Buildings
Important:Upgrading any Building or Defense does not repair it.
- House (55 Gold)
10. HP
2 Tiles
+ 2 Workers (To total amount of workers)
Upgrades:
House Expansion (55 Gold)
+ 1 Worker (To total amount of workers)
- Scavengers Camp (45 Gold)
10. HP
2 Tiles
Scavenge
Passive Production: 1 per day
1 Use (1 Worker)
Gives 20 Materials.
Upgrades:
Production + (40 Gold)
Upgrades Production 20 -> 35
Production ++ (75 Gold)
Upgrades Passive Production: 1 per day -> 2 per day
Production +++ (125 Gold)
Upgrades Production 35 -> 70
Scavenge + (25 Gold)
Upgrades Uses 1 -> 2
Scavenge ++ (75 Gold)
Upgrades Uses 2 -> 3
- Gold Mine (45 Gold)
Upgrades:
- Temple (55 Gold)
15. HP
4 Tiles
Heal
2 Uses (1 Worker)
The target Hero regenerates 75 Health
Upgrades:
Heal + (25 Gold)
Upgrades Healing 75 -> 125
Heal ++ (135 Gold)
Upgrades Healing 125 -> 200
Upgrades Uses 2 -> 3
Offering (25 Gold)
1 Use (No Worker)
The target Hero regenerates 40 Health
Offering + (55 Gold)
Upgrades Healing 40 -> 95
Offering ++ (95 Gold)
Upgrades Uses 1 -> 2
- Mana Well (55 Gold)
10. HP
1 Tile
Regenerate Mana
2 Uses (1 Worker)
The target Hero regenerates 10 Mana
Upgrades:
Regenerate Mana + (20 Gold)
Upgrades Regeneration 10 -> 16
Regenerate Mana ++ (130 Gold)
Upgrades Regneration 16 -> 25
Upgrades Uses 2 -> 3
Benediction (20 Gold)
1 Use (No Worker)
The Target Hero regenerates 5 Mana
Benediction + (50 Gold)
Upgrades Regeneration 5 -> 12
Benediction ++ (90 Gold)
Upgrades Uses 1 -> 2
- Shop (55 Gold)
15. HP
4 Tiles
Grants the ability to buy or sell items
Upgrades:
Item Level + (70 Gold)
Upgrades maximum Level of available items 1 -> 2
Notes:
– Shop inventory resets each day
– Shop inventory can be reseted by destroying and rebuilding shop (v.0.91.3_beta)
– Upgrading the Maximum level grants a chance of getting higher level items
- Armor Maker (70 Gold)
Upgrades:
- Blacksmith (70 Gold)
Upgrades:
- Bowyer (70 Gold)
Upgrades:
- Magic Shop (70 Gold)
Upgrades:
- Inn (180 Gold)
15. HP
4 Tiles
Grants the ability to recruit additional Heroes or Mages for the circle.
Notes:
– There is a fix amount of heroes in the tavern, each day
– The amount gets resetted each day
– The Roster gets resetted each day
– Roster can be rerolled (30 Gold)
– Rerolling Roster resets total amount of recruitable heroes
– Hero Recruitment Cost varies on level of hero
Level 1 = 70 Gold
Level 2 = 75 Gold
Level 3 =
Level 4 = 115 Gold
Level 5 = 130 Gold
Level 6 = 145 Gold
Level 7 = 160 Gold
– Circle Mage Cost is fixed: 100 Gold
Upgrades:
Accomodation + (260 Gold)
Increases Hero Capacity by 1
Accomodation + (280 Gold)
Increases Hero Capacity by 1
- Seer (140 Gold)
15. HP
3 Tiles
Reveals undetailed list of incoming enemies.
Repel Fog (Costs 3 Workers)
Repels Fog 2 Tiles
1 Use
Guess Where (Costs 1 Worker)
Reveals Ratio per direction of incoming enemies
1 Use
Upgrades:
Guess Who (25 Gold)
Costs 2 Worker
Reveals detailed list of incoming enemies.
Guess Who + (100 Gold)
Costs 2 Worker
Reveals quantity of incoming enemies.
Note: If Guess Who wasn’t used, the quantity of the undetailed list of incoming enemies will be shown, too.
Notes:
– If you destroy the Seer while production phase, the list disappears
-> Also potentially casted Guess Who and Guess Where information disappears
Note: List is not complete and may be updated.
Perks
ACTIVE PERKS
Cheer
Targets 1
Limit per Turn 1
Range 1-3
No Cost
Cannot be cast on self
Can be cast without warning on empty field
Effect +10% Damage on Ally
Lasts 1 Turn
Can Stack (Multiplicative)
Mark
Targets 1
Limit per Turn 1
Range 1-9
No Cost
Cannot be cast on self
Cannot be cast on allies
Cannot be cast without warning on empty field
Can Stack (Multiplicative)
Execution/ Fatality
Limits per Turn Unlimited
Range 1
No Cost
Cannot be cast on self
Cannot be cast on allies
Unable to cast on empty field
There is no bug reported yet, that a unit survived an execution
Leap Frog
Limits per Turn 5
Range 1
Cost 1 Movement Point
Can Jump over any enemy
Can’t jump if structure, Monster, Obstacle or Ally is blocking the way.
Cannot Jump over Allies, Obstacles, Structures
Cannot be cast on empty field
PASSIVE PERKS
Overload
-1 Move Points
+1 Bag Equipment Slot
+1 Use for every Usable Item
It will have X Use +1 Use
Item can be moved between Heroes, as long as there are X Uses left
When X Use reaches 0, Items gets “Sealed” in Item Slot
Item cannot be moved in Inventory or into City Stash
Item cannot be dumped from Inventory
After last use, Item dissappears from Inventory
Trivia
Here is some trivial knowledge.
- When an Enemy has 0% Dodge, he can still “dodge” when your accuracy is below 100%. (Found byElTaino)
- You cannot abandon heroes in production phase.
- You can cast Spells in Production and Deployment Phase.
- You can see unused Action Points and unused Movement Points in the top right corner of the Screen.
- You can also click on the heroes portraits to select.
- Phys+, Mag+ and Range+ can not be higher than 100%. (Found by Joshi)
-
When using the Overload Perk, you have 1 extra use on all your bagslots items. When you reach your last cast, the item gets sealed in your inventory.
Exploits
Theese are the known Exploits so far (v0.91.3_beta)
Shop Reset
You can reset the items in the shop by destroying and rebuilding it.
Profound Inspiration
You can cast Profound Inspiration in Production and Deployment Phase. This efficiently gives your heroes 14 Mana for free.
Shop Investment
You can sell and buy items, that are worth 4-5 gold for the same amount. This means, selling and buying the same Item that is worth 4 gold 100 times to the shop, you invested 400 gold and 1000 gold into the quest, without wasting any money.
Primary and Secondary Trait Reroll
There is a bug, when you reroll a Primary or Secondary Attribute 1 time, choose an attribute from the other side and then reroll on the Primary or Secondary Attribute again, there will be 3 new options to choose.
You can reroll the 3 attributes depending on how many rerolls and level ups you’ve got.
Notes
META SOFTLOCK ISSUE
There have been multiple reports of people, who are stuck in the Meta Screen, softlocking the game. Here are 2 Solutions.
Alright for the “Meta softlock issue” that some of you have been reporting. We’re currently investigating the issue. In the meantime, there’s a little workaround:
After being forced to Alt-F4 and relaunch the game, enter the Oraculum “normally” (via the button located in the bottom left corner, near the Settings cog) instead of the Journal’s prompt. Both the beings dialog should then play without issues.
I did try withOUT the big UI turned on.
Steps to reproduce:
(1) Play the game with a Windows OS resolution other htan the native monitor resolution (i.e. 1080p on 4k monitior)
(2) In game, change resolution to native monitor resolution.
(3) go to the meta-income page where you choose between the light/dark entity [Oraculum], click on one of them, observe the entity doesn’t show up in middle of the screen, but in fact too large and with no place for the selection UI.
To see intended behavior
(4) go back with the esc button
(5) change ingame resolution to the windows OS version (in this case 1080p. note that the game resolution doesn’t actually change).
(6) go bakc to the oracorlum, choose an entity.
(7) observe game ui is as intended.
it looks like the oracorlum ui is based off in-game resolution setting, and not off the actual rendered resolution
You can use the information and copy&paste. I’d like to ask you, to quote me, such as I quoted the people, that helped me in this guide.
Also, this guide is up for about an hour and it already got 100 individual visitors. If you like the guide, feel free to leave a like or a dislike. This is the first guide, that I openly published, just like to test, how people react to it, since no one really made a guide yet to this game.
Thank You!
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