- Rifles
- DMRs
- SMGs
- MGs
- Pistols
Rifles
Since Crit chance is displayed in game you have to consider that too. Use this list as a compliment
5.56mm
There are basically 3 types of rounds on 5.56mm guns as I write this
there are slight differences on fire rate and dmg due to ammo types
but this is not Displayed in game. I opened the config files and made a list
M16
M855
Params | value |
damage | start=”30″ end=”20″ |
roundsPerSecond | 15 |
physicsImpactForce | 2 |
ArmorPenetration | start=”5″ end=”5″ |
M855A1 EPR
Params | value |
damage | start=”30″ end=”20″ |
roundsPerSecond | 15.5 |
physicsImpactForce | 2 |
ArmorPenetration | start=”5″ end=”5″ |
MK318 SOST
Params | value |
damage | start=”36″ end=”25″” |
roundsPerSecond | 16 |
physicsImpactForce | 2 |
ArmorPenetration | start=”5″ end=”5″ |
M4
M855
Params | value |
damage | start=”28″ end=”20″ |
roundsPerSecond | 12 |
physicsImpactForce | 2 |
ArmorPenetration | start=”5″ end=”5″ |
M855A1 EPR
Params | value |
damage | start=”29″ end=”20″ |
roundsPerSecond | 12 |
physicsImpactForce | 2 |
ArmorPenetration | start=”5″ end=”5″ |
MK318 SOST
Params | value |
damage | start=”35″ end=”25″ |
roundsPerSecond | 13 |
physicsImpactForce | 2 |
ArmorPenetration | start=”5″ end=”5″ |
MK18
M855
Params | value |
damage | start=”23″ end=”19″ |
roundsPerSecond | 12 |
physicsImpactForce | 2 |
ArmorPenetration | start=”5″ end=”5″ |
M855A1 EPR
Params | value |
damage | start=”26″ end=”20″ |
roundsPerSecond | 12 |
physicsImpactForce | 2 |
ArmorPenetration | start=”5″ end=”5″ |
MK318 SOST
Params | value |
damage | start=”35″ end=”25″ |
roundsPerSecond | 12 |
physicsImpactForce | 2 |
ArmorPenetration | start=”5″ end=”5″ |
As you can see SOST rounds seems to be highly OP.
However there are some major crit chance difference between the other two rounds,
but the ingame chart make it seem negligible.
I recommend the devs to display the charts in numerical values,
so the players can see the difference
and Buffing the other types of rounds
7.62mm
There are only 1 type of 7mm ammo for each guns at the current point.
MK17c
M80_MK17STD
Params | value |
damage | start=”40″ end=”30″ |
roundsPerSecond | 10 |
physicsImpactForce | 4 |
ArmorPenetration | start=”5″ end=”5″ |
MK17CQC
M80_MK17CQC
Params | value |
damage | start=”30″ end=”30″ |
roundsPerSecond | 10 |
physicsImpactForce | 4 |
ArmorPenetration | start=”5″ end=”5″ |
7.6. seems to have the same AP as 5.56mm. This seems to be out of balance (IMO)
SMGs
9mm
Ha ! the nazi rounds! let’s see how they preform.
Mp5ASMG
M882 FMJ
Params | value |
damage | start=”25″ end=”20″ |
roundsPerSecond | 13.3 |
physicsImpactForce | 2 |
ArmorPenetration | start=”3″ end=”3″ |
+ audibleSoundRadius=”50″ this is basically half of other main guns
M1152 FMJ
Params | value |
damage | start=”25″ end=”20″ |
roundsPerSecond | 13.3 |
physicsImpactForce | 2 |
ArmorPenetration | start=”4″ end=”3″ |
a tiny bit more AP in CQC
M1153 JHP
Params | value |
damage | start=”32″ end=”26″ |
roundsPerSecond | 11.5 |
physicsImpactForce | 2 |
ArmorPenetration | start=”3″ end=”3″ |
what’s the point of FMJ if JHP it has no lower AP??? Are they even sub sonic? I suggest the devs fix this.
Mp5SDSMG
M882 FMJ
Params | value |
damage | start=”20″ end=”18″ |
roundsPerSecond | 13.3 |
physicsImpactForce | 2 |
ArmorPenetration | start=”3″ end=”2″ |
+ audibleSoundRadius=”2.5″: now that’s silent
M1152 FMJ
Params | value |
damage | start=”21″ end=”18″ |
roundsPerSecond | 13.3 |
physicsImpactForce | 2 |
ArmorPenetration | start=”3″ end=”2″ |
+ audibleSoundRadius=”5.5″: double the sound radius for what? 1 extra Dmg?
M1153 JHP
Params | value |
damage | start=”32″ end=”26″ |
roundsPerSecond | 11.5 |
physicsImpactForce | 2 |
ArmorPenetration | start=”2″ end=”2″ |
The obvious winner
DMRs
7.62mm
There are only 1 type of 7mm ammo for each guns at the current point.
MK17 LB
M118LR_MK17LB
Params | value |
damage | start=”40″ end=”40″ |
roundsPerSecond | 10 |
physicsImpactForce | 4 |
ArmorPenetration | start=”5″ end=”5″ |
only difference between STD/C ver seems to be damage drop. AP&ROF seems identical.
M14EBR
M118LR
Params | value |
damage | start=”50″ end=”50″ |
roundsPerSecond | 5 |
physicsImpactForce | 2 |
ArmorPenetration | start=”5″ end=”5″ |
Low impact force for a 7.62
M110A1
M118LR
Params | value |
damage | start=”50″ end=”50″ |
roundsPerSecond | 5 |
physicsImpactForce | 4 |
ArmorPenetration | start=”5″ end=”5″ |
My personal favorite DMR rifle. Decent ACC, good impact, high DMG
MK20SSR
M118LR
Params | value |
damage | start=”50″ end=”50″ |
roundsPerSecond | 5 |
physicsImpactForce | 4 |
ArmorPenetration | start=”5″ end=”5″ |
Identical Stats to M110A1 Decent ACC, good impact, high DMG, but can’t handle close threats.
squad DM rifle
Pro tip, don’t use it. I won’t even bother listing the stats
MGs
Coming soon…. as I almost never use these :p
Pistols
1911 Pistol
Brownings finest.
45FMJ
Params | value |
damage | start=”35″ end=”34″ |
roundsPerSecond | 6 |
physicsImpactForce | 4 |
ArmorPenetration | start=”2″ end=”2″ |
not bad at instakilli’n tangos on a pinch but .1 sec slower to pull out then the fastest ones.
If you can take the risk go for it. Mind the low AP though
changeInTime=”800″
G22
Do you want more mag size, faster transition, but still want the 1911’s fire power?
you greedy bastard.
.40 S&W
Params | value |
damage | start=”25″ end=”25″ |
roundsPerSecond | 6 |
physicsImpactForce | 2.8 |
ArmorPenetration | start=”3″ end=”3″ |
changeInTime=”750″ 0.05 sec slower compared to the fastest.
Actually this is kinda hard to recommend.
hollow point 9mm has higher DMG & faster transition, if you choose the right guns.
9mm
same as SMG rounds
M1152 FMJ and M1153 JHP rounds are shared for all handguns at the moment
M1152 FMJ
Params | value |
damage | start=”21″ end=”19″ |
roundsPerSecond | 6.2 |
physicsImpactForce | 2 |
ArmorPenetration | start=”4″ end=”2″ |
M1153 JHP
Params | value |
damage | start=”29″ end=”26″ |
roundsPerSecond | 5.5 |
physicsImpactForce | 2 |
ArmorPenetration | start=”3″ end=”2″ |
G19X Pistol
M882 FMJ
Params | value |
damage | start=”20″ end=”20″ |
roundsPerSecond | 5.5 |
physicsImpactForce | 2 |
ArmorPenetration | start=”3″ end=”2″ |
changeInTime=”700″ fastest change time in all pistols. If you want a fast backup, this is it
M17/M18 Pistol
basically the same stats for CQC for these two .
M882 FMJ
Params | value |
damage | start=”20″ end=”20″ |
roundsPerSecond | 5.5 |
physicsImpactForce | 2 |
ArmorPenetration | start=”3″ end=”2″ |
M18 changeInTime=”700″ fastest change time in all pistols.
Just don’t bother M17, its slow to change, and basically has the same stats for CQC
M9 Pistol
M882 FMJ
Params | value |
damage | start=”20″ end=”20″ |
roundsPerSecond | 5 |
physicsImpactForce | 2 |
ArmorPenetration | start=”3″ end=”2″ |
It’s just meh…
M9 SUP Pistol
M882 FMJ SUP
Params | value |
damage | start=”20″ end=”20″ |
roundsPerSecond | 6 |
physicsImpactForce | 2 |
ArmorPenetration | start=”4″ end=”2″ |
+audibleSoundRadius=”7″, audibleSoundRadius=”3.5″ when using subsonic rounds , still 1 louder than Mp5 SD with same rounds but you must use subsonic in order to use this.
++changeInTime=”1100″ slowest change time in all the sidearms. never use this as a backup. use this to start quiet, change to main, then go boom.
PLZ Tell me if updates changes the stats
I’ll try to keep this as relevant as possible,
thumps up will greatly increase my morale .
thx for reading this
P.S. I’ve made a small mod fixing the issues I had while composing this. https://cdn.discordapp.com/attachments/775013371019264020/820903083374280804/data.zip
To install, just drag and drop the data folder into \Steam\steamapps\common\DoorKickers2 dir.
- What this mod does
I’ve added Lv3 armour on veteran,Executioner,Suicide Bomber enemies. and balanced some AP values for 5.56mm,7.62mm and 9mm ammo by barrel length & ammo types. I’ve also increased the pistol change speed for smaller compact ones. This will make your run a bit more challenging and realistic as you won’t have a fix it all ammo type for every mission.
There is a changelog in the folder if you are more interested.
Hope you enjoy the post for Door Kickers 2 AP/ DMG values by ammo types of all guns, If you think we should update the post or something is wrong please let us know via comment and we will fix it how fast as possible! Thank you and have a great day!
- Check All Door Kickers 2 Posts List
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