List of runes in Chronicon
What do the numbers even mean, man?!
List Of Shared Accessory Runes
Greater Runes
Name | Effect |
---|---|
Balgar’s Binding | Damage is increased by (8-12) [20] [[25]] % of the currently held Staggered Damage. |
Battlemaster’s Cape | All minor stats are increased by 1% for each foe within (2-2) [3] [[6]] meters. Bosses count as 15 foes. (note: minor stats are minor enchants with a few exceptions; no experience bonus, for example.) |
Cosmic Cape | (20-30) [50] [[70]] % of Maximum Mana is converted into 1.5x as much Damage. |
Entity’s Eccentricity | Satellites now deal direct damage, triggering on-hit effects. In addition, satellite damage is increased by (32-48) [80] [[100]] %. |
Health Injector | Restores (1620-1890) [4000] [[5000]] Health instantly when falling below 30% Maximum Health. 10 second cooldown. |
Health Injector MKII | Restores (1980-2310) [6500] [[12000]] Health instantly when falling below 30% Maximum Health. 10 second cooldown. |
Heart of the Forest | Reduces the base cooldown of all skills by (12-17) [28] [[40]] % and increases their base cost by twice as much. |
Heartstone | Increases Health by (20-30) [50] [[60]] % of total Resistances, and sets all Resistances to 0. |
Mana Injector | Restores (720-840) [1800] [[2500]] Mana instantly when falling below 30% Maximum Mana. 10 second cooldown. |
Mana Injector MkII | Restores (990-1155) [2250] [[5000]] Mana instantly when falling below 30% Maximum Mana. 10 second cooldown. |
Quadruplets | Summons four skull companions, each skull representing one of the four elements available in the skill trees. The skulls have (80-120) [200] [[300]] % damage of their chosen element and their attacks will trigger player on-hit effects. |
Rahlence’s Resolution | Adds a (4-6) [10] [[15]] % chance on kill to grant a random buff that lasts for 15 seconds. |
Lesser Runes
Name | Effect |
---|---|
Challenger’s Charm | Shrine effects are doubled, but they also always spawn a Champion. |
Chronicle of Knowledge | Adds (2-2) [3] [[5]] % Bonus Experience on each kill, stacking up to 100 times and lasts until an item of Unique or higher quality drops. |
Community | +(10-15) [25] [[30]] % Crystals found and Experience gained from all sources. |
Elementium Stone | Dealing direct damage to a foe places an Elemental Attunement on them, increasing the direct damage they take by (6-9) [15] [[20]] %. Each element used places a separate Attunement. Lasts 7 seconds. |
Fang of Alucard | Health on Hit is (40-60) [100] [[200]] % more effective. |
Hound Whistle | Grants a friendly Hellhound companion with (30-45) [75] [[100]] % Fire damage. |
Hydra Scale | Adds a 5% chance on being hit to increase Health Regeneration by (160-240) [400] [[500]] % for 3 seconds. |
Shizbuk’s Tail | Provoke and pull a random nearby foe when attacking. |
Skyshard | Adds a 5% chance on hit to strike the foe for (160-240) [400] [[500]] % of the damage dealt as Lightning damage. |
Smolder | Foes killed burn the ground, dealing (96-144) [240] [[300]] % Fire damage per second for 3 seconds in a small radius. |
Stone of Tephra | Thrown skills and Stone (Berserker) skills deal (12-18) [30] [[60]] % increased damage. |
The Thumper | Grants a Sandworm companion with (60-90) [150] [[300]] % physical damage. |
List Of Shared Amulet Runes
Greater Runes
Name | Effect |
---|---|
Death Choker | Health and Mana pickups no longer instantly restore Health and Mana. Instead each pickup increases Health Regeneration, Mana Regeneration, Health on Hit, and Mana on Hit by (4-6) [10] [[15]] % for 10 seconds. Stacks 5 times and is affected by Pickup Strength. |
Despair | All attacks deal (10-15) [25] [[40]] % increased damage to foes who are slowed or immobilized. |
Ferocity | When using any skill, there’s a chance equal to (12-18) [30] [[40]] % of the current missing Health percentage to instantly reset the cooldown of the skill. This chance never goes below 10%. |
Gravity | All satellites spawn in pairs and deal (40-60) [100] [[150]] % increased damage. |
Talisman of Spines | For each assigned skill that is Utility, Ultimate, Companion, Aura, Heritage, or Ritual, thorns is increased by (40-60) [100] [[150]] %. |
Tear of the Arch Druid | All indirect damage enchants such as Chain Lightning, Burn, Smite, etc. deal (40-60) [100] [[150]] % increased damage. |
Unwavering Loyalty | Companions gain (8-12) [20] [[30]] % increased Evasion and Attack Speed. |
Lesser Runes
Name | Effect |
---|---|
Eye of Hazioxth | Reveal all invisible foes within (2-3) [5] [[10]] meters. |
Star of the Pure | All absorption barriers are (18-27) [45] [[60]] % stronger. |
List Of Shared Armor Runes
Greater Runes
Name | Effect |
---|---|
Elementium | All your Resistances except your highest Resistance are increased by (20-30) [50] [[60]] % of your highest Resistance. |
Royal Armor | (120-180) [300] [[400]] % of your Health on Hit and Mana on Hit are now added to Health Regeneration and Mana Regeneration respectively, however both Health on Hit and Mana on Hit are removed. |
Spectral Armor | +(6-9) [15] [[20]] % increased Evasion and Damage Reduction. |
Spirit Guard | (20-30) [50] [[80]] % of Damage taken is subtracted from Mana instead of Health, draining 1 Mana per 2 points of Damage. |
Vestige of Lost Souls | Drains 15% of Maximum Mana every 5 seconds to create a protective barrier absorbing damage equal to (10-15) [25] [[40]] times the mana drained. |
Wind Dancer’s Elegance | When evading an attack, there is a 10% chance to spawn a Health or Mana pickup. Adds (10-15) [25] [[40]] % to Evasion. |
Lesser Runes
Name | Effect |
---|---|
The Hardcore | Any attack that would kill the wearer will instead restore them to (16-24) [40] [[50]] % Maximum Health. This effect can only occur once per 90 seconds. |
Vampire Lord’s Cape | The wearer is healed for (60-90) [150] [[200]] % of all mana spent or drained. |
List Of Shared Boot Runes
Greater Runes
Name | Effect |
---|---|
Battle Boots | Mobility Skills increase Damage Reduction by (12-18) [30] [[35]] % for 7 seconds when used. |
Fleetstriders | You become immune to spike traps, can walk through objects and foes, and cannot be slowed or immobilized. |
Hydrascale Boots | Health Regeneration is increased by (400-600) [1000] [[1200]] % of missing Health percentage. |
Pathmakers | Your Health Regeneration and Mana Regeneration are increased by (60-90) [150] [[180]] % of your Movement Speed. |
Stormchasers | Damage increased by (4-6) [10] [[20]] % for each twister, gust, whirlwind and similar type of effect within 5 meters. Effect stacks up to 15 times. |
Lesser Runes
Name | Effect |
---|---|
Advancing Army | (132-198) [330] [[430]] % of Movement Speed is added to Companion Damage. |
Hazard | Standing in hostile ground effects triggers Health on Hit. Take (32-48) [80] [[100]] % less damage from Ground Effects. |
Hermes | You become immune to both knockback and movement impairing effects. |
Molten Skin Boots | Ground Effect Skills deal (20-30) [50] [[90]] % increased damage and last (20-30) [50] [[90]] % longer. |
Nimble | You become immune to movement impairing effects. |
Staggering Boots | (16-24) [40] [[45]] % of damage taken is staggered and dealt over 3 seconds. |
List Of Shared Helmet Runes
Greater Runes
Name | Effect |
---|---|
Crown of Innate Probability | All Skills with any chance effects, proc rates, etc, have a (28-42) [70] [[100]] % increased chance to trigger. |
Extra-Ordinary | For each item of Rare quality or lower, all your Damage Element stats are increased by (20-30) [50] [[100]] %. |
Life Guard | Reduces damage taken from all sources, including indirect, by (12-18) [30] [[50]] %. |
Lucilla’s Vision | 10% of overhealing received from Health on Hit is turned into damage. The effect lasts 7 seconds and stacks up to (4-6) [10] [[16]] % of Maximum Health. |
Skull Mask | For each non-set item, Damage is increased by (5-8) [12] [[20]] %. |
Weyrick’s Crown | For each Gem socketed into worn equipment, base Health, Mana, and Damage is increased by (2) [3] [[4]] %. (Note that this is additive with the class mastery bonus multipliers) |
Lesser Runes
Name | Effect |
---|---|
Crown of Solitude | +(12-18) [30] [[50]] % damage vs. Crowned foes. |
Golden Guard | 10% chance when hit to release 3 Holy Bolts, each dealing (160-240) [400] [[1000]] % of your Thorns damage as Holy damage to random nearby foes. |
Gemstone Tiara | Any gem socketed into this helm also provides the bonuses from being socketed into a weapon and jewelry slot. |
Jotunhelm | (12-18) [30] [[60]] % of Health Regeneration is converted into Damage, however all Health Regeneration is removed. |
Mightcap | You can now equip 2 Ultimate skills, and all Ultimate skills are now (12-18) [30] [[50]] % stronger. |
Saboteur | Breaking breakable objects increases Movement Speed by 1%, stacking up to (12-18) [30] [[50]] times. Effect lasts 10 seconds. |
Skull of Harlon | Projectile skills have (20-30) [50] [[90]] % increased range and damage. |
Spooky | Spooky |
List Of Shared Ring Runes
Greater Runes
Name | Effect |
---|---|
Aspect of the Ethereal | All indirect damage enchants apply a debuff dealing the same amount of damage per second as Ethereal, stacking infinitely and lasting 7 seconds. |
Boomring | Foes explode upon death, dealing (4-6) [10] [[15]] % of their Maximum Health as Ethereal damage to all foes within 3 meters. |
Jeopardy | Your Critical Hit Chance is locked to 5%, and for each hit you gain (8-12) [20] [[25]] % Critical Hit Damage for 3 seconds, until you reach 10 stacks. After reaching 10 stacks, your Critical Hit Chance is locked to 100% for 3 seconds, after which it resets. (limited to 1 stack per frame) |
Primordial Rose | Every 3 seconds, resistance to a random element is increased by (20-30) [50] [[100]] % for 3 seconds. |
Pure Energies | Maximum mana is increased by (40-60) [100] [[200]] %. (note that this is ADDITIVE with other non-mastery mana increases like gems, ritual of souls, etc.) |
Titan Ring | The Knockback Chance stat increases Damage by the same percentage, but will no longer trigger knockbacks. In addition, active skills with a knockback effect no longer cause knockback, and have their base damage increased by (14-21) [35] [[50]] % for each meter of knockback they normally do. Does not affect Utility skills. |
Unbreakable Bond | Reduces all damage taken by Companions by (36-54) [90] [[98]] %. |
Lesser Runes
Name | Effect |
---|---|
Hydraloop | (2-3) [5] [[10]] % chance on attack to cast rank 5 Magma Hydra, dealing fire damage. |
Kingsrock | +(20-30) [50] [[65]] % increased effect of all Gems. |
Meteorite Ring | +(20-30) [50] [[75]] % increased damage of all Satellite enchants. |
Mollug’s One Ring | Grants an annoying Goblin companion (whether you like it or not) with (20-30) [50] [[100]] % Physical damage. |
Ring of Hunger | Mana Regeneration is increased by (2-3) [5] [[10]] % for each foe within 7 meters. Bosses count as 15 foes. |
Supernova | All Nova skills deal (30-45) [75] [[100]] % increased damage. (note this is only for actively cast SKILLS; they will have the NOVA tag) |
Terra’s Binding | +(10-15) [25] [[35]] % to all Resistances and all Elements. |
Thorn Ring | +(1200-1700) [3000] [[7500]] Thorns. |
List Of Shared Anomalous Runes
Name | Effect | Slots |
---|---|---|
Assertion | All doublecast passive skills have a (80-120) [200] [[300]] % increased chance to trigger. (note: this obviously only affects doublecast passives from the skill tree) | Accessory, Amulet, Ring |
Bloodscent | Companions deal (80-120) [200] [[300]] % increased damage to bleeding foes. | Weapon, Offhand |
Bouncing Throws | Thrown skills that are thrown in an arc and hit the ground may now bounce up to (2) [3] [[4]] times, moving a short distance and dealing damage on each bounce. | Accessory, Amulet, Ring |
Brutal Attacks | Damage is increased by (2-3) [5] [[8]] % for each percentage attack speed below 150%. Any percentage below 100% attack speed grants twice this bonus. | Weapon, Offhand |
Burning Lightning | Burning foes suffer (10-15) [25] [[30]] % increased damage from Lightning attacks | Accessory, Amulet, Ring |
Chained Focus | All Chained skills now deal (24-36) [60] [[80]] % of the total remaining damage spread across all foes struck if the effect ends before performing all jumps. | Weapon, Offhand |
Chilled Blood | Chilled foes suffer (10-15) [25] [[30]] % increased damage from bleed effects. | Accessory, Amulet, Ring |
Companion Mobility | All companions gain the Warping affix. | Armor, Boots, Helmet |
Critical Thorns | Critical hits increase Thorns by (10-15) [25] [[30]] % for 7 seconds, stacking 15 times. | Armor, Boots, Helmet |
Greatness | Greater Rune cap is increased by 1. | Anything |
Infected Wounds | Bleeding foes suffer (10-15) [25] [[30]] % increased damage from poison effects. | Accessory, Amulet, Ring |
Lethal Mobility | Mobility Skills increase the damage of all non-Mobility Skills used in the next 3 seconds by (10-15) [25] [[30]] %. | Accessory, Amulet, Ring |
Polished Gems | All gems provide +(2-3) [5] [[7]] % to elemental damage in their respective elements, regardless of shape or quality. | Armor, Boots, Helmet |
Potency | All Active skills deal (2-3) [5] [[8]] % increased damage for each percentage of Mana they cost to cast. | Weapon, Offhand |
Relentless Assault | Assault skills no longer cost any mana, restore 3% mana on use, and have their cooldowns reduced by (16-24) [40] [[50]] %. | Weapon, Offhand |
Retaliating Companions | Companions are granted Thorns equal to (100-150) [250] [[300]] % of their Maximum Health. | Accessory, Amulet, Ring |
Simplicity | All Base Skills deal (60-90) [150] [[200]] % increased damage. | Weapon, Offhand |
Splitting Throws | Thrown skills that are not thrown in an arc may now split, throwing up to (2) [3] [[4]] additional copies of themselves in random directions. | Accessory, Amulet, Ring |
The Bombardier | Bombardment skills deal (28-42) [70] [[100]] % increased damage for each second of duration, however their base durations are halved. Bombardment skills without any duration are treated as if having a 3 second duration for this effect. | Weapon, Offhand |
The Sentry | Sentry skills deal (40-60) [100] [[150]] % increased damage and last (40-60) [100] [[150]] % longer, but have their damage radius halved. | Armor, Boots, Helmet |
List Of Berserker Crafted Runes
Weapons
Name | Effect |
---|---|
Arsonists | Dragon Burn deals an additional (20-30) [50] [[80]] % of the initial damage dealt. |
Bad Boys | Boulder, Rock Pound, and Shattering Roar have an additional (14-21) [35] [[50]] % range. |
Face Breakers | Each attack adds a stack of Face Breaking, storing the 40% of the damage of the attack. At (2) [3] [[4]] stacks, the total damage is added to all attacks for 3 seconds. |
Haymaker | Brawl skills have a 50% chance to strike up to 2 additional times at random nearby enemies for (28-42) [70] [[100]] % increased damage. Mobility skills are unaffected. |
Icebergs | Shattering Cold instead releases large ice chunks dealing (40-60) [100] [[150]] % increased damage and in a 2 meter radius. |
Moe’s Fury | Fists of Fury now throws fists, traveling up to 7 meters. Fists of Fury also deals (10-15) [25] [[50]] % increased damage and is considered a Thrown skill. |
The Last Word | Shout skills deal up to (120-180) [300] [[400]] % increased damage the closer the foes are to the Berserker. In addition, Shout skills have 50% increased range. |
Thunder Claps | Blessing of The Skies now also increases Lightning Damage by (18-27) [45] [[70]] %. |
Offhands
Name | Effect |
---|---|
Ancient Claw of the Firstborn | Dragon skills attack (28-42) [70] [[100]] % faster, have (28-42) [70] [[100]] % less cooldown, and last (28-42) [70] [[100]] % longer. |
Dodgeclaw | Utility skills also restore (4-5) [8] [[12]] % of Maximum Health and Mana. |
Amp Claw | Amplified deals (32-48) [80] [[100]] % additional damage. |
Claws of Gluttony | Hunger triggers on foes with (8-12) [20] [[25]] % more Health. |
Wrath Claw | Explosive Punch, Flame Roll, and Dragon Breath reset their cooldown when Explosive Manoeuvres triggers. |
Wyrmtooth | Frost Winds and Cooling Off have an additional (18-27) [45] [[55]] % chance to trigger. |
Accessories
Name | Effect |
---|---|
Frozen Anger | +(14-21) [35] [[50]] Minimum Rage. |
Mantle of the Dragonkin | For each nearby foe, maximum rage is increased by 3. Rage-based passives are (24-36) [60] [[90]] % stronger. Bosses count as 15 foes. |
Paingrinder | Thorns and Bleed damage increased by (80-120) [200] [[300]] %. |
Amulets
Name | Effect |
---|---|
Frostborn Heirloom | Rage Release no longer deals damage and instead provides a protective barrier, shielding the Berserker for 1% of his Maximum Health for every 3 Rage consumed by the skill. Barrier lasts (8-12) [20] [[30]] seconds or until broken. |
Gritstone | Stoneskin now provides immunity to poison and bleed effects while active. In addition, all Stone skills deal (6-9) [15] [[30]] % increased damage. |
Molten Medallion | Lava Blood deals (1) [1] [[3]] % increased damage for every 22 points of Mana Regeneration. |
Helmets
Name | Effect |
---|---|
Firebreather | Dragon Breath now summons (1-2) [2] [[4]] dragons circling the Berserker. |
Helm o’ War | All Shout skills also cast War Cry. |
Helm of Might | Rage based passive skills are now (16-24) [40] [[55]] % stronger. |
Wrathborn | Generate (4-6) [10] [[20]] rage per second at all times. Rage never fades. |
Armor
Name | Effect |
---|---|
Flamebound Armor | All Fire skills also cast Embershield. Embershield increases Health Regeneration by (40-60) [100] [[150]] % while active. This effect is tripled if the Berserker is on fire. |
Ragnarok Guard | Stoneskin also applies Dragonscales, and the effect of both skills is increased by (40-60) [100] [[150]] %. |
Boots
Name | Effect |
---|---|
Brutal Stompers | Removes the cooldown and mana cost from Leap, Dragon Leap, Arctic Leap, and Hop. |
Drakehoof | Dragon Stomp, Earthshatter, and Icicles deal (60-90) [150] [[200]] % increased damage. |
Rings
Name | Effect |
---|---|
Dragonring | Damage taken from burn effects now triggers Molten Veins. Molten Veins’ damage is increased by (4-6) [10] [[15]] % for each percentage of health lost from any damage taken that triggers the effect. |
Rimeheart | Rime deals (40-60) [100] [[300]] % increased damage and has 2 meters increased base range. |
List Of Berserker Anomalous Runes
Name | Effect | Slots |
---|---|---|
Ancestral Rage | All rage-based passives & Heritage effects now always give a minimum of (32-48) [80] [[120]] % of the effect, regardless of current rage level. | Armor, Boots, Helmet |
Boulderfist | Boulder has a (32-48) [80] [[120]] % chance on hit to summon a Stonefist over the foe and no longer causes a knockback. | Weapon, Offhand |
Dragonthorn | Thorns damage turns into Lightning, and taking damage spawns a Dragon Soul using (200-300) [500] [[800]] % of Thorns as its base damage. | Weapon, Offhand |
Embershield | Embershield may now trigger on-hit effects and increases Mana Regeneration by (80-120) [200] [[250]] % while active. | Armor, Boots, Helmet |
Hard Knocks | The cooldown of Take Down, Explosive Punch, and Thunder Punch is reduced by (32-48) [80] [[100]] %. | Weapon, Offhand |
Hydrarage | Magma Hydra now attaches itself to the back of the Berserker, and deals 1% increased damage for each point of Rage. Magma Hydra also has its duration increased by (2-3) [5] [[7]] seconds, but is limited to a single instance. | Accessory, Amulet, Ring |
Infinite Rolls | The cooldown of Dive, Flame Roll, and Glacial Roll is reduced by (32-48) [80] [[100]] %. | Armor, Boots, Helmet |
Mega Charged | Charged Up increases Damage by an additional (12-18) [30] [[50]] %. | Weapon, Offhand |
Pulverize | If Stonefist hits a crowned foe it will strike an additional 3 times.Stonefist also deals (60-90) [150] [[200]] % increased damage. | Weapon, Offhand |
Rage Peak | Glacier now exhausts all rage when cast, increasing its damage by (2-3) [5] [[10]] % per 5 points of rage. | Weapon, Offhand |
Rage Smash | Rock Smash consumes up to (10-15) [25] [[35]] Rage when used, increasing its base damage by 2% per point of Rage consumed. | Weapon, Offhand |
Ravenous Winds | Increases the tick rate of Frost Winds by (12-18) [30] [[40]] % of Attack Speed. | Accessory, Amulet, Ring |
Released Heritage | Rage Release increases Heritage Effect by 5% for 5 seconds after triggering, stacking up to (4-6) [10] [[13]] times. | Accessory, Amulet, Ring |
Shattering Impact | Leap and Take Down cause Earthshatter of the same rank on impact. | Armor, Boots, Helmet |
Soulstorm | Dragon Soul spawned from Dragon Storm deal (60-90) [150] [[200]] % increased damage. | Accessory, Amulet, Ring |
Targeted Destruction | Destructive Manoeuvres now attempts to target a random enemy within range, and will apply a stacking burn effect to all foes struck, dealing (40-60) [100] [[150]] % of the damage dealt, per second, for 5 seconds. | Armor, Boots, Helmet |
The Blue Bolt | Dive and Hop casts Dragon Storm at rank 5 when used. Dragon Storm deals (60-90) [150] [[200]] % increased damage. | Weapon, Offhand |
The Dragon Flame | Embershield, Flame Roll, and Flamewrath deal (40-60) [100] [[150]] % increased damage and have no cooldown. However, these skills apply a burn effect to the Berserker, dealing 1% of his total health per second, stacking 10 times. Burn lasts 7 seconds. | Weapon, Offhand |
Warp Echo | Dragon Warp creates a Warp Echo when used, which has a (24-36) [60] [[100]] % chance to replicate any Shout Skills used by the Berserker. The Warp Echo lasts until Dragon Warp is used again. | Armor, Boots, Helmet |
Winter Rage | Glacial Roll, Arctic Leap, and Frigid Roar generate twice as much rage on hit, and deal (40-60) [100] [[150]] % increased damage. | Weapon, Offhand |
List Of Templar Crafted Runes
Weapons
Name | Effect |
---|---|
Hammerblade | 5% chance on attack to cast rank 5 Hammer Storm in the element of the triggering skill. In addition, Hammer skills deal (14-21) [35] [[50]] % increased damage and attack (14-21) [35] [[50]] % faster. |
Iapetus | Adds +(14-21) [35] [[45]] % increased chance for Celerity to trigger. |
Illumine | Holy Light, Open Heavens, and Divine Salvo deal (20-30) [50] [[65]] % increased damage. |
Jupiter | Increases the range of Magetic Orbs, Magetic Field, and Blade Overload by (20-30) [50] [[65]] %. |
Phantoma | Sword skills launch a Phantom Blade on attack, dealing (28-42) [70] [[100]] % of the used skill’s damage to all foes in a straight line. The Blade is of the same element as the skill used, and may trigger other on-hit effects. |
Rolling Thunder | Rolling Thunder has a (20-30) [50] [[75]] % additional chance to trigger. |
Soulblade | Adds a 5% chance on attack to summon a random Ghost companion with (20-30) [50] [[100]] % Lightning damage. Companion lasts for 15 seconds. |
Starfell | Reduces the cooldown of Star Fall, Shattering Shield, and Shooting Stars by (20-30) [50] [[65]] %. |
Tenacious Defender | Every third Cleave attack also casts rank 5 Shield Spiral. In addition, the radius of Cleave is increased by (56-84) [140] [[200]] %. This sword also counts as a shield and allows blocking. |
Venerata | Magic skills attack (28-42) [70] [[100]] % faster and have 25% chance to doublecast. |
Offhands
Name | Effect |
---|---|
Aegis | (4-6) [10] [[15]] % chance to cast rank 5 Blessing when you block an attack. 1 second cooldown. |
Art of Combat | All Base Skills attack in (2-3) [4] [[6]] directions. |
Book of Purity | Blessing and Healing Touch also cast rank 5 Purify when cast. |
Captain’s Shield | Phantom Shield deals (28-42) [70] [[100]] % increased damage when triggered from a Shield skill cast. |
Contra | Each time a foe is struck by a Shield skill they suffer (6-9) [15] [[20]] % increased damage from all Shield skills, stacking infinitely. |
Heatwall | Molten Shield and Shattering Shield have (28-42) [70] [[100]] % less cooldown and deals (28-42) [70] [[100]] % increased damage, and also casts Singe. |
Hurtblocker | Using any Utility skill other than Shield Dance will also trigger Shield Dance. In addition, the effect of Shield Dance is (40-60) [100] [[150]] % stronger. |
Iactus | Shield Throw, Shield Spiral, and Shield Boomerang now has a (6-9) [15] [[25]] % chance to cast Shield Spiral on hit. |
Nemesis | Adds 0.(12-18) [30] [[50]] to Thorns for every point of Health, Mana, and Damage. (Note that this is 0.12 – 0.50 per point) |
Tome of Condemnation | Condemnation has a (32-48) [80] [[100]] % chance to cast Ember when triggered. Ember deals the same damage as the triggering Condemnation did. |
Tome of Redemption | Blinding Light has a (16-24) [40] [[80]] % additional chance to stun. |
Tome of Vengeance | Wearing this Tome grants permanent Dancing Blades at max rank. In addition, the Dancing Blades may now trigger Sharp Steel on hit, based on (60-90) [150] [[200]] % of damage inflicted. |
Tome of Wrath | Avenger deals (40-60) [100] [[150]] % additional damage. |
Vindicator | Thorns damage is dealt as a nova, dealing (160-240) [400] [[500]] % increased damage in a 2.5 meter radius. Each hit of the nova increases the damage of this affect by 3% to the foe hit, stacking infinitely. |
Accessories
Name | Effect |
---|---|
Council’s Gavel | Blade Conjuration skills now count as Hammer skills and will conjure great hammers instead of blades. In addition, all Hammer skills deal an increased (28-42) [70] [[100]] % damage. |
Heart of Grace | Grace shields for (40-60) [100] [[150]] % increased health. |
Prayer Beads | While still, Auras have (28-42) [70] [[100]] % increased range. While moving, Auras have (28-42) [70] [[100]] % increased effect & damage. |
Amulets
Name | Effect |
---|---|
Faith | Using an Aura will cause a nova dealing (120-180) [300] [[500]] % damage in the element of the Aura. This damage is multiplied by Aura Effect. May trigger on-hit effects. |
Static Echoes | Soul Avatar and Soul Replication deal (4-5) [8] [[12]] % increased damage for each active Static Overload orb. |
Helmets
Name | Effect |
---|---|
Contender | While within 5 meters of any Crowned foe, Damage Reduction, Block Chance, and Damage is increased by (8-12) [20] [[40]] %. |
Crown of Justice | +(8-12) [20] [[30]] % increased range and effectiveness of all Auras. |
Armor
Name | Effect |
---|---|
Armor of Retribution | The damage of Soul Purge is multiplied by Light Radius. |
Blessed Raiment | (12-18) [30] [[40]] % damage with all Magic skills. |
Shield Maiden | Adds (30-45) [75] [[85]] % of your Block Chance to Shield skill damage. |
Boots
Name | Effect |
---|---|
Blazing Stride | While moving, increases the damage of Blaze by (20-30) [50] [[65]] % of Movement Speed every half second, stacking 10 times. Fades away slowly while not moving. |
Dancing Maiden | Hearty Dance also casts War Dance and Shield Dance. |
Lusombra’s Path | (160-240) [400] [[550]] % of Shadow Resistance is added to Holy Damage, however this bonus does not interact with other elements. |
Rings
Name | Effect |
---|---|
Divine Link | (56-84) [140] [[200]] % increased Healing from all sources. |
Ring of Blades | Dancing Blades now attack the target of any Blade Conjuration skills used by the Templar by mimicking the skill at (22-33) [55] [[80]] % efficiency in addition to their own attacks. The mimicked skills use the companions’ own stats and bonuses instead of the Templar’s. |
List Of Templar Anomalous Runes
Dropped Runes
Name | Effect | Slots |
---|---|---|
Barbed Revenge | Revenge now bases the damage of Phantom Shield on Thorns rather than the damage blocked, and will always deal the damage as Physical, regardless of thorns element. | Weapon, Offhand |
Blade Celerity | Each trigger of Celerity summons a single Dancing Blades which lasts for 7 Seconds. Max (2-3) [4] [[5]] blades can be summoned from this effect. | Weapon, Offhand |
Blazing Hammers | Holy Fire now casts (2) [3] [[4]] fire versions of Hammer Storm on each tick instead of dealing damage in a radius. Holy Fire is now also considered a Hammer skill. | Accessory, Amulet, Ring |
Blocking | +(10-15) [25] [[35]] % Block Chance and Damage Blocked. The item this rune is attached to is also considered being a shield. | Weapon, Offhand |
Grand Reprisal | The passive effect of Reprisal, Retribution and Retaliation is increased by (200-300) [500] [[600]] %. | Armor, Boots, Helmet |
Hallowed Grace | Adds (48-72) [120] [[150]] x the strength of the Templar’s current barriers to the base damage of Hallowed. | Accessory, Amulet, Ring |
Holy Chains | Cinderblast and Holy Bolt are now Chained skills, dealing (60-90) [150] [[300]] % increased damage and jumping up to 4 times. | Accessory, Amulet, Ring |
Holy Expulsion | Expulsion deals (40-60) [100] [[200]] % increased damage when triggered from Holy Nova hits. | Accessory, Amulet, Ring |
Light’s Aura | Prayer, Hymn, and Plea now restore 1% of Maximum Health per second and increase Light Radius by (200-300) [500] [[600]] %. | Armor, Boots, Helmet |
Magnetic Flurry | While Flurry is active in a slot, Magnetic Blades, Magnetic Orbs, and Magnetic Field tick rate is increased by (20-30) [50] [[75]] % of attack speed. | Weapon, Offhand |
Molten Fragmentations | Molten Fragmentation is now a Nova skill and deals (44-66) [110] [[150]] % increased damage in all directions. | Weapon, Offhand |
Phantom Shield | Phantom Shield bounces up to (2-3) [5] [[7]] additional times. | Accessory, Amulet, Ring |
Provocation | Foes affected by Taunt take (28-42) [70] [[100]] % increased damage. | Accessory, Amulet, Ring |
Rapid Pyre | Pyre now lasts 1.5 seconds but spews as many Embers as if lasting (2-3) [5] [[12]] seconds. | Weapon, Offhand |
Scorching Blaze | Scorch now always triggers Flare, and Blaze is (40-60) [100] [[150]] % stronger when triggered from Scorch. | Weapon, Offhand |
Slicing | Slice, Charge, and Tackle, moves only half the distance, and mana cost and cooldown is reduced by (36-54) [90] [[100]] %. | Weapon, Offhand |
Static Repulse | Repulse, Revert, and Magnetic Lock now also destroy all Static Overload orbs when used, causing them to burst, dealing (90-135) [225] [[300]] % of their damage to all foes within twice their damage radius. | Armor, Boots, Helmet |
Storming Hammers | Hammer Storm has a (4-6) [10] [[15]] % chance on each foe hit to spawn an additional hammer. | Weapon, Offhand |
The Fierce Avenger | Avenger always lands a critical hit, and deals (8-12) [20] [[30]] % increased damage while the Templar is moving. | Accessory, Amulet, Ring |
Thundering Avatars | Soul Avatar has (28-42) [70] [[100]] % increased attack speed and cooldown reduction on its attacks, and summons an additional Avatar. | Armor, Boots, Helmet |
List Of Warden Crafted Runes
Weapons
Name | Effect |
---|---|
Gaia | For each active companion, Damage is increased by (4-6) [10] [[20]] %. |
Harp | Rapid Shot, Charged Arrow, Poison Shot, and Frost Arrow shoot (3-4) [6] [[10]] arrows in a cone. |
Marruu’s Rose | Symbiosis has a (32-48) [80] [[100]] % increased effect. |
Serenity | All Archery skills attack with (32-48) [80] [[100]] % increased attack speed. |
Stormdraw | Hail Storm, Air Freeze, and Blast arrow have a (14-21) [35] [[40]] % increased radius. |
Terra Nova | Reduces the cooldown of Arrow Hail, Empowered Shot, and Tornado by (12-18) [30] [[35]] %. |
Thunderstring | Lightning Burns deals an additional (12-18) [30] [[40]] % damage per second. |
Offhands
Name | Effect |
---|---|
Tumblespike | Tumble, Escape, and Trapflip increase all Resistances by (8-12) [20] [[25]] % for 5 seconds. |
Finned Arrow | Seeking Arrow strikes an addtional (4-6) [10] [[15]] times and deals 40% increased damage. |
Loaded Bolts | Arrows fired from Double Draw now explode on impact, dealing damage in a 3 meter radius. Double Draw also deals (28-42) [70] [[100]] % increased damage. |
Nature’s Barbs | The damage of Vine Shot, Bramble Vine, Bramble Storm, and Vine Blast is increased by (40-60) [100] [[120]] % of the Warden’s Thorns stat, and Thorns damage turns into Poison. |
Pain Bolts | Each time any Arrow passes through a foe because of Overdraw, the damage of the Arrow is increased by (7-11) [17] [[25]] %. |
Snowpiercer | Snow Blast and Hail have an additional (8-12) [20] [[25]] % chance to trigger. |
Thistle Thorn | Nature Skills attack with (32-48) [80] [[100]] % increased attack speed. |
Thunderpoint | Static jumps to up to (3-5) [7] [[10]] additional targets. |
Wind Razor | Splinter deals an additional (16-24) [40] [[50]] % damage. |
Windflurry | Double Draw now triggers from Storm skills, shooting Gusts instead of arrows. Double Draw also has a (12-18) [30] [[40]] % additional chance to trigger. |
Accessories
Name | Effect |
---|---|
Wraps of the Lone Ranger | Archery, Storm, and Nature skills deal (3-5) [7] [[15]] % increased damage per meter distance to the foe hit, however this requires that the Warden has no active companions. |
Call of the Wild | All of the Warden’s companion skills that summon 2 or more companions summon (1-2) [2] [[3]] additional companions. |
Druid’s Scroll of Storms | Storm Skills attack with (32-48) [80] [[100]] % increased attack speed. |
Amulets
Name | Effect |
---|---|
Storm Pendant | Lightning Arrow and Thunder Orb spawns a rank (2) [3] [[5]] Nimbus on impact. |
Wolf Tooth Necklace | Alpha Wolf and Wolfpack now cause a stacking bleed effect when dealing damage. The bleed damages for 100% of the damage dealt, per second, for 5 seconds. In addition, Alpha Wolf and Wolfpack deal (32-48) [80] [[100]] % increased damage. |
Helmets
Name | Effect |
---|---|
Sniper’s Eye | Foes struck by Archery skills become weakened, increasing the damage they take by (12-18) [30] [[50]] %. |
Stormdweller | Storm skills cost (20-30) [50] [[60]] % less mana. |
Armor
Name | Effect |
---|---|
Forest Embrace | Bloom reduces all damage taken by (12-18) [30] [[45]] % for 5 seconds when triggered. |
Packleader | Wolfpack also summons an Alpha Wolf of the same rank. In addition, all wolves deal (160-240) [400] [[500]] % increased damage. |
The Elven Ranger | Archery Skills cost (8-12) [20] [[30]] % less mana, have (8-12) [20] [[30]] % less cooldown, and deal (8-12) [20] [[30]] % increased damage. |
Boots
Name | Effect |
---|---|
Acrobat’s Slippers | Tumble, Escape, Agility, and Sprint have their cooldown and mana cost reduced by (36-54) [90] [[100]] %. |
Boots of the Snow Elf | Winter Blast no longer has a knockback effect, and casts Flash Freeze when landing. |
Trapper’s Boots | Trapflip and Lay Traps deal (40-60) [100] [[220]] % increased damage. |
Rings
Name | Effect |
---|---|
Band of Nature | +(9-14) [22] [[40]] % damage with all Nature skills. |
Fungimancer’s Loop | Fungi skills deal (12-18) [30] [[40]] % increased damage. Spores spawned from Fungi skills are twice as strong. |
Winter’s Coming | Winter increases Frost damage by an additional (16-24) [40] [[70]] % and applies Winter’s Chill to all foes within 5 meters when triggered. |
List Of Warden Anomalous Runes
Dropped Runes
Name | Effect | Slots |
---|---|---|
Advanced Toxicology | Mushrooms spawned from Fairy Ring and Toxicology now stack their poison effects infinitely and the effects last (20-30) [50] [[100]] % longer. | Weapon, Offhand |
Barraging Acrobatics | Volley is now automatically performed when using Tumble or Escape, and deals (40-60) [100] [[150]] % increased damage. However, it is no longer nearly as accurate and will spread arrows in all directions. | Weapon, Offhand |
Boomspore | Boom Shrooms will instantly burst any Shrooms spawned from Spores when cast. The Shrooms will burst regardless of growth stage and deal (40-60) [100] [[150]] % increased damage. | Weapon, Offhand |
Bramble Burst | Vine Blast, Vine Shot, Bramble Storm, and Bramble Vine have a (12-18) [30] [[40]] % chance to cause any Pods on foes hit to burst. | Accessory, Amulet, Ring |
Great Storms | Tornado, Toxic Storm, Thunder Storm, and Hail Storm have their tick rates increased by (10-15) [25] [[35]] % of the Warden’s attack speed. | Weapon, Offhand |
Greater Hail | Hail has a (20-30) [50] [[100]] % chance to create a Greater Hail, dealing damage in a 2 meter radius. | Accessory, Amulet, Ring |
Mega Wisp | Mega Wisp is (12-18) [30] [[40]] % stronger and Empowered Wisp stacks 10 more times. | Accessory, Amulet, Ring |
Multishot | Multi Shot, Scatter Shot, and Volley fire (2-3) [4] [[5]] additional arrows/fragments. | Weapon, Offhand |
Norla’s Gale | Gale now orbits the Warden and lasts for 7 seconds. Each cast refreshes the duration. Any Gust or Tornado cast will also spawn from each Gale, and deal (40-60) [100] [[150]] % increased damage. Any Tornado cast beyond its cap will increase the damage of all active Tornado by 10% and refresh their duration. | Weapon, Offhand |
Poison Trees | Treant Guard and Treant Strider may now trigger the Barbed Spores Mastery Perk at (80-120) [200] [[300]] % efficiency on themselves, provided that they also have the Thorny passive skill. | Accessory, Amulet, Ring |
Sparking Static | For each active Sparkies, Static deals (32-48) [80] [[100]] % increased total damage, including Stormcaller’s Regalia Set bonuses. | Accessory, Amulet, Ring |
Split Thunder | Thunder Orb now splits into 3 smaller orbs on impact, each dealing (12-18) [30] [[40]] % of the orb’s damage in half of its radius. One of the orbs will attempt to target a random nearby foe, whereas the others will move randomly. | Accessory, Amulet, Ring |
Storm Killer | When Razor Wind is cast on a Tornado, the Tornado explodes for (80-120) [200] [[300]] % of its total remaining damage in a 5 meter radius. | Armor, Boots, Helmet |
Swelling Pods | Pods no longer deal damage in a radius when bursting, and instead adds (2-3) [5] [[10]] stacks to itself. The base damage of Pods is also doubled. | Weapon, Offhand |
The Living Forest | Treant Guard also summons Treant Strider, and the other way around. In addition, both companions have their damage and thorns stats increased by (140-210) [350] [[500]] %. | Armor, Boots, Helmet |
Thorn Veil | Root Veil also increases Thorns by (120-180) [300] [[400]] % while active. | Armor, Boots, Helmet |
Trap Throw | Lay Traps now throws a single trap at the target foe rather than laying them on the ground. The trap deals (10-15) [25] [[35]] % increased damage to a (10-15) [25] [[35]] % wider radius. In addition, the element of the trap matches the highest bonus element stat. Lay Traps now counts as a Thrown skill. | Weapon, Offhand |
Winter’s Chill | Winter’s Chill is applied to all foes within (4-6) [10] [[13]] meters when casting any Frost skill. | Accessory, Amulet, Ring |
Wisp Blast | Shock Orb and Storm Orbs are also fired from any active Wisp when cast. The skill will target what the Wisp targets. | Weapon, Offhand |
Wolfcaster | Air Freeze and Ice Shard now summon charging wolves instead. Ice Shard summons a single charging Alpha Wolf, and Air Freeze summons multiple charging Wolfpack wolves. The Wolves dissolve after charging a short distance and will damage anything they touch. Their damage is based on (60-90) [150] [[200]] % of Alpha Wolf and Wolfpack’s listed damage. | Weapon, Offhand |
List Of Warlock Crafted Runes
Weapons
Name | Effect |
---|---|
Bile Rod | Soul Power adds an additional (2) [3] [[5]] % damage per Soul. |
Brimstone Staff | +(12-18) [30] [[35]] % damage with all Sorcery skills. |
Death Speaker | All Curses that do not have a damage over time effect now deal an additional (52-78) [130] [[200]] % of the total remaining damage of all curse damage over time effects on that foe. Hand of Death, Blood Curse, and Flesh Rot now stack infinitely. |
Frostborne | Cold Embrace lowers the cooldown by an additional (2) [3] [[5]] %. |
Grimm | Bane spells deal (3-4) [6] [[10]] % increased damage for every 5% Reach. |
Hellstaff | Inferno, Meteor, and Fire Storm have (16-24) [40] [[50]] % increased radius. |
Screaming Skull | Screaming Skull no longer spirals the Warlock and instead bounces up to (2-3) [5] [[12]] times between foes. |
Simulacra | Sorcery spells are sometimes duplicated by a magical clone of the Warlock, casting from a random nearby location towards the same target, for (80-120) [200] [[300]] % increased damage. 25% chance to cast. |
The Bone Spear | Bone Spears instead fires (2-3) [4] [[6]] piercing Bone Spears in a cone forwards, dealing Thorns damage but no longer pulling foes towards the Warlock. In addition, it no longer has a cooldown. |
The Boomstick | Combustion deals (4-6) [10] [[20]] % increased damage for each remaining second of Flaming Hells. |
The Kennerth | Bone Splinters deals an additional (20-30) [50] [[70]] % damage per second. |
Offhands
Name | Effect |
---|---|
Book of Boils | Bursting Boils has an additional (2) [3] [[5]] meter range. |
Book of Desecration | Desecration has (40-60) [100] [[150]] % increased range. |
Book of Destruction | Combustion has a (8-12) [20] [[25]] % extra chance to trigger. |
Book of Duplus | Doublecast has a (20-30) [50] [[75]] % extra chance to trigger. |
Jon’s Book of Souls | +(2-3) [5] [[10]] Maximum Souls. Souls stolen while already at Maximum Souls will now hover around the Warlock until the Warlock has room to hold more Souls or there are 5 Souls hovering. |
Meteora | Casting Soul Warp now pulls all nearby enemies together at your initial position and casts Meteor on them, dealing (140-210) [350] [[500]] % increased damage. |
Accessories
Name | Effect |
---|---|
Ancient Bone | Bone Skills deal (12-18) [30] [[60]] % increased damage. (Warlock only) |
Deceiver’s Tongue | Curse skills attack (12-18) [30] [[50]] % faster, cost (12-18) [30] [[50]] % less mana, and deal (12-18) [30] [[50]] % increased base damage. |
Death List | Adds a 10% chance on kill to raise a Skeleton Warrior that will fight for the Warlock for up to 1 minute. A maximum of (2-3) [5] [[6]] Skeletons can be controlled, and each Skeleton has 50% of the Warlock’s Health, and 30% of his Shadow Damage. |
Iceheart | Frozen Veil can stack one more time per Soul held. |
Lich’s Touch | All Frost skills have a (6-9) [15] [[20]] % chance on cast to also cast Curse of Doom over your target. |
Amulets
Name | Effect |
---|---|
Firelord’s Amulet | Hell Caller can now be triggered by any fire skill, and Demonic Appetite is (28-42) [70] [[100]] % stronger if not having any active Companion Skills. |
Hellstone | The Warlock now has a (6-9) [15] [[20]] % chance to steal Souls on hit. 0.5 seconds cooldown. |
Splinter Skull | Bone Splinters may now be triggered from any Bone skill. In addition, all Bone skills deal (6-9) [15] [[30]] % increased damage. |
Helmets
Name | Effect |
---|---|
Icecrown | Frost Spear is also fired from any active Frost Satellite enchants when cast. |
Infernal Horns | Infernal Demon summons (1) [1] [[2]] additional demons. |
Murmur | 10% chance on being hurt to cast a random Curse at the attacker, and all Curses last (100-150) [250] [[300]] % longer. |
Armor
Name | Effect |
---|---|
Demonology | Imps, Little Devils, and Infernal Demon have their base damage increased by (80-120) [200] [[250]] % of the Warlock’s bonus damage to Demons. |
Robe of Corruption | Health Regeneration is increased by (2-3) [5] [[8]] % for each application of Infection on all foes within 7 meters. |
Boots
Name | Effect |
---|---|
Darkwalkers | Soul Warp no longer consumes any Souls, and always acts as if consuming the max amount. |
Rings
Name | Effect |
---|---|
Death’s Bond | Curse of Woe, Curse of Terror, and Curse of Reckoning are now all cast once per second at the Warlock’s location. The Warlock only needs to equip one of these skills to gain the effect of all of them. In addition, these skills deal (60-90) [150] [[200]] % increased damage. |
Pestilence | Bursting Boils has an additional (10-15) [25] [[35]] % chance to trigger, and the Pestilence passive skill now applies Infection instead, as if applied by the Warlock, however at 25% efficiency. |
List Of Warlock Anomalous Runes
Dropped Runes
Name | Effect | Slots |
---|---|---|
Blood Explosion | Casting Poison Nova will make any Living Blood (or Clots) instantly explode for (60-90) [150] [[200]] % increased damage. | Accessory, Amulet, Ring |
Cursed Blood | Living Blood is (40-60) [100] [[200]] % stronger when spawned from foes affected by Blood Curse. | Weapon, Offhand |
Demonic Fury | Demonic Fury has a (4-6) [10] [[15]] % additional base damage and increased chance to trigger for each active companion. | Weapon, Offhand |
Demonkin | While there is a living Infernal Demon, Demon Spawn (Ultimate) is active. | Accessory, Amulet, Ring |
Exoskeleton | Exoskeleton also adds (4000-6000) [10000] [[20000]] Thorns for each stack of Masochism, and Thorns damage is now dealt as a bone nova to all foes within 7 meters while Exoskeleton is active. | Armor, Boots, Helmet |
Foul Demon | All active Imps and Little Devils are sacrificed, adding (80-120) [200] [[300]] % of their total combined Health and Damage to Infernal Demon. | Accessory, Amulet, Ring |
Frozen Graves | Foes affected by Frozen Fate with less than 30% health remaining have a 0.(08-12) [20] [[33]] % chance per missing health percentage to instantly die and cause Corpse Shatter when struck by a frost skill.(note that this is 0.08 – 0.33 % chance per missing health percent.) | Armor, Boots, Helmet |
Infinite Ruin | Ruin now stacks infinitely. Foes affected by ruin also suffer (28-42) [70] [[100]] % increased damage from Cold Death. | Weapon, Offhand |
Instant Combustion | Detonation no longer deals damage and instead triggers Combustion on all foes affected by Flaming Hells. In addition, Combustion deals (30-45) [75] [[100]] % increased damage. | Accessory, Amulet, Ring |
Mega Horde | Horde is (24-36) [60] [[100]] % more effective. | Armor, Boots, Helmet |
Perforation | Ritual of Perforation also increases the damage of all Projectile skills by (28-42) [70] [[100]] %. | Weapon, Offhand |
Putrefying Poisons | All Corruptor skills now apply both Blood Curse and Flesh Rot at max rank to all foes struck. These effects also deal (80-120) [200] [[300]] % increased damage. | Weapon, Offhand |
Rapid Plague | Plague now strikes faster, based on (20-30) [50] [[80]] % of the Warlock’s attack speed, but is limited to a single instance. | Accessory, Amulet, Ring |
Reaping | Life Reap no longer has a cooldown and deals (28-42) [70] [[100]] % increased damage for each Curse of Woe, Curse of Terror, or Curse of Reckoning the foe is affected by. | Weapon, Offhand |
Ritual of Desecration | Ritual of Souls increases the damage of Desecration by (28-42) [70] [[100]] % while active in a slot. | Accessory, Amulet, Ring |
Shattered Spirits | When triggered, Corpse Shatter spawns (1) [1] [[2]] Spirit of Torment based on its damage. | Accessory, Amulet, Ring |
The Devouring Star | Deathly Barrage now only spawns a single powerful star with the damage of the original number of stars combined. This new star periodically absorbs any Frigid Star within 4 meters, refreshing its own duration and gaining (52-78) [130] [[200]] % of the absorbed spell’s damage. In addition, Deathly Barrage lasts 3 seconds longer. | Accessory, Amulet, Ring |
The Reckoning Hand | Hand of Death applies Curse of Reckoning to all foes hit, and foes afflicted by Curse of Reckoning instead suffer (120-180) [300] [[400]] % increased Thorns damage from the Warlock. | Weapon, Offhand |
Total Armageddon | Armageddon has (20-30) [50] [[70]] % additional chance to trigger. | Weapon, Offhand |
Warped Banes | Soul Warp also casts either Bane of the Dead, Fire Nova, Frost Nova, or Bone Spears at max rank when landing. The Warlock’s highest Elemental damage decides the skill cast. | Armor, Boots, Helmet |
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