Chronicon Game Information & FAQS for New Players

Chronicon Game Information & FAQS for New Players 1 - steamsplay.com
Chronicon Game Information & FAQS for New Players 1 - steamsplay.com

This is a full list of all possible enchants that can be rolled, sorted per item slot. It also briefly explains how enchants are divided into categories and how Enchanting works in general.
 
 

Introduction

This Guide will help you understand the basics of enchanting, as well as provide a full list of possible enchants on all item types. This list is also found in-game, and in case of any difference between the lists, the in-game will always be the one that is up to date.
 
 
Below I will briefly explain how the Enchanter works, what the different type of enchants are, and how they work in general. See the table of contents on the right to easily navigate to the item you’re enchanting currently.
 
 
I hope you will find this useful!
 
 
 

Enchant types

There are 4 different types of enchants.
 
These are:
 

  • Minor
  • Major
  • Epic
  • Legendary

 
 
Chronicon Game Information & FAQS for New Players - Enchant types - AA748E9
 
 
Minor enchants are the ones that are blue in the Enchanting view. These are mostly secondary stats and resistances.
 
 
Major enchants are the ones that are purple in the Enchanting view. These are mostly primary stats like health and mana, as well as most damage stats and a few select extra powerful stats, such as “Resist All”.
 
 
Epic enchants are special effects like “5% chance to fear attackers when hurt”, and things like that. These enchants are guaranteed rolls on Rings and Amulets, and can only be replaced by other Epic enchants. They also have a low chance to be rolled instead of a single Major enchant on Weapons, Boots, Armors, and Accessories. On Weapons, Boots, Armor, and Accessory items, the Epic enchant can in turn also be replaced by a Major enchant. There can only be one Epic enchant rolled on an item.
 
 
They may also be rolled as Solid enchants on other special items. Additionally, they look like Major enchants in the Enchanting view.
 
 
Lastly there areLegendary enchants, common referred to as Powers. These enchants have a dark orange text (not to be confused with the light orange text enchants, more on that below), and are typically rolled on Legendary and Unique items.. or better. They have a red icon in the Enchanting view.
 
 
Chronicon Game Information & FAQS for New Players - Enchant types - C1EBD6A
 
 
Also note that some enchants have a light orange text. These means that the enchants are Solid (or implicit, if you will) – they’ll always roll on this item and cannot be removed. These Solid enchants are often seen outside their normal limitations, for example rolling a Ring-only enchant on a pair of Unique boots. White text enchants can be re-rolled at the Enchanter. Solid enchants can be both minor and major. Legendary powers are always considered Solid. Solids do not count towards the max number of enchant rolls on an item, so these are strictly bonuses!
 
 
 

Enchant roll rules

Items have a set number of enchants they can roll based on their rarity.
 
Their type can also affect what type can roll, as for example Boots may roll either an Epic or Major as one of the enchants, whereas Rings always rolls an Epic – on rarity Rare and up.
 
 
Here’s the complete rules for enchant rolls:
 
 
Enchanted:
 
1 Minor OR 1 Major
 
 
Rare:
 
1 Minor
 
1 Major
 
If Ring or Amulet:
 
1 Epic
 
if Weapon, Armor, or Boots:
 
25% chance to replace 1 Major with 1 Epic
 
 
Unique:
 
1 Minor
 
2 Major
 
If Ring or Amulet:
 
1 Epic
 
if Weapon, Armor, or Boots:
 
25% chance to replace 1 Major with 1 Epic
 
 
Legendary:
 
2 Minor
 
2 Major
 
If Ring or Amulet:
 
1 Epic
 
if Weapon, Armor, or Boots:
 
25% chance to replace 1 Major with 1 Epic
 
 
True Legendary:
 
2 Minor
 
2 Major
 
If Ring or Amulet:
 
1 Epic
 
if Weapon, Armor, or Boots:
 
25% chance to replace 1 Major with 1 Epic
 
 
 

Enchanting basics

When you put an item into the Enchanting slot, it will create an icon for each enchant on the item and let you inspect them more closely.
 
 
Chronicon Game Information & FAQS for New Players - Enchanting basics - AA748E9
 
 
Selecting or hovering an enchant will show info like this:
 
Chronicon Game Information & FAQS for New Players - Enchanting basics - E5C7EB5
 
 
First is the current strength of the enchant.
 
Second is the possible roll range of the enchant. This decides the value when re-rolling the enchant, and when the item is first dropped.
 
Third, you have the Augment increment. This shows by how much the enchant will increase when you Augment it (more on this below).
 
Lastly is the Augment cap. This shows how far you can augment the item. In the example above, Overpower an be rolled between 8%-19%, and then Augmented all the way up to 25%.
 
 

Scrambling

 
Scrambling is the most fundamental part of Enchanting. Clicking the Scramble button will generate a fresh set of enchants for your item, provided you have the necessary Materials and Crystals. Only unlocked and non-solid enchants are scrambled. Minor enchants always turn into other Minor enchants, and Major enchants always into other Major enchants, with a few exceptions as detailed in the Enchant Types second above.
 
 
If you are satisfied with an enchant from a Scramble, you can Augment it once to lock it into place, preventing further Scrambles from changing it. You can also Augment an enchant that is already at maximum, to prevent it from being replaced during a Scramble.
 
 

Re-rolling

 
Re-rolling allows you to take a bit of a gamble and hopefully increase the roll of an Enchant that rolled a low value. This is particularly useful if you want to save materials from Augmenting it multiple times, or want to avoid locking the enchant, preventing it from being scrambled at a later time. Most powerful enchants are more likely to roll higher than lower values when re-rolling.
 
 

Augmentation

 
Augmentation is perhaps the most important part of Enchanting. Once you have rolled a decent value on the enchant you want, it’s time to Augment it. Augmenting items is simple, just click the Augment button and then the enchant you want to Augment, until you reach the desired strength. Keep in mind that it costs both Crystals and Materials to do this as well, and each time it’ll cost a bit more Crystals, but the Materials cost will remain the same. Important: Augmenting an enchant will lock it, preventing it from being re-rolled or scrambled – permanently!
 
 
A locked enchant will have a star * in front of it when inspecting the item.
 
 
 

Helm

Helm

 

  • Indirect Damage Resistance – <X>% reduced damage from indirect sources and debuffs
  • Thorns – +<X> Thorns
  • Magic Find – +<X>% Magic find
  • Effect Duration – +<X>% Effect Duration
  • Cooldown Reduction – +<X>% Cooldown Reduction
  • Reach – +<X>% Reach
  • Bonus Crystals – +<X>% Bonus Crystals
  • Experience – +<X>% Bonus Experience
  • Fire Resistance – +<X>% Fire Resistance
  • Frost Resistance – +<X>% Frost Resistance
  • Lightning Resistance – +<X>% Lightning Resistance
  • Poison Resistance – +<X>% Poison Resistance
  • Holy Resistance – +<X>% Holy Resistance
  • Shadow Resistance – +<X>% Shadow Resistance
  • Companion Damage – +<X>% Companion Damage
  • Light Radius – +<X>% Light Radius
  • Satellite Strength – +<X>% increased damage of all Satellite enchants

 
 
 

Armor

Armor

 

  • Thorns – +<X> Thorns
  • Mana Cost Reduction – +<X>% Mana Cost Reduction
  • Pickup Strength – +<X>% Pickup Strength
  • Pickup Radius – +<X>% Pickup Radius
  • Fire Resistance – +<X>% Fire Resistance
  • Frost Resistance – +<X>% Frost Resistance
  • Lightning Resistance – +<X>% Lightning Resistance
  • Poison Resistance – +<X>% Poison Resistance
  • Holy Resistance – +<X>% Holy Resistance
  • Shadow Resistance – +<X>% Shadow Resistance
  • Companion Health – +<X>% Companion Health
  • Gem Strength – +<X>% increased effect of all Gems

 
 
 

Amulet

Amulet

 

  • Indirect Damage Resistance – <X>% reduced damage from indirect sources and debuffs
  • Magic Find – +<X>% Magic find
  • Mana Cost Reduction – +<X>% Mana Cost Reduction
  • Effect Duration – +<X>% Effect Duration
  • Cooldown Reduction – +<X>% Cooldown Reduction
  • Reach – +<X>% Reach
  • Pickup Strength – +<X>% Pickup Strength
  • Bonus Crystals – +<X>% Bonus Crystals
  • Experience – +<X>% Bonus Experience
  • Fire Resistance – +<X>% Fire Resistance
  • Frost Resistance – +<X>% Frost Resistance
  • Lightning Resistance – +<X>% Lightning Resistance
  • Poison Resistance – +<X>% Poison Resistance
  • Holy Resistance – +<X>% Holy Resistance
  • Shadow Resistance – +<X>% Shadow Resistance
  • Companion Health – +<X>% Companion Health
  • Companion Damage – +<X>% Companion Damage
  • Light Radius – +<X>% Light Radius
  • Potion Effectiveness – +<X>% Potion Effectiveness
  • Gem Strength – +<X>% increased effect of all Gems

 
 
 

Ring

Ring

 

  • Magic Find – +<X>% Magic find
  • Mana Cost Reduction – +<X>% Mana Cost Reduction
  • Effect Duration – +<X>% Effect Duration
  • Cooldown Reduction – +<X>% Cooldown Reduction
  • Pickup Strength – +<X>% Pickup Strength
  • Bonus Crystals – +<X>% Bonus Crystals
  • Experience – +<X>% Bonus Experience
  • Fire Resistance – +<X>% Fire Resistance
  • Frost Resistance – +<X>% Frost Resistance
  • Lightning Resistance – +<X>% Lightning Resistance
  • Poison Resistance – +<X>% Poison Resistance
  • Holy Resistance – +<X>% Holy Resistance
  • Shadow Resistance – +<X>% Shadow Resistance
  • Companion Health – +<X>% Companion Health
  • Companion Damage – +<X>% Companion Damage
  • Light Radius – +<X>% Light Radius
  • Potion Effectiveness – +<X>% Potion Effectiveness
  • Satellite Strength – +<X>% increased damage of all Satellite enchants
  • Gem Strength – +<X>% increased effect of all Gems

 
 
 

Boots

Boots

 

  • Ground Effect Resistance – <X>% reduced damage from harmful ground effects
  • Thorns – +<X> Thorns
  • Magic Find – +<X>% Magic find
  • Pickup Strength – +<X>% Pickup Strength
  • Pickup Radius – +<X>% Pickup Radius
  • Bonus Crystals – +<X>% Bonus Crystals
  • Fire Resistance – +<X>% Fire Resistance
  • Frost Resistance – +<X>% Frost Resistance
  • Lightning Resistance – +<X>% Lightning Resistance
  • Poison Resistance – +<X>% Poison Resistance
  • Holy Resistance – +<X>% Holy Resistance
  • Shadow Resistance – +<X>% Shadow Resistance
  • Companion Damage – +<X>% Companion Damage
  • Potion Effectiveness – +<X>% Potion Effectiveness

 
 
 

Accessory

Accessory

 

  • Ground Effect Resistance – <X>% reduced damage from harmful ground effects
  • Thorns – +<X> Thorns
  • Magic Find – +<X>% Magic find
  • Mana Cost Reduction – +<X>% Mana Cost Reduction
  • Cooldown Reduction – +<X>% Cooldown Reduction
  • Reach – +<X>% Reach
  • Pickup Strength – +<X>% Pickup Strength
  • Pickup Radius – +<X>% Pickup Radius
  • Bonus Crystals – +<X>% Bonus Crystals
  • Experience – +<X>% Bonus Experience
  • Companion Health – +<X>% Companion Health
  • Companion Damage – +<X>% Companion Damage
  • Potion Effectiveness – +<X>% Potion Effectiveness
  • Satellite Strength – +<X>% increased damage of all Satellite enchants
  • Gem Strength – +<X>% increased effect of all Gems

 
 
 

Spellbook (Warlock Offhand)

Spellbook (Warlock Offhand)

 

  • Thorns – +<X> Thorns
  • Magic Find – +<X>% Magic find
  • Mana Cost Reduction – +<X>% Mana Cost Reduction
  • Effect Duration – +<X>% Effect Duration
  • Reach – +<X>% Reach
  • Pickup Strength – +<X>% Pickup Strength
  • Experience – +<X>% Bonus Experience
  • Fire Resistance – +<X>% Fire Resistance
  • Frost Resistance – +<X>% Frost Resistance
  • Lightning Resistance – +<X>% Lightning Resistance
  • Poison Resistance – +<X>% Poison Resistance
  • Holy Resistance – +<X>% Holy Resistance
  • Shadow Resistance – +<X>% Shadow Resistance
  • Companion Health – +<X>% Companion Health
  • Potion Effectiveness – +<X>% Potion Effectiveness

 
 
 

Claw (Berserker Offhand)

Claw (Berserker Offhand)

 

  • Rage Generation – +<X>% Rage Generation
  • Thorns – +<X> Thorns
  • Magic Find – +<X>% Magic find
  • Mana Cost Reduction – +<X>% Mana Cost Reduction
  • Effect Duration – +<X>% Effect Duration
  • Reach – +<X>% Reach
  • Pickup Strength – +<X>% Pickup Strength
  • Experience – +<X>% Bonus Experience
  • Fire Resistance – +<X>% Fire Resistance
  • Frost Resistance – +<X>% Frost Resistance
  • Lightning Resistance – +<X>% Lightning Resistance
  • Poison Resistance – +<X>% Poison Resistance
  • Holy Resistance – +<X>% Holy Resistance
  • Shadow Resistance – +<X>% Shadow Resistance
  • Companion Health – +<X>% Companion Health

 
 
 

Shield (Templar Offhand)

Shield (Templar Offhand)

 

  • Thorns – +<X> Thorns
  • Magic Find – +<X>% Magic find
  • Mana Cost Reduction – +<X>% Mana Cost Reduction
  • Effect Duration – +<X>% Effect Duration
  • Reach – +<X>% Reach
  • Pickup Strength – +<X>% Pickup Strength
  • Experience – +<X>% Bonus Experience
  • Fire Resistance – +<X>% Fire Resistance
  • Frost Resistance – +<X>% Frost Resistance
  • Lightning Resistance – +<X>% Lightning Resistance
  • Poison Resistance – +<X>% Poison Resistance
  • Holy Resistance – +<X>% Holy Resistance
  • Shadow Resistance – +<X>% Shadow Resistance
  • Companion Health – +<X>% Companion Health

 
 
 

Tome (Templar Offhand)

Tome (Templar Offhand)

 

  • Thorns – +<X> Thorns
  • Magic Find – +<X>% Magic find
  • Mana Cost Reduction – +<X>% Mana Cost Reduction
  • Effect Duration – +<X>% Effect Duration
  • Reach – +<X>% Reach
  • Pickup Strength – +<X>% Pickup Strength
  • Experience – +<X>% Bonus Experience
  • Fire Resistance – +<X>% Fire Resistance
  • Frost Resistance – +<X>% Frost Resistance
  • Lightning Resistance – +<X>% Lightning Resistance
  • Poison Resistance – +<X>% Poison Resistance
  • Holy Resistance – +<X>% Holy Resistance
  • Shadow Resistance – +<X>% Shadow Resistance
  • Companion Health – +<X>% Companion Health
  • Potion Effectiveness – +<X>% Potion Effectiveness

 
 
 

Arrow (Warden Offhand)

Arrow (Warden Offhand)

 

  • Thorns – +<X> Thorns
  • Magic Find – +<X>% Magic find
  • Mana Cost Reduction – +<X>% Mana Cost Reduction
  • Effect Duration – +<X>% Effect Duration
  • Reach – +<X>% Reach
  • Pickup Strength – +<X>% Pickup Strength
  • Experience – +<X>% Bonus Experience
  • Fire Resistance – +<X>% Fire Resistance
  • Frost Resistance – +<X>% Frost Resistance
  • Lightning Resistance – +<X>% Lightning Resistance
  • Poison Resistance – +<X>% Poison Resistance
  • Holy Resistance – +<X>% Holy Resistance
  • Shadow Resistance – +<X>% Shadow Resistance
  • Companion Health – +<X>% Companion Health

 
 
 

Bow

Bow

 

  • Thorns – +<X> Thorns
  • Magic Find – +<X>% Magic find
  • Mana Cost Reduction – +<X>% Mana Cost Reduction
  • Effect Duration – +<X>% Effect Duration
  • Cooldown Reduction – +<X>% Cooldown Reduction
  • Reach – +<X>% Reach
  • Pickup Radius – +<X>% Pickup Radius
  • Experience – +<X>% Bonus Experience
  • Companion Damage – +<X>% Companion Damage
  • Satellite Strength – +<X>% increased damage of all Satellite enchants

 
 
 

Sword

Sword

 

  • Thorns – +<X> Thorns
  • Magic Find – +<X>% Magic find
  • Mana Cost Reduction – +<X>% Mana Cost Reduction
  • Effect Duration – +<X>% Effect Duration
  • Cooldown Reduction – +<X>% Cooldown Reduction
  • Reach – +<X>% Reach
  • Pickup Radius – +<X>% Pickup Radius
  • Experience – +<X>% Bonus Experience
  • Companion Damage – +<X>% Companion Damage
  • Satellite Strength – +<X>% increased damage of all Satellite enchants

 
 
 

Fists

Fists

 

  • Rage Generation – +<X>% Rage Generation
  • Thorns – +<X> Thorns
  • Magic Find – +<X>% Magic find
  • Mana Cost Reduction – +<X>% Mana Cost Reduction
  • Effect Duration – +<X>% Effect Duration
  • Cooldown Reduction – +<X>% Cooldown Reduction
  • Reach – +<X>% Reach
  • Pickup Radius – +<X>% Pickup Radius
  • Experience – +<X>% Bonus Experience
  • Companion Damage – +<X>% Companion Damage
  • Satellite Strength – +<X>% increased damage of all Satellite enchants

 
 
 

Staff

Staff

 

  • Thorns – +<X> Thorns
  • Magic Find – +<X>% Magic find
  • Mana Cost Reduction – +<X>% Mana Cost Reduction
  • Effect Duration – +<X>% Effect Duration
  • Cooldown Reduction – +<X>% Cooldown Reduction
  • Reach – +<X>% Reach
  • Pickup Radius – +<X>% Pickup Radius
  • Experience – +<X>% Bonus Experience
  • Companion Damage – +<X>% Companion Damage
  • Satellite Strength – +<X>% increased damage of all Satellite enchants

 
 

By Squarebit

 
 
Hope you enjoy the post for Chronicon Game Information & FAQS for New Players, If you think we should update the post or something is wrong please let us know via comment and we will fix it how fast as possible! Thank you and have a great day!
 


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