Before We Leave Optimal Housing Layout: Housing + Fields + Wells

Before We Leave Optimal Housing Layout: Housing + Fields + Wells 1 - steamsplay.com
Before We Leave Optimal Housing Layout: Housing + Fields + Wells 1 - steamsplay.com
What is the most optimal way to setup housing, farms, and wells for the best bonuses?

 
 

Introduction

 
Before We Leave Optimal Housing Layout: Housing + Fields + Wells - Introduction 
 
Welcome to my layout guide for housing, fields, and wells. 
 
Have you ever found yourself wondering just how you’re supposed to place housing, fields, and wells to get the best bonuses? Well, hopefully we’ll answer that question here. Included are various layouts I’ve tried, and what bonuses they give. 
 
Keep in mind that due to the nature of RNG you might find yourself unable to perfectly use one or more of the layouts. Adjusting your strategy to cope with these random elements will be the key to what you can do on the islands, and within the confines of a biome’s rules. 
 
It should be noted that this isn’t every conceivable layout, and there are many permutations of each one. Adapt and overcome whatever RNG throws at you using these layouts as the foundation for maximizing bonuses. 
 
Each biome will have its own section, and I will be filling them out as I tackle them. I’ve spent most of my playtime learning the systems, and playing with layouts in the first two biomes. I hope to continue moving forward and discovering all new worlds with all new challenges so that I can continue to update this guide. 
 
Changelog: 

  • v1.0 (5/23/21): 
    • Initial Release

 
 
 

Bonuses and Penalties

 
Each field and housing tile will gain a bonus or penalty depending on what kind, and how many, tiles they are adjacent to. Due to the bonuses scaling with upgrades I have chosen to currently limit the guide to the basic tier of Field and Accommodation. This will provide a baseline for how effective the layout will be. 
 
Note that this is not an exhaustive list of bonuses/penalties for the tiles, but rather those that are relevant to adjacency bonuses. 
 

Before We Leave Optimal Housing Layout: Housing + Fields + Wells 

 

Field
AdjacencyBonusPenalty
At least 1 Accommodation+10% Prod Speed
At least 1 Field+2 Crop Storage
At least 1 Well+10% Prod Speed

 


 
Before We Leave Optimal Housing Layout: Housing + Fields + Wells 

 

Accommodation
AdjacencyBonusPenalty
1 Accommodation+1 Peep
2 Accommodations+2 Peeps
1 Field+1 Food & Drink Storage
2 Fields+2 Food & Drink Storage

 


 
Before We Leave Optimal Housing Layout: Housing + Fields + Wells 

 

Well
AdjacencyBonusPenalty
1 Accommodation-10% Production
2 Accommodations-20% Production
At least 1 Animal Field-40% Production

 
 
 

Grass Island

 
This is the first biome you are likely to encounter, and is by far the most flexible when it comes to layouts. You could really spend a significant amount of time in this biome experimenting with different layouts. 
 
Limiting Factors: 

  • Overall Space 
  • Location of the highland 
  • Coastline 
  • Unmovable tiles (e.g. Transmogrifier, Shelter, inland water tiles, etc…)

 
With the opportunities limited in a small number of ways it really depends on what you’re hoping to accomplish as to which layout you’ll use. 
 
Maximum Peeps: 
Maximize the number of peeps, but still take advantage of adjacency bonuses. 

Before We Leave Optimal Housing Layout: Housing + Fields + Wells 
 
Active Bonuses 

  • Each Accommodation has: 
    • +2 Peeps for each accommodation 
    • +1 Food and Drink storage for the Hut with 1 adjacent Field 
    • +2 Food and Drink storage for the Hut with 2 adjacent Fields 
  • Each Field has: 
    • +2 Crop storage 
    • +20% Production speed 

A breakdown of all the bonuses is found below: 

 

Field with 1 adjacent HouseField with 2 adjacent Houses
AdjacencyBonusAdjacencyBonus
1 Accommodation+10% Prod Speed2 Accommodations+10% Prod Speed
1 Field+2 Crop Storage2 Fields+2 Crop Storage
1 Well+10% Prod Speed1 Well+10% Prod Speed
House with 1 adjacent FieldHouse with 2 adjacent Fields
AdjacencyBonusAdjacencyBonus
2 Accommodation+2 Peeps2 Accommodation+2 Peeps
1 Field+1 Food Storage2 Fields+2 Food Storage
1 Field+1 Drink Storage2 Fields+2 Drink Storage

 
Sufficient Peeps: 
You wanted Maximum Peeps, but you couldn’t get two rows of 5 hexagons with road access. You could however get a row of 5, and a row of 4. This isn’t as good, but it’s a decent compromise. 

Before We Leave Optimal Housing Layout: Housing + Fields + Wells 
Active Bonuses 

  • Each Accommodation has: 
    • +1 Peep for each accommodation 
    • +1 Food and Drink storage for the Hut with 1 adjacent Field 
    • +2 Food and Drink storage for the Hut with 2 adjacent Fields 
  • Each Field has: 
    • +2 Crop storage 
    • +20% Production speed 

A breakdown of all the bonuses is found below: 

 

Field with 1 adjacent HutField with 2 adjacent Huts
AdjacencyBonusAdjacencyBonus
1 Accommodation+10% Prod Speed2 Accommodations+10% Prod Speed
1 Field+2 Crop Storage2 Fields+2 Crop Storage
1 Well+10% Prod Speed1 Well+10% Prod Speed
House with 1 adjacent FieldHouse with 2 adjacent Fields
AdjacencyBonusAdjacencyBonus
2 Accommodation+2 Peeps2 Accommodation+2 Peeps
1 Field+1 Food Storage2 Fields+2 Food Storage
1 Field+1 Drink Storage2 Fields+2 Drink Storage

 
 
 

Desert Island

 
Each layout can have numerous permutations based on how the tiles get generated. The desert biome has a habit of forcing awkward setups, but it can be done. 
 
Note that layouts from other biomes are possible if the tile generation allows it. In this section I’ll only cover the unique scenarios I’ve had to overcome in this biome so far. 
 
Limiting Factors: 

  • Can only place Fields and Wells on the Grass tiles 
  • Location of the highland 
  • Coastline

With the opportunities limited to small splotches it really depends on what you’re hoping to accomplish as to which layout you’ll use. 
 
The Sunflower: 
The odd 7+ hexagon layout is pretty common in this biome from what I’ve experienced. After a lot of trial and error I’ve had the most success creating a sort of flower like layout with a Well in the center, then Fields, then Accommodations. 

Before We Leave Optimal Housing Layout: Housing + Fields + Wells 
Active Bonuses 
Note that this is all highly subject to the number of Fields and Accomodations you are able to place with how the tiles rolled on your island. Aim for the basic shape with a Well in the middle, then Fields in a semi-circle around it, and Accommodations on the outside. 

  • Each Accommodation has: 
    • +2 Peeps for each accommodation 
    • +1 Food and Drink storage for the Hut with 1 adjacent Field 
    • +2 Food and Drink storage for the Hut with 2 adjacent Fields 
  • Each Field has: 
    • +2 Crop storage 
    • +20% Production speed 

A breakdown of all the bonuses is found below: 

 

Field with 1 adjacent HutField with 2 adjacent Huts
AdjacencyBonusAdjacencyBonus
1 Accommodation+10% Prod Speed2 Accommodations+10% Prod Speed
1 Field+2 Crop Storage2 Fields+2 Crop Storage
1 Well+10% Prod Speed1 Well+10% Prod Speed
Hut with 1 adjacent FieldHut with 2 adjacent Fields
AdjacencyBonusAdjacencyBonus
2 Accommodation+2 Peeps2 Accommodation+2 Peeps
1 Field+1 Food Storage2 Fields+2 Food Storage
1 Field+1 Drink Storage2 Fields+2 Drink Storage

 
The Triangle: 
When you just can’t get a good layout to maximize the bonuses due to how the tiles were generated you can always rely on the triangle to get some bonuses. 

Before We Leave Optimal Housing Layout: Housing + Fields + Wells 
Active Bonuses 

  • Each Accommodation has: 
    • +1 Peep for the two end Huts 
    • +2 Peeps for middle Hut 
    • +1 Food and Drink storage for the two end Huts 
    • +2 Food and Drink storage for the middle Hut 
  • Each Field has: 
    • +2 Crop storage 
    • +20% Production speed 

A breakdown of all the bonuses is found below: 

 

Field with 2 adjacent Huts
AdjacencyBonus
2 Accommodations+10% Prod Speed
1 Field+2 Crop Storage
1 Well+10% Prod Speed
Hut with 1 adjacent FieldHut with 2 adjacent Fields
AdjacencyBonusAdjacencyBonus
2 Accommodation+2 Peeps2 Accommodation+2 Peeps
1 Field+1 Food Storage2 Fields+2 Food Storage
1 Field+1 Drink Storage2 Fields+2 Drink Storage

 
 

By CaptainRedBeard

Here we come to an end for Before We Leave Optimal Housing Layout: Housing + Fields + Wells hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!


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