Boots_03_old_02”, 1)
Game.AddToInventory(“Items.Boots_03_rich_01”, 1)
Game.AddToInventory(“Items.Boots_03_rich_02”, 1)
Game.AddToInventory(“Items.Boots_04_basic_01”, 1)
Game.AddToInventory(“Items.Boots_04_basic_02”, 1)
Game.AddToInventory(“Items.Boots_04_basic_03”, 1)
Game.AddToInventory(“Items.Boots_04_old_01”, 1)
Game.AddToInventory(“Items.Boots_04_old_02”, 1)
Game.AddToInventory(“Items.Boots_04_old_03”, 1)
Game.AddToInventory(“Items.Boots_05_basic_01”, 1)
Game.AddToInventory(“Items.Boots_05_basic_02”, 1)
Game.AddToInventory(“Items.Boots_05_basic_03”, 1)
Game.AddToInventory(“Items.Boots_05_old_01”, 1)
Game.AddToInventory(“Items.Boots_05_old_02”, 1)
Game.AddToInventory(“Items.Boots_05_old_03”, 1)
Game.AddToInventory(“Items.Boots_05_rich_01”, 1)
Game.AddToInventory(“Items.Boots_06_basic_01”, 1)
Game.AddToInventory(“Items.Boots_06_basic_02”, 1)
Game.AddToInventory(“Items.Boots_06_old_01”, 1)
Game.AddToInventory(“Items.Boots_06_old_02”, 1)
Game.AddToInventory(“Items.Boots_06_rich_01”, 1)
Game.AddToInventory(“Items.Boots_06_rich_02”, 1)
Game.AddToInventory(“Items.Boots_07_basic_01”, 1)
Game.AddToInventory(“Items.Boots_07_basic_02”, 1)
Game.AddToInventory(“Items.Boots_07_old_01”, 1)
Game.AddToInventory(“Items.Boots_07_old_02”, 1)
Game.AddToInventory(“Items.Boots_07_old_03”, 1)
Game.AddToInventory(“Items.Boots_07_rich_01”, 1)
Game.AddToInventory(“Items.Boots_07_rich_02”, 1)
Game.AddToInventory(“Items.Boots_08_basic_01”, 1)
Game.AddToInventory(“Items.Boots_08_basic_02”, 1)
Game.AddToInventory(“Items.Boots_08_old_01”, 1)
Game.AddToInventory(“Items.Boots_08_old_02”, 1)
Game.AddToInventory(“Items.Boots_08_rich_01”, 1)
Game.AddToInventory(“Items.Boots_09_basic_01”, 1)
Game.AddToInventory(“Items.Boots_09_basic_02”, 1)
Game.AddToInventory(“Items.Boots_09_old_01”, 1)
Game.AddToInventory(“Items.Boots_09_old_02”, 1)
Game.AddToInventory(“Items.Boots_09_rich_01”, 1)
Game.AddToInventory(“Items.Boots_09_rich_02”, 1)
Game.AddToInventory(“Items.Boots_09_rich_03”, 1)
Game.AddToInventory(“Items.Boots_10_basic_01”, 1)
Game.AddToInventory(“Items.Boots_10_basic_02”, 1)
Game.AddToInventory(“Items.Boots_10_old_01”, 1)
Game.AddToInventory(“Items.Boots_10_old_02”, 1)
Game.AddToInventory(“Items.Boots_10_rich_01”, 1)
Game.AddToInventory(“Items.Boots_10_rich_02”, 1)
Game.AddToInventory(“Items.Boots_11_basic_01”, 1)
Game.AddToInventory(“Items.Boots_11_basic_02”, 1)
Game.AddToInventory(“Items.Boots_11_old_01”, 1)
Game.AddToInventory(“Items.Boots_11_old_02”, 1)
Game.AddToInventory(“Items.Boots_11_rich_01”, 1)
Game.AddToInventory(“Items.Boots_11_rich_02”, 1)
Formal wear
Game.AddToInventory(“Items.FormalPants_01_basic_02”, 1)
Game.AddToInventory(“Items.FormalPants_01_basic_03”, 1)
Game.AddToInventory(“Items.FormalPants_01_old_01”, 1)
Game.AddToInventory(“Items.FormalPants_02_basic_01”, 1)
Game.AddToInventory(“Items.FormalPants_01_old_02”, 1)
Game.AddToInventory(“Items.FormalPants_02_basic_02”, 1)
Game.AddToInventory(“Items.FormalPants_02_basic_03”, 1)
Game.AddToInventory(“Items.FormalPants_02_rich_02”, 1)
Game.AddToInventory(“Items.FormalPants_02_rich_01”, 1)
Game.AddToInventory(“Items.FormalPants_02_rich_03”, 1)
Game.AddToInventory(“Items.FormalPants_03_basic_01”, 1)
Game.AddToInventory(“Items.FormalPants_03_old_01”, 1)
Game.AddToInventory(“Items.FormalPants_03_old_02”, 1)
Game.AddToInventory(“Items.FormalPants_03_rich_01”, 1)
Game.AddToInventory(“Items.FormalPants_03_rich_02”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_basic_01”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_basic_02”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_basic_03”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_basic_04”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_rich_01”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_rich_02”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_rich_03”, 1)
Game.AddToInventory(“Items.FormalSkirt_02_basic_01”, 1)
Game.AddToInventory(“Items.FormalSkirt_02_basic_02”, 1)
Game.AddToInventory(“Items.FormalSkirt_02_basic_03”, 1)
Game.AddToInventory(“Items.FormalSkirt_02_rich_01”, 1)
Game.AddToInventory(“Items.FormalSkirt_02_rich_02”, 1)
Game.AddToInventory(“Items.FormalSkirt_02_rich_03”, 1)
Game.AddToInventory(“Items.FormalShirt_01_basic_01”, 1)
Game.AddToInventory(“Items.FormalShirt_01_basic_02”, 1)
Game.AddToInventory(“Items.FormalShirt_01_basic_03”, 1)
Game.AddToInventory(“Items.FormalShirt_01_old_01”, 1)
Game.AddToInventory(“Items.FormalShirt_01_old_02”, 1)
Game.AddToInventory(“Items.FormalShirt_01_old_03”, 1)
Game.AddToInventory(“Items.FormalShirt_01_rich_01”, 1)
Game.AddToInventory(“Items.FormalShirt_01_rich_02”, 1)
Game.AddToInventory(“Items.FormalShirt_01_rich_03”, 1)
Game.AddToInventory(“Items.FormalShirt_01_rich_04”, 1)
Game.AddToInventory(“Items.FormalShirt_01_rich_05”, 1)
Game.AddToInventory(“Items.FormalShirt_01_rich_06”, 1)
Game.AddToInventory(“Items.FormalShirt_02_basic_01”, 1)
Game.AddToInventory(“Items.FormalShirt_02_basic_02”, 1)
Game.AddToInventory(“Items.FormalShirt_02_basic_03”, 1)
Game.AddToInventory(“Items.FormalShirt_02_basic_04”, 1)
Game.AddToInventory(“Items.FormalShirt_02_old_01”, 1)
Game.AddToInventory(“Items.FormalShirt_02_old_02”, 1)
Game.AddToInventory(“Items.FormalShirt_02_old_03”, 1)
Game.AddToInventory(“Items.FormalShirt_02_rich_01”, 1)
Game.AddToInventory(“Items.FormalShirt_02_rich_02”, 1)
Game.AddToInventory(“Items.FormalShirt_02_rich_03”, 1)
Game.AddToInventory(“Items.FormalShoes_01_basic_01”, 1)
Game.AddToInventory(“Items.FormalShoes_01_basic_02”, 1)
Game.AddToInventory(“Items.FormalShoes_01_basic_03”, 1)
Game.AddToInventory(“Items.FormalShoes_01_rich_01”, 1)
Game.AddToInventory(“Items.FormalShoes_01_rich_02”, 1)
Game.AddToInventory(“Items.FormalShoes_02_basic_01”, 1)
Game.AddToInventory(“Items.FormalShoes_02_basic_02”, 1)
Game.AddToInventory(“Items.FormalShoes_02_basic_03”, 1)
Game.AddToInventory(“Items.FormalShoes_02_rich_01”, 1)
Game.AddToInventory(“Items.FormalShoes_02_rich_02”, 1)
Game.AddToInventory(“Items.FormalShoes_02_rich_03”, 1)
Game.AddToInventory(“Items.FormalShoes_03_basic_01”, 1)
Game.AddToInventory(“Items.FormalShoes_03_basic_02”, 1)
Game.AddToInventory(“Items.FormalShoes_03_rich_01”, 1)
Game.AddToInventory(“Items.FormalShoes_03_rich_02”, 1)
Game.AddToInventory(“Items.FormalJacket_01_basic_01”, 1)
Game.AddToInventory(“Items.FormalJacket_01_basic_02”, 1)
Game.AddToInventory(“Items.FormalJacket_01_old_01”, 1)
Game.AddToInventory(“Items.FormalJacket_01_old_02”, 1)
Game.AddToInventory(“Items.FormalJacket_01_rich_01”, 1)
Game.AddToInventory(“Items.FormalJacket_01_rich_02”, 1)
Game.AddToInventory(“Items.FormalJacket_02_basic_01”, 1)
Game.AddToInventory(“Items.FormalJacket_02_basic_02”, 1)
Game.AddToInventory(“Items.FormalJacket_02_basic_03”, 1)
Game.AddToInventory(“Items.FormalJacket_02_rich_01”, 1)
Game.AddToInventory(“Items.FormalJacket_02_rich_02”, 1)
Game.AddToInventory(“Items.FormalJacket_02_rich_03”, 1)
Game.AddToInventory(“Items.FormalJacket_03_basic_01”, 1)
Game.AddToInventory(“Items.FormalJacket_03_basic_02”, 1)
Game.AddToInventory(“Items.FormalJacket_03_basic_03”, 1)
Game.AddToInventory(“Items.FormalJacket_03_rich_01”, 1)
Game.AddToInventory(“Items.FormalJacket_03_rich_02”, 1)
Game.AddToInventory(“Items.FormalJacket_03_rich_03”, 1)
Game.AddToInventory(“Items.FormalJacket_04_basic_01”, 1)
Game.AddToInventory(“Items.FormalJacket_04_basic_02”, 1)
Game.AddToInventory(“Items.FormalJacket_04_basic_03”, 1)
Game.AddToInventory(“Items.FormalJacket_04_rich_01”, 1)
Game.AddToInventory(“Items.FormalJacket_04_rich_02”, 1)
Game.AddToInventory(“Items.FormalJacket_04_rich_03”, 1)
Game.AddToInventory(“Items.FormalJacket_05_basic_01”, 1)
Game.AddToInventory(“Items.FormalJacket_05_basic_02”, 1)
Game.AddToInventory(“Items.FormalJacket_05_basic_03”, 1)
Game.AddToInventory(“Items.FormalJacket_05_rich_01”, 1)
Game.AddToInventory(“Items.FormalJacket_05_rich_02”, 1)
Game.AddToInventory(“Items.FormalJacket_05_rich_03”, 1)
Plot / Life Path
Game.AddToInventory(“Items.SQ031_Samurai_Jacket”, 1)
Game.AddToInventory(“Items.Q000_Corpo”, 1)
Game.AddToInventory(“Items.Q000_Corpo_FormalJacket”, 1)
Game.AddToInventory(“Items.Q000_Corpo_FormalPants”, 1)
Game.AddToInventory(“Items.Q000_Corpo_FormalShoes”, 1)
Game.AddToInventory(“Items.Q000_half_Corpo”, 1)
Game.AddToInventory(“Items.Q000_half_Nomad”, 1)
Game.AddToInventory(“Items.Q000_half_StreetKid”, 1)
Game.AddToInventory(“Items.Q000_Nomad”, 1)
Game.AddToInventory(“Items.Q000_Nomad_Boots”, 1)
Game.AddToInventory(“Items.Q000_Nomad_noPatch”, 1)
Game.AddToInventory(“Items.Q000_Nomad_noPatch_Vest”, 1)
Game.AddToInventory(“Items.Q000_Nomad_Pants”, 1)
Game.AddToInventory(“Items.Q000_Nomad_TShirt”, 1)
Game.AddToInventory(“Items.Q000_Nomad_Vest”, 1)
Game.AddToInventory(“Items.Q000_StreetKid”, 1)
Game.AddToInventory(“Items.Q000_StreetKid_Pants”, 1)
Game.AddToInventory(“Items.Q000_StreetKid_Shoes”, 1)
Game.AddToInventory(“Items.Q000_StreetKid_TShirt”, 1)
Game.AddToInventory(“Items.PlayerSilverhandArm”, 1) – Johnny’s silver hand
Game.AddToInventory(“Items.Q005_Johnny_Gla*ses”, 1)
Game.AddToInventory(“Items.Q005_Johnny_Pants”, 1)
Game.AddToInventory(“Items.Q005_Johnny_Shirt”, 1)
Game.AddToInventory(“Items.Q005_Johnny_Shoes”, 1)
Game.AddToInventory(“Items.Q114_Aldecaldo_Jacket”, 1)
Game.AddToInventory(“Items.SQ029_Police_Suit”, 1)
Game.AddToInventory(“Items.SQ030_MaxTac_Chest”, 1)
Game.AddToInventory(“Items.SQ030_MaxTac_Helmet”, 1)
Game.AddToInventory(“Items.SQ030_MaxTac_Pants”, 1)
Scripts
Game.AddToInventory(“Items.BlindLvl2Program”,1) – Reload optics script (legendary)
Game.AddToInventory(“Items.BrainMeltLvl4Program”,1) – Synapse melting script (legendary)
Game.AddToInventory(“Items.CommsCallInLvl3Program”,1) – Script to call reinforcements (epic)
Game.AddToInventory(“Items.CommsNoiseLvl4Program”,1) – Sound shock script (legendary)
Game.AddToInventory(“Items.ContagionLvl4Program”,1) – Infection script (legendary)
Game.AddToInventory(“Items.DisableCyberwareLvl3Program”,1) – Implant failure script (epic)
Game.AddToInventory(“Items.EMPOverloadLvl4Program”,1) – Script closure (legendary)
Game.AddToInventory(“Items.MadnessLvl4Program”,1) – Script cyberpsychosis (legendary)
Game.AddToInventory(“Items.OverheatLvl4Program”,1) – Script overheat(legendary)
Game.AddToInventory(“Items.WeaponMalfunctionLvl4Program”,1) – Weapon overheating script (legendary)
Game.AddToInventory(“Items.WhistleLvl3Program”,1) – Script whistle(epic)
Modifiers
Game.AddToInventory(“Items.PowerfulFabricEnhancer01”,1) – Negorin(Legendary)
Game.AddToInventory(“Items.PowerfulFabricEnhancer02”,1) – Antipoison(epic)
Game.AddToInventory(“Items.PowerfulFabricEnhancer03”,1) – Panacea(Legendary)
Game.AddToInventory(“Items.PowerfulFabricEnhancer04”,1) – Super Insulation(Epic)
Game.AddToInventory(“Items.PowerfulFabricEnhancer05”,1) – Silence(Epic)
Game.AddToInventory(“Items.PowerfulFabricEnhancer06”,1) – Impenetrability(epic)
Game.AddToInventory(“Items.PowerfulFabricEnhancer07”,1) – Predator(Legendary)
Game.AddToInventory(“Items.PowerfulFabricEnhancer08”,1) – Stalker(Legendary)
Game.AddToInventory(“Items.SimpleFabricEnhancer01”,1) – Armadillo(normal)
Game.AddToInventory(“Items.SimpleFabricEnhancer02”,1) – Durability(Normal)
Game.AddToInventory(“Items.SimpleFabricEnhancer03”,1) – Fortune(Legendary)
Game.AddToInventory(“Items.SimpleFabricEnhancer04”,1) – Aggression(Legendary)
Game.AddToInventory(“Items.SimpleFabricEnhancer05”,1) – Hike(uncommon)
Game.AddToInventory(“Items.SimpleFabricEnhancer06”,1) – Dance(Normal)
Game.AddToInventory(“Items.SimpleFabricEnhancer07”,1) – Show(normal)
Game.AddToInventory(“Items.SimpleFabricEnhancer09”,1) – Inspiration(uncommon)
Game.AddToInventory(“Items.SimpleFabricEnhancer10”,1) – Balancing (uncommon)
Game.AddToInventory(“Items.SimpleFabricEnhancer11”,1) – Freedom of action (normal)
Game.AddToInventory(“Items.SimpleFabricEnhancer12”,1) – Purposefulness(Normal)
Game.AddToInventory(“Items.SimpleFabricEnhancer13”,1) – Vanguard(Normal)
Game.AddToInventory(“Items.SimpleFabricEnhancer14”,1) – Muscles(Normal)
Game.AddToInventory(“Items.SimpleWeaponMod01”,1) – Crunch(normal)
Game.AddToInventory(“Items.SimpleWeaponMod02”,1) – Penetrator(normal)
Game.AddToInventory(“Items.SimpleWeaponMod03”,1) – Tamer (normal)
Game.AddToInventory(“Items.SimpleWeaponMod04”,1) – Lacerations(rare)
Game.AddToInventory(“Items.SimpleWeaponMod11”,1) – Counterweight(Epic)
Game.AddToInventory(“Items.SimpleWeaponMod12”,1) – Atomizer(uncommon)
Game.AddToInventory(“Items.SimpleWeaponMod13”,1) – Weaken(rare)
Game.AddToInventory(“Items.SimpleWeaponMod16”,1) – Autoload(rare)
Game.AddToInventory(“Items.SimpleWeaponMod17”,1) – World(uncommon)
Game.AddToInventory(“Items.TygerMeleeWeaponMod”,1) – Clenched Fist(rare)
Game.AddToInventory(“Items.TygerRangedWeaponMod”,1) – Neon Arrow (rare)
Game.AddToInventory(“Items.ValentinosMeleeWeaponMod”,1) – Cold Shoulder(rare)
Game.AddToInventory(“Items.ValentinosRangedWeaponMod”,1) – Vendetta(rare)
Game.AddToInventory(“Items.WraithsMeleeWeaponMod”,1) – Plague(rare)
Game.AddToInventory(“Items.WraithsRangedWeaponMod”,1) – Phantom(rare)
Sights
Game.AddToInventory(“Items.w_att_scope_long_01”,1)
Game.AddToInventory(“Items.w_att_scope_long_02”,1)
Game.AddToInventory(“Items.w_att_scope_long_03”,1)
Game.AddToInventory(“Items.w_att_scope_long_04”,1)
Game.AddToInventory(“Items.w_att_scope_short_01”,1)
Game.AddToInventory(“Items.w_att_scope_short_02”,1)
Game.AddToInventory(“Items.w_att_scope_short_03”,1)
Game.AddToInventory(“Items.w_att_scope_short_04”,1)
Game.AddToInventory(“Items.w_att_scope_short_05”,1)
Game.AddToInventory(“Items.w_att_scope_sniper_01”,1)
Game.AddToInventory(“Items.w_att_scope_sniper_02”,1)
Silencers
Game.AddToInventory(“Items.w_silencer_01”,1)
Game.AddToInventory(“Items.w_silencer_02”,1)
Game.AddToInventory(“Items.w_silencer_03”,1)
Game.AddToInventory(“Items.w_silencer_04”,1)
Medkits and Buffs
Adds health and stamina items to inventory
Game.AddToInventory(“Items.FirstAidWhiffV2”, 100) – Maxdoc(ver.3)
Game.AddToInventory(“Items.FirstAidWhiffV1”, 100) – Maxdoc(ver.2)
Game.AddToInventory(“Items.FirstAidWhiffV0”, 100) – Maxdoc(ver.1)
Game.AddToInventory(“Items.BonesMcCoy70V2”, 100) – Rebound(ver.3)
Game.AddToInventory(“Items.BonesMcCoy70V1”, 100) – Rebound(ver.2)
Game.AddToInventory(“Items.BonesMcCoy70V0”, 100) – Rebound(ver.1)
Game.AddToInventory(“Items.CarryCapacityBooster”, 100) – Carrying Capacity Booster
Game.AddToInventory(“Items.HealthBooster”, 100) – Health Booster
Game.AddToInventory(“Items.MemoryBooster”, 100) – Memory Booster
Game.AddToInventory(“Items.OxyBooster”, 100) – O2 Booster
Game.AddToInventory(“Items.StaminaBooster”, 100) – Stamina Booster
Adds grenades to inventory
Game.AddToInventory(“Items.GrenadeBiohazardHoming”,1) – Biohazard “Well done” (rare)
Game.AddToInventory(“Items.GrenadeBiohazardRegular”,1) – BioGrenade Novice 🙂 (uncommon)
Game.AddToInventory(“Items.GrenadeCuttingRegular”,1) – Anti-personnel grenade “Incision”
Game.AddToInventory(“Items.GrenadeEMPHoming”,1) – Em grenade(uncommon)
Game.AddToInventory(“Items.GrenadeEMPRegular”,1) – Em grenade(epic)
Game.AddToInventory(“Items.GrenadeEMPSticky”,1) – Em grenade(rare)
Game.AddToInventory(“Items.GrenadeFlashHoming”,1) – Flashbang grenade “X-22″(uncommon)
Game.AddToInventory(“Items.GrenadeFlashRegular”,1) – Flash grenade “X-22″(epic)
Game.AddToInventory(“Items.GrenadeFragHoming”,1) – F-GX Frag Grenade(Uncommon)
Game.AddToInventory(“Items.GrenadeIncendiaryHoming”,1) – Incendiary Grenade “Coal”(Uncommon)
Game.AddToInventory(“Items.GrenadeIncendiarySticky”,1) – Incendiary Grenade”Coal”(rare)
Game.AddToInventory(“Items.GrenadeIncendiaryRegular”,1) – Incendiary grenade”Coal”(epic)
Game.AddToInventory(“Items.GrenadeReconRegular”,1) – Search grenade(uncommon)
Game.AddToInventory(“Items.GrenadeReconSticky”,1) – Search Grenade(rare)
Crafting materials
Adds crafting materials to inventory
Game.AddToInventory(“Items.CommonMaterial1”, 100) – Common Material
Game.AddToInventory(“Items.UncommonMaterial1”, 100) – Uncommon Material
Game.AddToInventory(“Items.RareMaterial1”, 100) – Rare Material(1)
Game.AddToInventory(“Items.RareMaterial2”, 100) – Rare Material(2)
Game.AddToInventory(“Items.EpicMaterial1”, 100) – Epic Material(1)
Game.AddToInventory(“Items.EpicMaterial2”, 100) – Epic Material(2)
Game.AddToInventory(“Items.LegendaryMaterial1”,100) – Legendary material(1)
Game.AddToInventory(“Items.LegendaryMaterial2”, 100) – Legendary material(2)
Game.AddToInventory(“Items.QuickHackCommonMaterial1”,100) -Common Schemes
Game.AddToInventory(“Items.QuickHackUncommonMaterial1”,100) – Uncommon Schemes
Game.AddToInventory(“Items.QuickHackRareMaterial1”,100) – Rare schemes
Game.AddToInventory(“Items.QuickHackEpicMaterial1”,100) – Epic Schematics
Game.AddToInventory(“Items.QuickHackLegendaryMaterial1”,100) – Legendary schemes
Modifications
Clothing
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer01”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer02”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer03”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer04”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer05”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer06”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer07”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer08”, 1)
Game.AddToInventory(“Items.Recipe_SimpleFabricEnhancer01”, 1)
Game.AddToInventory(“Items.Recipe_SimpleFabricEnhancer02”, 1)
Game.AddToInventory(“Items.Recipe_SimpleFabricEnhancer03”, 1)
Game.AddToInventory(“Items.Recipe_SimpleFabricEnhancer04”, 1)
Game.AddToInventory(“Items.Recipe_SimpleFabricEnhancer05”, 1)
Weapon
Game.AddToInventory(“Items.Recipe_SimpleWeaponMod01”, 1)
Game.AddToInventory(“Items.Recipe_SimpleWeaponMod02”, 1)
Game.AddToInventory(“Items.Recipe_SimpleWeaponMod03”, 1)
Game.AddToInventory(“Items.Recipe_SimpleWeaponMod04”, 1)
Cyberimplants
Game.AddToInventory(“Items.Recipe_AnimalsBerserkFragment1”, 1)
Game.AddToInventory(“Items.Recipe_ArasakaSandevistanFragment1”, 1)
Game.AddToInventory(“Items.Recipe_ArmsCyberwareSharedFragment1”, 1)
Game.AddToInventory(“Items.Recipe_ArmsCyberwareSharedFragment2”, 1)
Game.AddToInventory(“Items.Recipe_ArmsCyberwareSharedFragment3”, 1)
Game.AddToInventory(“Items.Recipe_ArmsCyberwareSharedFragment4”, 1)
Game.AddToInventory(“Items.Recipe_ChemicalDamageCable”, 1)
Game.AddToInventory(“Items.Recipe_ChemicalDamageEdge”, 1)
Game.AddToInventory(“Items.Recipe_ChemicalDamageKnuckles”, 1)
Game.AddToInventory(“Items.Recipe_ChemicalDamageRound”, 1)
Game.AddToInventory(“Items.Recipe_ElectricDamageCable”, 1)
Game.AddToInventory(“Items.Recipe_ElectricDamageEdge”, 1)
Game.AddToInventory(“Items.Recipe_ElectricDamageKnuckles”, 1)
Game.AddToInventory(“Items.Recipe_ElectricDamageRound”, 1)
Game.AddToInventory(“Items.Recipe_ExplosiveDamageRound”, 1)
Game.AddToInventory(“Items.Recipe_FastRotor”, 1)
Game.AddToInventory(“Items.Recipe_HighChargedBattery”, 1)
Game.AddToInventory(“Items.Recipe_HighChargedWiresBattery”, 1)
Game.AddToInventory(“Items.Recipe_KiroshiOpticsFragment1”, 1)
Game.AddToInventory(“Items.Recipe_KiroshiOpticsFragment2”, 1)
Game.AddToInventory(“Items.Recipe_KiroshiOpticsFragment3”, 1)
Game.AddToInventory(“Items.Recipe_KiroshiOpticsFragment4”, 1)
Game.AddToInventory(“Items.Recipe_KiroshiOpticsFragment5”, 1)
Game.AddToInventory(“Items.Recipe_LowChargedBattery”, 1)
Game.AddToInventory(“Items.Recipe_LowChargedWiresBattery”, 1)
Game.AddToInventory(“Items.Recipe_MediumChargedBattery”, 1)
Game.AddToInventory(“Items.Recipe_MediumChargedWiresBattery”, 1)
Game.AddToInventory(“Items.Recipe_MetalPlating”, 1)
Game.AddToInventory(“Items.Recipe_NeoplasticPlating”, 1)
Game.AddToInventory(“Items.Recipe_PhysicalDamageCable”, 1)
Game.AddToInventory(“Items.Recipe_PhysicalDamageEdge”, 1)
Game.AddToInventory(“Items.Recipe_PhysicalDamageKnuckles”, 1)
Game.AddToInventory(“Items.Recipe_SandevistanFragment1”, 1)
Game.AddToInventory(“Items.Recipe_SandevistanFragment2”, 1)
Game.AddToInventory(“Items.Recipe_SandevistanFragment3”, 1)
Game.AddToInventory(“Items.Recipe_SandevistanFragment4”, 1)
Game.AddToInventory(“Items.Recipe_SlowRotor”, 1)
Game.AddToInventory(“Items.Recipe_TechWeaponMod01”, 1)
Game.AddToInventory(“Items.Recipe_TechWeaponMod02”, 1)
Game.AddToInventory(“Items.Recipe_TechWeaponMod03”, 1)
Game.AddToInventory(“Items.Recipe_TechWeaponMod04”, 1)
Game.AddToInventory(“Items.Recipe_ThermalDamageCable”, 1)
Game.AddToInventory(“Items.Recipe_ThermalDamageEdge”, 1)
Game.AddToInventory(“Items.Recipe_ThermalDamageKnuckles”, 1)
Game.AddToInventory(“Items.Recipe_ThermalDamageRound”, 1)
Game.AddToInventory(“Items.Recipe_TitaniumPlating”, 1)
Game.AddToInventory(“Items.Recipe_TygerClawsSandevistanFragment1”, 1)
Game.AddToInventory(“Items.Recipe_ValentinosSandevistanFragment1”, 1)
First aid kits and Grenades
First aid kits
Game.AddToInventory(“Items.RecipeBonesMcCoy70V0”, 1)
Game.AddToInventory(“Items.RecipeBonesMcCoy70V1”, 1)
Game.AddToInventory(“Items.RecipeBonesMcCoy70V2”, 1)
Game.AddToInventory(“Items.RecipeCarryCapacityBooster”, 1)
Game.AddToInventory(“Items.RecipeFirstAidWhiffV0”, 1)
Game.AddToInventory(“Items.RecipeFirstAidWhiffV1”, 1)
Game.AddToInventory(“Items.RecipeFirstAidWhiffV2”, 1)
Game.AddToInventory(“Items.RecipeHealthBooster”, 1)
Game.AddToInventory(“Items.RecipeMemoryBooster”, 1)
Game.AddToInventory(“Items.RecipeOxyBooster”, 1)
Game.AddToInventory(“Items.RecipeStaminaBooster”, 1)
Grenades
Game.AddToInventory(“Items.RecipeGrenadeBiohazardHoming”, 1)
Game.AddToInventory(“Items.RecipeGrenadeBiohazardRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeCuttingRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeEMPHoming”, 1)
Game.AddToInventory(“Items.RecipeGrenadeEMPRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeEMPSticky”, 1)
Game.AddToInventory(“Items.RecipeGrenadeFlashHoming”, 1)
Game.AddToInventory(“Items.RecipeGrenadeFlashRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeFragHoming”, 1)
Game.AddToInventory(“Items.RecipeGrenadeFragRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeFragSticky”, 1)
Game.AddToInventory(“Items.RecipeGrenadeIncendiaryHoming”, 1)
Game.AddToInventory(“Items.RecipeGrenadeIncendiaryRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeIncendiarySticky”, 1)
Game.AddToInventory(“Items.RecipeGrenadeReconRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeReconSticky”, 1)
Iconic weapon
Game.AddToInventory(“Items.Recipe_Preset_Achilles_Nash_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Achilles_Nash_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Ajax_Moron”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Ajax_Moron_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Baseball_Bat_Denny_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Baseball_Bat_Denny_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Baton_Tinker_Bell_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Baton_Tinker_Bell_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Burya_Comrade”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Burya_Comrade_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Cane_Fingers_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Cane_Fingers_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Carnage_Mox_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Carnage_Mox_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Copperhead_Genesis”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Copperhead_Genesis_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Copperhead_Genesis_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Dian_Yinglong”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Dildo_Stout_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Dildo_Stout_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Grad_Buck_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Grad_Panam”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Grad_Panam_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Grad_Panam_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Igla_Sovereign”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Igla_Sovereign_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Cocktail_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Cocktail_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Hiromi_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Hiromi_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Saburo_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Saburo_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Surgeon_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Surgeon_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Takemura_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Kenshin_Frank_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Kenshin_Royce_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Kenshin_Royce_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Knife_Stinger_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Knife_Stinger_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Lexington_Wilson_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Lexington_Wilson_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Lexington_Wilson_Rare”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Liberty_Dex_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Liberty_Dex_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Liberty_Yorinobu_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Liberty_Yorinobu_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nekomata_Breakthrough”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nekomata_Breakthrough_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nova_Doom_Doom_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nova_Doom_Doom_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nue_Jackie_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nue_Jackie_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nue_Maiko_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nue_Maiko_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Omaha_Suzie_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Omaha_Suzie_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Overture_Ca*sidy_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Overture_Kerry_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Overture_Kerry_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Overture_River_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Pulsar_Buzzsaw”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Pulsar_Buzzsaw_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Pulsar_Buzzsaw_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Saratoga_Maelstrom_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Saratoga_Maelstrom_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Saratoga_Raffen_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Saratoga_Raffen_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Sidewinder_Divided_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Sidewinder_Divided_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Tactician_Headsman”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Tactician_Headsman_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Yukimura_Kiji_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Zhuo_Eight_Star”, 1)
Full list of weapons, 1 part
Game.AddToInventory(“Items.CommonButchersKnifeRecipe”, 1)
Game.AddToInventory(“Items.CommonChefsKnifeRecipe”, 1)
Game.AddToInventory(“Items.CommonKatanaRecipe”, 1)
Game.AddToInventory(“Items.CommonKnifeRecipe”, 1)
Game.AddToInventory(“Items.CommonKukriRecipe”, 1)
Game.AddToInventory(“Items.CommonMacheteRecipe”, 1)
Game.AddToInventory(“Items.CommonTantoRecipe”, 1)
Game.AddToInventory(“Items.EpicButchersKnifeRecipe”, 1)
Game.AddToInventory(“Items.EpicChefsKnifeRecipe”, 1)
Game.AddToInventory(“Items.EpicKatanaRecipe”, 1)
Game.AddToInventory(“Items.EpicKnifeRecipe”, 1)
Game.AddToInventory(“Items.EpicKukriRecipe”, 1)
Game.AddToInventory(“Items.EpicMacheteRecipe”, 1)
Game.AddToInventory(“Items.EpicTantoRecipe”, 1)
Game.AddToInventory(“Items.LegendaryButchersKnifeRecipe”, 1)
Game.AddToInventory(“Items.LegendaryChefsKnifeRecipe”, 1)
Game.AddToInventory(“Items.LegendaryKatanaRecipe”, 1)
Game.AddToInventory(“Items.LegendaryKnifeRecipe”, 1)
Game.AddToInventory(“Items.LegendaryKukriRecipe”, 1)
Game.AddToInventory(“Items.LegendaryMacheteRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTantoRecipe”, 1)
Game.AddToInventory(“Items.RareButchersKnifeRecipe”, 1)
Game.AddToInventory(“Items.RareChefsKnifeRecipe”, 1)
Game.AddToInventory(“Items.RareKatanaRecipe”, 1)
Game.AddToInventory(“Items.RareKnifeRecipe”, 1)
Game.AddToInventory(“Items.RareKukriRecipe”, 1)
Game.AddToInventory(“Items.RareMacheteRecipe”, 1)
Game.AddToInventory(“Items.RareTantoRecipe”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_GoG_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_GoG_Legendary”, 1)
Game.AddToInventory(“Items.UncommonButchersKnifeRecipe”, 1)
Game.AddToInventory(“Items.UncommonChefsKnifeRecipe”, 1)
Game.AddToInventory(“Items.UncommonKatanaRecipe”, 1)
Game.AddToInventory(“Items.UncommonKnifeRecipe”, 1)
Game.AddToInventory(“Items.UncommonKukriRecipe”, 1)
Game.AddToInventory(“Items.UncommonMacheteRecipe”, 1)
Game.AddToInventory(“Items.UncommonTantoRecipe”, 1)
Game.AddToInventory(“Items.CommonBatonAlphaRecipe”, 1)
Game.AddToInventory(“Items.CommonBatRecipe”, 1)
Game.AddToInventory(“Items.CommonHammerRecipe”, 1)
Game.AddToInventory(“Items.CommonIronPipeRecipe”, 1)
Game.AddToInventory(“Items.CommonKanaboRecipe”, 1)
Game.AddToInventory(“Items.CommonTireIronRecipe”, 1)
Game.AddToInventory(“Items.EpicBatonGammaRecipe”, 1)
Game.AddToInventory(“Items.EpicBatRecipe”, 1)
Game.AddToInventory(“Items.EpicHammerRecipe”, 1)
Game.AddToInventory(“Items.EpicIronPipeRecipe”, 1)
Game.AddToInventory(“Items.EpicKanaboRecipe”, 1)
Game.AddToInventory(“Items.EpicTireIronRecipe”, 1)
Game.AddToInventory(“Items.LegendaryBatonAlphaRecipe”, 1)
Game.AddToInventory(“Items.LegendaryBatRecipe”, 1)
Game.AddToInventory(“Items.LegendaryCrowbarRecipe”, 1)
Game.AddToInventory(“Items.LegendaryHammerRecipe”, 1)
Game.AddToInventory(“Items.LegendaryIronPipeRecipe”, 1)
Game.AddToInventory(“Items.LegendaryKanaboRecipe”, 1)
Game.AddToInventory(“Items.LegendaryPipeWrenchRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTireIronRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTomahawkRecipe”, 1)
Game.AddToInventory(“Items.RareBatonBetaRecipe”, 1)
Game.AddToInventory(“Items.RareBatRecipe”, 1)
Game.AddToInventory(“Items.RareHammerRecipe”, 1)
Game.AddToInventory(“Items.RareIronPipeRecipe”, 1)
Game.AddToInventory(“Items.RareKanaboRecipe”, 1)
Game.AddToInventory(“Items.RareTireIronRecipe”, 1)
Game.AddToInventory(“Items.UncommonBatonRecipe”, 1)
Game.AddToInventory(“Items.UncommonBatRecipe”, 1)
Game.AddToInventory(“Items.UncommonHammerRecipe”, 1)
Game.AddToInventory(“Items.UncommonIronPipeRecipe”, 1)
Game.AddToInventory(“Items.UncommonKanaboRecipe”, 1)
Game.AddToInventory(“Items.UncommonTireIronRecipe”, 1)
Full list of weapons, 2 part
Assault rifle
Game.AddToInventory(“Items.CommonAjaxRecipe”, 1)
Game.AddToInventory(“Items.CommonCopperheadRecipe”, 1)
Game.AddToInventory(“Items.CommonMasamuneRecipe”, 1)
Game.AddToInventory(“Items.CommonSidewinderRecipe”, 1)
Game.AddToInventory(“Items.EpicAjaxRecipe”, 1)
Game.AddToInventory(“Items.EpicCopperheadRecipe”, 1)
Game.AddToInventory(“Items.EpicMasamuneRecipe”, 1)
Game.AddToInventory(“Items.EpicSidewinderRecipe”, 1)
Game.AddToInventory(“Items.LegendaryAjaxRecipe”, 1)
Game.AddToInventory(“Items.LegendaryCopperheadRecipe”, 1)
Game.AddToInventory(“Items.LegendaryMasamuneRecipe”, 1)
Game.AddToInventory(“Items.LegendarySidewinderRecipe”, 1)
Game.AddToInventory(“Items.RareAjaxRecipe”, 1)
Game.AddToInventory(“Items.RareCopperheadRecipe”, 1)
Game.AddToInventory(“Items.RareMasamuneRecipe”, 1)
Game.AddToInventory(“Items.RareSidewinderRecipe”, 1)
Game.AddToInventory(“Items.UncommonAjaxRecipe”, 1)
Game.AddToInventory(“Items.UncommonCopperheadRecipe”, 1)
Game.AddToInventory(“Items.UncommonMasamuneRecipe”, 1)
Game.AddToInventory(“Items.UncommonSidewinderRecipe”, 1)
Target rifle
Game.AddToInventory(“Items.CommonAchillesRecipe”, 1)
Game.AddToInventory(“Items.CommonSor22Recipe”, 1)
Game.AddToInventory(“Items.EpicAchillesRecipe”, 1)
Game.AddToInventory(“Items.EpicSor22Recipe”, 1)
Game.AddToInventory(“Items.LegendaryAchillesRecipe”, 1)
Game.AddToInventory(“Items.LegendarySor22Recipe”, 1)
Game.AddToInventory(“Items.RareAchillesRecipe”, 1)
Game.AddToInventory(“Items.RareSor22Recipe”, 1)
Game.AddToInventory(“Items.UncommonAchillesRecipe”, 1)
Game.AddToInventory(“Items.UncommonSor22Recipe”, 1)
Sniper rifle
Game.AddToInventory(“Items.CommonAshuraRecipe”, 1)
Game.AddToInventory(“Items.CommonGradRecipe”, 1)
Game.AddToInventory(“Items.CommonNekomataRecipe”, 1)
Game.AddToInventory(“Items.EpicAshuraRecipe”, 1)
Game.AddToInventory(“Items.EpicGradRecipe”, 1)
Game.AddToInventory(“Items.EpicNekomataRecipe”, 1)
Game.AddToInventory(“Items.LegendaryAshuraRecipe”, 1)
Game.AddToInventory(“Items.LegendaryGradRecipe”, 1)
Game.AddToInventory(“Items.LegendaryNekomataRecipe”, 1)
Game.AddToInventory(“Items.RareAshuraRecipe”, 1)
Game.AddToInventory(“Items.RareGradRecipe”, 1)
Game.AddToInventory(“Items.RareNekomataRecipe”, 1)
Game.AddToInventory(“Items.UncommonAshuraRecipe”, 1)
Game.AddToInventory(“Items.UncommonGradRecipe”, 1)
Game.AddToInventory(“Items.UncommonNekomataRecipe”, 1)
Pistol
Game.AddToInventory(“Items.CommonChaoRecipe”, 1)
Game.AddToInventory(“Items.CommonKenshinRecipe”, 1)
Game.AddToInventory(“Items.CommonLexingtonRecipe”, 1)
Game.AddToInventory(“Items.CommonLibertyRecipe”, 1)
Game.AddToInventory(“Items.CommonNueRecipe”, 1)
Game.AddToInventory(“Items.CommonOmahaRecipe”, 1)
Game.AddToInventory(“Items.CommonUnityRecipe”, 1)
Game.AddToInventory(“Items.CommonYukimuraRecipe”, 1)
Game.AddToInventory(“Items.EpicChaoRecipe”, 1)
Game.AddToInventory(“Items.EpicKenshinRecipe”, 1)
Game.AddToInventory(“Items.EpicLexingtonRecipe”, 1)
Game.AddToInventory(“Items.EpicLibertyRecipe”, 1)
Game.AddToInventory(“Items.EpicNueRecipe”, 1)
Game.AddToInventory(“Items.EpicOmahaRecipe”, 1)
Game.AddToInventory(“Items.EpicUnityRecipe”, 1)
Game.AddToInventory(“Items.EpicYukimuraRecipe”, 1)
Game.AddToInventory(“Items.LegendaryChaoRecipe”, 1)
Game.AddToInventory(“Items.LegendaryKenshinRecipe”, 1)
Game.AddToInventory(“Items.LegendaryLexingtonRecipe”, 1)
Game.AddToInventory(“Items.LegendaryLibertyRecipe”, 1)
Game.AddToInventory(“Items.LegendaryNueRecipe”, 1)
Game.AddToInventory(“Items.LegendaryOmahaRecipe”, 1)
Game.AddToInventory(“Items.LegendaryUnityRecipe”, 1)
Game.AddToInventory(“Items.LegendaryYukimuraRecipe”, 1)
Game.AddToInventory(“Items.RareChaoRecipe”, 1)
Game.AddToInventory(“Items.RareKenshinRecipe”, 1)
Game.AddToInventory(“Items.RareLexingtonRecipe”, 1)
Game.AddToInventory(“Items.RareLibertyRecipe”, 1)
Game.AddToInventory(“Items.RareNueRecipe”, 1)
Game.AddToInventory(“Items.RareOmahaRecipe”, 1)
Game.AddToInventory(“Items.RareUnityRecipe”, 1)
Game.AddToInventory(“Items.RareYukimuraRecipe”, 1)
Game.AddToInventory(“Items.UncommonChaoRecipe”, 1)
Game.AddToInventory(“Items.UncommonKenshinRecipe”, 1)
Game.AddToInventory(“Items.UncommonLexingtonRecipe”, 1)
Game.AddToInventory(“Items.UncommonLibertyRecipe”, 1)
Game.AddToInventory(“Items.UncommonNueRecipe”, 1)
Game.AddToInventory(“Items.UncommonOmahaRecipe”, 1)
Game.AddToInventory(“Items.UncommonUnityRecipe”, 1)
Game.AddToInventory(“Items.UncommonYukimuraRecipe”, 1)
Machine gun
Game.AddToInventory(“Items.RareDefenderRecipe”, 1)
Submachine gun
Game.AddToInventory(“Items.CommonDianRecipe”, 1)
Game.AddToInventory(“Items.CommonPulsarRecipe”, 1)
Game.AddToInventory(“Items.CommonSaratogaRecipe”, 1)
Game.AddToInventory(“Items.CommonShingenRecipe”, 1)
Game.AddToInventory(“Items.EpicDianRecipe”, 1)
Game.AddToInventory(“Items.EpicPulsarRecipe”, 1)
Game.AddToInventory(“Items.EpicSaratogaRecipe”, 1)
Game.AddToInventory(“Items.EpicShingenRecipe”, 1)
Game.AddToInventory(“Items.LegendaryDianRecipe”, 1)
Game.AddToInventory(“Items.LegendaryPulsarRecipe”, 1)
Game.AddToInventory(“Items.LegendarySaratogaRecipe”, 1)
Game.AddToInventory(“Items.LegendaryShingenRecipe”, 1)
Game.AddToInventory(“Items.RareDianRecipe”, 1)
Game.AddToInventory(“Items.RarePulsarRecipe”, 1)
Game.AddToInventory(“Items.RareSaratogaRecipe”, 1)
Game.AddToInventory(“Items.RareShingenRecipe”, 1)
Game.AddToInventory(“Items.UncommonDianRecipe”, 1)
Game.AddToInventory(“Items.UncommonPulsarRecipe”, 1)
Game.AddToInventory(“Items.UncommonSaratogaRecipe”, 1)
Game.AddToInventory(“Items.UncommonShingenRecipe”, 1)
Full list of weapons, 3 part
Gun | Game.AddToInventory(“Items.CommonIglaRecipe”, 1) Game.AddToInventory(“Items.CommonPalicaRecipe”, 1) Game.AddToInventory(“Items.CommonSataraRecipe”, 1) Game.AddToInventory(“Items.CommonTesteraRecipe”, 1) Game.AddToInventory(“Items.EpicIglaRecipe”, 1) Game.AddToInventory(“Items.EpicPalicaRecipe”, 1) Game.AddToInventory(“Items.EpicSataraRecipe”, 1) Game.AddToInventory(“Items.EpicTesteraRecipe”, 1) Game.AddToInventory(“Items.LegendaryIglaRecipe”, 1) Game.AddToInventory(“Items.LegendaryPalicaRecipe”, 1) Game.AddToInventory(“Items.LegendarySataraRecipe”, 1) Game.AddToInventory(“Items.LegendaryTesteraRecipe”, 1) Game.AddToInventory(“Items.RareIglaRecipe”, 1) Game.AddToInventory(“Items.RarePalicaRecipe”, 1) Game.AddToInventory(“Items.RareSataraRecipe”, 1) Game.AddToInventory(“Items.RareTesteraRecipe”, 1) Game.AddToInventory(“Items.UncommonIglaRecipe”, 1) Game.AddToInventory(“Items.UncommonPalicaRecipe”, 1) Game.AddToInventory(“Items.UncommonSataraRecipe”, 1) Game.AddToInventory(“Items.UncommonTesteraRecipe”, 1) |
---|---|
Shotgun | Game.AddToInventory(“Items.CommonCarnageRecipe”, 1) Game.AddToInventory(“Items.CommonCrusherRecipe”, 1) Game.AddToInventory(“Items.CommonTacticianRecipe”, 1) Game.AddToInventory(“Items.CommonZhuoRecipe”, 1) Game.AddToInventory(“Items.EpicCarnageRecipe”, 1) Game.AddToInventory(“Items.EpicCrusherRecipe”, 1) Game.AddToInventory(“Items.EpicTacticianRecipe”, 1) Game.AddToInventory(“Items.EpicZhuoRecipe”, 1) Game.AddToInventory(“Items.LegendaryCarnageRecipe”, 1) Game.AddToInventory(“Items.LegendaryCrusherRecipe”, 1) Game.AddToInventory(“Items.LegendaryTacticianRecipe”, 1) Game.AddToInventory(“Items.LegendaryZhuoRecipe”, 1) Game.AddToInventory(“Items.RareCarnageRecipe”, 1) Game.AddToInventory(“Items.RareCrusherRecipe”, 1) Game.AddToInventory(“Items.RareTacticianRecipe”, 1) Game.AddToInventory(“Items.RareZhuoRecipe”, 1) Game.AddToInventory(“Items.UncommonCarnageRecipe”, 1) Game.AddToInventory(“Items.UncommonCrusherRecipe”, 1) Game.AddToInventory(“Items.UncommonTacticianRecipe”, 1) Game.AddToInventory(“Items.UncommonZhuoRecipe”, 1) |
Revolver | Game.AddToInventory(“Items.CommonBuryaRecipe”, 1) Game.AddToInventory(“Items.CommonNovaRecipe”, 1) Game.AddToInventory(“Items.CommonOvertureRecipe”, 1) Game.AddToInventory(“Items.CommonQuasarRecipe”, 1) Game.AddToInventory(“Items.EpicBuryaRecipe”, 1) Game.AddToInventory(“Items.EpicNovaRecipe”, 1) Game.AddToInventory(“Items.EpicOvertureRecipe”, 1) Game.AddToInventory(“Items.EpicQuasarRecipe”, 1) Game.AddToInventory(“Items.LegendaryBuryaRecipe”, 1) Game.AddToInventory(“Items.LegendaryNovaRecipe”, 1) Game.AddToInventory(“Items.LegendaryOvertureRecipe”, 1) Game.AddToInventory(“Items.LegendaryQuasarRecipe”, 1) Game.AddToInventory(“Items.RareBuryaRecipe”, 1) Game.AddToInventory(“Items.RareNovaRecipe”, 1) Game.AddToInventory(“Items.RareOvertureRecipe”, 1) Game.AddToInventory(“Items.RareQuasarRecipe”, 1) Game.AddToInventory(“Items.UncommonBuryaRecipe”, 1) Game.AddToInventory(“Items.UncommonNovaRecipe”, 1) Game.AddToInventory(“Items.UncommonOvertureRecipe”, 1) Game.AddToInventory(“Items.UncommonQuasarRecipe”, 1) |
Clothing
Clothing | Game.AddToInventory(“Items.EpicLooseShirtRecipe”, 1) Game.AddToInventory(“Items.EpicTShirtRecipe”, 1) Game.AddToInventory(“Items.EpicUndershirtRecipe”, 1) Game.AddToInventory(“Items.LegendaryJumpsuitRecipe”, 1) Game.AddToInventory(“Items.LegendaryShirtRecipe”, 1) Game.AddToInventory(“Items.LegendaryTightJumpsuitRecipe”, 1) Game.AddToInventory(“Items.LegendaryTShirtRecipe”, 1) Game.AddToInventory(“Items.RareShirtRecipe”, 1) Game.AddToInventory(“Items.RareTShirtRecipe”, 1) Game.AddToInventory(“Items.RareUndershirtRecipe”, 1) Game.AddToInventory(“Items.Recipe_GOG_DLC_TShirt_Epic”, 1) Game.AddToInventory(“Items.Recipe_GOG_DLC_TShirt_Legendary”, 1) Game.AddToInventory(“Items.Recipe_GOG_Galaxy_TShirt_Epic”, 1) Game.AddToInventory(“Items.Recipe_GOG_Galaxy_TShirt_Legendary”, 1) Game.AddToInventory(“Items.Recipe_Q005_Johnny_Shirt_Epic”, 1) Game.AddToInventory(“Items.Recipe_Q005_Johnny_Shirt_Legendary”, 1) Game.AddToInventory(“Items.UncommonShirtRecipe”, 1) Game.AddToInventory(“Items.UncommonUndershirtRecipe”, 1) Game.AddToInventory(“Items.EpicGla*sesRecipe”, 1) Game.AddToInventory(“Items.EpicMaskRecipe”, 1) Game.AddToInventory(“Items.EpicVisorRecipe”, 1) Game.AddToInventory(“Items.LegendaryGla*sesRecipe”, 1) Game.AddToInventory(“Items.LegendaryTechRecipe”, 1) Game.AddToInventory(“Items.LegendaryVisorRecipe”, 1) Game.AddToInventory(“Items.RareGla*sesRecipe”, 1) Game.AddToInventory(“Items.RareMaskRecipe”, 1) Game.AddToInventory(“Items.RareTechRecipe”, 1) Game.AddToInventory(“Items.Recipe_Q005_Johnny_Gla*ses_Epic”, 1) Game.AddToInventory(“Items.Recipe_Q005_Johnny_Gla*ses_Legendary”, 1) Game.AddToInventory(“Items.UncommonMaskRecipe”, 1) Game.AddToInventory(“Items.UncommonTechRecipe”, 1) Game.AddToInventory(“Items.UncommonVisorRecipe”, 1) Game.AddToInventory(“Items.EpicBootsRecipe”, 1) Game.AddToInventory(“Items.EpicCasualShoesRecipe”, 1) Game.AddToInventory(“Items.EpicFormalShoesRecipe”, 1) Game.AddToInventory(“Items.LegendaryBootsRecipe”, 1) Game.AddToInventory(“Items.LegendaryCasualShoesRecipe”, 1) Game.AddToInventory(“Items.LegendaryFormalShoesRecipe”, 1) Game.AddToInventory(“Items.RareBootsRecipe”, 1) Game.AddToInventory(“Items.RareCasualShoesRecipe”, 1) Game.AddToInventory(“Items.RareFormalShoesRecipe”, 1) Game.AddToInventory(“Items.Recipe_Q005_Johnny_Shoes_Epic”, 1) Game.AddToInventory(“Items.Recipe_Q005_Johnny_Shoes_Legendary”, 1) Game.AddToInventory(“Items.UncommonBootsRecipe”, 1) Game.AddToInventory(“Items.UncommonCasualShoesRecipe”, 1) Game.AddToInventory(“Items.UncommonFormalShoesRecipe”, 1) Game.AddToInventory(“Items.EpicCapRecipe”, 1) Game.AddToInventory(“Items.EpicHatRecipe”, 1) Game.AddToInventory(“Items.EpicHelmetRecipe”, 1) Game.AddToInventory(“Items.EpicScarfRecipe”, 1) Game.AddToInventory(“Items.LegendaryCapRecipe”, 1) Game.AddToInventory(“Items.LegendaryHatRecipe”, 1) Game.AddToInventory(“Items.LegendaryScarfRecipe”, 1) Game.AddToInventory(“Items.RareHatRecipe”, 1) Game.AddToInventory(“Items.RareHelmetRecipe”, 1) Game.AddToInventory(“Items.RareScarfRecipe”, 1) Game.AddToInventory(“Items.UncommonBalaclavaRecipe”, 1) Game.AddToInventory(“Items.UncommonCapRecipe”, 1) Game.AddToInventory(“Items.UncommonHelmetRecipe”, 1) Game.AddToInventory(“Items.EpicFormalSkirtRecipe”, 1) Game.AddToInventory(“Items.EpicPantsRecipe”, 1) Game.AddToInventory(“Items.EpicShortsRecipe”, 1) Game.AddToInventory(“Items.LegendaryFormalPantsRecipe”, 1) Game.AddToInventory(“Items.LegendaryFormalSkirtRecipe”, 1) Game.AddToInventory(“Items.LegendaryPantsRecipe”, 1) Game.AddToInventory(“Items.LegendaryShortsRecipe”, 1) Game.AddToInventory(“Items.RareFormalPantsRecipe”, 1) Game.AddToInventory(“Items.RarePantsRecipe”, 1) Game.AddToInventory(“Items.RareShortsRecipe”, 1) Game.AddToInventory(“Items.Recipe_Q005_Johnny_Pants_Epic”, 1) Game.AddToInventory(“Items.Recipe_Q005_Johnny_Pants_Legendary”, 1) Game.AddToInventory(“Items.UncommonFormalPantsRecipe”, 1) Game.AddToInventory(“Items.UncommonFormalSkirtRecipe”, 1) Game.AddToInventory(“Items.UncommonPantsRecipe”, 1) Game.AddToInventory(“Items.EpicCoatRecipe”, 1) Game.AddToInventory(“Items.EpicFormalJacketRecipe”, 1) Game.AddToInventory(“Items.LegendaryJacketRecipe”, 1) Game.AddToInventory(“Items.LegendaryVestRecipe”, 1) Game.AddToInventory(“Items.RareCoatRecipe”, 1) Game.AddToInventory(“Items.RareFormalJacketRecipe”, 1) Game.AddToInventory(“Items.RareJacketRecipe”, 1) Game.AddToInventory(“Items.RareVestRecipe”, 1) Game.AddToInventory(“Items.Recipe_GOG_DLC_Jacket_Epic”, 1) Game.AddToInventory(“Items.Recipe_GOG_DLC_Jacket_Legendary”, 1) |
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