During the slowing down of time, the accuracy of the weapon increases many times
|Name||Image||Damage||Rate of fire||Weapon features|
|Pistol||2||170 (Dual 340) rpm||Infinite ammo|
|Submachine gun||2||660 rpm||–|
|Shotgun||1-30 (1 pellet – 1 damage)||85 rpm||–|
|Revolver||10||150 (dual 300) rpm||–|
|Grenade launcher||30||120 rpm||Alternative mode – sticky mines|
|Rotary machine gun||5||600 rpm||–|
|Plasma gun||5 (Alt 30)||600 (Alt 150) rpm||Alternative mode – powerful shot|
|Rocket launcher||30||120 (Alt 140) rpm||The main mode is guided missiles.|
Alternative mode – double shot with conventional rockets.
|Howitzer||30-120||120 (Alt 54) rpm||Basic mode – shrapnel shot|
Alternative mode – ejection of two projectiles, followed by an explosion and ejection of shrapnel
|Flare gun||500||40 rpm||Deadly Blast|
Hitting special places (Highlighted in red when hit) triples the damage taken by the robot.
When a robot receives a helmet with horns, it 1. Fully repaired 2. Increase health by 3 times 3. Increase speed by 1.3 times
|Cow||65||6-18 km/h (Accelerates when scared or collecting coins)|
|Crusher 1||50||12 km/h|
|Flying head||2||20 km/h|
|Crusher 2||70||9 km/h|
|Heavy flying head||35||25 km/h|
|Landing Ship||220||20 km/h|
|Boss Pillar||240 (1 vulnerable point = 10 hp)||0 km/h|
|Final Boss||180 (1 vulnerable point = 10 hp+Heart 100 ph)||5 km/h|
The peculiarity of the turrets is that they primarily attack the robots that are next to the hero. They also try to hit the vulnerable spots of opponents.
|Name||Image||Damage||Rate of fire||Ammo||Price in coins|
|Machine gun turret||2||300 prm||100||50|
|Rocket turret||30||24 rpm||10||50|
|Armor-piercing turret||70||30 rpm||20||90|
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