All Monsters Build Reference in Monster Sanctuary

 1 - steamsplay.com
1 - steamsplay.com

All Monsters Build Reference in Monster Sanctuary

Hey there, fellow gamer! Navigating through the sea of monsters in Monster Sanctuary can be a bit daunting, especially when you’re trying to assemble a winning team. This guide is your friendly sidekick, providing you with a clear roadmap to understanding the monsters, their special skills, and how they can effectively work together.

Before we go any further, a heads-up for our newcomers: this guide is designed with you in mind! It’s perfect for those who have just started their journey and need a bit of guidance on the basics of monster weaknesses and resistances. It’s like having a compass in the wild – it won’t decide the path for you, but it’ll definitely keep you from getting lost.

Let’s jump into the heart of it. The guide is neatly organized into different zones and areas, showcasing the monsters residing in each. Think of it as a travel guide but for monsters. For every monster listed, you’ll get a snapshot of what they’re all about – their skills, strengths, and how they can fit into your team. Let’s dive in!

Where to Start: Mountain Path (Level 1+)

Monsters You’ll Encounter:

Blob, for starters, has a pretty neat skill called Slime Shot, which slaps a Poison debuff onto its enemies. Then there’s Magmapillar, whose Shield and Ignite skills can give your foes a Burn debuff. Next up, Catzerker. This one’s all about physical attack, aiming for those critical hits with its Slash skill that also stacks Bleed. Last in this area, but not least, Yowie brings Health Proc and Protector skills to the table, acting both as a tank and physical attacker to shield your team.

Team Ideas:

For those dipping their toes in, here are a couple of starter teams: Blob, Magmapillar, and either Catzerker or Yowie for Team 01; or switch it up with Magmapillar, Yowie, and Catzerker for Team 02. In these beginning stages, you’ve got some wiggle room to focus mainly on attacking, so no stress about perfect team composition just yet!

Where Next: Blue Caves (Level 10+)

Monsters Here Are:

Meet Frosty, your cool (pun intended) monster who chills enemies with Chilling Wind and Multi Chill while also offering Barrier buffs through Safecast. Grummy is another fellow you’ll encounter, armed with Slime Shot and Shield skills, ready to Poison and protect. Then there’s Fungi, a specialist in poisoning enemies with Poison Bomb and Multi Poison, and it can also wield the Dominance skill to take charge in battles.

Team Setup Suggestions:

How about a team of two Fungis and a Grummy? Or maybe mix Magmapillar with either Frosty or Fungi, and add Grummy to the mix. And hey, Team 12 can be a mashup of Magmapillar, Frosty, Grummy, and you can rotate in Monk, Catzerker, or Yowie as you like.

Adventure Awaits: Stronghold Dungeon (Level 10+)

The Monster Lineup:

Toxiquus is up first, a robust magic support tank with Slime Shot and Toxin skills for applying Poison, not to mention its healing abilities. Then there’s Crackle Knight, a jack-of-all-trades with physical attacks, Protect and Electric Field skills, and the ability to apply Shock debuffs. Don’t forget about Mad Eye, the magic attacker with an array of magic attacks and debuffs, ready to hex and dominate with the Dominance skill.

Team Combinations to Try:

Consider a team with Grummy, Toxiquus (you can also rotate in Fungi or Magmapillar), and Mad Eye. Or, go for Team 14 with Toxiquus, Crackle Knight, and Mad Eye. Lots of possibilities!

How to Craft a Winning Team: Shielding & Debuff Strategies

So, you’ve got your eyes set on creating a team that’s not just about brute force but also about strategic defense and cunning plays, right? Let’s chat about how to craft a team centered around shield-all actions and enemy debuffs. The magic starts happening once you get your hands on Ice Shield and Fire Shield abilities, but you’ll need to hit Level 20 or above to unlock these. Until then, we’ve got other debuff sources to rely on.

All Monsters Build Reference in Monster Sanctuary 2 - steamsplay.com
All Monsters Build Reference in Monster Sanctuary 2 – steamsplay.com

For your team’s second monster, you have options. You might want a second shielder on board, or perhaps a monster that leverages debuffs. Take Fungi, for instance, it’s pretty great with its Multi Poison and Initial Poison abilities. Or, consider bringing in a utility player like Mogwai into the game. Mogwai’s not only cool but also useful with its Multi Glory and Glory buffs, perfectly supporting an attacker that counts on critical hits to stack Bleed.

Moving onto the final piece of your monster trio, your finisher should be a powerhouse in either Attack or Magic. Monk and Mad Eye stand out as top picks. Dress them in the best gear available, making sure the gear vibes well without causing any clash of styles (or stats!). And a word to the wise: early in the game, don’t put all your eggs in the ‘critical chance’ basket; the stats are just too low to be reliable.

A pro tip: always keep an eye on enemy weaknesses and resistances and adjust your lineup accordingly. Running into enemies that laugh in the face of Magic? Swap out Mad Eye for Monk. And always, always have three backup monsters ready to go, especially ones that can counter specific boss monsters or champions. This gives you flexibility and an upper hand in those nail-biting battles.

By strategically using shield-all actions, throwing debuffs around, and being nimble with your team composition, you’re not just playing; you’re commanding a well-oiled, versatile team ready to take on the various challenges the game throws at you. Happy strategizing and may the odds be ever in your favor!


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