Baldur’s Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

Baldur’s Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021) 1 - steamsplay.com
Baldur’s Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021) 1 - steamsplay.com
This guide serves to improve your game experience by providing information directly from the steam overlay. This guide will also include game play guides from my experiences.

 

Introduction

Guide Updated For :
===============

Early Access

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P.S: As there are always constant updates and patches, it would extremely hard for me to keep track of all details and changes. So, please pardon me if some of the values and status does not reflect the latest changes.

Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

Beginner’s Guide to Fundamentals

 

D20

Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

The 20 sided-die is the heart of D&D. With a dungeon master and a group, you can create beautiful adventures. With the D20, you create legends (by defying all odds).

Most of the things in the game comes down to the roll of the dice. You succeed or fail based on it. In the game, you can find the outcome of your roll over here ( bottom right corner hover over text):

Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

Typical types of rolls using the D20:

  • Ability / Skill Checks (Used for doing something that has a chance of failure)
  • Saving Throws (Used to resist or avoid something)
  • Attacks

 

Attributes

The following are the ability scores and skills which are foundation to D&D.

Costs to put in attribute:
Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

Modifier
The numbers beside your attributes are the modifers.
Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

Strength

Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

Physical power, your ability to exert force.This affects your lift, pull, drag. jump, climb, break, carry capacity.

  • Used to determine attack bonus and damage for most melee attacks.
  • Encumbrance only kicks in when you are 2x over your carrying limit

Strength Skills: 

  • Athletics :check covers difficult situations you encounter while climbing, jumping, or swimming.

 

Dexterity

Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

Agility, Reflex , Balance.

  • Ranged weapons uses dexterity as modifier (attack bonus and damage)
  • Melee weapons with the finesse property can also use dexterity
  • Dexterity also determines Armour Class and Initiative

Dexterity Skills: 

  • Acrobatics: check covers your attempt to stay on your feet in a tricky situation
  • Sleight of Hands: check overs planting object, concealing object, lifting object from somewhere
  • Stealth: check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up

 

Constitution

Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

Constitution measures health, stamina, vital force. Constitution check or saving throws would be used for resisting poison , sickness ,disease , statuses. Constitution also helps to measure how manly you are, being able to gurgle down how many tons of dwarf brew before losing your lembas bread.

High Constitution is handy for how long you can forgo sleep , go without food/water or how long you can hold your breath.

Constitution modifier determines your starting maximum hp, affect how much you roll to recover and how much hp increase when you level up.

Intelligence

Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

It measures your mental ability, ability to recall and reason. Book smart opposed to Wisdom.

This is the spellcasting modifier for wizards which means it determines how effective your spell casting is.

Intelligence Skills: 

  • Arcana: Abiltiy to recore lore about spells, magic items ,symbols, traditions, etc
  • History: Used to recall historical events, famous people, ancient kingdoms, etc
  • Investigation: Used for looking around for clues and make deductions
  • Nature: Used tor recall knowledge of plants, rain , animals, etc
  • Religion: Used to recall deity, holy symbol, religious rites, traditions, etc

 

Wisdom

Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

Wisdom measures how attuned you are to the world around you. Street smart opposed to Book smart. Wisdom represents perceptiveness and intuition.

This is the spellcasting modifiers for clerics, druids and rangers.

Wisdom Skills: 

  • Animal Handling: About reading animal/communicate with them; calm down and domesticate animal, trying maneuver when mounted , understand animal intention , etc
  • Insight: Involve gaining a person’s intentions, being able to tell if someone is lying
  • Medicine: Involves everything medical, diagnose illness, etc
  • Perception: How keen you are to your surroundings, detecting out of ordinary ,etc
  • Survival: Knowledge of tracking, foraging, and hunting, and familiarity with natural hazards

 

Charisma

Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

Charisma measures your ability to interact effectively with others. Having high charisma means you have a force of personality. Speak well , confident and charming.

This is the spellcasting modifier for bards, paladins, sorcerers and warlocks.

Charisma Skills: 

  • Deception: Used to fool someone, lying , hiding truth, etc
  • Intimidation: Attempt to influence someone by appearing threatening, forcing others
  • Performance: Ability to entertain with music, dancing, acting, storytell, etc
  • Persuasion: Using charisma in a good way compared to intimidation to convince someone

 

Saving Throws

A saving throw—also called a save—represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. A saving throw can be modified by a situational bonus or penalty. Each class gives proficiency in at least two saving throws.

Combat (Order, Tips & Tricks)

Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021) - Combat (Order, Tips & Tricks)

Order Of Combat

 

  • (i) Surprise/ Stealth/ Sneak

Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)
If there are anyone trying to be sneaky, there will be an ability check (dex stealth roll vs opposing passive wisdom/perception). If the opposing side fail to notice the sneaky ones, they will start the combat surprised. This means that the surprised creatures will not be able to move or take actions or reactions during the first round of combat.

  • (ii) Initiative (Turn Order)

    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

You roll d20 and add your initiative bonus to that number. Every creature in the combat will receive their number and then ranked in order from highest to lowest. This order will be used until the end of the battle.

  • (iii) Move / Attack (Action)

Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)
Every creature in combat will have an action point and maximum distance movable (orange bar) as indicated above. You can choose to move as and when during your turn. Depending on set-up, you can also perform bonus action in addition to normal action point.

  • (iv) Armor Class

    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

Difficulty class usually take the form of armor class(AC) which represents how difficult it is to hit a something. All creatures have armor class even if they do not wear an armor.

  • (v). Attacking

    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

At this stage, do not worry about damage just yet, as you need to see if your attack is going to hit. When attacking, you roll a D20 and add your attack bonus (proficiency, other modifier, etc). A hit only happens when your attack roll meet or beat the armor class (AC) of the thing you are hitting. Critical hits will always hit no matter what the opponent AC is, however if you roll a critical fail you will always fail regardless of any modifier. For critical hit, normally you will roll your die twice and then add your modifier. (Rolling a 1 = Critical Fail , Rolling a 20 = Critical Hit)

  • (vi) Dealing Damage

    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

When your attack will hit, you will roll a die and include any modifier and deal that number to the target.

  • Simple Example: Fighter using strength as modifier ( base greataxe deals 1d12 + modifer from strength (3) = you will deal 1~12 damage + 3 damage.)
  • (1d6 means 1 roll of 1-6 damage , 2d4 means 2 rolls of 1-4 damage , left of d = no. of time , right of d = maximum number
  • Take in account variance : should I use a 1d6 vs 2d4?

 

Things you might not know

 

Interface:

  • Direction: You can hold Ctrl and hover your mouse around to change direction during combat
  • Advantage (% to hit): Advantage can be gained from going into combat from hide or high ground
  • Examine: You can examine your enemy by righting clicking them to identify their traits
  • Dipping: You can dip your weapons in substances/ground for bonuses
  • Combat Log : Located at bottom right, open for details
  • Cantrip spells : Cantrip are spells that do not exhaust a spell slot
  • Change Character: During a cutscene, you can switch to another character to prepare/position better

Environment:

  • Opportunities: Look out for hanging slab of stone or wooden stockade that you can knock down
  • Candles: Bring a candle and light it in dark areas to bypass shadow penalties
  • Combat prep: If you have the chance to do so, do take some time to prepare the battlefield to your advantage :
    One Bomb to Take Out Goblin Camp

    Be Versatile:
    Destroying the net before a fight for favorable position

    Proficiency

    Proficiency in Baldur’s Gate 3 refers to the positive modifier applied to checks. The Proficiency Bonus is added to the Character’s d20 rolls providing higher success chance in certain checks.

    The Proficiency Bonus is added to the d20 rolls that a character has proficiency in. These are determined by their Race, Class, Background and Feats, defining what a character is known to be good at.

    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

    Each player character begins the game with a Proficiency Bonus of +2, increasing by +1 every four levels to a maximum of +6. The the dice roll modifier is the same for all characters at the same level, regardless of Class or Race, but its application varies as follow:

    • Attack rolls using Weapons you are proficient with.
    • Ability checks using Skills you are proficient with.
    • Ability checks using Tools you are proficient with.
    • Saving Throws you are proficient in.
    • Attack rolls with Spells you can cast.
    • Saving throws DC for Spells you cast.

    Type of proficiency:

    • Skill Proficiency

    Characters can acquire Skill Proficiencies which determine how good the character is at executing and passing certain tasks, each linked to a particular Ability. When performing the task, if a player is Proficient with the appropriate Skill, the bonus will be added to the d20 roll in order to beat the Difficulty Check.

    • Equipment Proficiency

    Some Weapons, Armor or Tools require Proficiency to be used effectively. These proficiencies are Features that allow a Character’s to use certain equipment pieces both without penalties and the Proficiency Bonus. Equipment Proficiencies are determined by the character’s Class, Race and Feats. Any Character can still try to use any type of equipment, but if they lack the Proficiency they will suffer from certain penalties (for instance, using a non-proficient shield will hinder attack rolls, disabling any other attack proficiencies, despite providing the extra AC)

    Character Background

    Backgrounds in Baldur’s Gate 3 affect starting proficiencies the player has. Each Backgroundgrants two Background features and is not limited to Races or Classes. Backgrounds affect how NPCS perceive the player and may change how events unfold.

    ACOLYTE
    You have spent your life in service to a temple, learning sacred rites and providing sacrifices to the god or gods you worship.

    • Insight Proficiency
    • Religion Proficiency

    CHARLATAN
    You’re an expert in manipulation, prone to exaggeration and more than happy to profit from it.

    • Deception Proficiency
    • Sleight of Hand Proficiency

    CRIMINAL
    You have a history of breaking the law and survive by leveraging less-than-legal connections.

    • Deception Proficiency
    • Stealth Proficiency

    ENTERTAINER
    You live to sway and subvert your audience, engaging common crowds and high society alike.

    • Acrobatics Proficiency
    • Performance Proficiency

    ENTERTAINER
    You live to sway and subvert your audience, engaging common crowds and high society alike.

    • Acrobatics Proficiency
    • Performance Proficiency

    GUILD ARTISAN
    Your skill in a particular craft has earned you membership in a mercantile guild, offering privileges and protection while engaging in your art.

    • Insight Proficiency
    • Persuasion Proficiency

    NOBLE
    You were raised in a family among the social elite, accustomed to power and privilege.

    • History Proficiency
    • Persuasion Proficiency

    HERMIT
    You were once sworn to seclusion and continue to prefer solitude over the chaos of society.

    • Medicine Proficiency
    • Religion Proficiency

    OUTLANDER
    You grew up in the wilds, learning to survive far from the comforts of civilization.

    • Athletics Proficiency
    • Survival Proficiency

    SAGE
    You are curious and well-read, with an unending thirst for knowledge.

    • Arcana Proficiency
    • History Proficiency

    SAILOR
    You are familiar with the workings of ships and life at sea, having spent years weathering storms and battling creatures of the deep.

    • Athletics Proficiency
    • Perception Proficiency

    SOLDIER
    You are trained in battlefield tactics and combat, having served in a militia, mercenary company, or officer corps.

    • Athletics Proficiency
    • Intimidation Proficiency

    URCHIN
    After surviving a childhood on the streets, you know how to make the most out of very little.

    • Sleight of Hand Proficiency
    • Stealth Proficiency

     

    Available Races (EA)

     

    DWARF

    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

    Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.

    Ability: +2 Constitution Score
    Racial Features: Dwarven Resilience, Battleaxe Proficiency, Handaxe proficiency, Light Hammer Proficiency, Warhammer Proficiency, Darkvision,

    Subraces

    Gold Dwarf Traits:

    • Dwarven Toughness
    • Base Racial Speed.
    • Wisdom +1

    Shield Dwarf Traits:

    • Base Racial Speed.
    • Strength +2
    • Light Armor Proficiency.
    • Medium Armor Proficiency.

     

    ELF

     

    Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world.Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

    Ability: +2 Dexterity Score
    Racial Features: Darkvision, Keen Senses, Fey Ancestry, Longsword Proficiency, Shortsword Proficiency, Longbow Proficiency, Shortbow Proficiency.

    Subraces

    High Elf Traits:

    • Intelligence +1
    • Base Racial Speed
    • 1 High Elf Cantrip

    Wood Elf Traits:

    • Fleet of Foot
    • Mask of the Wild
    • Wisdom +1

     

    HALFLING

    The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds. Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

    Ability: +2 Dexterity Score.
    Racial Features: Lucky

    Subraces

    Lightfoot Halfling Traits:

    • Naturally Stealthy.
    • Base Racial Speed.
    • Charisma +1.

    Strongheart Halfling Traits:

    • Strongheart Resilience.
    • Base Racial Speed.
    • Constitution +1.

     

    HUMAN

    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

    In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.

    Ability: +1 Strength Score, + 1 Dexterity Score, +1 Constitution Score, +1 Intelligence Score +1 Wisdom Score, and +1 Charisma Score
    Racial Features:Base Racial Speed.

    Subraces: None

    HALF-ELF

     

    Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

    Ability:Charisma +2 and +2 Ability score points to spend as the player sees fit in any of the other five Abilities. (Strength, Dexterity, Constitution, Intelligence or Wisdom).
    Racial Features: Fey Ancestry and Darkvision.

    Subraces

    High Half-Elf traits:

    • Base Racial Speed.
    • 1 High Elf Cantrip among 13 available to choose from.

    Wood Half-Elf Traits:

    • Base Racial Speed.
    • Mask of the Wild.

    Drow Half-Elf Traits:

    • Base Racial Speed.
    • Dancing Lights Evocation Cantrip.

     

    TIEFLING

    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

    Tieflings are derived from human bloodlines, and in the broadest possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.

    Ability: /
    Racial Features: Darkvision and Hellish Resistance

    Subraces

    Asmodeus Tiefling Traits:

    • Base Racial Speed.
    • Intelligence +1
    • Charisma +2
    • Thaumaturgy Transmutation Cantrip.

    Mephistopheles Tiefling Traits:

    • Base Racial Speed.
    • Intelligence +1
    • Charisma +2
    • Mage Hand Conjuration Cantrip.

    Zariel Tiefling Traits:

    • Base Racial Speed.
    • Strength +1
    • Charisma +2
    • Thaumaturgy Transmutation Cantrip.

     

    DROW

    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

    The dark elves trace their lineage back tens of thousands of years, when the elves of good defeated the drow in a great war and banished them to the subterranean Underdark. There, they submitted to the worship of Lolth, Demon Queen of Spiders, and united by reverence of that dark goddess they built massive cities in the caverns below the earth.

    Ability: +1 Charisma Score and +2 Dexterity Score.
    Racial Features: Base Racial Speed, Fey Ancestry, Rapier Proficiency, Shortsword Proficiency, Hand Crossbow Proficiency and Superior Darkvision

    Subraces

    Lolth-Sworn Drow Traits:

    • Dancing Lights Evocation Cantrip.

    Seldarine Drow Traits:

    • Dancing Lights Evocation Cantrip

     

    GITHYANKI

    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)
    The githyanki meaning “followers of Gith” or “children of Gith” were a race of Astral Plane-dwellers. Survivors of a long enslavement by mind flayers, they became ruthless pillagers and raiders of many worlds in the Prime Material plane. Githyanki were typically cruel, arrogant, and aggressive. The few exceptional individuals who deserted from the rigid githyanki militaristic society tended to develop a disdain for rules

    Ability: +1 Intelligence Score and + 2 Strength Score
    Racial Features: Choice of skill proficiency, Base Racial Speed, Light Armor Proficiency, Medium Armor Proficiency, Shortsword Proficiency, Longsword Proficiency, Greatsword Proficiency and Githyanki Psionics: Mage Hand Conjuration Cantrip.

    Subraces: None

    Wizard (EA)

    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021) - Wizard (EA)

    Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other

    Wild and enigmatic, varied in form and function, the power of magic draws students who seek to master its mysteries. Some aspire to become like the gods, shaping reality itself. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or clump of exotic materials, these surface components barely hint at the expertise attained after years of apprenticeship and countless hours of study.

    Wizards live and die by their spells. Everything else is secondary. They learn new spells as they experiment and grow in experience. They can also learn them from other wizards, from ancient tomes or inscriptions, and from ancient creatures (such as the fey) that are steeped in magic.

    Proficiencies

    • Armor: None
    • Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
    • Tools: None
    • Primary Attribute: Intelligence
    • Saving Throws: Intelligence, Wisdom
    • Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion

    As a Wizard, you can right click scrolls and learn the spells if you have enough levels and money.

    Subclass

    (i) Abjuration School

    • Arcane Ward : Once per day, when you cast an Abjuration spell of 1st level or higher, you can use a strand of the spell’s magic to create a magical ward that lasts until your next long rest. The ward has a maximum of 3 hit points and absorbs all damage done to you. When it is reduced to 0 hit points, you take the remaining damage, but the magic remains. Whenever you cast an Abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell

    (ii) Evocation School

    • Sculpt Spells : Create pockets of safety within your Evocation Spells. Allied creatures automatically succeed their saving throws and take no damage from these Spells

    Conjuration School (Not in EA)
    Divination School (Not in EA)
    Enchantment School (Not in EA)
    Illusion School (Not in EA)
    Necromancy School (Not in EA)
    Transmutation School (Not in EA)

    Personal Thoughts

    In early access, Wizard is a very special class with the ability to learn any spell from the scrolls including of other classes namely cleric. (Bless op)

    Recommended Race : High Elf (+2 dex , + 1 int , free Cantrip)

    • High dex:useful for long bow sniping during early levels and more AC
    • Equip two finesse weapon (dagger/short sword) and take advantage of casting a spell + bonus action (stab) anyone that comes into melee to finish them off

    Spells 101

    • Cantrips: Spells that require no spell slot ( can cast endlessly)
    • Spell Slots: Spell slots are the amount of mana for you to cast your spells. They are limited and take note Lvl 1 spell uses Lvl 1 spell slot , Lvl 2 spell uses Lvl 2 slots etc
      (Levels increases spell slots capacity)
    • Learned Spell : Your arsenal of spells that you have learned. Right click on scroll to learn new spell. *Require sufficient gold/level.
    • Prepared Spell: From your learned spells you pick a select few to use. You can change it by pressing K and clicking what you want.

    My Starter Cantrips:

    • Ray Of Frost – Decent damage, healthy CC , elemental surface for combo
    • Chill Touch – No projectile , just require line of sight, I used this to snipe the prologue commander (video below)
    • Acid spray for AOE dmg and to re-position enemy

    Why no firebolt?
    Based on my experience, there is no need to take firebolt as your starter as you will encounter a scroll for firebolt in prologue by looting the imps. If you value the 50g, then take the firebolt as starter. For prologue, the enemy has fire resistant (right click examine) and magic missile is strong enough to carry.

    Recommended Starter Spells:

    • Magic Missiles: With 100% accuracy, this spell is a really good starter.
    • Grease: CC potential, aoe potential, fire combo
    • Personally I choose spells that I find hard to find scrolls to learn from for starters. So feel free to pick any that fit your play style. For me, I will pick stuff like Jump, Disguise, Thunder Wave, False Life for starter and prepare Magic Missile, Grease, Thunder Wave, False Life

    As a wizard, you can regain your skill slots using the skill Arcane Recovery. I normally buff false life on me and set a grease in the battlefield before recovering my spell slots and sneaking into battle.

    Equipment
    If you are playing a party of 4 run, consider spec-ing a low INT wizard in the beginning to exploit the helmet that gives + 18 to int. (Video below for helmet / easy way to fight the ogres)

    Recommended items for Wizards:

    • WARPED HEADBAND OF INTELLECT ( sets wearer’s intelligence to 18)
    • Circlet of Blasting (provides cast of Scorching Ray using ACTION point)
    • Staff of Crones (provides cast of Ray of Sickness using ACTION point)
    • Poisoner’s Robe ( When the wearer casts a spell that deals Poison damage, it deals an additional 1d4 Poison -useful against enemy that are not resistant to poison)
    • Amulet of Mysty Step (Provides cast of Misty Step using ACTION point – as a squishy character it is useful to have another way to re-position)
    • The Sapphire Spark Amulet (Psychic Missiles: When the wearer casts Magic Missile, each dart of force deals an additional 1d4 Psychic – with a 100 % accuracy this will make the missiles a more reliant ability)

     

    Cleric (EA)

    Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

    Clerics combine the helpful magic of healing and inspiring their allies with spells that harm and hinder foes. They can provoke awe and dread, lay curses of plague or poison, and even call down flames from heaven to consume their enemies.

    For those evildoers who will benefit most from a mace to the head, clerics depend on their combat training to let them wade into melee with the power of the gods on their side.

    Proficiencies

    • Armor: Light armor, medium armor, shields
    • Weapons: Simple weapons
    • Tools: None
    • Primary Attribute: Intelligence
    • Saving Throws: Wisdom, Charisma
    • Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion

    Subclass
    As you create a cleric, the most important question to consider is which deity to serve and what principles you want your character to embody.

    (i) Life Domain

    • Heavy Armour Proficiency: Wearing Heavy Armour will not impose disadvantage on your attacks or prevent the casting of Spells.
    • Disciple of Life: Your devotion empowers your healing Spells. When casting a healing Spell, the target regains additional hit points equal to 2 + the spell’s level.
    • Domain Spells: You gain Spells from your domain. They are always prepared.

    (ii) Light Domain

    • Warding Flare: Shield yourself with divine light. Use your reaction to impose disadvantage on an attacker, potentially causing their attack to miss.
    • Domain Spells: You gain Spells from your domain. They are always prepared.

    (iii) Trickery Domain

    • Domain Spells: You gain Spells from your domain. They are always prepared.
    • Blessing of the Trickster. Grant another creature advantage on Stealth checks.

    (iv) Knowledge Domain (Not in EA)
    (v) Nature Domain (Not in EA)
    (vi) Tempest Domain (Not in EA)
    (vii) War Domain (Not in EA)

    Personal Thoughts

    Cleric is pretty much undying..

    You get in-build heal and since you are lorefully supposed to wield a shield, it would be great to get
    gith armor 17 AC, shield 19 AC, Absolute’s Protection 21 AC, Mirror illusion 30 AC to render you untouchable.

    Weapons I like to go with the flail that provides you life steal and uses minthara’s mace to start fights as it contains fairie fire.

    Equipment

    • Gloves of Power
    • Shield of Absolute
    • Kagha Necklace (Apply poison when you self-heal)
    • Gith Armor
    • Any headband
    • Flail
    • Xyanide

    Fighter (EA)

    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021) - Fighter (EA)

    Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of skill. Likewise, a fighter is adept with shields and every form of armor.

    Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior combatants on battlefields and in dungeons alike.

    Proficiencies

    • Armor: All armor, shields
    • Weapons: Simple weapons, martial weapons
    • Tools: None
    • Primary Attribute: Strength or Dexterity
    • Saving Throws: Strength, Constitution
    • Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival
    • Feature: Second Wind (once per day, you regain hp)

    Subclass

    (i) Battle Master

    • Superiority Dice: 4 – You have 4 Superiority Dice, which are d8s. Your Battle Master maneuvers are fueled by these dice, and a die is expended when you use it. You regain all of your expended Superiority Dice when you finish a short or long rest.

    (ii) Eldritch Knight

    • Spell Slots Unlocked: Casting spells consumes spell slots. You gain 2 level 1 spell slots, which are restored on a long rest.

    (iii) Champion (Not in EA)

    Ranger (EA)

    Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

    They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes.

    Thanks to their familiarity with the wilds, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s talents and abilities are honed with deadly focus on the grim task of protecting the borderlands.

    Proficiencies

    • Armor: Light armor, medium armor, shields
    • Weapons: Simple weapons, martial weapons
    • Tools: None
    • Primary Attribute: Dexterity & Wisdom
    • Saving Throws: Strength, Dexterity
    • Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival

    Subclasses

    (i) Beast Master

    • Summon Companion: Gain a beast companion that accompanies you on your adventures and fights alongside you.

    (ii) Hunter

      Pick Hunter’s Prey:

      • Colossus Slayer: Once per turn, your weapon attack deals an extra 1d8 damage if the target is below its hit point maximum.
      • Giant Killer: If a Large or bigger creature attacks you, you can use your reaction to make a melee attack.
      • Horde Breaker:Target two creatures standing close to each oth

     

    Personal thoughts

     

    Based on my experience, Ranger is one of the best class in EA right now. With colossus slayer + light of creation + great weapon mastery you can deal absurd amount of damage. Look at the videos below of boss solo and you will understand why:

    Rogue (EA)

    Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

    Rogues devote as much effort to mastering the use of a variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks.

    When it comes to combat, rogues prioritize cunning over brute strength. A rogue would rather make one precise strike, placing it exactly where the attack will hurt the target most, than wear an opponent down with a barrage of attacks. Rogues have an almost supernatural knack for avoiding danger, and a few learn magical tricks to supplement their other abilities.

    Proficiencies

    • Armor: Light armor
    • Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
    • Tools: Thieves’ tools
    • Primary Attribute: Dexterity
    • Saving Throws: Dexterity, Intelligence
    • Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth

    Subclass

    (i) Arcane Trickster

    • Spell Slots Unlocked: Unlocks spell slots
    • Mage Hand Legerdemain: When you cast Mage Hand, the spectral hand is invisible and can carry out additional tasks.

    (ii) Thief

    • Fast Hands: Gain an additional bonus action
    • Second-Story Work: Gain resistance to falling damage

    (iii) Assasin (Not in EA)

    Warlock (EA)

    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021) - Warlock (EA)
    Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power.

    The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock’s being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards, warlocks supplement their magic with some facility at hand-to-hand combat. They are comfortable in light armor and know how to use simple weapons.

    Once a pact is made, a warlock’s thirst for knowledge and power can’t be slaked with mere study and research. No one makes a pact with such a mighty patron if he or she doesn’t intend to use the power thus gained. Rather, the vast majority of warlocks spend their days in active pursuit of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive warlocks toward adventure.

    Proficiencies

    • Armor: Light armor
    • Weapons: Simple weapons
    • Tools: None
    • Primary Attribute: Charisma
    • Saving Throws: Wisdom, Charisma
    • Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

    Subclass

    (i) The Fiend

    • DARK ONE’S BLESSING : When you reduce a hostile creature to 0 hit points, this gift from your patron grants you Charisma Modifier+Level hit points.

    (ii) The Great Old One

    (iii) Archfey (Not in EA)

    Druid (EA)

    Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient traditions are sometimes called the Old Faith, in contrast to the worship of gods in temples and shrines.

    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

    Druid spells are oriented toward nature and animals—the power of tooth and claw, of sun and moon, of fire and storm. Druids also gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the point where they prefer animal form to their natural form.

    Proficiencies

    • Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
    • Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
    • Tools: Herbalism kit
    • Saving Throws: Intelligence, Wisdom
    • Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival

    Druid Circles (Subclass)
    At 2nd level, you choose to identify with a circle of druids. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

    • Dream
    • Land
    • Moon
    • Shepherd
    • Spores
    • Stars
    • Wildfire

     

    Equipment – Accessory

    Only equipment with interesting effect

    Act 1 Amulet

     

     

    ItemLocation
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Obtainable from Priestess/True Soul Gut in Shattered Sanctum (castle after goblin encampment)
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Obtainable from Drog Razlin (one of the Goblin leader) war chest in the stores behind him (he has the key for the gate)
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Found in one of the chest in Worg Pens after Shattered Sanctum (goblin castle within encampment)
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Dropped by Kagha (interim druid leader) located within Druid’s Area in Druid’s Grove
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Obtained after saving Arabella from Kagha located within Druid’s Area in Druid’s Grove
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Location: Dank Crypt, inside a heavy chest after fighting the group of Entombed Scribes.s
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Obtainable from the trader in mushroom colony (Underdark)
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Obtainable from the minotaur located in the underdark
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Obtainable in the Arcane Tower , underdark
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Dropped by Arron (Druid Grove Halfing Trader)
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Acrid Workshop (Hag’s secret personal room at the very back of her house)
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Obtainable from True Soul Minthara (Drow Goblin Leader) in shattered sanctum

     

    Act 1 Rings

     

    ItemLocation
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Shattered Sanctum, skeleton before the Worg Pens
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Arcane Tower
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Dropped by: Barnard in Arcane Tower, top floor (Underdark area)
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Dropped by Novice Crusher in Goblin Camp (right side of the encampment)
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Obtainable in Harpy’s Nests
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Quest: Removing the Parasite in the Underdark
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Quest: Removing the Parasite in the Underdark
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Shatter Sanctum Zhentarim Trader
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Risen Road Cliff beside a teddy bearBaldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

     

    Equipment – Armor

    Only equipment with interesting effect

    Act 1

     

    Helmet

     

     

    ItemLocation
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Obtainable from Auntie Nettie in Druid Grove or Findal at Underground Passage.
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Purchasable from Blurg in Ebonlake Grotto
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Dropped by the Ogre Mage (Lump) in the Blighted Village
    HELMET OF AUTONOMYUnderdark
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

    Quest: Protecting the Myconid in Underdark

     

    Gloves

     

     

    NameLocation
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)
    • Obtainable from goblin boss Za’krug encountered at the initial gate battle in front of Druid’s Grove
    • Have to receive Absolute’s Brand to neglect Bane
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Obtainable from the Herbalist in the mushroom colony
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Obtainable from Zevlor located in Druid’s Grove

     

    Boots

     

    ItemLocation
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Obtainable from the gnome slave on the pile of corpse beside the Mushroom Leader in the colony

     

    SHIELD

     

    ItemLocation
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Drop by True Soul Gut in Defiled Temple

     

    MEDIUM ARMOR

     

    ItemLocation
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Obtainable from the skeleton located in the Owlbear Cave

     

    MAGE ARMOR

     

    ItemLocation
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Defeat the spider matriach in whispering depths, located in the well of the blighted village
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Located in the Hidden Vault In Druid’s Grove (Need 4 Runes to open last rune can be obtained from the Druid Ruth )

     

    Equipment – Weapons

    Only equipment with interesting effect

    Act 1

     

     

    ItemLocation
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Purchasable from traders
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Dropped by Dror Ragzlin (one of the three goblin leaders), in Shattered Sanctum
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Dropped by: Gekh Coal (Slave master) in Decrepit Village, Underdark
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Found on the body, near Decrepit Village, UnderdarkBaldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Hidden Vault in Druid’s Grove (Druid Room that requires 4 Runes to open)
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Acrid Workshop – Hag’s Personal Room at the back
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Obtainable from Anders(Tyr paladin guy) in an inn at The Risen Road

     

    ItemLocation
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Dropped by: Minthara (one of the 3 goblin leaders) located in shattered sanctum
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Inside a sarcophagus located in one of the two rooms in the Dank Crypt, once taken booby traps will be activated
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Obtainable from Auntie Ethel (Hag)
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Can be found inside a locked trapped chest in Underground Passage
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Arron, trader in hollow, Druid’s Grove
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Obtainable in the festering cove , underdark (Fish people area)Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Dropped by Flind (Gnoll Boss) at The Risen Road
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Crafted by combining two parts (Shaft of a Broken Spear and Head of a Broken Spear)

    One of the pieces can be found from the True Soul you find dying next to two acolytes, the other piece can be found on the Owlbear mother

    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Purchasable from the Aron, Halfling trader in Druid Grove
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Zhentarim Hideout at Risen Road – Brem
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)In Worg Pens, on one of the skeletons
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)In Worg Pens, on one of the skeletons
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Abdirak, pain worshipper within goblin castle
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Abdirak, pain worshipper within goblin castle
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)Abdirak, pain worshipper within goblin castle

     

    Companions (Romance)

    Companions or Origins in Baldur’s Gate 3 are special NPCs that can be recruited to join the player’s party, and usually aid the player during combat and exploration. Companions have their own set of stats, abilities, equipment, lore, and more, which make them unique from one another.

    Throughout the game, players will meet possible NPCs that can be recruited as a companion who joins your party if certain conditions are met.

    Currently, in Early Access the 5 origins cannot be played.

    Romance

    Romance is a type of interaction with your Companions in Baldur’s Gate 3. Players that develop enough relationship with a Companion, will get the chance to romantically interact with them creating a deeper relationship and even having s*x.

    Your Companions will form opinions about your character based on your actions and your dialog choices, as well as the factions that you choose to side with.

    Having a Romance with one of your Companions will also affect the opinion that other Companions have about your character.

    Currently, all the origin scenes are still work in progress.

    [

    Origin – Astarion

    Astarion is a High Elf Rogue who has prowled the night as a vampire spawn for centuries, serving a sadistic master until he was snatched away. Now he can walk in the light, but can he leave his wicked past behind?Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

    Character

    • Neutral Evil
    • Selfish
    • Flirty

    Location

    You will meet him for the first time during Chapter One. As you explore the beach area, you will come across the destroyed Nautiloid wreck and can go through it and slightly up a hill. You’ll find him there calling for help.

    Starting Skills:

    • Acrobatics
    • Sleight of Hand
    • Stealth
    • History
    • Perception
    • Deception
    • Persuasion
    • Saving throws: Dexterity & Intellegence

    Trivia

    • Astarion gains Vampire Bite ability when you allow him to suck your blood
    • Stone dead boars with holes are around ACT 1 are the act of Astarion’s feeding

    APPROVAL UP:

    • Join Lae’Zal against the Tieflings if you Persuade them to free her.
    • Tell Auntie Ethel you have a tadpol in your head at the Druid Grove
    • Try to persuade the goblin guard outside the Blighted Village
    • Decline the Devil’s invitation to remove your Tadpole
    • Respond to Volo in the Goblin Camp with “-“
    • Make Novice Crusher kiss your foot in the Goblin Camp
    • Let Astarion suck your blood in Camp.
    • Persuade him to share his dream with you ( Dialogue after night 4 at the Camp)
    • Say you cower him up ( … if he covers you” – also works) in the same dialogue
    • Support Astarion in the dialogue with the team after the bite in the Camp
    • Agree to help tiefling Karlah ( don’t know the exact name, I play in Russian)
    • Decide to kill a hunter which looking for Astarion ( the hunter is located nearby Ethel’s home)
    • Say that drinking enemies’ blood during the fight is a good idea (dialogue starts when you say that you’ve been thinking about last night)
    • In the conversation with Shadowheart after the Night 6, support the Astarion’s idea to continue usage of Tadpoles’ power
    • Let Arka kill Sazza in the Druid Camps Makeshift Prison.
    • Tell him that the refugees are desperate, and will do anything.
    • Tell Kagha the Archdruid you enjoyed her show when she asks if you think she’s a monster.
    • If you choose to walk in on a bugbear and an ogre named Grukkoh and Buthir having s*x at the north side of the Blighted Village in an abandoned barn.
    • Agree to share your bed with him after the tiefling party at camp
    • Kill the Gut
    • Demand boots in the dialogue with Tulla ( in the underdark, mushrooms camp)
    • Agree to kill dark dwarfs for “mushrooms” leader
    • Do not excuse for using the power of Tadpoles ( dialogue with the party at the Camp)
    • Agree to be tortured by Levietar priest ( Goblin Camp; castle)
    • Tell Abdirak you’re curious as well (the follower of Loviatar in the goblin camp)
    • Agree to open the gate for goblin raiders.
    • Fight the fake god Boooal in THE FESTERING COVE.
    • Ask for “Compensation for Effort” in dialogue with Bark Root (guy who was tied to the windmill)
    • Agree to be tortured/telling Abdirak you’re curious are the same thing
    • Crushing the tadpole that comes out of True Soul Edowin. In the dialogue immediately afterward he will approve if you say “they practically worshipped us. that could be useful”

    APPROVAL DOWN:

    • Agree to help Wyll save the refugees in the Druid Grove
    • Question his attitude towards the controlled fishermen at Nautiloid wreckage
    • Say that the Druids overreacted when speaking to Marriko and Locke in the Druid Grove
    • Agree to help Zevlor
    • Smear dung on your face when Sentinel Olak askes you to
    • Let True Soul Gut in the Goblin Camp clear your mind
    • Take the poison from the Druid apprentice
    • Agree to help find Marina/Morina ( on the way to auntie Ethel)
    • Read the Necromancer Tome from Search the Cellar
    • Persuade the Tiefling and Human to calm down when they’re arguing at the Druid’s Grove. It doesn’t appear as though he will approve of any of the options available
    • Reveal his identity to the monster hunter.
    • Failing the persuasion check asking him to explain his dream
    • Killing mayrina’s zombie husband after bringing him back with the Hag’s wand

     

    Origin Gale

    A Human Wizard, Gale has one ambition: to become the greatest wizard Faerun has ever known. Yet his thirst for magic led to disaster. A Netherese Destruction Orb beats in his chest, counting down to an explosion that can level a city. Gale is confident he’ll overcome it, but time is not on his side.Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

    Character

    • Neutral Good
    • Snarky

    Location
    You’ll first meet him during Act 1 at the Roadside Cliffs waypoint located just above the Nautilus wreck

    Skills:

    • Arcana
    • History
    • Investigation
    • Insight
    • Saving Throw: Intelligence and Wisdom

    APPROVAL UP:

    • Convince Rolan to stay in the Druid Grove
    • Agree to help Wyll save the refugees in the Druid Grove
    • Show Guex in the Druid Grove your sword fighting technique
    • Say that the Druids overreacted when speaking to Marriko and Locke in the Druid Grove
    • Crush the Tadpole outside of the Druid Grove
    • Convince the Owlbear not to kill you in its cave
    • Tell Scratch (dog) that he can come to your Camp if his friend doesn’t wake up.
    • Help Auntie Ethel when she’s confronted by Johl and Demir
    • Agree to help Zevlor
    • Make Novice Crusher kiss your foot in the Goblin Camp
    • Help Karlach in Hunt the Devil quest
    • Sympathetic behaviors.
    • Fight the fake god Boooal in THE FESTERING COVE.

    APPROVAL DOWN:

    • Join Lae’Zal against the Tieflings if you Persuade them to free her.
    • Smear dung on your face when Sentinel Olak askes you to
    • Read the Necromancer Tome from Search the Cellar
    • Agree to open the gate for goblin raiders.

     

    Origin Shadowheart

    A High Half-Elf Trickster Domain Cleric, and one of Shar’s dark disciples, Shadowheart was sent on a suicide mission to steal an item of great power. While wrestling with her faith and strange, untamed magic, Shadowheart has enemies on all sides – and a long-buried secret to uncover.Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

    Character

    • Lawful Evil
    • Distrustful
    • Mysterious

    Location

    She can be found at the entrance of the Overgrown Ruins (Also called Abandoned Ruins). As soon as you start the Chapter One after the Prologue, head straight through the beach and you’ll find her in front of the ruins.

    Starting Skills:

    • Sleight of Hand
    • Stealth
    • Religion
    • Insight
    • Saving Throw: Wisdom and Charisma

    APPROVAL UP:

    • Telling Shadowheart in Camp that making finding the healer your top priority rewards you with Approval
    • Show Guex in the Druid Grove your sword fighting technique
    • Crush the Tadpole outside of the Druid Grove
    • Convince the Owlbear not to kill you in its cave
    • Tell Scratch (dog) that he can come to your Camp if his friend doesn’t wake up.
    • Decline the Devil’s invitation to remove your Tadpole
    • Make Novice Crusher kiss your foot in the Goblin Camp
    • Resist during the first Dream sequence.
    • Fight the fake god Boooal in THE FESTERING COVE.

    APPROVAL DOWN:

    • Join Lae’Zal against the Tieflings if you Persuade them to free her.
    • Agree to help Wyll save the refugees in the Druid Grove
    • Tell Auntie Ethel you have a tadpol in your head at the Druid Grove
    • Try to persuade the goblin guard outside the Goblin Camp
    • Help Auntie Ethel when she’s confronted by Johl and Demir
    • Smear dung on your face when Sentinel Olak askes you to
    • Shadowheart has a rivalry attitude towards Lae’zel, heed to Lae’zel’s advice will upset her.
    • Telling her she’s hiding something in Camp conversation will result in her displeasure.
    • If you choose to walk in on the two trolls having s*x in the Blighted Village.

     

    Origin Lae’zel

    Laz’el is a consummate Fighter, ferocious even by the standards of a Githyanki creche. Faced with transforming into the very monster she has sworn to destroy, Lae’zel must prove herself worthy of rejoining her people – if they do not execute her first. Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

    Character

    • Lawful Evil
    • Aggressive
    • Arrogant

    Location

    • You’ll find her for the first time during the Prologue aboard the Nautiloid. After completing the first section of the ship, while you are walking outside she will jump over you just before the first fight. She will leave your party at the end of the Prologue and must be recruited again.
    • To do this, you must explore the starting area near the Cathedral Ruins until you find her being held prisoner. Free her to recruit her for your party.

    Starting Skills:

    • Athletics
    • Acrobatics
    • Arcana
    • Survival
    • Intimidation
    • Saving Throw: Strength and Constitution

    APPROVAL UP:

    • Show Guex in the Druid Grove your sword fighting technique (Athletics check).
    • Choose to attack Taman and Gimblelock in dialogue outside the Crypt.
    • When talking to Zevlor the first time inside the Druid Grove, tell him you’re sorry but you have no time to help him.
    • During dialogue with Lae’zel, after she describes ceremorphosis, tell her you will find a cure.
    • If Kagha’s snake kills Arabella, tell her “She was just protecting her own.” in dialogue afterwards.
    • Swear to Nettie you will take the poison.
    • Crush the Tadpole outside of the Druid Grove
    • Decline the Devil’s invitation to remove your Tadpole
    • Respond to Volo in the Goblin Camp with “-“
    • Make Novice Crusher kiss your foot in the Goblin Camp
    • Resist during the first dream sequence.
    • Cruel behaviors.
    • Calm down the boat near the vampire
    • Fight the fake god Boooal in THE FESTERING COVE.
    • Allowing her to speak to her githyanki brothers/sisters

    APPROVAL DOWN:

    • Convince the Owlbear not to kill you in its cave
    • Try to persuade the goblin guard outside the Goblin Camp
    • Smear dung on your face when Sentinel Olak askes you to
    • Lae’zel has a rivalry attitude towards Shadowheart, heed to Shadowheart’s advice will upset her.
    • Sympathetic behaviors.
    • Disapproves if you succeed in the persuasion check to stop Kagha from imprisoning the child.

     

    Origin – Wyll

    A Human Warlock, and Noble by birth, Wyll made his name as the heroic ‘Blade of Frontiers’. He keeps his pact with a devil well-hidden, and is desperate to escape the hellish bargain – even if that means rescuing the seductive creature that made the deal.
    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

    Character

    • Chaotic Good
    • Heroic

    Location

    • You first find Wyll during Chapter One, Removing the Parasite quest. You will be embroiled in a battle against Goblins at the gates of an encampment. You may recruit Wyll afterward.
    • If you side with Goblins, Wyll will leave the team.

    Starting Skills:

    • Arcana
    • History
    • Intimidation
    • Persuasion
    • Saving Throw: Wisdom and Charisma

    APPROVAL UP:

    • Show Guex in the Druid Grove your sword fighting technique
    • Crush the Tadpole outside of the Druid Grove
    • Tell Scratch (dog) that he can come to your Camp if his friend doesn’t wake up.
    • Try to persuade the goblin guard outside the Goblin Camp
    • Agree to fight Fezzerk in the Blighted Village
    • Decline the Devil’s invitation to remove your Tadpole
    • Agree to help Zevlor
    • Make Novice Crusher kiss your foot in the Goblin Camp
    • Help Karlach in Hunt the Devil quest

    APPROVAL DOWN:

    • Smear dung on your face when Sentinel Olak askes you to
    • If you choose to walk in on the two trolls having s*x in the Blighted Village.
    • Cruel Behaviors.
    • Agree to open the gate for goblin raiders.
    • He will leave you if side with the goblins.

     

    Scary Monsters (Boss?)

    Phase Spider Matriarch
    The Phase Spider Matriarch can be be found in whispering depths accessible from the well in the Blighted Village.

    Strategy:

    • Isolate and kill critter monsters before fighting the Matriarch
    • Destroy all spider eggs nearby from range (you can use arrow, bottles , skills. etc in the shadow)
    • Position yourself to make the Phase Spider Matriarch teleport itself on the spider web so that you can destroy it for fall damage.

    Minotaur Solo

    • Normally the minotaur fight will trigger a bulette to join in, you can move away from the fight to let them do the fighting
    • Initiate the fight by shoving a minotaur to have a great start

    Ranger Solo (Bulette / Spectator)

    Ranger Solo (Hag)
    Strategy:

    • Hag will summon illusions of herself and hold you down (can potentially CC chain you forever)
    • You can destroy the illusions by dealing 1 dmg at least to each body, sapphire spark / magic missile helps a lot in this case. However, I suggest identifying the correct body and burst her down
    • You can push the hag down for an easy victory

    Trivia

    This section contains trivia.

    Baldur's Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021)

    Wanna get Minotaur/Spectator/Balu as your pet? Here’s how you can!

    You can use barrels to barricade yourself/give you an advantage
    This is a sandbox game so try alternate ways to clear stuff.

    Killing Commander Zhelk in prologue
    Get to higher ground….
    They drop greatswords

    Aunt Ethel’s Potions and Effects

    A Mother’s Loathing: Grants bite until long rest
    Stillborn: Bleeds you, take damage
    Broken Promises: + 2 STR until long rest, – 1 STR after indefinitely
    Heart of Stone:Grants resistant to poison damage until rest
    Missing Pets: Induce illusion on you…
    Faltering Will : Disadvantage on Wisdom Throws until rest
    Wilted Dreams : Watched from the shadows
    Lost Time : AC – 2, cant take reaction
    Lover’s Avarice : Wisdom – 1 indefinitely
    Insanity’s Kiss: Gains rage, hostile to all creatures, unable to act on command

    u]Gale’s Scroll Combination
    1.Open the bag with purple thread.
    2. Remove flute and scroll.
    3. Play flute.
    4. Flute sequence from bottom right clockwise (4 notes – DEAD)
    5. Correct is Kha,SSji,Trach

    INSTANT HIGH GROUND ANYWHERE

    Getting instant high ground in combat with 3 easy steps!

    • Step 1. Get 4 wooden crates
    • Step 2. Stack em in battle.
    • Step 3. Its over, I have the high ground!

    By Dr.New

    Here we come to an end for Baldur’s Gate 3 Ultimate Guide for Beginners + Tips and Tricks + Basic Info (July 2021) hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!


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